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L6[00:25:51] <SporkWitch> question on the physics delta-time per frame setting: wiki says it just makes in-game time pass slower, is there any way to get it to run more calculations without slowing down time? I've got a monster CPU, i'd think it can handle the strain without slowing down...
L7[00:27:51] <pureblood> do you have TimeControl installed? Its UI kinda explains what is happening, at least it does for me
L8[00:28:04] <SporkWitch> i do not
L9[00:28:45] <pureblood> still no people experienced in ModuleManager around? My tank volume question still stands unanswered...
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L13[01:16:46] <pureblood> SporkWitch: other info I got regarding physics ticks was from kOS tutorials wiki (some kOS statements are subject to "entire section in one tick" limitation)
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L19[02:36:01] <SporkWitch> never been to minmus before, and just trying to check i'm not doing something screwy. my burn is estimating i should start in 34d; is that within reason for minmus? or should i start my calculations over?
L20[02:37:59] <raptop> that's weird
L21[02:38:26] <raptop> Like, from Kerbin's surface it shouldn't be more than ~6 hours. From LKO ~0.5 hours
L22[02:38:52] * raptop thought that the TWR errors that sometimes showed up in the maneuver nodes had been fixed
L23[02:41:12] <SporkWitch> gonna try and circularize a bit more and see if that helps; 178x146 currently, might be affecting it
L24[02:43:33] <pureblood> I had KSP from version 0.23 but after all these years I am still not able to comprehend the motivation of players who play without RSS in a fake and impossible (stock Jool is not gravitationally stable) stock "system". I must be retarded.
L25[02:44:25] <raptop> Lower tedium / the extra difficulty being in uninteresting areas
L26[02:44:57] <packbart> yeah, it's supposed to be fun first, with optional additional difficulty
L27[02:45:12] * packbart likes JNSQ from what I've seen so far
L28[02:46:28] <pureblood> difficulty? You just use rocket equation to build a rocket that is suitable to the task at hand, given deltaV maps are freely available, and then you launch that and it does the job. I honestly can't get this "difficulty" thing. Sure RSS rockets are bigger, so what? They're still rockets
L29[02:46:39] <packbart> some people even call Elite Dangerous a "space sim", though it's far more removed from reality than KSP
L30[02:46:46] <pureblood> true
L31[02:47:46] <packbart> the thing in stock KSP is that you don't even need to know the rocket equation to build something that lands on the Mun
L32[02:48:02] <pureblood> ignorance is bliss?
L33[02:48:13] <pureblood> better play dota then
L34[02:48:29] <pureblood> no equations needed (almost)
L35[02:48:53] * pureblood literally scratches head irl
L36[02:49:35] <packbart> well, you don't sell as many copies if you target only a very narrow kind of spacers
L37[02:50:16] <pureblood> that's from mexicans PoV, but I meant what's from player PoV, player's motivation, not dev's
L38[02:50:20] <packbart> getting whacky contraptions to orbit is part of the KSP fun
L39[02:51:24] <packbart> so, wings shouldn't just tear off by loading them with a few g
L40[02:51:26] <pureblood> whacky can be flown in RSS too, note I didn't mentioned RO. The level of whackiness there is limited by if you have KJR and FAR, to taste
L41[02:52:33] <packbart> in the end, it doesn't really matter much if you fly in stock or RSS or somewhere in between (like JNSQ's 1/4 real scale)
L42[02:52:36] <pureblood> oh btw, anyone plays SimpleRockets2?
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L44[02:53:44] <SporkWitch> derp, figured out why my burn estimates were so long: i'd set my thrust limiter pretty low for tweaking the inclination lol
L45[02:53:55] <SporkWitch> well, at least this should be a very precise transfer burn lol
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L55[03:10:24] <Althego> hehe irys singing ghostbusters (unarchived)
L56[03:11:27] <raptop> tis the season
L57[03:13:12] <pureblood> not endorsing itunes, but I see these trending lately https://files.catbox.moe/pereje.mp4
L58[03:13:35] <pureblood> I wonder why
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L64[03:34:56] <SporkWitch> does the maneuver tool account for time spent in another SoI in its predicted end result? Specifically, my timing works out that it seems like I can use the Mun to slow me down some more on my return from Minmus, just want to make sure its accurate and not going to make my orbit go nuts
L65[03:36:15] <Althego> i am not sure about the new maneuver planner, but you can increase the patch conic number in some options, the default is usually too small. so then it shows longer predictions
L66[03:36:45] <Althego> in older versions of the game this had to be done in the config, but now there is a slider for it
L67[03:37:06] <SporkWitch> oh, good to know
L68[03:38:57] <Althego> Conic Patch Limit
L69[03:38:57] <Althego> Default: 3
L70[03:39:05] <Althego> i usually go with 5
L71[03:39:13] <SporkWitch> i assume it's CPU-bound?
L72[03:39:45] <Althego> not really. since it is patched conics, basically you know the solutions instantly
L73[03:39:57] <Althego> it is more like avoiding clutter with too many lines on the screens
L74[03:40:04] <SporkWitch> ah
L75[03:40:14] <SporkWitch> i wasn't really clear on what it did, heh
L76[03:41:04] <Althego> there is one curve for each soi. so while you are at minmus. there is one. then in kerbin soi, then in mun soi, then in kerbin again
L77[03:41:09] <SporkWitch> hopefully last question at least for a little bit: i have a heat shield, what's a good periapsis to aim this probe for? i'm at 54 right now and want to make sure i don't fly back out, but also don't burn up
L78[03:41:14] <Althego> so 3 may be too small for a prediction to see where you get
L79[03:42:14] <SporkWitch> gotcha, so it is doing the calculations, it's just limiting how much it's displaying? also, i'm guessing this has to be done from the main menu, since i don't see it in the in-flight settings
L80[03:42:22] <Althego> it depends what is behind the heat shield. science junior always heats up, even if the heat shield is there. but does it erratically, like instant heating or colling, so i just usually cheat my way through that
L81[03:42:48] <SporkWitch> science junior survived my munar reentry without seeming to heat up, at least
L82[03:43:05] <Althego> so normally if you have a heat shield, it is so strong you an do anything
L83[03:43:14] <SporkWitch> but yeah, a science junior and a service bay to hold my batteries, pressure sensors, and thermometers
L84[03:43:20] <Althego> for mun or minmus i even go with 1/3 ablator, because it is that strong
L85[03:43:39] <SporkWitch> it did seem pretty potent, heh; didn't even drop below 90% on the munar return
L86[03:44:11] <SporkWitch> ok, think i'll drop periapsis to 30km then, to make sure i don't escape the atmosphere and have to wait forever for a second pass
L87[03:44:40] <Althego> 30 km is a sur capture
L88[03:45:13] <SporkWitch> i lied, last last question for a bit: how the bloody hell do i set focus back on my craft? the inability to pan the map and the wonkiness of whether it lets me click things is driving me nuts lol
L89[03:45:25] <Althego> backspave
L90[03:45:30] <Althego> but be carefuk
L91[03:45:33] <Althego> that is also the abort command
L92[03:45:39] <Althego> lol carefuk
L93[03:45:40] <Althego> careful
L94[03:45:41] <SporkWitch> how is that sane?!
L95[03:45:48] <SporkWitch> lol
L96[03:45:49] <Althego> so you have to be in the map mode
L97[03:46:04] <Althego> or alternatively tab through every body until you get back
L98[03:46:19] <Althego> shift tab goes backwards, but since shift is also throttle, it starts your engine
L99[03:46:25] <SporkWitch> i didn't program any aborts, but staging/abort doesn't react from the map, right?
L100[03:46:41] <Althego> yes, it is safe in the map
L101[03:47:05] <SporkWitch> are the mappings different on linux?
L102[03:47:10] <SporkWitch> backspace isn't doing anything
L103[03:47:20] <Althego> not for backspace
L104[03:47:43] <Althego> there is one difference, alt is right shift i think
L105[03:48:03] <SporkWitch> yeah, that one i figured out
L106[03:48:34] <Althego> Backspace Reset focus in orbital map
L107[03:48:38] <SporkWitch> also somewhat infuriating you can't view or edit bindings while in-flight...
L108[03:48:43] <SporkWitch> yeah, it's not doing anything for me
L109[03:48:49] <Althego> then just use tab
L110[03:49:02] <Althego> after it cycles through the bodies it will get back to your ship eventually
L111[03:49:38] <SporkWitch> oh, i found the patched conic setting lol; i assume i want to leave the draw mode on dynamic? and apparently i'm set for 6
L112[03:50:15] <Althego> the mode does not matter much, it just draws them differently
L113[03:50:26] <Althego> 6 is enough for most situations
L114[03:50:54] * raptop tends to move the draw mode to 0
L115[03:50:56] <Althego> so predictions are drawn for things like jool capture with tylo
L116[03:51:02] <raptop> ...or back to whatever the 1st one is
L117[03:51:11] <Althego> draw mode is more of a personal preference
L118[03:51:31] <raptop> admittedly yes
L119[03:52:00] * raptop hopes that https://wiki.kerbalspaceprogram.com/wiki/Key_bindings doesn't have any errors
L120[03:53:08] <SporkWitch> raptop: well i can say with 100% certainty that steam version on Kubuntu 21.04.03, backspace while in map does NOT seem to do anything (which is better than doing something it shouldn't lol)
L121[03:53:30] <Althego> it doesnt do anything if you are already focused on the ship :)
L122[03:53:44] <SporkWitch> i wasn't, i was on minmus, then duna lol
L123[03:53:49] <raptop> hrm
L124[03:54:19] <SporkWitch> luckily i haven't gotten to building any stations or commnets yet, and i haven't been brave enough to multitask and have multiple missions active at once, so i only had to cycle through planets and moons to get back to my probe
L125[03:54:24] <Althego> the cycle order is specific and somewhat strange, goes in the order the planets were added
L126[03:54:44] <Althego> it doesnt cycle through ships
L127[03:54:50] <Althego> only active ship and bodies
L128[03:55:30] <Althego> you can check in the settings if backspace is still there or not
L129[03:55:40] <SporkWitch> gotcha. also i'm LOVING dragging the thrust limiter slider. making for some MUCH cleaner burns
L130[03:55:52] <Althego> yes, a neat trick
L131[03:55:54] <SporkWitch> yeah, i'm gonna have to go to main menu to check that though
L132[03:56:08] <SporkWitch> it doesn't even let me VIEW, let alone edit, mappings anywhere but the main menu
L133[03:56:24] <Althego> doesnt really work in reality. most rocket engines are not able to throttle, or just very little
L134[03:56:29] <SporkWitch> caused some nice panic since it reads my throttle backwards and i just mapped it lol
L135[03:56:50] <Althego> at least now you can view and edit action groups in flight
L136[03:57:10] <SporkWitch> true, but it's a game, i'm fine with simplifying the orbital mechanics, though as long as the maneuver tool is accurate i wouldn't mind 3-body calculations so we can have actual lagrange points and such
L137[03:57:29] <Althego> "there is a mod for that" :)
L138[03:57:48] <Althego> and that does eat up the cpu because it needs to do actual simulation
L139[03:57:48] <SporkWitch> true, and that's helped me a lot. I've got a stupid fast SSD, but that's still a lot of loading for trial-and-error
L140[03:58:02] <SporkWitch> how's KSP's multicore support? :P
L141[03:58:09] <Althego> not great
L142[03:58:14] <SporkWitch> damn :( lol
L143[03:58:40] <Althego> supposedly mostly because physics cant be parallelized well
L144[03:59:24] <SporkWitch> I'm running a Ryzen 9 3950x with 128GB of DDR4 3600 lol (depending on project i run a bunch of VMs, and the goal is to do GPU-passthrough to a windows VM if GPUs ever become available for less than ludicrous prices again; i'm still using my old GTX1060 >_<)
L145[03:59:33] <SporkWitch> i need stuff to occupy all these cores!
L146[04:00:10] <Althego> however most modern games can utilize even 8 cores
L147[04:00:34] <Althego> i am still on i7-6700k
L148[04:02:06] <SporkWitch> my CPU while it was building the parity drive for the MDADM-RAID5 array lol https://cdn.discordapp.com/attachments/468870245478825994/896203609606344774/unknown.png
L149[04:05:10] <Althego> what is with that heartbeat network usage
L150[04:06:02] <SporkWitch> i'm thinking my next project will be an orbital gas station. Should be much easier to just launch some tankers, then I can send my actual mission craft up dry except for the launch and rendezvous stages. Kerbin's gravity well is what's really killing me; sending up enough delta-v for anything, but maybe I'm just not embracing "moar boosters" enough heh
L151[04:06:55] <SporkWitch> not sure, honestly, but that was pretty much right after a fresh install, and the checksum on the ISO I installed from matched, so not too concerned. It's only a couple kbps, so it's probably discord
L152[04:07:13] <packbart> building an orbital fuel station and forgetting about it is an important step in every KSP career save
L153[04:07:30] <Althego> that is why you should mine fuel
L154[04:07:54] <Althego> i dont like orbital depots. add to mission complexity
L155[04:08:07] <SporkWitch> don't have that unlocked yet, still pretty early game, though i have almost all the 90 nodes and a few of the 160's. I did grab nuclear propulsion after my kerbals got back from the moon.
L156[04:09:23] <SporkWitch> wellp, to answer the question, it most certainly did NOT correctly calculate the resulting orbit after the munar encounter; i'm 150km further out than it predicted...
L157[04:09:39] <Althego> hehe
L158[04:10:16] <SporkWitch> that makes me sad; i thought i was being clever taking advantage of it when i saw it...
L159[04:11:50] <packbart> the maneuver node expects instant change in velocity and does not take the motion during a burn into account
L160[04:12:12] <Althego> heh why did i lose auto connext for libear
L161[04:13:24] <raptop> ah, it's tilde (well, the ` and ~ key on my keyboards) that centers the view on the craft
L162[04:13:45] <Althego> lol since when
L163[04:13:59] <raptop> unsure
L164[04:14:11] <raptop> Also, good luck finding the map focus info in settings >_<
L165[04:14:12] <SporkWitch> packbart: granted (though I did notice the setting to do the maths for me; not necessary, but a nice convenience). i just didn't expect it to be THAT far off, because it was AFTER the burn that it was predicting the 40km periapsis, then after the mun encounter it turned into 180km, no new burn (though i just added one to correct it again)
L166[04:15:00] <Althego> typically you need to check trajectory after soi change
L167[04:15:04] <packbart> ah. that might be different. orbits sometimes just chage...
L168[04:15:06] <SporkWitch> well the wiki is officially wrong, then, because it definitely says backspace, and backtick did just work
L169[04:15:08] <Althego> although it got a lot better than it used to be
L170[04:15:28] <Althego> must be that i kept my old config all the time
L171[04:15:35] <Althego> and inherited backspace through the change
L172[04:15:42] * raptop updates the wiki
L173[04:15:59] <SporkWitch> yeah, that was the whole point of the earlier question, though, heh. still moderately accurate, and it was far enough out that the corrective burn was trivial.
L174[04:16:08] <SporkWitch> now to find out if i burn up lol
L175[04:16:38] <Althego> i hope irys sincs thriller
L176[04:16:38] <Althego> you cant not
L177[04:16:52] <SporkWitch> ??
L178[04:17:05] <Althego> sings
L179[04:17:57] <pureblood> Althego: with AGX, editing AGs in flight was possible for many years now...
L180[04:18:14] <raptop> editing action groups is doable in stock now
L181[04:18:14] <pureblood> but you know it
L182[04:19:41] <pureblood> and it persists when you're back in VAB? Or it resets?
L183[04:20:14] <SporkWitch> changes in-flight are temporary
L184[04:20:25] <pureblood> a pity
L185[04:20:53] <SporkWitch> though i think there's a mod to save them
L186[04:21:01] <SporkWitch> (i know there's one for staging chagnges on the pad)
L187[04:21:14] <Althego> hehe morse code. save our groups
L188[04:22:11] <packbart> .oO( https://www.youtube.com/watch?v=fP0vGjHdOsE )
L189[04:26:04] <Althego> yes that is very annoying. i notice it is wrong,m change it, then i have to do it again in the editor
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L191[04:27:47] <SporkWitch> not enough control authority to keep it retrograde >_<
L192[04:28:31] <Althego> then you have to go with higher apoapsis and leeloo dallas multi-pass
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L194[04:29:32] <SporkWitch> worth a burn to bring my apo down?
L195[04:29:45] <Althego> since you are coming back from minmus you are already in a bound orbit, not on escape. unless you are coming back extra fast (as i do because i hate that minmus is so long time away out on hohmann)
L196[04:30:00] <SporkWitch> i think what's throwing me off is the antenna, that tiny bit of weight on one side is pulling me side on
L197[04:30:17] <Althego> i think the antenna is pgysicless
L198[04:30:38] <SporkWitch> i think SOME of them are, but not the high-gain one
L199[04:31:46] <Althego> the dts-m1?
L200[04:31:46] <SporkWitch> because it was also affecting me at launch, tilting me in that direction. i had to add a reaction wheel. but thinking leverage, the wheel is right next to the engine i'm going to detach. on this attempt i'm going to try just letting the engine burn off so i can keep the reaction wheel until lower in the atmosphere when hopefully i'll stay ass-first...
L201[04:31:53] <SporkWitch> HG-5
L202[04:31:59] <Althego> that is tiny
L203[04:32:13] <SporkWitch> i looked up comm ranges before the mission and it indicated this would make sure i could control the probe when it got to minmus
L204[04:32:28] <SporkWitch> (thankfully it let me extend the antenna without full control, because i forgot to on the way out lol)
L205[04:32:37] <Althego> the position of the reactin wheel does not matter, the torque is just magic
L206[04:32:55] <SporkWitch> >_< well not i know: put the wheel under the plate next time lol
L207[04:33:17] <SporkWitch> because of all the wobby before i discovered rigid stabilization, i assumed it DID take it into account
L208[04:33:24] <SporkWitch> *now i know
L209[04:33:33] <Althego> in reality it would matter
L210[04:34:59] <raptop> huh, irys is bad at kanji?
L211[04:35:06] <Althego> who isnt
L212[04:35:36] <raptop> Depending on what it is, kanji can be easier than hiragana (...or ironically katakana)
L213[04:35:49] <Althego> if they are simple
L214[04:36:00] <Althego> i could identify shoujo in the middle
L215[04:41:20] <SporkWitch> killed some apo and kept the engine to maintain control, seems to have worked... so far...
L216[04:42:36] <Althego> you can try spinning too
L217[04:43:00] <raptop> hm, spin stabilization
L218[04:43:31] <SporkWitch> think i made it. remarkably the engine even survived reentry heating lol
L219[04:43:42] <raptop> yay
L220[04:43:42] <Althego> the engine is a good heat shield
L221[04:43:55] <SporkWitch> chute's deployed, should be able to slow me enough to protect the science junior
L222[04:44:14] <SporkWitch> 6 m/s! victory!
L223[04:44:16] <Althego> heh there was no thriller
L224[04:44:37] <SporkWitch> 22d long mission that turned into lol
L225[04:44:41] <Althego> i sure wish the materials bay would be smaller
L226[04:45:14] <SporkWitch> is that something else or you mean the science jr?
L227[04:45:23] <Althego> the same
L228[04:45:31] <Althego> i dont knwo why it has two names
L229[04:45:33] <SporkWitch> yeah, definitely seems large for what it is
L230[04:45:53] <Althego> if i could stick it on top of a capsule things would be way easier
L231[04:46:01] <Althego> and it is fairly expensive
L232[04:46:11] <SporkWitch> wtf? i thought i was supposed to get the difference back if i recovered things like moon goo and science junior?!
L233[04:46:19] <Althego> typically i have to lose it on the first mission because of heat and stability issues
L234[04:47:04] <Althego> yes you get back some part of its price if you recover it
L235[04:47:08] <raptop> the difference in transmission and recovery, yeah?
L236[04:47:10] <Althego> depending on your loacation
L237[04:47:12] <SporkWitch> i wouldn't have transmitted until the end if i'd realized that; i thought i could transmit whenever and if i did manage to recover it then i get the rest... wtf kind of probe deletes the stored data on transmission?
L238[04:47:14] <Althego> ah that
L239[04:47:16] <SporkWitch> no, the science
L240[04:47:26] <raptop> Wait, were these the same physical experiements?
L241[04:47:27] <SporkWitch> raptop: yeah
L242[04:47:31] <raptop> ah
L243[04:47:45] <raptop> yeah, you'd need to reset them with a scientist and recollect
L244[04:47:53] <SporkWitch> yeah, science junior and moon goo are one-time use without a lab or scientist
L245[04:47:58] <raptop> Or have additiona goo and science juniors to collect and return
L246[04:48:17] <Althego> heh a unit test is dying with 2 failures consistently. it was working yesterday. nobody did anything yesterday
L247[04:48:25] <SporkWitch> everything i read makes it sound like i can transmit as a precaution and still get the full if i successfully retrieve :'(
L248[04:48:31] <raptop> Althego: blame the CME
L249[04:48:48] <Althego> i did upgrade buildbot, but it seems to be working
L250[04:49:19] <Althego> there is one test that logs something out about "evil alpha particles" if it fails
L251[04:49:50] <SporkWitch> lol! the fuel tank the engine was strapped to (and jettisoned at almost 2km/s) survived impact with the desert! lol
L252[04:49:59] <SporkWitch> showed up in the tracking station; gimme my funds back! :P
L253[04:50:17] <Althego> there is a chance of survival on ground
L254[04:50:27] <Althego> because the exploding part slows down the rest
L255[04:50:30] <Althego> not on water
L256[04:50:33] <SporkWitch> true
L257[04:50:34] <Althego> try not to land on water
L258[04:50:46] <SporkWitch> yeah, i've noticed water is strangely less forgiving than rock lol
L259[04:54:17] <pureblood> Althego: perchance you have KSP mod building env deployed? I have some questions about that
L260[04:54:27] <Althego> no
L261[04:54:31] <pureblood> I see.
L262[04:55:11] <Althego> i just checked on the company tests if they are still working after the buildbot upgrade i did yesterday
L263[04:55:37] <pureblood> eventually I'll need to fix and recompile SSTU. Maybe not until 1.10.1 is the only realistic option with RO, which it seems now...
L264[04:55:59] <pureblood> s/is the/ceases to be the/
L265[04:56:58] <pureblood> people say that after 1.11 SRB thrust curves are all broken, and I know some other things in it that are wonky even in 1.10.1
L266[05:12:35] <packbart> I only installed the MFT-A tank from SSTU. Too. many. options. ;)
L267[05:12:51] <packbart> (which is good to keep part count low, I know)
L268[05:16:41] <pureblood> also their engine module is rather good, unless you're Test-Flight-using hardcore masochist who wants his engines to explode from time to time, with non-zero blastFactor
L269[05:17:28] <pureblood> then you may want 'em separate for FOD factor
L270[05:17:44] <pureblood> FUD*
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L273[06:00:04] <Althego> heh test is failing because of dst, but i dont get how
L274[06:01:04] <Althego> aaaaaaa...... yes, 1:4:3, that is before the change. so there are probably 2 days when it fails each year
L275[06:07:33] <SporkWitch> oohhhhh, i have just discovered the mobile processing lab... just testing in a plane, it's saying 25Mits from material study worth 0.8 science, but the lab will add 110 more over 148d?!
L276[06:08:32] <Althego> yes, it is an inifnite source of science
L277[06:08:41] <Althego> if you put it around the mun, even more so
L278[06:08:54] <Althego> and that is why i dont use it
L279[06:08:58] <SporkWitch> that's heavy, but i did unlock some beefy engines...
L280[06:09:09] <SporkWitch> overpowered, you reckon?
L281[06:09:16] <Althego> it just pumps out science without you doing anything
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L283[06:13:27] <SporkWitch> hmmm, seems like the air intakes ignore geometry; they should be completely occluded by the lab, but they seem to be breathing fine
L284[06:14:43] <XXCoder> if science is like fuel to get new tech stuff, and that exploit happened in reality...
L285[06:14:52] <XXCoder> all countries would be orbiting those labs forever
L286[06:14:58] <XXCoder> as many as they can fit in orbits
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L288[07:00:14] <Althego> hmm, vampire bird in 10 hours
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L304[11:31:41] <a_flayer> i keep hitting the asteroid but not latching on
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L307[12:42:49] <Mat2ch> Have you asked the asteroid why it is hitting itself?
L308[13:04:27] <darsie> a_flayer: Arm the Klaw? :)
L309[13:04:40] <darsie> Yeah, try to vary the angle ...
L310[13:04:49] <darsie> Or a different spot.
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L312[13:38:10] <SporkWitch> space engineers is selling an engineer plushie, and it's freakin' adorable lol https://www.makeship.com/products/space-engineers-plush?utm_source=steam&utm_medium=display&utm_campaign=2021_Q4_SpaceEngineer_Plush_Steam&utm_content=Gaming_SpaceEngineers
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L315[14:53:11] <darsie> What's it's size, mass and delta-v?
L316[14:53:16] <darsie> its*
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L319[16:34:28] <pureblood> SporkWitch: you may be interested in https://chrome.google.com/webstore/detail/url-tracking-stripper-red/flnagcobkfofedknnnmofijmmkbgfamf
L320[16:38:55] <darsie> Eww, google.
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L335[18:47:43] <SporkWitch> pureblood: the tracking stuff are part of the link the dev/seller posted themselves: https://shop.makeship.com/3DNWY9d the code converts to that product, that source of link, etc. There are also far more worthwhile things to get one's panties in a bunch over.
L336[18:48:41] <SporkWitch> darsie: that too; i may have 128GB of RAM in this thing, but i don't want ALL of it going to a second-rate web browser that can't even managed a decent tree-style tabs plugin
L337[18:48:54] <a_flayer> i have 12 GB RAM
L338[18:49:44] * darsie has 16.
L339[18:50:58] <packbart> the plushie looks a bit creepy with the dark empty helmet ;)
L340[18:51:12] <packbart> like an invasion of Vashta Nerada
L341[18:52:43] <a_flayer> who turned off the lights
L342[18:54:01] <a_flayer> oh we're referring to the same thing
L343[18:54:08] <a_flayer> i didn't even realize lol
L344[18:55:47] <SporkWitch> poor River :(
L345[18:56:32] <a_flayer> don't worry, it's just a fictional character
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L349[19:02:14] <SporkWitch> ... i'm starting to think i've just been giving myself hell for no reason. Been trying to not overengineer my launch and transfer stages (especially launch; damn you gravity well), and i just through the Jumbo64 tank and a mainsail engine on, and that just gave my 6t base 2557 delta-v right off the bat... lol
L350[19:02:36] <SporkWitch> it's half the cost of the whole thing so far, but still...
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L354[19:29:19] <Althego> heh no way to watch the mega-en collab, it is around midnight
L355[19:30:33] <a_flayer> i got tomorrow off
L356[19:30:40] <Althego> me too, but still
L357[19:30:46] <a_flayer> !
L358[19:31:01] <Althego> i am too old for midnight stuff. need my beauty sleep
L359[19:37:01] <SporkWitch> how wasteful is this, or is this actually reasonable for getting a lab to the mun and/or minmus? I feel like i'm really struggling getting things into orbit by actually trying to be efficient and if i should just embrace the kerbal way and go ridiculous lol
L360[19:37:15] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/904453644076847224/unknown.png
L361[19:38:45] <SporkWitch> lab seems wide enough not to need landing gear, just strapped a couple RCS to the cupula and using its 10 monopropellant in case of any wobble on touchdown. scientist and engineer stay in the lab, jeb detaches in the capsule and heads home
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L364[19:41:17] *** Ezriilc_ is now known as Ezriilc
L365[19:49:25] <a_flayer> Althego, definitely not going to argue with that
L366[19:49:35] <a_flayer> you need all the beauty sleep you can get XD
L367[19:49:52] <Althego> go to minmus if possible
L368[19:59:49] <SporkWitch> yeah, got it to orbit pretty nicely and even have 3s of fuel left from the launch main engine to start the burn, decided to do minmus simply because i haven't landed there yet, so plenty of science and money to cover the costs. Really wanting to know if that was a reasonable build or not. Trying to figure out what makes sense money-wise, or if my problem is i'm worrying TOO MUCH about money and it's making things harder (
L369[19:59:50] <SporkWitch> somewhat tempted to restart in science mode so i only have to worry about the tech tree lol)
L370[20:03:19] <darsie> Command seat doesn't seem to count as crew transfer: https://i.postimg.cc/WjKqkNbv/screenshot395.png
L371[20:04:10] <a_flayer> darsie, that's discriminatory!
L372[20:04:27] <SporkWitch> >_< i fucked up my staging, right as i go for the transfer burn, it detached the tug from the science pod >_< lol
L373[20:04:30] <darsie> https://i.postimg.cc/vTWGdWcg/screenshot396.png
L374[20:04:50] <Althego> SporkWitch: oh no, the channel rules, you have to watch the words
L375[20:04:51] <darsie> SporkWitch: Load saved game.
L376[20:05:18] <darsie> You forked up :)
L377[20:12:49] <darsie> Or is it because the Kerbal to rescue is not "from another mission"?
L378[20:19:47] <darsie> I could send my Minmus lab to orbit, but it has only 900 m/s left and can't be refuelled.
L379[20:20:15] <darsie> Maybe it's time to return it to Kerbin. But it can't land there, either.
L380[20:21:40] <pureblood> a_flayer: not only that, but I hear they discriminate against free speech here too!
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L385[20:47:44] <SporkWitch> i planned to leave this thing here. i'll have to send a another mission to pick up bob and bob (scientist and engineer). I also forgot to test my rover parts, so i'm about tofind out if i can build a functional one with what i brought lol
L386[20:58:27] <darsie> I'm driving my refinery truck on Minmus 4.4 km to the fuel shuttle and overshot it by 2.4 km.
L387[20:59:41] <a_flayer> overshot as in couldn't stop in time?
L388[21:00:20] <darsie> yes
L389[21:00:23] <darsie> slid past it
L390[21:02:28] <a_flayer> i've started mounting small reverse thrusters on my vessels
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L393[21:05:46] *** Ezriilc_ is now known as Ezriilc
L394[21:06:09] <SporkWitch> eva construction is slightly hell...
L395[21:16:52] <darsie> One part at a time ...
L396[21:23:27] <SporkWitch> definitely wish i tested the rover at home... lol. i can't get it to sit rightside up in this gravity lol
L397[21:23:38] * packbart uses Global Construction for large vessels
L398[21:24:10] <packbart> but the EVA construction is useful to later attach fuel ports, struts and such
L399[21:24:14] <SporkWitch> wish i could find a decent video of someone assembling a rover in EVA, as it's the obvious way to transport it easily, but just not figuring out a good thing to use for the body or how to put it together that doesn't run into clipping issues during the assembly
L400[21:24:21] <a_flayer> SporkWitch, when its upright, be sure to set stabilization to 'SAS only' rather than 'normal'
L401[21:25:14] <SporkWitch> it doesn't have sas; i meant to test putting it together on the launch pad but forgot lol. It's just four wheels, a girder, a seat, a couple batteries, and a solar panel lol
L402[21:25:34] <a_flayer> oic
L403[21:25:45] <SporkWitch> i feel like it'd probably be fine on the mun, but minmus is sooooooo much less massive lol
L404[21:27:21] <a_flayer> its hard to drive anything on minmus, especially light vehicles
L405[21:27:54] <darsie> Molan's orbit was too low. She crashed.
L406[21:28:26] <darsie> It's dangerous to strand in such a low orbit.
L407[21:28:53] <SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/904482028764950609/unknown.png
L408[21:29:18] <SporkWitch> i think the wheels are possessed, it keeps doing that wheelie no matter how many times i flip it lol
L409[21:29:51] <darsie> SporkWitch: Turn off the RW.
L410[21:33:02] <SporkWitch> still does the wheelie
L411[21:33:43] <darsie> Keep the CoM low
L412[21:34:05] <darsie> Perhaps limit the wheel power.
L413[21:34:23] <darsie> It's astounding you have that much friction, though.
L414[21:34:24] <SporkWitch> literally haven't evne gotten that far, i haven't been able to sit in it lol
L415[21:36:37] <SporkWitch> are batteries known to spontaneously combust? lol
L416[21:37:50] <darsie> That's uncommon. But sometimes joints flex in a way that they start oscillating and breaking.
L417[21:38:07] <SporkWitch> i dropped it on the ground in eva construction lol
L418[21:38:13] <darsie> hmm
L419[21:38:20] <darsie> On minmus?
L420[21:38:26] <SporkWitch> yeah
L421[21:38:37] <darsie> That shouldn't gain much speed.
L422[21:38:42] <SporkWitch> i pulled it off, thinking it was making the wheel keep spinning. was trying to drag it back to reattach
L423[21:38:53] <SporkWitch> just picking it up and putting it down lol
L424[21:39:15] <SporkWitch> i'm feeling like i probably should have just filled the storage container with EVA tanks instead lol
L425[21:41:48] <SporkWitch> lol, definitely giving up on this buggy lol, was still a fun experiment
L426[21:47:51] <SporkWitch> and apparently i can't re-pack the girder, oh well
L427[21:52:14] <SporkWitch> is it intended that EVA packs and parachutes magically appear when i board without one? O.o
L428[21:52:21] <SporkWitch> (and how do i get rid of the extras lol)
L429[21:59:38] <darsie> I don't think so. What's a girder?
L430[22:00:03] <darsie> You can put them somewhere if you have a place.
L431[22:00:22] <darsie> In capsules, containers, other Kerbals.
L432[22:00:52] <SporkWitch> the structural stuff; i couldn't figure out what else to use as a base for the rover. it's the boxey frame you see in the picture
L433[22:02:38] <darsie> I use the rovemate and either attache wheels directly to it, or via cubic struts.
L434[22:02:44] <darsie> They have only 1 kg.
L435[22:03:54] <darsie> Adjust radial/mirror and snap/continuous as needed.
L436[22:07:07] * darsie tries to take a Kerbal outside the ship along.
L437[22:13:34] <SporkWitch> ooof, apparently the return vehicle doesn't have enough control authority with the four tanks and engines around it... lol hopefully it behaves once i jettison them; it's currently laying on its side on the ground lol
L438[22:16:25] <SporkWitch> derp, battery >_<
L439[22:20:40] <SporkWitch> welded a battery to it and a mk1's reaction wheel was enough to right it lol
L440[22:29:12] <darsie> sigh, I rendezvoused with a kerbal, didn't save, made a mistake, loaded last save, and did the same sequence again.
L441[22:30:10] <a_flayer> same mistake/
L442[22:30:12] <a_flayer> ?
L443[22:30:31] <darsie> different mistake
L444[22:30:34] <a_flayer> haha
L445[22:30:37] <darsie> But have to rendezvous again.
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L447[22:40:56] <darsie> Oh, maybe I did save and missed the "Cannot save while Kerbals are on ladder." message.
L448[22:41:06] <a_flayer> ack
L449[22:52:56] <darsie> Can't save or time warp with a kerbal on a ladder, but you can burn :) https://i.postimg.cc/05Q5NHBn/screenshot397.png
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L451[22:57:57] ⇦ Quits: sandbox (~sandbox@host-92-14-216-240.as13285.net) (Quit: Leaving)
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L453[23:08:06] <packbart> External Command Ladder
L454[23:22:45] <darsie> Ok, a space station does not protect (well) from entry heat when on a ladder.
L455[23:30:59] <pureblood> LadderWarp is in CKAN https://forum.kerbalspaceprogram.com/index.php?/topic/195824-*
L456[23:53:04] <darsie> ah :)
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