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L6[00:25:51] <SporkWitch> question on the
physics delta-time per frame setting: wiki says it just makes
in-game time pass slower, is there any way to get it to run more
calculations without slowing down time? I've got a monster CPU, i'd
think it can handle the strain without slowing down...
L7[00:27:51] <pureblood> do you have
TimeControl installed? Its UI kinda explains what is happening, at
least it does for me
L8[00:28:04] <SporkWitch> i do not
L9[00:28:45] <pureblood> still no people
experienced in ModuleManager around? My tank volume question still
stands unanswered...
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L13[01:16:46] <pureblood> SporkWitch: other
info I got regarding physics ticks was from kOS tutorials wiki
(some kOS statements are subject to "entire section in one
tick" limitation)
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L19[02:36:01] <SporkWitch> never been to
minmus before, and just trying to check i'm not doing something
screwy. my burn is estimating i should start in 34d; is that within
reason for minmus? or should i start my calculations over?
L20[02:37:59] <raptop> that's weird
L21[02:38:26] <raptop> Like, from Kerbin's
surface it shouldn't be more than ~6 hours. From LKO ~0.5
hours
L22[02:38:52] *
raptop thought that the TWR errors that sometimes showed up in the
maneuver nodes had been fixed
L23[02:41:12] <SporkWitch> gonna try and
circularize a bit more and see if that helps; 178x146 currently,
might be affecting it
L24[02:43:33] <pureblood> I had KSP from
version 0.23 but after all these years I am still not able to
comprehend the motivation of players who play without RSS in a fake
and impossible (stock Jool is not gravitationally stable) stock
"system". I must be retarded.
L25[02:44:25] <raptop> Lower tedium / the
extra difficulty being in uninteresting areas
L26[02:44:57] <packbart> yeah, it's
supposed to be fun first, with optional additional difficulty
L27[02:45:12] *
packbart likes JNSQ from what I've seen so far
L28[02:46:28] <pureblood> difficulty? You
just use rocket equation to build a rocket that is suitable to the
task at hand, given deltaV maps are freely available, and then you
launch that and it does the job. I honestly can't get this
"difficulty" thing. Sure RSS rockets are bigger, so what?
They're still rockets
L29[02:46:39] <packbart> some people even
call Elite Dangerous a "space sim", though it's far more
removed from reality than KSP
L30[02:46:46] <pureblood> true
L31[02:47:46] <packbart> the thing in stock
KSP is that you don't even need to know the rocket equation to
build something that lands on the Mun
L32[02:48:02] <pureblood> ignorance is
bliss?
L33[02:48:13] <pureblood> better play dota
then
L34[02:48:29] <pureblood> no equations
needed (almost)
L35[02:48:53] *
pureblood literally scratches head irl
L36[02:49:35] <packbart> well, you don't
sell as many copies if you target only a very narrow kind of
spacers
L37[02:50:16] <pureblood> that's from
mexicans PoV, but I meant what's from player PoV, player's
motivation, not dev's
L38[02:50:20] <packbart> getting whacky
contraptions to orbit is part of the KSP fun
L39[02:51:24] <packbart> so, wings
shouldn't just tear off by loading them with a few g
L40[02:51:26] <pureblood> whacky can be
flown in RSS too, note I didn't mentioned RO. The level of
whackiness there is limited by if you have KJR and FAR, to
taste
L41[02:52:33] <packbart> in the end, it
doesn't really matter much if you fly in stock or RSS or somewhere
in between (like JNSQ's 1/4 real scale)
L42[02:52:36] <pureblood> oh btw, anyone
plays SimpleRockets2?
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L44[02:53:44] <SporkWitch> derp, figured
out why my burn estimates were so long: i'd set my thrust limiter
pretty low for tweaking the inclination lol
L45[02:53:55] <SporkWitch> well, at least
this should be a very precise transfer burn lol
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L55[03:10:24] <Althego> hehe irys singing
ghostbusters (unarchived)
L56[03:11:27] <raptop> tis the season
L58[03:13:35] <pureblood> I wonder
why
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L64[03:34:56] <SporkWitch> does the
maneuver tool account for time spent in another SoI in its
predicted end result? Specifically, my timing works out that it
seems like I can use the Mun to slow me down some more on my return
from Minmus, just want to make sure its accurate and not going to
make my orbit go nuts
L65[03:36:15] <Althego> i am not sure about
the new maneuver planner, but you can increase the patch conic
number in some options, the default is usually too small. so then
it shows longer predictions
L66[03:36:45] <Althego> in older versions
of the game this had to be done in the config, but now there is a
slider for it
L67[03:37:06] <SporkWitch> oh, good to
know
L68[03:38:57] <Althego> Conic Patch
Limit
L69[03:38:57] <Althego> Default: 3
L70[03:39:05] <Althego> i usually go with
5
L71[03:39:13] <SporkWitch> i assume it's
CPU-bound?
L72[03:39:45] <Althego> not really. since
it is patched conics, basically you know the solutions
instantly
L73[03:39:57] <Althego> it is more like
avoiding clutter with too many lines on the screens
L74[03:40:04] <SporkWitch> ah
L75[03:40:14] <SporkWitch> i wasn't really
clear on what it did, heh
L76[03:41:04] <Althego> there is one curve
for each soi. so while you are at minmus. there is one. then in
kerbin soi, then in mun soi, then in kerbin again
L77[03:41:09] <SporkWitch> hopefully last
question at least for a little bit: i have a heat shield, what's a
good periapsis to aim this probe for? i'm at 54 right now and want
to make sure i don't fly back out, but also don't burn up
L78[03:41:14] <Althego> so 3 may be too
small for a prediction to see where you get
L79[03:42:14] <SporkWitch> gotcha, so it is
doing the calculations, it's just limiting how much it's
displaying? also, i'm guessing this has to be done from the main
menu, since i don't see it in the in-flight settings
L80[03:42:22] <Althego> it depends what is
behind the heat shield. science junior always heats up, even if the
heat shield is there. but does it erratically, like instant heating
or colling, so i just usually cheat my way through that
L81[03:42:48] <SporkWitch> science junior
survived my munar reentry without seeming to heat up, at
least
L82[03:43:05] <Althego> so normally if you
have a heat shield, it is so strong you an do anything
L83[03:43:14] <SporkWitch> but yeah, a
science junior and a service bay to hold my batteries, pressure
sensors, and thermometers
L84[03:43:20] <Althego> for mun or minmus i
even go with 1/3 ablator, because it is that strong
L85[03:43:39] <SporkWitch> it did seem
pretty potent, heh; didn't even drop below 90% on the munar
return
L86[03:44:11] <SporkWitch> ok, think i'll
drop periapsis to 30km then, to make sure i don't escape the
atmosphere and have to wait forever for a second pass
L87[03:44:40] <Althego> 30 km is a sur
capture
L88[03:45:13] <SporkWitch> i lied, last
last question for a bit: how the bloody hell do i set focus back on
my craft? the inability to pan the map and the wonkiness of whether
it lets me click things is driving me nuts lol
L89[03:45:25] <Althego> backspave
L90[03:45:30] <Althego> but be
carefuk
L91[03:45:33] <Althego> that is also the
abort command
L92[03:45:39] <Althego> lol carefuk
L93[03:45:40] <Althego> careful
L94[03:45:41] <SporkWitch> how is that
sane?!
L95[03:45:48] <SporkWitch> lol
L96[03:45:49] <Althego> so you have to be
in the map mode
L97[03:46:04] <Althego> or alternatively
tab through every body until you get back
L98[03:46:19] <Althego> shift tab goes
backwards, but since shift is also throttle, it starts your
engine
L99[03:46:25] <SporkWitch> i didn't program
any aborts, but staging/abort doesn't react from the map,
right?
L100[03:46:41] <Althego> yes, it is safe
in the map
L101[03:47:05] <SporkWitch> are the
mappings different on linux?
L102[03:47:10] <SporkWitch> backspace
isn't doing anything
L103[03:47:20] <Althego> not for
backspace
L104[03:47:43] <Althego> there is one
difference, alt is right shift i think
L105[03:48:03] <SporkWitch> yeah, that one
i figured out
L106[03:48:34] <Althego> Backspace Reset
focus in orbital map
L107[03:48:38] <SporkWitch> also somewhat
infuriating you can't view or edit bindings while
in-flight...
L108[03:48:43] <SporkWitch> yeah, it's not
doing anything for me
L109[03:48:49] <Althego> then just use
tab
L110[03:49:02] <Althego> after it cycles
through the bodies it will get back to your ship eventually
L111[03:49:38] <SporkWitch> oh, i found
the patched conic setting lol; i assume i want to leave the draw
mode on dynamic? and apparently i'm set for 6
L112[03:50:15] <Althego> the mode does not
matter much, it just draws them differently
L113[03:50:26] <Althego> 6 is enough for
most situations
L114[03:50:54] *
raptop tends to move the draw mode to 0
L115[03:50:56] <Althego> so predictions
are drawn for things like jool capture with tylo
L116[03:51:02] <raptop> ...or back to
whatever the 1st one is
L117[03:51:11] <Althego> draw mode is more
of a personal preference
L118[03:51:31] <raptop> admittedly
yes
L120[03:53:08] <SporkWitch> raptop: well i
can say with 100% certainty that steam version on Kubuntu 21.04.03,
backspace while in map does NOT seem to do anything (which is
better than doing something it shouldn't lol)
L121[03:53:30] <Althego> it doesnt do
anything if you are already focused on the ship :)
L122[03:53:44] <SporkWitch> i wasn't, i
was on minmus, then duna lol
L123[03:53:49] <raptop> hrm
L124[03:54:19] <SporkWitch> luckily i
haven't gotten to building any stations or commnets yet, and i
haven't been brave enough to multitask and have multiple missions
active at once, so i only had to cycle through planets and moons to
get back to my probe
L125[03:54:24] <Althego> the cycle order
is specific and somewhat strange, goes in the order the planets
were added
L126[03:54:44] <Althego> it doesnt cycle
through ships
L127[03:54:50] <Althego> only active ship
and bodies
L128[03:55:30] <Althego> you can check in
the settings if backspace is still there or not
L129[03:55:40] <SporkWitch> gotcha. also
i'm LOVING dragging the thrust limiter slider. making for some MUCH
cleaner burns
L130[03:55:52] <Althego> yes, a neat
trick
L131[03:55:54] <SporkWitch> yeah, i'm
gonna have to go to main menu to check that though
L132[03:56:08] <SporkWitch> it doesn't
even let me VIEW, let alone edit, mappings anywhere but the main
menu
L133[03:56:24] <Althego> doesnt really
work in reality. most rocket engines are not able to throttle, or
just very little
L134[03:56:29] <SporkWitch> caused some
nice panic since it reads my throttle backwards and i just mapped
it lol
L135[03:56:50] <Althego> at least now you
can view and edit action groups in flight
L136[03:57:10] <SporkWitch> true, but it's
a game, i'm fine with simplifying the orbital mechanics, though as
long as the maneuver tool is accurate i wouldn't mind 3-body
calculations so we can have actual lagrange points and such
L137[03:57:29] <Althego> "there is a
mod for that" :)
L138[03:57:48] <Althego> and that does eat
up the cpu because it needs to do actual simulation
L139[03:57:48] <SporkWitch> true, and
that's helped me a lot. I've got a stupid fast SSD, but that's
still a lot of loading for trial-and-error
L140[03:58:02] <SporkWitch> how's KSP's
multicore support? :P
L141[03:58:09] <Althego> not great
L142[03:58:14] <SporkWitch> damn :(
lol
L143[03:58:40] <Althego> supposedly mostly
because physics cant be parallelized well
L144[03:59:24] <SporkWitch> I'm running a
Ryzen 9 3950x with 128GB of DDR4 3600 lol (depending on project i
run a bunch of VMs, and the goal is to do GPU-passthrough to a
windows VM if GPUs ever become available for less than ludicrous
prices again; i'm still using my old GTX1060 >_<)
L145[03:59:33] <SporkWitch> i need stuff
to occupy all these cores!
L146[04:00:10] <Althego> however most
modern games can utilize even 8 cores
L147[04:00:34] <Althego> i am still on
i7-6700k
L149[04:05:10] <Althego> what is with that
heartbeat network usage
L150[04:06:02] <SporkWitch> i'm thinking
my next project will be an orbital gas station. Should be much
easier to just launch some tankers, then I can send my actual
mission craft up dry except for the launch and rendezvous stages.
Kerbin's gravity well is what's really killing me; sending up
enough delta-v for anything, but maybe I'm just not embracing
"moar boosters" enough heh
L151[04:06:55] <SporkWitch> not sure,
honestly, but that was pretty much right after a fresh install, and
the checksum on the ISO I installed from matched, so not too
concerned. It's only a couple kbps, so it's probably discord
L152[04:07:13] <packbart> building an
orbital fuel station and forgetting about it is an important step
in every KSP career save
L153[04:07:30] <Althego> that is why you
should mine fuel
L154[04:07:54] <Althego> i dont like
orbital depots. add to mission complexity
L155[04:08:07] <SporkWitch> don't have
that unlocked yet, still pretty early game, though i have almost
all the 90 nodes and a few of the 160's. I did grab nuclear
propulsion after my kerbals got back from the moon.
L156[04:09:23] <SporkWitch> wellp, to
answer the question, it most certainly did NOT correctly calculate
the resulting orbit after the munar encounter; i'm 150km further
out than it predicted...
L157[04:09:39] <Althego> hehe
L158[04:10:16] <SporkWitch> that makes me
sad; i thought i was being clever taking advantage of it when i saw
it...
L159[04:11:50] <packbart> the maneuver
node expects instant change in velocity and does not take the
motion during a burn into account
L160[04:12:12] <Althego> heh why did i
lose auto connext for libear
L161[04:13:24] <raptop> ah, it's tilde
(well, the ` and ~ key on my keyboards) that centers the view on
the craft
L162[04:13:45] <Althego> lol since
when
L163[04:13:59] <raptop> unsure
L164[04:14:11] <raptop> Also, good luck
finding the map focus info in settings >_<
L165[04:14:12] <SporkWitch> packbart:
granted (though I did notice the setting to do the maths for me;
not necessary, but a nice convenience). i just didn't expect it to
be THAT far off, because it was AFTER the burn that it was
predicting the 40km periapsis, then after the mun encounter it
turned into 180km, no new burn (though i just added one to correct
it again)
L166[04:15:00] <Althego> typically you
need to check trajectory after soi change
L167[04:15:04] <packbart> ah. that might
be different. orbits sometimes just chage...
L168[04:15:06] <SporkWitch> well the wiki
is officially wrong, then, because it definitely says backspace,
and backtick did just work
L169[04:15:08] <Althego> although it got a
lot better than it used to be
L170[04:15:28] <Althego> must be that i
kept my old config all the time
L171[04:15:35] <Althego> and inherited
backspace through the change
L172[04:15:42] *
raptop updates the wiki
L173[04:15:59] <SporkWitch> yeah, that was
the whole point of the earlier question, though, heh. still
moderately accurate, and it was far enough out that the corrective
burn was trivial.
L174[04:16:08] <SporkWitch> now to find
out if i burn up lol
L175[04:16:38] <Althego> i hope irys sincs
thriller
L176[04:16:38] <Althego> you cant
not
L177[04:16:52] <SporkWitch> ??
L178[04:17:05] <Althego> sings
L179[04:17:57] <pureblood> Althego: with
AGX, editing AGs in flight was possible for many years now...
L180[04:18:14] <raptop> editing action
groups is doable in stock now
L181[04:18:14] <pureblood> but you know
it
L182[04:19:41] <pureblood> and it persists
when you're back in VAB? Or it resets?
L183[04:20:14] <SporkWitch> changes
in-flight are temporary
L184[04:20:25] <pureblood> a pity
L185[04:20:53] <SporkWitch> though i think
there's a mod to save them
L186[04:21:01] <SporkWitch> (i know
there's one for staging chagnges on the pad)
L187[04:21:14] <Althego> hehe morse code.
save our groups
L189[04:26:04] <Althego> yes that is very
annoying. i notice it is wrong,m change it, then i have to do it
again in the editor
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L191[04:27:47] <SporkWitch> not enough
control authority to keep it retrograde >_<
L192[04:28:31] <Althego> then you have to
go with higher apoapsis and leeloo dallas multi-pass
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L194[04:29:32] <SporkWitch> worth a burn
to bring my apo down?
L195[04:29:45] <Althego> since you are
coming back from minmus you are already in a bound orbit, not on
escape. unless you are coming back extra fast (as i do because i
hate that minmus is so long time away out on hohmann)
L196[04:30:00] <SporkWitch> i think what's
throwing me off is the antenna, that tiny bit of weight on one side
is pulling me side on
L197[04:30:17] <Althego> i think the
antenna is pgysicless
L198[04:30:38] <SporkWitch> i think SOME
of them are, but not the high-gain one
L199[04:31:46] <Althego> the dts-m1?
L200[04:31:46] <SporkWitch> because it was
also affecting me at launch, tilting me in that direction. i had to
add a reaction wheel. but thinking leverage, the wheel is right
next to the engine i'm going to detach. on this attempt i'm going
to try just letting the engine burn off so i can keep the reaction
wheel until lower in the atmosphere when hopefully i'll stay
ass-first...
L201[04:31:53] <SporkWitch> HG-5
L202[04:31:59] <Althego> that is
tiny
L203[04:32:13] <SporkWitch> i looked up
comm ranges before the mission and it indicated this would make
sure i could control the probe when it got to minmus
L204[04:32:28] <SporkWitch> (thankfully it
let me extend the antenna without full control, because i forgot to
on the way out lol)
L205[04:32:37] <Althego> the position of
the reactin wheel does not matter, the torque is just magic
L206[04:32:55] <SporkWitch> >_< well
not i know: put the wheel under the plate next time lol
L207[04:33:17] <SporkWitch> because of all
the wobby before i discovered rigid stabilization, i assumed it DID
take it into account
L208[04:33:24] <SporkWitch> *now i
know
L209[04:33:33] <Althego> in reality it
would matter
L210[04:34:59] <raptop> huh, irys is bad
at kanji?
L211[04:35:06] <Althego> who isnt
L212[04:35:36] <raptop> Depending on what
it is, kanji can be easier than hiragana (...or ironically
katakana)
L213[04:35:49] <Althego> if they are
simple
L214[04:36:00] <Althego> i could identify
shoujo in the middle
L215[04:41:20] <SporkWitch> killed some
apo and kept the engine to maintain control, seems to have
worked... so far...
L216[04:42:36] <Althego> you can try
spinning too
L217[04:43:00] <raptop> hm, spin
stabilization
L218[04:43:31] <SporkWitch> think i made
it. remarkably the engine even survived reentry heating lol
L219[04:43:42] <raptop> yay
L220[04:43:42] <Althego> the engine is a
good heat shield
L221[04:43:55] <SporkWitch> chute's
deployed, should be able to slow me enough to protect the science
junior
L222[04:44:14] <SporkWitch> 6 m/s!
victory!
L223[04:44:16] <Althego> heh there was no
thriller
L224[04:44:37] <SporkWitch> 22d long
mission that turned into lol
L225[04:44:41] <Althego> i sure wish the
materials bay would be smaller
L226[04:45:14] <SporkWitch> is that
something else or you mean the science jr?
L227[04:45:23] <Althego> the same
L228[04:45:31] <Althego> i dont knwo why
it has two names
L229[04:45:33] <SporkWitch> yeah,
definitely seems large for what it is
L230[04:45:53] <Althego> if i could stick
it on top of a capsule things would be way easier
L231[04:46:01] <Althego> and it is fairly
expensive
L232[04:46:11] <SporkWitch> wtf? i thought
i was supposed to get the difference back if i recovered things
like moon goo and science junior?!
L233[04:46:19] <Althego> typically i have
to lose it on the first mission because of heat and stability
issues
L234[04:47:04] <Althego> yes you get back
some part of its price if you recover it
L235[04:47:08] <raptop> the difference in
transmission and recovery, yeah?
L236[04:47:10] <Althego> depending on your
loacation
L237[04:47:12] <SporkWitch> i wouldn't
have transmitted until the end if i'd realized that; i thought i
could transmit whenever and if i did manage to recover it then i
get the rest... wtf kind of probe deletes the stored data on
transmission?
L238[04:47:14] <Althego> ah that
L239[04:47:16] <SporkWitch> no, the
science
L240[04:47:26] <raptop> Wait, were these
the same physical experiements?
L241[04:47:27] <SporkWitch> raptop:
yeah
L242[04:47:31] <raptop> ah
L243[04:47:45] <raptop> yeah, you'd need
to reset them with a scientist and recollect
L244[04:47:53] <SporkWitch> yeah, science
junior and moon goo are one-time use without a lab or
scientist
L245[04:47:58] <raptop> Or have additiona
goo and science juniors to collect and return
L246[04:48:17] <Althego> heh a unit test
is dying with 2 failures consistently. it was working yesterday.
nobody did anything yesterday
L247[04:48:25] <SporkWitch> everything i
read makes it sound like i can transmit as a precaution and still
get the full if i successfully retrieve :'(
L248[04:48:31] <raptop> Althego: blame the
CME
L249[04:48:48] <Althego> i did upgrade
buildbot, but it seems to be working
L250[04:49:19] <Althego> there is one test
that logs something out about "evil alpha particles" if
it fails
L251[04:49:50] <SporkWitch> lol! the fuel
tank the engine was strapped to (and jettisoned at almost 2km/s)
survived impact with the desert! lol
L252[04:49:59] <SporkWitch> showed up in
the tracking station; gimme my funds back! :P
L253[04:50:17] <Althego> there is a chance
of survival on ground
L254[04:50:27] <Althego> because the
exploding part slows down the rest
L255[04:50:30] <Althego> not on
water
L256[04:50:33] <SporkWitch> true
L257[04:50:34] <Althego> try not to land
on water
L258[04:50:46] <SporkWitch> yeah, i've
noticed water is strangely less forgiving than rock lol
L259[04:54:17] <pureblood> Althego:
perchance you have KSP mod building env deployed? I have some
questions about that
L260[04:54:27] <Althego> no
L261[04:54:31] <pureblood> I see.
L262[04:55:11] <Althego> i just checked on
the company tests if they are still working after the buildbot
upgrade i did yesterday
L263[04:55:37] <pureblood> eventually I'll
need to fix and recompile SSTU. Maybe not until 1.10.1 is the only
realistic option with RO, which it seems now...
L264[04:55:59] <pureblood> s/is the/ceases
to be the/
L265[04:56:58] <pureblood> people say that
after 1.11 SRB thrust curves are all broken, and I know some other
things in it that are wonky even in 1.10.1
L266[05:12:35] <packbart> I only installed
the MFT-A tank from SSTU. Too. many. options. ;)
L267[05:12:51] <packbart> (which is good
to keep part count low, I know)
L268[05:16:41] <pureblood> also their
engine module is rather good, unless you're Test-Flight-using
hardcore masochist who wants his engines to explode from time to
time, with non-zero blastFactor
L269[05:17:28] <pureblood> then you may
want 'em separate for FOD factor
L270[05:17:44] <pureblood> FUD*
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L273[06:00:04] <Althego> heh test is
failing because of dst, but i dont get how
L274[06:01:04] <Althego> aaaaaaa......
yes, 1:4:3, that is before the change. so there are probably 2 days
when it fails each year
L275[06:07:33] <SporkWitch> oohhhhh, i
have just discovered the mobile processing lab... just testing in a
plane, it's saying 25Mits from material study worth 0.8 science,
but the lab will add 110 more over 148d?!
L276[06:08:32] <Althego> yes, it is an
inifnite source of science
L277[06:08:41] <Althego> if you put it
around the mun, even more so
L278[06:08:54] <Althego> and that is why i
dont use it
L279[06:08:58] <SporkWitch> that's heavy,
but i did unlock some beefy engines...
L280[06:09:09] <SporkWitch> overpowered,
you reckon?
L281[06:09:16] <Althego> it just pumps out
science without you doing anything
L282[06:09:25] ⇦
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L283[06:13:27] <SporkWitch> hmmm, seems
like the air intakes ignore geometry; they should be completely
occluded by the lab, but they seem to be breathing fine
L284[06:14:43] <XXCoder> if science is
like fuel to get new tech stuff, and that exploit happened in
reality...
L285[06:14:52] <XXCoder> all countries
would be orbiting those labs forever
L286[06:14:58] <XXCoder> as many as they
can fit in orbits
L287[06:58:15]
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L288[07:00:14] <Althego> hmm, vampire bird
in 10 hours
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L304[11:31:41] <a_flayer> i keep hitting
the asteroid but not latching on
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L307[12:42:49] <Mat2ch> Have you asked the
asteroid why it is hitting itself?
L308[13:04:27] <darsie> a_flayer: Arm the
Klaw? :)
L309[13:04:40] <darsie> Yeah, try to vary
the angle ...
L310[13:04:49] <darsie> Or a different
spot.
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L315[14:53:11] <darsie> What's it's size,
mass and delta-v?
L316[14:53:16] <darsie> its*
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L320[16:38:55] <darsie> Eww, google.
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L335[18:47:43] <SporkWitch> pureblood: the
tracking stuff are part of the link the dev/seller posted
themselves:
https://shop.makeship.com/3DNWY9d the
code converts to that product, that source of link, etc. There are
also far more worthwhile things to get one's panties in a bunch
over.
L336[18:48:41] <SporkWitch> darsie: that
too; i may have 128GB of RAM in this thing, but i don't want ALL of
it going to a second-rate web browser that can't even managed a
decent tree-style tabs plugin
L337[18:48:54] <a_flayer> i have 12 GB
RAM
L338[18:49:44] *
darsie has 16.
L339[18:50:58] <packbart> the plushie
looks a bit creepy with the dark empty helmet ;)
L340[18:51:12] <packbart> like an invasion
of Vashta Nerada
L341[18:52:43] <a_flayer> who turned off
the lights
L342[18:54:01] <a_flayer> oh we're
referring to the same thing
L343[18:54:08] <a_flayer> i didn't even
realize lol
L344[18:55:47] <SporkWitch> poor River
:(
L345[18:56:32] <a_flayer> don't worry,
it's just a fictional character
L346[18:58:05]
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L349[19:02:14] <SporkWitch> ... i'm
starting to think i've just been giving myself hell for no reason.
Been trying to not overengineer my launch and transfer stages
(especially launch; damn you gravity well), and i just through the
Jumbo64 tank and a mainsail engine on, and that just gave my 6t
base 2557 delta-v right off the bat... lol
L350[19:02:36] <SporkWitch> it's half the
cost of the whole thing so far, but still...
L351[19:15:45] ⇦
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L354[19:29:19] <Althego> heh no way to
watch the mega-en collab, it is around midnight
L355[19:30:33] <a_flayer> i got tomorrow
off
L356[19:30:40] <Althego> me too, but
still
L357[19:30:46] <a_flayer> !
L358[19:31:01] <Althego> i am too old for
midnight stuff. need my beauty sleep
L359[19:37:01] <SporkWitch> how wasteful
is this, or is this actually reasonable for getting a lab to the
mun and/or minmus? I feel like i'm really struggling getting things
into orbit by actually trying to be efficient and if i should just
embrace the kerbal way and go ridiculous lol
L361[19:38:45] <SporkWitch> lab seems wide
enough not to need landing gear, just strapped a couple RCS to the
cupula and using its 10 monopropellant in case of any wobble on
touchdown. scientist and engineer stay in the lab, jeb detaches in
the capsule and heads home
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L364[19:41:17] ***
Ezriilc_ is now known as Ezriilc
L365[19:49:25] <a_flayer> Althego,
definitely not going to argue with that
L366[19:49:35] <a_flayer> you need all the
beauty sleep you can get XD
L367[19:49:52] <Althego> go to minmus if
possible
L368[19:59:49] <SporkWitch> yeah, got it
to orbit pretty nicely and even have 3s of fuel left from the
launch main engine to start the burn, decided to do minmus simply
because i haven't landed there yet, so plenty of science and money
to cover the costs. Really wanting to know if that was a reasonable
build or not. Trying to figure out what makes sense money-wise, or
if my problem is i'm worrying TOO MUCH about money and it's making
things harder (
L369[19:59:50] <SporkWitch> somewhat
tempted to restart in science mode so i only have to worry about
the tech tree lol)
L371[20:04:10] <a_flayer> darsie, that's
discriminatory!
L372[20:04:27] <SporkWitch> >_< i
fucked up my staging, right as i go for the transfer burn, it
detached the tug from the science pod >_< lol
L374[20:04:50] <Althego> SporkWitch: oh
no, the channel rules, you have to watch the words
L375[20:04:51] <darsie> SporkWitch: Load
saved game.
L376[20:05:18] <darsie> You forked up
:)
L377[20:12:49] <darsie> Or is it because
the Kerbal to rescue is not "from another mission"?
L378[20:19:47] <darsie> I could send my
Minmus lab to orbit, but it has only 900 m/s left and can't be
refuelled.
L379[20:20:15] <darsie> Maybe it's time to
return it to Kerbin. But it can't land there, either.
L380[20:21:40] <pureblood> a_flayer: not
only that, but I hear they discriminate against free speech here
too!
L381[20:34:17] ⇦
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fool can calculate)
L382[20:41:43] ⇦
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Module Alpha Humana on approach to Space Station
Mercury)
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L385[20:47:44] <SporkWitch> i planned to
leave this thing here. i'll have to send a another mission to pick
up bob and bob (scientist and engineer). I also forgot to test my
rover parts, so i'm about tofind out if i can build a functional
one with what i brought lol
L386[20:58:27] <darsie> I'm driving my
refinery truck on Minmus 4.4 km to the fuel shuttle and overshot it
by 2.4 km.
L387[20:59:41] <a_flayer> overshot as in
couldn't stop in time?
L388[21:00:20] <darsie> yes
L389[21:00:23] <darsie> slid past it
L390[21:02:28] <a_flayer> i've started
mounting small reverse thrusters on my vessels
L391[21:03:04]
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L393[21:05:46] ***
Ezriilc_ is now known as Ezriilc
L394[21:06:09] <SporkWitch> eva
construction is slightly hell...
L395[21:16:52] <darsie> One part at a time
...
L396[21:23:27] <SporkWitch> definitely
wish i tested the rover at home... lol. i can't get it to sit
rightside up in this gravity lol
L397[21:23:38] *
packbart uses Global Construction for large vessels
L398[21:24:10] <packbart> but the EVA
construction is useful to later attach fuel ports, struts and
such
L399[21:24:14] <SporkWitch> wish i could
find a decent video of someone assembling a rover in EVA, as it's
the obvious way to transport it easily, but just not figuring out a
good thing to use for the body or how to put it together that
doesn't run into clipping issues during the assembly
L400[21:24:21] <a_flayer> SporkWitch, when
its upright, be sure to set stabilization to 'SAS only' rather than
'normal'
L401[21:25:14] <SporkWitch> it doesn't
have sas; i meant to test putting it together on the launch pad but
forgot lol. It's just four wheels, a girder, a seat, a couple
batteries, and a solar panel lol
L402[21:25:34] <a_flayer> oic
L403[21:25:45] <SporkWitch> i feel like
it'd probably be fine on the mun, but minmus is sooooooo much less
massive lol
L404[21:27:21] <a_flayer> its hard to
drive anything on minmus, especially light vehicles
L405[21:27:54] <darsie> Molan's orbit was
too low. She crashed.
L406[21:28:26] <darsie> It's dangerous to
strand in such a low orbit.
L408[21:29:18] <SporkWitch> i think the
wheels are possessed, it keeps doing that wheelie no matter how
many times i flip it lol
L409[21:29:51] <darsie> SporkWitch: Turn
off the RW.
L410[21:33:02] <SporkWitch> still does the
wheelie
L411[21:33:43] <darsie> Keep the CoM
low
L412[21:34:05] <darsie> Perhaps limit the
wheel power.
L413[21:34:23] <darsie> It's astounding
you have that much friction, though.
L414[21:34:24] <SporkWitch> literally
haven't evne gotten that far, i haven't been able to sit in it
lol
L415[21:36:37] <SporkWitch> are batteries
known to spontaneously combust? lol
L416[21:37:50] <darsie> That's uncommon.
But sometimes joints flex in a way that they start oscillating and
breaking.
L417[21:38:07] <SporkWitch> i dropped it
on the ground in eva construction lol
L418[21:38:13] <darsie> hmm
L419[21:38:20] <darsie> On minmus?
L420[21:38:26] <SporkWitch> yeah
L421[21:38:37] <darsie> That shouldn't
gain much speed.
L422[21:38:42] <SporkWitch> i pulled it
off, thinking it was making the wheel keep spinning. was trying to
drag it back to reattach
L423[21:38:53] <SporkWitch> just picking
it up and putting it down lol
L424[21:39:15] <SporkWitch> i'm feeling
like i probably should have just filled the storage container with
EVA tanks instead lol
L425[21:41:48] <SporkWitch> lol,
definitely giving up on this buggy lol, was still a fun
experiment
L426[21:47:51] <SporkWitch> and apparently
i can't re-pack the girder, oh well
L427[21:52:14] <SporkWitch> is it intended
that EVA packs and parachutes magically appear when i board without
one? O.o
L428[21:52:21] <SporkWitch> (and how do i
get rid of the extras lol)
L429[21:59:38] <darsie> I don't think so.
What's a girder?
L430[22:00:03] <darsie> You can put them
somewhere if you have a place.
L431[22:00:22] <darsie> In capsules,
containers, other Kerbals.
L432[22:00:52] <SporkWitch> the structural
stuff; i couldn't figure out what else to use as a base for the
rover. it's the boxey frame you see in the picture
L433[22:02:38] <darsie> I use the rovemate
and either attache wheels directly to it, or via cubic
struts.
L434[22:02:44] <darsie> They have only 1
kg.
L435[22:03:54] <darsie> Adjust
radial/mirror and snap/continuous as needed.
L436[22:07:07] *
darsie tries to take a Kerbal outside the ship along.
L437[22:13:34] <SporkWitch> ooof,
apparently the return vehicle doesn't have enough control authority
with the four tanks and engines around it... lol hopefully it
behaves once i jettison them; it's currently laying on its side on
the ground lol
L438[22:16:25] <SporkWitch> derp, battery
>_<
L439[22:20:40] <SporkWitch> welded a
battery to it and a mk1's reaction wheel was enough to right it
lol
L440[22:29:12] <darsie> sigh, I
rendezvoused with a kerbal, didn't save, made a mistake, loaded
last save, and did the same sequence again.
L441[22:30:10] <a_flayer> same
mistake/
L442[22:30:12] <a_flayer> ?
L443[22:30:31] <darsie> different
mistake
L444[22:30:34] <a_flayer> haha
L445[22:30:37] <darsie> But have to
rendezvous again.
L446[22:35:44] ⇦
Quits: Lyneira (~konversat@2001:984:484e:1:cd88:ef0b:7872:c21f)
(Quit: Bye)
L447[22:40:56] <darsie> Oh, maybe I did
save and missed the "Cannot save while Kerbals are on
ladder." message.
L448[22:41:06] <a_flayer> ack
L450[22:54:33] ⇦
Quits: eriophora (~Christine@cpe-66-108-18-122.nyc.res.rr.com)
(Read error: Connection reset by peer)
L451[22:57:57] ⇦
Quits: sandbox (~sandbox@host-92-14-216-240.as13285.net) (Quit:
Leaving)
L452[22:58:29] ⇦
Quits: jazzkutya (~jazzkutya@catv-80-98-152-150.catv.broadband.hu)
(Quit: Leaving)
L453[23:08:06] <packbart> External Command
Ladder
L454[23:22:45] <darsie> Ok, a space
station does not protect (well) from entry heat when on a
ladder.
L456[23:53:04] <darsie> ah :)