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L8[01:18:09] <JVFoxy> mmm... anyone use KAS/KIS?
L9[01:21:30] <Eddi|zuHause> it's a bit fiddly at the start
L10[01:24:46] <JVFoxy> fiddly is putting things lightly
L11[01:25:28] <JVFoxy> so.. I go to connect a port to the side of a plane, something happens and whole plane just blows up. As well as jump about 50 meters into hte air
L12[01:25:44] <Althego> hehe
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L15[01:36:14] <JVFoxy> landing wheels...
L16[01:36:27] <JVFoxy> retracted, plane sitting on ground, its perfectly fine
L17[01:36:58] <JVFoxy> if its sitting on the wheels, you so much as take something off or attach, kiss plane goodbye as it spontaneiously blows up. :\
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L20[01:48:40] <JVFoxy> ok... turns out may not be KIS/KAS... some reason my plane just blows up when it stages.. something to do with the wings
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L23[01:59:37] <JVFoxy> uff.. ok seems to be issue with these FAT-455 wings
L24[02:00:11] <JVFoxy> not even clipping, I stage something off the nose, 455's just fall off... even with rigid and autostrut. :\
L25[02:01:00] <Gasher[work]> hm, these wings tended to detach on landing when i had wheels attached to them
L26[02:04:36] <JVFoxy> flying... I shoot the nose cone off no problems
L27[02:04:55] <JVFoxy> sitting belly on the ground its fine..
L28[02:05:00] <JVFoxy> sitting on wheels out.. something causes the whole thing to jump and boom
L29[02:07:04] <Gasher[work]> you have wheels attached to these large wings, right?
L30[02:07:06] <JVFoxy> sort of annoying, I was really hoping to cargo plane fuel to a depot later in a career. Though if plane just blows up when I so much as connect a hose...
L31[02:07:13] <JVFoxy> no.. side of the body
L32[02:07:18] <Gasher[work]> ah
L33[02:07:24] <Gasher[work]> well, weird
L34[02:07:34] <JVFoxy> I have two smaller ones on the nose, dual wheel single axel on sides of body
L35[02:07:46] <JVFoxy> its a highwing cargo plane
L36[02:08:08] <Gasher[work]> maybe plane is too heavy for these wheels?
L37[02:08:13] <JVFoxy> ya.. something causes a shock through the plane and wings just blow
L38[02:08:52] <Gasher[work]> there was an issue with wheels starting to jump if they were overloaded because of spring tension and damping being inadequate
L39[02:09:23] <Gasher[work]> also as i noticed the huge wings' connections are "fragile"
L40[02:11:53] <JVFoxy> testing a eew ideas out
L41[02:13:22] <JVFoxy> first I thought because I have engines mounted on wings too
L42[02:13:30] <JVFoxy> took them off. nope..
L43[02:13:51] <JVFoxy> it acts like something slams the wings and knocks them off. Though this time, something was pushing the remains of hte plane's body around on the ground
L44[02:18:15] <JVFoxy> ok nose cap, no ejection force, no engines on wings, all wheels are double tired. on runway, landed, drop nose cone. its like the craft bounces off the ground in a very hard jerk like something hit it from above. Then wings fly off
L45[02:18:42] <JVFoxy> take wings off. try same setup, nose slightly bounces, but doesn't act like nose cone smashed it like an astroid
L46[02:25:51] <Althego> never put engines on wings
L47[02:26:09] <Gasher[work]> why
L48[02:26:16] <Althego> because of flexing
L49[02:26:28] <Althego> ok, with autostruts you can help a lot
L50[02:26:48] <Gasher[work]> that's kinda obvious thing
L51[02:26:54] <JVFoxy> even with autostruts, I get structural failures from wings, pilons control surfaces, body....
L52[02:27:21] <Gasher[work]> i mean, it's not 'never put' ,just 'beware of flexing'
L53[02:27:21] <Althego> but i usually put the engines on the body and offset them under the wing
L54[02:27:26] <JVFoxy> even added a few of my own struts tough seems to have made things even worse. plane jumped way higher
L55[02:27:29] <Althego> that way they look like they were on the wing
L56[02:27:33] <Gasher[work]> that's cheating
L57[02:27:48] <Althego> that has additional benefit of less modifications if i change the wing
L58[02:27:53] <Althego> i can just leavethe engines in place
L59[02:27:55] <JVFoxy> took engines off to test.. still caused wings to rip off
L60[02:28:05] <Althego> autostruts are also cheating
L61[02:28:12] <Althego> invisible metal rods
L62[02:29:29] <Althego> so for example i give a little angle for the wings so that they produce lift even with 0 aoa
L63[02:29:52] <Althego> but if the engine are on them too i also need to change the engine rotation, and for every change in the wings i have to follow that
L64[02:30:09] <JVFoxy> ok so.. stage a thing on hte plane.. fat-455s fail, then poof.. gone. plane goes nuts after
L65[02:30:18] <Althego> hehe
L66[02:30:25] <Althego> some parts clipping<
L67[02:30:26] <Althego> >
L68[02:30:38] <Althego> ?
L69[02:31:33] <Althego> are there some parts vibrating before the explosion?
L70[02:35:05] <Gasher[work]> https://i.imgur.com/hlMbkHm.png
L71[02:35:15] <Althego> lol
L72[02:35:44] <Gasher[work]> https://i.imgur.com/mJdF9Vj.png
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L77[02:41:31] <JVFoxy> no.. parts are fine
L78[02:42:06] <JVFoxy> took all but the 455's off, then made so they were unclipped...
L79[02:46:12] <Althego> https://pbs.twimg.com/media/D-AJUXOX4AAOoH6.jpg
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L81[02:48:42] <Eddi|zuHause> Gasher[work]: that second one looks like it's in the middle of transformation
L82[02:48:56] <Gasher[work]> yeah - to a pile in a crater
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L86[02:55:16] <Eddi|zuHause> i meant besides that... :p
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L88[03:14:15] <JVFoxy> https://imgur.com/a/pR37iKk
L89[03:14:39] <JVFoxy> stupid net giving me issues, sorry took a bit.. some screen shots of what happens. first set, wings not clipping. second how normally had it minus engines
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L93[03:55:21] <packbart> JVFoxy: the KAS hoses might be a problem in "docked" mode. If I connect a rover to a tank and switch the connection to "docked", the rover jumps up high and crashes
L94[03:55:47] <packbart> I guess it's the wheels autostruts restrutting to the new heaviest part, which also sits several metres away
L95[03:56:58] <taniwha> KAS hoses in docked mode are, for me, a nightmare
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L98[04:01:17] <JVFoxy> I'll keep it in mind. Sorry, decided to take a break for a little. Back though, testing an idea if I rebuilt hte plane...
L99[04:01:32] <JVFoxy> It may have been acting up because I ported the craft file from previous ksp version
L100[04:01:49] <taniwha> check the end of this for why: https://www.twitch.tv/videos/344806153
L101[04:04:31] <Gasher[work]> heh
L102[04:04:46] <packbart> ah, heh. you could fix that now with "same vessel interaction" on the pads, I guess?
L103[04:05:06] <taniwha> maybe, now, but this was 1.5 or 1.6
L104[04:07:14] <taniwha> and, tbh, I had forgotten about that (probably because I knew of it months ago but otherwise ignored it)
L105[04:17:58] <JVFoxy> make fuel tanks seperate from base?
L106[04:18:17] <JVFoxy> also ugh.. how to get pilons to fit straight on these fat wings..
L107[04:18:24] <JVFoxy> *pylons
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L111[04:24:34] <taniwha> rotation too, absolute mode
L112[04:25:07] <taniwha> can snap the angle
L113[04:25:35] <taniwha> JVFoxy: my solution was to make EL's resource manager support inter-vessel transfers
L114[04:26:10] <taniwha> ie, use the KAS link in undocked mode and use EL's (or KAS's, as I later found out) manager to do the transfer
L115[04:26:28] <taniwha> (EL's is nicer when dealing with larger vessels)
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L117[04:32:44] <packbart> I need to have a look at EL. I've been playing with GroundConstruction so far
L118[04:40:23] <packbart> perspective. https://apod.nasa.gov/apod/image/1907/SpotlessSunIss_Colacurcio_2048.jpg
L119[04:42:03] <JVFoxy> ok so far so good...
L120[04:42:18] <JVFoxy> plane jumps a little bit but doesn't just rip itself to crud..
L121[04:42:43] <Althego> lately they are constantly jumping
L122[04:44:44] <JVFoxy> right now is a test flight..
L123[04:45:07] <JVFoxy> I've feeling porting over the craf file from previous game did some weird stuff
L124[04:45:18] <JVFoxy> stock to modded game too
L125[04:47:17] <JVFoxy> well stable, not banking...
L126[04:47:31] <JVFoxy> well a tiny but had to physic warp to see a little bit
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L128[04:51:40] <JVFoxy> Mule V3 https://imgur.com/a/hrflRPt
L129[04:54:00] <Gasher[work]> the issue i have with these cargo planes is to actually fit and get the stuff in
L130[04:54:04] <Gasher[work]> and then out
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L132[04:56:47] <JVFoxy> oh?
L133[04:57:19] <JVFoxy> as in... other craft docking inside or just getting kerbals inside the cargo hold for starts?
L134[04:58:04] <JVFoxy> ok now that I basically built a new compatible cargo plane, now off to do what I was originally trying: seeing what it takes to build a fuel depot on the abandoned island
L135[05:03:03] <Gasher[work]> its not a spaceplane so getting something inside and docking it there
L136[05:07:49] <JVFoxy> wish we had wheels between the tiny rover ones and the moon ones
L137[05:10:43] <packbart> great, I stranded tourists on the Mun. 478m/s are not enough to launch and return to Kerbin
L138[05:14:33] <Gasher[work]> i guess you need about 1750
L139[05:14:45] <Gasher[work]> less than that even
L140[05:15:43] <packbart> yeah, not much more. some 500-ish to launch and then ~250 for a return into Kerbin's atmosphere
L141[05:16:26] <Gasher[work]> ywah, 1750 is from deltaV map to land on Mun from lko
L142[05:27:03] <JVFoxy> can't fit fuel tanks inside containers so strapped them to side of plane. unbolted htem when I got the site. Kerbal just pushed it over to the pylon :P
L143[05:32:54] <JVFoxy> ok I really don't know what the issue was.. but .. so far test turned out ok.. https://imgur.com/a/iRqTTZE
L144[05:39:30] <Eddi|zuHause> "478m/s are not enough to launch and return to Kerbin" <-- pretty much all my mun landings have been like that
L145[05:41:19] <Gasher[work]> i tend to have extra unused dV
L146[05:42:05] <taniwha> there's no such thing as excess delta-v, only insufficient mission
L147[05:43:26] <Eddi|zuHause> i can usually fix it by reloading and performing a more efficient landing
L148[05:44:01] <JVFoxy> whoa.. ok so loaded up a few nose cones into cargo bay, loose. took off from runway and now graphics acting werid
L149[05:44:27] <JVFoxy> kind of like that thing it does when you view the planet's surface and its not got full res yet.
L150[05:44:30] <Eddi|zuHause> that sounds incredibly dangerous
L151[05:44:49] <JVFoxy> like all the textures just fighting each other
L152[05:44:58] <Eddi|zuHause> if you don't secure your cargo, your flight is probably not very long
L153[05:46:15] <Gasher[work]> though it'd be quite eventful
L154[05:47:12] <JVFoxy> weee: https://imgur.com/a/VmV0R4J
L155[05:47:28] <Eddi|zuHause> there was a plane like that which had loaded tanks. it took off, and basically did a full-stop midair
L156[05:48:05] <Gasher[work]> i can think of at least one video of a cargo plane crash, somewhere in the middle east and it was US army one
L157[05:48:50] <Gasher[work]> the cargo detached in midflight and you could see that the control surfaces were functional right until the end as they were struggling to control it
L158[05:49:13] <JVFoxy> no.. plane made it back ok. some weird graphic's issue though in plane and KSC: https://imgur.com/a/1q6r6Ar
L159[05:49:15] <FLHerne> https://www.youtube.com/watch?v=lksDISvCmNI
L160[05:49:15] <kmath> YouTube - Dramatic footage: Cargo Boeing 747 crashes at Bagram Airfield
L161[05:49:41] <Gasher[work]> thast one
L162[05:50:18] <FLHerne> (and yes, caused by CoM shift from unsecured cargo)
L163[05:51:09] <Gasher[work]> you can see that they rolled it back to parallel to the ground and were lifting its nose with elevator but did not manage to
L164[05:51:45] <JVFoxy> ya, I remember seeing something explaining how straps broke and load shifted, threw plane pitch up. wasn't recoverable
L165[06:07:39] <JVFoxy> well.. 36t didn't seem too much a problem for this plane...
L166[06:08:00] <JVFoxy> still a bit fuel limited though, whatever is in the wings (1200) plus aux tanks in the strakes.
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L169[06:43:17] <packbart> "This runway debris evidence strongly suggests that, about the time of the airplane’s rotation, the rear M-ATV moved aft, struck the E8 rack (which provides a shelf for the CVR and FDR), penetrated the APB, and damaged hydraulic system No. 2, the tubing for which passes through the APB on the airplane’s lower left side."
L170[06:43:31] <packbart> Gasher[work]: the hydraulics were gone, anyway, it seems. ( http://avherald.com/h?article=46183bb4/0008&opt=0 )
L171[06:44:20] <Gasher[work]> em, don't they have like 3 parallel hydraulic systems?
L172[06:45:32] <packbart> I guess planes are just not built for cargo crashing through the bulkheads
L173[06:46:06] <packbart> " the NTSB concludes that the airplane’s loss of pitch control was the result of the improper restraint of the rear M-ATV, which allowed it to move aft through the APB and damage hydraulic systems Nos. 1 and 2 and horizontal stabilizer drive mechanism components to the extent that it was not possible for the flight crew to regain pitch control of the airplane."
L174[06:46:19] <Gasher[work]> aha
L175[06:47:38] <Gasher[work]> so it was not just CoM moving (btw is that covered? was it really outside the viable area?) but also loss of control
L176[06:48:42] <Gasher[work]> "balance envelope" is the right term
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L178[07:17:25] <JVFoxy> lol... um ok, someone's crossover of sorts: https://www.reddit.com/r/KerbalSpaceProgram/comments/bh29em/ok_whos_using_the_shipboard_supercomputer_to_play/
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L180[07:21:50] <packbart> "Wheels are iffy on a good day." - so, Space Engineers have the same physics problems :)
L181[07:22:31] <packbart> Windows only. So I'm not going to have a look at it
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L188[08:25:55] <packbart> do the propeller blades work in Jool's atmosphere? someone must have already tried that, though I can't find anything on the internets
L189[08:29:42] <Althego> they work on eve
L190[08:29:51] <Althego> very well in fact
L191[08:30:04] <Althego> so it is probable that jool is ok too
L192[08:30:11] <Althego> however duna is a total failure
L193[08:30:20] <Althego> we would need higher rpm probably
L194[08:30:33] <Althego> like 1.5 orders of magnitude higher
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L198[08:59:09] <packbart> ooh, I don't even need to land the rescue capsule. I picked the SSPXr larger Hitchhiker pod, with integrated Experience Management
L199[08:59:44] <packbart> rendezvous with a rescue, upgrade them to level-1 so they get their chute and off they jump the next time the capsule passes over the KSC
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L204[09:40:21] <packbart> "Some Kerbals say that every place on Duna looks exactly the same." - the first probe hasn't even reached Duna, yet the Kerbals at home already know exactly what it must look like.
L205[09:40:50] <packbart> so human
L206[09:43:01] <Althego> to explode is kerbal
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L211[10:20:27] <Althego> so on duna my porops created 2x0.3 kN "lift", while the total drag minimum was around 10 times of that
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L216[10:39:23] <Althego> https://www.youtube.com/watch?v=oAbfF2mHyJI
L217[10:39:23] <kmath> YouTube - KSP 1.7.3: refined + improved (simplified) helicopter controls
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L224[11:10:31] <Althego> hmm, tomorrow is hopper raptor test
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L228[11:23:37] <UmbralRaptop> Hrm. How well could a kerbal astronomer make out surface features on Duna?
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L230[11:24:51] <UmbralRaptop> AFAICT, a typical opposition has Duna ~18" across, and without the inclination or obliquity of Mars
L231[11:25:01] <Althego> they sure have big eyes :)
L232[11:25:10] <UmbralRaptop> Sure its icecaps are larger, but still…
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L234[11:25:32] <UmbralRaptop> And does it have the contrast of eg: Syrtis Major?
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L236[11:36:33] <Althego> wow, with the big propeller blades (the helicopter blades still dont work), i get 2x1 kN "lift" on duna
L237[11:36:42] <Althego> it is almost able to counteract drag :)
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L239[11:44:03] <UmbralRaptop> Progress!
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L241[11:59:27] <Althego> based on the arrows, and the tendency of the props to start spinning because of your movement, there is autorotation
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L243[12:05:20] <Althego> ah i think i knwo what the problem with the helicopter blades is. they have controls activated by default. when i turn that off, they start to behave better
L244[12:05:35] <Althego> probably there is some sort of control runnning in the background and it is not very good
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L248[12:22:26] <Althego> so finally that i got them to somewhat work, the helicopter blades have high lift, but low max speed. at least the smallest ones that are as big as the big props dont like speed over 30
L249[12:22:37] <Althego> while i can get up ot 120 with the props
L250[12:23:05] <Althego> on the other hand the heli rotor blades easily have higher lift than the weighth of the craft
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L252[12:26:54] <Althego> if cae did anything correctly, that was the simulation of rotor blades. first of all they were simulated as bending bodies, with not too many elements, second thei visualization had several states
L253[12:27:38] <Althego> unlike in ksp, after a while they started to be shown as blurred, then that blur started to increase until finally it went to a rotor disk, which needed very little actual rendering
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L255[12:50:25] <Althego> http://www.warpology.com/k/osprey.mp4
L256[12:50:39] <Althego> and it lands just as easily
L257[12:52:36] <umaxtu_mobile> that conversion to forward flight is a little bit crazy
L258[12:53:38] <Althego> yes, but it starts to pitch up as anything else i tried
L259[12:54:15] <Althego> and actually the big blades are pointless, i can get the same speed with smaller ones, no need for the robotic parts
L260[12:54:21] <Althego> except for the folding wings
L261[12:54:37] <Althego> and even the big ones are useless for duna
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L263[13:02:07] <umaxtu_mobile> what about lifting off with the motors at 45 degrees?
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L265[13:02:56] <Althego> i havent figured out how to bind that
L266[13:04:32] <Althego> wait, i could just adjust it manually
L267[13:06:53] <Althego> yes it works much better
L268[13:07:00] <Althego> takes off in a few meters
L269[13:11:43] <umaxtu_mobile> cool
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L304[16:36:49] <Guest93435> i found a typo in the introductory stage of to the mun part 2 it said "lunar orbit" instead of munar orbit
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L307[16:46:19] <Eddi|zuHause> literally unplayable!
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L309[16:51:05] <Mat2ch> Guest93435: leave a bug report at https://bugs.kerbalspaceprogram.com/
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L338[19:52:37] <JVFoxy> this little test run with KAS/KIS sorta given me a little drive to get back into sandbox a little more again
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L345[21:05:00] <JVFoxy> huh.. new vid from CuriousMarc on AGC recreation
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L347[21:36:54] <JVFoxy> .... AGC mode for KSP... anyone bothered looking into?
L348[21:37:27] <JVFoxy> maybe asking too much but having a Gemini guidance computer would be neat to mess around with too
L349[21:40:14] <lordcirth> JVFoxy, well, there's kRPC already, and there's an AGC emulator on Github. Perhaps something could be hacked together.
L350[21:44:33] <JVFoxy> wasn't familiar with kRPC.. though I had seen a lot of home brewed control consols online people have made
L351[21:45:23] <JVFoxy> I suspect not everyone's going to have a working AGC on hand, so perhaps something emulated... I had thought about a simplified version of the AGC in a way
L352[21:46:26] <JVFoxy> also mentioned Gemini, a bit of a fan of that program myself. I don't think it gets much attention, let alone the computer they used. Ya its a little more simple but still..
L353[21:49:39] <JVFoxy> manual on kRPC got my gears turning, thinking of what I could make for later
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L356[21:57:22] <JVFoxy> though I think in order to connect to the PC from outside, you have to use network?
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L358[22:01:17] <lordcirth> JVFoxy, from another PC? Yeah, how else?
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L363[22:28:22] <JVFoxy> sorry.. back
L364[22:28:51] <JVFoxy> Lordcirth I don't know.. just seen pics of people building boxes with dials, gauges, displays. I don't know if they were using USB or TCP/IP
L365[22:48:49] <umaxtu_mobile> so you are talking about some sort of external flight panel?
L366[22:50:43] <lordcirth> JVFoxy, oh, those generally use USB, I think.
L367[22:52:00] <umaxtu_mobile> hows this look? https://www.instructables.com/id/KerbalController-a-Custom-Control-Panel-for-Rocket/
L368[23:01:55] <JVFoxy> looks like a cute starter set
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L370[23:10:01] <umaxtu_mobile> maybe try starting with something like that first
L371[23:15:34] * JVFoxy finds a pic, "oh ya.. a parent's project for their kid, takes things way farther, but is really cool of them: https://i.pinimg.com/originals/b2/87/ab/b287ab9ed8af60f02f839c13fe1d15e1.jpg
L372[23:18:43] <JVFoxy> sits under the bed... seen it a while back, but now foundout it wasn't actually functional, but he left it unfinished for later if kid wanted to do anything
L373[23:25:05] <JVFoxy> I've seen a few other control systems people have built... I wouldn't mind a little something myself as a project if I could ever get the motivation
L374[23:25:56] <umaxtu_mobile> hows your soldering?
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L379[23:37:15] <JVFoxy> umaxtu_mobile ... I can solder. I've built various things.
L380[23:37:48] <JVFoxy> even repaired things..
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