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L1[00:02:33] <Mat2ch> darsie: I'm always
impressed by the size of your sats.
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L7[00:24:22] <pureblood> whoa, more people
here than in #kspmodding, but are there any MM ninjas?
L8[00:26:15] <pureblood> I want to patch
every non-RO tank that has either LF or Oxidizer or MP to have
ModuleFuelTanks
L9[00:26:49] <pureblood> of the volume
deduced from original volume occupied by stock fuels
L10[00:27:08] <pureblood> but maybe someone
already has this patch? If yes - please share
L11[00:37:05] <darsie> Mat2ch: It had
plenty of dv for Eve. I even made orbit and circularized with
aerobraking.
L12[00:38:00] <darsie> SporkWitch: When did
you buy KSP?
L13[00:40:54] <darsie> Mat2ch: The hecs was
cheap, but tedious. Needed to trick it into (anti)normal attitude,
because I didn't bring a long range antenna. Only had
pro/retrograde buttons. And I should have deleted the maneuver
node. Once out of radio range it stays.
L14[00:48:23] <SporkWitch> darsie: pretty
early on, well before 1.0 lol
L15[00:48:37] <darsie> oh :)
L16[00:48:45] <darsie> How come you have so
little experience, then?
L17[00:48:55] <SporkWitch> because i also
haven't PLAYED IT sinced then lol
L18[00:49:04] <SporkWitch> it's practically
a whole new game
L19[00:49:06] <darsie> ok :)
L20[00:49:35] <pureblood> any MM-aware
experienced player in here?
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L28[02:04:49] <raptop> ;mission
L29[02:04:49] <LunchBot> raptop: You
misread tako as taco, and attempt to eat the kraken. You die.
Twice.
L30[02:04:58] <raptop> ...that tracks
L31[02:22:33] <pureblood> is anybody here
proficient in ModuleManager?
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L42[04:32:16] <pureblood> no one?
Really?
L43[04:32:49] <pureblood> Raidernick: you
should know
L44[04:32:59] <Althego> rat rap
L45[04:44:35] <SporkWitch> pureblood: If
you have a question, just ask! For example: "I have a problem
with ___; I'm running Debian version ___. When I try to do ___ I
get the following output ___. I expected it to do ___." Don't
ask if you can ask, if anyone uses it, or pick one person to ask.
We're all volunteers; make it easy for us to help you. If you don't
get an answer try a few hours later.
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L48[05:46:36] <pureblood> SporkWitch: the
question was raised above. I will repeat it now:
L49[05:46:53] <pureblood> I want to patch
every non-RO tank that has either LF or Oxidizer or MP to have
ModuleFuelTanks of the volume deduced from original volume occupied
by stock fuels, but maybe someone already has this patch? If yes -
please share
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L52[05:49:32] <pureblood> the task at hand
seems to be common enough, and the only reason I don't have it
done/tested yet is I haven't used RO with my 1.3 and 1.4.3 RSS
installs, rolling my own CRP-using patches. Now that I see 1.10.1
more or less usable with RO, I thus want to promote every non-RO
liquid tank to wip-RO/useable status
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L60[08:37:32] <Althego> zombanwa
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L62[08:42:25] *
flayer farts
L63[09:18:05] <Rolf> watch out for kerbals
trying to capture farts for one of rocket projects
L64[09:18:10] <Rolf> ;mission
L65[09:18:11] <LunchBot> Rolf: You taunt
KwirkyJ. Handsome Ron sees your gross safety violations and shuts
down your space program.
L66[09:18:44] <Rolf> i guess trying to
taunt by flying rocket across kwirkj was too much
L67[09:18:51] <Rolf> *view
L68[09:19:42] <darsie> I captured a fart in
a funnel in the bathtub and lit it. It burned with a roar. Someone
said that was due to the hydrogen in it.
L69[09:20:06] <Rolf> methine and oxygen mix
I'd guess
L70[09:20:19] <darsie> Not much methane in
human fart, I read.
L71[09:20:30] <darsie> 0-10%, IIRC.
L72[09:20:35] <Rolf> hmm ok
L74[09:24:11] <Rolf> so, theres 2 fuels,
and oxygen
L75[09:24:21] <Rolf> and 70% other
stuff
L76[09:26:20] <flayer> lmao
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L83[11:30:43] <Mat2ch> pureblood: oh, RO
has its own community somewhere
L85[11:31:52] <flayer> whats the latest on
ksp2
L86[11:32:01] <Mat2ch> done in two
years.
L87[11:32:02] <Mat2ch> :D
L88[11:32:11] <flayer> and then another
year for the mods
L89[11:32:23] <flayer> so i got plenty of
time to delay getting a new computer
L90[11:33:25] <Mat2ch> probably
L91[11:33:51] <Mat2ch> Prices are high now,
hardware will be faster then, happy inflation everyone! Sadly not
cosmic.
L93[11:49:34] <Mat2ch> oh, and SpaceX
finally bought their own LR 11000 it seems...
L95[11:54:16] <Mat2ch> development still in
C#
L96[11:54:22] <Mat2ch> Probably still unity
then.
L97[11:54:32] <Mat2ch> This will run bad.
flayer buy something very big. :P
L98[11:59:17] <flayer> that kinda the point
yeah lol
L99[11:59:39] <flayer> my current pc is 11
years old
L100[11:59:48] <flayer> i'm waiting until
its 15 or so to replace it
L101[12:00:25] <Mat2ch> still wont be
enough then ;)
L102[12:00:39] <flayer> it'll be a lot
better than this one i imagine
L103[12:00:57] <Mat2ch> unity is one of
the worst game engines... I'm not counting on it.
L104[12:30:58] <pureblood> Mat2ch: no irc
for RO? Even for principia?
L105[12:31:25] <darsie> #ro
L106[12:31:27] <pureblood> Mat2ch: my
question is not exactly RO-specific, as ModuleManager is shared
between great many mods, you know...
L107[12:31:51] <pureblood> darsie:
ty
L108[12:32:15] <pureblood> I vaguelly
remember egg had principia # somewhere, but it's been a while
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L110[13:00:47] <Althego> zombanwa
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L112[13:18:13] *
flayer slaps Althego
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Module Alpha Humana on approach to Space Station
Mercury)
L122[20:25:30] <SporkWitch> i'm finally
getting smarter. Realized I was being silly with my transfer/lander
stages. No need for separate engines, use the same terrier for
both, just strap some detachable fuel tanks for the transfer and
capture burns, then jettison them after. Heavy Rocketry also helped
a lot, a pair of the kickback SRBs, and one of the twin-nozzle
liquid engines go me to orbit while only eating a little into the
transfer fuel.
L123[20:25:31] <SporkWitch> Now in a
9.25/7,98 orbit (though I think it might be too close as it seems
to be decaying...) with 25s of fuel left in the transfer tanks.
Waste not want not, gonna use it for deorbit :P
L125[20:39:09] <SporkWitch> i did not,
right now i'm just happy that third time was the charm and my
lander didn't tip over this time lol
L126[20:40:03] <darsie> :)
L127[20:40:15] <darsie> Well, you could
click the link :).
L128[20:41:01] <SporkWitch> patience, i'm
basking in mun dust lol
L129[20:41:22] <SporkWitch> is that an
engine for ants? :P
L130[20:41:31] <darsie> yes :)
L131[20:42:24] <darsie> Second stage is
inverted to save fairing size.
L132[20:42:26] <SporkWitch> i forgot to
take an EVA science kit :'(
L133[20:50:25] <SporkWitch> i'm mildly sad
that i don't leave footprints :'(
L135[20:58:38] <packbart> I'm not sure how
persistent those EVA footprints are, though
L136[20:59:07] <SporkWitch> doesn't need
to be persistent (that'd make saves huge, fast), just feels like a
missed opportunity heh
L137[21:22:43] <SporkWitch> yay! jeb and
bob landed back home alive! lol
L138[21:23:20] <SporkWitch> Question about
the deployable science stuff: 1) does a scientist need to stay
there to operate it, or can it run on its own once deployed? 2)
does it ever "run out," or is it an ongoing semi-passive
source of science points?
L139[21:25:50] <packbart> it runs on its
own but as far as I know, once an instrument transmitted "100%
science", it's done.
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L142[21:46:10] <packbart> I never tested
that thing before. I wonder if it works with Parallax. probably
not, maybe
L143[22:16:52] <SporkWitch> wow, panthers
are beefy, and that afterburner is THIRSTY lol
L144[22:22:55] <SporkWitch> .... whoops, i
ripped the wings off at nearly 1km/s lol
L145[22:23:15] <SporkWitch> interestingly,
the tail and body are enough to keep it airborn lol
L146[22:24:42] <packbart> detachable
wings
L147[22:32:12] <Mat2ch> SporkWitch: the
fastest plane just use body lift in that game. :D
L148[22:32:31] <SporkWitch> yeah, lift
mechanics are definitely wonky heh
L149[22:34:54] <SporkWitch> it also lets
me turn in ways i shouldn't be able to; i'm in the atmosphere, how
the heck can i turn faster than my momentum can catch up? lol
L150[22:35:05] <Mat2ch> weeeelll, in
theory you can do this in reality, too... there are body lift
concepts ;)
L151[22:35:10] <SporkWitch> true
L152[22:35:30] <SporkWitch> i just want a
sane, stable, flyable plane :'( lol
L153[22:35:49] <Mat2ch> That is easy
L154[22:36:08] <Mat2ch> Even SSTOs is
pretty easy.
L155[22:36:25] <Mat2ch> At least LKO with
them. Making them more usable is harder.
L156[22:37:54] <SporkWitch> i went with a
pretty simple setup, mk2 cockpit, cargo bay, two fuel fuselages,
and the twin engine mount with panthers on it. two each horizontal
and vertical stabilizers, two swept wings with aelerons, and the
radial intake. thing flips around like nuts lol
L157[22:38:06] <SporkWitch> maxed out at
just shy of 1km/s afterburning at sea level
L158[22:38:34] <FLHerne> SporkWitch: If
you think lift mechanics are wonky *now*, you should have seen
pre-1.0 plane aerodynamics
L159[22:38:43] <FLHerne> !stupid in
soup
L160[22:38:43] <LunchBot> FLHerne:
"People always said the old placeholder was like flying in
soup, but I disagree; it was like flying in some state of matter
not currently known to man."
L161[22:39:16] <SporkWitch> FLHerne: yeah,
i think the last time i played the SPH had just been
introduced
L162[22:39:17] <raptop> To be fair, the
pre-1.0 turbojets were, uh, powerful
L163[22:39:37] <raptop> You could totally
do shenanigans like go into a 80 x 30 km orbit
L164[22:39:45] <FLHerne> Surely "turn
faster than my momentum can catch up" is just how all planes
turn
L165[22:39:51] <raptop> (ie: something
like 30 m/s circularization burn)
L166[22:39:53] <FLHerne> maybe to a less
extreme degree though :p
L167[22:40:12] <SporkWitch> you know what
i mean; i shouldn't be able to point retrograde without ripping the
wings off lol
L168[22:40:43] <FLHerne> SporkWitch:
Centre of lift has to be a bit behind the centre of drag
L169[22:40:45] <SporkWitch> that said, the
retractable landing gear is MUCH more resilient... even if i
couldn't slow down in time... lol
L170[22:40:59] <FLHerne> if it's forward
or too close behind the plane will flip
L171[22:41:11] <SporkWitch> centre of
mass, you mean, and yep
L172[22:41:17] <FLHerne> if it's too far
back you'll need to constantly pull up to not nose-dive into the
ground
L173[22:41:22] <FLHerne> yes
L174[22:41:45] <FLHerne> Panthers can make
it hard to tell :p
L175[22:41:53] <FLHerne> massive thrust,
massive vector angle
L176[22:42:12] <SporkWitch> it's a
CONTROLLED flip, but it shouldn't LET me flip it like that. i think
it's the wonky lift mechanics that have tailfins significantly more
"buoyant" than the actual wings, which shifts the centre
of lift oddly far back as well
L177[22:42:18] <FLHerne> You can fly
pretty much anything with Panthers, no matter how absurdly
unstable, until cutting the engines
L178[22:42:25] <SporkWitch> i've been
doing a lot of designs with canards for exactly that reason
L179[22:43:05] <Mat2ch> Uhm, the flip...
have you seen MiG-27s do this?
L180[22:43:58] <SporkWitch> only russian
stuff i've flown are Su-25, Su-27, and Su-33
L181[22:43:59] <packbart> Stock KSP should
allow a few realistically impossible tricks
L183[22:49:37] <SporkWitch> switch to a
single vertical stabilizer and that seems to have helped a
lot...
L184[23:14:15] <SporkWitch> what exactly
does rigid stabilization do? just get rid of the wobblyness?
L185[23:16:23] <packbart> by making part
joints more brittle so they'll break easier. maybe what you're
looking for in your wings
L186[23:17:57] <SporkWitch> that's what i
thought; any way to enable it by default so i don't have to click
every single piece? lol
L187[23:18:22] <SporkWitch> (and no,
ripping the wings off was pretty much what SHOULD happen with the
turn i made and the speed i was going lol)