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L30[05:11:36] <darsie> Editor extension
redux no longer changes snap angle with c?!
L31[05:12:27] <packbart> it does for
me
L32[05:12:47] <packbart> I had to press
"reset keys" in its settings lately for some weird
reason
L33[05:13:09] <darsie> Works again. I
pressed "reset symmetry mode & Angle snap
keys".
L34[05:13:32] <darsie> mhm
L35[05:23:13] <Althego> c is stock
keybinding anyway for the same thing
L37[05:24:45] <darsie> RO has inline
biochambers.
L38[05:25:09] <Althego> hehe
L39[05:25:11] <Althego> dont ned to
L40[05:25:16] <Althego> i usually put it
above the door
L41[05:25:23] <Althego> where you put the
thermometer
L42[05:25:30] <darsie> Still
unbalanced.
L43[05:25:32] <Althego> and the small
instruments go next to the door
L44[05:25:35] <Althego> yes
unbalanced
L45[05:25:47] <Althego> but tiny torque, so
wheels and the gimbaling deals with it
L46[05:25:54] <darsie> But yeah, still have
to check if the scientist can reach it.
L47[05:26:28] <Althego> btw the fix antenna
has the same range as the extendable one, so i ather use the fixed
one, doessnt shear off
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L49[05:27:41] <darsie> Has 15 kg,
IIRC.
L50[05:32:53] <Althego> what i hate is that
you cant send eva report from the kerbal
L51[05:34:12] *
darsie forgot to launch at Minmus AN/DN and adjust plane at
launch.
L52[05:34:54] <Althego> seent out a lone
engineer to the mun to mine 1000 ore in an almost ssto
L53[05:35:18] <Althego> discarded 2
terriers with small tanks
L54[05:35:29] <Althego> were on the
wingtips
L55[05:37:09] <darsie> Althego: You mean
while on EVA via the ships antennas?
L56[05:37:15] <Althego> yes
L57[05:37:27] <Althego> obviously the
kerbal would be able to communicate with the ship
L58[05:37:34] <darsie> yeah.
L59[05:39:02] <packbart> ah, I removed the
Missing History mod, so can't open the science lander right now.
It's got a sideways turned lander can in the middle with a
"Pug" engine underneath and a scientist pit with
experiments and storage containers around the EVA hatch
L60[05:39:44] <darsie> LOS comms dropouts
are annoing in hard. Need reays.
L61[05:39:53] <darsie> relays
L62[05:39:55] <packbart> a scientist on EVA
was boxed in by experiments, so wouldn't even fall off during
physwarp
L63[05:40:16] <Althego> yes really
annoying
L64[05:40:19] <Althego> only inlko
though
L65[05:40:55] <Althego> either i ascent
faster to space or do the circularization after the blackout is
over
L66[05:42:43] <darsie> Also forgot to check
if the scientist can reach the goo before launch. Fortunately he
can :).
L67[05:42:55] <Althego> pretty long
arms
L68[05:43:03] <Althego> like taking a
surface sample from the top of the ship :)
L69[05:43:04] <darsie> Should I start
writing check lists? :)
L70[05:43:13] <darsie> yeah :)
L71[05:43:24] <Althego> in the worst case
you would have needed to rcs over and back, mildly annoying
L72[05:43:35] <darsie> mhm
L73[05:44:02] <Althego> and i see you
noticed too that despite its prive, you need to discard the science
bay on reentry
L74[05:44:08] <darsie> They coud have a
surface sampling device on a string.
L75[05:44:08] <Althego> aero and heat
issues
L76[05:44:23] <Althego> if they had that,
probes should be able to take surface samples
L77[05:44:32] <darsie> prive?
L78[05:44:36] <Althego> arm on a string,
what is going on with insight
L79[05:44:51] <Althego> price
L80[05:45:14] <Althego> hmm, they are doing
sometinhg.
L82[05:45:15] <kmath> <✔NASAInSight>
Getting ready for a lift. ? ⏎ Over the next few days, I will raise
the mole’s support structure giving us a better l…
https://t.co/PyMxTnvOch
L83[05:45:38] <Althego> they try to lift
the top part to see what the mole is doing, probably half stuck
between the springs
L84[05:46:07] <Althego> obviously the whole
thing was never designed for this
L85[05:46:15] <packbart> .oO(... followed
by a huge explosion as they've drilled into a gas pipe. The
Marsians were not amused)
L86[05:46:22] <darsie> Could have made a
reverted hammer to go back out.
L87[05:46:28] <Althego> it is like 10 cm
deep
L88[05:46:29] <Althego> 20
L89[05:46:58] <darsie> That might not have
helped once they were completely underground.
L90[05:47:13] <Althego> you can see the
shadow creeping through the movie, because it was so slow :)
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L96[07:39:48] <Althego> a week ago i
launched a sentinel between kerbin and duna. of course the contract
wants me to go just above eve
L97[07:39:55] <Althego> but it had enough
r3eserve delta v
L98[07:40:03] <Althego> and 2 million in
advance
L99[07:40:06] <Althego> that is nice
L100[07:40:10] <Althego> no more money
issues
L101[07:41:12] <Althego> hehe 2.9 million,
not 2, so almost 3
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L107[07:46:48] <AWABAST40> hello
L108[07:46:59] <UmbralRaptop>
greetings
L109[07:47:18] <AWABAST40> can i ask a
question please
L110[07:48:37] <UmbralRaptop> …
always?
L111[07:48:45] <AWABAST40> thank you
L112[07:49:14] <UmbralRaptop> That's part
of why this channel exists
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L114[07:49:41] <AWABAST40> is there such
thing as the ksp serenity expansion ??
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L117[07:50:59] <UmbralRaptop> I haven't
heard of a serenity expansion, though there might be a mod by that
name. Just Making History and Breaking Ground
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L120[07:53:51] <AWABAST40> I haven't heard
of a serenity expansion, though there might be a mod by that name.
Just Making History and Breaking Ground oh ok damn
L121[07:54:07] <Eddi|zuHause> i'm smelling
a spambot
L122[07:54:07] <UmbralRaptop> Ah, Serenity
was a code name for Breaking Ground
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L124[07:54:57] <UmbralRaptop> Nah, I'm
reasonably certain that this nick is of someone who's been here a
few times before
L125[07:55:05] <AWABAST40> cause on one of
the servers for luna multiplayer it asks for the serenity
expansion
L126[07:55:19] <Eddi|zuHause> also, my
internet is having some hiccups
L127[07:55:27] <UmbralRaptop> hrm
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L130[08:00:05] <AWABAST40> UmbraRaptor is
there somewhere i can find this serenity mod or expansion dlc cause
i looked on google chrome and didn't find much at all in fact
that's how i found this place
L131[08:02:58] <packbart> look for
Breaking Ground
L132[08:03:11] <UmbralRaptop> ^
L133[08:03:48] <packbart> Breaking Ground
installs a GameData directory called "Serenity"
L134[08:03:48] <AWABAST40> so get the
breaking ground dlc and see if that works ??
L135[08:04:01] <packbart> so it should be
what you're looking for
L136[08:04:10] <Althego> will there be
tranquility too?
L137[08:04:48] <Althego> money issues are
back, upgraded the the sph (for the biome science) and bought a
bunch of parts
L138[08:08:12] <AWABAST40> I already have
the making history dlc and now I have to wait till next week until
i get paid again so i can get breaking ground dlc
L139[08:13:11] <AWABAST40> is there a way
to get it before i get paid next week ??
L140[08:13:43] <Althego> borrow
L141[08:14:20] <Althego> i had it for a
while but because of the ongoing career game i cant install
it
L142[08:14:36] <AWABAST40> is there
someone here i can get it off ???
L143[08:14:51] <AWABAST40> Please !!
L144[08:15:35] <Wastl2> You can edit your
save file to get the Breaking Ground surface features in an older
save.
L145[08:17:08] <AWABAST40> really ? how do
i edit my save file to do that and get it early
L146[08:17:41] <AWABAST40> anyways thanks
guys for all your help
L147[08:17:45] <Wastl2> That was meant for
Althego. You still need the DLC.
L148[08:17:58] <AWABAST40> oh sorry
L149[08:18:05] <AWABAST40> damn
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L151[08:24:09] ***
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L157[08:53:42] <AWABAST40> hi im
back
L159[08:54:23] <kmath> YouTube - Hello
Boys I'm Back
L160[08:55:11] <AWABAST40> I've been
looking on the net for a breaking ground download but have had no
luck I got sent to a torrent that led me nowhere
L161[08:56:05] <Althego> i doubt that
piracy is an allowed topic here
L162[08:56:58] *
darsie returned with 1662 science from 5 Minmus biomes. A few
mishaps, but it worked out.
L163[08:57:08] <Althego> why not
all?
L164[08:57:25] <darsie> All biomes?
L165[08:57:31] <Althego> 9 instead of 5,
although the slopes are a bit hard most of the time
L166[08:58:17] <darsie> Not enough fuel.
Could have done one more, but when I was on the way there I checked
remaining dv (400) and thought I need that to get home and
aborted.
L167[08:59:30] <darsie> But it's enough to
make the lab mission which will complete the tech tree.
L168[09:00:44] <AWABAST40> Also I have a
problem with my ksp
L169[09:03:08] <AWABAST40> I go to launch
at the launch pad it seems like it wants to load but then sends me
back to the kerbal space center does anyone here have any clue on
what is going on here cause i removed all my mods except the dlc
making history
L170[09:03:41] <AWABAST40> and it is still
doing it
L171[09:06:23] <AWABAST40> plus in the VAB
and SPH the staging indicators on the right stay down horizontal
instead of vertical and I can't move the craft around or add or
take away parts
L172[09:08:42] <AWABAST40> any ideas would
be muchley appreciated any at all i'm at my whitts end with it and
am at a point where I don't want to do a clean install but will if
im forced into it
L173[09:11:13] <Althego> matt lowne
video
L174[09:11:27] <Althego> tilt nuke
plane
L175[09:11:54] <darsie> Looks like parts
don't need research cost if they are requested for a mission (test
Spark in solar orbit).
L176[09:12:06] <Althego> and they diappear
afterwards
L177[09:12:21] <Althego> the usual trick
is to not coplete the mission to keep the part for free before you
have access to it
L178[09:23:00] <AWABAST40> So I go to
launch at the launch pad it seems like it wants to load but then
sends me back to the kerbal space center does anyone here have any
clue on what is going on here cause i removed all my mods except
the dlc making history has anything like this happened to you guys
???
L179[09:25:35] <UmbralRaptop> it has not.
I'd have to make guesses about mods, the save, etc
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L181[09:29:26] <AWABAST40> do you think
that it might be something to do with the making history dlc that i
got ??
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L184[09:52:47] <AWABAST40> do you think
that it might be something to do with the making history dlc that i
got ?????
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L193[10:43:16] <JVFoxy> mmm...
L194[10:43:50] <JVFoxy> anyone else wish
there was a larger plane body and cargo holds?
L195[10:44:09] <VanDisaster> so much so
that I made some once
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L198[10:51:24] <JVFoxy> VanDisaster oh?
how'd you end up doing that then?
L199[10:51:45] <VanDisaster> scaled up the
big B9 parts ( the parts that turned into Mk3 )
L200[10:51:50] <JVFoxy> mostly because its
somewhat difficult to build a 'car' with those wheel parst that can
still fit into the cargo bay
L201[10:52:03] <JVFoxy> ah.. tweek
scale
L202[10:52:06] <VanDisaster> can do it
just with modulemanager
L203[11:04:17] <JVFoxy> Vandisaster: sorry
do which?
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L206[11:24:50] <darsie> I didn't think of
deleting a maneuver node of my IR telescope before going out of
range, now it's stuck, polluting the screen with a planned
trajectory.
L207[11:25:38] <Althego> the game always
lacks in the big parts
L208[11:27:29] <UmbralRaptop> There's
always a need for a bigger engine <_<
L209[11:27:40] <Althego> big rapier
L210[11:27:47] <Althego> big tanks
L211[11:28:48] <UmbralRaptop> Obviously
the answer is Project Orion
L212[11:29:24] <darsie> Althego: BTW, this
was a 2 million asteroid mapping contract. Soon I'll have all my
buildings fully upgraded. You just need to wait till you get
these.
L213[11:30:05] <Althego> mine had 3
million in advance, but it is like 150 days to reach the designated
orbit, which means it is never going to happen becase by that time
i finish playing
L214[11:30:10] <darsie> Got another 1.8
million contract.
L215[11:30:27] <darsie> Why do you finish
then?
L216[11:30:57] <Althego> because there is
nothing to be done
L217[11:31:11] <darsie> You can use time
warp.
L218[11:31:29] <Althego> for long missions
like that there is sandbox
L219[11:31:43] <darsie> Or you mean when
you fully upgrade the buildings you're done?
L220[11:32:00] <Althego> basically
L221[11:32:09] <Althego> buildings and
nodes
L222[11:32:16] <Althego> science collected
from kerbin soi
L223[11:32:29] <Althego> after that you
just get infinite money and science
L224[11:32:46] <darsie> You said money is
scarce in hard.
L225[11:33:01] <Althego> because you need
to spend it on the buildings and the part unlocks
L226[11:33:06] <Althego> oncethat is
gone
L227[11:33:14] <Althego> nothing
remains
L228[11:33:30] <JVFoxy> racking in the
millions... what would you do with all that though? I think most I
spent was final upgrade on R&D..
L229[11:33:42] <Althego> that was done
long ago
L230[11:33:53] <Althego> i needed the
gravity detector
L231[11:33:59] <Althego> and that is on an
550 node
L232[11:34:02] <packbart> JVFoxy: you can
clone and rescale parts with module manager, doesn't need
TweakScale (which was quite a performance hog in my
experience)
L233[11:34:43] <JVFoxy> I thought module
manager was more to do with fixing problems with mods prior to
loading?
L234[11:34:52] <JVFoxy> or am I thinking
something else?
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L237[11:35:33] <packbart> Module Manager
can change configuration nodes
L238[11:36:35] <packbart> so you could
clone a part and change its rescaleFactor
L239[11:36:56] <JVFoxy> k.. saw some other
page. It allows you to edit squad parts on load without actually
changing the squad file... but this something you do in game or a
file edit prior to loading everything?
L240[11:37:20] <packbart> (and probably
some more, I haven't really done it myself)
L241[11:37:37] <packbart> in a .cfg file
somewhere within the GameData directory
L242[11:38:58] <JVFoxy> also not sure how
mean by 'clone'... I'm guessing isn't something you do in the
vab/sph...
L243[11:39:51] <JVFoxy> I have done
something of a custom part before... edited the rockmax structual
adaptor into something more of a fuel tank or utility part as an
experiment, thats about as far as file editing I've done so far
outside game
L244[11:39:52] <packbart> no, it means
that it's new part but copied from an existing one and with just a
few values changed
L245[11:40:11] <packbart> hmm. I can't
find the related forum thread...
L246[11:40:17] <JVFoxy> but I also kept
the original.. so new part just extra added
L247[11:41:00] <JVFoxy> which is the
add-on that applies patches if you have a lot of mods going ?
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L251[11:44:52] ***
mkv is now known as m4v
L252[11:47:25] *
JVFoxy pokes
L253[11:51:31] <darsie> I guess the warp
throttle to 50x wasn't faulty. It just takes some time to
throttle.
L254[11:51:45] <darsie> not sure,
though.
L255[11:52:17] <JVFoxy> coming down from
how fast a warp?
L256[11:52:26] <JVFoxy> And ya... it isn't
instant, takes a few moments
L257[11:52:27] <darsie> full warp,
yes.
L258[11:52:54] <darsie> 100,000x
L259[11:53:00] <JVFoxy> its funny when you
full warp into kerbin, it dosen't un-warp fast enough before weird
things happen
L260[11:53:57] <JVFoxy> sometimes you'll
just pass right through.. sometimes game will realize one of the
'tics', you inside the planet and just blow you up
L261[11:54:02] <darsie> But they manage to
stop in time for maneuvers.
L262[11:56:48] <darsie> Ok, all buildings
fully upgraded. Not gonna complete the tech tree for now at
least.
L263[11:57:33] <JVFoxy> packbart: looking
over someof these quality of life things, some are nice, but are
they all in effect or can one choose which ones to go with?
L264[11:57:45] <JVFoxy> or this one of
those... edit a file to what you like sorta things before
running?
L265[11:58:21] <packbart> "Change the
impact tolerance of all engines to 0.1m/s" - oh my, that's
harsh
L266[11:58:24] <VanDisaster> you can
reload everything while the game is running, but it takes forever
to do that
L267[11:58:49] <JVFoxy> packbart: guessing
cuz of engine bells?
L268[11:59:01] <packbart> JVFoxy: you can
choose which ones to put into a .cfg file. they're all independent,
as far as I can see
L269[11:59:48] <JVFoxy> packbart: ok
cool.. I'll have to consider it for later. Ya, there are some
annoyances, quality of life as they called them, changes I wouldn't
mind. Not everything is needed for me.
L270[12:00:18] <JVFoxy> I'll have to poke
at it again later. Currently waiting for friend to get back then
gotta run.
L271[12:00:34] <packbart> yeah, I just
looked at some of those, too. Monopropellant, Ablator, Fairings are
all things I routinely change
L272[12:01:31] <JVFoxy> when I'm building
planes I don't need mono or reaction wheels. I'm a little mixed
when it comes to rigid nodes or auto strutting
(granparenting)
L273[12:02:06] <JVFoxy> I'm half wondering
if auto strutting everything on a cargo plane has caused massive
slowdown in my game
L274[12:02:31] <JVFoxy> sad thing, not
auto strutting, plane tends to roll to one side despite everything
mirrored
L275[12:02:31] <packbart> "// Disable
kerbal rescue contracts, for players who prefer to hire
kerbals." - all Kerbonauts must go through vetting by HR. no
side-hires!
L276[12:03:54] <JVFoxy> made a nice cargo
plane... lifts 18 tons no problem.. just not sure I'll need that
much weight other than for fuel to a base.
L277[12:05:34] *
JVFoxy perks, "interesting.. wheels that use fuel+air (ICE)
instead of batteries.
L278[12:08:25] <JVFoxy> ok very nice..
docking angle snap.. but.. egh.. not sure I understand the
code
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L281[12:10:17] <JVFoxy> oh ok.. get it
now
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L283[12:13:34] <Althego> yes, i knew there
was a reason i upgraded the tracking station late. the dumb
asteroid contracts
L284[12:14:59] <darsie> I like how every
contract type title starts wiht a different word.
L285[12:24:00] <UmbralRaptop> Naturally
this is where you come in
L286[12:25:06] <darsie> Today I've done
two straight to escape launches, without going to orbit
first.
L287[12:25:51] <darsie> One to test the
Spark in solar orbit, the other to put the IR telescope between
Kerbin and Eve's orbit.
L288[12:29:32] <JVFoxy> had one wanted me
to place a station in solar orbit, 5 kerbals 6k fuel, some stupid
amount of power capacity.. so on. I was like.. 'really'?
L289[12:29:56] <JVFoxy> I was still level
0 on everything, let alone the funds to launch something that
big
L290[12:30:43] <darsie> Built up too much
reputation? :)
L291[12:31:40] <darsie> Would it be off
topic to suggest killing a few Kerbals?
L292[12:32:13] <UmbralRaptop> hah
L293[12:34:05] <JVFoxy> I like a challenge
and all.. but.. not really wanting a solar station..
L294[12:34:34] <darsie> Pick something
else.
L295[12:34:49] <JVFoxy> some of the
requirements, power generation, docking port, kerbal requirements,
ok sure..
L296[12:35:12] <darsie> Solar station is
simple, compared to somewhere on the surface.
L297[12:35:15] <JVFoxy> but.. massive
chunk of fuel, power, and I think someone's got a bit of a fetish
for the coupula on stations
L298[12:36:12] <darsie> Just the random
number generator giving some extreme values.
L299[12:36:37] <darsie> Gotta be there for
those who like it.
L300[12:36:47] <JVFoxy> I guess I could
see big fuel numbers... if I was going to be using it as a fuel
depot for a nuke engine
L301[12:37:48] <JVFoxy> eventually I wanna
do a vid of a polar station build.. would love to do a spot on the
mun, just, finding a flat enough spot. Some reason I keep landing
on hillsides.
L302[12:38:52] <JVFoxy> technically, if I
was up for it, I could land a rover, find something relatively
flat. Use it as a waypoint. I can land nearby no problem
L303[12:41:49] <darsie> Have you landed at
Munar poles?
L304[12:42:04] <darsie> Deep, dark
pits.
L305[12:42:10] <darsie> Bring
lights.
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L307[12:42:28] <Althego> or land on the
peaks
L308[12:42:48] <JVFoxy> darsie mun poles,
yes. stupid peak exagerations
L309[12:42:57] <Althego> also you dont
need to land exactly on the pole, at the edge of the biome these
mapping artifacts are not that strong
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L312[12:44:14] <JVFoxy> I tried way back
in early version ksp... it was only after that I read the way they
did the map, the terrain got pretty exagerated closer to the
pole.
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L316[12:51:18] <Althego> once i
specifically landed near the north pole of duna, therre were huge
peaks tehe
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L319[12:51:47] <Althego> and pink
snow
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L345[15:55:16] <Eddi|zuHause> "Take
these broken wings / and learn to fly again"
L346[16:01:05] <raptop> ...did the
quadcopter collide with the window?
L347[16:04:51] <Tank2333> drone vs window
0:1
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L357[17:04:44] <Eddi|zuHause> i'd call
that a draw
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