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L2[00:41:43] <SporkWitch> lol 2m/s to spare
on the final burn of the mission haha
L3[00:44:44] <SporkWitch> ... and the
attachment nodes on fairings don't decouple when you blow the
fairing, so i can't detach the rover...
L5[00:50:59] <packbart> the interstage nodes
don't include decouplers. or which nodes did you mean?
L6[00:52:38] <SporkWitch> m'eh, i'll just
cheat it back to orbit. that 2m/s included some serious screwuips
during my launch burn, so i'm comfortable saying that adding the
decoupler wouldn't have made the craft non-viable. I am very
curious why it can't correctly calculate the dV for the transfer
stage, though. It thinks it's only 12s of burn time with 800 units
of liquid fuel for a nerv
L7[00:53:12] <Izaya> I have issues with the
root of the craft being in the "wrong" place to calculate
the dV
L8[00:53:17] <SporkWitch> and yeah, it was
the interstage nodes. i'd thought that when the fairing pops it
would decouple the node on the tip of the fairing.
L9[00:53:33] <Izaya> nah you want to use a
stack separator
L10[00:53:35] <SporkWitch> Izaya: thought
that, so i just changed the root to the probe core that's on the
transfer stage
L11[00:53:56] <SporkWitch> still gets it
wrong and i've no idea why lol
L13[00:55:03] <SporkWitch> i just know it
was actually enough to take my screwed up launch from 64km/-200km
to 74km/74km, transfer to duna, shift to a 90.1° resonant polar
orbit for deploying the satellites at 400km, and had 2m/s left
lol
L14[00:56:53] <SporkWitch> i used it so i
could attach the rover to the front and detach it before deploying
the satellites, thinking it would be good to lose the extra mass if
i needed more dV for the resonant deployment orbit. For the
satellites themselves, i did the same thing i did for my minmus and
mun commsats: flipped a tri-stack coupler upside down and mounted
the three commsats to that. Since I'm using RA-15s I
L15[00:57:32] <SporkWitch> did need to use
a hinge to fold the antennas out of the way during transit, and
then move them back so they still look good when i deploy them
(sure I could just stick the dish on the side, but it looks ugly
lol)
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L17[00:57:56] <Izaya> I've done comm
network constellations with a big 2.5m engine plate and 6 0.625m
satellites
L18[00:58:15] <SporkWitch> but yeah, fixed
the coupling issues, just gonna cheat this back to duna orbit and
then do the deployment
L19[00:58:52] <SporkWitch> engine plate
hadn't occurred to me, but now that you mention it, i guess that
explains why they have a decoupler built in
L20[00:59:14] <Izaya> On the contrary, the
decoupler is for the thing attached to the distant node
L21[00:59:15] <packbart> reduce the
decoupling force if you want your sats on precise orbits
L22[00:59:15] <SporkWitch> i'd only ever
used them for using symmetry to mount multiple engines and not have
to place and map them each individually
L23[00:59:38] <Izaya> if you want to
decouple from the engine nodes you still need decouplers
L24[00:59:45] <packbart> (and also not to
shoot them into the upper decoupler)
L25[01:00:03] <Izaya> stacking satellites
vertically makes it saner to deploy satellites sequentially
IMO
L26[01:00:10] <SporkWitch> yeah, i set the
force to zero and then use RCS to move them out of the way, then
ion engines to circularize
L27[01:00:23] <Izaya> even ended up
automating the deployment with kOS so I could do it in situations
where I didn't have commnet
L28[01:00:52] <SporkWitch> the issue with
vertical stacking is mass distribution. The original lifter design
was that way, but I couldn't keep control of it. Redesigning it
with the tricoupler made it controllable with the same lifter
design
L29[01:00:54] <Izaya> lets me make nice
even sets
L30[01:01:01] <Izaya> oic
L31[01:01:25] <Izaya> I originally went for
stacking so I could re-use my 1.25m soyuz/dragon hybrid launcher to
launch it
L32[01:02:16] <SporkWitch> all that said, i
don't mind a LITTLE bit of cheating. I proved the lifter and
transfer stages could do everything they needed even with major
screwups on my piloting, so I've no issue cheating back to duna
orbit to do the deployment now that i've fixed the coupler
layout
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L34[01:03:45] <SporkWitch> likewise, if i
can deploy my commsats such that they maintain consistent comms for
a year, i'll revert and cheat their orbits to be perfect. My
reasoning being that in the real world computers would be running
this and not fucking it up with human errors in timings, likewise
they'd have automated stationkeeping. Cheating them into perfect
orbits AFTER i've placed them in REASONABLE orbits I'm
L35[01:03:57] <SporkWitch> comfortable
handwaving away as the computers and stationkeeping that would
exist in the real things
L36[01:04:38] <SporkWitch> erm, frelling it
up
L37[01:07:22] <Izaya> I like to mount
everything on this launcher design because it includes a docking
port so you can rip the engine off, stick a docking port on the
other end, and add a fuel tank to a station
https://shadowkat.net/tmp/976e.jpg
L38[01:08:14] <SporkWitch> not a bad
plan
L39[01:08:21] <Izaya> It'd be even better
with a mod to allow me to switch the storage type post-launch, then
I could convert them all to LH2
L40[01:09:08] <Izaya> (Or a Skylab
Conversion Kit? >///> )
L41[01:09:35] <SporkWitch> that would be
handy
L42[01:09:39] <Izaya> Because realistically
all I use is LH2 (for nuclear engines doing orbit transfer duty)
and monopropellant (docking, orbital maneuvering, and lightweight
landers)
L43[01:09:46] <SporkWitch> presumably
interstellar allows that, given just how many fuel types it
has
L44[01:11:38] <Izaya> ah yup, Interstellar
Fuel Switch does that, once tanks are emptied.
L45[01:11:40] <Izaya> Interesting.
L46[01:12:08] <SporkWitch> this duna rover
is kind of my last big mission before installing interstellar
L47[01:13:25] <SporkWitch> i think it'll be
enough to finish the stock tech tree, so planning to add
interstellar to give me new stuff to put science into, and expand
the colony infrastructure (and give it a purpose; with stock the
building mechanics outside the VAB/SPH are just too cumbersome to
be worthwhile given what they offer; interstellar seems built
around needing to build infrastructure to provide the new
stuff)
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L51[01:30:06] <packbart> Izaya:
B9PartSwitch also allows it, I think. at least for the SSPX station
cargo parts it does
L52[01:30:49] <Izaya> Huh, I use that,
maybe I could write some custom integration to let me convert fuel
tanks
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L57[02:22:40] <SporkWitch> is there any
good way to find stuff that can be scanned with the rover arm?
given how slow these things are, just wandering doesn't really feel
viable
L58[02:36:10] <Izaya> zoom out from the
surface and rotate around with ground scatter turned off
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L80[08:22:52] <Mat2ch> SporkWitch: Can't
you use an orbital scanner?
L81[08:23:44] <darsie> You can.
L82[08:24:12] <darsie> Then in the planet
info (button on the right) you can activate resource density
view.
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L95[11:18:04] *
darsie makes an orbital scan of Minmus ...
L96[11:18:29] <darsie> Doesn't matter,
since I'm using a big drill, but still ...
L97[11:18:43] <darsie> I'm
intoxicated.
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L102[12:05:19] <XXCoder> ;mission
L103[12:05:19] <LunchBot> XXCoder: You
attempt a monopropellant grand tour. You end up with an infinite
number of kerbals asking you to review their versions of
Shakespeare.
L104[12:09:54] <XXCoder> lol
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L107[13:15:07] <darsie> My refinery rover
is in a resource rich spot.
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L112[13:44:25] <bees> XXCoder: You engage
in high-speed battle with a Bussard ramship. You miss your capture
burn because you were texting and flying, and the physics police
pulls you over and out into the interstellar medium.
L113[13:47:46] <darsie> interstellar
...
L114[13:51:49] <darsie> Guess that's what
happened to the Voyagers.
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L123[15:25:51] <SporkWitch> installed
interstellar; holy loading times, batman lol
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L134[17:03:05] <SporkWitch> so much for
that plan, so many huge changes to the tech tree, guess i'll start
a fresh interstellar career lol
L135[17:03:14] <SporkWitch> gonna throw
MKS in there too and see what happens ^^
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L139[17:39:00] <darsie> Ahh, but
interstellar medium doesn't mean escape from the Sun.
L140[17:39:55] <SporkWitch> ??
L141[17:42:09] <darsie> You miss your
capture burn because you were texting and flying, and the physics
police pulls you over and out into the interstellar medium.
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L144[18:21:59] <Althego> i didnt believe
in this launch
L145[18:22:24] <Althego> 60%
favorable
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L161[21:37:40] <SporkWitch> why did they
disable that comet trail effect on reentry? it looks gorgeous and
this mod claims it's only reenabling an effect that's already
built-in...
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L163[21:49:19] <SporkWitch> i landed on a
mountain and i can't recover until i finish sliding >_<
lol
L164[21:52:40] <SporkWitch> and i fell off
a cliff and exploded... lol
L165[21:53:01] <SporkWitch> but apparently
one of the mods with interstellar gives the landing struts a ground
tether; my tourists are saved! lol
L166[21:54:37] <sandbox> SporkWitch, iirc
the dev who made the reentry effects left at an unfortunate
time
L167[21:54:45] <SporkWitch> ah
L168[21:55:30] <sandbox> I wonder how they
are all getting on now
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IT BURNS!)
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Close the World, Open the nExt)
L179[23:03:32]
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L181[23:05:42] <SporkWitch> MKS is very
confusing, I'm struggling to figure out how to start lol
L182[23:23:19] <darsie> Live in 23
hours
L183[23:23:50] <darsie> SCRUB: SpaceX
Scrubs Launch of CSG-2 Mission
L184[23:25:48]
⇨ Joins: transhohmann
(webchat@c-67-171-250-49.hsd1.wa.comcast.net)
L185[23:28:55] <transhohmann> If I needed
to get 4 tourists and one pilot to space around the mun, and back,
with only the 4th tier equipment unlocked in career mode, how
should i got about that?
L186[23:30:07] <transhohmann> I'm trying
to get my 5.5 ton passenger module up there, yet moar boosters do
not avail me
L187[23:30:38] <SporkWitch> mk1 or mk2
command pod, hitchhiker storage for the tourists. Only need about
1km/s dV on the transfer stage for a FRT. Then 3400m/s to attain
stable LKO as usual.
L188[23:30:55] <transhohmann> Nor does
Scott Manley ;)
L189[23:31:16] <SporkWitch> scott manley
is severely limited by his goon-ness
L190[23:31:26] <transhohmann> hah
L191[23:31:45] <SporkWitch> (will never
understand how he can tolerate goonswarm; he's not an idiot)
L192[23:32:17] <SporkWitch> but yeah, i'm
literally just trying to figure out how to START the colony and
figure out the path to building new modules on-site
L193[23:32:33] <SporkWitch> all the
tutorial links are broken lol
L194[23:32:44] <transhohmann> I haven't
got a hitchhiker module yet, best I can do is mk1 crew cabin.
L195[23:32:57] <SporkWitch> in-line crew
cabin?
L196[23:33:02] <transhohmann> yep
L197[23:33:17] <SporkWitch> could do a
couple of those, though i'd recommend doing them radially for
stability
L198[23:33:39] <transhohmann> There's a
thought.
L199[23:33:56] <SporkWitch> mk1 or cockpit
- in-line cockpit, then three more of those mounted radially to it
with nosecones
L200[23:34:01] <darsie> transhohmann: How
about a 2 Mk1 Crew Cabins and a Mk1 Command Pod?
L201[23:34:39] <darsie> You may get heat
problems with the Crew Cabins during reentry.
L202[23:34:40] <transhohmann> I had been
trying with a Pea and 2 in-line cockpits, and a trio of radially
mounted engines on top of a booster stage
L203[23:34:51] <SporkWitch> you could also
stick a probe on the nose of the crew capsule and omit the pilot,
then only need 4 seats total and one less kerbal's weight
L204[23:35:14] <transhohmann> Reentry is
what I'm best at, honestly.
L206[23:35:44] <transhohmann> I dislike
the stayputnik at this stage
L207[23:37:29] <transhohmann> To be fair,
that's because I can't keep on a maneuver node without SAS to save
my life.
L208[23:37:36] <transhohmann> *Jebs
life.
L209[23:37:58] ⇦
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(Quit: Bye)
L210[23:39:36] <SporkWitch> stayputnik has
basic SAS, just none of the special modes. it's generally
sufficient. it can help if you add a reaction wheel and use
throttle to extend the burn so you have more wiggle room. it's less
efficient, but easier
L211[23:39:59] <darsie> Stayputnik doesn't
have SAS, IIRC.
L212[23:40:15] <transhohmann> Thanks,
dasrie
L213[23:40:27] <transhohmann> *darsie,
can't type
L214[23:40:34] <darsie> ok :)
L215[23:40:43] <darsie> Generally placed
at the top of the rocket, the Probodobodyne Stayputnik provides
full command module functionality but no SAS.
L216[23:40:50] <SporkWitch> my mistake,
you're right
L217[23:41:17] <darsie> You can use fins
instead.
L218[23:43:40] <flayer> i prefer
swedes
L219[23:44:02] <darsie> .
L220[23:44:24] <darsie> Swedes are fairly
blonde.
L221[23:49:31] ⇦
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Leaving)
L222[23:51:47]
⇨ Joins: Tank2333
(~Tank2333@p5ddaac58.dip0.t-ipconnect.de)
L223[23:58:50] <SporkWitch> figured out
why i was so confused: the main manufacturing stuff is done by the
ground construction mod, which mks doesn't have set as a dep
heh
L224[23:59:30] *
flayer slaps SporkWitch