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L1[00:00:02] <Rokker> and as for the X-1B, it has an extended fuselage, Mach 2 capable. tested aerodynamic heating as well as the first RCS controlled aircraft.
L2[00:06:18] <JVFoxy> a lot unknowns at the time.. such as how wings would be affected by nose shockwaves
L3[00:06:52] <JVFoxy> or the affects of swept wings instead of straight out
L4[00:25:43] <minas_tirith> Hey JVFoxy
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L6[00:36:51] <JVFoxy> rwar
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L9[01:10:20] <SporkWitch> whoohoo! probe successfully returned from the mun! SCIENCE!
L10[01:17:34] <raptop> !!SCIENCE!! (from reentry)
L11[01:17:56] <SporkWitch> now the question is what to SPEND said science on, for maximum further science lol
L12[01:19:20] <SporkWitch> supersonic flight is tempting money-wise, but i feel like i'll be science-bottlenecked to unlock the stuff needed for more space which is where the real science gains are. at the same time, without money, hard to do space lol
L13[01:19:55] <SporkWitch> (is career actually lose-able? can you get to a point where it's not possible to get science anymore to unlock the things needed for more science? same question, but for money?)
L14[01:22:22] <raptop> There's no formal lose condition, but you might be able to get yourself there in some cases. Especially if you have contract rewards turned way down
L15[01:22:37] <SporkWitch> default Normal settings
L16[01:22:42] <raptop> Should be fine
L17[01:23:07] <raptop> Anyway, You can mine out Minmus of science (...and the Mun) if you have the LV-909 unlocked
L18[01:23:25] <raptop> So I guess bigger rockets or more science experiments
L19[01:23:48] <SporkWitch> i do have that engine, so should be good, will just be a matter of engineering and planning, then
L20[01:23:54] <raptop> (Kerbin's science biome multipliers are quite limited)
L21[01:23:55] <raptop> yay
L22[01:24:32] <SporkWitch> now the question is how to land a rover on the mun for my kerbals to drive around :P
L23[01:24:54] <SporkWitch> ah well, something for later. now feels like beer-o-clock
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L67[09:42:41] <Rolf> ;mission
L68[09:42:41] <LunchBot> Rolf: You attempt to construct a colony in Jool. You have read so many contract descriptions that you forget basic sentence structure, needless to say, this is where you come in.
L69[09:43:11] <Rolf> noes, oh!
L70[10:02:36] <bees> Rolf: You comment that ion engines should run on electricity alone without any propellant. You are executed for treason. There are NO FAILURES in the People's Glorious Space Program!
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L72[10:18:23] <Althego> hehe
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L79[11:37:15] <Althego> (local) leet time
L80[11:37:42] <darsie> .
L81[11:37:44] <darsie> 1337
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L85[13:00:16] <Althego> zombanwa
L86[13:03:54] <flayer> kek, i just bought a car
L87[13:10:09] <darsie> What car?
L88[13:11:40] <flayer> this one except a different color: https://www.autowereld.nl/kia/rio/1-4-hb-mbition-trekhaak-35692050/details.html
L89[13:12:11] <darsie> Eww, Benzine
L90[13:12:32] <flayer> i can't afford electric cars, nor do i want a car with software that i have no control over
L91[13:12:45] <flayer> i'm going to build a computer system into this car
L92[13:12:53] <darsie> So you have control over the software of this car?
L93[13:13:06] <flayer> yes, it will run the same OS I run on my computer: debian
L94[13:13:15] <darsie> cool
L95[13:13:46] <darsie> Why doesn't it state g CO2/km?
L96[13:14:25] <darsie> CO2-uitstoot 139 g/km https://www.autowereld.nl/info/kia/rio/1-4-seven-98026/details.html
L97[13:14:27] <flayer> i have no idea, i just linked to that website to give you an image (they took down the actual offering of the car which I found on another website)
L98[13:14:38] <flayer> e-mail the website or the sales company if you want to know why
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L107[16:02:59] <SporkWitch> lol, forgot a separator between the capsule and last stage and it's too heavy to slow down enough for the chute :'( rescue mission fail. now i've gotta send ANOTHER ship up to save the kerbal, that the last ship was supposed to save for the contract lol
L108[16:06:57] <darsie> SporkWitch: You can collide with orbital debris to get rid of the last stage.
L109[16:10:08] <SporkWitch> i figure i'll just leave it up there and i can always terminate or collect it later. Heck, might even be enough fuel left in it to slam it into the mun, once i unlock the seismograph
L110[16:10:37] <darsie> https://wiki.kerbalspaceprogram.com/wiki/Jetpack_deorbit
L111[16:10:41] <SporkWitch> in the meantime i made another of the same rescue craft, this time remembering solar panels and a decoupler (power got really tight on the first one)
L112[16:13:31] <SporkWitch> damn, kerbals are tough critters lol. don't think i can use parachutes yet, though :( i never had the option except on pilots (had a scientist exit in upper atmosphere to grab an eva report thinking the air was thin enough and he fell off, no option in right click to parachute, even though he had one in inventory)
L113[16:14:12] <SporkWitch> second rescue ship is about to do rendesvous burn, but no big, reward should cover cost
L114[16:15:01] <darsie> parachutes are optional.
L115[16:15:46] <SporkWitch> well if this one can't survive reentry either, i'll give that a try before building another (this time i remembered to make a manual save, too, heh)
L116[16:15:55] <darsie> It can.
L117[16:15:59] <darsie> ahh
L118[16:16:03] <darsie> this rocket
L119[16:16:19] <darsie> Dated quicksaves mod ftw.
L120[16:16:36] <SporkWitch> yeah, it's definitely seeming like at least SOME mods are not optional, heh
L121[16:16:44] <SporkWitch> really been trying to go vanilla, heh
L122[16:18:42] <darsie> It keeps teh last 10 or so quicksaves around.
L123[16:25:46] <SporkWitch> recommend any mod manager for linux? or am i stuck just manually downloading and updating?
L124[16:26:19] <darsie> ckan
L125[16:32:00] <SporkWitch> whoohoo! rescue successful! lol
L126[16:36:36] <darsie> :)
L127[16:37:11] <Althego> Mat2ch: have you seen it? i forgot to link it in the morning https://www.youtube.com/watch?v=Vq04MeNcRUM
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L130[16:43:31] <flayer> ok, made it to the duna polar crater at the end of the second duna day - still 10 days of snacks left
L131[16:44:15] <flayer> i have enough fuel for a short flying trip out of the crater to speed up my return
L132[16:44:35] <flayer> and also get low atmospheric flight science data
L133[16:56:38] * darsie tested the small hardpoint in orbit of the Sun.
L134[16:56:54] <darsie> thumper, hammer
L135[16:58:01] <Althego> thumper, i always think of dune
L136[16:58:06] <Althego> womrsign
L137[16:59:42] <raptop> But is there spice on Duna?
L138[17:00:04] <Althego> at least some salt :)
L139[17:04:06] <SporkWitch> apparently the latest expedition in NMS involved riding sandworms lol
L140[17:04:39] <SporkWitch> I'm gonna hold off on watching the new dune until they at least finish the first book; mate saw it and it apparently ends pretty early into Act 2 of the book
L141[17:05:14] <Althego> yes nobody told me that it was just part one
L142[17:06:12] <SporkWitch> yeah, i heard it was planned to have sequels, so when a mate watched it i asked her where it ended. Not getting burned like I did with the hobbit, buying it thinking it's actually a whole movie. Hobbit didn't even make it 1/3 through the book in the first movie!
L143[17:06:41] <SporkWitch> i'll wait for a box set; i imagine there will be some pretty spiffy collectors' editions
L144[17:07:25] <Althego> i doubt they will continue it after the first book
L145[17:08:50] <SporkWitch> probably not, but i don't see a point in watching it until they at least FINISH the first book. I'm not worried about it being good, based on what i've heard (even if they did make some stupid changes for stupider reasons)
L146[17:09:45] <SporkWitch> darsie: do i need to launch KSP from CKAN for mods to load correctly, or is the button just there as a convenience?
L147[17:11:21] <darsie> SporkWitch: no
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L150[17:42:31] <Althego> scott
L151[17:43:50] <packbart> great
L152[17:51:24] <SporkWitch> heavy
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L155[18:22:50] <darsie> great heavy scott
L156[18:25:55] <Althego> bird scared. shark laughing
L157[18:26:45] <raptop> Wait, there are 4 birds
L158[18:27:08] <Althego> the flamy one
L159[18:27:10] <raptop> Ah, 火の鳥
L160[18:27:21] <Althego> that
L161[18:27:45] <raptop> definitely not a 鶏
L162[18:27:52] <Althego> hehe
L163[18:28:06] <raptop> (Yes, I have an IME installed >_>)
L164[18:28:43] <Althego> !jap niwatori
L165[18:28:43] <Kerbot> Althego => 鶏 [にわとり]: (n) (1) (domestic) chicken; (2) chicken (meat); (P)
L166[18:28:46] <Althego> i dont need it :)
L167[18:33:22] <SporkWitch> lol, got eva report while flying; hopped out after the chute fully opened and didn't fall off! lol
L168[18:40:58] <Althego> i usually do that
L169[18:50:12] <raptop> Jumping EVA reports best EVA reports
L170[18:54:12] <flayer> 64/100 snacks left, 8 days' worth, and i'm 66 km from the landing site
L171[18:58:05] <Althego> lol 133 heart rate
L172[18:58:55] <flayer> i did 3 biomes, duna poles, duna pole highlands, and duna pole crater
L173[18:59:03] <SporkWitch> i am very confused by turboshaft engines... i've got it bolted on top of a fuel fuselage, but it can't be turned on...
L174[18:59:24] <flayer> if only i'd remembered to bring mystery goo
L175[19:00:23] <Althego> SporkWitch: what does the right click menu say?
L176[19:00:56] <SporkWitch> motorized yes, motor engaged
L177[19:01:13] <SporkWitch> trying to make a helicopter...
L178[19:04:43] * raptop recalls having to do something with blade angles and setting action groups
L179[19:05:15] <SporkWitch> yeah, i have a good idea of how i'll need to set up the controls, literally just trying to make it spin right now lol
L180[19:05:35] <SporkWitch> when i go into action groups and click on the turboshaft engine it only has RPM limit and Torque Limit(%)
L181[19:06:07] <SporkWitch> derp, it's because i was under axis...
L182[19:11:32] <SporkWitch> ... it moves like two inches and jams... this is very confusing
L183[19:18:29] * darsie watched https://www.youtube.com/watch?v=wnQP5dhxlKU Kerbal Space Program 2: Episode 4 - Celestial Architecting
L184[19:19:31] <Althego> looks amazing
L185[19:19:37] <Althego> and ksp1 could look like this too
L186[19:19:43] <Althego> they just didnt make it this way
L187[19:19:48] <SporkWitch> so i'm lost here. it magically worked, i exploded, reverted to launch, and now it's jamming instantly again... i cannot figure out what's up with this thing
L188[19:20:02] <Althego> breaks on?
L189[19:20:37] <SporkWitch> sonofa.... lol
L190[19:20:46] <SporkWitch> WTF are there breaks on the rotor?! lol
L191[19:20:49] <Althego> rotor brake is a thing
L192[19:21:06] <Althego> although you can power through it in a real heli, it is still not recommended
L193[19:21:23] <kubi> breaking brakes?
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L195[19:21:47] <Althego> i didnt write it correctly the first time
L196[19:22:04] <darsie> There might be >2 body systems https://www.youtube.com/watch?v=wnQP5dhxlKU&t=538
L197[19:28:29] <SporkWitch> steam description mentions a binary system, doesn't it?
L198[19:29:00] <SporkWitch> i have successfully taken off and landed my helicopter. it is quite wonky, but i only lost one rotor blade lol
L199[19:29:22] <Althego> hehe
L200[19:29:42] <Althego> you know what they say. helicopters dont fly. they beat the air into submission
L201[19:30:00] <Althego> or alternatively they stay up because the ground hates t hem so much
L202[19:30:07] <SporkWitch> i can see something that's going to be an issue though: setting deploy angle on an axis will allow it to go negative; i'm not seeing a way to make it only go between 0 and some other value
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L204[19:30:28] <SporkWitch> i honestly kind of expected helicopters to be easier in this, since I doubt they model things like VRS
L205[19:31:00] <Althego> no complex things like that
L206[19:31:12] <Althego> just as wings dont have ground effect either
L207[19:31:33] <Althego> SporkWitch: do you have advanced tweakables on?
L208[19:32:00] <SporkWitch> don't think i have that installed
L209[19:32:08] <Althego> no, that is an option
L210[19:32:11] <Althego> you have to turn it on
L211[19:32:18] <Althego> lot of action menus will have more items
L212[19:32:25] <Althego> and it turns out they are really useful
L213[19:32:56] <Althego> there may be something there for blade angles
L214[19:33:15] <flayer> kek, the back of my rover bounced to the ground on a particularly hard ridge and the seismograph shaved off
L215[19:33:28] <flayer> but i was done with collecting science from that anyway
L216[19:34:46] <SporkWitch> lol, what's the point of the attachment points on the rotor if the blades won't snap to them? >_<
L217[19:37:10] <flayer> 30 km to the ship, still got 10-12 hours of sunlight, i think
L218[19:37:15] <kubi> you can attach things to them
L219[19:37:18] <kubi> the kerbal way
L220[19:39:37] <SporkWitch> turned on adv tweakables, and not seeing anything that looks like a limiter on range i want the axis to be able to move through :(
L221[19:39:47] <kubi> and also, you will know where lieth those things
L222[19:39:49] <SporkWitch> i'll just have to pin one to monitor it lol
L223[19:42:50] <SporkWitch> victory! this actually handles pretty decently
L224[19:54:36] <raptop> woot
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L227[20:30:01] <SporkWitch> with KER, i assume the delta-v numbers it's showing are in vacuum while the stock value is in atmosphere? (stock is saying 600m/s on a terrier with FL-800 fuel tank, but KER is saying 2437... designing my first munar lander)
L228[20:30:48] <Althego> you can switch the stock to vacuum too
L229[20:30:53] <Althego> or actually to any pressure too
L230[20:31:33] <Althego> nor much use of ker remaining in the vab since the stock delta v meter. the only thing i miss is the torque indicator
L231[20:32:42] <Mat2ch> Althego: ohhhhh, that was juicy
L232[20:32:51] <Althego> hehe
L233[20:32:52] <Mat2ch> thanks for the link
L234[20:32:58] <Mat2ch> nice cab opening. :D
L235[20:33:04] <Althego> i didnt expect one so soon after months of waiting
L236[20:33:18] <Althego> and then syddenly two
L237[20:33:37] <Mat2ch> Yes!
L238[20:33:44] <SporkWitch> Althego: not seeing where to adjust pressure for the calculations
L239[20:34:34] <Althego> i think there is a delta v icon
L240[20:36:09] <SporkWitch> ah, thanks
L241[20:41:48] <SporkWitch> bah, struggling on the first stage. Transfer and lander stages look good, but can't quite get the delta-v to get off the ground >_<
L242[20:42:05] <Althego> twr can be displayed too
L243[20:42:19] <Althego> and there the 1 atm value is more important
L244[20:42:35] <SporkWitch> yeah, TWR is enabled by default
L245[20:42:54] <Althego> i think i cant listen to cat-bird superchats. i have to sleep
L246[20:42:56] ⇦ Quits: Althego (~Althego@86FF48F0.dsl.pool.telekom.hu) (Quit: HMI Module Alpha Humana on approach to Space Station Mercury)
L247[20:43:09] <darsie> Rocket efficiency/thrust is lower at higher ambient pressure.
L248[20:43:25] <SporkWitch> i have enough science to unlock heavy rocketry, so i'm thinking i might just do that and strap a bigger engine on it... lol
L249[20:43:46] <darsie> Add more boosters :)
L250[20:45:28] <SporkWitch> yep. Lander stage I have using a terrier (enough to land on the mun, take off, and burn home, with a bit to spare), transfer I have using a reliant (estimated 1200m/s needed, 1400 from this engine and fuel). I tried 4 thuds and 4 thumpers for the first stage, drop the thumpers and have the thuds keep burning, but at least by the numbers it's not quite enough for orbit.
L251[20:45:55] <SporkWitch> definitely seeing why the apollo missions just left most of it on the surface :P
L252[20:47:34] <darsie> I've done missions where I detached a lander that went back up to rendezvous and refill at the previous stage left in orbit.
L253[20:48:31] <darsie> So I didn't have to carry the fuel to burn home down and up.
L254[20:48:34] <SporkWitch> don't have docking clamps yet heh
L255[20:48:57] <darsie> The picoports mod is nice for small designs.
L256[20:48:58] <SporkWitch> i can unlock EITHER docking clamps OR heavy rocketry...
L257[20:49:25] <darsie> But you don't need much delta-v to come back from Mun or Minmus.
L258[20:49:35] <darsie> But you don't need much delta-v to come back from Mun or Minmus orbit.
L259[20:50:25] <darsie> rendezvous is another complex thing
L260[20:50:28] <SporkWitch> https://ksp.loicviennois.com/ is estimating 580 down and up, then 1170 back to low kerbin orbit
L261[20:51:28] <darsie> No, just 310, hten you can aerobrake.
L262[20:51:45] <darsie> Indicated by teh white arrows.
L263[20:53:13] <darsie> 3400 is quite generous. Some of my rockets only used <3000 m/s.
L264[20:55:36] <SporkWitch> so you're thinking 1500 should be sufficient to land, take off, and burn for home?
L265[20:57:43] <darsie> Yes, if you fly reasonably well.
L266[20:58:13] <darsie> Flying shallow is efficient, unless there's a lot of atmosphere.
L267[20:58:24] <darsie> Like, as horizontal as possible.
L268[20:58:59] <darsie> It's critically important if you want to jetpack form Mun surface to orbit :).
L269[20:59:05] <darsie> from*
L270[20:59:29] ⇦ Quits: sasamj (uid193032@id-193032.ilkley.irccloud.com) (Quit: Connection closed for inactivity)
L271[20:59:32] <darsie> Also depends on your TWR. With low TWR you have more gravity losses.
L272[21:01:16] <darsie> You can select the body you're launching from to get the local TWR displayed.
L273[21:01:42] <darsie> >2 should be ok.
L274[21:15:10] <darsie> Note that you need less dv to get to Minmus, but it's not in the equatorial plane, so there's a mental challenge.
L275[21:17:33] <darsie> Disclaimer: I'm a minimalist, often, so if you optimize things my way, you may miss out needless stuff :).
L276[21:17:57] <darsie> Like going to the Mun :).
L277[21:18:39] <darsie> Or testing a heatshield at 5000-7000 km and 230-320 m/s :).
L278[21:19:47] <darsie> BTW, if you miss a few science points, the KSC has lots of biomes, like the launch pad, the runway, the tracking station, etc.
L279[21:28:01] ⇨ Joins: sasamj (uid193032@id-193032.ilkley.irccloud.com)
L280[21:42:26] <darsie> Will this make it to Eve (flyby)? https://i.postimg.cc/z81WG6ff/screenshot389.png
L281[21:52:20] <darsie> It should, yes.
L282[21:57:22] ⇦ Quits: sandbox (~sandbox@host-92-14-216-240.as13285.net) (Quit: Leaving)
L283[22:33:16] <SporkWitch> stable orbit around the moon... forgot lander legs... lol
L284[22:33:52] <SporkWitch> time to see if i can land this thing on its tail, and if not, just take it home. plenty of near and high orbit science, at least
L285[22:58:07] ⇦ Quits: Lyneira (~konversat@2001:984:484e:1:8059:cd08:4c05:4aff) (Quit: Bye)
L286[23:08:17] <SporkWitch> victory was not mine, oh well, time to fly home heh
L287[23:26:44] <SporkWitch> holy crap, 410 science from that trip even without landing lol
L288[23:36:46] ⇨ Joins: raptop (~Newpa_Has@ip98-169-16-17.dc.dc.cox.net)
L289[23:36:46] ChanServ sets mode: +o on raptop
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