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L7[00:45:04] <jvfoxy> huh..
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L28[04:49:28] <jvfoxy> hmm....
L29[04:51:56] <jvfoxy> ugh... i wanna say something but brain just goes 'die alerady' >.<
L30[04:54:59] <jvfoxy> was thinking to do a test flight, from station orbit around the mun, down to low, to get an idea of how much DV is needed. Considering DV map only gives values for 'low orbits'.
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L32[05:05:52] <Gasher[work]> DV map has LKO and geostationary ones
L33[05:14:39] <jvfoxy> ya.. but planning on a station at 250km orbit
L34[05:15:08] <jvfoxy> lander will be operating between there and mun surface
L35[05:23:10] <Gasher[work]> i don't think it'd be any significant difference between 250km and LKO
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L38[05:34:51] <jvfoxy> uh... Low Mun orbit, (12km)
L39[05:43:39] <Gasher[work]> ahj
L40[05:43:52] <Gasher[work]> then orbit DV from the Mun?
L41[05:46:07] <darsie> Kerbals can get form Mun surface to orbit with their 600 m/s jetpack dv.
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L43[05:46:57] <darsie> Not easy, but possible. Only from low latitudes and going east, despite the slow rotation of the Mun.
L44[05:50:24] <Mat2ch> darsie: how much does height help here?
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L48[05:52:34] <darsie> Not much. I did walk on a hill and jumped off there, though :).
L49[05:53:18] <darsie> Having clearance to the east is good, though.
L50[05:53:41] <Gasher_> so, near the equatior?
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L52[05:53:44] <darsie> yes
L53[05:53:49] <jvfoxy> grrr
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L55[05:57:09] <darsie> It's important to keep thrusting continously till you're close to orbit and not check the trajectory. And keep flying shallow.
L56[06:02:39] <jvfoxy> sorry.. I miss something when was out?
L57[06:05:00] <darsie> jvfoxy: https://pastebin.com/pKaV1xkb
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L59[06:06:29] <jvfoxy> Darsie ah ok..
L60[06:06:32] <jvfoxy> dank
L61[06:06:37] <darsie> bitte
L62[06:07:08] <jvfoxy> given I already know dv from surface to at least 12km...
L63[06:08:09] <jvfoxy> I mean.. I doubt my craft will have any troubles making the return trip, it be nice to know how much of a reserve I'll have incase I wanna plane change to some place other than equator
L64[06:10:23] <darsie> Landing should take more dv, as it's difficult to make a good suicide burn from (near) orbit.
L65[06:11:46] <jvfoxy> can't imagine it would need /that/ much dv to land
L66[06:11:57] <darsie> OTOH I guess the increased acceleration at touchdown will reduce gravity losses, wheras at take off you start with lower acceleration.
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L68[06:12:42] <darsie> jvfoxy: Unless you're lithobraking I don't see why it should be less than on ascent.
L69[06:12:47] <jvfoxy> 580 exact if perfectoinist... 10% addition 640
L70[06:13:42] <jvfoxy> when I was younger, always thought they'd shut the engine off after touch down on the moon.. they actually do it a short distance up then fall
L71[06:14:43] <darsie> Apollo?
L72[06:14:52] <darsie> Or Chang-e?
L73[06:15:43] <jvfoxy> ya apollo
L74[06:15:55] <jvfoxy> remember those probes on 3 of the 4 feet on the LEM?
L75[06:16:37] <darsie> no
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L77[06:18:39] <jvfoxy> Apollo LEM had rods that suck out under the landing pads of 3 of the legs. The idea was, when they contacted the surface, it would set off a light in the cabin, signal to shut the engine off.
L78[06:19:09] <jvfoxy> the reason they didn't put a 4d on the leg with the ladder was over concerns when the LEM squashed the rods down, was the potential for something to stick up and damage spacesuits
L79[06:20:02] <darsie> 4d?
L80[06:20:19] <Gasher_> fourth
L81[06:20:26] <darsie> ok
L82[06:21:00] <jvfoxy> 4th sorry.. mashed
L83[06:21:17] <jvfoxy> got a little frustated I couldn't find a pic with short url to show
L84[06:22:05] <jvfoxy> ah here... sorta reasonable length url: https://qph.fs.quoracdn.net/main-qimg-7c5f91bb61df67b498ec5ef456ccb000.webp
L85[06:24:26] <jvfoxy> ah also here's the explination to things; http://heroicrelics.org/info/lm/lunar-surface-probe.html
L86[06:26:21] <darsie> Yeah, I heard about the sensors.
L87[06:28:16] <jvfoxy> I read about them a long while back.. not sure if it was this site or not
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L100[07:32:27] <packbart> Munar 1a cut it a bit close. 17m/s remaining after putting the capsule on a reentry trajectory
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L103[07:33:04] <packbart> well, now I've got the Mk1-3 pod. time to risk multiple lives at once. I'll need the whole crew to set up ground science, anyway
L104[07:38:39] <Wastl2> Why not use a Mk1 pod and two Mk1 lander cans?
L105[07:39:42] <lordcirth__> Wastl2, that's harder to re-enter safely, and you'll probably want a Poodle with that much mass anyway
L106[07:40:52] <packbart> it's shorter that way, too (unless I'll branch out radially). Mun has slopes everywhere
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L109[07:42:52] <jvfoxy> ya thats one thing I'm worried about when it comes too landing on mun.. unexpected steep slope
L110[07:44:28] <packbart> I probably could go with the Mk2 lander can, and stick an Okto into the payload bay instead of a pilot. but I'd like to send up some relay sats first
L111[07:45:02] <darsie> Crater walls can be very steep.
L112[07:45:33] <packbart> so far I was lucky eyeballing flat-ish Midlands and Lowlands landing sites
L113[07:46:08] <packbart> I've never explored Mun much in my sandboxes. Minmus has much nicer flats
L114[07:48:17] <jvfoxy> sure.. minmus is nicer to go to, but takes far longer to round trip
L115[07:48:32] <jvfoxy> something to consider if using life support mod or snacks
L116[07:50:42] <packbart> I've deactived TAC life support in this science game, for now. but yeah, the default rations in command pods only last ~3 days per Kerbal, iirc. the transfer to Minmus takes at least 9 days
L117[07:51:26] <jvfoxy> double for round trip, plus time spend on surface
L118[07:51:57] <jvfoxy> hmm... hows the weight for food, per kerbal per day then?
L119[07:52:26] <packbart> not much. water weighs the most
L120[07:52:41] <jvfoxy> I remember some mod they actually did full on science on how much /actual/ food would be consumed given kerbal's sie
L121[07:52:44] <jvfoxy> *size
L122[07:52:48] <packbart> it's less than a kg total per Kerbal per day (configurable)
L123[07:53:27] <jvfoxy> ah.. and think you can recycle things if you have the right equipment
L124[07:53:53] <packbart> yeah, there are some other mods that also model Kerbal health according to available space, mission duration, number of crew members, etc.
L125[07:54:10] <jvfoxy> water, as with most liquids can be pretty dense. Always hearing about flying up water to the ISS.. gotta wonder, expensive stuff
L126[07:54:37] <packbart> aye, recyclers work fine. just supply a bit of water every few years. food, too, unless you use a greenhouse
L127[07:55:04] <jvfoxy> ya.. I remember the one mod, takes into account if there's any free seats, adds to kerbal's comfort because of extra space
L128[07:55:08] <packbart> my Kerbals on a space station produce too little CO2 and Waste to grow much food m/
L129[07:55:19] <Wastl2> That sounds like a mod that doesn't want you to stick service/cargo bays full of command seats.
L130[07:55:31] <jvfoxy> was also another mod that accounted working hours... you make kerbal work too long, goes on strike. Which could be bad if you trying to land a plane. Suddenly, no control cuz, kerbal-strike
L131[07:56:04] <packbart> ah, right, I read about that. your pilot temporarily turns into a tourist until he recovers
L132[07:56:06] <jvfoxy> don't think command seats would account for much since they usually mounted outside
L133[07:56:55] <jvfoxy> ya, i watched Kott's review on the mod, his comments about it. possible way to allow for /some/ overtime with a drawback
L134[07:58:45] <packbart> the LT-1 landing struts are too short for a Poodle. I better research the heavy ones asap
L135[08:01:47] <Wastl2> That reminds me: can I use crew cabins with their 40m/s tolerance to land on? Or will that break whatever (less tolerant part) they're attached to?
L136[08:01:58] <jvfoxy> poodle to do which?
L137[08:03:01] <packbart> to land the Mk1-3 pod and some ground science cargo on the Mun
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L139[08:05:40] <jvfoxy> mm...
L140[08:05:49] <jvfoxy> poodle seems a bit much, how heavy is the craft?
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L142[08:08:42] <packbart> don't know yet. I'll try some configurations
L143[08:10:17] <jvfoxy> don't forget.. you can check your twr of the craft while in the VAB by selecting mun on the settings when checking DV
L144[08:11:17] <jvfoxy> just take mind that you've changed it, might throw you off if you start building for something on kerbin later.
L145[08:12:13] <Gasher[work]> what's the easiest way to move objects in the game?
L146[08:12:18] <Gasher[work]> like mod or something?
L147[08:12:43] <packbart> I've had some weird DV readings from KER, lately, while those calculated by KSP looked correct. turns out that it can be thrown off when the root part is the engine, it seems
L148[08:15:17] <jvfoxy> Gasher[work] moved how so?
L149[08:15:39] <Gasher[work]> it's kinda too large to move by itself so i need it moved to water
L150[08:17:50] <jvfoxy> oh.. as in how to get boat from runway/launch to water you mean?
L151[08:18:17] <Gasher[work]> yeah, like that
L152[08:18:24] <jvfoxy> there are a few mods I believe, gives you 'spawn points' you can pick from, such as on the shore, or out on the water a bit. I don't recall exact names though
L153[08:19:01] <jvfoxy> I think either you preselect the launch location while building, or as you go to launch... depending on the mod.
L154[08:19:17] <Gasher[work]> vessel mover mod works
L155[08:19:49] <packbart> Wastl2: well, Jeb didn't have anything else to right now. yup, the crew cabin protected the Science Jr. from a 30m/s "landing". it bounced a few times, though. https://formularfetischisten.de/~packbart/temp/kspd2.jpg
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L157[08:21:16] <packbart> might depend on overall weight, though. I remember having middle parts crushed on hard landings while the lowest part survived
L158[08:22:03] <Gasher_> there was such an issue but it my case it works
L159[08:22:06] <jvfoxy> hate sometimes you land, then it tips over right as chutes disappear..
L160[08:22:39] <Gasher_> i got that last mod only to give an elevator for the carrier ship lol
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L167[09:27:03] <Fluburtur> Mat2ch Althego many guitars in there https://cdn.discordapp.com/attachments/548167406674116609/586196470311550978/DSC_1374.JPG
L168[09:39:18] <Mat2ch> Fluburtur: take a fav!
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L171[10:15:40] <Guest96919> new to kerbal. having trouble launching a rocket. spacebar does nothing, but we do hear a click from the computer speakers. why will the rocket not launch (using the built in Kerbal 2)?
L172[10:16:42] <jgkamat> Guest96919: with the stock rocket that should definetly launch
L173[10:17:25] <jgkamat> Guest96919: oh, have you throttled up?
L174[10:17:56] <Guest96919> hit the 'z' key for 100%. nothing seems to happen.
L175[10:18:14] <flayer> you've locked your stage
L176[10:18:39] <flayer> i think shift+l
L177[10:18:42] <flayer> but i don't remember
L178[10:18:52] <flayer> maybe ctrl+l
L179[10:19:06] <Guest96919> L or i
L180[10:19:12] <flayer> yes.
L181[10:19:23] <flayer> probably L for lock
L182[10:19:37] <flayer> might be something else entirely because my memory is absolute trash
L183[10:19:53] <Guest96919> one sec...
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L185[10:22:00] <UmbralRaptop> mod+L, if the stage light in the lower left is purple, it's locked
L186[10:24:02] <Guest96919> stage light is blinking green
L187[10:25:47] <UmbralRaptop> hrm
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L190[10:27:55] <UmbralRaptop> The Kerbal-2 has launch clamps, are those released?
L191[10:28:16] <Guest96919> got it to launch
L192[10:28:25] <UmbralRaptop> Yay
L193[10:28:33] <Guest96919> thanks for the help
L194[10:28:57] <Guest96919> now having trouble creating a custom rocket. cannot drag and drop.
L195[10:31:00] <Guest96919> how do you select the parts? looks like you should just be able to drag a part over.
L196[10:32:08] <UmbralRaptop> try just clicking on a part, without initially dragging?
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L198[10:34:22] <Guest96919> roll-over brings up a description, but dragging drags the entire parts list up and down. clicking does nothing
L199[10:37:11] <UmbralRaptop> left clicking (and releasing) on an individual part in the list should let you move it over in general. That typed, do you already have a craft, or would this be the first part? (not all parts can be the first/base part)
L200[10:38:55] <Guest96919> first part. was trying the tutorial and the first thing it guided us to do was select a command module. thought it might be an ordering issue, but I cannot select anything.
L201[10:39:13] <Fluburtur> what
L202[10:41:13] <Guest96919> does the same in sandbox
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L204[10:44:36] <Guest96919> frustrating. first time using kerbal. just want to build a simple rocket and launch it.
L205[10:45:34] <UmbralRaptop> blarg
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L207[11:15:30] <Fluburtur> did you throttle it up
L208[11:17:41] <UmbralRaptop> they quit
L209[11:17:50] <UmbralRaptop> unrelated https://www.sciencenews.org/article/accretion-disk-milky-way-galaxy-black-hole
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L231[13:21:35] <Althego> bob landed on minmus
L232[13:21:40] <Althego> now systematic biome hopping
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L247[15:32:53] <darsie> Mat2ch: Jeb jetpacked to a 6814/7839 m Munar orbit from a 448 m deep crater using Superman attitude.
L248[15:34:39] <darsie> Not sure if that might intersect with terrain eventually, but it's good for spaceship pickup.
L249[15:35:02] <darsie> Very close to the equator.
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L257[15:47:33] <darsie> Now 7952/9968 m.
L258[15:49:40] <darsie> s/deep/low
L259[15:57:23] <darsie> 10,024/13,261 m http://bksys.at/bernhard/temp/screenshot429.png
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L261[16:02:06] <darsie> The launch site: http://bksys.at/bernhard/temp/screenshot430.png
L262[16:02:25] <darsie> Superman attitude: http://bksys.at/bernhard/temp/screenshot428.png
L263[16:05:04] <darsie> Now I'll launch my lander, rendezvous with Jeb and get him to a capsule in LKO to top up EVA fuel for deorbiting.
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L267[16:13:55] <darsie> Yay, suborbital encounter :) http://bksys.at/bernhard/temp/screenshot431.png
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L272[16:27:44] <Mat2ch> darsie: 10 km should be good. Below could result in surface smooching
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L324[22:12:37] <Althego> https://www.youtube.com/watch?v=JafY92PhgKU
L325[22:12:38] <kmath> YouTube - Can We Travel Faster Than Light? with Dr. Miguel Alcubierre
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