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L7[00:45:04] <jvfoxy> huh..
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L28[04:49:28] <jvfoxy> hmm....
L29[04:51:56] <jvfoxy> ugh... i wanna say
something but brain just goes 'die alerady' >.<
L30[04:54:59] <jvfoxy> was thinking to do a
test flight, from station orbit around the mun, down to low, to get
an idea of how much DV is needed. Considering DV map only gives
values for 'low orbits'.
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L32[05:05:52] <Gasher[work]> DV map has LKO
and geostationary ones
L33[05:14:39] <jvfoxy> ya.. but planning on
a station at 250km orbit
L34[05:15:08] <jvfoxy> lander will be
operating between there and mun surface
L35[05:23:10] <Gasher[work]> i don't think
it'd be any significant difference between 250km and LKO
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L38[05:34:51] <jvfoxy> uh... Low Mun orbit,
(12km)
L39[05:43:39] <Gasher[work]> ahj
L40[05:43:52] <Gasher[work]> then orbit DV
from the Mun?
L41[05:46:07] <darsie> Kerbals can get form
Mun surface to orbit with their 600 m/s jetpack dv.
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L43[05:46:57] <darsie> Not easy, but
possible. Only from low latitudes and going east, despite the slow
rotation of the Mun.
L44[05:50:24] <Mat2ch> darsie: how much
does height help here?
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L48[05:52:34] <darsie> Not much. I did walk
on a hill and jumped off there, though :).
L49[05:53:18] <darsie> Having clearance to
the east is good, though.
L50[05:53:41] <Gasher_> so, near the
equatior?
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L52[05:53:44] <darsie> yes
L53[05:53:49] <jvfoxy> grrr
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L55[05:57:09] <darsie> It's important to
keep thrusting continously till you're close to orbit and not check
the trajectory. And keep flying shallow.
L56[06:02:39] <jvfoxy> sorry.. I miss
something when was out?
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L59[06:06:29] <jvfoxy> Darsie ah ok..
L60[06:06:32] <jvfoxy> dank
L61[06:06:37] <darsie> bitte
L62[06:07:08] <jvfoxy> given I already know
dv from surface to at least 12km...
L63[06:08:09] <jvfoxy> I mean.. I doubt my
craft will have any troubles making the return trip, it be nice to
know how much of a reserve I'll have incase I wanna plane change to
some place other than equator
L64[06:10:23] <darsie> Landing should take
more dv, as it's difficult to make a good suicide burn from (near)
orbit.
L65[06:11:46] <jvfoxy> can't imagine it
would need /that/ much dv to land
L66[06:11:57] <darsie> OTOH I guess the
increased acceleration at touchdown will reduce gravity losses,
wheras at take off you start with lower acceleration.
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L68[06:12:42] <darsie> jvfoxy: Unless
you're lithobraking I don't see why it should be less than on
ascent.
L69[06:12:47] <jvfoxy> 580 exact if
perfectoinist... 10% addition 640
L70[06:13:42] <jvfoxy> when I was younger,
always thought they'd shut the engine off after touch down on the
moon.. they actually do it a short distance up then fall
L71[06:14:43] <darsie> Apollo?
L72[06:14:52] <darsie> Or Chang-e?
L73[06:15:43] <jvfoxy> ya apollo
L74[06:15:55] <jvfoxy> remember those
probes on 3 of the 4 feet on the LEM?
L75[06:16:37] <darsie> no
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L77[06:18:39] <jvfoxy> Apollo LEM had rods
that suck out under the landing pads of 3 of the legs. The idea
was, when they contacted the surface, it would set off a light in
the cabin, signal to shut the engine off.
L78[06:19:09] <jvfoxy> the reason they
didn't put a 4d on the leg with the ladder was over concerns when
the LEM squashed the rods down, was the potential for something to
stick up and damage spacesuits
L79[06:20:02] <darsie> 4d?
L80[06:20:19] <Gasher_> fourth
L81[06:20:26] <darsie> ok
L82[06:21:00] <jvfoxy> 4th sorry..
mashed
L83[06:21:17] <jvfoxy> got a little
frustated I couldn't find a pic with short url to show
L86[06:26:21] <darsie> Yeah, I heard about
the sensors.
L87[06:28:16] <jvfoxy> I read about them a
long while back.. not sure if it was this site or not
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L100[07:32:27] <packbart> Munar 1a cut it
a bit close. 17m/s remaining after putting the capsule on a reentry
trajectory
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L103[07:33:04] <packbart> well, now I've
got the Mk1-3 pod. time to risk multiple lives at once. I'll need
the whole crew to set up ground science, anyway
L104[07:38:39] <Wastl2> Why not use a Mk1
pod and two Mk1 lander cans?
L105[07:39:42] <lordcirth__> Wastl2,
that's harder to re-enter safely, and you'll probably want a Poodle
with that much mass anyway
L106[07:40:52] <packbart> it's shorter
that way, too (unless I'll branch out radially). Mun has slopes
everywhere
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L109[07:42:52] <jvfoxy> ya thats one thing
I'm worried about when it comes too landing on mun.. unexpected
steep slope
L110[07:44:28] <packbart> I probably could
go with the Mk2 lander can, and stick an Okto into the payload bay
instead of a pilot. but I'd like to send up some relay sats
first
L111[07:45:02] <darsie> Crater walls can
be very steep.
L112[07:45:33] <packbart> so far I was
lucky eyeballing flat-ish Midlands and Lowlands landing sites
L113[07:46:08] <packbart> I've never
explored Mun much in my sandboxes. Minmus has much nicer
flats
L114[07:48:17] <jvfoxy> sure.. minmus is
nicer to go to, but takes far longer to round trip
L115[07:48:32] <jvfoxy> something to
consider if using life support mod or snacks
L116[07:50:42] <packbart> I've deactived
TAC life support in this science game, for now. but yeah, the
default rations in command pods only last ~3 days per Kerbal, iirc.
the transfer to Minmus takes at least 9 days
L117[07:51:26] <jvfoxy> double for round
trip, plus time spend on surface
L118[07:51:57] <jvfoxy> hmm... hows the
weight for food, per kerbal per day then?
L119[07:52:26] <packbart> not much. water
weighs the most
L120[07:52:41] <jvfoxy> I remember some
mod they actually did full on science on how much /actual/ food
would be consumed given kerbal's sie
L121[07:52:44] <jvfoxy> *size
L122[07:52:48] <packbart> it's less than a
kg total per Kerbal per day (configurable)
L123[07:53:27] <jvfoxy> ah.. and think you
can recycle things if you have the right equipment
L124[07:53:53] <packbart> yeah, there are
some other mods that also model Kerbal health according to
available space, mission duration, number of crew members,
etc.
L125[07:54:10] <jvfoxy> water, as with
most liquids can be pretty dense. Always hearing about flying up
water to the ISS.. gotta wonder, expensive stuff
L126[07:54:37] <packbart> aye, recyclers
work fine. just supply a bit of water every few years. food, too,
unless you use a greenhouse
L127[07:55:04] <jvfoxy> ya.. I remember
the one mod, takes into account if there's any free seats, adds to
kerbal's comfort because of extra space
L128[07:55:08] <packbart> my Kerbals on a
space station produce too little CO2 and Waste to grow much food
m/
L129[07:55:19] <Wastl2> That sounds like a
mod that doesn't want you to stick service/cargo bays full of
command seats.
L130[07:55:31] <jvfoxy> was also another
mod that accounted working hours... you make kerbal work too long,
goes on strike. Which could be bad if you trying to land a plane.
Suddenly, no control cuz, kerbal-strike
L131[07:56:04] <packbart> ah, right, I
read about that. your pilot temporarily turns into a tourist until
he recovers
L132[07:56:06] <jvfoxy> don't think
command seats would account for much since they usually mounted
outside
L133[07:56:55] <jvfoxy> ya, i watched
Kott's review on the mod, his comments about it. possible way to
allow for /some/ overtime with a drawback
L134[07:58:45] <packbart> the LT-1 landing
struts are too short for a Poodle. I better research the heavy ones
asap
L135[08:01:47] <Wastl2> That reminds me:
can I use crew cabins with their 40m/s tolerance to land on? Or
will that break whatever (less tolerant part) they're attached
to?
L136[08:01:58] <jvfoxy> poodle to do
which?
L137[08:03:01] <packbart> to land the
Mk1-3 pod and some ground science cargo on the Mun
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L139[08:05:40] <jvfoxy> mm...
L140[08:05:49] <jvfoxy> poodle seems a bit
much, how heavy is the craft?
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L142[08:08:42] <packbart> don't know yet.
I'll try some configurations
L143[08:10:17] <jvfoxy> don't forget.. you
can check your twr of the craft while in the VAB by selecting mun
on the settings when checking DV
L144[08:11:17] <jvfoxy> just take mind
that you've changed it, might throw you off if you start building
for something on kerbin later.
L145[08:12:13] <Gasher[work]> what's the
easiest way to move objects in the game?
L146[08:12:18] <Gasher[work]> like mod or
something?
L147[08:12:43] <packbart> I've had some
weird DV readings from KER, lately, while those calculated by KSP
looked correct. turns out that it can be thrown off when the root
part is the engine, it seems
L148[08:15:17] <jvfoxy> Gasher[work] moved
how so?
L149[08:15:39] <Gasher[work]> it's kinda
too large to move by itself so i need it moved to water
L150[08:17:50] <jvfoxy> oh.. as in how to
get boat from runway/launch to water you mean?
L151[08:18:17] <Gasher[work]> yeah, like
that
L152[08:18:24] <jvfoxy> there are a few
mods I believe, gives you 'spawn points' you can pick from, such as
on the shore, or out on the water a bit. I don't recall exact names
though
L153[08:19:01] <jvfoxy> I think either you
preselect the launch location while building, or as you go to
launch... depending on the mod.
L154[08:19:17] <Gasher[work]> vessel mover
mod works
L155[08:19:49] <packbart> Wastl2: well,
Jeb didn't have anything else to right now. yup, the crew cabin
protected the Science Jr. from a 30m/s "landing". it
bounced a few times, though.
https://formularfetischisten.de/~packbart/temp/kspd2.jpg
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L157[08:21:16] <packbart> might depend on
overall weight, though. I remember having middle parts crushed on
hard landings while the lowest part survived
L158[08:22:03] <Gasher_> there was such an
issue but it my case it works
L159[08:22:06] <jvfoxy> hate sometimes you
land, then it tips over right as chutes disappear..
L160[08:22:39] <Gasher_> i got that last
mod only to give an elevator for the carrier ship lol
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L168[09:39:18] <Mat2ch> Fluburtur: take a
fav!
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L171[10:15:40] <Guest96919> new to kerbal.
having trouble launching a rocket. spacebar does nothing, but we do
hear a click from the computer speakers. why will the rocket not
launch (using the built in Kerbal 2)?
L172[10:16:42] <jgkamat> Guest96919: with
the stock rocket that should definetly launch
L173[10:17:25] <jgkamat> Guest96919: oh,
have you throttled up?
L174[10:17:56] <Guest96919> hit the 'z'
key for 100%. nothing seems to happen.
L175[10:18:14] <flayer> you've locked your
stage
L176[10:18:39] <flayer> i think
shift+l
L177[10:18:42] <flayer> but i don't
remember
L178[10:18:52] <flayer> maybe ctrl+l
L179[10:19:06] <Guest96919> L or i
L180[10:19:12] <flayer> yes.
L181[10:19:23] <flayer> probably L for
lock
L182[10:19:37] <flayer> might be something
else entirely because my memory is absolute trash
L183[10:19:53] <Guest96919> one
sec...
L184[10:21:52]
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L185[10:22:00] <UmbralRaptop> mod+L, if
the stage light in the lower left is purple, it's locked
L186[10:24:02] <Guest96919> stage light is
blinking green
L187[10:25:47] <UmbralRaptop> hrm
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L190[10:27:55] <UmbralRaptop> The Kerbal-2
has launch clamps, are those released?
L191[10:28:16] <Guest96919> got it to
launch
L192[10:28:25] <UmbralRaptop> Yay
L193[10:28:33] <Guest96919> thanks for the
help
L194[10:28:57] <Guest96919> now having
trouble creating a custom rocket. cannot drag and drop.
L195[10:31:00] <Guest96919> how do you
select the parts? looks like you should just be able to drag a part
over.
L196[10:32:08] <UmbralRaptop> try just
clicking on a part, without initially dragging?
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L198[10:34:22] <Guest96919> roll-over
brings up a description, but dragging drags the entire parts list
up and down. clicking does nothing
L199[10:37:11] <UmbralRaptop> left
clicking (and releasing) on an individual part in the list should
let you move it over in general. That typed, do you already have a
craft, or would this be the first part? (not all parts can be the
first/base part)
L200[10:38:55] <Guest96919> first part.
was trying the tutorial and the first thing it guided us to do was
select a command module. thought it might be an ordering issue, but
I cannot select anything.
L201[10:39:13] <Fluburtur> what
L202[10:41:13] <Guest96919> does the same
in sandbox
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L204[10:44:36] <Guest96919> frustrating.
first time using kerbal. just want to build a simple rocket and
launch it.
L205[10:45:34] <UmbralRaptop> blarg
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L207[11:15:30] <Fluburtur> did you
throttle it up
L208[11:17:41] <UmbralRaptop> they
quit
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L231[13:21:35] <Althego> bob landed on
minmus
L232[13:21:40] <Althego> now systematic
biome hopping
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L247[15:32:53] <darsie> Mat2ch: Jeb
jetpacked to a 6814/7839 m Munar orbit from a 448 m deep crater
using Superman attitude.
L248[15:34:39] <darsie> Not sure if that
might intersect with terrain eventually, but it's good for
spaceship pickup.
L249[15:35:02] <darsie> Very close to the
equator.
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L257[15:47:33] <darsie> Now 7952/9968
m.
L258[15:49:40] <darsie> s/deep/low
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L263[16:05:04] <darsie> Now I'll launch my
lander, rendezvous with Jeb and get him to a capsule in LKO to top
up EVA fuel for deorbiting.
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L272[16:27:44] <Mat2ch> darsie: 10 km
should be good. Below could result in surface smooching
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L293[17:47:20] ***
Roy_Mustang is now known as A_D
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L325[22:12:38] <kmath> YouTube - Can We
Travel Faster Than Light? with Dr. Miguel Alcubierre
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