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L11[02:50:27] ***
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L12[02:52:43] <Eddi|zuHause> * UmbralRaptop
needs to see what happens if a kerbal opens their helmet in a place
without breathable air <-- IIRC they just refuse
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L25[05:09:37] <packbart> I launched to my
very first resuce mission - only to find out that Podsen's capsule
is orbiting the other way round. D'Oh. *revert*
L26[05:09:56] <packbart> should have
checked the map before ignition
L27[05:12:13] <JVFoxy> ... orbiting
where?
L28[05:13:03] <packbart> around Kerbin. I
hadn't played career mode before
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L31[05:13:54] <JVFoxy> ...
L32[05:14:10] <JVFoxy> this a contract
rescue or something you left in orbit?
L33[05:15:08] <JVFoxy> mostly wondering if
was retro or not... and ya, I used to be just sandbox early on when
I played too
L34[05:16:07] <packbart> a rescue contract
among many. It's orbiting retrograde but only slightly
inclined
L35[05:16:15] <Eddi|zuHause> i did that
mistake once.
L36[05:16:37] <Eddi|zuHause> luckily it was
a very high orbit, so reversing was possible with a few hundred
dv
L37[05:16:44] <packbart> heh, the Tracking
Station classifies Podsen's Capsule it as "Class A
object"
L38[05:17:09] <Eddi|zuHause> yeah, it does
that until you fly close by and can identify it
L39[05:18:12] <Eddi|zuHause> i once made a
"rescue" mission from LKO by steering an unmanned
satellite close by, and then just having him jump out
L40[05:22:11] <JVFoxy> ever gotten any 'too
high an expectation' kind of contract? Two days in, oh lets launch
to Duna now... umm..
L41[05:22:18] <packbart> my plan is to
drive a Mk1 capsule controlled by an Okto to rendezvous with the
lost Kerbal and EVA him over
L42[05:24:58] <Eddi|zuHause> JVFoxy:
yeah
L43[05:25:31] <Eddi|zuHause> i still have
this "explore duna" contract
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L47[05:28:13] <JVFoxy> got a bunch of mun
contracts lined up... game sorta ground to a halt though as I
scrounge up the courage to record and play
L48[05:31:22] <Eddi|zuHause> i fell into a
creative hole after my minimus base failed that badly. last time i
tried finding an autosave where i could pick a better route, but
one autosave is already halfway through landing, too late to
correct. and the next previous autosave is in some totally
unrelated EVA where i don't know how far along that is to complete
it again.
L49[05:32:35] <JVFoxy> if you were in
windows, you could probably have tried reverting the persistance
file to a previous version. Although, be sure to save a copy in
case you don't like what you find.
L50[05:33:29] <JVFoxy> Quite a few times,
I've hit 'go back to ksc' when I actually meant to revert back to
landing pad..
L51[05:33:46] <packbart> KSP keeps backups
under Linux, too
L52[05:33:51] <JVFoxy> or a couple of
cases, power at home just went out and ugh..
L53[05:34:02] <packbart> ah, I see, file
system snapshots
L54[05:35:32] <JVFoxy> I've not used linux
before... though some point soon, I'll be virtual boxing a version.
something to do with an overview map thing for minecraft
L55[05:36:29] <packbart> at first, I
thought you meant the Backups/ directory within a KSP save. Then I
remembered the Windows feature to restore previous versions of a
file
L56[05:40:53] <JVFoxy> ya.. I have moments
i forget about myself too.. its not perfect but..
L57[05:42:11] <JVFoxy> I think I've only
ever used the in-game save feature.. a couple times in all the
years I've played? I think partly because of how the game deals
with save states
L58[05:55:38] *
darsie starts a hard career.
L60[05:59:45] <JVFoxy> Fluburtur curious..
what is the plane skin made of?
L61[06:00:47] <JVFoxy> looks like some of
the curves didn't come out exactly smooth on the tail
section.
L62[06:04:42] <Mat2ch> Fluburtur: it is,
yes
L63[06:05:07] <Mat2ch> JVFoxy: I bet it's
newspaper and white glue
L64[06:09:04] <darsie> Oh, I thought
'quickloading' (not allowed with hard settings) meant F9. But I
can't load saves at all.
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L68[07:11:18] <Eddi|zuHause> i would have
assumed that meant something like the iron man mode in paradox
games (eu4, stellaris, ck2, ...)
L69[07:12:01] <Eddi|zuHause> so you only
have one main savegame, and cannot branch off alternate
histories
L70[07:13:48] <JVFoxy> want something more
hard core? Game on steam a little while back, one life, die, bans
you from playing again
L71[07:14:31] <JVFoxy> you couldn't
technically get back in again but involves a new account and
rebuying the game. Been some other issues involving it... but
anyways
L72[07:17:05] <JVFoxy> I seem to recall a
few ksp playthroughs that people done, no revert.. scotts,
"check yo staging" seems to come up a lot :P
L73[07:21:49] <RoboFreak> hmm, event
horizon with zubrin
L74[07:22:16] <RoboFreak> ah i think i left
the other client running
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L78[07:23:55] <Althego> better
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L80[07:31:11] <Althego> hah new gtoger
video
L81[07:31:16] <Althego> what a day
L82[07:37:39] <Althego> haha the
police
L83[07:37:55] <Eddi|zuHause> the band from
the 80s?
L84[07:38:43] <Althego> no
L86[07:38:45] <kmath> YouTube - Skater
Flees, Cops Catch Tow Truck? WHAT?
L87[07:39:30] <Althego> oh there was an
update to the agc restoration yesterday
L89[07:44:37] <kmath> YouTube - Apollo AGC
Part 12: Return of the AGC
L90[07:45:18] <Althego> after this i
continue with some flat earth :)
L91[07:46:31] <Eddi|zuHause> i don't think
i understand what happened in that video
L92[07:50:06] <JVFoxy> was saving agc video
for after I got out of tub, back isn't doing so well.. :\
L93[07:51:07] <JVFoxy> have been wondering
about something: what comes to mind when see a series called 'The
serious kerbal'?
L94[07:51:40] <JVFoxy> you think more
explosions, massive rocket ships, or something a little more...
reasonable when it comes to designs of ships?
L95[07:52:07] <Althego> seerious kerbal.
jeb not smiling. but there are still explosions
L96[07:53:18] <JVFoxy> there /might/ be
explosions.. just trying to think of what to call video series once
I get around to it.
L97[07:55:28] <packbart> actually, I
imagine there would be less explosions. Serious Kerbals would plan
their missions better and do more math and spreadsheets
L98[07:56:09] <JVFoxy> heh.. well funny you
should say spreadsheets.. although...
L99[07:56:32] <JVFoxy> ended up using
notepad for figuring out orbital times around the mun at various
altittudes
L100[07:57:20] <Althego> notepad. at least
this would have been a legitimate use of an excel sheet
L101[08:00:23] <JVFoxy> actually.. I more
or less used notepad to write down times, in sequence for each
level. used something online to make a graph
L102[08:00:27] <Eddi|zuHause> yeah, that
seems like a job for a spreadsheet
L103[08:00:42] <Althego> i thought more
like calculate the times
L104[08:01:13] <JVFoxy> I probably could
have but... rather keep my head intact. I would have gone through
50 advil by the end... maybe
L105[08:01:21] <Althego> if you have one
orbital radius and one orbital time, you can calculate the times
with kepler's 3rd law
L106[08:02:06] <Eddi|zuHause> the formulas
are not that complicated, and you can also do plots in a
spreadsheet
L107[08:02:30] <Althego> or just use your
math program of choice
L109[08:03:08] <kmath> YouTube - We MUST
GO Back! | How to Debunk Your Teacher's Astronomy Class!
L110[08:03:38] <JVFoxy> I suppose.. just
ended up going one route and stuck with it since I had a
routine
L111[08:05:00] <Fluburtur> it is 3d
printed
L113[08:05:15] <Althego> what
changed?
L114[08:06:20] <JVFoxy> fluburtur ah ok..
the mesh tape
L115[08:09:06] <packbart> authentic plane
repair tape
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L117[08:12:05] <JVFoxy> 'duct tape' got
ya
L118[08:12:22] <JVFoxy> or... gorilla
tape, seems to be the new thing
L119[08:12:37] <Althego> gorilla tape?
made of gorilla glass? :)
L120[08:14:31] <JVFoxy> its just a name..
more to do with strength than made of actual gorillas
L121[08:14:56] <Althego> btw for
calculations, use a math program
L122[08:18:22] <packbart> Math. Not even
once!
L123[08:18:51] *
packbart eyeballs most orbits
L124[08:19:42] <Eddi|zuHause> "this
is your brain on Math"?
L125[08:19:43] <Althego> you dont need to
do actual match in the game, unless you are trying to make orbits
without the mapú
L126[08:19:50] <Althego> hehe
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L128[08:19:56] <JVFoxy> I usually eyeball
rocket designs
L129[08:20:08] <Althego> at that point i
realized how hard it must have been in the 60s
L130[08:20:12] <JVFoxy> that was till they
included DV...
L131[08:20:38] <Althego> i calculated
delta v for some eve ascent vehicles by hand
L132[08:20:41] <Althego> 11 stages or
so
L133[08:20:55] <Althego> after that that i
realized i dint need to do t hat
L134[08:21:06] <JVFoxy> Althego just
think.. when Gemini was doing their target docking missions, they
had a hard time figuring out orbital mechanics. One doesn't just
accelerate towards target to get to it
L135[08:21:11] <Eddi|zuHause> i only ever
used the builtin tools and KER
L136[08:21:34] <Althego> at first id dint
use ker, i used the formula and mass for each stage
L137[08:21:39] <Althego> then i sued
ker
L138[08:21:43] <Althego> now i dont use
ker again
L139[08:21:46] <Althego> sued lol
L140[08:22:03] <JVFoxy> sir... ker isn't
working like it should, we'll have to sue them
L141[08:22:31] <JVFoxy> wonder if rockets
take out insurance, does it include hardware
glitches/failures?
L142[08:22:42] <packbart> A privacy
reminder from YouTube, a Google company
L143[08:22:42] <packbart> DE
L144[08:22:46] <packbart> oops
L145[08:22:51] <Althego> matlab triggers
ptsd even after 2 decades, so i stick to maxima instead of
octave
L146[08:22:52] <packbart> sorry for the
copy&paste fnord
L147[08:23:15] <JVFoxy> uh oh... packbart
key mashing agian :P
L148[08:23:26] <Althego> remember the
spacex explosion?
L149[08:23:28] <packbart> it was the
middle mouse button
L150[08:23:45] <Althego> the insurance was
for the launch only, and since it was a ground test, they didnt pay
:)
L151[08:24:57] <JVFoxy> kind of .. 'ugh'
in order to do video from space, have to take out a license beyond
a certain height during launch. Was it over privacy concerns or
something or just some red tape-money grabbing?
L152[08:25:46] <packbart> KER (and
Mechjeb) sometimes have trouble calculating dV with drop tanks on
radial decouplers. I haven't been able to figure out why. maybe
some part tree glitch
L153[08:26:00] <packbart> KSPs own dV
readout does it correct
L154[08:26:07] <Althego> still works a lot
better than the builtin dv meter
L155[08:26:26] <Althego> it faield me in
many situtations, indicated 0 dv instea d of value, while i still
had fuel
L156[08:27:05] <JVFoxy> doens't it have
issues with the LV-N engine?
L157[08:27:25] <JVFoxy> or was it the
ion..?
L158[08:27:37] <Althego> not to mention in
one case the game used up fuel incorrectly, it used it from the
tanks closer to the engine instead of thedrop tank, i had to
transfer fuel manually, was really annoying because of the small
oscar b tanks
L159[08:27:47] <Althego> no, normal
chemical
L160[08:27:53] <Althego> it just decided
no indication anymoer
L161[08:28:01] <Althego> probably there
was an nre or something
L162[08:28:11] <Eddi|zuHause> i've had
problems with the nuke engine
L163[08:29:11] <JVFoxy> eh well could be
worse.. could be sucking up fuel /and/ oxi, as well as drawing from
tanks in sequenial order like in older versions :P
L164[08:29:25] *
packbart doesn't believe in nuke engines
L165[08:29:41] <packbart> but yeah, I know
the burn time readout was always off. maybe it's been fixed
now
L166[08:29:57] <JVFoxy> my game, I could
see them being used, but only on long long term space flight only
missions. Not on stuff like spaceplanes
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L168[08:31:02] <Althego> the nuke is the
basis of all long range missions
L169[08:31:23] <Althego> i still need fuel
only tanks with several sizes though
L170[08:32:08] <JVFoxy> large orange tank
with fuel only.. ugh. Good luck getting that off the ground
L171[08:32:34] <Althego> the nuke doesnt
need to operate kerin's surface
L172[08:32:46] <JVFoxy> probably better
launching something empty up, then refining fuel in space
L173[08:33:02] <Althego> that si too
tiring
L174[08:33:06] <packbart> I use
Wolfhounds, Poodles or Terriers for long-range
L175[08:33:15] <Althego> at best i refuel
at target location
L176[08:33:44] <JVFoxy> I mean more
refueling around minmus maybe if you've got a station there.
L177[08:33:49] <Althego> nuke is still the
best for an all jool moons mission
L178[08:34:07] <Althego> and plan transfer
from minmus? hell no
L179[08:34:42] <JVFoxy> didn't say it be
easy...
L180[08:35:03] <JVFoxy> then again.. I'm
not one to launch 10000ton or larger craft from kerbin just cuz I
can
L181[08:35:51] <Althego> so anyway i
usually end up with a single nuke, 1-2 tanks above it (the only one
type it can take), and possibly 6 around that (with 2
decouplers)
L182[08:36:33] <JVFoxy> Althego what was
the rest of the craft like?
L183[08:36:52] <JVFoxy> though guess more
wondering if crewed or robotic
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L186[08:40:38] <kmath> YouTube - All 5
Joolian moons with a single common core
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L197[09:25:37] <Eddi|zuHause> i once made
a nuke with mk1 tanks, and mk0 tanks around it... but that's crazy
number of parts for something that should be so simple
L198[09:26:09] <Eddi|zuHause> (whole craft
was 2.5m)
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L210[10:26:03] <darsie> That's not fair. I
relied warp to throttle automatically to 50x at SOI change, but it
stopped much later. Have to load some autosave in my hard
game...
L211[10:27:14] <JVFoxy> worse when it
doesn't slow down before re-entry.. one game, by the time it
realized, my craft was 120km underground
L212[10:27:15] <Althego> to this day i
always slow down warp manually
L213[10:27:22] *
UmbralRaptop tried a warp to periapsis for reentry, and had it warp
right past where the craft would have been inside the
atmosphere
L214[10:27:27] <Althego> result is that
exactly the same time the game does it too
L215[10:27:35] <UmbralRaptop> (yesterday,
in fact)
L216[10:27:53] <JVFoxy> UmbralRaptop lol..
ya, flight path woulda taken it down to surface, instead, it warps
right past planet, like wasn't even there
L217[10:28:28]
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L218[10:28:29] <UmbralRaptop> oops
L219[10:29:47] <UmbralRaptop> On an
unrelated note, happy solstice ☀
L220[10:31:46] <JVFoxy> geez.. time flies
huh?
L221[10:43:25] <UmbralRaptop> Something
like that
L222[10:45:45]
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L225[11:06:11] <packbart> hmm. a local
multiplayer setup might help with parallel maneuvers. the Touribus
has a burn scheduled near the mun at about the same time a
returning capsule will hit Kerbin's atmosphere
L226[11:06:46] <Althego> my usual problem
too
L227[11:08:00] *
packbart executes a small radial burn to reach the atmosphere
later
L228[11:11:36] ⇦
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L230[11:17:54] <Fluburtur> would be very
hard to get the shape with most other techniques
L231[11:17:54] <Fluburtur> that plane was
crashed a number of times and it was in storage for a while
L232[11:17:54] <Fluburtur> actually i put
some on the wings this time
L235[11:17:54] <Fluburtur> im kinda
doubting wether I should sign up for the maker faire as a company
or just hobby
L237[11:17:54] <Fluburtur> eh
L238[11:17:54] <Fluburtur> also what do I
write for the description panel
L240[11:17:54] <Fluburtur> where can I buy
200 grams of plutonium
L242[11:17:54] <Fluburtur> I want to make
the self heating cup again
L243[11:17:54] ⇦
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L244[11:17:54] <kmath> YouTube - maker of
things
L245[11:21:05] <Althego> lol
L246[11:21:25] <Althego> there are glowing
thingies with tritium
L247[11:21:39]
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L250[11:40:09] <Althego> scott
L251[11:43:37] *
darsie has a green betalight.
L252[11:44:08] <darsie> With a small solar
panel it can charge capacitors to 0.2 V :).
L253[11:44:23] <Althego> hehe
L254[11:44:32] <Althego> not enough for
heating
L255[11:44:36] <darsie> Maybe it was more,
but IIRC this was most power efficient.
L256[11:44:52] <Althego> but plutonium for
self heating cup is insane
L257[11:44:53] <darsie> Might boil some
liquid helium :).
L258[11:45:09] <Althego> that boils by you
looking at it
L259[11:45:17] <darsie> I'm hot :).
L260[11:46:56] *
darsie did 7 Mun contracts with one flight.
L261[11:47:07] <darsie> Althego: I'm
playing hard now, too.
L262[11:47:25] <Althego> i play mostly
hard. i know i would always want reverts, if for nothing else,
testing
L263[11:47:46] <Althego> since i run many
missions in parallel, it cant revert after the launch anyway
L264[11:48:10] <JVFoxy> speaking of Scott,
wonder what it would take to recover a bunch of those satellites in
a single go...
L265[11:51:55] <Althego> not feasible
currently
L266[11:54:42] <JVFoxy> feasible or not..
eventually we're going to have so much trash up there, its going to
cause us problems
L267[11:56:00] <Althego> geo is not that
big of a problem. leo is. bu there is this idea of long strips of
metal (very light), that could interact with the magnetic field of
earth and slow them down
L268[11:56:01] <darsie> "We'd like to
bring a vessle back form the surface of the Mun." "Return
to Kerbin from the surface of the Mun." Returning Jeb is
enough, right?
L269[11:57:49] <darsie> Someone say
yes.
L270[11:57:59] <Althego> hehe
L271[11:58:02] <Althego> i am not
sure
L272[11:58:02] <darsie> :)
L273[11:58:08] <Althego> kerbals track
where they were
L274[11:58:08] <darsie> ok
L275[11:58:38] <Althego> but kerbals may
not be recognized as a craft by the game
L276[11:58:38] <darsie> IIRC recovering a
Kerbal is addressed as Vessle returning.
L277[11:58:51] <darsie> In the
stats.
L278[11:59:46] ⇦
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L279[12:00:54] <darsie> I clicked Recover
vessle with Valentina on the launch pad and got 0.5 science for
"Recovery of a vessle that survived a flight".
L280[12:01:04] <Althego> hehe
L281[12:01:08] <darsie> :)
L282[12:01:08] <Althego> then it
works
L283[12:01:16] <darsie> ok, I trust you
:).
L284[12:02:01] <darsie> My mun survey
vessle has enough dv left to land and reorbit. I think. 1430 m/s or
so.
L285[12:02:18] <Althego> provided as is,
absolutely no warranty
L286[12:02:42] <darsie> Wow, Valentina
gained 1 xp. That launch pad must have been interesting :).
L287[12:02:47] <Althego> a kerbal can take
the science
L288[12:03:01] <Althego> if you jump up
you were in flight and eva
L289[12:03:05] <darsie> Yeah, not from
thermometers, etc., though.
L290[12:03:17] <Althego> why not
L291[12:03:23] <Althego> kerbals can
collect all science
L292[12:03:40] <darsie> I can
transmit.
L293[12:05:14] *
UmbralRaptor 's current campaign has involved kerbals EVAing to
move temperature / pressure readings into the command
module
L294[12:05:17] <UmbralRaptor>
¯\_(ツ)_/¯
L295[12:09:18] <darsie> Yeah, can take
temp/press data.
L296[12:10:32] <darsie> Now I have to land
on The Mun without reloading ...
L297[12:11:12] <darsie> scary
L298[12:16:08] <Althego> but there are the
science containers, those can collect the data
L299[12:16:25] <Althego> i can land on the
mun any time, provided it is not the dark side
L300[12:17:32] <darsie> Landed. 785 m/s
left.
L301[12:17:47] <Althego> you can make it
into orbit with that
L302[12:17:54] <darsie> yes
L303[12:17:56] <darsie> ik
L304[12:18:03] <darsie> You can bring
lights to land on the dark side.
L305[12:18:18] <darsie> I use the landing
info of KER.
L306[12:18:32] <Althego> i brought them
once
L307[12:18:33] <darsie> Impact marker,
suicide times.
L308[12:18:40] <Althego> hapend to land on
the ligth side
L309[12:18:44] <darsie> :)
L310[12:18:46] <Althego> every other time
it was on the dark side
L311[12:18:51] <Althego> so they are
useless weight
L312[12:18:57] <Althego> it is like
docking is always on the dark side
L314[12:20:21] <Althego> no llanding
legs
L315[12:20:27] <Althego> could have tipped
easily
L316[12:20:35] <darsie> Now if I plant a
flag, will I miss out a Record society contract for that?
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L318[12:20:49] <darsie> ik, I was careful.
Was an unplanned landing :).
L319[12:21:49] <darsie> I'll plant a flag
...
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L321[12:23:22] <Althego> but faceplant
first :)
L322[12:24:23] <Althego> hehe hacksmith,
doctor strange
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L324[12:26:41] <darsie> Faceplant I did
:).
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L326[12:26:55] <Althego> every time i have
to let go of the ladder
L327[12:27:01] <Althego> fail to activate
rcs in time
L328[12:27:17] <Althego> why cant you just
activate it in advance
L329[12:27:46] <darsie> Need hands on the
controls or the ladder, I guess.
L330[12:28:09] <darsie> Activate while
falling?
L331[12:28:18] <Althego> i fail to do that
every time
L332[12:28:25] *
darsie reorbits ...
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L342[13:17:33] <packbart> huh. so I've
read that sometimes contracts don't complete. None of my tourist
lost consciousness and yet:
https://formularfetischisten.de/~packbart/temp/kspcf.png
L343[13:17:40] <packbart> am I missing a
goal?
L344[13:17:56] <Althego> no, you still
need to recover them on kerbin
L345[13:18:19] <Althego> at least it looks
like that based on the list
L346[13:19:20] ⇦
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L347[13:19:25] <packbart> yeah, I just
realized that. I even have the alarm clock entries right in front
of me m)
L348[13:19:35] <darsie> Ohh, no, I lost
the badass because I used an untested deorbiting protocol.
L349[13:19:37] <packbart> I got those four
confused with some other tourists
L350[13:19:47] *
packbart shuttles so many tourists around
L351[13:20:52] <packbart> just to build up
reputation I can use to decline contracts
L352[13:22:38] *
UmbralRaptor would be tempted to edit the save so that the penalty
is 0
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L354[13:47:45] <packbart> the penalty is
just 1 per contract. I skip the "take readings below xx m at
this point" contracts
L355[13:48:08] <Althego> those are
easy
L356[13:48:16] <Althego> the take above 16
are hard
L357[13:48:23] <Althego> at least in early
career
L358[13:48:58] <packbart> as long as it's
near KSC I might take those on ascent
L359[13:49:12] <Althego> usuall they are
on the other side of the world
L360[13:49:23] <Althego> ok, the new sites
help somewhat, but still
L361[13:50:27] <packbart> the new sites
aren't enabled in career by default, I think
L362[13:53:20] <packbart> I don't like
building planes. I can get around by rocket and rover :) (and
sometimes on a rocketrover)
L363[13:53:45] <UmbralRaptor> Rocket
jumping rover
L364[13:54:16] <Althego> hehe
L365[13:54:35] <Althego> i built science
plane 1, 1g and 3, i carry them over from career to career
L366[13:54:52] <Althego> i dont know what
happened to 2, but probably it was to short lived to keep it
around
L367[13:55:02] <Althego> those planes are
actually quite good to fly
L368[13:56:40] <packbart> yeah. I'll get
over it some day and build one. or maybe I'll just download a nice
plane from KerbalX or Steam
L369[13:57:19] <packbart> although those
are often heavily clppped for aesthetics
L370[13:57:34] <packbart> clipped
even
L372[13:58:53] <packbart> ooh nice. thanks
:)
L373[13:59:26] <Althego> 3 needs the
panther, but that is wha gives its power
L374[13:59:52] <Althego> 1g has the better
wheels
L375[14:00:21] <Althego> but usually i
dont upgrade that for quite a while so i have to use the plain
1
L376[14:11:37] <darsie> Degun Kerman,
stranded in LKO, just left her capsule and has a chute.
L377[14:16:14] <Althego> more like debug
kerman
L378[14:22:00] <darsie> She deorbited
safely by following jetpack deorbit protocol. Damn you, Jeb.
L379[14:23:42] <packbart> heh. I had
wondered if that would be a faster way. I had several Kerbals
stranded in orbit just above 70km
L380[14:24:03] <darsie> Sure faster than
sending a rescue craft.
L381[14:24:13] <packbart> I decided to
send up an unmanned tourist bus and pick them all up in one
mission
L382[14:24:22] <packbart> took some
time
L383[14:25:52] <darsie> ~70.5 km circular
orbit, 3.1 EVE fuel retrograde, after heat go horizontal, splash
down. You may right yourself just before splashdown for realism.
Low altitude landing may work as may landing at higher altitudes
slopes.
L384[14:26:00] <darsie> EVA*
L385[14:26:57] <darsie> To land at KSC,
begin deorbit about midway of the peninsula before.
L386[14:27:24] <darsie> ahead?
L387[14:28:01] <darsie> I use a wake up
probe to fly by stranded Kerbals and then switch over.
L388[14:28:34] <packbart> I actually did
that to Jeb on one of my very first launches in KSP. EVA on
suborbital flight. "Press Space to let go" - "ok.
oops."
L389[14:29:14] <packbart> "ooh.
deploy chute. *click*"
L390[14:29:21] <packbart> he made it
L391[14:32:42] <packbart> didn't even heat
up much as fas I remember. suborbital speed already from the
start
L392[14:33:46] <darsie> I came from the
Mun, full with data, and aerobraked to 72 km Ap.
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L397[15:07:00] <Althego> hehe
L398[15:07:18] <darsie> Helmet probably
still hot from entry.
L399[15:08:57] <darsie> I woke Mauster
with my wakeup probe and sent her to another leftover capsule to
fulfill the transfer crew between vessels contract.
L400[15:18:21] <Althego> but couldnt you
have just fly there with an empty capsule and eva into that?
L401[15:28:39] <packbart> I guess I'll try
to combine both approaches and skip the "match orbits"
part of the next rescue rendezvous. an EVA pack has enough fuel to
match the rescue capsule's orbit instead
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L403[15:34:11] <packbart> now that I think
about it. a command seat on a probe core on a 0.625m heatshield
should be enough, right? launch it on a suborbital rendezvous
flight. sounds like much more setup work, though :)
L404[15:34:25] <Althego> you dont need the
heatshield :9
L405[15:35:18] <Eddi|zuHause> the point of
using a probe is that it's already in orbit and you don't need to
launch it. just spend a low amount of fuel to do a phase
shift
L406[15:35:35] <Althego> around 5 minutes
into orbit
L407[15:35:39] <Althego> not big of an
issue
L408[15:35:46] <Eddi|zuHause> but the
money...
L409[15:36:17] <Eddi|zuHause> with a probe
you also don't have to make a full rendevouz. just an encounter
<2.5km or so
L410[15:36:31] <Eddi|zuHause> don't know
the exact number
L411[15:36:37] <Althego> the remaining 2.5
km takes only 1 minute
L412[15:37:00] <Eddi|zuHause> see, you
already saved 6 minutes of a 10 minute mission...
L413[15:37:09] <Althego> you didnt
L414[15:37:15] <Althego> since you had to
launch the probe anyway
L415[15:37:25] <Althego> andyou need to
recover the kerbal too
L416[15:37:34] <packbart> I haven't
counted the monies yet. It's early game still
L417[15:37:53] <Althego> few minutes is
just ok to launch between nodes
L418[15:38:03] <Althego> so that time
would have been wasted otherwise
L419[15:38:14] <Eddi|zuHause> the probe
launch amortizes across multiple rescue missions, and launching the
probe probably was a separate mission anyway
L420[15:38:20] <Althego> or i could launch
one ship to collect 2-3 kerbals
L421[15:38:39] <Althego> small rocket,
only around 10k
L422[15:38:46] <packbart> that's what I
did so far
L423[15:38:53] <Eddi|zuHause> but you can
only do that if the missions already spawned
L424[15:38:54] <Althego> the big win for
the kerbal rescues is the kerbal
L425[15:39:12] <packbart> reused the
orbital tourist design
L426[15:40:16] <Eddi|zuHause> (when i
first started playing i thought rescue missions needed a Klaw. and
i didn't know how EVA RCS worked)
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L429[15:40:38] <packbart> got the last
missing fractions of Goo-watching in near space out of it,
too
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L441[17:21:26] <Ezriilc> signing off;
movies with fam.
L442[17:21:29] ⇦
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L444[17:48:38] <Eddi|zuHause> thanks for
letting us know, person who never said a word before...
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L454[18:43:29] <darsie> What's a good Pe
for Munar Mk1 command pod reentry without heat shield?
L455[18:44:06] <darsie> 50 km?
L456[18:47:47] <darsie> What's the idea
with hard games? Switch to a sandbox game and cheat the situation
for testing?
L457[18:48:27] <darsie> Play safe but
inefficient?
L458[18:48:34] <darsie> Or know it
all?
L459[18:50:19] <darsie> Copy a hard game
and allow reverting?
L460[18:52:39] <darsie> Maybe a mod could
implement a testing mode. When activated the game is saved an when
it's deactivated the game is loaded again?
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L462[19:00:04] <packbart> There is a mod
like that
L464[19:01:28] <packbart> always sounded
like "just another quicksave" to me, never tried it
L465[19:02:09] <packbart> ok, you could
even test your Eve Ascent Vehicle from the VAB
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L467[19:04:25] <darsie> interesting
L468[19:05:01] <darsie> In career mode, if
you haven't reached a planetary body, you won't be able to start
the sim there
L469[19:05:28] <darsie> Have to send
something there first, it seems.
L470[19:18:02] <Rolf> easy enoughb to land
tiny probe
L471[19:18:10] <Rolf> expecially in super
dense air eve
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L474[19:49:22] <darsie> 45 km did it. Lost
two goo side mounted on the pod, which was considered. Forgot to
withdraw the antenna - broke.
L475[19:50:45] <darsie> Tested in sandbox
first.
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L487[21:03:39] <UmbralRaptor> Accidentally
did a reentry with a modestly subsurface periapsis after a munar
flyby, and burned off way less ablator than usual
L488[21:04:06] <UmbralRaptor> Somehow I
don't think Mocan enjoyed hitting 8 Gs though
L489[21:06:27] *
UmbralRaptor also needs to get way less conservative in craft
design
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L505[22:45:29] <Althego> eh i forgot about
tha ariane 5 launch
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L508[23:08:18] <GlassFragments> so it
turns out that you can be way overpowered in the flagship battle in
FTL: Faster Than Light
L509[23:08:45] <Althego> shield plus cloak
soaks up lot of damage
L510[23:09:03] <GlassFragments> two-hit
killed it while my boarding party was still working on the weapon
bays ;(
L511[23:09:10] <Althego> lol
L512[23:09:57] <GlassFragments> artillery
beam + cloak + 2x burst laser 2 + teleport + max shield
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L514[23:11:12] <GlassFragments> artillery
beam can fire while cloaked even if you do not have the
augmentation
L515[23:11:44] <Althego> was that the
slicing thing? it has been many years
L516[23:12:11] <GlassFragments> the ship
which has a beam weapon built in (not part of the weapons system)
that ignores shields
L517[23:12:30] <Althego> ah yes now i
remember
L518[23:16:08] <GlassFragments> because
you can stalemate the first phase, it might be a good idea to
depower the artillery beam and try to kill as many enemy crew
members as possible
L519[23:17:00] <GlassFragments> because
deaths apparently carry over to the next flagship phase
L520[23:23:31] <GlassFragments> hah,
flagship kill
L521[23:24:51] <GlassFragments> with my
crew almost dead, the ship damaged, on fire, and only partially
filled with oxygen
L522[23:27:57] <GlassFragments> I really
wish the game would have let me save the ship after winning
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