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L10[03:08:06] <kubi> NGC3982: have you tried autostrut to root function?
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L12[03:28:29] <NGC3982> kubi: no, isnt autostrut a mod?
L13[03:28:57] <Althego> no
L14[03:29:14] <Althego> may the advanced tweakables be with you, always
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L18[04:44:33] <kubi> exactly
L19[04:55:18] <NGC3982> oh, nice. i will test it.
L20[04:58:22] <NGC3982> should i just autostrut the heavist parts on the entire station, perhaps?
L21[04:58:36] <NGC3982> oh, never mind, to root.
L22[05:00:03] <kubi> does not matter
L23[05:00:26] <kubi> you strut some of the big parts to root or to heaviest
L24[05:00:49] <kubi> you can do it in-flight too
L25[05:00:55] <kubi> or in the editor
L26[05:01:09] <kubi> it would be nice to have a mod that does it automatically ...
L27[05:03:49] <NGC3982> i see, thanks. it seems to be helping.
L28[05:04:42] <NGC3982> simply enabling it on the big tank stopped the entire station to move
L29[05:06:34] <Althego> it is like a cheat ability. it does not add mass, it does not add a part, yet it works
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L31[05:12:42] <NGC3982> the docking ports are the places where it usually "flexes"
L32[05:12:52] <NGC3982> should those be autostrut:ed aswell?
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L35[06:17:03] <darsie> I'd like to put a relay in an interstage fairing, but KSP won't let me attach upper parts to the interstage. They must be attached to a part in the interstage, but the antenna has no upper attachment point. Engines have shrouds as workaround. http://bksys.at/bernhard/temp/screenshot9.png
L36[06:17:41] <darsie> relay antenna*
L37[06:17:43] <Mat2ch> darsie: the fairings have interstage attachment points afaik
L38[06:17:51] <Mat2ch> you might have to enable them
L39[06:18:20] <darsie> ahh, thanks :).
L40[06:33:57] <Flayer> i have to collect 1200 science in 10 days
L41[06:34:43] <Flayer> (to unlock the tech i want to bring to Duna with me)
L42[06:37:15] <Mat2ch> Flayer: easy. Farm the Mun
L43[06:37:22] <Althego> and minmus
L44[06:37:31] <Mat2ch> Minmus is more than 10 days, isn't it?
L45[06:37:38] <Flayer> i don't have enough time for minmus
L46[06:37:45] <Althego> not really, you just have to go there on an escape trajectory
L47[06:37:50] <Mat2ch> well, you could build a huge rocket and do a fast approach...
L48[06:37:52] <Althego> you can be there in 3 days
L49[06:38:04] <Flayer> i'm going with the mun
L50[06:38:07] <Althego> and escape from minmus speed is not far away
L51[06:38:08] <Flayer> but that will be later today
L52[06:38:09] <Mat2ch> Even faster should be possible
L53[06:38:53] <Althego> also the duna window is at least 20 days wide
L54[06:38:58] <Althego> if not more
L55[06:39:43] <Althego> in fact you can go there any time, just need a lot more fuel
L56[06:40:24] <Althego> around 8000 m/s in the worst case scenario
L57[06:41:39] <kubi> darsie: you will need decoupler or better, separator too
L58[06:42:21] <kubi> the internal structure of the fairing does not stage
L59[06:42:47] <kubi> if yo are using a simple decoupler, the structure stays there
L60[06:42:50] <darsie> ok. I'm using another fairing with decoupler.
L61[06:43:52] <darsie> http://bksys.at/bernhard/temp/screenshot10.png
L62[06:44:23] <kubi> it is not really needed
L63[06:45:10] <kubi> moreover, the small fairing base will be there forwver
L64[06:45:25] <kubi> quite ugly, hanging in the void
L65[06:45:58] <darsie> Then what?
L66[06:46:05] <kubi> as I said
L67[06:46:11] <kubi> one fairing
L68[06:46:22] <kubi> enable interstage nodes and the structure
L69[06:46:40] <kubi> and use a bidirectional separator for the small probe
L70[06:46:50] <darsie> The relay antenna is wider than the structure.
L71[06:47:12] <kubi> well, it will be ugly until you detach the probe
L72[06:47:21] <kubi> then the frame will disappear
L73[06:47:56] <kubi> alternatively, you can put the probe low, and the dish to the top
L74[06:53:14] <darsie> The truss did not disappear: http://bksys.at/bernhard/temp/screenshot11.png
L75[06:53:31] <kubi> decoupler --> separator
L76[06:53:34] <kubi> as I said
L77[06:54:31] <kubi> or two decouplers: the lower one is upside down to detach from the structure
L78[06:56:07] <darsie> Ok, that worked: http://bksys.at/bernhard/temp/screenshot12.png
L79[06:56:20] <kubi> cool
L80[06:56:36] <NGC3982> kubi, Althego: the autostrut solved my problems. thanks a lot.
L81[06:56:47] <kubi> you are welcome
L82[07:00:43] <NGC3982> my god i just found the track editor
L83[07:00:49] <NGC3982> i will have so many blinking lights
L84[07:02:28] <kubi> hm
L85[07:02:48] <kubi> in theory, editor extensions has the ability to set autostut by default
L86[07:06:19] <kubi> track editor?
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L89[08:27:33] <TheKosmonaut> Hey all
L90[08:27:40] <TheKosmonaut> So a bit of a turntables
L91[08:28:07] <TheKosmonaut> First time running KSP on windows, does the game run better in any specific setting w/ the windowed/unwidowed mode?
L92[08:28:29] <TheKosmonaut> On MacOS it's basically run in windowed mode anyway so it's neverreally mattered
L93[08:59:59] <TheKosmonaut> pfft
L94[09:00:04] <TheKosmonaut> havent played in more than a year
L95[09:00:20] <TheKosmonaut> orbit first try with just enough margin for reentry
L96[09:00:27] <TheKosmonaut> LIKE RIDING A BIKE BAYBEE
L97[09:00:37] <Althego> i can assure you it is not like that
L98[09:00:52] <Althego> i an already in the 3rd forgotten how to bike era
L99[09:01:07] <TheKosmonaut> Flying rockets is just like riding a bike -- Buzz Aldrin
L100[09:04:01] <TheKosmonaut> Oof this old laptp doesnt like reentry
L101[09:04:08] <TheKosmonaut> Still no optifine like mod out there eh
L102[09:10:07] <TheKosmonaut> Did it all IVA too.
L103[09:10:09] <TheKosmonaut> Feelsgoodman
L104[09:12:33] <Althego> now go to the mun only with your nose :)
L105[09:17:51] <packbart> version numbers are a subtrope of "naming things" and therefore hard, I guess. I do understand why including a build number or timestamp is okay-ish, but "1.6.4.14" just feels wrong. and why is version 0.x ever so popular?
L106[09:17:55] * packbart marvels at https://pastebin.com/xbZzHXD4
L107[09:18:59] <Althego> easier to start doing things than to finish them
L108[09:26:42] <TheKosmonaut> Althego: my favorite challenge was IVA duna
L109[09:26:52] <TheKosmonaut> With orbital rendezvous and docking
L110[09:30:35] <packbart> with additional instrument props or just stock?
L111[09:31:53] <TheKosmonaut> packbart: I'd need instrumentation
L112[09:32:13] <TheKosmonaut> I can do simpler stuff with stock IVA, But having the map in IVA would be nice
L113[09:32:24] <TheKosmonaut> Otherwise I'd just do some good ol envelope math
L114[09:32:27] <TheKosmonaut> The best kind
L115[09:33:06] <TheKosmonaut> Terrible at finding motivation to study mathematics in school as a kid, love it when I'm in KSP
L116[09:47:02] <packbart> eerie shadow of Jeb having fun at the controls. https://www.youtube.com/watch?v=h-D-Pc1JFnU&t=9m33s
L117[09:47:02] <kmath> YouTube - Kerbal Space Program - IVA Kerbin to Minmus
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L119[09:47:15] <packbart> great, now you made me watch an IVA mission video ;)
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L121[09:52:18] <darsie> Since escape trajectories are ellipses, does escape velocity (in the wiki) mean to get out of SOI or real escape velocity?
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L123[09:55:31] <darsie> The wiki shows the real EV.
L124[09:55:41] <darsie> So to SOI should be less.
L125[10:07:36] <darsie> Well, it's not too much off. 2987 vs. 3069 m/s.
L126[10:08:02] <darsie> Tylo
L127[10:08:18] <darsie> https://www.omnicalculator.com/physics/orbital-velocity
L128[10:20:36] <NGC3982> the autostrut solution has turned into a autostrut problem. when loading the game and flying the autostrut:ed vehicle it blows to smithereens.
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L133[11:26:47] <Althego> https://www.reddit.com/r/funny/comments/ego48q/finished/
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L140[13:08:58] * darsie crashed into Tylo.
L141[13:09:21] <Althego> i expected that much
L142[13:09:42] <Althego> not an easy place
L143[13:09:44] <darsie> :)
L144[13:09:48] <darsie> The mini lander.
L145[13:09:55] <darsie> ant
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L153[13:42:29] <darsie> Gavity losses are too high for the ant lander.
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L162[14:18:16] <Althego> insert meme picture with gravity losses are too damn high caption
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L167[14:52:34] <darsie> Pre crash on Tylo: http://bksys.at/bernhard/temp/screenshot18.png
L168[14:54:34] <Althego> typical
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L170[14:54:49] <darsie> With a Spark it would have worked.
L171[14:55:13] <darsie> Wasn't sure about the ant.
L172[14:56:46] <darsie> Starting position was 10 km Pe and Ap just outside SOI.
L173[14:56:46] <UmbralRaptop> [CSB voice] But instead of the specified engine, the contractors installed one with lower thrust and specific impulse
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L176[15:07:35] <Mat2ch> but the spark would've been heavier, so you would have needed more fuel, etc.
L177[15:09:47] <darsie> yes
L178[15:11:34] <darsie> The other parts would have had a lower mass fraction.
L179[15:11:54] <darsie> And the spark might have a higher TWR.
L180[15:12:33] <darsie> okto2, reaction wheel, solar panel, antenna, thermometer.
L181[15:14:14] <darsie> Spark has 154 N/kg, Ant has 100 N/kg.
L182[15:15:31] <bees> double ants for the rescue
L183[15:15:43] <darsie> And it does indeed have higher Isp. 320 vs. 315.
L184[15:15:47] <darsie> heh
L185[15:16:09] <darsie> Can you surface mount ants?
L186[15:16:23] <Althego> there is the spider
L187[15:16:38] <darsie> yeah
L188[15:16:43] <Althego> but i always use the ultimate part in the game: cubic octagonal struts
L189[15:16:45] <Mat2ch> darsie: TWR is not necessary if you have time...
L190[15:16:55] <Mat2ch> *high TWR
L191[15:17:00] <Mat2ch> ISP is much more interesting
L192[15:17:15] <darsie> Mat2ch: If you land on Tylo, gravity losses are an issue.
L193[15:17:19] <Althego> and with those you can put the ants anywhere you want
L194[15:18:21] <darsie> Two ants directly on the Oscar B works.
L195[15:19:28] <darsie> The Spider is not a vacuum engine. 260-290 Isp.
L196[15:20:46] <UmbralRaptop> time is short on tylo
L197[15:22:37] <Althego> "time is precious. times is fleeting. time is something you have very little of"
L198[15:22:47] <Althego> tick tock prince tick tock
L199[15:25:05] <darsie> I even went from 5 km to 124 km to be slower when doing the landing burn.
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L212[16:54:00] <NGC3982> can kerbonauts enter vehicles with docking ports?
L213[16:57:40] <Mat2ch> They need a door
L214[16:58:02] <NGC3982> that doesnt seem to exist on its own, so i need to add a adjacent pod then?
L215[16:58:05] <Mat2ch> but when crafts are connected by a docking port they can be switched around
L216[16:58:15] <Mat2ch> Which pod are you using?
L217[16:58:57] <NGC3982> im about to add mk1 crew cabins to a space station and i was looking for ways to make neat entry doors to them
L218[17:00:14] <Mat2ch> Ah
L219[17:00:47] <Mat2ch> Kerbals can only enter through the doors on the crew cabins
L220[17:01:00] <Mat2ch> but it would be nice to have some kind of airlock to place
L221[17:01:19] <Mat2ch> but this would mean that we need a better way of managing seats
L222[17:01:24] <NGC3982> ok
L223[17:01:35] <NGC3982> and not being able to board filled tanks
L224[17:01:36] <NGC3982> :)
L225[17:02:36] <Mat2ch> But you can move through them...
L226[17:02:43] <Mat2ch> with the transfer helper ;)
L227[17:08:42] <darsie> Can you "transfer" a kerbal from a command seat inside?
L228[17:14:51] <NGC3982> no, not without a directly mounted pod/crew cabin
L229[17:14:54] <NGC3982> but i solved it
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L231[17:16:12] <NGC3982> https://skarmdump.henjoh.se/TrackEditor1.PNG
L232[17:16:14] <NGC3982> at least i think so
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L241[18:48:46] <NGC3982> https://skarmdump.henjoh.se/KMRRS_KerbinMainResearchAndRefuelingStation4.PNG <- on both ends i managed to flip the senior ports to negative, so ..time to build sideways
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