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L7[00:55:16] <xShadowx> did ksp ever get
higher part count limits? i know at what 2.x something they changed
to a thread per vessel i think it was and i could get more, but
anything since T2 took over?
L8[00:56:16] <xShadowx> have 12 ores, can a
single vessel max out all 12 with physics yet? or has physics moved
to gpu yet?
L9[01:07:41] <Althego> the physics is mostly
single threaded
L10[01:07:57] <Althego> around 1.0 or a bit
later there were some optimizations
L11[01:08:22] <Althego> so you can go up to
1000 parts realistically, a bit more with very slow
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L38[04:32:40] <Guest91611> test
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L42[04:45:11] <Rolf> test failed
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L44[05:07:41] <darsie> My spaceship turns
slowly under 100 km Kerbin orbit with attitude hold/time
warp.
L45[05:08:25] <darsie> Is that a bug or a
feature?
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L47[05:12:05] <James_Kerman> Hello darsie.
If you have warped time while you are in Kerbin's atmosphere then
physics is still active (also holding alt while speeding up time
does this).
L48[05:14:20] <darsie> There's no
atmosphere >70 km.
L49[05:14:35] <packbart> does it really
turn or does the camera rotate?
L50[05:14:38] <darsie> I'm in a 70.5/250 km
orbit.
L51[05:14:58] <darsie> It turn. Turned the
solar panels into the shade of the asteroid :(.
L52[05:15:27] <darsie> Gonna do a test to
confirm the exact altitude it happens ...
L53[05:16:14] <James_Kerman> Are you using
any mods?
L54[05:16:37] <darsie> KER, EER, dated
quicksaves
L55[05:17:34] <darsie> James_Kerman: Are
you violating rule 2.2.10?
L56[05:18:17] <packbart> only if he makes
you Captain
L57[05:18:23] <James_Kerman> Lol.
L58[05:18:42] <darsie> bbl
L59[05:20:00] <James_Kerman> Okay. You can
explain what 2.2.10 is when you get back.
L60[05:21:01] <James_Kerman> So I can
figure out how to punish myself.
L61[05:21:41] <packbart> "Roleplay,
e.g. acting as a Kerbal, creating fictional organizational
hierarchy amongst users and/or interactions of fictitious entities
of an oppositional nature;"
L63[05:23:51] <James_Kerman> Oh 2.2j.
Actually I have no role on IRC besides user.
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L65[05:25:15] <Guest35360> wow I forgot
this irc chat existed
L66[05:25:51] <Guest35360> very neat
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L68[05:28:43] <darsie> Yes, it's exactly at
100 km.
L69[05:29:17] <darsie> I set a 700000 m
SMA, 0.00001 e orbit.
L70[05:31:06] <darsie> packbart: Ahh, live
rules, not like the archived ones linked in the topic.
L71[05:31:17] <darsie> Why don't we use the
live ones?
L72[05:32:18] <packbart> ah, right. I was
wondering why it suddenly was "j" instead of
"10" now
L73[05:32:18] <James_Kerman> Hmm are you
using 1.7.1? I don't see this behavior in my game. Also does it
suddenly start to rotate as soon as you hit 100km?
L74[05:32:27] <packbart> I hadn't thought
of looking at the topic
L75[05:32:53] <darsie> 1.7.0. Yes, right
when I pass 100 km. Look normal for best effect.
L76[05:33:46] <James_Kerman> I'll test it
in 1.7.1.
L77[05:34:15] <darsie> This has always
happened, IIRC, I just investigated it now and was lucky to be in
an orbit that crosses 100 km.
L78[05:35:45] <darsie> previously I thought
the maneuver node moved.
L79[05:40:41] <packbart> now that you say
it, I remember seeing orbits change unter time warp
L80[05:41:05] <packbart> I always thought
it was a floating point fluke. computers really have problems with
thise ;)
L81[05:41:30] <James_Kerman> I just tested
from 86000m to 250000m and my craft is holding position relative to
Kerbol. Do you mean the navball is moving?
L82[05:41:40] <Wastl4> It's not an orbit
change, is it? Your craft just keeps pointing in the same direction
while following its orbit.
L83[05:41:54] <darsie> James_Kerman: The
stars rotate.
L84[05:42:00] <darsie> If you look up
(normal)
L85[05:42:13] <darsie> slowly
L86[05:43:07] <darsie> If it holds position
relative to Kerbol it rotates.
L87[05:45:02] <taniwha> it's the rotating
reference frame
L88[05:45:13] <James_Kerman> I see what you
mean now.
L89[05:45:20] <taniwha> when
"near" kerbin, the universe rotates around kerbin
L90[05:45:26] <taniwha> (or any body,
actually)
L91[05:45:43] <James_Kerman> Thanks
taniwha!
L92[05:45:44] <taniwha> but when far enough
out, the body rotates and the universe is (more) static
L93[05:46:31] <taniwha> it's so that
there's no need to rotate the body's collider mesh when near enough
for it to matter
L94[05:46:38] <darsie> It's annoying. I
want my craft to keep pointing at the maneuver node. It's a 3600 t
asteroid which is hard to turn back.
L95[05:46:46] <taniwha> (moving colliders
not attached to rigid bodies is slow)
L96[05:47:05] <darsie> ic
L97[05:47:28] <darsie> Maneuver
marker
L98[05:47:43] <taniwha> so use maneuver
hold sas
L99[05:47:47] <taniwha> or MJ
L100[05:47:54] <darsie> Doesn't work
during time warp.
L101[05:48:01] <taniwha> persistent
rotation
L102[05:48:12] <darsie> k
L103[05:49:28] <packbart> SAS hold should
work during physwarp, iirc. but that takes much longer, of course,
and would just introduce different krakenbait
L104[05:59:27] <James_Kerman> I'm totally
new to IRC. What are the 'live rules' and where can I read them
(the link above does not work for me). Also I'd hate to have to
report myself.
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L109[06:08:25] <James_Kerman> Thanks
darsie. I already know those rules pretty well. I should be
okay.
L110[06:08:57] <darsie> ok :)
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L113[06:11:35] <James_Kerman> Cool. Let me
know if I'm being disruptive.
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L121[07:06:39] <darsie> taniwha: I can't
figure out the persistant rotation settings to keep pointing at my
maneuver marker under 100 km.
L122[07:07:22] <taniwha> hmm, I seem to
remember it working with SAS in maneuver mode
L123[07:07:38] <darsie> I did that.
L124[07:07:48] <taniwha> then I don't
know, sorry
L125[07:07:52] <taniwha> been a while
since I used it
L126[07:08:06] <darsie> It turns away
during time warp adn turns back to the marker when I stop
warp.
L127[07:08:51] <darsie> Persistent
rotation has 1.4.9 max KSP version in my ckan.
L128[07:09:06] <taniwha> that might be due
to the node being in absolute space while you are in body
space
L129[07:11:02] <darsie> Just staying still
relative to the sun would help, but it doesn't.
L130[07:11:16] <packbart> so - just use
Principia? :)
L131[07:12:07] <darsie> Never used
that.
L132[07:12:20] <darsie> Maybe I'll just
wait a few minutes for my asteroid to turn back.
L133[07:12:47] <packbart> theoretically,
it should get rid of that "space space", "body
space" stuff. there is only space
L134[07:13:04] <packbart> I've never tried
it myself, though. Only watched the videos
L135[07:14:04] <darsie> I'm lowering the
apoapsis of my 3600 t asteroid from 250 km to 70.5 km.
L136[07:14:11] <darsie> With a nerv.
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L139[07:15:02] <taniwha> 3600t...
featherweight
L140[07:15:07] <packbart> that takes a lot
of nerv
L141[07:15:14] <James_Kerman> lol
L142[07:15:16] <taniwha> try 500kt
:)
L143[07:15:18] <darsie> mhm :)
L144[07:15:50] <taniwha> (I set my
asteroid masses to something more realistic than that of compressed
air)
L145[07:16:18] <packbart> well, I just
make them all class E and be happy with the featherweights I get
;)
L147[07:16:58] <darsie> It had strangely
low drag. I initially aerobraked at 25 km.
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L153[07:45:08] <packbart> finally
researched MechJeb Docking Guidance. I haven't destroyed any
station parts while docking manually, yet, but docking is one of
the most annyoing and automatable tasks, imo :)
L154[07:45:43] <packbart> MechJeb needs
some guidance, too, though. some fiddling with parameters
required
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L159[08:07:22] <Guest49097> I was
wondering if any one is having trouble getting in to the program?
When I try to go into the program the play button is there and I
press it then it says downloading patcher. I left it to download at
3:30 P.M last night and came back at 9:00 A.M
L160[08:08:02] <Guest49097> and it still
was not working am I the only one that is having this
problem?
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L162[08:29:01] <darsie> Keep
wondering.
L163[08:51:41] <packbart> I never used the
launcher. Either I click the button in Steam or I run
./KSP.x86_64
L165[08:52:46] <kmath> YouTube - RADARSAT
Constellation Mission
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L167[09:08:03] <Mat2ch> \o/
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L174[09:17:56] <packbart> out of the
fog
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L177[09:25:46] <Mat2ch> and in it again
:D
L178[09:26:00] <Mat2ch> But something was
shaking there pretty hard at the landing burn
L179[09:26:39] <Mat2ch> and it didn't look
like it was totally straight, did it do a hard landing for some
reason?
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L184[10:02:30] <kmath> YouTube - Marble
Loop Completed - Marble Machine X #85
L185[10:02:34] <Mat2ch> That was great.
But too short. ;)
L186[10:13:53] <Mat2ch> Sat depoy
happening right now
L187[10:14:05] <Mat2ch> next one in around
two minutes
L188[10:14:25] <Eddi|zuHause> oh, i just
watched that...
L189[10:14:25] <Mat2ch> and it's
impressive as usual! Go watch it!
L190[10:14:34] <Eddi|zuHause> i meant the
MMX
L191[10:14:50] <Mat2ch> that's also
impressive :)
L192[10:14:54] <Eddi|zuHause> music was a
bit repetetive :p
L193[10:16:56] <Mat2ch> I expected the
snare to be played, but that part is not finished yet :(
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L195[10:31:35] <Eddi|zuHause> well, the
marble catcher seems to be ... unfinished :p
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L201[10:46:49] <packbart> hmm. when I try
to return an experiment container with just a parachute and
heatshield, it always turns the chute into the plasma, not the
shield
L202[10:47:09] <Althego> hehe
L203[10:47:09] <packbart> it survives,
though it takes three passes to finally return from the Mun
L204[10:47:25] <packbart> just doesn't
slow down enough in its bullet shape
L205[10:48:17] *
packbart tried adding a battery between container and
shield
L206[10:48:31] ⇦
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L207[10:48:33] <Wastl4> Have you tried
adding fins?
L208[10:49:42] ⇦
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L209[10:50:01] <packbart> I was going to
if I can't get the center of mass down towards the heat
shield
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L211[10:50:25] <packbart> it launches
under a payload fairing, anyway, so the reverse fins shouldn't
matter on ascent
L212[10:50:44] <Althego> you can also add
something that adds drag
L213[10:50:51] <Althego> on increase them
ass of the heat shield
L214[10:51:38] *
packbart taps the 0.625m shield - it's already full of
ablator
L215[10:51:50] <packbart> the 3-part
contraption survives either way
L216[10:51:57] <Althego> the science
container is really tough anyway
L217[10:51:59] <packbart> it just doesn't
look right ;)
L218[10:52:05] <Althego> high heat and hit
tolerance
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L222[10:58:09] <packbart> the number of
experiments doesn't increase container mass, or does it?
L223[10:58:30] *
packbart flew the simulation with an empty capsule
L224[11:03:42] <Althego> aas far as i know
only command seat kerbals increase craft mass
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L246[12:07:25] ***
Ezriilc_ is now known as Ezriilc
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L254[13:21:39] <Neal> wow soldering
<250μm wire is ahrd
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(Quit: Going offline, see ya! (www.Kerbaltek.com))
L256[13:26:26] *
darsie has 80 µm wire.
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L260[13:35:52] <ChadderVox> Hey, anyone on
here know how to use BDA?
L261[13:37:27] <ChadderVox> I need to know
how to access the camera views
L262[13:37:34] <ChadderVox> from the
camera booms
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L265[14:00:07] <ChadderVox> Hey, anyone on
here know how to use BDA?
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L267[14:07:12] <packbart> point at the
target, fire rockets. that's all I know ;)
L268[14:08:59] <sandbox> new version
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L278[15:07:29] *
packbart takes a surface sample from Baikerbanur
L279[15:08:02] <packbart> (well, 4 surface
samples, actually)
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L291[16:23:26] ⇦
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(Lyneira!~konversat@2001:984:484e:1:20c:29ff:fea6:d040) (Quit:
Bye)
L293[16:24:02] <UmbralRaptor>
updates!
L294[16:30:14] <Eddi|zuHause> oh, steam
scheduled it to only 6 hours from now!
L295[16:39:55]
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L298[16:40:45] <umaxtu> so do I have to
update the dlc as well?
L299[16:52:53] <Eddi|zuHause> no, steam
should handle that in one go
L300[16:53:03] ⇦
Quits: Copper (Copper!~Copper@94-255-155-220.cust.bredband2.com)
()
L301[17:00:51] *
UmbralRaptor doesn't know how Steam does things
L302[17:03:13] <packbart> "Fix
scanner arms being audible across the known universe."
:)
L303[17:05:38] <UmbralRaptor> Scanner arms
no longer exploit the EPR paradox
L304[17:06:53] *
packbart goes to compile Kopernicus - I hate this stupid exact
version dependency or else the mod deactivates itself
L305[17:37:38] ⇦
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L308[17:50:10] <packbart> sometimes I
forget that I have this KIS/KAS stuff installed
L309[17:50:35] *
packbart sends an engineer on EVA with a screwdriver to mount the
lander's scanning arm in a more useful position
L310[17:52:32] <Eddi|zuHause> hm... my
vassal collapsed because he had only one planet and that planet
rebelled... now all the other systems he had are just empty
space
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