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L4[00:54:52] <Solar_Oracle> Let's
read?
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L7[02:05:12] <Solar_Oracle> Oh boy,
discussions on military uniforms! Gee, I'm glad we're reading about
this instead of space combat and stuff.
L8[02:12:36] <Solar_Oracle> Even when we're
on spaceships, we're still stuck with talking about training
instead of saying, "Oh, yeah, and several months passed and
they were landed into enemy territory".
L9[02:16:20] <Solar_Oracle> And another
chapter bites the dust.
L10[02:16:29] <raptop> synthesis: concerns
about clothing degrading unusually fast in the swamps of purple
dagobah
L11[02:22:34] <Solar_Oracle> Unfortunately,
it's about uniforms aboard a troop transport.
L12[02:22:55] <Solar_Oracle> Actually, it'd
be kinda wild if the uniforms on Purple Dagobah had gotten eaten by
space moths and they all fought naked.
L13[02:23:14] <umaxtu> Solar_Oracle, you've
sold me on this series. granted, the first book is free, but
still...
L14[02:23:16] <Solar_Oracle> But that kind
of stuff is for bad fantasy books, like The Sword of Truth
series.
L15[02:37:52] <Solar_Oracle> Oh dear, it
appears the gravity guns do indeed fire rounds fast enough to be
considered relativistic.
L16[02:44:03] <raptop> Ah, good. Every
infantry squad needs a support weapon capable of taking out a dozen
tank divisions
L17[02:45:30] <Solar_Oracle> I did the
math: Assuming 1 gram projectiles with speeds at 2% C, you get
17,980 megajoules a pop.
L18[02:45:41] <Solar_Oracle> Or 4.3 tons of
TNT in every round.
L19[02:46:24] <Solar_Oracle> And that's not
their support weapon: That's their standard firearm.
L20[02:51:19] <raptop> I guess they don't
need to aim
L21[02:51:53] <Solar_Oracle> Somehow, the
soldiers armed with relativistic, rapid fire weaponry lose against
a mere few thousand Posleen in a simulation.
L22[02:51:57] <Solar_Oracle> That . . .
Should not be possible.
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L25[03:04:46] <Solar_Oracle> And that's
another one down.
L26[03:04:49] <Solar_Oracle> And it for the
day.
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L49[07:16:45] <darsie> bernhard@b:~/src$
echo `./kspconverttime 3 29 51`-`./kspconverttime 15
27`|bc|./kspconverttime `cat /proc/self/fd/0`
L50[07:16:45] <darsie> 0d 3:14:24
L51[07:17:53] <darsie> converts between d h
m s <-> s
L52[07:21:45] <Althego> but 6 hour
days?
L53[07:35:57] <darsie> yes
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L56[09:11:02] <UmbralRaptop> If a 4-sided
earth sees 24 hour days, does kerbin's 6 hour day mean it's one
sided?
L57[09:11:43] <Mat2ch> Althego: well,
considering is not deciding ;)
L58[09:12:12] <Althego> yes, we still dont
know how a mars mission is going to look like
L59[09:13:16] <flayer> UmbralRaptop, i'm
pretty sure earth is 24-sided and kerbin is 6-sided
L60[09:15:28] <UmbralRaptop> timecube,
seeā¦
L61[09:16:16] <UmbralRaptop> (either way,
this implies that Mars has a fractional number of sides)
L62[09:20:53] <darsie> I guess Mars is
mostly polycrystalline, so it has lots of sides.
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L65[09:40:10] <minas_tirith> UmbralRaptop,
hi
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L68[09:57:19] <UmbralRaptop> \o
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L79[13:30:59] <Eddi|zuHause> UmbralRaptop:
i'm fairly sure that both the surfaces of mars and earth have a
fractal dimension
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L90[15:20:56] <Eddi|zuHause> i'm not
convinced this thing flies
L92[15:32:02] <Eddi|zuHause> well... at
least i can't manage to even get it to drive along the runway
L93[15:39:15] <darsie> Eddi|zuHause: Why 3
engines?
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L95[15:45:37] <Eddi|zuHause> i need to get
to 13000m altitude to test the small engine
L96[15:46:03] <Eddi|zuHause> the big engine
i need to test while landed, which is trivial
L97[15:46:41] <Eddi|zuHause> i actually
managed to get it to fly... was a bit reactive on roll input, but
fairly stable to fly otherwise
L98[15:47:26] <Eddi|zuHause> but when i got
to the moment to test the engine, i lost controll and couldn't
regain it, so i ejected and took the personal chute
L99[15:47:53] <Eddi|zuHause> contract
fulfilled. kerbal lives... success? :p
L100[15:48:26] <Eddi|zuHause> and i forgot
to take eva report while "flying"
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L103[16:13:33] <Eddi|zuHause> landing
still not happening
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L108[16:34:38] <Eddi|zuHause> i have no
clue what horizontal or vertical speeds are safe for
landing...
L109[16:37:15] <flayer> it depends on your
landing gear
L110[16:37:39] <flayer> the lightest
wheels - 40-50m/s
L111[16:37:47] <flayer> bigger wheels
100m/s is doable
L112[16:58:42] <Deddly> What's the channel
log
L114[16:58:49] <Deddly> thx
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L116[16:59:47] <Deddly> Eddi|zuHause,
actual landing gear don't have a maximum rotational speed. It's all
about how hard you hit the ground and how heavy the craft is.
L117[17:01:39] <Eddi|zuHause> yes.
L118[17:01:46] <Eddi|zuHause> but i tried
like 10 times now
L119[17:03:41] <Eddi|zuHause> and vertical
speed is <6m/s
L120[17:05:56] <flayer> what happens? do
you bounce? nosedive into the ground? flail and crash?
L121[17:07:16] <Deddly> A pic of the craft
would be very helpful. Also, what are you landing on?
L122[17:08:51] <Eddi|zuHause> grass near
KSC
L123[17:09:28] <Deddly> OK so you're
landing on perfectly flat ground, so that's not the issue. Can we
see the craft?
L124[17:09:39] <Eddi|zuHause> hold
on
L125[17:11:10] <Deddly> I never actually
paid attention to my vertical speed on landing, but 6 m/s sounds
pretty fast. I usually come in so gradually that the craft gently
squeezes its wheels against the runway.
L126[17:11:47] <Deddly> 6 m/s is nearly 22
kph
L127[17:12:37] <flayer> yeah, 6m/sec seems
fast for landing an aircraft
L128[17:13:42] <flayer> i usually land by
going slow and pointing the nose up just as i land, causing the
rear-wheels to hit the ground first
L129[17:14:12] <Deddly> ^^
L131[17:14:35] <Deddly> Basically, you
stall just above the runway
L132[17:14:41] <Deddly> Thanks
Eddi|zuHause
L133[17:15:23] <Deddly> Ah, *those*
landing gear. They are extremely fragile. You'll definitely need to
touch down much more softly using the method described by flayer
above
L134[17:16:05] <flayer> yeah, going faster
than 40m/sec horizontal doing anything but the lightest descent is
going to wreck your plane
L135[17:16:06] <Deddly> That will be
difficult with that configuration without knocking your tail
off
L136[17:18:02] <Deddly> I would like to
see those landing gear moved down - put the front one on a strut if
you have to, but you need more ground clearance unless you enjoy
lightening your craft considerably on landing :)
L137[17:18:25] <Eddi|zuHause> it's hard to
change this while flying, though :p
L139[17:20:34] <Deddly> Ah... well that is
more difficult yeah. Well, try and fly just above the ground and
with the throttle off or low, keep your altitude steady by raising
the nose as you slow down. At some point, you'll stall out and
gradually ease the rear wheels down, hopefully without losing the
tail.
L140[17:20:55] <Deddly> My low tech planes
land on skids
L141[17:22:02] <Eddi|zuHause> i can't do
it...
L142[17:22:39] <Deddly> Sure you can!
:)
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L147[17:26:12] <flayer> lmao
L148[17:26:47] <Deddly> I flared at around
that point and landed without losing any bits, and this was on a
permadeath game :)
L149[17:27:20] <Deddly> I think I named it
Finstrocity
L150[17:30:05] <Deddly> That was a fun
game. I was sharing a save with a friend and we divided KSC so that
he had the VAB/Launch pad and I had the SPH/runway.
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L152[17:40:09] <Eddi|zuHause> I'm not even
seeing any progress :/
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L154[17:40:34] <Deddly> Have you knocked
the tail off yet? If not, you're not flaring enough
L155[17:41:02] <Deddly> Your vertical
speed needs to be close to zero
L156[17:42:11] <darsie> Airplane control
is tricky, because you need to PWM wasd.
L157[17:43:17] <Eddi|zuHause> i'm not
getting steep enough for this... at speeds low enough...
L158[17:44:13] <darsie> You could use
larger landing gear or lower it with a small hardpoint.
L159[17:44:23] <Deddly> If in doubt, you
can sacrifice the tail in order to survive the landing. You should
be able to get down to maybe 20-30 m/s airspeed that way
L160[17:44:28] <Eddi|zuHause> i now tried
watering... this shatters parts off the plane, but the cockpit and
some other parts survived
L161[17:44:34] <Deddly> darsie, the issue
is that he is already airborne
L162[17:44:53] <Deddly> Good point, water
landing might work
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L173[19:14:32] <darsie> Milming Kerman
didn't know how to throw the chute and survined splash down.
L174[19:15:15] <darsie> How can I throw
the chute? Does it require qualification?
L175[19:15:24] <Althego> hehe. kerbal
power, not knowing and still succeesinf
L176[19:16:30] <darsie> I just saved him
from orbit.
L178[19:19:24] <darsie> Now he can throw
chutes.
L179[19:22:04] <darsie> There was no
deploy chute button before.
L181[19:46:10] <Althego> hehehe
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L184[20:14:33] <Althego> click everything
to see?
L185[20:14:50] <darsie> Hmm, science
research.
L186[20:15:08] <darsie> Gotta send them on
EVA to stop that.
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L188[20:19:55] <Mat2ch> darsie: or more
solar panels.
L189[20:19:59] <Mat2ch> and
batteries
L190[20:21:14] <darsie> yeah
L191[20:21:58] <darsie> But I needed the
scientists to go on EVA so the station gets enough power to be
controllable.
L192[20:22:30] <darsie> Hmm, maybe I can
send an engineer to attach a gigantor or two.
L193[20:24:44] <Mat2ch> Make it two.
:D
L194[20:26:52] <darsie> Hmm, cargo storage
unit says "construction only part".
L195[20:29:26] <darsie> Can it be done?
Without docking?
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L201[21:17:31] <darsie> Yes
L202[21:24:46] <packbart> We have the
technology!
L203[21:27:02] <packbart> darsie:
"There was no deploy chute button before." - only pilots
have chutes at zero stars
L204[21:28:22] <darsie> I rescued a
scientist an upgraded her in the orbital lab.
L205[21:28:38] <darsie> There was a chute
in the inventory.
L206[21:28:46] <darsie> I couldn't see it
well on the back, though.
L207[21:29:00] <packbart> hm. in that
case, she should have had the ability. weird.
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(~AndNex@2607:fb90:1373:a4e2:b8c4:bf58:8a75:e87a) (Ping timeout:
204 seconds)
L214[22:18:54] ⇦
Quits: Lyneira (~konversat@2001:984:484e:1:540e:e888:de4d:fab)
(Quit: Bye)
L215[22:42:37] ⇦
Quits: sandbox (~sandbox@host-92-20-159-170.as13285.net) (Quit:
Leaving)
L216[23:14:42] <darsie> An engineer put
two Gigantors on the station and flew back down.
L217[23:24:59] ⇦
Quits: m4v (~znc@186.57.211.54) (Ping timeout: 189
seconds)
L218[23:25:15]
⇨ Joins: m4v (~znc@186.57.158.10)
L219[23:41:45] ⇦
Quits: darsie (~darsie@84-113-55-200.cable.dynamic.surfer.at) (Ping
timeout: 192 seconds)