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L1[00:00:07] <cringe> but hey, we'll
see
L3[00:02:58] <cringe> vertical stabalizer a
bit off
L4[00:03:02] <cringe> that'll ruin your
day
L5[00:09:47] <Rolf> it led to wiki page so I
dont know which picture you mean
L6[00:11:40] <Althego> why nokia? let it die
peacefully
L7[00:12:21] <Althego> how is a moon wifi
different from earth wifi? except that its rage would be better
because there is no atmosphere to contain water in it
L8[00:12:36] ⇦
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L10[00:13:30] <JVFoxy> wifi rage huh?
:P
L11[00:14:15] <Althego> range
L12[00:14:40] <Althego> ther age is mine,
because the bakery has shrunk the size of the breadrolls
again
L13[00:14:43] <Althego> *rage
L14[00:50:18] <Althego> hmm new scott
video
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L16[00:59:04] <Althego> hehe he said: thank
you dick, err richard
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L27[02:11:06] <Rolf> GlassYuri: ehh dunno
doubt that tow cables would hold
L28[02:11:14] <Rolf> maybe need some force
tractors
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L34[03:04:44] <Althego> hehe
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L41[03:47:56] <Althego> finally the normal
scale b-52 could take the x-15 to 11 km without counterbalance.
somehow the vertical stabilizer clipping into the wing explodes now
on detach. previously it worked
L42[03:48:09] <Althego> but the way i builf
the wing i cant cut a part out there
L43[03:49:12] <Gasher> screenshot?
L44[03:57:19] <Althego> i know why there is
a flap thare made o two parts and the stabilizer gets caught
between the two, and the forces tear it off
L45[03:58:02] <Althego> now if i clip the
left wing of the x-15 a little into the the body of the b-52 maybe
i can move it enough to avoid this
L48[04:01:29] <Rolf> any way to use
detecher there
L49[04:02:18] <Althego> an other problem is
i cant use trim because that would be inherited by the x-15
L50[04:02:27] <Althego> and resetting it
could take seconds
L52[04:08:45] <Rolf> why not on top or
bottom of large plane?
L53[04:11:06] <Althego> because that is not
how it was done
L54[04:11:40] <Althego> an an-225 would be
able to take it on the top
L55[04:19:10] <Althego> somehow there is a
huge drag on the x-15
L56[04:19:15] <Althego> lot bigger than i
would expect
L58[04:22:40] <Althego> lower stabilzier
dropped
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L61[04:22:59] <Althego> it has a tiny
parachute too it just hasnt opened there yet
L63[04:24:24] <Althego> funny that even
without the extra tanks it made it into orbit. this is how much
easier it is for kerbals
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L66[04:35:48] <Rolf> nivr
L67[04:35:50] <Rolf> *nice
L68[04:36:23] <Rolf> currently reprocessing
my nuclear fuel
L69[04:40:05] <Rolf> man I really need to
design a better reactor, expecially for higher class of fuel like
MOX or plutoium say
L70[04:40:39] <Rolf> still, my automated
turn on/ off before it explodes system works fine lol
L71[04:40:43] <Gasher> hm
L72[04:41:10] <Rolf> bet ya that got me
into so many lists they lost me :P
L73[04:41:25] <Rolf> hey nice fed guys its
about game not actual
L75[04:41:58] <Gasher> coworker had a
degree in building (unfinished though) and he had a couse of nucler
reactor building design
L76[04:42:31] <Rolf> im talking about
nuclear reactor I am using, in minecraft
L77[04:43:03] <Gasher> yeah i got it - it
was just a fun fact
L78[04:44:43] <Rolf> yeah just wanted to
say what game also :)
L79[04:44:53] <Rolf> feed the beast
revelations is lot of fun
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L81[04:49:17] <Gasher> Althego, with BDA
you could make group flights btw
L82[04:59:07] <Rolf> been working my way up
to calfornium lol
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L95[06:11:18] <Eddi|zuHause> turns out it
was a bad idea to move and try to do household work
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L99[06:49:25] <Fluburtur> time for more
from the depths
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L101[06:49:38] <Fluburtur> I managed to
build a boat with a working gun last night
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L147[10:51:10] <Eddi|zuHause> how do i
ever get achievements in Cities Skylines if i can't use mods that
make the game playable? (aka traffic manager)
L148[10:53:16] <Flub2> there is a mod do
bring back achievments
L149[10:54:02]
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L150[10:55:32] <Althego> achievements
unlocked achievement :)
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L153[11:04:04] <Eddi|zuHause> i was also
looking for a mod that removes the fake ads from the radio
stations
L154[11:05:17] <Eddi|zuHause> because it
turns out i lost my tolerance for ads about 15 years ago
L155[11:05:34] <Althego> hehe
L156[11:05:47] <Eddi|zuHause> and that
includes these fake ads
L157[11:07:54]
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L158[11:08:32] <Eddi|zuHause> the closest
i got was just renaming the folder that contains the files, but
that doesn't seem the correct solution to me :p
L159[11:08:46] <Althego> hehe
L160[11:08:57] <Althego> change the
files?
L161[11:09:12] <Eddi|zuHause> same thing
really
L162[11:09:38] <Eddi|zuHause> if there's
ever a recheck of game files, or some update, it would probably put
them back
L163[11:09:58] <Althego> hehe reminds me
of win 10
L164[11:10:27] <Althego> doesnt matter how
many times i delete flash from the system32 and syswow64, it always
puts them back and there is no way to opt out
L165[11:11:13] <Azander> so sowtch to
Linux
L166[11:11:19] <Azander> *switch
L167[11:11:56] <Althego> i need my gamer
pc
L168[11:13:01] <Azander> Linux plays
games
L169[11:13:09] <Althego> some
L170[11:13:10] <Azander> like KSP :)
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L172[11:13:21] <Althego> i am too old to
waste time on that
L173[11:13:25] <Althego> setting up
things
L174[11:13:32] <Azander> too old? 90+
?
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L176[11:14:28] <Elephantitis> hello
L177[11:14:30] <Mod9000> Hello,
Elephantitis
L178[11:14:34] <Althego> heh
L179[11:14:38] <Althego> the useless
bot
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L181[11:14:54] <Elephantitis> hello
Althego
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L183[11:15:26] <Elephantitis> i need some
help brainstorming something
L184[11:15:35] <Althego> add mroe
boosters
L185[11:15:41] <Azander> and more
struts
L186[11:15:53] <APlayer> More boosters
(tm) are the technology of the future
L187[11:16:10] <Althego> see, falcon heavy
has 3 times more boosters :)
L188[11:16:11] <Azander> Yep, but you need
the struts to hold them in place
L189[11:16:18] <Elephantitis> :)
L190[11:16:39] <APlayer> Azander: That's
auxiliary structures
L191[11:17:30] <Elephantitis> I use KSP to
teach myself computer programming, but being both nerdy and
insufferably OCD i need things to be "realistic" enough
to my satisfaction
L192[11:17:59] *
APlayer listens intently
L193[11:18:41] <Elephantitis> so i have
been using KRCP, but since this just sets up a server for your
program to interface and communicate with KSP there is that remote
tech delay
L194[11:19:21] <Elephantitis> so unless
you turn off remote tech you get a signal delay that makes any sort
of precise system useless.
L195[11:19:50] *
APlayer suggests you dispatch any communication in the form of
small thumb drives with warp drives on them
L196[11:19:56] <Althego> ah that is
intersting, most people do kos
L197[11:20:08] <Althego> but this allowes
sane languages
L198[11:20:58] <Althego> why not do the
reverse, write a physics simulator, instead of writing code to
interface with one :)
L199[11:21:17] <Elephantitis> one day i
will get there!
L200[11:21:46] <UmbralRaptor> I'd argue
that remotech is the unrealistic part -- spacecraft have onboard
computers to store and execute code.
L201[11:22:05] <Althego> but cant you turn
off signal delay in remotetech?
L202[11:22:15] <Elephantitis> i think i
will use kos as the rockets brains and then use krcp to be like a
mission control.
L203[11:22:35] <Eddi|zuHause> ok,
achievement mod seems to work
L204[11:23:08] <Althego> i dont know why
my x-15 has such a huge drag. delta-v wise it should be able to go
into orbit on its own
L205[11:23:39] <Althego> it seems the mk2
body components are not liked by the atmosphereú
L206[11:23:44] <Elephantitis> you can turn
off signal delay but I don't want to :/
L207[11:24:49] <Elephantitis> i actually
want to build miniature terminal computers that would function as a
physical ground control station
L208[11:24:59] <Elephantitis> i think they
would be cute
L209[11:26:11] <UmbralRaptor> With raspis,
or ingame? (No, seriously)
L210[11:27:20] <JVFoxy> Althego My Dakota
spaceplane uses Mk2 body parts.. it gets to orbit and back, though
very small payload because it is already pretty small itself
L211[11:27:37] <Althego> yes it should
work
L212[11:27:45] <Althego> i routinely build
mk2 spaceplanes
L213[11:28:03] <JVFoxy> maybe you have a
lot of parts sticking out? -shrug
L214[11:28:05] <Elephantitis> UmbralRaptor
out of game i haven't decided what computer yet but a pi should
work fine
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L217[11:31:44] <Elephantitis> send a probe
to mun and then have the game send back grainy black and white
stills
L218[11:31:53] <Althego> hehe
L219[11:32:07] <Althego> then do it with
duna
L220[11:32:27] <Elephantitis> i have had
KSP for years and I have never made it past mun
L221[11:32:37] <Elephantitis> i always
spend too much time designing my rockets
L222[11:32:47] <JVFoxy> wow... versions
sure went by.. My Dakota was last made back in version
1.13....
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L226[11:44:36] <JVFoxy> wow.. ok some
dramatic pic.. this is my Venturecraft Mk1. Somehow I managed to
get to orbit on only once back in V1.05 with it. Found it
somewhat.. difficult to repeat getting to orbit again with it:
https://imgur.com/a/9GJ1mnb
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L229[11:46:28] <JVFoxy> I ended up putting
more effort into my Dynafly, same 4 engines, just configured
differently
L230[11:47:04] <JVFoxy> Well ok.. jet
engines, I was still trying to figure out a good rocket stage to
orbit setup
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L243[12:32:49] <Althego> eh i think it is
the engineú
L244[12:33:21] <Althego> i turned off its
base, but it is still a wider than the body
L245[12:33:39] <Althego> and the game
percieves it with unchanged base, even though it is turned off. so
that is only visual
L246[12:34:13] <Althego> probably
simulated as a sharp 90 deg jump to a wider body, with lot of
drag
L247[12:35:52] <JVFoxy> mmm k?
L248[12:36:56]
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L249[12:37:42] <ZooNamedGames> Can someone
explain to me how ISP is coded into part files?
L250[12:40:09] <Althego> for jets isp is
constant, thrust changes. for rockets isp is function of
atmospheric pressure
L251[12:40:26] <Althego> but it also
changes the thrust too (for rockets)
L252[12:40:35] <ZooNamedGames> so under
atmosphereCurve?
L253[12:40:44] <ZooNamedGames> it has a
rather weird key function
L254[12:40:45] <Althego> that shuould be
it
L255[12:41:14] <ZooNamedGames> key = 0
340
L256[12:41:14] <JVFoxy> rockets is pretty
straight forwards... jets have something of a weird curve.. or at
least some of them do
L257[12:41:22] <ZooNamedGames> key = 1
205
L258[12:41:22] <ZooNamedGames> key = 5
0.001
L259[12:41:44] <Althego> for jets there
are two functions, one for pressure one for speed
L260[12:41:47] <ZooNamedGames> is the
first key the standard (default) ISP with the second being ASL and
last in space?
L261[12:41:58] <Althego> that means at 5
atmospheres is is 0.001
L262[12:42:08] <Althego> so that engine
will not work on the surface of eve
L263[12:42:18] <Althego> the game showes
these partially in the tooltip helps
L264[12:42:22] <Althego> but only up to 1
atm
L265[12:42:32] <ZooNamedGames> can I just
say 1 120?
L266[12:42:41] <ZooNamedGames> for 1
atmosphere 120 ISP?
L267[12:42:45] <Althego> that would be 120
s isp at sea level
L268[12:42:50] <Althego> very low
L269[12:42:55] <Althego> lower than
monoprop
L270[12:43:24] <ZooNamedGames> well I've
got the parts wiki for specific values
L271[12:43:34] <ZooNamedGames> I just need
to know how to learn the part config part
L272[12:43:54] <Althego> dont forget the
game does spline interpolation between the breakpoints
L273[12:44:07] <Althego> you can actually
have 4 vazlues in each line
L274[12:44:19] <Althego> the two extara
being left and right slope
L275[12:44:36] <ZooNamedGames> now you're
getting over my head
L276[12:44:38] <Althego> if you dont give
slope as in most cases those are assumed by the other points
L277[12:45:13] <Althego> some of the parts
have these
L278[12:45:46] <Althego> for example
jetEngineTurbo.cfg
L279[12:48:54] <ZooNamedGames> what
controls the thrust curve then
L280[12:49:00] <ZooNamedGames> or is that
handled in the same line
L281[12:49:38] <Eddi|zuHause> now, next
type of mod i'm missing is subway stations integrated in
roads
L282[12:50:02] <ZooNamedGames> ask a KK
developer, they may help make em
L283[12:50:13] <Althego> for jets thrust
is the product of stationary sea level thrust * result of velcurve
(in mach) * result of armcurve (in atmospheres)
L284[12:50:23] <ZooNamedGames> I'm not
making a jet I'm making a rocket
L285[12:50:33] <ZooNamedGames> I'll get to
jets once I'm more comfortable with rockets
L286[12:51:46] <Althego> rockets are
simpler thrust and isp vary with a single function base thrust or
isp * armospherecurve (input in atmospheres)
L287[12:52:02] <ZooNamedGames> I used 1
atmosphere instead of 5 in the last line
L288[12:52:05] <ZooNamedGames> see how
that works
L290[12:52:20] <Althego> it uses the
curves from the game
L291[12:52:26] <Althego> and showes them
as diagrams too
L292[12:52:29] <Althego> maybe it helps
you to understand
L293[12:52:42]
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L294[12:52:48] <ZooNamedGames> I just need
to learn the code, since I'm a idiot when it comes down to
coding
L295[12:53:21] <ZooNamedGames> If I had a
dollar for every forum person that got frustrated helping me, I
could hire someone else to do it
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L297[12:54:24] <Eddi|zuHause> there's a
hundred mods for subway stations, but none integrated in roads... i
don't get it
L298[12:54:38] <Eddi|zuHause> there's a
monorail station with roads, why not subway?
L299[12:54:46] <JVFoxy> Althego flashing
lines when viewing one thing... umm..
L300[12:55:56] <ZooNamedGames> crap
L301[12:56:01] <ZooNamedGames> it didn't
load into the game
L302[12:56:11] <ZooNamedGames> this is why
I hate mod making
L303[12:56:38] <JVFoxy> oh n/m...
L304[12:56:49] <JVFoxy> flashes only when
you have mouse still hovering over show/hide button
L305[12:57:41] <ZooNamedGames> let's see
if it was an issue of a conflicting name
L306[12:57:55] <ZooNamedGames> otherwise I
haven't a clue why this won't laod
L307[12:57:58] <ZooNamedGames> load*
L308[12:58:11] <JVFoxy> ... huh.. terrier
engine has such a curious isp curve... some of the other engines
are just straight lines
L309[12:58:31] <ZooNamedGames> which are
straight lines?
L310[12:58:48] <ZooNamedGames> I was
looking at the Vector and it was similar to that Rhino engine
L311[12:58:55] <JVFoxy> was comparing
twitch/spark and terrior
L312[12:59:03] <ZooNamedGames> hm ok
L313[12:59:10] <ZooNamedGames> I'll have
to look at those
L314[13:01:07] <JVFoxy> I'm sorta
conflicted between the spark and terrier engines...
L315[13:01:24] <Althego> flashing lines
are there if you hover over the button, to see which one it is,
because it could be hard to piv out despite the colors
L316[13:01:35] <Althego> *pick
L317[13:01:59] <Althego> spark is low
thrust
L318[13:02:00] <ZooNamedGames> ok second
attempt
L319[13:02:44] <Althego> anyway what i
tried to show there, that you only give the breakpoints of the
functions but there is an interpolation with slopes too
L320[13:02:52] <Althego> so the curves
will be smooth
L321[13:02:58] <ZooNamedGames> I got the
engine to load in
L322[13:03:00] <Althego> but not always
the shape you would think
L323[13:03:08] <ZooNamedGames> now I gotta
fix the name, desc, and the ISP
L324[13:03:09] <JVFoxy> I've used spark on
a number of small craft, I know the isp isn't as good as terrier
but its a heck of a lot lighter
L325[13:03:28] <ZooNamedGames> spark is
the most underrated engine
L326[13:03:37] <ZooNamedGames> I almost
never use the terrier anymore
L327[13:03:38] <Althego> i like the
spark
L328[13:03:45] <Althego> one of the best
engines for a probe
L329[13:03:47] <ZooNamedGames> Spark can
squeeze out more DV for less weight
L330[13:03:55] <Althego> and it used to be
amazing before the thrust nerf
L331[13:04:11] <Althego> then i used to
put it on everything
L332[13:04:13] <ZooNamedGames> still
amazing
L333[13:04:20] <ZooNamedGames> I still use
it for everything
L334[13:04:20] <Althego> no, not amazing,
just really good
L335[13:04:30] <ZooNamedGames> it's
amazing for my uses
L336[13:04:45] <ZooNamedGames> when I use
it, I also have fuel to spare
L337[13:04:51] <ZooNamedGames> I always
have*
L338[13:04:59] <JVFoxy> tiny probes I've
used ant engines...
L339[13:05:11] <JVFoxy> one such case I
used a trio of them ;P
L340[13:09:12] <ZooNamedGames> ok
seriously why won't the name load in
L341[13:10:03] <Althego> maybe because of
the multi language support
L342[13:10:13] <ZooNamedGames> how do I
bypass it
L343[13:10:13] <Althego> those are the
autoloc things in the config
L344[13:10:19] <Althego> but i dont know
how they work
L345[13:10:24] <ZooNamedGames> do I just
delete them?
L346[13:10:54] <Althego> they were not
there in earlier versions
L347[13:10:57] <Althego> so it may
work
L348[13:11:04] <ZooNamedGames> hm ok
L349[13:11:14] <Althego> but those are
probably references to an other filet hat contains the names
descriptions, etc in other languages
L350[13:11:23] <ZooNamedGames> maybe
L351[13:12:57] <Althego> aha, localization
dir
L352[13:13:01] <Althego>
dictionary.cfg
L353[13:14:36] <Althego> but i cant really
help you anymore because i dont know modding. there is the other
channel for that, kspmodding or what was its name
L354[13:15:06] <ZooNamedGames> once I have
the channel I'll go there
L355[13:15:37] <ZooNamedGames> ayyy bit
better, the description loaded
L356[13:17:50] <Althego> honestly the
skiff was the perfect engine for the x-15. and it failed me with
its huge drag. there is no replacement. the the-30 has only 240 kn
of thrust, which is lot lower twr than the real one had
L357[13:19:53] <ZooNamedGames> we need
shorter engines
L358[13:19:54] <ZooNamedGames> also
L359[13:20:00] <ZooNamedGames> I have a
gut feeling
L360[13:20:15] <ZooNamedGames> the
mainsail, T-30 and T-35 are getting remodeled
L361[13:20:18] <ZooNamedGames> so
sad!
L362[13:20:58] <Althego> there was a
revamped rocketparts development, what they discarded :(
L363[13:21:18] <Althego> maybe we do that
again for 1.5
L364[13:21:24] <ZooNamedGames> all that's
been confirmed is that they're remodeling the 1.25m parts
L365[13:21:31] <ZooNamedGames> but what's
next after that?
L366[13:21:35] <ZooNamedGames> for a
non-DLC updat
L367[13:21:37] <ZooNamedGames>
update*
L368[13:21:41] <ZooNamedGames> think about
it
L369[13:21:49] <Althego> hmm i forgot to
read the dev notes
L370[13:22:07] <ZooNamedGames> why don't
they add the original textures as one of the options?
L371[13:22:09] <ZooNamedGames>
seriously
L373[13:22:19] <kmath> YouTube - The Gael
- THE LAST OF THE MOHICANS Theme - harp / harpe / 竖琴
L374[13:22:20] <ZooNamedGames> everybody
wins
L375[13:26:13] ⇦
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L384[14:01:10] ***
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L386[14:14:17] <JVFoxy> cbc has nature of
things on right now, thing on Chris Hadfield's mission and things
he's doing to help spark interest in space
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L392[14:57:28] <Althego> ok i changed the
skiff to the reliant. the increased mass and less efficiency is
balanced by the less drag
L393[14:57:51] <Althego> it actually
glides now instead of dropping like a stone, energy going to
nowhere
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L395[15:05:28] <JVFoxy> skiff... DLC
engine?
L396[15:05:43] <Althego> yes
L397[15:05:52] <Althego> it is only 1 t
and 300 kn
L398[15:05:59] <Althego> howeve it has a
large base
L399[15:06:00] <JVFoxy> ISP?
L400[15:06:11] <Althego> what you can turn
off, but that doesnt do anything, so it still creates huge
drag
L401[15:06:33] <Althego> 265 to 330
L402[15:08:59] <JVFoxy> compared to the
poodle.. 1.75t 60kn 350isp... wide base...
L403[15:09:10] <JVFoxy> was just wondering
trade offs
L404[15:18:33] <Althego> but it compares
favorably to the reliant
L405[15:20:26] <JVFoxy> I think the
reliant works best as a booster starting from launch
L406[15:21:23] <JVFoxy> then again, I tend
to use the swivel a lot as core engines
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L410[15:34:43] <Althego> yes normally i
use that one too for rockets
L411[15:34:57] <Althego> but it has even
lower thrust and higher mass
L412[15:35:20] <Althego> the com movement
was an issue for my x-15 anyway, so the smaller engine helped a
lot
L413[15:37:28] <JVFoxy> I use them as they
are my only means of control... they also slightly better isp high
up than reliant... but if weight is an issue....
L414[15:37:58] <Althego> it is slightly
overweight already
L415[15:38:08] <JVFoxy> times I've used
skipper and a pair of thuds for roll control
L416[15:38:10] <Althego> and because it is
under the right wing it doesnt help
L417[15:38:23] <JVFoxy> ah...
aerospace
L418[15:38:28] <Althego> but now with this
engine there is lot less drag, so the b-52 fly surprisingly
straight
L419[15:38:41] <Althego> can fly
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L421[15:44:47] <JVFoxy> wee
L422[15:55:42] <Althego> hah scott
video
L423[15:56:05] <Althego> why is he on
holiday if he makes more videos than normally?
L424[15:56:34] ⇦
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L425[15:56:51] <JVFoxy> bordom?
L426[15:57:00] <JVFoxy> guess you get on a
roll... can't help himself?
L427[15:57:51] <JVFoxy> oh and he touches
on the x-15... speaking of which
L428[16:01:22] <iamfishhead1> Captain
Picard is back?
L429[16:01:29] <Althego> hehe
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L432[16:13:48] <Althego> heh the 2560x1440
resolution again vanished from the selection
L433[16:13:55] <Althego> why is this so
hard?
L434[16:14:05] <Althego> and new video
driver from few days ago
L435[16:14:15] <Althego> i should be
sleeping rather than upgrading stuff
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L438[16:21:25]
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L439[16:29:41] ⇦
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Bye)
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L442[16:56:45] <Rolf> lol
L443[16:56:59] <Rolf> clearly did not
understand the summary
L444[16:59:15] ⇦
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L445[17:10:27] ⇦
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L449[17:43:33] ⇦
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()
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L451[18:04:13] <Eddi|zuHause> well, i
didn't understand half the words in there...
L452[18:06:16] <Mat2ch> iamfishhead1:
indeed
L453[18:06:21] <Mat2ch> oh, wait, wrong
show. :D
L454[18:07:54] <Mat2ch> but is there any
informations about how the show will be called and in which
universe it'll play?
L455[18:08:17] <Mat2ch> I really hated it
to see the alternate universe stuff. That was so boring
L456[18:08:22] <Mat2ch> just action, no
story...
L457[18:09:45] <Mat2ch> well, time for
some sleep. Even though the temperature outside is still inbetween
the middle of a vulcano and hell.
L458[18:10:20] <Eddi|zuHause> why would
you then choose to sleep in the coldest hours of the day?
L459[18:15:59] ⇦
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L460[18:30:57] ⇦
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offline, see ya! (www.Kerbaltek.com))
L461[18:37:23] <UmbralRaptor> Have you
tried sleeping in a room that's ≥ 27 ℃? That's why.
L462[18:38:30] <Zarthus> Daily.
L463[18:38:48] <Zarthus> what I'm
interested in though, is what your weird symbol for a C is.
L464[18:39:30] <Zarthus> ..but apperantly
not interested enough to find out for myself.
L465[18:58:30] ⇦
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L466[19:01:47] ⇦
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L470[19:43:34] <Draconiator> Anyone know
of a generic webcam driver that would work with any old
webcam?
L471[19:48:22]
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(Tortoise767!~Tortoise7@2605:e000:5ac0:1a00:645e:bae1:d2c1:4fa7)
L472[19:52:24] <Eddi|zuHause> boah that
was a pain, i built a long highway tunnel in cities skylines, but
had to reverse the direction after building. but the direction
arrows disappear after a certain depth, so i had no idea which
segments i already reverted and which were still needed...
L473[19:56:38]
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L474[19:57:58] <Azander> Draconiator: yes,
SANE on Linux
L475[19:59:20] ⇦
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L476[19:59:52] ⇦
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L477[20:00:57] <UmbralRaptor> Zarthus:
technically it's a deprecated one.
L478[20:01:20] <UmbralRaptor> U+2103
L479[20:02:01] <Zarthus> if it's not on
the ascii table they basically introduced it then realized it
wasn't superior then
L480[20:02:02] <Zarthus> @_@
L481[20:04:43] <Eddi|zuHause> why would
the ascii people waste space for such a symbol?
L482[20:05:21] <Eddi|zuHause> i'm sure
they had enough trouble fitting ° in
L483[20:05:24] <UmbralRaptor> IIRC, it's
for compatability with some CJK scripts.
L484[20:06:09] <Zarthus> Eddi|zuHause: my
point was more "there's already a fit character in the ascii
table. Then they introduced a new one that wasn't
superior"
L485[20:07:17] <Eddi|zuHause> now... metro
system... subway, surface or elevated?
L486[20:12:19] <Draconiator>
USB\VID_041E&PID_4067&MI_00\6&B855771&2&0000
L487[20:12:31] <Draconiator> um, damn copy
paste.
L488[20:12:48] <Draconiator> that's the
device manager ID for my webcam
L489[20:14:22] ***
cgeni__ is now known as Tortoise767
L490[20:22:25] ⇦
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L492[20:23:23] ⇦
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L494[20:31:17] <Eddi|zuHause> very useful
information, now i can look up the known vulnerabilities of that
camera and hack it from the outside
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L497[20:37:07] ⇦
Quits: Tortoise767
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(Quit: Leaving)
L498[20:53:53] <TheKosmonaut>
/hackervoice/ I'M IN
L499[21:03:42] ⇦
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L500[21:23:50] <Draconiator> it's funny,
people told us not to use magnets near a 1.44MB floppy back in the
day, even on empty ones as it would corrupt the disk beyond use,
but doing that and reformatting saved some of mine.
L501[21:32:30] <Zarthus> when it's already
broke it's not like you've got much to lose
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