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L40[01:39:38] ⇨
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L41[01:41:09] <Rhys989> Hi guys, Can I get
some help with my SSTO please? It wont take off at the end of the
runway and it is clearly too heavy. Would some one mind taking a
look at my numbers please?
L42[01:41:40] <JVFoxy> picture might
start... could be something visually simple
L43[01:41:59] <Rhys989> How to take screen
shot. I forgot
L44[01:42:06] <JVFoxy> F1
L45[01:42:13] <JVFoxy> you on pc
right?
L46[01:42:23] <Rhys989> What site can i use
to post link .yh pc
L47[01:42:37] <JVFoxy> you could post
temporary on imgur
L48[01:42:41] <Rhys989> ok
L49[01:43:07] <JVFoxy> I'd suggest deleting
the post after showing it
L50[01:43:20] <Gasher[work]> why
L51[01:43:45] <JVFoxy> if its just a one
time off thing.. -shrugs
L52[01:43:56] <JVFoxy> I don't know.. just
me I guess
L53[01:45:58] <Rhys989> try this
L55[01:46:49] <Rhys989> ignor stage 4
L56[01:46:56] <Rhys989> maybe...
L57[01:47:05] <Rhys989> no 2 lol
L58[01:47:13] <JVFoxy> .... wow... hows the
frame rate even ;)
L59[01:47:57] <Rhys989> poor
L60[01:48:27] <JVFoxy> not to mention,
that's quite a lot of mass on the back...
L61[01:48:50] <JVFoxy> I'm going to guess
your mass is pretty far back, not very much leverage for your
control surfaces to help with pitch
L62[01:51:03] <Rhys989> there are some
elevons in the middle between the nervs and the centre of mass is
in front of the centre of lift
L63[01:51:38] <Gasher[work]> yeah what's
with CoM and CoL ?
L64[01:51:44] <Rhys989> whats that?
L65[01:51:49] <Rhys989> oh
L66[01:51:54] <Rhys989> i see
L67[01:51:59] <Althego> 0.72 twr is more
than enough for a plane usually
L68[01:52:10] <Althego> but it is quite big
for an ssto
L69[01:52:18] <Gasher[work]> why lol
L70[01:52:20] <JVFoxy> such small cargo
space...
L71[01:52:33] <JVFoxy> just the Nervs alone
you looking at 24tons at the bac
L72[01:52:33] <Gasher[work]> 1.7 twr and
you won't need wings :)
L73[01:52:55] <Rhys989> I can not get it to
1.0
L74[01:53:09] <Gasher[work]> it was a
joke
L75[01:53:13] <Rhys989> I can start with 1
but then it just drops as i add more stuff
L76[01:53:48] <Rhys989> Im thinking there
is a sweet spot with the engines and how much fuel tanks it can
carry, eh?
L77[01:54:11] <JVFoxy> depends... what sort
of purpose for SSTO were you hoping for?
L78[01:54:15] <Althego> the more boosters
approach doesnt work for sstos, in fact you have to do it in
reverse and reduce mass
L79[01:54:28] <Rhys989> all solar system
travel
L80[01:54:42] <Althego> then add isru
L81[01:54:51] <Althego> preferably the
smaller one
L82[01:54:51] <Rhys989> whats that?
L83[01:55:03] <Gasher[work]> Althego, so
you'd get another problem of landing that?
L84[01:55:06] <Althego> tthe drill,s ore
containers and the isru unit
L85[01:55:11] <JVFoxy> you'll need drill
system.. ISRU lets you convert ore you find to fuels
L86[01:55:34] <Rhys989> yes, but I have
interchangeable cargo bays, like Thunderbird 2 lol
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L88[01:56:00] <Rhys989> i have that set up
in another cargo bay, drills and that
L89[01:56:15] <JVFoxy> another option is to
send out fuel tankers ahead of your ship to the other locations. If
you are good with docking..
L90[01:56:29] <Rhys989> the set up here is
for debris retreval, scott manley style
L91[01:56:57] <Rhys989> we dont do that
here
L92[01:57:47] <JVFoxy> maybe try for
dedicated spaceship with a lander or two? All-in-ones tend to
suffer a lot, unless you have some really powerful tech (usually a
few mods can help)
L93[01:58:42] <Rhys989> I would mostly like
to get an ssto for non atmosphere body landings for science
L94[01:59:08] <Rhys989> how do they
suffer?
L95[01:59:43] <Rhys989> I do not really
fancy taking it to planets that have atmospheres
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L97[01:59:56] <Rhys989> execpt kerbin of
course
L98[02:00:43] <JVFoxy> ssto, single part to
orbit in itself is a challenge. But then to stack having enough
fuel for nearly full system tour..?
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L101[02:01:48] <Rhys989> only really to
fill the science tech gaps or even just proof of concept as I have
never done one that can breach minmus
L102[02:02:35] <Rhys989> I have one that
can get to minmus, but it did not have the isru
L103[02:03:13] <Rhys989> I have used a
different one for debris retrieval
L104[02:03:23] <Rhys989> in LKO
L105[02:03:57] <Rhys989> but i could not
get it to land with out parashutes
L106[02:04:21] <JVFoxy> I'm not
surprised...
L107[02:05:00] <JVFoxy> as you use fuel,
center of mass shifts to the back, goes behind center of lift.
Things tend to go really bad when that happens
L108[02:05:17] <Rhys989> well it did not
bring the debris down in its cargo as mk2 was too small,
L109[02:05:29] <JVFoxy> I'd ask why small
parts..
L110[02:05:35] <Rhys989> what?
L111[02:05:45] <Rhys989> i do not have
mk3
L112[02:07:39] <Rhys989> what do you think
I have to change in my ssto to get it to work?
L113[02:09:05] <Gasher[work]>
concept?
L114[02:09:25] <Rhys989> what do you mean
concept?
L115[02:10:10] <JVFoxy> have you tried
with half the engines you got on there currently?
L116[02:10:33] <Rhys989> no
L117[02:10:51] <JVFoxy> Just me but I
think for starters, you may have too much engine and weight in the
back, nothing to counter balance up front
L118[02:11:32] <JVFoxy> once you use up
most of the fuel... it may seem to fly ok in space. Soon as it
comes down somewhere, whole lotta troube
L119[02:11:50] <Rhys989> fuel tanks are up
front and centre with cargo in the back
L121[02:13:04] <Rhys989> this one has CoM
and CoL
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L123[02:14:35] <Gasher[work]> aha
L124[02:14:43] <JVFoxy> ok.. now take all
the fuel out, see where it sits
L125[02:14:59] <Gasher[work]> they are so
far apart that the force of control surfaces are not enough to make
it lift
L126[02:15:23] <Gasher[work]> i mean,
change angle of attack enough for the craft to lift of
L127[02:15:25] <Gasher[work]> * off
L128[02:15:48] <Gasher[work]> Rhys989, do
you have FAR mod?
L129[02:16:44] <JVFoxy> lol... I coudl see
FAR wanting to ... well something, not good
L130[02:16:52] <Gasher[work]> &
L131[02:16:54] <Gasher[work]> ?
L133[02:17:58] <Rhys989> no fuel
L134[02:18:02] <Gasher[work]> Rhys989, so
i think step one is to move CoM and CoL closer so that CoL is a bit
behind it and spheres touching
L135[02:18:18] <Gasher[work]> yeah even
without fuel it's too far
L136[02:18:30] <Rhys989> what is FAR
mod?
L137[02:18:35] <Rhys989> I do not think
so
L138[02:19:04] <Rhys989> I think some of
my mods are not working properly as some visual tabs are
broken
L139[02:19:40] <JVFoxy> .... could try
adding canards up front
L140[02:20:11] <Rhys989> there are elevons
in the middle between the nervs
L141[02:20:14] <Gasher[work]> FAR is
aerodynamics mod which comes with instruments to evaluate you
plane's airworthyness on different speeds altitudes and
planets
L142[02:20:33] <Gasher[work]> they don't
work in the middle
L143[02:21:00] <Rhys989> why wont the
elevons work in the middle?
L144[02:21:01] <Gasher[work]> they
generate forces which have levers to CoM, so the closer they are to
it the less torque they have
L145[02:21:40] <JVFoxy> candards...
control surfaces further forwards, more just so you have better
pitch control. Careful you don't pull the center of lift too
fowards
L146[02:21:48] <Gasher[work]> so they work
ok for roll but less than that as elevator for pitch
L147[02:22:52] <Rhys989> I wanted to see
if i could do one ssto without canyards as i think they look a bit
tacky, except on the Typhoon, but I suppose I could do that.
L148[02:23:42] <Rhys989> I was thinking I
might put those wing tip elevons further back on an extended wing
segment
L149[02:24:10] <Gasher[work]> you know it
does not really matter where you put them
L150[02:24:28] <Gasher[work]> you just
turn on CoM and CoL and see what your changes do to them
L151[02:24:45] <Rhys989> I was thinking I
might reduce some of the fuel in the front to make it lighter in
hopes of getting the nose off the deck
L152[02:24:49] <Gasher[work]> and you try
to bring CoL just behind the CoM so that they are almost
touching
L153[02:25:05] <Gasher[work]> or
redistribute tanks
L154[02:26:03] <Rhys989> I do not really
want to redistribute tanks as they are all stuck together and that
would be a big job, I was wondering if I should try for less nerv
and more rapier
L155[02:26:06] <JVFoxy> Flying wing sort
of thing can be a bit of a pain to get setup right.. The Mk2 body
act as lifting surfaces, can help but can also hinder in some cases
as wel
L156[02:26:42] <Rhys989> I do not have MK
3 yet, also too chunky looking
L157[02:27:31] <Rhys989> What do the
numbers look like? Does it matter so much that the TWR is not one
on planes?
L158[02:27:41] <Gasher[work]> to think of
it putting canards on front should help indeed
L159[02:27:48] <Gasher[work]> damn
L160[02:27:55] <Rhys989> do I have enough
fuel to refill at minmus with isru?
L161[02:28:06] <Gasher[work]> with
TWR>1 you don't need wings
L162[02:28:21] <Rhys989> ah
L163[02:28:31] <Gasher[work]> 3300 m/s DV
is for rocket's ascend to orbit
L164[02:28:45] <Gasher[work]> as for to go
to minmus idk, 800 m/s?
L166[02:29:03] <Rhys989> I can not seem to
do it on the minimum,
L167[02:29:04] <JVFoxy> lol.. mk1 command
pod, 4.. 6 juno engines. speeding little monster
L168[02:32:43] <Rhys989> check out this
beauty, my own design replica, actually performs well
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L171[02:36:45] <Gasher[work]> Rhys989, so
what would you do with your SSTO?
L172[02:39:01] <JVFoxy> mmm.. well since
peeps awake.. I've a little something of a side project pondering
on...
L173[02:39:10] <Rhys989> debris collection
from LKO, planet hoping throughout solar system with the exception
of ones with atmosphere, filling science gaps in tech tree, it has
interchangable cargo bays for different missions
L174[02:39:40] <Gasher[work]> i mean, it
can't even lift off
L175[02:39:41] <Rhys989> refuelling with
isru
L176[02:39:47] <Gasher[work]> so far
L177[02:40:05] <Rhys989> well, it is a
work in progress
L178[02:40:32] <JVFoxy> is it worth
establishing a refueling stop on kerbin for long range trips?
L179[02:40:40] <JVFoxy> well plane wise
that is
L180[02:40:42] <Rhys989> i already have
one that does work, but its range is pants and reentry is
suicidal
L181[02:40:50] <Gasher[work]> i just have
a feeling that when you manage to lift it it will lift its nose but
won't lift from the runway
L182[02:41:07] <Gasher[work]> JVFoxy, i
think no
L183[02:41:25] <Rhys989> no i mean
refueling on minmus, also refueling on kerbin for surface
samples
L184[02:41:45] <Rhys989> I have done that
before lol
L185[02:42:14] <JVFoxy> refueling station
on another body.. I get, but ... wanted a way to work up to it
first. See what works.
L186[02:43:20] <Rhys989> I have done
refueler in LKO before but it sort of defies purpose as I have to
send ships up to refuel the refuler
L187[02:43:32] <Althego> hehe
L188[02:44:01] <Gasher[work]> heh
L190[02:44:24] <Gasher[work]> it works
with FAR but it's from a bit older version
L191[02:44:40] <Gasher[work]> also could
land only on flat terrain lol
L192[02:44:42] <Rhys989> yh I am looking
at a small ssto right now from Matt Lowne
L193[02:45:10] <Gasher[work]> i made mine
for looks really
L194[02:45:38] <JVFoxy> mm.... my penguin
is semi SSTO... needs a set of liquid boosters to help get off the
runway.. then flying for a bit.
L195[02:46:56] <JVFoxy> I haven't pulled
out my Dynafly for a while.. its one of the few proper SSTO's I've
made that was successful. Usually somewhat small sorta thing.
L196[02:47:54] <JVFoxy> Then there is my
hornet... similar in design to the f-18 but ... massivly on
steriods
L197[02:48:07] <Rhys989> Smaller is better
for simplicity sake but it is difficult to get the range
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L199[02:48:43] <JVFoxy> my dynafly has
only a 1t cargo capacity to LKO.. figured all I needed anyways, it
already uses the MK3 cockpit
L200[02:48:59] <Rhys989> I made a
successful SR71 replica, I want to do the tomcat next, or a full
size SR71
L202[02:53:06] <JVFoxy> KSP went through a
few changes since I made the Dynafly, so I had to revise the design
a number of times then took a break from it since. :\
L203[02:53:48] <Gasher[work]> looks
cute
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L206[02:55:24] <Rhys989> rickety old crate
lol
L207[02:55:56] <Rhys989> looks
dangerous
L209[02:56:39] <Rhys989> that just gave me
an idea, I wonder if I can replicate the U2
L210[02:57:24] <Rhys989> I meant dangerous
for the kerbals that fly it, they look exposed
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L212[02:58:35] <Gasher[work]> lol
L214[02:58:59] <Gasher[work]> but they
have to watch the outside somehow
L215[02:59:23] <Rhys989> why do you call
it the Penguin ?
L216[02:59:26] <Gasher[work]> penguin
indeed
L217[02:59:31] <Gasher[work]> because it
looks like one
L218[03:00:12] <JVFoxy> it originally
started as the body, and first stubby wings, just to see if body
lift would even get it off the ground
L220[03:00:44] <JVFoxy> slightly larger
wings, control surfaces, it actually flew... jet engines. Then
stupid idea to make it orbit capable.
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L226[03:09:23] <JVFoxy> I've made a few
really nice flying planes myself... quite a few of the faster ones
seem to end up looking like versions of the learjet
L227[03:09:32] <Rhys989> how did you pick
up the asteroid?
L228[03:09:37] <Gasher[work]> magic
L229[03:09:44] <Gasher[work]> the Klaw
plus long landing legs
L230[03:09:45] <JVFoxy> I did one based
off the BAE regional 4 engine passenger plane
L231[03:10:19] <JVFoxy> wait...
L232[03:10:29] <Gasher[work]> i moved the
craft to the asteroid then retracted legs so that the klaw grabbed
it
L234[03:10:33] <JVFoxy> surface sample..
instead you just brought the whole astroid over instead?
L235[03:11:02] <Gasher[work]> JVFoxy, the
trick is to take samples all over KSC small 'biomes" - there
are like a dozen of those
L236[03:11:16] <Gasher[work]> and each
sample is counted as new one
L237[03:12:00] <Rhys989> yh I am going to
build a better SR71 for that on my KSP
L238[03:12:07] <Gasher[work]> Rhys989,
which one? one is ramp the other is door (for pilot) and also there
is one more for the gunner in tail plus bomb bay :)
L239[03:12:14] <Rhys989> for the surface
samples
L240[03:12:19] <JVFoxy> I meant... surface
sample from astroid.. instead just bring the whole stupid astroid
to KSC, then recover it... didn't even know that was a thing you
could do
L241[03:12:31] <Gasher[work]> you don't
recover it
L242[03:12:37] <Rhys989> I like the one
for the pilot at the front
L243[03:12:43] <Gasher[work]> you recover
the sample from kerbal who takes it
L244[03:13:03] <Gasher[work]> the asteroid
stays in KSC - though you can recover it
L245[03:13:20] <JVFoxy> huh.. then.. whats
this? astronautcomplex_potatoroid#######
L246[03:13:52] <Gasher[work]> name of the
"place" from which the sample was taken
L247[03:14:08] <Gasher[work]>
asteroid-being-in-astronaut-complex-biome
L248[03:14:10] <Rhys989> I saw a YouTube
video of a surface retrieval of an asteroid from space, I think it
was Scott Manley
L249[03:14:13] <Gasher[work]> you can see
two of them
L250[03:14:23] <JVFoxy> lol.. ok so you
basically taking astroid around on a tour, picking samples off it
as it goes around?
L251[03:14:27] <Gasher[work]> yes
L252[03:14:41] <Gasher[work]> also i
forgot to mine it then so it's like 4 t
L253[03:14:42] <JVFoxy> sounds a little..
game breaking but eh :P
L254[03:14:45] <Rhys989> What? In
different biomes?
L255[03:14:48] <Gasher[work]> yes
L256[03:14:55] <Gasher[work]> that's what
i was testing
L257[03:14:59] <JVFoxy> I've yet to visit
an astroid myself
L258[03:15:01] <Gasher[work]> it
works
L259[03:15:05] <Gasher[work]> do
that
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L261[03:15:17] <Rhys989> okay, I am going
back to KSP, ty guys
L263[03:15:46] <JVFoxy> just getting
somethin designed, then getting out there, redirecting it..... my
brain would explode, seem to have more fun with planes. Ya..
I"m stupid
L264[03:16:01] <Gasher[work]> heh
L265[03:16:27] <JVFoxy> thats quite a
termite problem youv'e got there
L266[03:16:27] <Gasher[work]> i had to
guess the height of that asteroid lying like 20 km from KSC cause
it landed it there
L267[03:16:32] <Gasher[work]> to design
the plane
L268[03:16:42] <JVFoxy> nod..
L269[03:17:00] <JVFoxy> here I wanna do a
'build a base' on the north and south pole using modules and stock
parts.
L270[03:17:09] <JVFoxy> I've a few plane
ideas and a fueler plane
L271[03:17:24] <Gasher[work]> and that
last thing is basically money mining - you get that thing, roll it
near KSC and mine then recover and you get extra money from what
you mined
L272[03:17:41] <Gasher[work]> tanks are
empty at the beginning of course
L273[03:18:14] <JVFoxy> lol.. later
something lands on runway, runway eats it, tradeoffs.
L274[03:18:30] <JVFoxy> I know wouldn't
happen, but jsut be funny
L275[03:19:20] <JVFoxy> I built and tested
a robotic ore carrier for mun... but never got to make use of it
when ksp kept getting massic updates
L276[03:19:40] <JVFoxy> but anyways
L277[03:20:51] <Gasher[work]> hm
L278[03:21:17] <Gasher[work]> also i tried
to make an aircraft carrier but it did not go past small
"runway" testing - too many parts
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L308[03:28:58] <Rhys989> yh, it was the
canyards that it needed, i wanted to see if i could get it to work
without canyards though
L309[03:28:59] <JVFoxy> uh.. loading old
ksp version.. fire spitter on it, firing up in my secondary screen
for some reason
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L320[03:29:21] <JVFoxy> whoa..
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L342[03:45:25] <Blaank> RIP magic
boulder
L343[03:55:04] <sandbox> F
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L345[04:08:24] <Gasher[work]> suicidal
plane - looks like one of those i have in my career save has wheels
which can be retracted but then can't be put out as it retracts
into another part and becomes "stowed"
L346[04:08:34] <Gasher[work]> and it's
fron one
L347[04:08:40] <Gasher[work]> one-way
plane lol
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L350[04:21:34] <JVFoxy> ugh.. ok looks
like was an issue with old version not fixing its own settings. Had
to go in manually :\
L351[04:22:42] <JVFoxy> was loading an
older version ksp.. it insisted it would show up on my alt screen..
any attempts to move to my main, it would puke at me and not give
proper resolution :\
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L354[04:24:56] <JVFoxy> digging up an old
heli I built a while back in Firespitter
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L371[05:33:44] <Guest98224> yo
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L373[05:34:17] <Gasher[work]> five second
rule...
L374[05:45:22] <Althego> hehe
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L421[11:22:24] <Eddi|zuHause> was there
amy study on whether the bot autoreply actially helps these
"guests" stay longer?
L422[11:22:32] <Eddi|zuHause> *any
L423[11:23:21] <Fluburtur> probably
not
L424[11:23:46] <Fluburtur> peoples that
stay actually need stuff and have more than 5 seconds to
spare
L425[11:24:39] <Althego> hehe
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L436[11:40:57] <Fluburtur> doesn't look as
fancy, they still have a long way to go
L437[11:44:37] <JVFoxy> wasn't it ...
simple planes... or simple rockets that came out a while
back?
L438[11:44:54] *
JVFoxy looks at steam thing.. "oh... version 2
now
L439[11:44:57] <Mat2ch> No linux no
like
L440[11:46:20] <JVFoxy> wonder if it'll be
full scale to start
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L442[12:01:38] <JVFoxy> .... keyboard that
has windows keys but buttons are 'ugh'... or keyboard without
windows key, not exactly perfect but feels better to the touch.
...
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L451[12:47:58] <BlackMoon> JVFoxy: I
remember removing the windows key from several keyboards when doing
nes emus, because the default binding was ctrl+alt for keys
L452[12:48:07] <BlackMoon> and hitting
windows key in a dos based fullscreen application was.. bad
idea.
L453[12:48:22] <BlackMoon> like, 30%
chance of crashing the emu bad.
L454[12:58:07] <JVFoxy> doh
L455[12:58:43] <BlackMoon> annddd I
remember why I stopped playing KSP the last time...
L456[12:59:03] <JVFoxy> I have other
keyboards just in storage.. finding the one that works right..
clicks right.. so on..
L457[12:59:06] <BlackMoon> the low FPS,
the bugs. the bugs. the crashing. the insanely long load time when
starting the game due to just a few mods installed...
L458[12:59:20] <BlackMoon> And the fact
that none of the mods quite work togethor -_-
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L460[12:59:55] <BlackMoon> Neither
kerbalism or TAC work with KSPi nuclear engines... and both seem to
have random problems with randomly killing everyone for no good
reason especially at high timewarp
L461[13:00:03] <JVFoxy> BlackMoon friend
sent me a ship to test.. as well as a list of mod's. Loading ....
its a wonder why I don't use mods a lot. Mind you, also talking 32
bit game days
L462[13:00:26] <JVFoxy> mind you.. having
34 mods for one ship to test... egh..
L463[13:00:47] <BlackMoon> lol.
L464[13:01:09] <BlackMoon> I just wanted
some nuclear reactors.. beamed power.. life support... etc.. but
none of it works properly lol.
L465[13:01:33] <BlackMoon> and none of the
modders are paid, so bitching at them to fix shit is a little
*shrugs*
L466[13:02:21] <BlackMoon> Havent even
really touched whatever features the (for me, free) DLC thingy
added.
L467[13:02:35] *
UmbralRaptop fines BlackMoon 1 credit for violating the verbal
morality statue
L468[13:03:01] <oren> BlackMoon: I just
use smaller mods
L469[13:03:21] <UmbralRaptop> BlackMoon:
I'd suggest trying out a few missions, but they can be hit or
miss
L470[13:03:41] <BlackMoon> opps
sorry.
L471[13:04:07] <BlackMoon> oren:
Procedural parts is amazing at reducing mod count for sure...
really should be stock
L472[13:04:16] <BlackMoon> mucking about
with all those different fuel tanks, meh.
L473[13:04:36] <JVFoxy> are some mods I
would like to put in.... something like docking alignment
indicator, well since I already dock on a regular basis without.
Maybe if I need that extra precision?
L474[13:04:43] <BlackMoon> It was kinda
cute when KSP ships could easily break apart anywhere but that
tendency just makes the CPU load unmanageable after 200
parts.
L475[13:04:56] <JVFoxy> not sure I'd wanna
put in anything that would dramatically change the game
overall..
L476[13:04:59] <BlackMoon> JVFoxy: I
totally cheat for docking -_-
L477[13:05:15] <BlackMoon> mechjeb
smartass, point at target
L478[13:05:28] <BlackMoon> control from
docking port, set target to other ships docking port
L479[13:05:46] <BlackMoon> switch ships
and do the same. now just align your forward direction to target
and wait.
L480[13:05:47] <JVFoxy> I've had previous
experience... good ol' spacesim
L481[13:05:51] <UmbralRaptop> stock
procedural parts of some sort (maybe snap to fixed tank heights?)
would be ♥
L482[13:06:20] <JVFoxy> when I dock.. I
don't even move the other ship..
L483[13:06:22] <BlackMoon> seriously, it
autoaligns both ships to be perfect for docking, you don't even get
that annoying magnet twist/flingoff.
L484[13:06:50] <JVFoxy> I've docked
without RCS... or mechjeb...
L485[13:06:53] <BlackMoon> all I do is
control X/Y/Z direction
L486[13:07:00] <BlackMoon> my very *first*
docking was without RCS.
L487[13:07:15] <BlackMoon> admitly, it was
a very small ship constructed just for docking :P
L488[13:07:19] <JVFoxy> long as the ship
is small enough, you can rotate reasonably fast..
L489[13:07:26] <BlackMoon> Yea
exactly.
L490[13:07:56] <BlackMoon> these days I
use mechjeb a lot because meh, Iv got an entire space station to
build or 20 ships to move back and forth from minmus..
L491[13:08:41] <BlackMoon> Id love to
build an actual station around duna and/or on duna and do IRSU
stuff
L492[13:09:03] <BlackMoon> but the life
support mods all dying from high timewarp, and not recongizing the
KSPi nuclear reactors power just bloody sucks
L493[13:09:22] <JVFoxy> I mostly just need
DV... though I kind of do it the long hard way around.. website I
found, gives vehicle DV..
L494[13:09:45] <BlackMoon> Not to mention
the KSPi nuclear reactors have very weird overheat mechanism
L495[13:10:00] <BlackMoon> where your
amount of heat 'storage' increases massively in timewarp (And so
does your current heat level)
L496[13:10:11] <BlackMoon> meaning that in
timewarp, you effectively are still at real time heating/cooling
rates
L497[13:10:44] <BlackMoon> so you are left
with using 1x timewarp for 30+ minutes to cool your reactor
off...
L498[13:11:06] <BlackMoon> and thrusting
or using it at 4x phys warp, or using it to generate power at
10,000x timewarp, heats it up way less.
L499[13:12:19] <JVFoxy> I was going to put
something of a 'shack' in orbit around the mun.. then new ksp
version came out..
L500[13:15:02] <BlackMoon> Yea.. kerbalism
greenhouses are kinda wut too. 7 years worth of food weight to have
2 greenhouses to supply 1 kerbal.
L501[13:15:32] <Althego> scott
L502[13:15:50] <BlackMoon> not including
the fact that in stock kerbalism they only live for like, 10 years
with max shielding anyway, and that you need ammonia, CO2, water
and tons of energy for them..
L503[13:16:05] <JVFoxy> I thought about
lifesupport mod... but the time warp seems to be something of a
sticking issue
L504[13:16:21] <BlackMoon> Yea, I thought
about it and realized it was actually pretty easy to fix too
L505[13:16:46] <BlackMoon> you just need
to take the time since last update, and figure out what points in
your orbit you cross from light to dark
L506[13:17:04] <BlackMoon> then do the
update in steps, every time you cross the light/dark lines
L507[13:17:45] <BlackMoon> Slows things
down sure, but slow is way better then 'opps you timewarped too
fast so all your kerbals died for no other reason'
L508[13:17:59] <BlackMoon> I don't even
think you can tell mechjeb to not use fastest timewarps..
L509[13:20:33] <JVFoxy> time warped
through a planet...
L510[13:20:53] <JVFoxy> orbit was low
enough, it would have just hit.. but warped so fast, it flew
through, before it coudl slow down fast enough
L511[13:21:20] <JVFoxy> meh.. warping..
Just hit jool hard enough, it'll bounce you back at 5c
L512[13:22:04] <Althego> and he went to
the alamida base, where lot of mythbusters testing happened
L513[13:22:24] <Althego> he already was in
a tested video. maybe in the future he meets with adam too
L514[13:25:52] <BlackMoon> JVFoxy: Yea I
especially hate warping past PE
L515[13:25:55] <umaxtu_> alamida is on
Treasure Island right?
L516[13:26:18] <BlackMoon> how hard is it
to do a simple check on if you passed PE or not during timewarp,
especially if PE is below atmosphere?
L517[13:26:47] <umaxtu_> never mind. same
bay, different body of land
L518[13:29:39] <BlackMoon> Still tempted
to write a new KSP, mainly for built in working life
support+nuclear reactors.. and space stations that don't lag the
game to absolute <censored>.
L519[13:30:28] <BlackMoon> Biggest change
I think would be making entire stages 1 physics object, so they are
100% rigid (like kerbal joint reinforcement)
L520[13:31:35] <BlackMoon> Basically, your
200+ part 7 stage ships would run like a 10 part ship runs. (since
some stages would be radial)
L521[13:32:36] <Supercheese> isn't that
the concept behind the UbioZur Welding mod?
L522[13:32:48] <Supercheese> make a large
group of parts into a single, rigid part?
L523[13:32:53] <JVFoxy> guessing the
flexibility between parts is some part of the code they had for a
while?
L524[13:33:24] <JVFoxy> ya but the weld
mod has a few limitations
L525[13:33:51] <Supercheese> like you have
to restart the game to load your welded parts
L526[13:33:53] <JVFoxy> overall though,
its works really well, if you know what to do
L527[13:34:00] <Supercheese> and since KSP
takes ages to load it's a bummer...
L528[13:34:15] <JVFoxy> eh.. stock game
loading isn't too bad...
L529[13:34:38] <Supercheese> heh, but if
you have like 50 mods...
L530[13:35:16] <BlackMoon> Or just.. 1 or
2 big mods..
L531[13:35:25] <BlackMoon> or any mods
that add cockpits that seem to all be 50megs each...
L532[13:35:40] <BlackMoon> because gotta
have that IVA... loaded at start of the game...
L533[13:35:49] <JVFoxy> I've a feeling
they changed how IVA s are dealt with
L534[13:36:10] <BlackMoon> nevermind that
loading a craft takes longer then most 40gig games load 5gigs of
assets and a normal game could load those IVA's when a craft
loads..
L535[13:36:29] <JVFoxy> I mod'd a cockpit,
mostly rearranged a few props, but as a different cockpit part.
After one of the version changes, all I got was blank
interiors
L536[13:36:44] <BlackMoon> lol.
L537[13:37:05] <JVFoxy> trying to figure
out the rotation system was a nightmare for props
L538[13:37:34] <JVFoxy> using a 4 axis
system
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L579[17:25:59] <JVFoxy> brilliant :P
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L583[17:31:35] <Eddi|zuHause> small update
to my GPU problem, i swapped out the PSU, and at least it survived
booting :p
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L585[17:32:50] <BlackMoon> and then?
L586[17:33:00] <BlackMoon> also yes, PSU's
are a very common failure point.
L587[17:33:24] <Eddi|zuHause> then? then
is right now.
L588[17:34:03] <Eddi|zuHause> the other
PSU is probably same age, but is listed as 100W more
L589[17:34:37] <Eddi|zuHause> but it has
fewer connectors, so i couldn't connect my second case fan, and my
DVD drive
L590[17:35:24] <Eddi|zuHause> i guess i'll
just try running a game
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L592[17:38:59] <JVFoxy> off to take a trip
to the old KSC site for the first time...
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L596[17:41:20] ***
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L598[17:44:56] <JVFoxy> mmm.. supersonic
excutive jets shaped like learjets :P
L599[18:08:45] <JVFoxy> welp.. coming up
to Baiker
L600[18:09:10] <JVFoxy> sun is up but
mountains making things pretty dark.. doh
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L602[18:18:38] <JVFoxy> and no runway...
'of course'..
L603[18:20:47] <JVFoxy> umm... Baiker is
its own biome now?
L604[18:20:59] <JVFoxy> well .. if I knew
that before hand.. geez
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L608[18:43:05] ⇦
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L609[18:45:23] ⇦
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L615[19:22:59] <Eddi|zuHause> is that the
one where everyone went "it's an alien
megastructure!!"?
L616[19:28:29] <JVFoxy> That be Tabby's
star
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L618[19:28:44] <Eddi|zuHause> that sounds
familiar
L619[19:29:08] <JVFoxy> oh wait... its
same star so ya..
L620[19:29:10] <JVFoxy> ugh two namse for
it
L621[19:29:36] <JVFoxy> though they
figured it was stellar debris that was in the way?
L622[19:37:44] <Eddi|zuHause> two names, a
first name and a last name, i suppose :p
L623[19:40:14] <UmbralRaptop> Basically.
Because Tabitha Boyajian.
L624[20:23:29] ⇦
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L627[20:43:18] <JVFoxy> ah got ya
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L641[22:45:18] ***
mkv is now known as m4v
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