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L1[00:01:11] <Eddi|zuHause> yes
L2[00:01:40] <Eddi|zuHause> (i haven't
actually watched simpsons in like 5 years)
L3[00:16:46] <sandbox> I used to keep track
of all the episodes I'd seen
L4[00:18:14] ⇨
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(GlassYuri!~GlassYuri@120-51-212-62.tokyo.fdn.vectant.ne.jp)
L5[00:18:21] ⇨
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(iamfishhead!~fishhead@2601:643:8100:1f10:a166:c7db:d24f:f0dd)
L6[00:25:19] ⇨
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(Lyneira!~konversat@2001:984:484e:1:20c:29ff:fea6:d040)
L7[01:11:25] <darsie> Where in the VAB is
the TACLS Liquid O2 to O2 converter? In the R&D it's in
Improved Power Generation and Storage. Can't find it in the
electrics section and I've also used the search function.
http://bksys.at/bernhard/temp/screenshot20.png
L8[01:12:14] <Althego> where on earth is
carmen sandiago
L9[01:37:28] ⇨
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L10[01:37:54] ⇨
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L11[01:38:04] <kbuck> oh boy
L12[01:38:23] <DorothyTR> I'm here
L13[01:38:54] <kbuck> so am I
L14[01:39:49] ⇦
Quits: DorothyTR (DorothyTR!Mibbit@91.222.239.101) (Network
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L15[02:04:59] <Althego> hehe
L16[02:08:56] ⇨
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L22[03:18:43] ⇨
Joins: quibbit (quibbit!Mibbit@94.120.98.146)
L23[03:18:46] <quibbit> hey
L24[03:18:47] <quibbit>
http://omega.e-sim.org/lan.87/ E-sim economy and
battle game join your country and conquer the world. Server is
new!!! Very simple and nice game just try if you want you pm me
also you can suggest me any browser game you played with your
referer o/
L27[03:25:26] <UmbralRaptor> kbuck: guess
one got through?
L28[03:26:24] <JVFoxy> derp..
L29[03:28:09] <OneNick340Days> they do from
time to time
L30[03:29:23] <JVFoxy> ... like anyone
would fall for it..
L31[03:33:16] <OneNick340Days> the ones
that do are also the ones likely to enter their CC data on any
random website
L32[03:34:52] ***
OneNick340Days is now known as OneNick339Days
L34[04:05:58] <Rolf> probably because its
boring ;)
L35[04:06:33] <Althego> oh wait
L36[04:06:38] <Althego> i didnt want to
link this
L37[04:06:46] <Althego> ok, not bad but
still
L40[04:24:02] *
JVFoxy just spotted a report someone on the ISS accidentally dialed
911.. c.c
L41[04:24:16] <Althego> lol
L42[04:24:22] <Althego> no way to get
there
L43[04:25:44] <Rolf> in least it wasnt from
your stash alt ;)
L45[04:26:05] <Althego> i dont have a
stash
L46[04:26:21] <Rolf> yeah nobody has
em
L47[04:26:32] <Althego> ok, dutch, probably
they dont have 911, because that is american
L48[04:26:34] <JVFoxy> so like... ISS has a
proper phone sorta thing you can dial out from?
L49[04:26:35] <Rolf> honestly dont have one
also but negative is always hard to prve
L50[04:27:05] <Althego> also outside number
prefix is typically 0
L51[04:27:11] <Althego> who chose 9 for
that
L52[04:29:29] <JVFoxy> ugh actually now I
that I remember, my foster family phone number had one digit then
911 and then three more numbers on it back before area code had to
be included. Miss the first digit, it ignored everything else and
went through as 911
L53[04:29:37] <Althego> the existence of
these prefixes is one of the reasons i prefer my phone over a
landline even if i am in roaming
L54[04:30:14] <Rolf> jv lol ouch wonder
many people called 911 trying to call your foster family
L55[04:30:22] <Althego> hehe probably the
routing rule was set to prefix instead of complete match
L56[04:31:24] <taniwha> better a false call
to 911 than a lost call to 911 due to someone pusing 1 too many
times
L57[04:31:27] <JVFoxy> actually, it only
slipped twice...
L58[04:31:31] <taniwha> (or some other
fumble)
L59[04:32:08] <JVFoxy> I was like 'crap
sorry, stupid home phone number, missed a number...
L60[04:34:12] <JVFoxy> any case.. I was
trying to see what was going on with AO-85 and AO-95 recently. -85
jsut came out of slumber, in safe mode for the moment. (they
worried battery may have been damage). I wanted to see any new
changes to -95's radio status or if its just dead in space
now
L61[04:34:51] <JVFoxy> AO- are designations
for armature ham satellites..
L62[04:35:07] <JVFoxy> amateur (ugh auto
spell)
L63[04:39:40] <sandbox> my dad called for
an ambulance last night.. I think he used 112
L64[04:39:56] <Althego> yes it is 112 in
eu
L65[04:40:01] <JVFoxy> hope he's ok?
L66[04:40:46] <JVFoxy> or.. whoever
L67[04:40:58] <sandbox> yeah, it was for
him
L68[04:41:30] <sandbox> he seemed a bit
confused about which number to call
L69[04:42:26] <sandbox> he said something
like "what's the number for 911?"
L70[04:42:48] <Althego> hehe american
culture spread through movies
L71[04:43:25] <JVFoxy> well considering 911
could be just meaning EMS
L72[04:44:14] <sandbox> the emergency
number here in the UK is 999 (112 works as well), but I think he
wanted the non-emergency number
L73[04:44:49] <JVFoxy> its 0 for operator
here in NA... same as over the pond or?
L74[04:45:11] <sandbox> I wouldn't know
these days either
L75[05:06:42] ⇦
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L77[05:37:51] <Althego> eh, i was eating
some cucumbers and the last one, when i took the first bite,
sprinkled the monitor and the wall above it with fluids
L78[05:38:33] <Althego> probably there will
be some permanent stains on the wall
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L80[05:42:09] <Althego> at least the screen
is now clean :)
L81[05:44:28] <sandbox> eep, someone else
has had to phone 999
L82[05:44:41] <sandbox> house fire not too
far away from here
L83[05:55:22] <Althego> are you an incident
magnet?
L84[06:13:11] ⇨
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L85[06:16:11] ⇦
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L86[06:17:40] <Fluburtur> it is only 8°c
outside but it feels warmer
L87[06:18:47] <Althego> good for you. it is
around 0 here
L88[06:19:18] <Fluburtur> it is 18°c in my
room but it feels a lot colder
L89[06:19:38] <APlayer> A few weeks ago,
the weather report said -273 (° C) here
L90[06:19:42] <Althego> that is already
getting cold for me
L91[06:19:46] <Althego> lol
L92[06:19:50] <APlayer> Only for a day,
thankfully
L93[06:19:52] <Fluburtur> heh
L94[06:20:02] ⇨
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L95[06:20:22] <Althego> how funny would it
be if at least some point on earth it could get so cold that a
component of air liquifies
L96[06:20:41] <APlayer> "whoosh",
the tornado said
L97[06:20:41] <Althego> that would create a
low pressure that sucks in more air to liquify
L98[06:21:20] <Fluburtur> there are
probably some places on earth that are cold enough for dry ice to
form
L99[06:21:25] <Fluburtur> or at least, not
evaporate
L100[06:21:29] <APlayer>
"whoosh", the wave of liquid oxygen said
L101[06:21:56] <Althego> dont you want to
swim in the lakes of titan?
L102[06:22:17] <APlayer>
"Aaaaaa", the swimmer in a lake of molten titanium
said
L103[06:22:28] <Althego> actually liquid
methane
L104[06:22:30] *
APlayer stops
L105[06:23:07] <APlayer> Well, you need to
admit, liquid methane does not sound nearly as exciting as liquid
titanium :P
L106[06:23:25] <Althego> but you cant swim
in molten metals, too dense
L107[06:23:47] <APlayer> So you would
probably sink in liquid methane
L108[06:24:00] <APlayer> (It's /you/ who
is too dense!)
L109[06:24:03] <Althego> hehe
L110[06:24:19] <Althego> obviously,
anybody who is trying to swim in a cryogenic liquid, cant be too
smart :)
L111[06:24:20] <Fluburtur> I heard taking
a mercury bath is hard
L112[06:24:52] <APlayer> For that matter,
we are discussing a whole range of liquids that are hard to take
baths in
L113[06:26:28] <APlayer> OTOH, we don't
know about the density of liquid methane under titan's atmospheric
pressure. Is it significantly different from liquid methane at 1013
hPa?
L114[06:26:48] <Althego> liquids are
uncompressable
L115[06:26:57] <APlayer> That's an
approximation :-)
L116[06:27:19] <Althego> well, they might
be a a tiny bit, but doesnt really matter for density
L117[06:27:45] <Althego> at least somebody
needs to build a kerbal and a sandcastle from the mud on the lake
shores :)
L118[06:28:22] <APlayer> A fish can only
change depth because water is compressible which changes its
density
L119[06:29:37] <Althego> unrelated. a fish
can change its own density
L120[06:30:05] <APlayer> But it maintains
a specific depth by matching its density to that of the water at
said depth
L121[06:30:28] <Althego> and it could do
that even if densoty ws constant
L122[06:30:48] <Althego> for sinking it
either swims down or changed densoty to sink, then readjust again
to float
L123[06:31:12] <Althego> but yes, there
must be a small densoty difference
L124[06:31:38] <Althego> just not too
much. and as far as i remember titan has around earth level
pressure, maybe a bit more
L125[06:31:49] <APlayer> I suppose it
worky without a density gradient, alright
L126[06:31:54] <APlayer> works*
L127[06:32:03] <APlayer> Fishy swimmy
worky
L128[06:32:35] <Althego> unless it has
some bladder problem. you can see that when it struggles to swim
down or up
L129[06:32:59] <Eddi|zuHause> is the
density difference from pressure bigger than the density difference
from salt content?
L130[06:33:28] <APlayer> 1.45 atm
according to Wikipedia.
L131[06:33:32] <APlayer> At Titan, that
is
L132[06:33:45] <APlayer> I had a number
like 4 or 5 atm in mind
L133[06:34:03] <Althego> i know sweet
water in oceans can cause problems, animals sink in it and
stuff
L134[06:34:59] <Eddi|zuHause> so the
answer is probably reverse
L135[06:35:50] <Althego> The bulk modulus
of water is about 2.2 GPa.[40] The low compressibility of
non-gases, and of water in particular, leads to their often being
assumed as incompressible. The low compressibility of water means
that even in the deep oceans at 4 km depth, where pressures are 40
MPa, there is only a 1.8% decrease in volume.[40]
L136[06:36:12] <APlayer> Why do they quote
the same source twice in a row?
L137[06:36:24] <Althego> for different
data
L138[06:36:42] <Althego> there is a whole
article for properties of water
L139[06:36:57] <Eddi|zuHause> what's a
"bulk modulus"?
L140[06:37:01] <APlayer> Wouldn't that
require quoting once or quoting twice and more specifically (as in,
where in the source paper the data is mentioned)?
L141[06:37:02] <Althego> i dont know
L142[06:37:32] <Althego> local leet
time
L144[06:40:57] <Althego> supposedly
hydrostatic lift works because of the pressure difference between
the top and bottom. but what happens if you put a thin sheet of
material completely horizontally in a liquid?
L145[06:41:03] <Althego> would that negate
lift?
L146[06:41:43] <APlayer> I suppose the
thinner your sheet, the less mass it has
L147[06:41:56] <APlayer> Because a = F/m,
thickness cancels out
L148[06:42:13] <Althego> it still has
densoty
L149[06:42:19] <Althego> i cant write that
word lol
L150[06:42:36] <APlayer> And width/length
also cancels out, because more liquid is displaced the greater the
area of your sheet is
L151[06:43:27] <APlayer> I mean, thin
sheet = less pressure difference (= less F), but also less mass (=
less m)
L152[06:43:44] <Althego> but the formula
is for density
L153[06:43:48] <Althego> so the mass
wouldnt matter
L154[06:43:54] <Althego> yet it requires
pressure difference
L155[06:44:03] <APlayer> Density is mass
per volume
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L157[06:44:20] <APlayer> Volume is
constant (and if it is not, neither is mass)
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L159[06:44:55] <Althego> yes thin sheet
means less weight but it still means proportionally less lift too,
so they should keep the ratio
L160[06:45:25] <APlayer> So hydrostatic
lift still applies to very thin sheets
L162[06:45:34] <kmath> YouTube - Brushless
R/C ROCKET Vertical Landing Test #2 - RCTESTFLIGHT
L163[06:45:45] <APlayer> Because the
pressure gradient to mass ratio remains constant
L164[06:45:49] <Althego> but i guess if i
imagine a single molecule of material, that would feel brownian
motion more than lift
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L166[06:46:27] <Eddi|zuHause> i don't
think the concept of "density" works for single
molecules
L167[06:46:42] <APlayer> Volume does not
work for single molecules
L168[06:47:46] <Eddi|zuHause> and even the
thinnest metal sheets ever produced were like 3 layers of atoms
thick
L169[06:48:16] <Althego> hah, carbon wins
again, 1 atom thin :)
L170[06:50:06] <Eddi|zuHause> yeah, you
can scrape off a single layer of carbon, but it doesn't quite work
the same way with metal :p
L171[06:50:06] <APlayer> "All of our
materials are coated with 3 atoms of metal!!!"
L172[06:50:50] <Althego> how do you make a
sheat that thin?
L173[06:50:52] <Althego> sheet
L174[06:51:13] <APlayer> Why would you
need a sheet of metal (or carbon, for that matter) that is only one
(or two, or three) atoms thick?
L175[06:51:26] <Althego> graphene already
has some uses
L176[06:51:37] <APlayer> Nano-tech usually
requires structures, not sheets
L177[06:51:41] <Althego> it has some
properties that are useful
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L179[06:52:20] <APlayer> I mean, where
would you maintain that? Take it into the open air and bam - a
nanoparticle hits it and knocks off a few atoms
L180[06:52:39] <APlayer> Or a few atoms
corrode away
L181[06:52:40] <Althego> then dont put it
in open air
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L183[06:52:46] ***
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L184[06:53:08] <APlayer> So the only
places where you use that are extremely controlled
environments
L185[06:53:34] <Althego> all of our ICs
would die if they were unprotected
L186[06:53:41] <Althego> so it doesnt
matter all that much
L187[06:54:33]
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L188[06:54:35] <Althego> and there is an
article of graphene uses too
L189[06:54:36] *
APlayer glares at the 1995 Nokia cell phone
L190[06:58:19] <Althego> i found an
article with 2 atoms thick superconducting lead
L191[07:00:35] <Althego> strange, i
woudlnt have thought there are epitaxial graphene manufacturing
processes. my bet was on cvd
L192[07:01:12] <Althego> there is already
a graphene industry. go carbon go
L193[07:18:33] <Eddi|zuHause> i'm assuming
those are 2 layers on top of some carrier medium, so not strictly a
"sheet", that you could pick up and move around?
L194[07:19:38] <Althego> probably
L195[07:20:48] <APlayer> Well, you could
consider anything a carrier medium, unless you magnetically
levitate your sheet or something
L196[07:21:07] <APlayer> I mean, you need
to fix it in place somehow
L197[07:38:48] <Eddi|zuHause> i mean
something more like: "the force needed to detach it is less
than the force that would break it apart"
L198[07:50:01] <APlayer> Is that possible
on such a scale?
L199[07:54:36] ⇦
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L215[10:04:41] <BecauseLogic> k
L216[10:04:46] <BecauseLogic> anyone
on?
L217[10:04:56] <lordcirth> BecauseLogic,
hi
L218[10:05:01] <BecauseLogic> yo
L219[10:21:03] <GlassYuri> things I like
about neodymium: storing it
L220[10:21:16] <GlassYuri> things I hate
about neodymium: handling it
L221[10:22:59] <APlayer> That's what
HandlerExceptions are for :P
L222[10:25:24] <GlassYuri> ...did you know
that the 1 euro cent coin has a steel core?
L223[10:25:54] <APlayer> Copper would cost
more than 1 ct if you used that much of it
L224[10:26:09] <APlayer> All of the copper
plated cent coins have steel cores, not just the 1 ct one
L225[10:27:37] <BecauseLogic>
question
L226[10:27:45] <APlayer> Answer
L227[10:28:05] <BecauseLogic> how should I
account for constant acceleration of ion engines when doing an
interplanetary mission
L228[10:28:24] <APlayer> In what context?
Account how?
L229[10:28:45] <BecauseLogic> lets say
kerbin to duna
L230[10:28:55] <APlayer> Stock ion engine,
no mods?
L231[10:29:00] <BecauseLogic>
correct
L232[10:29:09] <APlayer> Account for it
where?
L233[10:29:20] <BecauseLogic> lets say I
want to intersect with Duna, but keep firing my engines
L234[10:29:25] <BecauseLogic> for the
whole time
L235[10:29:27] <APlayer> In KSP, the stock
ion engine is powerful enough that you can do a Hohmann
transfer
L236[10:29:35] <APlayer> You don't need
constant acceleration
L237[10:29:39] <BecauseLogic> nah, I don't
want to do a hohmann transfer
L238[10:29:54] <APlayer> Alright, so you
want to be there as fast as possible
L239[10:29:59] <BecauseLogic> yep
L240[10:30:17] <APlayer> In that case,
prepare to run your game for a few weeks and check whether the burn
is okay every few days :P
L241[10:30:32] <APlayer> You probably want
to calculate in what direction to burn, though?
L242[10:30:51] <BecauseLogic> well, yeah,
since flight manuevers a basically useless here
L243[10:31:09] <BecauseLogic> 1D
kinematics equations seem a bit simple too
L244[10:31:46] <APlayer> There is a mod, I
think it was called solar sail navigation or something, that allows
you to calculate continous burn trajectories like that. Mind you
that last thing I know it was for KSP 1.2 or so and I never got it
to work even for that
L245[10:31:59] <BecauseLogic> hmm
L246[10:32:09] <BecauseLogic> I wonder
what they used to calculate that...
L247[10:32:15] <APlayer> The other option
is writing a kOS, kRPC or external calculator
L248[10:32:52] <BecauseLogic> oh yeah, is
there a mod that allows you to warp while accelerating? or is that
to buggy?
L249[10:32:56] <APlayer> You may perform a
simplified simulation of your vessel using a Runge-Kutta
Integrator, which is actually a thing I attempted and kind of made
a while ago, in HTML
L250[10:33:00] <APlayer> JS, that is
L251[10:33:20] <APlayer> There were some
mods for that, but they were rather buggy
L252[10:33:25] <BecauseLogic>
figured
L253[10:33:40] <APlayer> Same KSP 1.2
thing, and never got to make one actually
L254[10:33:43] <BecauseLogic> I can't even
use mechjeb anymore
L255[10:33:47] <APlayer> Never got one to
work*
L256[10:34:59] <APlayer> What I did was a
Hohmann transfer with a vessel that burned so slowly that it
spiralled around the planet a few times before ejecting, and as the
burn took 20 h or so, I got a mod to work that would allow for
physical time warp at x20 or so
L257[10:35:40] <BecauseLogic> ...what kind
of vessel was it
L258[10:35:51] <APlayer> In the end, KSP
started being wildly inaccurate at any timewarp higher than x8, so
I used that
L259[10:36:54] <APlayer> Ah, that was a
Kerbin-Duna ship, The Martian style. A few 100 tons of mass, and
because of high efficiency mod engines, it needed so much
electricity that I could only afford one weak engine on it
L260[10:37:10] <BecauseLogic> gotcha
L261[10:38:53] <APlayer> So I ended up
having to write a simplified simulation tool - I should still have
it somewhere if it is helpful - that would plot the scenario in 2D.
Eventually I intended to use it to calculate at what point in an
orbit to start burning if the burn is constantly prograde
L262[10:39:18] <APlayer> But I had some
time issues and I never ended up finishing the project
L263[10:39:39] <APlayer> That is, I have
the simulation code, but no calculations that return actually
useful numbers
L264[10:41:14] <APlayer> It would be only
mildly helpful in your case, as it only simulates a spiralling burn
around a single body, assuming a SOI of infinite radius. That is,
it would have to be modified to also account for the motion of two
bodies around a sun, and the different SOIs your ship crosses
L265[10:41:57] <APlayer> And overall, what
you are trying to achieve is pretty complicated.
L266[10:42:01] <BecauseLogic> I know
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L275[11:06:08] <Eddi|zuHause> stellaris is
great... names the first construction ship "Fabricator",
the second "Fabricator" and the third "Fabricator
II"
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L277[11:15:39] <Althego> you have to 0 and
no 1
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L279[11:20:18] <kbuck> UmbralRaptor: yeah;
I've bee slowly banning yet another ISP that they connect
from
L280[11:20:40] <UmbralRaptor> fun
L281[11:23:39] <kbuck> it's because
they're using a proxy service dedicated to ban evasion; it's
actually marketed to spammers
L282[11:24:01] <kbuck> normally I wouldn't
ban like 3 ISPs to deal with idiots like this
L283[11:27:03] <SecondNik> Still the
freenode spam?
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L285[11:27:23] <SecondNik> Also o/
UmbralRaptor
L286[11:28:10] <SecondNik> Have you found
anything on my problem after I left that day? I was sick for a few
days after that, so I did not check in, and almost forgot about
it
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L288[11:32:35] <sandbox> I haven't seen
the freenode spam since december or earlier
L289[11:36:59] <UmbralRaptor> Sorry, not
remembering quite what the problem was at the moment.
L290[11:38:08] <SecondNik> How long an
object takes from altitude a to altitude b given a starting
vertical velocity v and accounting for the gravity gradient
L291[11:39:43] <SecondNik> If you have
not, this is not a bump to get you to work on it, just asking if
you figured something out back then while you were at it, if not, I
am just going to start approximating things or use a numerical
method
L292[11:48:01] <UmbralRaptor> Ah, sorry,
got distracted by other things >_>;;
L293[11:48:43] <UmbralRaptor> Plugging
equations into wolfram alpha gave messy results.
L294[11:51:58] <SecondNik> I see
L295[11:52:09] <SecondNik> That settles
it
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L307[13:06:20] <Althego> bleh
L308[13:07:33] ***
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L324[14:26:09] <Guest80813> Can I get help
from anyone here on a problem I have with the ksp website
L325[14:26:25] <APlayer> Depends on your
problem
L326[14:27:05] <Guest80813> I want to
update my game and download 1.6 but the website keeps giving me an
error 10006 message saying that the owner of the website has banned
my IP
L327[14:27:35] <Guest80813> I'm confused
there's virtually nothing I've done other than download mods and
just play the game
L328[14:27:37] <APlayer> Could you send
the URL you are trying to access, and a screenshot of what is
happening?
L329[14:27:55] <Guest95776> do you paied
the game ?
L330[14:28:24] <Guest80813> Yeah I got the
game right when it first got released and I'm running it on a Mac
like a peasant i know
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L332[14:28:41] <Guest80813> Sure how do I
DO THA
L333[14:29:19] <APlayer> The URL is the
address you have at the top of your browser window. Like
https://www.(whatever)
L334[14:29:54] <APlayer> Not sure how you
make a screenshot on a Mac device, you'd have to look it up on the
web
L336[14:30:21] <Guest80813> I know that
lol I'm not sure how to send a screenshot though
L337[14:30:22] <APlayer> There we go, I
can't access the page either
L338[14:30:34] <APlayer> It's generally
broken.
L339[14:31:25] <Guest80813> then the whole
website is just down?
L340[14:31:32] <APlayer> Seems to be the
case, yes
L341[14:31:57] <APlayer> There is the KSP
forums, where you may report your issue or perhaps find an
alternative page
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L343[14:32:17] <APlayer> Bye
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L348[14:52:13] <UmbralRaptop> hrm, can't
access the main site either
L349[14:53:00] <JVFoxy> ... banned?
L350[15:00:14] <sandbox> it's down
L351[15:00:33] <APlayer> TBH, the amount
of problems with the site has been getting larger over time. I
think it is obsolete by now, and steam is the preferred
option
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L355[15:01:36] <Guest17937> can I get help
with the kerbal space program website
L356[15:02:01] <APlayer> Sure, but I think
you just got some help already? ;-)
L357[15:02:24] <Guest17937> nope
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L359[15:02:33] <APlayer> Bye
L360[15:02:37]
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L362[15:02:58] <APlayer> This is getting
ridiculous
L363[15:05:36]
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L365[15:06:21] <JVFoxy> .... grrr
L366[15:06:43] <JVFoxy> steam.. I keep you
at bay till my death :P
L367[15:07:32] <Deddly> Hey it's Gargamel
:)
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L372[15:18:10] <JVFoxy> sigh.. hopefully
will fix a some point
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L374[15:42:22] <JVFoxy> ah.. as of half an
hour ago, someone says they looking into the webstore issue,
according to forums
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L377[15:55:16] <JVFoxy> eh well maybe
something with a happy note: share any little creations in past
versions of the game that you liked in particular?
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L380[15:58:33] <JVFoxy> ... wearing shades
but has mouth wired shut... poor thing. Though I guess if it talks
too much..
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L398[17:09:10] <Fluburtur> I will go in
the middle of france in the mountains in mid february
L399[17:09:20] <Fluburtur> should take my
telescope and try taking pictures
L400[17:09:26] <Fluburtur> no light
pollution over there
L401[17:09:54] <Fluburtur> I might be able
to borrow my friends 25cm newtonian
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L408[18:16:09] <packbart> my Kerbals don't
generate enough carbon dioxide for the greenhouse to stock up on
food
L409[18:16:23] *
packbart installed Tac LifeSupport today - Tamagotchi in a lander
can
L410[18:16:58] <Rolf> tell em to breathe
harder ;)
L411[18:17:22] <APlayer> When in doubt,
set something on fire
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L413[18:28:03] <darsie> packbart: Burn
some kerosene.
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L428[21:04:47]
⇨ Joins: funksh0n
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L429[21:04:50] <funksh0n> Hi all.
L430[21:05:12] <funksh0n> I was wondering,
how do I see the gravity of some body in ksp at sea level?
L431[21:05:24] <funksh0n> I've seen it
mentioned that kerbal is 9.81
L432[21:05:31] <funksh0n> kerbin*
L433[21:05:52] <funksh0n> But where is
that shown in game?
L434[21:06:47] <UmbralRaptor> IIRC, when
you have a planet focused in map mode.
L435[21:07:05] <UmbralRaptor> The tracking
station is probably the easiest way to get there.
L436[21:08:22] <funksh0n> Oh it's the ASL
Gravity from the tracking station?
L437[21:09:38] <UmbralRaptor> yeah
L438[21:10:14] <UmbralRaptor> uh, since
I'm not in front of a machine running KSP, O forget what units it's
in.
L439[21:10:23] <funksh0n> yeah I was gonna
say
L440[21:10:37] <UmbralRaptor> s/O/I/
L441[21:11:12] <funksh0n> how to I turn
1.00034g (ASL Gravity) into the 9.81 "units" that I put
into my equation for working out TWR?
L442[21:11:24] <funksh0n> is the 9.81 in
newtons or something?
L443[21:13:50] <UmbralRaptor> ;c
1.000034*9.80665
L444[21:13:50] <kmath> UmbralRaptor:
9.8069834261
L445[21:14:06] <UmbralRaptor> ;c
1.000034*9.81
L446[21:14:07] <kmath> UmbralRaptor:
9.81033354
L447[21:14:11] <UmbralRaptor> Hrm
L448[21:14:39] <UmbralRaptor> Yeah, you'll
have to multiply it on other bodies by 9.81.
L449[21:15:14] <UmbralRaptor> Sort of how
look earth's gravity gets called both 9.81 m/s² and 1 g.
L450[21:15:43] <funksh0n> yeah I see
L451[21:16:04] <funksh0n> so kerbin is
1.00034g which is 9.81 m/s^2
L452[21:16:17] ***
Eddi|zuHause2 is now known as Eddi|zuHause
L453[21:16:47] <funksh0n> so another body
which is say 0.75g, I can work it out
L454[21:16:59] <funksh0n> but where dose
the 9.81 m/s^2 measurement come from?
L455[21:17:03] <funksh0n> and where can I
see it in game?
L456[21:18:13] <funksh0n> I mean, I've
been using Thrust / Mass / 9.81 to work out the initial TWR, but
that 9.81 is just a magic number I got off the internet
L457[21:18:18] <funksh0n> not a value I
got in-game
L458[21:18:49] <funksh0n> and since I want
to work out some TWR for other bodies, I was wondering how I get
the magic number for them too
L459[21:18:56] <darsie> funksh0n: The game
doesn't show 9.81 m/s2, but you can calculate it: a=Gm/r2.
L460[21:18:58] <funksh0n> *other than
looking it up on the wiki
L461[21:19:09] <funksh0n> ah I see
darsie
L462[21:19:28] <funksh0n> is there a name
for that?
L463[21:19:50] <darsie> It's called
acceleration.
L464[21:20:08] <darsie> Gm is the Standard
gravitational parameter
L465[21:20:18] <darsie> It's G*m.
L466[21:20:20] <funksh0n> so that's the
acelleration applied by the force of gravity?
L467[21:20:38] <darsie> G is the
gravitational constant and m is the planets mass.
L468[21:20:41] <darsie> yes
L469[21:20:51] <darsie> r is the planet
radius
L470[21:20:58] <funksh0n> is that
r^2?
L471[21:21:02] <darsie> yes
L472[21:21:40] <funksh0n> is r^2 rather
your radius from the center, we treat it as a point mass?
L473[21:21:50] <darsie> yes
L474[21:21:54] <funksh0n> what is G?
L475[21:21:58] <darsie> G is the
gravitational constant and m is the planets mass.
L476[21:22:06] <funksh0n> so G = ?
L477[21:22:23] <darsie> G=Gm/m
L478[21:22:42] <funksh0n> I guess I
misunderstand the constant bit
L479[21:22:43] <funksh0n> sorry
L481[21:23:37] <darsie> The game tells you
m and G*m.
L482[21:23:40] <darsie> and r
L483[21:24:18] <funksh0n> Oh so it
does!
L484[21:24:19] <darsie> and a/a(Kerbin),
e.g. 1 g.
L485[21:24:30] <funksh0n> I see
L486[21:24:51] <UmbralRaptor> ^ You can
also 'measure' local gravity with the negative gravioli
detector.
L487[21:24:59] ⇦
Parts: Izaya (Izaya!~izaya@210-1-218-92-cpe.spintel.net.au)
(WeeChat 2.3))
L488[21:24:59] <darsie> yeah :)
L489[21:25:12] <funksh0n> nice
L490[21:25:25] <darsie> Uses a bit of EC
for the LCD :).
L491[21:25:37] <UmbralRaptor> heh
L492[21:25:39] <UmbralRaptor> For KSP
purposes, it divides the acceleration by 9.80665 to get the g
numbers.
L493[21:25:56] *
UmbralRaptor may have fired up KSP to check
L495[21:27:59] *
darsie fires, too.
L496[21:28:18] <UmbralRaptor> ???
L497[21:29:21] <darsie> funksh0n: gravity
is giver at 0 altitude, which may not exist for some bodies.
L498[21:29:28] <darsie> given*
L499[21:30:44] <darsie> funksh0n:
Spherically symmetric spheres (e.g. core and mantle) can be
substituted with point masses to get identical results for
gravity.
L500[21:31:06] <funksh0n> so if the game
says Kerbin mass is 5.292E+22 kg, does that mean I move the decimal
22 places to the right to get it's mass in kg? Sorry for newb
questions :P
L501[21:31:44] <funksh0n> and if I'm going
to manually work out a from a=Gm/r^2, what unit should I use for
m?
L502[21:31:57] <funksh0n> kg or tonnes or
what?
L503[21:31:59] <darsie> funksh0n:
yes
L504[21:32:06] <darsie> use SI
units.
L505[21:32:10] <darsie> m, kg, s
L506[21:32:18] <funksh0n> imperial?
L507[21:32:27] <darsie> If you're
masochistic.
L508[21:32:32] <funksh0n> heh
L509[21:32:33] <UmbralRaptor> Only if you
hate yourself
L510[21:32:36] <darsie> Or imperialistic
:).
L511[21:32:36] <funksh0n> what does SI
stand for?
L512[21:32:43] <darsie> system
international
L513[21:32:45] <funksh0n> ah
L514[21:32:51] <funksh0n> metric it
is
L515[21:32:56] <darsie> yes
L516[21:34:02] <funksh0n> so what's a
convenient way of using the a=Gm/r^2 here? If I was going to
attempt it by hand (or by typing into python or something) should I
really put m as 5292 with ~20 zeros after it?
L517[21:34:08] <funksh0n> i.e. using
kg?
L518[21:34:19] <darsie> funksh0n: I
usually use scientific notation (5.292E22) with my calculator
rather than moving the decimal places.
L519[21:34:36] <funksh0n> ah nice
L520[21:34:48] <funksh0n> so I can just
keep that shorthand for the calultion
L521[21:34:51] <funksh0n>
calculation*
L522[21:34:58] <darsie> Depends on your
calculator.
L523[21:35:37] <darsie> Forget credit card
sized solar powered calculators :).
L524[21:35:55] <darsie> Unless you keep
track of decimal places separately.
L525[21:36:31] <UmbralRaptor> eh, random
scientific calculators have ways. Graphing ones more so.
L526[21:40:58] <funksh0n> well
L527[21:41:03] <funksh0n> Python 3
L528[21:41:11] <funksh0n> but I don't mind
switching to something else
L529[21:41:42] <funksh0n> so yeah, I'm
kinda confused right now
L530[21:41:49] <darsie> The numbers shown
in the game may be rounded from internally used values.
L531[21:41:59] <funksh0n> how do I work
out the twr of my craft on the mun?
L532[21:42:12] <funksh0n> I know the
thrust of the engines and the mass of the craft
L533[21:42:16] <darsie> F=m*a
L534[21:42:25] <lordcirth> funksh0n, f =
ma; a = f/m
L535[21:42:46] <darsie> TWR=F/F
L536[21:43:05] <darsie>
thrust/gravity
L537[21:43:17] <lordcirth> And the Mun has
1.63 m/s^2 gravity
L539[21:43:38] <funksh0n> lordcirth: yeah,
that's the value I'm having trouble with getting
L540[21:44:06] <funksh0n> I know it's 9.81
m/s^2 for kerbin because I saw that outside of the game
L541[21:44:31] <funksh0n> I'm pretty sure
you guys have just given me the answer already
L542[21:44:38] <funksh0n> I just need to
math a bit more
L543[21:45:00] <darsie> gravity could mean
either acceleration or force.
L544[21:45:16] <darsie> I think
L545[21:46:05] <funksh0n> well as I said,
I was using (thrust / mass) / 9.81
L546[21:46:22] <darsie> We could measure
gravity to high precision by observing circular orbit period.
L547[21:46:30] <lordcirth> Technically
gravity is the force and m/s^2 is "acceleration due to
gravity", but so long as you include units, it's obvious what
is meanth
L548[21:46:35] <funksh0n> so for mun I
guess it's (thrust / mass) / 1.63
L549[21:46:43] <lordcirth> funksh0n,
indeed
L550[21:46:48] <funksh0n> do I just need a
gravioly detector to tell me?
L551[21:47:21] <funksh0n> or is there
another way to infer that 9.81 or 1.63 or whatever value?
L552[21:47:33] <funksh0n> Gm/r^2>
L553[21:47:35] <funksh0n> ?
L554[21:47:42] <darsie> We could measure
gravity to high precision by observing circular orbit period.
L555[21:47:44] <darsie> ^
L556[21:47:50] <funksh0n> ah
L557[21:47:59] <lordcirth> funksh0n, if
you know the orbital radius and period of the Mun, you can
calculate the gravity of Kerbin, and so on.
L558[21:48:06] <funksh0n> I see
L559[21:48:24] <UmbralRaptor> The other
wat would usually be to read off the values on the map. Measuring
orbital distances and periods is how we do this in real life,
though.
L560[21:48:38] <darsie> lordcirth: I'll
watch that, inferring Kerbins gravity by observing a Mun orbit
:).
L561[21:48:48] <funksh0n> yeah I
understand
L562[21:49:07] <darsie> ahh, Mun's orbit
around Kerbin.
L563[21:49:09] <UmbralRaptor>
s/wat/way/
L564[21:49:49] <darsie> Hmm, I guess the
game uses a massless Mun for that calculation.
L565[21:52:34] <lordcirth> Yeah, KSP
doesn't do n-body
L566[21:53:06] <lordcirth> Gravity goes
down the tree one-way
L568[21:58:30] <darsie> Dunno if
calculating Gm from elliptic orbits is much harder.
L569[21:59:17] <funksh0n> appreciate it
darsie
L571[22:02:14] <UmbralRaptor> It's not too
much harder. You just need semimajor axis instead of radius.
L572[22:02:22] <darsie> mhm
L573[22:02:39] <funksh0n> another thing,
when I'm working out the TWR for some rocket that has multiple
engines
L574[22:02:45] <funksh0n> do I just add
the thrust values?
L575[22:02:52] <darsie> yeah
L576[22:02:56] <funksh0n> okay nice
L577[22:03:05] <darsie> If they burn
simultaneously and in the same direction.
L578[22:03:08] <funksh0n> yeah
L579[22:04:34] <darsie> funksh0n: Beware,
those altitudes are above surface, not center.
L583[22:42:08] <darsie> From the elliptic
orbit I get GM=3.5377 m3/s2, a=9.8269 m/s2.
L584[22:42:27] <darsie> 3.5377E12
L585[22:47:16] <darsie> From the larger,
almost circular orbit I get GM=3.5314 m3/s2, a=9.80947 m/s2.
L586[22:48:23] <darsie> 3.5314E12
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L591[23:34:41] <darsie> From Mun's orbit
GM=3.53157E12, a=9.809912
L593[23:39:57] <darsie> So it appears they
use 9.81 m/s2.
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