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L40[05:23:55] <JVFoxy> uh... whoops?
L41[05:24:33] <darsie> I can do it
perfecter ;).
L42[05:25:06] <JVFoxy> surprised it hadn't
snapped in half by that point
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L47[05:34:42] <JVFoxy> I'm debating if I
should just jump right into this mun orbit contract. Or, see about
doing a little focus on relay network (no additional tracking
stations)
L48[05:35:10] <darsie> Debate with
who?
L49[05:35:47] <darsie> What's the Mun
contract?
L50[05:35:54] <darsie> orbit ...
L51[05:38:39] <JVFoxy> stupid
connection
L52[05:38:41] <JVFoxy> sorry
L53[05:39:02] <JVFoxy> contract to orbit
the mun and return.
L54[05:39:50] <Althego> specific
orbit?
L55[05:39:55] <JVFoxy> nah
L56[05:39:55] <darsie> Easy contract.
L57[05:40:05] <Althego> then it is just too
easy
L58[05:40:13] <JVFoxy> though... for a
challenge, second level launch pad but only first level VAB
L59[05:40:20] <Althego> do it on free
return trajectory and slow down a bit when around the mun
L60[05:40:39] <JVFoxy> heh.. I've always
been doing free return trajectories now
L61[05:41:51] <darsie> Don't even need an
antenna. Might need to do orbital insertion with partial
control.
L62[05:41:59] <JVFoxy> was thinking to do a
two launch. First is injection booster that would double as relay..
then the crewed vessel
L63[05:42:31] <JVFoxy> dock in LKO, booster
out to mun orbit. level it behind to act as relay. Come back on
crew's own engine
L64[05:42:55] <darsie> Do you have mods
making this more complicated?
L65[05:43:35] <JVFoxy> stock... I mean if I
really wanted to, I could do it just with a probe core by itself.
But I wanted to get the extra sci with crew out there. And a sci Jr
for high and low orbits
L66[05:44:02] <JVFoxy> lol... complicated
huh? Well.. RO might be a bit taxing for my system..? I've yet to
try
L67[05:44:27] <darsie> You could bring a
computer and a scientist.
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L70[05:47:22] <darsie> Scientist can reuse
Science Jr.
L71[05:47:27] <darsie> And goo.
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L74[05:49:06] <JVFoxy> computer... as in
probe core?
L75[05:49:12] <darsie> yes
L76[05:49:21] <JVFoxy> you thinking to just
use the 1 person crew pod instead of the 3?
L77[05:49:30] <darsie> yes
L78[05:49:57] <JVFoxy> flight out there,
back.. 2-3 kerbin days right?
L79[05:50:06] <darsie> mhm
L80[05:50:34] <darsie> I'm a minimalist,
often.
L81[05:50:46] <JVFoxy> technically I could
but...
L82[05:50:57] <darsie> If you like 3 Kerbal
crews, that's fine, too.
L83[05:52:09] <JVFoxy> guess the whole idea
of just the one going out there, isolated for so long...
L84[05:52:35] <JVFoxy> I could have been a
bit influenced by the stuff NASA has done
L85[05:52:36] <darsie> Take one with high
stupidity, they don't mind so much :).
L86[05:54:37] <JVFoxy> the up side of the 3
person crew, since I don't have the additional tracking stations
going. I can control the booster from the ship when I undock it to
set it up for its new orbit around the Mun
L87[05:58:31] <darsie> If you have to burn
behind the Mun, without radio link, you can set your attitude
before LOS and at the burn you only have full/no thrust, no fine
control. You could set teh thrust limiter in the engine RMB menu
for better control. When you regain signal, you can fine adjust you
trajectory.
L88[06:00:23] <JVFoxy> I know... trouble
is, sometimes my burn is out of radio link from KSP for the first
injection. I've noticed the burn heading marker to head out to the
Mun shifts slowly while still in orbit in LKO
L89[06:01:23] <JVFoxy> I suspect it might
be something to do with how the node is referenced on the orbit,
either to the stars or the solar system's sun
L90[06:02:12] <darsie> Yeah. I didn't see
that happening on Mun.
L91[06:03:30] <JVFoxy> around mun, probably
does something different. Could be because of tidal lock or
discrepancy in the coding.
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L93[06:05:11] <JVFoxy> videos of kerbals
stuck in just their suit, strapped to a chair for 300 years while
on full solar system tour... eh..
L94[06:07:47] <JVFoxy> I know.. the game is
what you want to make it..
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L97[06:09:59] <JVFoxy> grr.... network here
is getting annoying
L98[06:10:12] <JVFoxy> by 'here' I wanna
say at home..?
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L109[08:09:53] <JVFoxy> eh...
L110[08:10:19] <JVFoxy> messing around
with a relay sat design. Noticing center of mass on the dish as
same point as the attachment node...
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L112[08:11:08] <JVFoxy> so.. either the
dish is made of foam and lead weights at the base...
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L115[08:35:58] <Althego> or
physicssomething is 1
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()
L138[10:18:31] <Mat2ch> aaaaaand we have
liftoff! ;)
L139[10:21:24] <Althego> what
L140[10:23:24] <Mat2ch> the lifted it of
the mount stand
L141[10:23:31] <Mat2ch> onto the test
stand
L142[10:23:34] <Mat2ch> *they
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L145[10:26:32] ***
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L146[10:37:56] <FLHerne> There's a game
"And yet it moves"
L147[10:37:59] <FLHerne> It's a lot of
fun
L148[10:38:07] *** Judge_Dedd sets mode: -b
*!*@*071-086-130-102.biz.spectrum.com
L149[10:38:16] <FLHerne> Platformer, but
you can rotate the world
L150[10:38:30] <FLHerne> Or sometimes the
world is just rotating itself
L151[10:38:34] <Althego> otherwise known
as fez
L152[10:38:57] <FLHerne> If my vague
memories are correct, this one came first
L153[10:39:16] <FLHerne> Oh, no, not like
that
L154[10:40:06] <FLHerne> It's a 2D world,
but you can rotate it (smoothly) so vertical surfaces are
horizontal and vice versa
L156[10:41:20] <Althego> hehe nice. i
didnt know about this
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L158[10:41:45] <FLHerne> It gets a lot
harder than that in the later levels
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L185[13:57:13] <darsie> hatrix: If I
needed more fuel, I might get an asteroid to LKO and mine/make
fuel.
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L189[14:49:24] ⇦
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L192[15:07:26] <hatrix> nice idea
darsie
L193[15:13:16] ⇦
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(jazzkutya!~jazzkutya@catv-80-98-192-241.catv.broadband.hu) (Quit:
Leaving)
L194[15:13:38] <darsie> I've done it
before. Have one at Eve now.
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L210[17:35:33] <Guestksw> I was wondering,
do I need a flight controller for the PC version of the game?
L211[17:38:18] <UmbralRaptop> nope
L212[17:38:40] <Guestksw> Thanks.
L213[17:39:05] <UmbralRaptop> I mean,
having a HOTAS setup can be fun, especially if you're flying planes
built with FAR, but it's in no way necessary
L214[17:40:09] ⇦
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L219[18:44:29] <Guest01612> wait there are
people using this?
L220[18:46:36] ⇦
Quits: Guest01612
(Guest01612!webchat@122-57-166-252-fibre.sparkbb.co.nz) (Client
Quit)
L221[18:49:18] *
JVFoxy checks timer, "less than 2
minutes..."
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L225[19:26:28] ***
SnipersLaww_ is now known as SnipersLaww
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(Guest58894!webchat@136.33.246.193)
L237[20:46:12] <Guest58894> When I load
into the game everything works perfectly until I press start game
then the game just doesn't work anymore. what should I do?
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L245[20:54:56] ⇦
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see ya! (www.Kerbaltek.com))
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