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L28[05:01:17] <darsie> KSP doesn't update
context windows, e.g. solar panels, tanks, if it's not the active
window.
L29[05:01:41] <darsie> Like, if I have IRC
focused, ^ happens.
L30[05:01:52] <darsie> On Linux.
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L34[06:09:36] <TheKosmonaut> darsie: I've
seen that before on MacOS but usually as a way of saving
power
L35[06:09:42] <TheKosmonaut>
(laptops)
L36[06:11:11] <darsie> I wanted to see when
I run out of power which will stop and not restart the drills while
mining fuel.
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L49[09:17:40] <UmbralRaptor> Huh, so
somewhere along the line the launcher was upgraded
L50[09:17:54] <UmbralRaptor> (Please do not
use the launcher)
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L55[09:41:58] <JVfoxy> sad that my AC isn't
running, can't KSP much or puter overheats, what with heatwave
we've been getting
L56[09:42:52] <Althego> is it a
laptopt?
L57[09:42:55] <sandbox> send some of your
heat this way
L58[09:44:10] <JVfoxy> lol... my Acer
doesn't even have fans.. doubt it could support KSP. Was more
comment refering to my desktop
L59[09:44:51] <JVfoxy> watching in
openhardware monitor, CPU and graphics hitting around 55-65c
:(
L60[09:45:27] <Althego> if it is a daktop
you have to fix your cooling
L61[09:45:33] <JVfoxy> good thing I wasn't
doing an actual career, system locked up and had to do a hard
boot.
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L64[09:46:54] <JVfoxy> don't know what the
laptop does for cooling, isn't any fan ports. Then again, its not
really a major system. Simple 3d only. I can barely get a race game
working on it
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L67[09:47:22] <JVfoxy> when charging, the
plug gets stupid hot, than anything
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L78[10:05:16] <Guest34978> Oop
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L80[10:06:34] <UmbralRaptor> ah
L81[10:06:36] <Althego> lol that fan
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L89[10:22:56] <Mat2ch> Fluburtur: still too
hot? ;)
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L96[11:10:53] <Althego> ok, vab fully
upgraded
L97[11:11:48] <Althego> finally got rid of
the maneuver nodes again. i couldnt even collect science on lander,
because there was not enough time
L98[11:12:21] <JVFoxy> so.. now you got
unlimited access, what monsters you plan'n to build?
L99[11:12:31] <Althego> only 220k money
remaining
L100[11:12:35] <Althego> lot of tech needs
to be bought
L101[11:12:48] <Althego> the second level
vab is good enough for most purposs
L102[11:13:00] <Althego> although the lack
of actiopn groups is annoying
L103[11:13:45] <Althego> the upgrade is
important because it gets me more science from the biomes
L104[11:16:20] <JVFoxy> I haven't found
lack of action groups that much of a pain.. yet.
L105[11:17:26] <JVFoxy> I guess I see it
more as a matter of convenience type thing
L106[11:20:21] <Althego> opening closing
of bay doors, antenna, solar panels
L107[11:20:33] <Althego> i usually put
them on gear, or if not available, light
L108[11:21:22] <JVFoxy> I kind of gave up
building 'monsters' early on. I tried a few things in early games,
giant spaceplaces. Usually disassembled if I tried even moderate
pitch on take-offs
L109[11:21:37] <Althego> hee
L110[11:21:57] <JVFoxy> those giant wings
can be stupid sometimes, ripping right off under heavy loads
L111[11:22:00] <Althego> sstos works best
if they are small
L112[11:22:58] <JVFoxy> My Shepard was a
decent spaceplane. Moderate size. I didn't really develope it past
the prototype stage so didn't get an idea of how much it could
lift
L113[11:24:58] <Althego> my biggest ssto
went to laythe and back
L114[11:25:55] <JVFoxy> any cargo capacity
or just purpose built?
L115[11:26:26] <Althego> didnt really have
anything else than the 4 person cockpit
L116[11:27:37] <JVFoxy> ya, my dakota used
the Mk3 cockpit for 4 people. It was small-medium. testing showed
to LKO it could lift about 1t
L117[11:28:01] <JVFoxy> I intended to use
it for crew transfers to stations, or launching small
satellites
L118[11:29:06] <JVFoxy> the design was
kind of neat, mk2 parts, sideways for engine pods. Named it such
because made me think of my pickup truck in ways
L119[11:36:10] <JVFoxy> er.. wait..
L120[11:36:34] <JVFoxy> ugh its been so
long. Dynafly was the 1t cargo thing... Dakota.. -looks for
it
L121[11:36:49] <JVFoxy> had the scifi'ish
look
L122[11:37:15] <Althego> i think my most
common name is untitled spacecraft
L123[11:37:40] <JVFoxy> heh.. and always
flown by Jeb
L124[11:38:49] <Althego> jeb sees almost
no action
L125[11:39:12] <JVFoxy> ah.. locked away
for sneaking onboard all the time?
L126[11:39:25] <Althego> now that is
collected a lot of science and have isru, engineers may see some
use
L127[11:39:29] <Althego> hehe
L128[11:39:33] <Althego> no, pilots are
useless
L129[11:39:38] <Althego> most of the time
a probe can do it
L130[11:39:48] <Althego> or a probe
combined with a scientist
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L133[11:40:50] <JVFoxy> oof.. room mate
rebooted router..
L134[11:41:26] <JVFoxy> was going to
say...
L135[11:41:54] <JVFoxy> Dakota went up to
Mk4... mostly in part to me keeping the ship around long enough to
go through few versions of KSP
L136[11:42:18] <Althego> middle of day 3.
i wonder why it is daytime at 0 hour but dark at 3 :)
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L138[11:43:15] <JVFoxy> guessing cuz
elapse time counter starts mid day?
L139[11:43:24] <Althego> probably
L140[11:43:38] <JVFoxy> KSP doesn't have
time zones sooo...
L141[11:44:02] <Althego> because there are
no kerblas anywhere on the planet, except in ksc
L142[11:44:19] <flayer> i can see cities
from space
L143[11:44:27] <Althego> with mods
L144[11:44:33] <Althego> and they are
textures only
L145[11:44:40] <flayer> they're real to
me
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L147[11:45:16] ***
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L148[11:45:50] <darsie> 100 km
L149[11:46:42] <darsie> class E asteroid
apoapsis
L150[11:46:57] <Althego> how big is a
kellicam? :)
L151[11:47:06] <darsie> What is a
kellicam?
L152[11:47:30] <Althego> klingon unit of
length
L153[11:47:34] <darsie> ic
L154[11:47:57] <Althego> since not even
memory alpha knows it, probably nobody does
L155[11:48:17] <darsie> Is it an
astronomical unit?
L156[11:48:28] <Althego> no, relatively
small
L157[11:48:33] <Althego> probably in the
order of km
L158[11:48:36] <darsie> ok
L159[11:54:51] <Althego> if you have a
rescue contract around kerbin, and instead of taking the kerbal out
you just grab the part and take it down, the kerbal never gets
orbiting kerbin exp, and i dont remember getting the intermittent
money either (when you normally activate the kerbal the first
time)
L160[11:55:13] <Althego> strangely the
kerbal gets suborbital on kerbin
L161[11:59:08] <JVFoxy> lol..
L162[11:59:25] <JVFoxy> guess they didn't
expect people to just grab things and bring it down instead of
removing the kerbal
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L164[12:00:09] <darsie> I often just pass
by with a minimal rocket I already have in orbit, switch and let
the kerbal deorbit with jetpack.
L165[12:03:19] <JVFoxy> survives re-entry
ok? I figured you'd have to at least MOOSE it somehow
L167[12:05:25] <Althego> hehe
L168[12:06:06] <darsie> JVFoxy: From
circular 70.5 km orbit burn 3.1 EVA fuel.
L169[12:06:46] <JVFoxy> they produce a lot
of drag?
L170[12:07:29] <darsie> After atmospheric
heating is passed, turn horizontal. Splash down or land on low
elevation. Slopes may work on higher elevations.
L171[12:08:01] <JVFoxy> I've usually
gotten a few rescues at a go, put them into one big mission.
L172[12:08:43] <JVFoxy> I'll usually still
be in lvl0 VAB so.. somewhat careful on design
L173[12:09:00] <darsie> You can use
parachutes if available.
L174[12:09:09] <Althego> needs 3
stars
L175[12:09:19] <darsie> nominally
L176[12:09:21] <Althego> for that you need
to land on the mun, minmus and go outside of kerbin soi
L177[12:11:14] <packbart> One wonders how
so many Kerbals end up stranded in space. Going _to_ space is
probably much too easy on Kerbin ;)
L178[12:13:30] <JVFoxy> it /is/ a smaller
planet than what we used to
L179[12:14:06] <JVFoxy> mind you, how does
one get stranded in one part, no mono, no power, nothing else
attached
L180[12:14:38] <darsie> Hard
landing.
L181[12:14:39] <JVFoxy> mind you.. ya I
know, gameplay mechanics..
L182[12:15:35] <darsie> Jetpack back from
Minmus to LKO, but not enough fuel to deorbit.
L183[12:16:27] <packbart> just call
Orbitside Assistance Services
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L185[12:18:39] <JVFoxy> kerbal 45deg south
lattitude on mun, middle of dark side... I never did get to doing
that mission as KSP got another update. :\
L186[12:19:05] <JVFoxy> suppose I could
still run it, got the old version on file still... been holding off
for the right mood
L187[12:19:12] <packbart> do you have to
restart career games on updates?
L188[12:19:28] <packbart> I used the same
sandboxes from 1.4(?) to 1.7.1
L189[12:21:35] <JVFoxy> I don't run
launcher.. download new version into its own folder
L190[12:22:16] <JVFoxy> earlier I was
checking on first creations I did in ksp starting in 0.23.5, but
couldn't really find anything worth reviewing
L191[12:22:31] <packbart> I don't use the
launcher either but I'd have thought you could use the same save
after updating
L192[12:22:50] <darsie> 102
L193[12:22:55] <darsie> oops, wrong
chan.
L194[12:23:04] <JVFoxy> I never really
tried.. suppose I could drag the save folder over, see if it
works?
L195[12:23:25] <JVFoxy> though i'd be
worried about what it would do to some of my craft.
L196[12:24:42] <JVFoxy> My carter uses the
older, heavier Mk3 command pod and older poodle engine. I'd be a
little curious what an updated version with the new twin nozzle
poodle be like. Though lighter command pod could do something to
weight balance
L197[12:27:33] <darsie> You may need to
replace some invalid parts, but not much, IMHO.
L198[12:29:28] <JVFoxy> I suppose I could
try to rebuild it.. trouble is, not really sure how I connected the
spine on one side from the backside of the command pod
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L200[12:30:55] <JVFoxy> maybe some day
I'll fiddle around with it in the original version ksp it was build
in, see if I can replicate things..
L201[12:32:01] <Althego> hehe i didnt know
that the pod memorial next to the vab has its own biome
L202[12:32:18] <Althego> but i distinctly
remember the side building had one, and now it doesnt trigger
L203[12:34:41] <darsie> Althego: The
monolith?
L204[12:34:55] <Althego> no
L205[12:35:09] <Althego> there is a pod
memorial for the old model of the crew pod
L206[12:35:17] <darsie> hmm
L207[12:35:17] <Althego> next to the vab
main building
L208[12:35:34] <darsie> Whihc
version?
L209[12:35:41] <Althego> it is not a pod
like in the abandoned island airfiled, just a statue of it
L210[12:35:45] <Althego> 1.7
L211[12:35:53] <Althego> i bet that was
tehre for a long time
L212[12:36:00] <Althego> similar to the
flag it has a small footprint
L213[12:36:03] <packbart> which side
building, however? there's an R&D side lab
L214[12:37:20] <Althego> soutwest from the
vab building there is a round tank. there is a small paved way that
goes next to it. at one point that road has a sharp turn. there is
the pod memorial
L215[12:37:28] <JVFoxy> ok so I'm not the
only one that noticed the monolith doesn't trigger any more
L216[12:37:46] <Althego> i think there
used to be a world first for goin near the monolith
L217[12:37:54] <Althego> but i saw it only
once
L218[12:38:00] <JVFoxy> flying over it
usually.. ya. saw it in the past too
L219[12:38:02] <Althego> tried to get it
many times since then, in several versions
L220[12:38:16] <JVFoxy> I do know you
trigger the airfield one just by flying near
L221[12:38:33] <Althego> ah i was going
there on the ground
L222[12:38:35] <darsie> I told my brother
the monolith is just dirt on the screen :).
L223[12:38:58] <darsie> But ofc it moved
:).
L224[12:38:59] <JVFoxy> ugh careful, may
try putting a hole through your screen just trying to get it
off
L226[12:40:01] <packbart> the VAB round
tank is missing, probably in the final upgrade
L227[12:40:10] <packbart> oh noez m/
L228[12:40:20] <packbart> I was just
looking at the wrong point
L229[12:42:26] <darsie> Althego: Did
someone make waypoints for this pic?
L230[12:42:27] ⇦
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L232[12:42:53] <kmath> YouTube - Stratos
IV Unveil Livestream
L233[12:43:14] <Althego> what waypoinys?
solving the travelling salesman problem?
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L235[12:44:37] <JVFoxy> every points once,
no path traveled more than once?
L236[12:45:15] <Althego> no, shortest
route every point travelled once
L237[12:45:42] <Althego> what you said was
a hamiltonian path or cycle
L238[12:46:02] <Althego> (path for every
point once, cycle for every point once ending in where you
started)
L239[12:46:14] <packbart> the travelling
salesman problem is mainly an unhealthy lifestyle
L240[12:46:24] <Althego> hehe
L241[12:46:52] <JVFoxy> I hated doing
door-to-door... they put you through too much high pressure
:(
L242[12:47:56] <JVFoxy> was kid at the
time, looking for work. job was selling chocolates for something, I
don't remember. Lot of the others that were doing it, weren't
exactly the best people.
L243[12:48:27] <JVFoxy> by 'best', trying
to set things on fire in the car while going between places
:\
L244[12:49:36] <Althego> no world first
for flying over the monolith
L245[12:49:46] <Althego> but at east there
are two for deap sea diving
L246[12:49:47] <JVFoxy> ya.. I gave up on
trying a while back.
L247[12:50:23] <JVFoxy> you done the
underwater thing? I think it stops at 240m under or something
L248[12:50:31] <Althego> yes there are
only two
L249[12:50:55] <JVFoxy> uh..? east
what?
L250[12:51:18] <JVFoxy> two what..
locations or.. world firsts for going under?
L251[12:51:40] <Althego> yes
L252[12:51:47] <packbart> "at
least", not east ;)
L253[12:51:57] <Althego> hehe typo
L254[12:56:04] <JVFoxy> I think there are
3 underwater depth milestones
L255[12:56:24] <JVFoxy> not sure distance,
but I have done them all the time
L256[12:57:22] <packbart> I've been roving
underwater just once, in a sandbox. I have the faint idea how to
build a mod that would spawn collidable fishies around the
craft
L257[12:57:41] <Althego> hehe
L258[12:57:54] <packbart> catch them with
the fish intake and turn them into resources ;)
L259[12:58:11] <JVFoxy> lol.. fishes,
makes me think of that mock add-on Manley made a vid about a while
ago
L260[12:59:15] <JVFoxy> ah well.. gotta
run, fly safe as the say goes?
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L262[13:00:19] *
packbart resumes listening to the "Roadside Picnic" audio
book. SciFi stuff!
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L269[13:28:39] <Althego> small but strong
magnets must have some use on spacecraft
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L274[13:54:05] <Fluburtur> nah
L275[13:56:19] <Mat2ch> Althego: uh,
fusion reactor!
L276[13:56:45] <Althego> i built the
science plane 4
L277[13:56:49] <Althego> it was never
needed before
L278[13:57:20] <Althego> but i have one
remaining gravimetric kerbin contract i couldnt finish because of
all the scheduled maneuver nodes
L279[13:57:40] <Althego> with a single
turbojet it reaches 1.2 km/s on half thrust
L280[13:59:00] <Althego> and it fits into
the 30 part limit (sph, as always, upgraded last), and it turned
out to be quite nimble with minimal com movement
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L285[14:12:09] <Althego> hehe that ship is
serously small
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L292[15:28:44] <Mat2ch> looks like a life
goal
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L346[22:16:16] <kmath> <70sscifiart>
Here's a selection of 1977 NASA concept art by Don Davis, depicting
the Pioneer Venus orbiter on the surface of Ven…
https://t.co/sVEtdWoW45
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L360[23:58:13] <manifold> Woot
@fishheads
L361[23:58:25] <manifold> I have a rocket
behavior question.
L362[23:58:44] <manifold> My rocket leans
gradually, but uncontrollably, to the east as it launches.
L363[23:59:10] <umaxtu_mobile> picture of
rocket?
L364[23:59:12] <manifold> That only starts
after I steer it that way to begin my gravity turn.
L365[23:59:38] <manifold> Let me go grab a
screenshot.
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