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L18[04:24:44] <Althego> building a helicopter with tail rotor is hard
L19[04:25:00] <Althego> i think i better go with a dual rotor approach
L20[04:36:54] <Rolf> https://i.imgur.com/s7NBKv6.mp4
L21[04:45:59] <Althego> hehe failed with coaxiel setup too
L22[04:46:15] <Althego> with an a even
L23[04:49:06] <Rolf> man
L24[04:49:19] <Rolf> i remember when this channel was busy all day long and night
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L26[04:51:44] <JVFoxy> I still have a little ol' heli I made with firespitter mod
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L28[04:52:40] <JVFoxy> suppose I could try making a heli in KSP, would have to download latest..
L29[04:53:11] <JVFoxy> make for interesting mountain biome gathering
L30[04:53:57] <Althego> i suggest tilting jets, you are better off
L31[04:55:17] * JVFoxy pokes the website, "ok.. interesting, can download older versions. nice"
L32[04:56:11] <JVFoxy> Althego: lol.. tilting? I used to fly with two mk1 command pods back to back with a RT fuel tank in the middle. and 6 juno jet kits all around. RW for control..
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L34[04:56:58] <JVFoxy> moves like snot... just gotta be careful with landing at high alts
L35[04:57:51] <JVFoxy> ok.. maybe 'snot' not a good term.. moves pretty frig'n fast
L36[04:57:53] <Althego> i dont understand why i get a roll from a coaxial setup
L37[04:58:16] <JVFoxy> Althego: rotors clipping into the hub?
L38[04:59:27] <Althego> they are attached to it
L39[04:59:58] <JVFoxy> also, not sure if KSP models gyroscopic effects on spinning parts properly. Typically, when you pitch forward in a heli, it tends to want to roll one way because of it
L40[05:00:20] <Althego> but the electric motors and the blades are really op
L41[05:00:28] <JVFoxy> Althego: clipping.. as in when the hub is spinning, does it look like the blades aren't keeping up and mash into it?
L42[05:01:00] <Althego> no, not really
L43[05:01:03] <JVFoxy> I was watching shadowzone's video on the new parts.. they were having issues as well. Its like the parts weren't properly attached and bending
L44[05:01:39] <Althego> but doesnt matter i actually want to make a folded wing airplane with electric props
L45[05:01:59] <Althego> since watching that video i realized there is a mirroed variant for the blades
L46[05:02:45] <JVFoxy> I'mma try a heli myself, see what I can come up with. My firespitter one was pretty nice flying, looked good. Simple build but, was somewhat restricted on things at the time
L47[05:02:58] <Althego> aha, i think i know why. the direction of the yellow arrows flips on one side
L48[05:03:02] <Althego> that causes a roll
L49[05:03:15] <JVFoxy> yellow arrows?
L50[05:03:51] <Althego> yellow arrow is control surface lift
L51[05:04:00] <Althego> and apparently rotors are rendered as such
L52[05:04:37] <Althego> no, wait, rotor is purple and it also has yellow
L53[05:05:00] <Althego> may be the lift difference in airflow
L54[05:05:10] <Althego> still shouldnt matter for a coaxial
L55[05:07:03] <JVFoxy> depends... forward movement, lower rotor will have higher lift on one side, upper rottor opposite. Tends to cause a slight imbalance
L56[05:09:29] <Althego> yes, looks like it is because of the asymmetry of lift
L57[05:09:43] <Althego> but still, it should be the same for both rotors and cancel out
L58[05:09:47] <JVFoxy> gah..! so used to running KSP without music. Finally loads and blame audio
L59[05:09:56] <JVFoxy> *blam
L60[05:10:25] <Althego> maybe they dont have the exact angles
L61[05:10:28] <JVFoxy> are you rotors side by side or on top of each ohter?
L62[05:10:32] <Althego> so this failed too
L63[05:10:51] <Althego> we really need a collective :)
L64[05:15:24] <JVFoxy> ok finally got in game...
L65[05:15:30] <JVFoxy> see what we got going on here..
L66[05:16:15] <Althego> actually you can couple the electric motors to throttle
L67[05:16:20] <Althego> so it is kind of ok
L68[05:17:35] <JVFoxy> lol.. kill ambience sound in SPH... wanna music instead
L69[05:18:31] <Althego> http://warpology.com/k/heli1.png asymmetry
L70[05:18:38] <Althego> http://warpology.com/k/heli2.png autorotation landing
L71[05:19:10] <Althego> although in realyt it was probably the small wings that helped, autorotation probably not simulated
L72[05:19:36] <JVFoxy> oh wait.. is rotors an expansion thing?
L73[05:20:10] <Althego> breaking grounds
L74[05:20:16] <Althego> or whatever it is called
L75[05:20:24] <Althego> now i am patiently waiting for my submarine parts :)
L76[05:20:52] <Althego> the props should work in water too
L77[05:21:02] <Althego> juts as jets do
L78[05:21:08] <JVFoxy> ok.. n/m then. I never got either expansion. :\
L79[05:23:36] <JVFoxy> ya.. I fail.. eh..
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L83[06:04:01] <Althego> i think i know what the problem with the helicopter was, at least partially. that couldnt cause a roll, but for a coutner rotating blade, you need to change motor direction, blade variant and deploy angle
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L87[06:08:20] <Althego> i wonder what happens to kerbals when the blades hit them
L88[06:08:34] <Althego> danny is probably already making a video about that
L89[06:11:19] <Rolf> lol
L90[06:11:31] <Rolf> he will also somehow make it shatter world also
L91[06:11:54] <Rolf> his earlier world breaker was using kerbals and 2 claws after all
L92[06:13:39] <Althego> the problem is i cant use brakes and also let the props running
L93[06:14:23] <Althego> but i can builda test craft for this
L94[06:15:17] <packbart> Murphy's Law is unconstitutional.
L95[06:15:28] <packbart> Althego: you could set the rotor brake force to 0
L96[06:15:32] <Rolf> dont... tempt Murphy
L97[06:15:37] <Althego> doesnt help
L98[06:15:49] <Rolf> set it to -10 :P
L99[06:15:59] <Rolf> wonder if its possible by editing files
L100[06:16:57] <packbart> so, the recent SmokeScreen update is throwing NREs. I might just get rid of RealPlume and go back to stock exhaust
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L102[06:19:56] <Althego> the helmet protects against blade impact
L103[06:36:46] <JVFoxy> well kinda makes sense
L104[06:36:56] <JVFoxy> you've seen them fall on their heads and not a scratch
L105[06:38:22] <Rolf> the helmet own all
L106[06:38:43] <Rolf> jv theres video where one kerbal deorbited and landed without any ship
L107[06:38:51] <Rolf> trick was to land on helmet first, then butt
L108[06:39:11] <Rolf> and it was hard trick, guy retried bunch times
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L110[06:44:46] <packbart> From LKO, it's easy. I did that a few times now to pilots to be rescued ;)
L111[06:46:14] <packbart> Look retrograde to the horizon, burn the jetpack down to ~0.3 fuel, then turn sideways and punch through the atmosphere, turn into the wind after the firewarks and deploy chute
L112[06:46:49] <Rolf> they have crutes now?
L113[06:47:01] <Althego> but only from 3 stars
L114[06:47:05] <Rolf> video was pretty old. and it was... lathobrake not water or crute
L115[06:47:08] <packbart> no-star pilots have chutes from the beginning
L116[06:47:17] <Althego> hmm
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L128[08:52:44] <Althego> apparently the props are not so happy on duna
L129[08:53:22] <taniwha> I can't imagine why
L130[08:53:36] <Althego> they prduce 0 thrust
L131[08:53:59] <taniwha> they produce 0 thrust on Kerbin, too
L132[08:54:23] <Rolf> eve?
L133[08:54:33] <taniwha> they use lift, not thrust :)
L134[08:54:44] <Rolf> lol
L135[08:55:04] <taniwha> (but if they actually don't work on duna, that's a problem)
L136[08:55:40] <Althego> maybe changeing the blade angles would help
L137[08:55:53] <Althego> but that is probably not simulated
L138[08:56:13] <taniwha> they're lift surfaces
L139[08:56:31] <taniwha> it might well be that duna's air is too thin
L140[08:56:50] <Rolf> thats what made me wonder how well it would work on eve
L141[08:57:03] <Althego> it wasnt too thin to glide
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L143[08:57:11] <Althego> we know they work in eve
L144[08:57:13] <Althego> see matt lowne
L145[08:57:24] <Rolf> lol ok
L146[08:57:43] <taniwha> Althego: wings are generally a darn sight larger than prop blades
L147[08:58:28] <Althego> they also move with different speeds
L148[09:03:27] <Althego> 8300 m on kerbin, still climbing
L149[09:03:52] <Althego> highly visible forces on the blades
L150[09:04:10] <taniwha> what's the air density?
L151[09:04:21] <Althego> i forgot to pack a science instrument
L152[09:04:32] <taniwha> aero gui
L153[09:04:41] <taniwha> (think it's in alt-f12)
L154[09:04:57] <taniwha> and I /think/ it has density
L155[09:06:11] <Althego> static pressure 24.5 kpascal, density 0.37 kg/m^3
L156[09:06:22] <Althego> went up to around 8800 m
L157[09:06:31] <taniwha> ok, now compare with Duna
L158[09:06:35] <Althego> while at around 500 m asl there was 0 force on duna
L159[09:08:17] <Althego> based on the wiki duna has around 6.75 kPa on sea level, so it means it is indeed too thin
L160[09:08:25] <Althego> even if it has higher density
L161[09:08:32] <taniwha> don't trust the wiki
L162[09:08:58] <taniwha> but yeah, 6.75/24.5 is quite a bit lower
L163[09:09:42] <Althego> still i expected at least some small thrust
L164[09:09:44] <Althego> not 0
L165[09:10:00] <Althego> ok, the arrows may have been just almost zero lenght
L166[09:10:20] <taniwha> yeah, hard to tell when they're that small
L167[09:10:44] <taniwha> btw, density ~= P/(RT)
L168[09:10:58] <taniwha> (depends on molar mass)
L169[09:26:35] <Eddi|zuHause> if you're using ~= you can drop the R (it's a constant anyway)
L170[09:26:54] <taniwha> true
L171[09:28:03] <taniwha> hmm, 4 part ship, 1640 verts?!?
L172[09:28:29] <taniwha> I guess they add up fast
L173[09:29:04] <Eddi|zuHause> circles?
L174[09:29:23] <taniwha> sorry, 5 part (tired)
L175[09:29:36] <taniwha> 3 whip antennas, a pod, and EL's micro pad
L176[09:29:45] <taniwha> (mk1 lander can)
L177[09:29:57] <taniwha> so yeah, a few circles
L178[09:30:03] <taniwha> just surprised it's *that* many
L179[09:30:19] <Eddi|zuHause> i imagine circles are a pain if you're limited to straight lines
L180[09:30:21] <taniwha> and it broke my quickhull code :(
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L184[09:41:26] <Althego> i think they messed up the deploy speed of the blades. it is fast in the air, and slow in the hangar
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L187[09:53:38] <taniwha> data/micropadtest-points.bin.gz - 1640 points
L188[09:53:38] <taniwha> - 144 faces 5ms
L189[09:53:40] <taniwha> fixed :)
L190[09:53:58] <taniwha> this time, just tweaking epsilon and when I use it
L191[09:54:46] <taniwha> (instead of much heavy lifting in code)
L192[10:09:45] <taniwha> Eddi|zuHause: here's the point cloud for those 1640 verts: http://taniwha.org/~bill/mk1lk-pointcloud.png
L193[10:10:05] <Althego> it can easily fly on eve above 12 km
L194[10:10:54] <taniwha> Althego: fly? or swim?
L195[10:11:07] <Althego> hehe
L196[10:11:30] <Althego> 120 kPa, that is probably not supercritical yet
L197[10:11:47] <taniwha> 1.2atm
L198[10:12:07] <taniwha> oh, I see, yeah
L199[10:12:35] <taniwha> took me a moment to realise you meant the physical sense
L200[10:13:15] <taniwha> (I've been fighting with quickhull for two days, so rather tired)
L201[10:20:53] <Althego> 14 km is service ceiling for this thing
L202[10:21:13] <Althego> can do zoom climbs higher but the max is maybe 14.5 km
L203[10:21:46] <Althego> now i have to come up with foldable wings that dont make it completely wobbly
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L205[10:30:05] <Althego> maybe if i folded the wings in half, like carrier based planes do
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L216[11:33:36] <SnackMonger> Is it more efficient for a mining base to process ores directly and deliver the fuel with a shuttle or to transport the ores to a station which processes it?
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L222[11:56:06] <packbart> I
L223[11:56:34] <packbart> I guess most efficient is to launch just the fuel and keep the heavy drills and ISRUs on the surface
L224[11:57:33] <packbart> narf, now I am getting spammed with NaN messages from a seismic thingy without power
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L226[12:07:29] <Neal> all the headlines are saying tiangong 2 is going to reenter under control
L227[12:07:37] <Neal> I thought it had been out of control for years?
L228[12:12:12] <Althego> what does the scott say? :)
L229[12:12:31] <Althego> wasnt it the previous one?
L230[12:13:13] <packbart> yeah, I thought the uncontrolled station had already come down
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L232[12:14:14] <packbart> ah, right, that was -1. "Tiangong-1 started reentry over the southern Pacific Ocean, northwest of Tahiti, on 2 April 2018"
L233[12:15:32] <Neal> ah
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L248[13:31:15] <Althego> the helicopter blades generate qiute a big lift, but they just dont work right, always make the plane uncontrollable
L249[13:41:46] <Althego> apparently you cant autostrut something on a robotic segment to an other segment
L250[13:42:06] <Althego> the osprey thingie i was trying to build is not working this way
L251[13:45:30] <Althego> lol roll started to control yaw somehow
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L254[14:01:14] <Althego> after all these changes with the blades now the left engine doesnt generate thrust anymore. after a while. it startr out ok
L255[14:15:43] <Althego> seems to be because of speed, in dive the other one stops too, but somewhat later
L256[14:20:26] <Althego> took down the blades from the attachment nodes and put them on not on the nodes, now they are symmetric
L257[14:20:56] <Althego> those nodes are useless anyway, they do not change the number of blades even if there are blades on them
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L287[16:50:28] <UmbralRaptop> "If you can think of any character who isn't dead, please let me know, this is probably a continuity error."
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L290[17:03:51] <JVFoxy> Huh... kerbals can be impressed? "A return trip from the Mun?! This mission log correct? Incredable!" Mind you.. this was on day 2, flyby with a probe and some science. Also, wasn't expecting 350 or so sci
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L292[17:05:45] <JVFoxy> Also, level 1 everything, less than 18 tons, 30 parts.. did have to 'cook' the rocket a bit before getting up to LKO.. just a little
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L294[17:09:01] <packbart> from what I've read, a little bit of cooking is a most efficient ascent
L295[17:09:54] <packbart> as long as nothing overheats, the drag costs less dV than turning later
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L297[17:13:20] <JVFoxy> first attempt, fairing got pretty red
L298[17:15:15] <JVFoxy> I usually built my stuff single booster stage to orbit, then the service engine on orbit.. I was a little concerned about shortening the booster so I could add an intermediate stage. Then, it not having fins when I dropped the booster.
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L300[17:19:37] <JVFoxy> now I've done that one mission, its opened up quite a number of paths.. trouble is, I have KIS/KAS and think I need to start reading up on things
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L303[18:14:54] <LupiDragon> @lordcirth_ that's with the RTG. you can see it there in the noncollidable part of the battery sorry i fell asleep and forgot
L304[18:15:03] <LupiDragon> also 1.07 tons
L305[18:15:26] <LupiDragon> also oh they're gone
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L308[18:52:18] <lordcirth_> LupiDragon, so, what % of the EC consumption is handled by the RTG? What about 2 RTGs?
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L311[19:14:29] <packbart> the robotics survived the trek to Minmus well enough to deploy the rover as planned. https://formularfetischisten.de/~packbart/temp/kspmb.jpg
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L313[19:14:48] <packbart> the hinges got a bit out of whack and don't point in the same direction anymore as before
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L322[21:16:39] <LupiDragon> @lordcirth_ it only needs the one. I was able to get it to fly sustainably, but it didn't climb very well. Also, the real dragonfly works off batteries and trickle-charging between flight
L323[21:16:59] <LupiDragon> so i tuned it down for more power at the "expense" of limited flight duration
L324[21:40:30] <lordcirth> Makes sense
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