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L37[04:18:38] <Eddi|zuHause>
<Ezriilc> Ha! I hadn't thought of that, but many industrial
type machines are started by just that - pulling out on the stop
button, which is commonly red. <-- that's the emergency stop
button. if your process relies on using that regularly, you should
probably re-evaluate your process...
L38[04:24:01] <packbart> the American Truck
Simulator taught me that you need to pull the red button to
disengage the parking brake
L39[04:42:31] <Gasher[work]> Eddi|zuHause,
it is indeed one of the usual procedures with industrial machines
that we have here, but it is done not as a stop but rahter as an
extra safety and could be pushed after powering off
L40[05:34:09] <Mat2ch> well, my brother had
a pillar drilling machine designed just like that.
L41[05:34:56] <Mat2ch> You could flip up
the emergency stop button, beneath it was a green "On"
button. And you switched it off by hitting the emergency stop
button
L42[05:35:13] <Mat2ch> was a weird design,
but if it works...
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L46[06:21:36] <Althego> trust me, i have
seen many industrial machines, none started by pulling the
emergency stop
L47[06:21:45] <Althego> that just made it
possible to start them
L48[06:21:55] <Althego> yes, the big red
mushroom is the mergency stop
L49[06:24:28] <Gasher[work]> they are not
started by it, right - but the procedure of starting include
pulling it out
L50[06:24:38] <Gasher[work]> cause stopping
of it includes pushing it
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L55[06:52:43] <UmbralRaptop>
"Interestingly, our solar system currently is within the
transit zone as seen from Teegarden’s Star. For any potential
Teegardians, the Earth will be observable as a transiting planet
from 2044 until 2496."
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L59[06:56:12] *
packbart imagines a Teagarden Star
L60[06:57:06] <Althego> hehe, transiting
exoplanet
L61[06:58:08] <Althego> in xkcd, whren the
atronomers looks down during the nightime, and concludes there is a
planet around this star because it blocked the light
L62[06:58:51] <UmbralRaptop>
<_<
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L65[07:02:53] <packbart> "Recently,
some exoplanet astronomers have managed to use careful analysis of
reflected light to discover Earth during the day."
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L69[07:07:53] <Eddi|zuHause> what planet
size and orbit radius would an exoplanet researcher conclude when a
dip in brightness lasts 12 hours and repeats every 24 hours?
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L71[07:09:36] <JVFoxy> there's probably a
lot more to it than that
L72[07:10:13] <JVFoxy> star brightness,
amount of dip, how it dips in brightness, how far out is it,
accound for red shift?
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L74[07:12:01] <packbart> the distance
between astronomer and planet surface needs to be taken into
account. nights are short but frequent on the ISS
L75[07:13:46] <Eddi|zuHause> surely, for an
exoplanet researcher, distance to planet surface would be assumed
same as distance to star?
L76[07:13:54] <Eddi|zuHause> the difference
would be negligible
L77[07:19:09] <JVFoxy> may seem that way,
but could you see a planet if its as close to mercury or if it were
as far out as pluto the same way?
L78[07:19:54] <JVFoxy> star and planet size
can also be a major factor
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L110[09:31:06] <UmbralRaptop> Distance to
the planet and star are assumed to be about the same
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L112[09:32:32] <UmbralRaptop> As for
likelihood of transit, closer in planets work better than more
distant ones, but that's a probabilistic thing
L113[09:33:09] <Eddi|zuHause> are there
still mainboards with a regular PCI slot?
L114[09:33:56] <UmbralRaptop> (RVs scale
down with distance so at some point get impossible to measure.
Astrometric effects increase with distance, but take longer. And
have a bad history)
L115[09:52:24] <packbart> humm. some piece
of debris swings into physics range of my space station every few
days. I'll probably should send a tug with a claw out and deorbit
it for good. or maybe try the KAS EVA explosives
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L135[11:28:28] <JVFoxy> ponder wokr'n on
ksp video for once
L136[11:28:52] <JVFoxy> I don't suppose
people had any very early creations they had a lot of fun
with?
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L138[11:30:46] <Eddi|zuHause> what kind of
question is that?
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L140[11:31:27] <JVFoxy> craft from early
versions of the game... one of the ideas I'm mulling over is a look
back to how things were in early versions KSP
L141[11:31:35] <Althego> i have some few i
made years ago
L142[11:32:01] <Althego> but these were
from 0.7 or so onwards
L143[11:32:31] <Althego> 0.70
L144[11:32:41] <Althego> so not so
early
L145[11:33:10] <Eddi|zuHause> the earliest
version i used was the demo version, which was maybe 0.28.something
or so, and that didn't work at all... i have no clue what steps
lead from that to actually buying the game
L146[11:33:24] <Althego> i started on
0.24
L147[11:33:28] <Eddi|zuHause> the version
that i bought was 1.0.5 or so
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L149[11:44:03] <JVFoxy> I've stuff from
23.5, craft files from friend's laptop when he had .18 and I was
first trying it there
L151[11:46:09] <Althego> at least i think
so
L152[11:46:18] <Althego> from the
name
L153[11:47:11] <sandbox_> all my early
stuff is toast :(
L154[11:47:13] <Althego> there were its
predecessor. eve, eve x, eve, y, eve z 1, eve z 2, eve z 3, all
failed
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L156[11:48:23] <JVFoxy> oop... actual
craft file
L157[11:49:55] <Althego> i only kept hte
ones that made it to videos
L158[11:56:25] <JVFoxy> I thought of an
add-on to the KSC puts in a sort of visitor's center. Lets you put
in crafts that had firsts, or just a museum of sorts. Though, I'm
not exactly sure how much kerbals would care for such a
thing.
L159[11:56:46] <Althego> actually nice
idea
L160[11:56:57] <Althego> it would have
them around in an exhibition
L161[11:57:00] <Althego> maybe in small
models
L162[11:57:10] <Althego> and you could
walk among them
L163[11:58:13] <JVFoxy> might have
problems with large parts count, unless if the 'weld' mod was used
to help with things. Or place with a few rooms, each focusing on a
certain aspect
L164[11:59:30] <JVFoxy> or another idea
was like a viewer, would set things up a little though before hand.
Like is it laying across on a stand, or verticle. Info on firsts,
flavour text
L165[11:59:53] <Althego> it doesnt need to
run physics
L166[11:59:56] <Althego> just renderm
them
L167[12:01:11] <JVFoxy> mechanic of teh
vistor center, could take how many firsts and reputation into
account, a little randomness, how many kerbals would show up to
check things out, generate a little funds. Possible ideas for
different contracts
L168[12:03:24] <JVFoxy> lol.. just thought
for a contract: a bunch of tourists want to be shown around the
KSC.. so gotta build a bus or something. Drive them around all the
buildings.
L169[12:04:48] <JVFoxy> announce a launch,
see how many show up.. but like I said, how much do we know about
kerbals themselves, interests in the program? Or, this all 100% up
to the player
L170[12:05:02] ⇦
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L171[12:08:23] <JVFoxy> side thought: do
any tourists to kerbin bases every come up.. or to bases on
moon/minmus?
L172[12:10:12] <Althego> i havent seen
anything like that
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L174[12:13:40] <JVFoxy> I guess it be a
little complex.. moving tourists from ship to base
L175[12:13:41] <Eddi|zuHause> i once used
some contract mod that spawned tourists to the KSC Island
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L177[12:13:50] <JVFoxy> heh
L178[12:13:53] <Althego> hehe
L179[12:14:36] <JVFoxy> a refueling
station would be nice. Though not sure if any good spots up near
the north pole/cap area
L180[12:14:57] ⇦
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L187[12:41:20] <flayer> i'm going
insane
L188[12:43:27] <JVFoxy> darsie:
ok...
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L190[12:44:03] <JVFoxy> I was thinking
more grounded, something I was going to work on. I'm no where near
thinking of astroid redirect
L191[12:44:28] <darsie> It's tedious.
Especially huge asteroids with 60 kN.
L192[12:46:06] <JVFoxy> I keep thinking
you'd need so much fuel, tank would be size of a small moon
L193[12:47:04] <darsie> what?
L194[12:47:15] <darsie> The asteroid
provides the fuel to redirect it.
L195[12:47:16] <Althego> that's no
moon
L196[12:47:21] <darsie> With drills and
refinery.
L197[12:47:27] <darsie> don't forget ore
tanks.
L198[12:47:37] <darsie> and
radiators
L199[12:47:41] <UmbralRaptop> KSP
asteroids also aren't *that* heavy
L200[12:47:52] <Althego> i never get why
do you need the ore thanks if you are never interested in the ore
in the first place
L201[12:48:17] <JVFoxy> gives the game
some place to deal with them
L202[12:48:34] <JVFoxy> its also good to
have a buffer just in case.. even if its a tiny thing
L203[12:48:55] <Althego> but you sgould be
able to run without the buffe
L204[12:49:12] <Althego> the ore tanks
have 1 useful purpose only: submarines
L205[12:49:13] <JVFoxy> technically
L206[12:49:19] <Althego> and in practice
too
L207[12:49:25] <JVFoxy> you should also be
able to run without batteries if you just have a command chair
too
L208[12:49:32] <Althego> i never had a
single line that had any buffer
L209[12:49:45] ⇦
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L210[12:50:10] <Althego> the reverse, if
you run out of electric charge the magictorque is gone from the
reaction wheels. however the contorl surfaces still move.
how?
L211[12:50:15] <JVFoxy> past creation, I
did a plane, it had solar panels, it was suppose to power
something, I forgot what. But I didn't include batteries. Some
reason it didn't give me any power due to lack of a battery
L212[12:50:45] <JVFoxy> Althego: if you
have a pilot, mechanical links
L213[12:51:06] <Althego> njormally i think
they should be hydraulic powered
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L215[12:51:28] <Althego> but hydraulcs are
not simulated at all
L216[12:51:34] <JVFoxy> hydrolic or
electric.. usually ya for giant planes. But even then, some craft
still used cables and pullies
L217[12:52:35] <JVFoxy> maybe for game
play, they figured it doesn't draw that much, considering how much
power other things need.
L218[12:53:02] <Althego> except that the
shuttle had 3 apus running the hydraulics during descent
L219[12:53:29] <darsie> Hydraulics can be
operated by animals, too.
L220[12:53:59] <darsie> I'm not sure if
Kerbals are animals or plants. They are green and don't need
food.
L221[12:54:17] <Althego> i subscribe to
the fungus theory
L222[12:54:20] <JVFoxy> shuttle could
still operate on just one APU, they weren't running all the
time
L223[12:54:20] <Althego> they explode to
spores
L224[12:54:36] <Althego> but you still
needed the power to come from somewhere
L225[12:54:52] <Althego> even in case of
passanger planes, something needs to supply the hydraulic
power
L226[12:55:23] <JVFoxy> was only enough
fuel (peroxide) for the APUs to run during launch, landing.. and a
bit of safety margin. In orbit, they had powercells
L227[12:55:42] <JVFoxy> boosters even had
APUs for hydrolics as well
L228[12:55:46] <Althego> i think they ran
on hydrazine
L229[12:55:56] <JVFoxy> ya sorry hydra I
meant..
L230[12:56:08] <Althego> why have that
devilish thing there :)
L231[12:56:13] <JVFoxy> in fact... let me
see the book I have
L232[12:56:44] <Althego> but the soyuz rcs
runs on hydrogen peroxide
L233[12:58:26] <darsie> I guess they're
ants. an(imal plan)ts.
L234[12:59:01] <JVFoxy> According to the
Space Shuttle Operator's Manual (book), Two APUs are enough to run
things, 3rd is a backup. Each has a supply of 295 pounds Hydrazine,
which allows it to operate for 90 minutes. Each APU weighs 88lbs
(40kg) and delivers 135hp
L235[12:59:04] <darsie> Funghi need food,
too.
L236[13:02:59] <Althego> aside from
hydraulics, bleed air, life support (atmo pressure, temperature and
composition control) not simulated ither
L237[13:03:56]
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L238[13:04:10] <darsie> I want a leash for
Jeb, so he can pull stuff :).
L239[13:04:15] ⇦
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L240[13:04:16] <Althego> hehe
L241[13:04:25] <Althego> air skiing
L242[13:04:31] <Althego> or airboarding, i
dont know
L243[13:04:35] <Althego> that should be a
thing
L244[13:04:48] <darsie> In space.
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L246[13:05:00] <Althego> see
talespin
L247[13:05:10] <darsie> tailspin?
L249[13:05:38] <kmath> YouTube - TaleSpin
Intro (English)
L250[13:07:21] *
darsie watches Humans season 3.
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L252[13:09:14] <Althego> humans, year
12019 (the kurzgesagt calendar)
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L258[13:49:09] <packbart> you could fudge
a small ore buffer into the ISRU converter or the drill with a bit
of ModuleManager config and wouldn't need additional ore
tanks
L259[13:49:18] *
packbart doesn't mind
L260[13:50:12] ⇦
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L262[14:12:58] <Althego> take a crew
report in spaceflight below jebediah's recklessness
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L282[16:36:44] <jUMPSu1t> How do you take
off in a plane?
L283[16:38:42] <darsie> have the gear not
to far behind the CG, go fast, pull up
L284[16:38:47] <jUMPSu1t>
HELLOOOOOOOO?
L285[16:38:53] <darsie> hello?
L286[16:39:02] <jUMPSu1t> How to pull
up?\
L287[16:39:07] <darsie> s
L288[16:39:09] <jUMPSu1t> I built the
plane already
L289[16:39:12] <jUMPSu1t> Oh
L290[16:39:40] <darsie> Do you have
control surfaces?
L291[16:39:48] ⇦
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L292[16:39:49] <darsie> ailerons,
elevator?
L293[16:40:28] <JVFoxy> I built a jet
powered drown, used reaction wheels, jeb don't need control
surfaces ;P
L294[16:40:34] <JVFoxy> drone.. even..
arg
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L307[17:05:58] <Neal> welp looks like
relying on KER's impact point was a mistake
L308[17:06:08] <Neal> it didn't factor me
slamming into the side of a mountain on vall
L309[17:07:19] ⇦
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L310[17:08:48] <darsie> Neal: Did you fall
or thrust?
L311[17:09:14] <Neal> I was watching the
suicide burn countdown
L312[17:09:27] <Neal> I was burning
retrograde
L313[17:10:15] <darsie> This will change
the impact point.
L314[17:11:09] <darsie> Having the impact
point considering retrograde burning would be nice, but I guess
it's too complex.
L315[17:13:17] <Neal> I would have hit the
mountain regardless
L317[17:14:28] <Neal> notice that the
suicide burn countdown starts after the impact has occurred
L318[17:14:32] ⇦
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L319[17:15:22] <JVFoxy> ouch...
L320[17:15:24] <Wastl4> Isn't the KER
suicide burn calculation for vertical descent only?
L321[17:15:53] <Neal> that still doesn't
answer the question of why it's saying to burn after impact
L322[17:16:03] ⇦
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L323[17:16:05] <JVFoxy> don't think it
factors in angle, or gravity. Just gives you time it takes to 0
your velocity
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L325[17:16:16] <Wastl4> It doesn't know
about the impact because it completely disregards your horizontal
velocity.
L326[17:16:38] <JVFoxy> maybe it looked
past the mountain and figured you'd be landing somewhere further
on?
L327[17:16:42] <Neal> yeah
L328[17:16:55]
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L329[17:17:01] <JVFoxy> could be looking
at mean surface level than iregularities in the terrain
L330[17:17:41] <jUMPSu1t> My plane keeps
"wobbling", that is, zig-zagging from side to side on the
runway, eventually gets so bad that plane explodes
L331[17:18:11] <jUMPSu1t> Because it tips
over
L332[17:18:25] <Neal> JVFoxy, it usually
gets the correct landing elevation
L333[17:18:40] <jUMPSu1t> But my CoT, CoL,
and CoM are aligned...help?
L334[17:18:53] <Neal> but for whatever
reason the massive cliff in the way did not trigger its collision
detection
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L336[17:21:04] <Neal> jUMPSu1t, wobbling
before firing engines?
L337[17:21:07] <Neal> or after
L338[17:21:41] <Neal> KSP's wheels are a
bit... buggy... so you want to try getting off the ground as soon
as you can
L339[17:21:53] <JVFoxy> suicide burn
figure... time it takes to 0 velocity... but, whats telling you
'when' to start it?
L340[17:22:32] <jUMPSu1t> no, wobbling
after
L341[17:22:51] *
jUMPSu1t considers tail fin
L342[17:22:59] <JVFoxy> oh, ker sucide
burn... then I no idea. never used it. I typically don't do hte
suicide thing
L343[17:23:13] ⇦
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L344[17:24:38] <JVFoxy> jumpsu1t sounds
like landing gear isn't set right.. plane nosed up or down when
just sitting still?
L345[17:25:03] <JVFoxy> do you have wheels
toed in/out when you placed them on?
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L347[17:25:15] <Wastl4> Maybe the craft
needs more struts.
L348[17:26:10] <JVFoxy> wobble can
sometimes be caused if craft tries to lift up, but wants to nose
down and rest on nose wheel too
L349[17:26:16] <jUMPSu1t> Ohhh...you know,
the plane is nosed up when sitting
L350[17:26:43] <jUMPSu1t> But to make sure
the CoM and CoL are lined up, I have to place the winds super far
forward
L351[17:26:47] <jUMPSu1t> Wings
L352[17:27:04]
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L353[17:27:12] <JVFoxy> jumpsu1t try a
little nose pitch up as you get up to speed.. craft may want to be
lifting up but putting more weight on nose. tends to want to pull
craft around unintentionally
L354[17:27:45] <JVFoxy> CoL works best if
slightly behind CoM...
L355[17:28:05] <JVFoxy> it'll require
pitch up usually but that is normal
L356[17:29:18] ⇦
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L357[17:29:24] ***
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L358[17:30:11] <jUMPSu1t> Using diff.
wings, noticed CoL is way off to the side
L359[17:30:41] <JVFoxy> ah.. be sure to
mirror
L360[17:30:58] <JVFoxy> tail not so much
though you can depending on what you going for design
L361[17:31:00] <jUMPSu1t> I am tho
L362[17:32:38] <jUMPSu1t> TRIED DIFFERENT
WINGS got same result
L363[17:32:48] <JVFoxy> might not be your
wings.. hows wheels?
L364[17:33:04] <JVFoxy> neal going for
rail dune buggy were ya? :P
L365[17:33:14] <Neal> lol yep
L366[17:33:23] <Neal> didn't feel like
making my own rover
L367[17:33:35] <Neal> just slapped on a
couple RTGs and called it good
L368[17:33:43] <jUMPSu1t> im going to make
a car
L369[17:34:47] <JVFoxy> I did a little
car/truck thing. 6x6, had a mk1 cabin on it and couple of oscar
tanks for the fuel cell system as a backup
L371[17:43:15] ⇦
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L372[17:43:22] <Neal> that looks pretty
good actually
L373[17:43:42] <Neal> does it have any
VTOL capability at all?
L374[17:45:09] <JVFoxy> eh.. no...
L375[17:45:21] <JVFoxy> though I did make
one that did... have to find it again
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L388[18:21:32] <Neal> is the inflatable
heatshield any good?
L389[18:21:50] <Neal> I tried to use it
when it first came out but everything immediately flipped around
and burned up
L390[18:21:55] <Neal> haven't touched it
since
L391[18:22:19] <JVFoxy> some complaints
about it acting like a lifting body too much
L392[18:23:21] <JVFoxy> I built a little
cargo drop pod thing to test on it.. hadn't touched it since. More
for the fact most of my creations tend not to be quite /that/ big
or heavy
L393[18:24:25] <Neal> I'm been thinking
about landing a large base somewhere
L394[18:32:59] <JVFoxy> I'm hoping to
eventually do a base buton kerbin's ice caps.. be flying things
over in sections
L395[18:35:12] <nate> If it's the
inflatable one I was using not long back, worked fine for
smaller-ish things
L396[18:35:38] <nate> It half way acts
like an inverted parachute at that as well (it tends to be so large
that it seems to generate some serious slowing friction even before
chute release)
L397[18:35:40] <JVFoxy> oh landing with
the heatshield..
L398[18:36:04] <nate> Now that I've only
ever done in the water, I wouldn't want to risk physics with a soil
landing with that thing lol
L399[18:36:14] <nate> it makes for a
fantastic flotation body in water
L400[18:36:17] <JVFoxy> think its meant
for dense heavy craft.. the inflato shield thing..
L402[18:41:13] *
JVFoxy huhs..
L403[18:41:26] *
JVFoxy as going to test something but already been putting too much
off as si
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L413[21:50:19] <jUMPSu1t> I'm bored,
ok?
L414[21:51:05] *
jUMPSu1t wonders where everyone is
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L419[22:11:41] <Tank2333_> jumpsuit irc
doesnt work that way
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L428[23:00:20] <Neal> I really hope Vall
has some ore on it
L429[23:00:43] <Neal> I may have chosen a
bad place to set up my relay/station
L430[23:09:56] <Neal> the planets have
aligned......... to block my radio signal
L431[23:09:57] <Neal> rip
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