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L11[02:50:27] *** Eddi|zuHause2 is now known as Eddi|zuHause
L12[02:52:43] <Eddi|zuHause> * UmbralRaptop needs to see what happens if a kerbal opens their helmet in a place without breathable air <-- IIRC they just refuse
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L25[05:09:37] <packbart> I launched to my very first resuce mission - only to find out that Podsen's capsule is orbiting the other way round. D'Oh. *revert*
L26[05:09:56] <packbart> should have checked the map before ignition
L27[05:12:13] <JVFoxy> ... orbiting where?
L28[05:13:03] <packbart> around Kerbin. I hadn't played career mode before
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L31[05:13:54] <JVFoxy> ...
L32[05:14:10] <JVFoxy> this a contract rescue or something you left in orbit?
L33[05:15:08] <JVFoxy> mostly wondering if was retro or not... and ya, I used to be just sandbox early on when I played too
L34[05:16:07] <packbart> a rescue contract among many. It's orbiting retrograde but only slightly inclined
L35[05:16:15] <Eddi|zuHause> i did that mistake once.
L36[05:16:37] <Eddi|zuHause> luckily it was a very high orbit, so reversing was possible with a few hundred dv
L37[05:16:44] <packbart> heh, the Tracking Station classifies Podsen's Capsule it as "Class A object"
L38[05:17:09] <Eddi|zuHause> yeah, it does that until you fly close by and can identify it
L39[05:18:12] <Eddi|zuHause> i once made a "rescue" mission from LKO by steering an unmanned satellite close by, and then just having him jump out
L40[05:22:11] <JVFoxy> ever gotten any 'too high an expectation' kind of contract? Two days in, oh lets launch to Duna now... umm..
L41[05:22:18] <packbart> my plan is to drive a Mk1 capsule controlled by an Okto to rendezvous with the lost Kerbal and EVA him over
L42[05:24:58] <Eddi|zuHause> JVFoxy: yeah
L43[05:25:31] <Eddi|zuHause> i still have this "explore duna" contract
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L47[05:28:13] <JVFoxy> got a bunch of mun contracts lined up... game sorta ground to a halt though as I scrounge up the courage to record and play
L48[05:31:22] <Eddi|zuHause> i fell into a creative hole after my minimus base failed that badly. last time i tried finding an autosave where i could pick a better route, but one autosave is already halfway through landing, too late to correct. and the next previous autosave is in some totally unrelated EVA where i don't know how far along that is to complete it again.
L49[05:32:35] <JVFoxy> if you were in windows, you could probably have tried reverting the persistance file to a previous version. Although, be sure to save a copy in case you don't like what you find.
L50[05:33:29] <JVFoxy> Quite a few times, I've hit 'go back to ksc' when I actually meant to revert back to landing pad..
L51[05:33:46] <packbart> KSP keeps backups under Linux, too
L52[05:33:51] <JVFoxy> or a couple of cases, power at home just went out and ugh..
L53[05:34:02] <packbart> ah, I see, file system snapshots
L54[05:35:32] <JVFoxy> I've not used linux before... though some point soon, I'll be virtual boxing a version. something to do with an overview map thing for minecraft
L55[05:36:29] <packbart> at first, I thought you meant the Backups/ directory within a KSP save. Then I remembered the Windows feature to restore previous versions of a file
L56[05:40:53] <JVFoxy> ya.. I have moments i forget about myself too.. its not perfect but..
L57[05:42:11] <JVFoxy> I think I've only ever used the in-game save feature.. a couple times in all the years I've played? I think partly because of how the game deals with save states
L58[05:55:38] * darsie starts a hard career.
L59[05:58:23] <Fluburtur> Althego Mat2ch I will try to participate in the next maker faire so is that a good pic for my thing? https://cdn.discordapp.com/attachments/186186471202357249/591577888898154496/DSC_1553.JPG
L60[05:59:45] <JVFoxy> Fluburtur curious.. what is the plane skin made of?
L61[06:00:47] <JVFoxy> looks like some of the curves didn't come out exactly smooth on the tail section.
L62[06:04:42] <Mat2ch> Fluburtur: it is, yes
L63[06:05:07] <Mat2ch> JVFoxy: I bet it's newspaper and white glue
L64[06:09:04] <darsie> Oh, I thought 'quickloading' (not allowed with hard settings) meant F9. But I can't load saves at all.
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L68[07:11:18] <Eddi|zuHause> i would have assumed that meant something like the iron man mode in paradox games (eu4, stellaris, ck2, ...)
L69[07:12:01] <Eddi|zuHause> so you only have one main savegame, and cannot branch off alternate histories
L70[07:13:48] <JVFoxy> want something more hard core? Game on steam a little while back, one life, die, bans you from playing again
L71[07:14:31] <JVFoxy> you couldn't technically get back in again but involves a new account and rebuying the game. Been some other issues involving it... but anyways
L72[07:17:05] <JVFoxy> I seem to recall a few ksp playthroughs that people done, no revert.. scotts, "check yo staging" seems to come up a lot :P
L73[07:21:49] <RoboFreak> hmm, event horizon with zubrin
L74[07:22:16] <RoboFreak> ah i think i left the other client running
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L78[07:23:55] <Althego> better
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L80[07:31:11] <Althego> hah new gtoger video
L81[07:31:16] <Althego> what a day
L82[07:37:39] <Althego> haha the police
L83[07:37:55] <Eddi|zuHause> the band from the 80s?
L84[07:38:43] <Althego> no
L85[07:38:45] <Althego> https://www.youtube.com/watch?v=Nxcwg_U2Fsw
L86[07:38:45] <kmath> YouTube - Skater Flees, Cops Catch Tow Truck? WHAT?
L87[07:39:30] <Althego> oh there was an update to the agc restoration yesterday
L88[07:44:37] <Althego> hehe, that cliffhanger ending https://www.youtube.com/watch?v=ip5d7LSTb7Q
L89[07:44:37] <kmath> YouTube - Apollo AGC Part 12: Return of the AGC
L90[07:45:18] <Althego> after this i continue with some flat earth :)
L91[07:46:31] <Eddi|zuHause> i don't think i understand what happened in that video
L92[07:50:06] <JVFoxy> was saving agc video for after I got out of tub, back isn't doing so well.. :\
L93[07:51:07] <JVFoxy> have been wondering about something: what comes to mind when see a series called 'The serious kerbal'?
L94[07:51:40] <JVFoxy> you think more explosions, massive rocket ships, or something a little more... reasonable when it comes to designs of ships?
L95[07:52:07] <Althego> seerious kerbal. jeb not smiling. but there are still explosions
L96[07:53:18] <JVFoxy> there /might/ be explosions.. just trying to think of what to call video series once I get around to it.
L97[07:55:28] <packbart> actually, I imagine there would be less explosions. Serious Kerbals would plan their missions better and do more math and spreadsheets
L98[07:56:09] <JVFoxy> heh.. well funny you should say spreadsheets.. although...
L99[07:56:32] <JVFoxy> ended up using notepad for figuring out orbital times around the mun at various altittudes
L100[07:57:20] <Althego> notepad. at least this would have been a legitimate use of an excel sheet
L101[08:00:23] <JVFoxy> actually.. I more or less used notepad to write down times, in sequence for each level. used something online to make a graph
L102[08:00:27] <Eddi|zuHause> yeah, that seems like a job for a spreadsheet
L103[08:00:42] <Althego> i thought more like calculate the times
L104[08:01:13] <JVFoxy> I probably could have but... rather keep my head intact. I would have gone through 50 advil by the end... maybe
L105[08:01:21] <Althego> if you have one orbital radius and one orbital time, you can calculate the times with kepler's 3rd law
L106[08:02:06] <Eddi|zuHause> the formulas are not that complicated, and you can also do plots in a spreadsheet
L107[08:02:30] <Althego> or just use your math program of choice
L108[08:03:08] <Althego> https://www.youtube.com/watch?v=KZ1-lsvA9SY
L109[08:03:08] <kmath> YouTube - We MUST GO Back! | How to Debunk Your Teacher's Astronomy Class!
L110[08:03:38] <JVFoxy> I suppose.. just ended up going one route and stuck with it since I had a routine
L111[08:05:00] <Fluburtur> it is 3d printed
L112[08:05:03] <Fluburtur> https://cdn.discordapp.com/attachments/186186669324500993/591583233326448640/DSC_9409.JPG
L113[08:05:15] <Althego> what changed?
L114[08:06:20] <JVFoxy> fluburtur ah ok.. the mesh tape
L115[08:09:06] <packbart> authentic plane repair tape
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L117[08:12:05] <JVFoxy> 'duct tape' got ya
L118[08:12:22] <JVFoxy> or... gorilla tape, seems to be the new thing
L119[08:12:37] <Althego> gorilla tape? made of gorilla glass? :)
L120[08:14:31] <JVFoxy> its just a name.. more to do with strength than made of actual gorillas
L121[08:14:56] <Althego> btw for calculations, use a math program
L122[08:18:22] <packbart> Math. Not even once!
L123[08:18:51] * packbart eyeballs most orbits
L124[08:19:42] <Eddi|zuHause> "this is your brain on Math"?
L125[08:19:43] <Althego> you dont need to do actual match in the game, unless you are trying to make orbits without the mapú
L126[08:19:50] <Althego> hehe
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L128[08:19:56] <JVFoxy> I usually eyeball rocket designs
L129[08:20:08] <Althego> at that point i realized how hard it must have been in the 60s
L130[08:20:12] <JVFoxy> that was till they included DV...
L131[08:20:38] <Althego> i calculated delta v for some eve ascent vehicles by hand
L132[08:20:41] <Althego> 11 stages or so
L133[08:20:55] <Althego> after that that i realized i dint need to do t hat
L134[08:21:06] <JVFoxy> Althego just think.. when Gemini was doing their target docking missions, they had a hard time figuring out orbital mechanics. One doesn't just accelerate towards target to get to it
L135[08:21:11] <Eddi|zuHause> i only ever used the builtin tools and KER
L136[08:21:34] <Althego> at first id dint use ker, i used the formula and mass for each stage
L137[08:21:39] <Althego> then i sued ker
L138[08:21:43] <Althego> now i dont use ker again
L139[08:21:46] <Althego> sued lol
L140[08:22:03] <JVFoxy> sir... ker isn't working like it should, we'll have to sue them
L141[08:22:31] <JVFoxy> wonder if rockets take out insurance, does it include hardware glitches/failures?
L142[08:22:42] <packbart> A privacy reminder from YouTube, a Google company
L143[08:22:42] <packbart> DE
L144[08:22:46] <packbart> oops
L145[08:22:51] <Althego> matlab triggers ptsd even after 2 decades, so i stick to maxima instead of octave
L146[08:22:52] <packbart> sorry for the copy&paste fnord
L147[08:23:15] <JVFoxy> uh oh... packbart key mashing agian :P
L148[08:23:26] <Althego> remember the spacex explosion?
L149[08:23:28] <packbart> it was the middle mouse button
L150[08:23:45] <Althego> the insurance was for the launch only, and since it was a ground test, they didnt pay :)
L151[08:24:57] <JVFoxy> kind of .. 'ugh' in order to do video from space, have to take out a license beyond a certain height during launch. Was it over privacy concerns or something or just some red tape-money grabbing?
L152[08:25:46] <packbart> KER (and Mechjeb) sometimes have trouble calculating dV with drop tanks on radial decouplers. I haven't been able to figure out why. maybe some part tree glitch
L153[08:26:00] <packbart> KSPs own dV readout does it correct
L154[08:26:07] <Althego> still works a lot better than the builtin dv meter
L155[08:26:26] <Althego> it faield me in many situtations, indicated 0 dv instea d of value, while i still had fuel
L156[08:27:05] <JVFoxy> doens't it have issues with the LV-N engine?
L157[08:27:25] <JVFoxy> or was it the ion..?
L158[08:27:37] <Althego> not to mention in one case the game used up fuel incorrectly, it used it from the tanks closer to the engine instead of thedrop tank, i had to transfer fuel manually, was really annoying because of the small oscar b tanks
L159[08:27:47] <Althego> no, normal chemical
L160[08:27:53] <Althego> it just decided no indication anymoer
L161[08:28:01] <Althego> probably there was an nre or something
L162[08:28:11] <Eddi|zuHause> i've had problems with the nuke engine
L163[08:29:11] <JVFoxy> eh well could be worse.. could be sucking up fuel /and/ oxi, as well as drawing from tanks in sequenial order like in older versions :P
L164[08:29:25] * packbart doesn't believe in nuke engines
L165[08:29:41] <packbart> but yeah, I know the burn time readout was always off. maybe it's been fixed now
L166[08:29:57] <JVFoxy> my game, I could see them being used, but only on long long term space flight only missions. Not on stuff like spaceplanes
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L168[08:31:02] <Althego> the nuke is the basis of all long range missions
L169[08:31:23] <Althego> i still need fuel only tanks with several sizes though
L170[08:32:08] <JVFoxy> large orange tank with fuel only.. ugh. Good luck getting that off the ground
L171[08:32:34] <Althego> the nuke doesnt need to operate kerin's surface
L172[08:32:46] <JVFoxy> probably better launching something empty up, then refining fuel in space
L173[08:33:02] <Althego> that si too tiring
L174[08:33:06] <packbart> I use Wolfhounds, Poodles or Terriers for long-range
L175[08:33:15] <Althego> at best i refuel at target location
L176[08:33:44] <JVFoxy> I mean more refueling around minmus maybe if you've got a station there.
L177[08:33:49] <Althego> nuke is still the best for an all jool moons mission
L178[08:34:07] <Althego> and plan transfer from minmus? hell no
L179[08:34:42] <JVFoxy> didn't say it be easy...
L180[08:35:03] <JVFoxy> then again.. I'm not one to launch 10000ton or larger craft from kerbin just cuz I can
L181[08:35:51] <Althego> so anyway i usually end up with a single nuke, 1-2 tanks above it (the only one type it can take), and possibly 6 around that (with 2 decouplers)
L182[08:36:33] <JVFoxy> Althego what was the rest of the craft like?
L183[08:36:52] <JVFoxy> though guess more wondering if crewed or robotic
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L185[08:40:38] <Althego> https://www.youtube.com/watch?v=5Kc5yGBgp4c
L186[08:40:38] <kmath> YouTube - All 5 Joolian moons with a single common core
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L197[09:25:37] <Eddi|zuHause> i once made a nuke with mk1 tanks, and mk0 tanks around it... but that's crazy number of parts for something that should be so simple
L198[09:26:09] <Eddi|zuHause> (whole craft was 2.5m)
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L210[10:26:03] <darsie> That's not fair. I relied warp to throttle automatically to 50x at SOI change, but it stopped much later. Have to load some autosave in my hard game...
L211[10:27:14] <JVFoxy> worse when it doesn't slow down before re-entry.. one game, by the time it realized, my craft was 120km underground
L212[10:27:15] <Althego> to this day i always slow down warp manually
L213[10:27:22] * UmbralRaptop tried a warp to periapsis for reentry, and had it warp right past where the craft would have been inside the atmosphere
L214[10:27:27] <Althego> result is that exactly the same time the game does it too
L215[10:27:35] <UmbralRaptop> (yesterday, in fact)
L216[10:27:53] <JVFoxy> UmbralRaptop lol.. ya, flight path woulda taken it down to surface, instead, it warps right past planet, like wasn't even there
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L218[10:28:29] <UmbralRaptop> oops
L219[10:29:47] <UmbralRaptop> On an unrelated note, happy solstice ☀
L220[10:31:46] <JVFoxy> geez.. time flies huh?
L221[10:43:25] <UmbralRaptop> Something like that
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L225[11:06:11] <packbart> hmm. a local multiplayer setup might help with parallel maneuvers. the Touribus has a burn scheduled near the mun at about the same time a returning capsule will hit Kerbin's atmosphere
L226[11:06:46] <Althego> my usual problem too
L227[11:08:00] * packbart executes a small radial burn to reach the atmosphere later
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L230[11:17:54] <Fluburtur> would be very hard to get the shape with most other techniques
L231[11:17:54] <Fluburtur> that plane was crashed a number of times and it was in storage for a while
L232[11:17:54] <Fluburtur> actually i put some on the wings this time
L233[11:17:54] <Fluburtur> https://cdn.discordapp.com/attachments/429717171002933269/591584489365307412/1.mp4.Image_fixe001.jpg
L234[11:17:54] <Fluburtur> they ask for a small video, I put that together quickly https://youtu.be/wjYbFcqMPn8
L235[11:17:54] <Fluburtur> im kinda doubting wether I should sign up for the maker faire as a company or just hobby
L236[11:17:54] <Fluburtur> when you spot a german plane https://cdn.discordapp.com/attachments/429717171002933269/591585062781321223/Ev200d_0004-1.m4v.Image_fixe001.jpg
L237[11:17:54] <Fluburtur> eh
L238[11:17:54] <Fluburtur> also what do I write for the description panel
L239[11:17:54] <Fluburtur> https://cdn.discordapp.com/attachments/416068486167658497/591639895311908876/10.jpg
L240[11:17:54] <Fluburtur> where can I buy 200 grams of plutonium
L241[11:17:54] <Fluburtur> https://cdn.discordapp.com/attachments/416068486167658497/591639892929544212/8.jpg
L242[11:17:54] <Fluburtur> I want to make the self heating cup again
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L244[11:17:54] <kmath> YouTube - maker of things
L245[11:21:05] <Althego> lol
L246[11:21:25] <Althego> there are glowing thingies with tritium
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L250[11:40:09] <Althego> scott
L251[11:43:37] * darsie has a green betalight.
L252[11:44:08] <darsie> With a small solar panel it can charge capacitors to 0.2 V :).
L253[11:44:23] <Althego> hehe
L254[11:44:32] <Althego> not enough for heating
L255[11:44:36] <darsie> Maybe it was more, but IIRC this was most power efficient.
L256[11:44:52] <Althego> but plutonium for self heating cup is insane
L257[11:44:53] <darsie> Might boil some liquid helium :).
L258[11:45:09] <Althego> that boils by you looking at it
L259[11:45:17] <darsie> I'm hot :).
L260[11:46:56] * darsie did 7 Mun contracts with one flight.
L261[11:47:07] <darsie> Althego: I'm playing hard now, too.
L262[11:47:25] <Althego> i play mostly hard. i know i would always want reverts, if for nothing else, testing
L263[11:47:46] <Althego> since i run many missions in parallel, it cant revert after the launch anyway
L264[11:48:10] <JVFoxy> speaking of Scott, wonder what it would take to recover a bunch of those satellites in a single go...
L265[11:51:55] <Althego> not feasible currently
L266[11:54:42] <JVFoxy> feasible or not.. eventually we're going to have so much trash up there, its going to cause us problems
L267[11:56:00] <Althego> geo is not that big of a problem. leo is. bu there is this idea of long strips of metal (very light), that could interact with the magnetic field of earth and slow them down
L268[11:56:01] <darsie> "We'd like to bring a vessle back form the surface of the Mun." "Return to Kerbin from the surface of the Mun." Returning Jeb is enough, right?
L269[11:57:49] <darsie> Someone say yes.
L270[11:57:59] <Althego> hehe
L271[11:58:02] <Althego> i am not sure
L272[11:58:02] <darsie> :)
L273[11:58:08] <Althego> kerbals track where they were
L274[11:58:08] <darsie> ok
L275[11:58:38] <Althego> but kerbals may not be recognized as a craft by the game
L276[11:58:38] <darsie> IIRC recovering a Kerbal is addressed as Vessle returning.
L277[11:58:51] <darsie> In the stats.
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L279[12:00:54] <darsie> I clicked Recover vessle with Valentina on the launch pad and got 0.5 science for "Recovery of a vessle that survived a flight".
L280[12:01:04] <Althego> hehe
L281[12:01:08] <darsie> :)
L282[12:01:08] <Althego> then it works
L283[12:01:16] <darsie> ok, I trust you :).
L284[12:02:01] <darsie> My mun survey vessle has enough dv left to land and reorbit. I think. 1430 m/s or so.
L285[12:02:18] <Althego> provided as is, absolutely no warranty
L286[12:02:42] <darsie> Wow, Valentina gained 1 xp. That launch pad must have been interesting :).
L287[12:02:47] <Althego> a kerbal can take the science
L288[12:03:01] <Althego> if you jump up you were in flight and eva
L289[12:03:05] <darsie> Yeah, not from thermometers, etc., though.
L290[12:03:17] <Althego> why not
L291[12:03:23] <Althego> kerbals can collect all science
L292[12:03:40] <darsie> I can transmit.
L293[12:05:14] * UmbralRaptor 's current campaign has involved kerbals EVAing to move temperature / pressure readings into the command module
L294[12:05:17] <UmbralRaptor> ¯\_(ツ)_/¯
L295[12:09:18] <darsie> Yeah, can take temp/press data.
L296[12:10:32] <darsie> Now I have to land on The Mun without reloading ...
L297[12:11:12] <darsie> scary
L298[12:16:08] <Althego> but there are the science containers, those can collect the data
L299[12:16:25] <Althego> i can land on the mun any time, provided it is not the dark side
L300[12:17:32] <darsie> Landed. 785 m/s left.
L301[12:17:47] <Althego> you can make it into orbit with that
L302[12:17:54] <darsie> yes
L303[12:17:56] <darsie> ik
L304[12:18:03] <darsie> You can bring lights to land on the dark side.
L305[12:18:18] <darsie> I use the landing info of KER.
L306[12:18:32] <Althego> i brought them once
L307[12:18:33] <darsie> Impact marker, suicide times.
L308[12:18:40] <Althego> hapend to land on the ligth side
L309[12:18:44] <darsie> :)
L310[12:18:46] <Althego> every other time it was on the dark side
L311[12:18:51] <Althego> so they are useless weight
L312[12:18:57] <Althego> it is like docking is always on the dark side
L313[12:20:06] <darsie> http://bksys.at/bernhard/temp/screenshot247.png
L314[12:20:21] <Althego> no llanding legs
L315[12:20:27] <Althego> could have tipped easily
L316[12:20:35] <darsie> Now if I plant a flag, will I miss out a Record society contract for that?
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L318[12:20:49] <darsie> ik, I was careful. Was an unplanned landing :).
L319[12:21:49] <darsie> I'll plant a flag ...
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L321[12:23:22] <Althego> but faceplant first :)
L322[12:24:23] <Althego> hehe hacksmith, doctor strange
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L324[12:26:41] <darsie> Faceplant I did :).
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L326[12:26:55] <Althego> every time i have to let go of the ladder
L327[12:27:01] <Althego> fail to activate rcs in time
L328[12:27:17] <Althego> why cant you just activate it in advance
L329[12:27:46] <darsie> Need hands on the controls or the ladder, I guess.
L330[12:28:09] <darsie> Activate while falling?
L331[12:28:18] <Althego> i fail to do that every time
L332[12:28:25] * darsie reorbits ...
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L341[13:11:29] <Althego> https://www.instagram.com/p/By0dAuJFeSd/
L342[13:17:33] <packbart> huh. so I've read that sometimes contracts don't complete. None of my tourist lost consciousness and yet: https://formularfetischisten.de/~packbart/temp/kspcf.png
L343[13:17:40] <packbart> am I missing a goal?
L344[13:17:56] <Althego> no, you still need to recover them on kerbin
L345[13:18:19] <Althego> at least it looks like that based on the list
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L347[13:19:25] <packbart> yeah, I just realized that. I even have the alarm clock entries right in front of me m)
L348[13:19:35] <darsie> Ohh, no, I lost the badass because I used an untested deorbiting protocol.
L349[13:19:37] <packbart> I got those four confused with some other tourists
L350[13:19:47] * packbart shuttles so many tourists around
L351[13:20:52] <packbart> just to build up reputation I can use to decline contracts
L352[13:22:38] * UmbralRaptor would be tempted to edit the save so that the penalty is 0
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L354[13:47:45] <packbart> the penalty is just 1 per contract. I skip the "take readings below xx m at this point" contracts
L355[13:48:08] <Althego> those are easy
L356[13:48:16] <Althego> the take above 16 are hard
L357[13:48:23] <Althego> at least in early career
L358[13:48:58] <packbart> as long as it's near KSC I might take those on ascent
L359[13:49:12] <Althego> usuall they are on the other side of the world
L360[13:49:23] <Althego> ok, the new sites help somewhat, but still
L361[13:50:27] <packbart> the new sites aren't enabled in career by default, I think
L362[13:53:20] <packbart> I don't like building planes. I can get around by rocket and rover :) (and sometimes on a rocketrover)
L363[13:53:45] <UmbralRaptor> Rocket jumping rover
L364[13:54:16] <Althego> hehe
L365[13:54:35] <Althego> i built science plane 1, 1g and 3, i carry them over from career to career
L366[13:54:52] <Althego> i dont know what happened to 2, but probably it was to short lived to keep it around
L367[13:55:02] <Althego> those planes are actually quite good to fly
L368[13:56:40] <packbart> yeah. I'll get over it some day and build one. or maybe I'll just download a nice plane from KerbalX or Steam
L369[13:57:19] <packbart> although those are often heavily clppped for aesthetics
L370[13:57:34] <packbart> clipped even
L371[13:58:30] <Althego> http://www.warpology.com/k/Science%20Plane%201.craft http://www.warpology.com/k/Science%20Plane%201g.craft http://www.warpology.com/k/Science%20Plane%203.craft
L372[13:58:53] <packbart> ooh nice. thanks :)
L373[13:59:26] <Althego> 3 needs the panther, but that is wha gives its power
L374[13:59:52] <Althego> 1g has the better wheels
L375[14:00:21] <Althego> but usually i dont upgrade that for quite a while so i have to use the plain 1
L376[14:11:37] <darsie> Degun Kerman, stranded in LKO, just left her capsule and has a chute.
L377[14:16:14] <Althego> more like debug kerman
L378[14:22:00] <darsie> She deorbited safely by following jetpack deorbit protocol. Damn you, Jeb.
L379[14:23:42] <packbart> heh. I had wondered if that would be a faster way. I had several Kerbals stranded in orbit just above 70km
L380[14:24:03] <darsie> Sure faster than sending a rescue craft.
L381[14:24:13] <packbart> I decided to send up an unmanned tourist bus and pick them all up in one mission
L382[14:24:22] <packbart> took some time
L383[14:25:52] <darsie> ~70.5 km circular orbit, 3.1 EVE fuel retrograde, after heat go horizontal, splash down. You may right yourself just before splashdown for realism. Low altitude landing may work as may landing at higher altitudes slopes.
L384[14:26:00] <darsie> EVA*
L385[14:26:57] <darsie> To land at KSC, begin deorbit about midway of the peninsula before.
L386[14:27:24] <darsie> ahead?
L387[14:28:01] <darsie> I use a wake up probe to fly by stranded Kerbals and then switch over.
L388[14:28:34] <packbart> I actually did that to Jeb on one of my very first launches in KSP. EVA on suborbital flight. "Press Space to let go" - "ok. oops."
L389[14:29:14] <packbart> "ooh. deploy chute. *click*"
L390[14:29:21] <packbart> he made it
L391[14:32:42] <packbart> didn't even heat up much as fas I remember. suborbital speed already from the start
L392[14:33:46] <darsie> I came from the Mun, full with data, and aerobraked to 72 km Ap.
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L396[15:06:42] <darsie> Hot Kerbal: http://bksys.at/bernhard/temp/screenshot250.png
L397[15:07:00] <Althego> hehe
L398[15:07:18] <darsie> Helmet probably still hot from entry.
L399[15:08:57] <darsie> I woke Mauster with my wakeup probe and sent her to another leftover capsule to fulfill the transfer crew between vessels contract.
L400[15:18:21] <Althego> but couldnt you have just fly there with an empty capsule and eva into that?
L401[15:28:39] <packbart> I guess I'll try to combine both approaches and skip the "match orbits" part of the next rescue rendezvous. an EVA pack has enough fuel to match the rescue capsule's orbit instead
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L403[15:34:11] <packbart> now that I think about it. a command seat on a probe core on a 0.625m heatshield should be enough, right? launch it on a suborbital rendezvous flight. sounds like much more setup work, though :)
L404[15:34:25] <Althego> you dont need the heatshield :9
L405[15:35:18] <Eddi|zuHause> the point of using a probe is that it's already in orbit and you don't need to launch it. just spend a low amount of fuel to do a phase shift
L406[15:35:35] <Althego> around 5 minutes into orbit
L407[15:35:39] <Althego> not big of an issue
L408[15:35:46] <Eddi|zuHause> but the money...
L409[15:36:17] <Eddi|zuHause> with a probe you also don't have to make a full rendevouz. just an encounter <2.5km or so
L410[15:36:31] <Eddi|zuHause> don't know the exact number
L411[15:36:37] <Althego> the remaining 2.5 km takes only 1 minute
L412[15:37:00] <Eddi|zuHause> see, you already saved 6 minutes of a 10 minute mission...
L413[15:37:09] <Althego> you didnt
L414[15:37:15] <Althego> since you had to launch the probe anyway
L415[15:37:25] <Althego> andyou need to recover the kerbal too
L416[15:37:34] <packbart> I haven't counted the monies yet. It's early game still
L417[15:37:53] <Althego> few minutes is just ok to launch between nodes
L418[15:38:03] <Althego> so that time would have been wasted otherwise
L419[15:38:14] <Eddi|zuHause> the probe launch amortizes across multiple rescue missions, and launching the probe probably was a separate mission anyway
L420[15:38:20] <Althego> or i could launch one ship to collect 2-3 kerbals
L421[15:38:39] <Althego> small rocket, only around 10k
L422[15:38:46] <packbart> that's what I did so far
L423[15:38:53] <Eddi|zuHause> but you can only do that if the missions already spawned
L424[15:38:54] <Althego> the big win for the kerbal rescues is the kerbal
L425[15:39:12] <packbart> reused the orbital tourist design
L426[15:40:16] <Eddi|zuHause> (when i first started playing i thought rescue missions needed a Klaw. and i didn't know how EVA RCS worked)
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L429[15:40:38] <packbart> got the last missing fractions of Goo-watching in near space out of it, too
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L441[17:21:26] <Ezriilc> signing off; movies with fam.
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L444[17:48:38] <Eddi|zuHause> thanks for letting us know, person who never said a word before...
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L454[18:43:29] <darsie> What's a good Pe for Munar Mk1 command pod reentry without heat shield?
L455[18:44:06] <darsie> 50 km?
L456[18:47:47] <darsie> What's the idea with hard games? Switch to a sandbox game and cheat the situation for testing?
L457[18:48:27] <darsie> Play safe but inefficient?
L458[18:48:34] <darsie> Or know it all?
L459[18:50:19] <darsie> Copy a hard game and allow reverting?
L460[18:52:39] <darsie> Maybe a mod could implement a testing mode. When activated the game is saved an when it's deactivated the game is loaded again?
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L462[19:00:04] <packbart> There is a mod like that
L463[19:00:54] <packbart> https://spacedock.info/mod/302/KRASH%20-%20Kerbal%20Ramification%20Artifical%20Simulation%20Hub%20%28simulation%20mod%20for%20KSP%29
L464[19:01:28] <packbart> always sounded like "just another quicksave" to me, never tried it
L465[19:02:09] <packbart> ok, you could even test your Eve Ascent Vehicle from the VAB
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L467[19:04:25] <darsie> interesting
L468[19:05:01] <darsie> In career mode, if you haven't reached a planetary body, you won't be able to start the sim there
L469[19:05:28] <darsie> Have to send something there first, it seems.
L470[19:18:02] <Rolf> easy enoughb to land tiny probe
L471[19:18:10] <Rolf> expecially in super dense air eve
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L474[19:49:22] <darsie> 45 km did it. Lost two goo side mounted on the pod, which was considered. Forgot to withdraw the antenna - broke.
L475[19:50:45] <darsie> Tested in sandbox first.
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L487[21:03:39] <UmbralRaptor> Accidentally did a reentry with a modestly subsurface periapsis after a munar flyby, and burned off way less ablator than usual
L488[21:04:06] <UmbralRaptor> Somehow I don't think Mocan enjoyed hitting 8 Gs though
L489[21:06:27] * UmbralRaptor also needs to get way less conservative in craft design
L490[21:10:11] <UmbralRaptor> https://photos.app.goo.gl/icMbpY3ECcMFcPgB8
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L505[22:45:29] <Althego> eh i forgot about tha ariane 5 launch
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L508[23:08:18] <GlassFragments> so it turns out that you can be way overpowered in the flagship battle in FTL: Faster Than Light
L509[23:08:45] <Althego> shield plus cloak soaks up lot of damage
L510[23:09:03] <GlassFragments> two-hit killed it while my boarding party was still working on the weapon bays ;(
L511[23:09:10] <Althego> lol
L512[23:09:57] <GlassFragments> artillery beam + cloak + 2x burst laser 2 + teleport + max shield
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L514[23:11:12] <GlassFragments> artillery beam can fire while cloaked even if you do not have the augmentation
L515[23:11:44] <Althego> was that the slicing thing? it has been many years
L516[23:12:11] <GlassFragments> the ship which has a beam weapon built in (not part of the weapons system) that ignores shields
L517[23:12:30] <Althego> ah yes now i remember
L518[23:16:08] <GlassFragments> because you can stalemate the first phase, it might be a good idea to depower the artillery beam and try to kill as many enemy crew members as possible
L519[23:17:00] <GlassFragments> because deaths apparently carry over to the next flagship phase
L520[23:23:31] <GlassFragments> hah, flagship kill
L521[23:24:51] <GlassFragments> with my crew almost dead, the ship damaged, on fire, and only partially filled with oxygen
L522[23:27:57] <GlassFragments> I really wish the game would have let me save the ship after winning
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