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L8[00:42:30] <tivec> so, something has
managed to break my station..
L10[00:42:50] <tivec> i'm controling from
the quiztech aero docking port, aiming at the one with the purple
marker
L11[00:43:05] <tivec> according to DPAI
(and if using MechJeb PAR-) I'm aligned
L12[00:43:09] <tivec> which is painfully
obvious I am not
L13[00:43:33] <tivec> same goes for all my
standard docking ports on the station
L14[00:43:49] <tivec> any help to sort this
would be appreciated...
L15[00:44:02] <KrazyKrl> it looks like
you're alligned to the wrong axis on the docking port.
L16[00:44:26] <tivec> yeah, no kidding. but
how can the axis on the docking port change?
L17[00:44:26] <KrazyKrl> it's not a problem
with your detection, it's working fine... the problem is with the
part mod itself.
L18[00:44:36] <KrazyKrl> hinky part
configs?
L19[00:44:37] <tivec> but.. it's the stock
docking port on the station
L20[00:44:49] <tivec> if I hop out and
switch to another craft with the stock docking port, it is the
same
L21[00:44:55] <tivec> same offset, same
weirdness
L22[00:45:37] <tivec> is there a way to
visualize the docking port axises?
L23[00:47:08] <tivec> and I honestly can't
see how suddenly all my standard docking ports would have their
axises(axii?) switched about
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L25[00:48:34] <Draconiator> docking ports
on the wrong way?
L26[00:48:45] <Draconiator> That was a head
scratcher for me at first.
L27[00:48:46] <tivec> they definitely are
not, but seems like it
L28[00:48:57] <tivec> it should be noted
that I have docked with this station before
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L30[00:49:52] <tivec> on the same docking
ports...
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L32[00:51:09] <Supercheese> there's a known
bug with Stockalike Station Parts Redux that breaks docking
ports
L33[00:51:13] <Supercheese> maybe that's
yer problem
L34[00:52:10] <tivec> ah that could be
it
L35[00:52:21] <tivec> it was updated
yesterday
L36[00:52:24] <Supercheese> since SSPR
tweaks the stock docking ports, something got haywire
L37[00:52:33] <Supercheese> yeah in the new
update
L38[00:52:51] <tivec> ok, the only thing
done for the docking port is to replace the mesh
L39[00:52:58] <tivec> i can remove that
part from the config
L40[00:53:05] <tivec> and it should revert
to the default one right?
L41[00:54:56] <Supercheese> perhaps, worth
a shot
L42[00:55:07] <tivec> yeah, going to
L43[00:55:09] <Supercheese> main suspect is
some coordinates getting flipped/typoed
L44[00:57:12] <tivec> yeah
L45[00:57:23] <tivec> man, i hope removing
the patch reverts to the default
L46[00:57:33] <tivec> if not, i'll be
mighty sad, this station has taken me *quite* some time to
build
L47[00:57:44] <tivec> would suck to have to
abandon it :(
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L49[01:09:27] <tivec> YES! it worked!
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L51[01:09:58] <tivec> thanks Supercheese
for letting me know about the bug, I wouldn't have known to look at
Stockalike Station Parts
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L55[01:22:03] <Supercheese> Yer welcome
:)
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L69[02:26:56] <tivec> oh wow, the ksp wiki
is broken :O
L71[02:27:12] <tivec> getting "Failed
to parse (unknown error)" on the formulas
L72[02:29:52] <UmbralRaptop> Yeah, I
emailed support… 2 weeks ago?
L73[02:30:01] <tivec> ouch
L74[02:30:40] <tivec> i'm totally new to
capturing asteroids, and I'm going to make my first attempt at one
passing in Kerbin orbit between Mun and Minmus, what kind of dv am
I looking at for a capture?
L75[02:30:50] <tivec> and is there a way
for me to calculate this?
L76[02:31:12] <Althego> you would need to
know the mass of the asteroid in advance
L77[02:31:29] <tivec> well, I know the
class - it's an A, so the wiki says up to 9.5 tonnes
L78[02:31:29] <Althego> i think you get
only the type, which is a size category
L79[02:31:32] <tivec> so if we work on
that
L80[02:31:40] <UmbralRaptop> for ΔV,
asteroid mass is irrelevant.
L81[02:31:47] <Althego> no
L82[02:31:51] <Althego> unless you mine
it
L83[02:31:52] <UmbralRaptop> propulsion,
though
L84[02:32:11] <Althego> you have to move
the asteroid so it is your payload
L85[02:33:05] <tivec> yeah, the grabber
unit I have have some 2k ∆v with a 10t payload :D
L86[02:33:15] <Althego> that is nice
L87[02:33:22] <Althego> you can even try to
aerocapture :)
L88[02:33:30] <UmbralRaptop> ^
L89[02:34:33] <UmbralRaptop> And even
without, capture from a close pass is cheaper ΔV wise, than with a
periapsis out at 25 Mm or the like.
L90[02:35:00] <tivec> ok, the periapsis is
quite far out, but I was thinking about doing a slight burn to
adjust that after capturing it
L91[02:35:13] <tivec> i'm capturing it like
50+ days before entering Kerbin SoI
L92[02:37:24] <tivec> but i'm guessing
that'll be a near negligible ∆v cost from doing it far outside the
SoI?
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L96[02:52:17] <UmbralRaptop> Yeah
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L99[03:08:19] <tivec> i also now feel kind
of stupid... I just realized that my grabber has no RCS... well
then, grabbing the asteroid will have to be done with care
then
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L104[03:31:05] <Mat2ch> Oh,
"Mythbusters Jr." with Adam Sandler. I'm wondering if
this will be any good
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L115[04:46:50] <Japa> Well that didn't
work.
L116[04:47:34] <Japa> Tried to make a
craft that launches, reaches the mun at a constant burn, and lands,
all in one stage
L117[04:47:52] <Japa> ran out of fuel
midway.
L118[04:50:10] <Japa> On the plus side,
we're on an orbit that reaches moho
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L124[05:26:48] ***
Judge_Dedd is now known as Deddly
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L126[05:45:14] <Eddi|zuHause> constant
burn sounds like a terrible idea
L127[05:51:49] <Japa> Good if you want
gravity the whole way and want to get to the mun in 20
minutes
L128[05:52:00] <Japa> Bad if you want to
conserve fuel.
L129[05:53:18] <Gasher[work]> well that
also means that you would brake half the way to the place
L132[06:06:03] <TheKosmonaut> Brought a
fifty-year-old car back to life today. It was glorious
L133[06:06:13] <Fluburtur> nice
L134[06:06:40] <TheKosmonaut> It's weird
to see "Made in Michigan" on a car.
L135[06:06:52] <TheKosmonaut> A 69 Mercury
Cougar
L136[06:07:06] <TheKosmonaut> I guess not
quite fifty but close enough
L138[06:08:04] <TheKosmonaut> taniwha:
raising her right
L139[06:09:28] <taniwha> using FAR, of
course :)
L140[06:10:11] <TheKosmonaut> Fluburtur: I
have videos of the car in various stages, one piston wasn't firing
properly so the car would wobble a lot. I noticed where the problem
was, next video shows a smooth engine, then the next video shows an
exploding radiator. Lol. A roller coaster of emotions.
L141[06:10:28] <TheKosmonaut> taniwha: is
there any other way to play Ksp?
L142[06:10:45] <taniwha> not as far as I'm
concerned
L143[06:11:12] <TheKosmonaut> taniwha: do
you give her your go-to plane design or is she building
stuff?
L144[06:11:28] <taniwha> gave her my
current go-to
L145[06:11:42] <Fluburtur> kinda reminds
me of the lawnmower of my grandpa
L146[06:11:45] <taniwha> it's fairly
reliable. She /almost/ landed it, even :)
L147[06:11:58] <Fluburtur> he ordered a
new motor with electric start and it wasn't working so I looked at
it
L148[06:12:23] <Fluburtur> camshaft was
not fitted correctly so it was opening the valves in the wrong
order
L149[06:13:16] <TheKosmonaut> taniwha:
today has been really gusty in the tokyo area, we are right under
the Haneda approach path, I saw a number of smaller planes having
some significant sideslip. Makes me wish there was a "random
wind" option
L150[06:13:31] <TheKosmonaut> Would make
rudder control even more important
L151[06:13:35] <taniwha> yeah
L152[06:14:57] <TheKosmonaut> Fluburtur:
heh. That's one of those "well there's your problem"
moments
L153[06:16:10] <Althego> girl playing ksp
with a saitek x52?
L154[06:16:58] <taniwha> yeah
L155[06:21:42] <Fluburtur> I should get
myself a stick
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L158[06:23:38] <Althego> got to the forest
:)
L159[06:23:50] <Fluburtur> kek
L160[06:23:55] <Althego> run (to) forest
run
L161[06:24:00] <Fluburtur> I could maybe
3d print one
L162[06:24:08] <Fluburtur> but then I
would need to do the electronics and stuff
L163[06:25:59] <Mat2ch> Run to the
hills!
L164[06:26:07] <Mat2ch> Oh, wait,
different universe :D
L165[06:26:33] <Mat2ch> Fluburtur: the
electronis has been done for you already. You just need to solder
them and maybe flash an arduino
L166[06:26:44] <Fluburtur> eh idk
L167[06:26:52] <Fluburtur> I would want
pedals for flying planes too
L168[06:27:09] <Fluburtur> I basically
want a full simpit but I don't have room for that
L169[06:27:30] <Mat2ch> The pedals should
be made out of metal
L170[06:27:39] <Althego> yes, the twisting
is not too comfortable for planes
L171[06:27:48] <Mat2ch> but making them
isn't hard either, you just need some metal of the right
sizes
L172[06:28:05] <Althego> also in ksp the
switching of the joy axes for rockets and planes you need a
mod
L173[06:28:10] <Mat2ch> also I'd like to
get back into flying helicopters (simulated of course)
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L175[06:28:27] <Mat2ch> Althego: there are
so many things missing in KSP :|
L176[06:28:45] <Mat2ch> btw: Is there a
way in TAC Life support to just vent the CO2?
L177[06:28:46] <Althego> but ksp moon
landings taught me flying helicopters :)
L178[06:28:55] <Mat2ch> They did?
How?
L179[06:29:02] <Althego> because the same
physics
L180[06:29:03] <Althego> mostly
L181[06:29:04] <taniwha> Mat2ch: TAC fuel
balancer lets you dump
L182[06:29:18] <Mat2ch> taniwha: ah, then
I need that mod, too.
L183[06:29:37] <Althego> of course this is
from one simulator to the other
L184[06:30:14] <Mat2ch> Althego: not
really. In a helicopter you have to counteract a pretty nasty yaw
movement all the time
L185[06:30:25] <Althego> yes, and that is
how it works
L186[06:30:36] <Althego> had to turn off
the computer to make it work
L187[06:30:42] <Mat2ch> and when you're
hovering there are all kinds of different things happening
L188[06:30:55] <Althego> when i found the
cyclic trim switch in GA i could finally fly it
L189[06:31:03] <Althego> because the
computer was always fioghting against me
L190[06:31:04] <Mat2ch> if you wanna try
to fly a helicopter, install flightgear and try the Eurocopter. But
bring pedals...
L191[06:31:21] <Mat2ch> Computer? No
computer allowed! :P
L192[06:31:23] <Althego> that switchd off
all the feedback, consequently the axis decoupling done by the
computer
L193[06:31:37] <Althego> in contrast GS
that doesnt have this stupidity
L194[06:31:39] <tivec> speaking of
simulators, anyone here fly sims on a regular basis?
p3d/xplane?
L195[06:31:44] <Althego> was relatively
easy to handle
L197[06:33:21] <Mat2ch> ok, take a
Eurocopter and do some hovering :D
L198[06:34:15] <Althego> (two GAs in
networked mode)
L199[06:36:06] <Mat2ch> There's a
simulator nearby which has a working Bell UH-1 model and I got to
fly it
L200[06:36:16] <Mat2ch> Hovering is really
hard work in it
L201[06:36:32] <Althego> this one used to
run uh-1D too, but it was retired
L202[06:36:42] <Althego> ok, in GA you can
hover easiy, there is a hover mode :)
L203[06:36:59] <Althego> cant land
though
L204[06:37:11] <Althego> have to be at
least 4 feet or something to work
L205[06:38:01] <Althego> luckily with the
CH53 series you can just land like a plane, lot easier
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L210[06:57:41] <Fluburtur> k bottleboat
time
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L212[07:05:51] <Mat2ch> Althego: the last
part is what you have to do all the time without an autopilot
;)
L213[07:06:51] <Althego> as i said with
some ksp experience, and turning off the axis decoupling i was
doing ok
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L215[07:10:09] <Mat2ch> you need to fly
one without all those computers. :D
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L218[07:19:34] <TonyC> hi everyone
L219[07:20:47] <TonyC> I'm trying to make
the patcher work to transition from 1.3.1 to 1.4.2, but when I
select the folder ksp_win64, or ksp-win64-1.3.1, it says that my
KSP folder is invalid. What am I doing wrong ?
L220[07:21:45] <GlassFragments> ...the
patcher still exists?
L221[07:21:51] ***
GlassFragments is now known as GlassYuri
L222[07:22:10] <TonyC> well, not the old
patcher, the new "Upgrade patches"
L223[07:22:24]
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L224[07:23:00] <GlassYuri> congratulations
to squad then for writing the same tool three times and messing it
up each time
L225[07:23:58] <TonyC> oh well, guess its
time to download 1.4.2 directly. However some other patches I used
worked beforehand
L226[07:25:09] ⇦
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L229[07:32:30] <Mat2ch> it's funny how
long RSS/RO takes to load. I have to wait around five
minutes...
L231[07:32:59] <Mat2ch> I really wonder if
the loading process couldn't be done in parallel
L232[07:33:42] <Mat2ch> you have even more
mods installed... how long does KSP take to load for you?!
L233[07:33:54] <tivec> Mat2ch, too long,
about 10-15 minutes, sometimes more
L234[07:34:13] <tivec> it's currently
using 17gb of ram too :D
L235[07:34:27] <tivec> taniwha, if you are
around, am i totally misunderstanding what i need for building? i'm
showing a productivity of -8.94e-09
L236[07:34:33] ⇦
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L237[07:52:16] <TheKosmonaut> GlassYuri:
The patcher always exists, but, like the appendix, it is useless
and often just hurts you
L238[07:53:09] <GlassYuri> lol
L239[07:54:00] <GlassYuri> TheKosmonaut,
depending on how you define america, I was there recently
L240[07:54:30] <Mat2ch> ugh. Anyone else
having problems after updateing KER? It doesn't display the dV
window anymore and I when I click on the KER button nothing happens
:|
L241[07:54:38] <Mat2ch> I can't design RSS
stages without dV readouts
L242[07:55:06] <TheKosmonaut> Did you try
hitting it?
L243[07:56:25] ⇦
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L245[07:57:06] <Mat2ch> with a bat?
L246[07:57:23] <GlassYuri> put it in rice
to soak out the rocket fuel
L247[07:57:29] <taniwha> with a
mechjeb
L248[07:58:02] <GlassYuri> try lifing it
to orbit and letting it fall back on your desk in case something is
loose and needs to be reseated
L249[07:58:20] <Mat2ch> I will take a
monkey and combine it with a wrench and then see what I can squeeze
out of TheKosmonaut. :D
L250[07:58:23] <GlassYuri> put it in a
blast furnace to reheat the solder
L251[07:58:43] <TheKosmonaut> microwave
your computer's hard disk
L252[07:58:49] <TheKosmonaut> This loosens
up the data
L253[07:58:56] <Mat2ch> I have no
microwave :(
L254[07:58:58] <TheKosmonaut> among other
things
L255[07:59:10] <Mat2ch> I can't make
microwave popcorn. My life is empty
L256[07:59:13] <TheKosmonaut> Mat2ch: do
you possess an electromagnet?
L257[07:59:18] <Mat2ch> Neither
L258[07:59:22] <TheKosmonaut>
Neodymium?
L259[07:59:36] <Mat2ch> Maybe in some
speakers
L260[07:59:57] <GlassYuri> I don't
understand people who don't impulse buy large amounts of
neodymium
L261[08:00:16] *
Mat2ch takes a look at his bank account
L262[08:00:18] <Mat2ch> oh, I do
L263[08:00:42] *
TheKosmonaut looks at Mat2ch's bank account
L264[08:00:52] <TheKosmonaut> GlassYuri:
You wouldnt believe how much this guy's spent on magnets
L265[08:01:56] <GlassYuri> TheKosmonaut,
drop the clickbait
L266[08:02:12] *
TheKosmonaut spills a bucket of clicks all over the
floor
L267[08:02:51] <GlassYuri> are they still
alive and flopping around trying to get back into the series of
tubes?
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L270[08:08:06] <Mat2ch> TheKosmonaut: did
you find something in there?
L271[08:10:16] <tivec> so nobody knows why
I'm getting such a low vessel productivity for the EL orbital dock?
I hyperedited up the construction workshop to orbit, have a crew of
4 and getting absolutely no productivity whatsoever. I don't
understand this at all
L272[08:10:36] <Althego> you can try to
summon the creator
L273[08:10:41] <tivec> i tried
L274[08:10:45] <Althego> hehe
L275[08:10:51] <tivec> it was either
ignored or missed
L276[08:10:52] <Althego> maybe a few hours
sooner tomorrow
L277[08:11:09] <TonyC> he was there
literally 12 minutes ago lol
L278[08:11:11] <tivec> wellllll the
creator did speak *after* i summoned
L279[08:11:15] <tivec> so yeah
L280[08:11:28] ⇦
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L281[08:11:49] <TonyC> TheKosmonaut, I
think people sometimes fix their GPUs with ovens, if the problems
are solder related
L282[08:12:47] <tivec> While i dislike
repeatedly pinging people, I guess it's been half hour now...
taniwha, any suggestions? Productivity is negativeish:
https://i.imgur.com/GE1q3d3.png
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L284[08:13:43] <TonyC> wait, how come you
aren't using rocket parts
L285[08:13:47] <TheKosmonaut> it's 10:13PM
here in Japan, maybe he's gone to sleep
L286[08:13:57] <tivec> TonyC,
USI/MKS
L287[08:14:09] <TonyC> oh, right
L288[08:14:31] <TheKosmonaut> TonyC: That
was a suggestion at one point when the Xbox 360 was new and had the
"RRoD"
L289[08:15:01] <TheKosmonaut> there was
also a suggestion in an early Macintosh computer to lift the whole
desktop about 15cm off the table and drop it
L290[08:15:45] <TonyC> well that's
interesting
L291[08:16:10] <TheKosmonaut> Because
apparently the heat from the computer would cause the ram to pop
out or something like that
L292[08:16:15] <TheKosmonaut> I can't
remember
L293[08:16:25] <TheKosmonaut> the Apple
II, I think it was.
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L295[08:17:59] <GlassYuri> you shure it
was fifteen freaking cm?
L296[08:18:06] <GlassYuri> that seems
kinda high
L297[08:18:06] <RandomJeb> there was an
old computer model that came with a rubber mallet
L298[08:18:30] <RandomJeb> the cards would
slowly slide out of their slots and you just hit it with the mallet
in the correct way and they'd get bumped back in
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L301[08:29:51] <TheKosmonaut> GlassYuri:
It was that, or something like, angle the back of the computer 45
degrees up while keeping the front on the desk then drop
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L304[08:32:02] <ve2dmn> Percussive
Maintenance ?
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L317[09:18:33] ***
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L318[09:19:50] <TonyC> are spacedock
downloads broken for anyone else here ?
L320[09:28:26] <kmath> YouTube - Is Fusion
360 Unable to Handle Large Assemblies? - Marble Machine X #31
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L325[09:47:46] <TheKosmonaut> TonyC: yeah
it's dead
L326[09:48:06] <TheKosmonaut> Just look
for whatever mod you want on git or curse or any other *reliable*
site
L327[09:48:26] <TonyC> krud
L328[09:49:09] <TonyC> has it been dead
for some time now or has it been so since a few hours ?
L329[09:51:30] ⇦
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L330[09:54:55] <TheKosmonaut> dunno, i
almost never use that site now
L331[09:55:10] <TheKosmonaut> Well, I
havent been downloading recently so I dunno
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L337[10:21:42] <ve2dmn> Computers are
hard
L338[10:22:10] <RandomJeb> I think it has
been dead for some time now
L339[10:22:12] <ve2dmn> When thing work,
it's great... but when they break
L340[10:23:07] <RandomJeb> you just gotta
swap out the offending hardware or software, easy
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L343[10:24:22] <TheKosmonaut>
has_bugs=false
L344[10:24:43] <ve2dmn> set
bug_free=true;
L345[10:25:01] <Althego> segmentation
fault
L346[10:27:03] <ve2dmn> I mean... I broke
the network on one of our server this monring and it took 2h to
fix
L347[10:27:39] <ve2dmn> so I imagine if no
one is watching spacedock full time that it might take quite some
time to bring back the links :/
L348[10:27:56] <TheKosmonaut> you could
try pinging V i t a s
L349[10:28:06] <TheKosmonaut> I think he's
the spacedock man
L350[10:29:30] <RandomJeb> the links are
down for maintenance
L351[10:30:16] <ve2dmn> "we apologize
for the inconvenience"
L352[10:30:46]
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L353[10:30:59] <ve2dmn> (RIP Douglas
Adam)
L354[10:32:50] ⇦
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L355[10:44:29] <ve2dmn> Is there a good
list of which parts comes with 'making history' ?
L356[10:44:43]
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L357[10:44:56] <ve2dmn> I'm probably gonna
start a new career and I'm wondering if I should get it now, or
wait for a sale
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L361[10:55:29] <ve2dmn> APlayer: I have a
kOS question...
L362[10:55:52] <APlayer> ve2dmn: I have a
piece of bread
L363[10:55:54] <APlayer> :P
L364[10:56:02] <ve2dmn> I have a
salad
L365[10:57:21] <ve2dmn> Any way to
automatically take science readings?
L366[10:57:22] <Althego> i have a pen... i
have an apple...
L367[10:57:48] <APlayer> ve2dmn: I think
so, yes
L368[10:58:08] <APlayer> Have a look at
the part's events and/or actions
L369[10:58:23] <ve2dmn> (beside action
group of course)
L370[10:58:33] <APlayer> In code
L371[10:58:52] <APlayer> You can do in
code what action groups do manually
L372[10:59:13] <ve2dmn> Althego: I tried
to explain that song to something who doesn't speak english... it
didn't go well
L373[10:59:31] <Althego> is there any
special meaning in it?
L374[10:59:52] <Althego> something? were
you trying to explain it to french canadian ai?
L375[10:59:53] <Althego> :)
L376[11:00:22] <ve2dmn> no... but the
'pine-apple' is a very 'english' thing
L377[11:00:39] <APlayer> The AI is weak...
But it is training. Getting stronger... Stronger every day
L378[11:00:42] <Althego> in other places
it is a variation of anans
L379[11:00:44] <Althego> ananas
L380[11:01:13] <APlayer> Ananas is German
and Russian
L381[11:01:34] <Althego> here it is
ananász, which is a variaton
L382[11:01:35] <ve2dmn> and spanish and
french
L383[11:01:42] <APlayer> It is definitely
not an apple
L384[11:02:12] <ve2dmn> Apple commes from
the proto-indo-europeen for 'fruit'... as in generic fruit
L385[11:02:50] <APlayer> At least they
don't call it a vegetable
L386[11:02:54] <Althego> hehe
L387[11:02:56] <ve2dmn> which explain the
weird uses of apple in languages everywhere
L388[11:03:38] <ve2dmn> like Orange juice
in.... I think Dutch... is Juice of apple of orangers
L389[11:03:56] <ve2dmn> And potatoes in
french is 'earth apple'
L390[11:04:03] <Althego> hehe
L391[11:04:10] <Althego> now those are not
fruits
L392[11:04:13] <APlayer> So much for
vegetables
L393[11:04:18] <ve2dmn> :D
L394[11:04:29] <Althego> nobody eats the
fruits of potatoes, not good for you
L395[11:04:34] <APlayer> But french is
weird anyway
L396[11:04:52] <Althego> meanwhile kitkat
released red chocolate, it is from a special cocoa that is
red
L397[11:04:52] *
APlayer glares at 4 * 20 + 10 + 7
L399[11:05:33] <Althego> i think i want to
try it
L400[11:05:35] <ve2dmn> APlayer: only in
France. Belgium uses a different name for 70,80 and 90
L401[11:06:36] <ve2dmn> Dutch numbers
are... even weirder
L402[11:07:00] <APlayer> ve2dmn: Anyway, I
demand an explanation for why they do not outperform other people
in mental maths, considering their daily training
L403[11:07:18] <Althego> european
languages have this weird fascination with twelve, but they are
using decimal numbers
L404[11:07:40] <Mat2ch> Fluburtur: finally
:)
L405[11:07:46]
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L406[11:07:56] <Mat2ch> Fluburtur: I
wonder how the videos will look in summer, when it gets hot there.
:D
L407[11:07:57] <taniwha> 12 is divisible
by 2, 3, and 4
L408[11:07:59] <ve2dmn> 12 divisible by
2,3,4,6
L409[11:08:11] <APlayer> I don't know of
any speaking languages that natively use binary, octal or
hexadecimal numbers
L410[11:08:12] <taniwha> ok, and 6
L411[11:08:15] <Fluburtur> it's already
pretty warm here
L412[11:08:25] <Althego> taniwha: what are
you doing here at this time
L413[11:08:34] <taniwha> being up too
late
L414[11:08:35] <APlayer> Factoring
12
L415[11:08:44] <ve2dmn> 60 is divisiable
by 2,3,4,5,6,10,12
L416[11:08:50] <iamfishhead> ve2dmn: The
romans used a decimal system based on 12, IIRC
L417[11:08:58] <Althego> yes but i mean
they count to twelve, why isnt it 10-1 10-2 as in sane languages
:)
L418[11:08:59] <ve2dmn> which is why the
babylonians had a facination with it
L419[11:09:23] <ve2dmn> decimal == 10. a
12-based is duodecimal
L420[11:09:28] <taniwha> really, just 2,
3, and 5
L421[11:09:34] <iamfishhead> I mean, if
you're doing mostly mental math, and using it for currency, easy to
divide makes a lot of sense
L422[11:09:43] <iamfishhead> pre-computers
that is
L423[11:09:47] <ve2dmn> yup
L424[11:10:01] ⇦
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L425[11:10:08] <ve2dmn> now precision is
more important then quick-to-estimate
L426[11:10:28] <taniwha> base 10 isn't any
more precise than base 12, though
L428[11:10:43] <kmath> YouTube - Kyle
Franklin Comedy Act
L429[11:10:48] <ve2dmn> no, but it's not
the base computer use anyway
L430[11:11:04] <taniwha> yeah, and
computers are horrible at math
L431[11:11:14] <taniwha> (they just do it
quickly and consistently)
L432[11:11:42] <taniwha> 52 bits gets you
only 17 digits
L433[11:11:56] <taniwha> (of uniquely
identifiable numbers)
L434[11:12:00] <Althego> taniwha: tivec
had some problem: "so nobody knows why I'm getting such a low
vessel productivity for the EL orbital dock? I hyperedited up the
construction workshop to orbit, have a crew of 4 and getting
absolutely no productivity whatsoever. I don't understand this at
all"
L435[11:12:08] <APlayer> Althego: Because
twelve is twoteen in English
L436[11:12:46]
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L437[11:12:48] <ve2dmn> If I was dictator,
I would make everyone use a random base
L438[11:12:55] <Althego> the music in the
video is wrong. should have been the benny hill chase music
L439[11:13:00] <taniwha> Althego: module
manager, engineers, not too stupid
L440[11:13:08] <Althego> hehe
L441[11:13:18] <taniwha> (check
productivity in the workshop's PAW)
L443[11:13:38] <ve2dmn> "Today, you
shall all count in base 14. Tomorrow it will be base 3"
L444[11:13:41] <tivec> -7e-8
L445[11:13:56] <tivec> i mean, i wouldn't
say they are *that* stupid
L446[11:14:02] <tivec> i think they're
mid-way or so
L447[11:14:02] <Mat2ch> Fluburtur: it's
too warm, I think. And we had our first thunderstorms yesterday.
Never had a thunderstorm in April
L448[11:14:04] <APlayer> ve2dmn: That's
why you will never be elected as a dictator
L449[11:14:14] <Fluburtur> that dude is
really dragging the wingtips on the ground
L450[11:14:19] <ve2dmn> A dictator laugh
in the face of elections
L451[11:14:25] <Fluburtur> I hope it has
like some pads to protect it
L452[11:14:34] <Althego> also the william
tell overture reminds me of kodocha because of that amv
L453[11:14:37] ⇦
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timeout: 182 seconds)
L454[11:14:48] <tivec> taniwha, any idea
at all? :(
L455[11:15:27] <tivec> i didn't have four
engineers, just one iirc, but i mean they'd still contribute even
if not engineers no?
L456[11:15:51] <taniwha> tivec:
looking
L457[11:16:31] <taniwha> tivec:
non-engineers must have a 5-star engineer to have a positive
contribution
L458[11:16:43] <ve2dmn> APlayer:
seriously, though, I would probably make everyone learn different
bases, but force the use of a consistant system
L459[11:16:53] <taniwha> you got Bill
Kerman in there?
L460[11:16:59] <taniwha> tivec: ^
L461[11:17:06] <ve2dmn> because even just
the long-vs-short-form of billions drives me nuts
L462[11:17:07] <tivec> yeah, iirc, but
it's career so he isn't 5-star
L463[11:17:10] <APlayer> That's imperial
vs. metric systems, in a nutshell
L464[11:17:13] <Althego> base 2 base a
huge positive side: the multiplication table is extremely small
:)
L465[11:17:23] <Althego> in fact you dont
even need to memorize it
L466[11:17:24] <tivec> i'm booting up KSP
to check for real taniwha, it's just taking a while lol
L467[11:17:27] <taniwha> tivec: hmm, with
2 stars, he should have 0.5 productivity
L468[11:17:37] <tivec> and the others
should be contributing 0?
L469[11:17:38] <taniwha> (in the
workshop)
L470[11:17:42] <taniwha> yeah, 0
L471[11:18:01] <taniwha> the -7e-8 is how
I knew Bill was in there :)
L472[11:18:14] <tivec> wha?
L473[11:18:32] <taniwha> he /should/ get
exactly 0, but floating point numbers...
L474[11:18:36] <tivec> ah hahaha
L475[11:18:38] <Althego> hehe
L476[11:18:50] <taniwha> (and him getting
0 was an accident)
L477[11:18:54] <Althego> floating point
number like things
L478[11:18:56] <tivec> i'm so happy Unity
implemented Vector2Int and Vector3Int
L479[11:19:09] <tivec> totally unrelated
to this, ofc
L480[11:19:29] <tivec> ok, still loading
:D I started KSP when you said "non-engineers must have a
5-star engineer..."
L481[11:19:38] <tivec> 28k patches
applied...
L482[11:19:43] <taniwha> good grief
L483[11:19:48] <tivec> 12gb memory used so
far
L484[11:20:10] <Technicalfool> Scheduled
forum update in ~10 minutes. Prepare for downtime.
L485[11:20:16] <taniwha> tivec: RO?
L486[11:20:27] *
ve2dmn brace for downtime
L487[11:20:29] <taniwha> hmm, not with
that curvature
L488[11:20:31] <tivec> taniwha, nah, just
a lot of mods. not including Squad's files, my GameData is
2.55gb
L489[11:20:51] <tivec> Janitor's closet is
my friend :D
L490[11:20:57] <tivec> and procedural
parts...
L491[11:21:01] <taniwha> I bet
L492[11:21:29] <tivec> but i'm glad to say
it's surprisingly stable for this amount of mods
L493[11:21:31] <taniwha> tivec: btw, how
do you feel about the converter (esp smelter) changes?
L494[11:21:59] <tivec> I haven't taken a
look into it, to be honest, was just starting on building EL
stuff
L495[11:22:09] <tivec> what's new?
L496[11:22:19]
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L497[11:22:28] <taniwha> instead of EC,
LFO is used
L498[11:22:34] <tivec> hmm
L499[11:22:51] <tivec> well, i'm guessing
it's easy enough to produce LFO
L500[11:22:57] <taniwha> for every ~1500g
of MetalOre, =850g of LFO
L501[11:23:06] <taniwha> that's my
hope
L502[11:23:13] <tivec> that feels kind of
expensive though
L503[11:23:15] <taniwha> even I haven't
been able to play test it yet
L504[11:23:22] <tivec> but i haven't play
tested that, so i'll have tolook
L505[11:23:40] <taniwha> that's actually
100%, which you can't get. 40% is what's likely
L506[11:24:17] <taniwha> (I expected about
53%, but resource transfer cooling the smelter caught me by
surprise)
L507[11:24:17] <tivec> but in this
particular play through i am running USI, so the rocket part chain
is not really used - might have to try in a clean save
L508[11:24:50] <tivec> and KSP has loaded
to main menu!
L509[11:24:53] <Mat2ch> Fluburtur: now,
what do we learn? F360 is not meant for large assemblies
L510[11:25:04] <taniwha>
Metal->RocketParts is still Metal+EC, but at a more realistic
rate
L511[11:25:06] <APlayer> ve2dmn: Found the
kOS thing I mentioned yet?
L512[11:25:15] <Fluburtur> well his
project is pretty large
L513[11:25:24] <ve2dmn> APlayer: no. I
can't look while sitting at work
L514[11:25:25] <taniwha> (used plausible
machine data:)
L515[11:25:34] <Fluburtur> but fusion is
meant for profesionnals too so idk
L516[11:25:34] ***
N70|zzz is now known as N70
L517[11:25:38] <APlayer> Ah, sorry
then
L518[11:25:38] <tivec> taniwha, ok, let me
hire some engineers so i am sure i have a full staff
L519[11:25:45] <Fluburtur> it isn't a
finished software yet either, updates all the time
L520[11:25:49] <APlayer> Well, message me
if there is anything
L521[11:25:51] <tivec> was going to staff
up this once launched anyhow, might as well hire them now :D
L522[11:25:56] <Althego> no software is
ever finished
L523[11:26:00] <Althego> at best
abandoned
L524[11:26:23] <taniwha> tivec: oh, btw,
I've been pondering ways to improve productivity in interesting
ways
L525[11:26:37] <tivec> level 0 engineers
should work right?
L526[11:26:50] <taniwha> in that workshop,
yes
L527[11:26:53] <tivec> low stupidity,
courage doesn't matter?
L528[11:27:11] <taniwha> yeah, if
stupidity < 0.5, courage isn't too important
L529[11:27:22] <tivec> yeah, going to put
stupidity to 10 on the bulk hire
L530[11:27:38] <tivec> so 0.1
L531[11:27:40] <taniwha> ah, that hiring
mod
L532[11:27:44] <tivec> yeah
L533[11:28:00] <tivec> bam. welcome
burtop, jenbo, malford and guslock to the team
L534[11:28:22] <tivec> let me load the
rig. just to be 100% certain here, do I need *anything* but the
workshop and the dock to build?
L535[11:28:38] <taniwha> btw, normal
kerbals: low stupidity, low courage. badass kerbals: low stupidity,
high courage
L536[11:28:39] <tivec> obviously power,
but i have that
L537[11:28:59] <taniwha> to /build/, just
the workshop and dock, not even power
L538[11:29:18] <taniwha> (but you do need
control of the vessel, so a command pod of some sort)
L539[11:29:34] <taniwha> er... or do
you?
L541[11:30:06] <tivec> loading the scene
(got KCT, so it's going to be KRASH simulated)
L542[11:30:07] <taniwha> there's a mod to
make use of the other 4 seats in the MLP
L543[11:30:20] <tivec> I should be able to
build on the launchpad too right?
L544[11:30:34] <taniwha> you can
L545[11:30:41] <tivec> ok, productivity of
17.2
L546[11:30:44] <tivec> that's good
news
L547[11:30:54] <taniwha> only the survey
station cares where it is (needs to be landed)
L548[11:31:19] <tivec> holy shoot they
build fast
L549[11:31:38] <taniwha> at 17.2,
yeah
L550[11:31:48] <tivec> is there a way to
adjust this to match up better with KCT times?
L551[11:31:51] <taniwha> that's
3.6t/h
L553[11:32:22] <taniwha> they're slapping
together IKEA kits, not making the kits :)
L554[11:32:29] <tivec> true
L555[11:32:31] <tivec> lol
L556[11:32:49] <tivec> alright, i've got
all i need to build an orbital dock then
L557[11:32:50] <Mat2ch> Fluburtur: sounds
like somebody screwed up the internal data structure somewhere and
is not in the company anymore...
L558[11:33:16] <taniwha> as for slowing it
down: turn down the workshop's productivity factor (currently
5)
L559[11:33:36] <tivec> I'm fine with it
being IKEA kits
L560[11:33:41] <taniwha> 1 is required for
the workshop to be "fully equipped" unless you set that
flag (check the manual)
L561[11:34:13] <taniwha> my thinking was 5
hours/ton for one good kerbal seemed reasonable
L562[11:34:20]
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L563[11:34:24] <taniwha> (PF = 1)
L564[11:34:34] <tivec> yeah, that works
for me :)
L565[11:34:44] <taniwha> the workshop is
meant to have some pretty sophisticated equipment to speed things
up
L566[11:34:58] ⇦
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L567[11:35:05] ⇦
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L568[11:35:19] <tivec> thanks for clearing
things up for me :) time to go build rockets :D
L569[11:35:24] <tivec> that workshop is
big and heavy :O
L570[11:35:44] <tivec> and expensive. very
very expensive
L571[11:35:46] <taniwha> yeah, it's meant
to have several lathes in there (10 by conversion rate)
L572[11:35:57] <N70> did the ksp forum
just break for anyone else
L573[11:36:02] <taniwha> (lathes/milling
machines)
L574[11:36:08] <tivec> maintenance
N70
L575[11:36:18]
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L576[11:36:37] <taniwha> tivec: anyway,
converter rates are much easier to tune now, too
L577[11:37:21] <taniwha> (and taking the
smelter back to EC instead of LFO should be easy enough)
L578[11:37:35] <tivec> is that something
you can do by configuration file?
L579[11:37:41] <taniwha> yes
L580[11:37:42] <tivec> because I can see a
lot of people disliking that
L581[11:38:14] <tivec> is the wiki also
having some maintenance to fix the formula problem? :D
L582[11:38:48] <taniwha> the only things
hardcoded in EL are the kerbalHours cost (haven't come up with a
good way to specify it yet), and kerbal trait->productivity
conversion
L583[11:39:02] <tivec> gotcha
L584[11:39:38] <tivec> hrm.... my first
station is quite aptly called "Proto Station". What
should I call my first space dock?
L585[11:39:45] <N70> SpaceDock
L586[11:39:50] <taniwha> heck, workshops
even support unmanned productivity now
L587[11:39:50] <tivec> that's boring
L588[11:39:51] <tivec> :D
L589[11:40:05] <tivec> taniwha, unmanned
productivity? I can be OK with that, if it is LOW
L590[11:40:25] ⇦
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L591[11:40:31] <taniwha> EL leaves it at
0
L592[11:40:40] <taniwha> (you'd have to
set it yourself in the .cfg)
L593[11:40:56] <taniwha> it does NOT get
multiplied by productivity factor, that's for kerbals only :)
L594[11:41:10] <tivec> ok, well, not going
to touch that myself, i like having staffed stations when building
stuff
L595[11:41:21] <taniwha> as do I
L596[11:41:30] <tivec> makes station
building a bit more interesting
L597[11:41:42] <taniwha> I'm a
"people in space" type person
L598[11:41:44] <tivec> since i will then
need life support, habitation, resupply and crew rotation..
L599[11:41:51] <taniwha> CLS?
L600[11:41:54] <tivec> yeah
L601[11:42:02] <taniwha> that makes
design... interesting
L602[11:42:09] <tivec> nah
L603[11:42:12] <tivec> let me load up
Proto station
L604[11:42:17] <taniwha> (I've played with
it a couple of times. rather like it)
L605[11:42:28] <taniwha> though I do find
having to open hatches a bit annoying
L606[11:42:31] <tivec> 20-ish days to crew
rotation there
L607[11:42:49] <tivec> oh, I had some
issues with CLS and Ship Manifest, so I loosened the requirements
there
L608[11:43:03] <tivec> people couldn't
move between vessels even if connected by opened hatches
L609[11:43:23] <taniwha> probably had an
impassible part in the way
L610[11:43:30] <taniwha> I've had that a
few times :/
L611[11:43:51] <taniwha> (I often went and
made the part passable)
L612[11:44:00] <tivec> yeah, no, it wasn't
that
L614[11:44:04] <taniwha> especially if it
was just structural
L615[11:44:42] <tivec> the part my mouse
is at here was the one i couldn't go to
L616[11:44:49] <tivec> if the upload
finishes...
L618[11:45:35] <tivec> there are only two
parts in between the docking port and that part
L619[11:45:45] <tivec> the docking port of
the station and the crew tube
L620[11:45:48] <tivec> both which is
passable
L621[11:45:54] <tivec> but it
refused
L622[11:46:35] <taniwha> hmm
L623[11:46:48] <taniwha> one thought is
misconfigured part
L624[11:47:02] <taniwha> another is the
fun I had with PorkJet's inflatible habitats
L625[11:47:15] <taniwha> (particularly the
one with 3 docking ports)
L626[11:47:21] <tivec> i spent an hour or
three trying to figure out what was misconfigured
L627[11:47:29] <taniwha> getting CLS to
work with that took a few hours of hacking CLS code
L628[11:47:44] <taniwha> (haven't sent a
PR yet)
L629[11:48:26] <tivec> well, i've
reinstated the option in SM to use CLS
L630[11:48:31] <tivec> we'll see if this
works lol
L631[11:49:16] <tivec> but now i think
it's time to build an orbital dock... great way to deploy small
satellites without having to worry about the launch costs :D
L632[11:51:30] <taniwha> you might like
the micro-pad
L633[11:51:51] <taniwha> (unless you
prefer always docking module)
L634[11:52:14] <tivec> micro pad? haven't
seen that
L635[11:52:37] <taniwha> EL 6,
right?
L636[11:52:42] <tivec> yeah
L637[11:52:47] <tivec> but ya know,
thousands of parts :D
L638[11:52:48] <taniwha> KS-MP
L639[11:53:05] <tivec> KIS item?
interesting
L640[11:53:21] <taniwha> yeah, a kerbal
can carry one on its back
L641[11:54:01] <taniwha> requires a free
attach node on the root part of the build
L642[11:54:15] <tivec> i usually set the
bottom part as root on my vessels
L643[11:54:16] <taniwha> (checks top, then
bottom, then any others in the order found)
L644[11:54:22] <tivec> (especially for
assemblies)
L645[11:55:51] <taniwha> for top and
bottom nodes, the red arrow on the pad is the root part's +X
axis
L646[11:56:15] <taniwha> for the top node,
blue is +Z
L647[11:56:35] <taniwha> bottom: yellow is
+Z
L648[11:56:51] <taniwha> (+Z is the window
on the mk1 pod)
L650[12:01:31] <ve2dmn> because it seems
everyone printed it on t-shirts they are trying to sell
L651[12:16:44]
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L652[12:19:09] ⇦
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L653[12:21:25] <schnobs> The best thing I
can say about CLS is that it's well-meant.
L654[12:21:36] ⇦
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L657[12:23:04] <Althego> hehe
L659[12:23:58] <schnobs> But I found no
way to make it CLS-conformal.
L660[12:28:54] <Mat2ch> That's huge
L661[12:29:09] <Althego> tremendous,
believe me :9ö
L662[12:35:38] <ve2dmn> CLS?
L663[12:35:45]
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L664[12:36:44] <APlayer> Connected Living
Space
L667[12:40:17]
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L668[12:41:43] ⇦
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L669[12:42:06] <ve2dmn> the best mars
habitat that I saw was 3d printed ice
L671[12:43:23] <ve2dmn> The ice having the
advantage of letting the light shine trough
L672[12:46:12]
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L673[12:48:50] <ve2dmn> Considering there
are a few ice hotels already, it's not actually THAT far-fetched...
only the 3d printer (and the water on mars) remain the biggest
question
L674[12:50:36] ⇦
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L675[12:51:54]
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L676[12:55:20] ⇦
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Quit)
L677[13:01:10]
⇨ Joins: Guest05949
(Guest05949!webchat@177.8.210.186.lkmais.com.br)
L678[13:03:00] <Guest05949> Hi, can you
help me? I'm having trouble knowing what the name of the delopators
they changed. I know but I do not know the name and it's like in my
ksp. Please respond.
L679[13:03:36] <ve2dmn> The what?
L680[13:04:18] <Althego> hehe, i wonder
what a delopator is
L681[13:04:41]
⇨ Joins: Guest97488
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L682[13:05:02] <Althego> i doubt anybody
knows what a delopator is :)
L683[13:05:30] <ve2dmn> Can you provide a
screenshot or explanation of what you are looking for?
L684[13:08:01]
⇨ Joins: fhmiv (fhmiv!~fhmiv@17.236.10.188)
L685[13:08:10] <APlayer> No
L686[13:08:14] <APlayer> Because they
left
L687[13:08:28] <ve2dmn> ... and re-joined
30sec later :P
L688[13:08:44] <Althego> cant be sure it
is the same person
L689[13:08:50] <ve2dmn> true
L690[13:09:24] <Althego> maybe the
decouplers?
L692[13:10:19] <APlayer> Guest97488
ping
L693[13:10:29] <Althego> when do we get
the event horizon picture?
L694[13:11:31] <N70> is spacedock
dying
L695[13:11:33] <N70> oh no
L696[13:12:18] ⇦
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L697[13:12:39] *
ve2dmn gets flashback from his tech support days
L698[13:12:44] <Althego> hehe
L699[13:13:00] <Althego> have you tried
turning it off and on again?
L700[13:13:38] <ve2dmn> nah... the biggest
hurdle of having clients around the world was the language+cultural
barrier
L701[13:14:58]
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L702[13:16:03] <ve2dmn> trying to decipher
what the google-translated text was suppose to mean was....
interesting
L703[13:17:18] <ve2dmn> (The above being
an example of that)
L704[13:17:48] <Althego> have you
increased your telepathic powers?
L705[13:18:14] <APlayer> ve2dmn: You don't
get it
L706[13:18:22] <APlayer> That's part of
the fun and mental stimulation
L707[13:18:23]
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L708[13:19:11] <ve2dmn> more like
telepathetic powers
L709[13:19:16] <Althego> lol
L710[13:20:22] <ve2dmn> Although my phone
signature now says 'Sent from my telepathic powers'
L711[13:23:07]
⇨ Joins: d4harp2
(d4harp2!webchat@host86-190-88-156.range86-190.btcentralplus.com)
L712[13:23:15] ⇦
Quits: d4harp2
(d4harp2!webchat@host86-190-88-156.range86-190.btcentralplus.com)
(Client Quit)
L713[13:23:27] <Althego> not a neww
record
L714[13:23:37] <Althego> 8 seconds
L715[13:24:30]
⇨ Joins: d4harp
(d4harp!webchat@host86-190-88-156.range86-190.btcentralplus.com)
L716[13:24:38] *
APlayer puts a new dot in his scatterplot
L717[13:24:51] <Althego> what is on the
other axis?
L718[13:25:27] <APlayer> The number of
recent joins/leaves
L719[13:27:59] <ve2dmn> APlayer: wanna bet
at the number of random guests next month?
L720[13:28:33] <APlayer> ve2dmn: Enough
for my needs
L721[13:28:33] <Althego> i thought one
axis was the time spent in seconds
L722[13:28:58] <Althego> but i dont see
how this relates to the number of such events
L723[13:29:36] ⇦
Quits: FLHerne
(FLHerne!~flh@cpc129772-papw8-2-0-cust286.know.cable.virginm.net)
(Ping timeout: 186 seconds)
L724[13:29:36] <Althego> you have a need
for random few second joiners?
L725[13:31:41] <APlayer> Althego: Don't
you know why they leave so soon?
L726[13:32:01] *
APlayer looks innocently
L728[13:33:38] <Althego> no
L729[13:34:34] <SnoopJeDi> \o/
L730[13:35:09] <Fluburtur> I've been
making a lost of parts for the bottleboat since some peoples eems
interested in getting some and it's under 100€ so that's good
L731[13:36:23] <Althego> have multiple
bottleboats and have a fight with them: battle of bottleboats
L732[13:36:52] <Fluburtur> yeah that's
planned
L733[13:42:46] ⇦
Quits: A_D (A_D!A_D@bnc.linuxdemon.xyz) (Quit: Something must be
wrong, or I've gone outside, which is pretty much the same
thing)
L735[13:44:20] <Althego> hehe carte
dor
L736[13:45:23] <ve2dmn> Cheese?
L737[13:45:49] <Althego> icecream
L738[13:47:08] ***
Roy_Mustang is now known as A_D
L739[13:47:27] <APlayer> Bottled air
L740[13:48:29]
⇨ Joins: Hypergolic_Skunk
(Hypergolic_Skunk!uid167070@id-167070.ealing.irccloud.com)
L741[13:48:47] ***
N70 is now known as N70|Away
L742[13:49:36] <Fluburtur> I forgot to add
like 20% so I can still earn something from this
L743[13:49:49] <Fluburtur> eh guess I will
be generous because im too lazy to edit the thing
L744[13:50:11] ⇦
Quits: Jinx (Jinx!Jinx@dsl-jklbng11-54fa50-31.dhcp.inet.fi)
()
L745[13:52:53] ***
A_D is now known as Roy_Mustang
L746[13:53:00] ***
Roy_Mustang is now known as A_D
L747[13:53:25] <Althego> hehe
L750[13:54:15] <Althego> you can replace
it with ksp too
L751[13:58:12] <Fluburtur> the price is
101.5€ now
L752[13:58:20] <Fluburtur> and I get like
7€ for myself in there
L753[13:58:35] <Fluburtur> so maybe enough
to pay for the glue and solder used to build the boats
L754[13:58:42] <APlayer> Fluburtur: Make
it 99.99€
L755[13:59:00] <Fluburtur> but I need to
calculate again then
L756[13:59:00] <Althego> or 109.9
L757[13:59:06] <APlayer> Ninja'd
L758[13:59:13] <Althego> or even
111.99
L759[13:59:18] <APlayer> 111.11
L760[13:59:21] <Althego> hehe
L761[13:59:30] <Althego> 111.00 :)
L762[13:59:41] <APlayer> Though, you could
also do 98.76
L763[14:00:06] <Fluburtur> but the price
will change if I use another radio
L764[14:00:15] <Fluburtur> eh guess I will
remove the other one then
L765[14:00:18] <Althego> and a fine
print
L766[14:00:25] <Althego> ymmv
L767[14:00:33] <APlayer> "Delivery
not guaranteed"
L768[14:00:37] <Althego> hehe
L769[14:00:48] <Althego> delivery
guaranteed next to waterways :)
L770[14:00:55] <APlayer> "Product
might get lost in the infinite manifold of my basement"
L771[14:01:01] <Althego> hehe
L772[14:01:23] <Fluburtur> what if I make
it exactly 100
L773[14:01:43] <Althego> yes down with the
99 stupidity
L774[14:02:00] <Fluburtur> well I can make
it 99 if I remove 2 somewhere
L775[14:02:04] <Fluburtur> well 99.5
then
L776[14:02:08] <APlayer> But 9 is the
biggest digit
L777[14:02:16] <Althego> no, F :)
L778[14:02:21] <APlayer> You maximize
profit and minimize digits
L779[14:02:23] <APlayer> Alright
L780[14:02:25] ⇦
Quits: fhmiv (fhmiv!~fhmiv@17.236.10.188) (Quit:
Leaving...)
L781[14:02:37] <Fluburtur> k 99.5
then
L782[14:02:38] <ve2dmn> 111.11
L783[14:02:50] <APlayer> Make it cost 0x64
€
L784[14:02:55] <Althego> hehe
L785[14:03:20] <ve2dmn> 100Pi/3 €
L787[14:03:37] <Althego> some things use
semicircles as units
L788[14:03:38] <APlayer> 1.1111e2
L789[14:03:50] <Althego> it is good
because you can easily convert to radians and degrees
L790[14:03:57] <Fluburtur> my friend will
post that on the fb group of the club and it says to cantact me if
interested anyways
L791[14:04:21] <APlayer> Fluburtur:
Wait
L792[14:04:35] <APlayer> If you really
want to sell these things, I advise some photoshop work
L793[14:05:01] <Fluburtur> you know most
peoples that might buy one already got to try it
L794[14:05:07] <Fluburtur> or at least see
it by themselves
L795[14:05:21] <APlayer> I mean photoshop
work on the image
L796[14:05:29] <APlayer> Because it does
not look attractive, TBH
L797[14:05:36] <ve2dmn> APlayer: what? add
cats and lser-eyes?
L798[14:05:56] <APlayer> ve2dmn: Rainbows,
stars and pink glitter
L799[14:06:01] <Fluburtur> my friend can
link the video in the same post
L800[14:06:24] <APlayer> Fluburtur: May I
have the plain image and 20 minutes?
L801[14:06:37] <Fluburtur> yeah
L802[14:07:10]
⇨ Joins: fhmiv (fhmiv!~fhmiv@17.236.10.188)
L804[14:07:24] <Fluburtur> I have others
but I think this one is the best
L805[14:07:34] <Fluburtur> it shows
everything
L806[14:07:34] <APlayer> Sure
L807[14:07:45] <APlayer> I shall at least
make the water a bit blue :P
L808[14:07:52] <Fluburtur> heh
L809[14:07:56] <APlayer> More seriously,
does it have a name?
L810[14:08:05] <Fluburtur> well I just
call it the bottleboat
L811[14:08:09] <ve2dmn> So it's a
bottle-based Katamaran
L812[14:08:17] <APlayer> Kerbalmaran
L813[14:08:18] <Fluburtur> peoples call it
whatever they want, usually it's just "the boat"
L814[14:08:24] <Althego> hehe
L815[14:08:28] <Althego> yes, kerbal
boat
L816[14:08:47] <Fluburtur> yeah
L817[14:08:58] <APlayer> Well, if The
Bottleboat is okay for French people (they tend to be a bit
patriotic about their language, as I know them)
L818[14:09:02] <Althego> if water is level
and does not curve, explain the tides :)
L819[14:09:28] <APlayer> Althego: That's
Loch Ness breathing
L820[14:09:42] <Fluburtur> idk
L821[14:09:52] <Fluburtur> the french for
that is bateau-bouteille
L822[14:10:01] <APlayer> Alright
L823[14:10:04] <APlayer> Will use
that
L824[14:10:21] <Fluburtur> also it uses
old bottles so peoples like that because I reuse old stuff and crap
like that
L826[14:11:06] <Fluburtur> btw peoples
will need to supply their own bottles and ice cream containers and
maybe wood
L827[14:11:16] <Althego> you both speak
french so you can come up with something :)
L828[14:12:56]
⇨ Joins: Medu
(Medu!~Medu@91-119-123-183.dsl.dynamic.surfer.at)
L829[14:13:20] <Fluburtur> I need to
measure the lenght of wood parts and I need to design a new motor
mount but anyways I have time
L830[14:14:25] ***
N70|Away is now known as N70
L831[14:16:18] <TonyC> hey Fluburtur
L832[14:16:27] <TonyC> how's life
L833[14:16:33] <Fluburtur> good
L834[14:16:35] <Fluburtur> you?
L835[14:16:59] <TonyC> pretty good
:)
L836[14:17:03] ⇦
Quits: esspapier
(esspapier!~esspapier@80-109-207-2.cable.dynamic.surfer.at) (Quit:
no time for love!)
L837[14:18:36]
⇨ Joins: esspapier
(esspapier!~esspapier@80-109-207-2.cable.dynamic.surfer.at)
L838[14:26:28] ⇦
Quits: kubi
(kubi!~kubi@c-d6af71d5.018-143-73746f43.cust.bredbandsbolaget.se)
(Remote host closed the connection)
L840[14:27:43] <Fluburtur> eh pretty
nice
L841[14:27:58] <ve2dmn> need more
cowbell
L842[14:28:08] <Fluburtur> yeah
L843[14:29:52] <APlayer> Should make the
Total bold, but I guess it's too late
L844[14:30:02] <APlayer> Unless you want
me to, because I still have it open
L845[14:30:09] <Fluburtur> eh I have
plenty of time
L846[14:30:15] <Fluburtur> my friend will
post that this weekend
L847[14:30:22]
⇨ Joins: AdmJackieSpiz1
(AdmJackieSpiz1!~Thunderbi@cpc130884-gran5-2-0-cust970.know.cable.virginm.net)
L848[14:31:45] ⇦
Quits: AdmJackieSpiz
(AdmJackieSpiz!~Thunderbi@cpc130884-gran5-2-0-cust970.know.cable.virginm.net)
(Ping timeout: 198 seconds)
L849[14:31:45] <Fluburtur> I should
probably paint my boat and put a tiny flag on it
L850[14:31:45] ***
AdmJackieSpiz1 is now known as AdmJackieSpiz
L851[14:31:47] <Althego> the charger is
one of the most expensive part
L852[14:31:53] <Fluburtur> yeah
L853[14:31:54] <Althego> cant you just run
it on usb or something?
L854[14:32:14] <Fluburtur> charger and
radio are the most expensive but it's long term invesment
L855[14:32:36] <Fluburtur> I was
considering making it work with custom li-ion packs but would still
need a charger and it would be a bit more
L856[14:32:49] <Fluburtur> it needs like 4
amps to run and usb can't supply that
L858[14:33:09] <Fluburtur> nice
thanks
L859[14:35:52] <Fluburtur> I will have to
teach peoples about how to use lipo batteries correctly but since
it will take sometimes to assemble the boats I will do that
then
L860[14:36:36] <APlayer> If you see no
possible adjustments, I am closing the file
L861[14:36:53] <Althego> setting your
clients on fire is a huge negative ad :)
L862[14:37:09] <Fluburtur> APlayer should
be fine
L863[14:37:16] <APlayer> Alright.
L864[14:37:26] <Fluburtur> Althego yeah
but I was considering shooting firewoeks from the boats
L865[14:38:21] <APlayer> Althego: Funnily
enough, I was just today wondering where I can safely first time
launch my homemade quad. An option is the school's sports hall
where I can put some mats on the floor and there is room to run,
just in case
L866[14:39:34] <APlayer> I'd probably need
to ask for the principal's approval before doing it, and I was
wondering if I should mention that the worst case scenario is the
quad launching downwards at 4G of acceleration from a height of ten
or so meters, and slamming into the floor medium-sized LiPo
battery-first
L867[14:40:02] <Fluburtur> well I have
never slammed a lipo hard enough to damage it
L868[14:40:25] <APlayer> 4G from ten
meters up is hard enough, I'd wager to say
L870[14:40:34] <kmath> YouTube - lipo not
exploding
L872[14:41:34] <Althego> hehe it did not
explode
L873[14:41:45] <Fluburtur> probably
because it wasn't charged
L874[14:41:52] <Althego> good reason
L875[14:41:55] <Fluburtur> I should
overcharge a lipo this makes them explode really hard usually
L876[14:41:59] <Althego> try it charged
next time
L877[14:42:04] <Althego> we want to see
the flames
L878[14:42:24] <Fluburtur> yeah
L879[14:42:30] <Fluburtur> I will ruin the
grass
L880[14:42:39] <Fluburtur> or I could put
one above a rocket engine
L881[14:42:56] <Althego> yes, that is it,
combine them
L882[14:43:01] <Althego> rocket and
battery fire
L883[14:43:03] <APlayer> Fluburtur: Quick
calculation suggests it would hit the floor at 28 m/s
L884[14:43:25] <Fluburtur> did you account
for drag and the time it takes to accelerate?
L885[14:43:37] <APlayer> This is 20 Joules
of kinetic energy for only the battery of 80 Joules for the whole
quad
L886[14:43:48] <APlayer> I did not account
for drag, but I did account for the acceleration
L887[14:43:57] <APlayer> 3G of own thrust
+ 1G earth gravity
L888[14:44:08] <Fluburtur> but you motors
can't reverse?
L889[14:44:15] <Fluburtur> well you can
flip it upside down sure
L890[14:44:21] <APlayer> I assume the
worst case scenario
L891[14:44:36] <APlayer> Which is that the
quad slams down at 4G from the highest possible altitude
L893[14:44:54] <APlayer> Which is,
admittedly and thankfully, rather unrealistic
L894[14:45:15] <APlayer> Ouch
L895[14:45:19] <APlayer> Well, yes, like
that
L896[14:45:22] <Fluburtur> had no damage
at all
L897[14:45:25] <Fluburtur> I flew it
efter
L898[14:45:39] <Fluburtur> I did bend the
two front props but it's polycarbonate props so I just bent them
back
L899[14:46:12] <APlayer> It did not have a
3D printed plastic frame, exposed badly soldered wire or components
mounted with (literally) double sided duct tape
L900[14:46:40] <APlayer> I figured a crash
was not survivable anyway, so I did not bother to make it
crash-resistant
L901[14:46:43] <Fluburtur> no but it had
velcro straps
L902[14:46:58] <APlayer> Mine too has a
velcro strap for the battery
L903[14:47:01] <Fluburtur> well it
depends
L904[14:47:04]
⇨ Joins: Draconiator
(Draconiator!~musicphre@cpe-184-153-142-221.maine.res.rr.com)
L905[14:47:11] <Fluburtur> I think yours
is fairly small so it should be rather strong
L907[14:47:36] <APlayer> Main frame part
is 1.75mm thick 3D printed ABS
L908[14:48:09] <ve2dmn> SnoopJeDi: and
accelarating the spin creates a 'what-if.xkcd.com'
L909[14:48:13] <APlayer> Has two between
10 and 15 mm high and 1.75 mm thick diagonal bars from motor to
motor
L910[14:48:39] <APlayer> And a bunch of
very minor other stuff which I tried to add for structural support,
but I doubt it helps much
L911[14:48:46] <Fluburtur> do you have
pics?
L912[14:48:56] <APlayer> Uh, let me make
one
L913[14:48:58] <APlayer> Or a few
L914[14:49:03] <SnoopJeDi> ve2dmn, the
only kind of green smoothie I support :)
L915[14:53:55]
⇨ Joins: waterlubber
(waterlubber!~waterlubb@ool-4571c819.dyn.optonline.net)
L916[14:55:17] ⇦
Quits: d4harp
(d4harp!webchat@host86-190-88-156.range86-190.btcentralplus.com)
(Quit: webchat.esper.net)
L918[14:56:03] <Fluburtur> yeah that
should be fairly strong
L919[14:56:08] <APlayer> Uh
L920[14:56:12] <APlayer> I can bend it
with my hand
L921[14:56:31] <APlayer> At least I can
slightly rotate the motor/propeller assembly away along the
diagonal frame axis
L922[14:56:45] <Fluburtur> won't shatter
if it falls level
L923[14:57:00] <APlayer> I don't get to
chose which way it falls if it does :P
L924[14:57:04] <Fluburtur> you could
probably make the shape a bit more refined but eh
L925[14:57:13] <Fluburtur> some quads are
stable when flying
L926[14:57:17] ⇦
Quits: Althego (Althego!~Althego@86FF4080.dsl.pool.telekom.hu)
(Quit: HMI Module Alpha Humana on approach to Space Station
Mercury)
L927[14:57:18] <Fluburtur> like the syma
x5
L928[14:57:43] <APlayer> I only hope if it
falls more or less upright that the curved diagonals will absorb
some of the impact
L929[14:58:04] <APlayer> Which was the
curve's second purpose after aesthetics
L930[14:58:13] <ve2dmn> I do remember the
time when a 'quad' was a 4-wheeled vehicule... how times have
chnaged
L931[14:58:26] <APlayer> ve2dmn: In fact,
it still is
L932[14:58:30] ⇦
Quits: Deddly
(Deddly!~MrNiceGuy@h87-96-164-204.cust.se.alltele.net) (Quit: Uh
oh...)
L934[14:58:34] <APlayer> A 4-propellered
vehicle
L935[14:58:45] <Fluburtur> this one is a
parachute when it falls
L936[14:58:56] <APlayer> Fluburtur: My
battery is on the to side
L937[14:58:58] <Fluburtur> because it uses
geared down props they slow it down a lot
L938[14:59:10] <APlayer> And has 25% the
mass of the whole quad
L939[14:59:13] <Fluburtur> yeah you want
the battery to be center
L940[14:59:24] <APlayer> On the top*
side
L941[14:59:45] <APlayer> I did some
calculations to ensure X/Y-Axis balance and I have to say it more
or less worked out
L942[15:00:04] <APlayer> I can't really
balance it on the center on one finger, but the CoM is not off by
more than a few mm
L943[15:00:42] <Fluburtur> well if it's
balanced it is good
L944[15:00:51] <Fluburtur> you don't want
some motors to work harder
L945[15:01:31] ⇦
Quits: Black_Phoenix
(Black_Phoenix!~BlackFox@ip-6317.proline.net.ua) (Read error:
Connection reset by peer)
L946[15:01:49]
⇨ Joins: Black_Phoenix
(Black_Phoenix!~BlackFox@ip-6317.proline.net.ua)
L947[15:01:51] <APlayer> They will
probably anyway, but the point is, I have more than 2 G of
acceleration on the real quad at full speed, and more than 3G of
acceleration on this prototype
L948[15:02:06] <APlayer> I can spare some
power
L949[15:02:13] <APlayer> Especially
here
L950[15:02:25] <Fluburtur> it's more about
component life
L951[15:03:01] <APlayer> Some motors would
degrade more quickly I guess, yes
L952[15:03:17] <APlayer> Not by much,
though
L953[15:03:25] <Fluburtur> did you get it
flying yet?
L954[15:04:45] <APlayer> Nope. Finalizing
sensor calibration, plan for Friday is to get sensor fusion
working, determine the need for a magnetometer and get the bias
from the power line if necessary, set up curves for throttle ->
thrust and battery voltage -> percentage
L955[15:05:12] <APlayer> Next week will be
programming a basic control algorithm to get it to lift off, hover
a few seconds and land
L956[15:05:36] <Fluburtur> have you made
any PID loop yet?
L957[15:05:48] <APlayer> Not yet. I hope
to avoid actual PID loops
L958[15:05:51] <Fluburtur> you want to
have gyro and accellerometer for hover too
L959[15:05:58] <Fluburtur> eh stuff can't
fly without PID
L960[15:06:01] <Fluburtur> especially
quads
L961[15:06:07] <APlayer> I pretty much got
gyro and accelerometer to work
L962[15:06:19] <APlayer> As I said, I need
some calibration and sensor fusion
L963[15:06:29] <Fluburtur> motors mixing
might be the easiest part in that whole project
L964[15:06:31] <APlayer> As for the PID,
sure, but I don't need to really fly yet
L965[15:06:53] <APlayer> I just need to
demonstrate liftoff to be allowed to continue
L966[15:07:06] <Fluburtur> well I guess
some basic stabilisation can work for a while
L967[15:07:15] <APlayer> That's what I
hope for, yes
L968[15:07:15] <Fluburtur> but you might
get oscillations
L969[15:07:31] <APlayer> Perhaps a PD
loop, which is much simpler to tweak than a full PID
L970[15:07:36] <Fluburtur> PID are
annoying but they exist for a reason
L971[15:08:26] <APlayer> The one thing I
am scared off is the PID tuning. Can't really do it without test
launching, and can't really test launch without a properly tuned
PID loop
L972[15:09:09] <Fluburtur> you could get
stuff from the tune quads usually use
L973[15:09:17] <Fluburtur> but I guess the
default values will be different
L974[15:09:31] <APlayer> I hope to make a
small JS applet to simulate a PID loop with the quad given
parameters, which would hopefully get me in the range of
does-not-immediately-crash range and allow me to properly tune
it
L975[15:09:33] <Fluburtur> no one likes
tuning that
L976[15:10:45] <APlayer> Also, school gym
with mats on the floow
L977[15:10:48] <APlayer> floor*
L978[15:11:17] <APlayer> I guess I'll just
cause the program to cut power immediately if it detects
uncontrollable drift or something, and hope for the best
L979[15:11:30] <Fluburtur> there might be
multirotors pid loops already made for arduino crap
L980[15:11:34] <Fluburtur> you aren't the
first to do that
L981[15:11:40] <APlayer> Sure, but it
depends on everything
L982[15:11:47] <APlayer> Like, really
everything
L983[15:12:09] <Fluburtur> if you want
auto hover you might need a range sensor so it won't go to the
sky
L984[15:12:17] <Fluburtur> unless the
accel is sensitive enough
L985[15:12:22] <APlayer> I am likely the
first to use these motors, propellers, ESCs and this size of quad
with an Arduino
L986[15:12:43] <APlayer> Two ultrasonic
ones are planned for the non-prototype
L987[15:12:54] <APlayer> One downward and
one forward
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L989[15:13:23] <APlayer> A big concern is
finding the down vector, though
L990[15:13:37] <Fluburtur> what do you
mean
L991[15:13:54] <APlayer> I'll need the
gyro, sure, but that'll drift. I can correct with the magnetometer,
but that's severely affected by the motor power lines
L992[15:14:14] <APlayer> Fluburtur: I
can't reliably say where down is
L993[15:14:15] <Fluburtur> you can
probably make it correct itself
L994[15:14:30] <Fluburtur> the
accellerometer will tell you that
L995[15:14:55] <APlayer> The accelerometer
will always report down in the direction of the propeller
thrust
L996[15:15:27] <Fluburtur> how do you
think proper quads do that then
L997[15:15:53] <APlayer> Need to keep
track of orientation with gyroscopes and magnetometers
L998[15:16:39] <APlayer> The accelerometer
only reports acceleration, which comes exclusively from the force
of drag (hopefully I am not fast enough for this to be significant)
and the force of thrust
L999[15:17:21] <APlayer> Free fall, that
is gravity without a force to counter it, is zero G
L1000[15:19:43] <APlayer> Fluburtur: How
did you get the down vector in your quads?
L1001[15:19:58] <Fluburtur> isk the fc
does it by itself
L1002[15:20:07] <Fluburtur> but im pretty
sure the accel by itself can do it just fine
L1003[15:20:19] <APlayer> But how?
L1004[15:20:42] <Fluburtur> im pretty
sure you can separate the force of the motors than the
gravity
L1005[15:21:05] <Fluburtur> in acro mode
the accel isn"t used, only gyro so that is easier
L1006[15:21:21] <Fluburtur> but sicne you
won't tilt it too far it stays fairly easy
L1007[15:21:31] <Fluburtur> no massive
acceleration to any direction
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L1011[15:29:02] <APlayer> As soon as it
tilts, the thrust vector tilts and the reported down vector
too
L1012[15:29:29] <Fluburtur> well not
really
L1013[15:29:34] <APlayer> Magnitude is
unchanged, so for the accelerometer, nothing happened
L1014[15:29:43] <Fluburtur> you won't
need to tilt much more than 5°
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L1016[15:29:59] <Fluburtur> you will
still have gravity and a slight sideways acceleration
L1017[15:30:12] <Fluburtur> unless you
rocket up like crazy
L1018[15:30:45] <APlayer> I do have
sideways acceleration, but the accelerometer is tilted just as
sideways as my acceleration
L1019[15:30:47] <Fluburtur> have you
looked at how arducopters do that?
L1020[15:30:50] <APlayer> So it cancels
out
L1021[15:30:59] <Fluburtur> yeah but you
still have the gyro
L1022[15:31:33] <APlayer> That's what I
need to rely on
L1023[15:31:38] <Fluburtur> im pretty
sure the gyro and accel can work together internally to keep track
of down
L1024[15:31:55] <Fluburtur> ooo there is
a bunch of bats outside
L1025[15:31:55] <APlayer> Hopefully it
does not drift too much in the ten or so seconds I need to
demonstrate
L1026[15:32:18] <APlayer> Data suggests
it drifts at about 5 - 10 deg/min when calibrated sloppily
L1027[15:32:23] <Fluburtur> well sideways
drift may be smaller than the accel can detect
L1028[15:32:30] <APlayer> Yaw drifts more
than anything else too
L1029[15:32:38] <Fluburtur> but if you
don't hover for too long it should be fine
L1030[15:32:45] <APlayer> The accel is
rather sensitive
L1031[15:32:48] <Fluburtur> make it do
some maneuvers and you won't see it
L1032[15:33:16] <APlayer> 16 bit data
output, full scale range can be adjusted but is set to +/- 2G right
now
L1033[15:33:31] <APlayer> So I have +/-
2G at 16 bit resolution
L1034[15:33:31] <Fluburtur> hovering is
really the ardest things flying machines can do
L1035[15:33:52] <Fluburtur> uh my mpu6050
could go to 18Gs I think
L1036[15:33:57] <Fluburtur> which might
be useful in a rocket
L1037[15:34:23] <APlayer> According to
spec, the accel can resolve up to 61 uG
L1038[15:34:32] <APlayer> The other thing
is that this will probably be pure noise
L1039[15:34:46] <APlayer> But I'll have a
look at that
L1040[15:35:08] <APlayer> I should have
comparatively little problems with that because I ideally have a
velocity reference aside from the accel
L1041[15:35:42] <APlayer> That is, the
ultrasonic sensor for low altitude, barometer for higher,
out-of-range altitude, plus optical flow data from the camera
L1042[15:36:35] <APlayer> Hopefully I can
actually implement all of those, but I'll have a year for
that
L1043[15:36:51] <APlayer> For now, my
concern is lift off, hover, land
L1044[15:37:18] <APlayer> With the
deadline being Friday next week, "plus one week if I really
need it"
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L1048[15:39:58] <APlayer> Aye, new
record! 6 seconds!
L1049[15:40:07] <Fluburtur> heh
L1050[15:40:23] <Fluburtur> the european
space agency can't irc
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L1053[16:00:50] <Mat2ch> Fluburtur: don't
try to be Russian ;P
L1054[16:01:27] <Fluburtur> too late, I
already have a gopnik role in a discord server
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L1067[17:29:32] <Fluburtur> nice
L1069[17:30:06] <Fluburtur> should work
with your version of the game
L1070[17:30:12] <ve2dmn> the real
question is...
L1071[17:30:29] <ve2dmn> Will it
blend?
L1072[17:30:39] <Fluburtur> yeah
L1073[17:30:51] <Fluburtur> can pull
crazy turns
L1074[17:30:53] <Fluburtur> at any
speed
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L1081[17:45:43] <Draconiator> When I'm
finished with this I'll send it to you, with the version number
edited of course, see what you can do with it.
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L1083[17:46:22] <Fluburtur> I have a copy
of the game in 1.3.1
L1084[17:54:38] <Draconiator> I'm just so
happy that all we had to do is change version numbers! Now we can
do combat with each other heheheh
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L1086[17:58:03] <Draconiator> LOVE the
design of the 2000
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L1088[17:58:31] <Fluburtur> have you flow
it?
L1089[17:58:43] <Fluburtur> it's a match
for the k29 but it is rather fragile
L1090[17:58:55] <Fluburtur> but it can go
weirdly fast for a design with so much wing
L1091[17:59:37] <Fluburtur> try to pull
hard maneuvers
L1092[18:00:49] <Draconiator> I'm flying
it right now, thing gives me BDA ideas.
L1093[18:01:16] <Fluburtur> I was a bit
inspired by the interstelar spaceship
L1094[18:01:53] <Draconiator> And it
crashed while I was typing...I should stay in there lol
L1095[18:01:55] <Fluburtur> im still not
sure wether the k29 is better or this one
L1096[18:02:00] <Fluburtur> they are
fairly different
L1097[18:02:19] <Fluburtur> the ks2000
has a better twr and can turn harder but is very fragile
L1098[18:02:21] <Draconiator> What's the
thing that shoots out the back?
L1099[18:02:39] <Fluburtur> k29 has a
lower twr but it can pull crazy post stalls maneuvers
L1100[18:02:49] <Fluburtur> probably
something I put to put a rocket behind
L1101[18:02:52] <Fluburtur> you can
remove it
L1102[18:02:56] <Fluburtur> this is a
fairly old version
L1103[18:03:14] <Fluburtur> also the k29
can fly with like half of the plane gone
L1104[18:03:25] <Fluburtur> and it can
hover on its engine and do weird stuff
L1105[18:03:42] <Fluburtur> the ks2000
can do that too but the k29 is better for that
L1106[18:03:46] <Fluburtur> so idk
L1107[18:04:05] <Fluburtur> I think the
ks2000 got more range tho so it might be better suited as advanced
escort
L1108[18:06:06] <Draconiator> The COM and
COL must be nearly on top of each other with this kind of
handling.
L1109[18:07:37] <Fluburtur> the COL is in
front I think actually
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L1111[18:13:32] <Draconiator> The thing
is basically stall-proof too
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L1117[18:20:48] <Guest82848> Does anyone
agree that the new EULA violates the upcoming GDPR law in may
L1118[18:21:43] <Guest82848> locking out
users for not agreeing the EULA is outright bs
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L1121[18:25:03] <TheKosmonaut>
Guest82848: you could always take that up with someone in the EU.
But afaik nobody here is a European lawyer or expert on the subject
to inform you.
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L1123[18:25:29] <Supernovy> Evening,
Gentlemen.
L1124[18:25:43] <TheKosmonaut> I would
assume take two knows how to write a EULA that isn't in violation
of whatever ordinance you cite
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L1128[18:28:56] <Fluburtur> I put two
pairs of my standard AA equipment and a pair of 20mm mg on
mine
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L1131[18:29:16] <Fluburtur> my AA package
being 1 AIM-120 and two AIM-9
L1132[18:30:01] <Arcan> Fluburtur: aren't
those air-to-air missiles though
L1133[18:30:11] <Fluburtur> yes
L1134[18:30:16] <Fluburtur> but that's
the point
L1135[18:30:18] <Fluburtur> anti
air
L1136[18:30:22] <Arcan> AA usually means
ground to air
L1137[18:30:27] <Fluburtur> or air to
air
L1138[18:31:01] <Arcan> so PAC-3, flak,
etc.
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L1140[18:32:34] <KrazyKrl> AA - Anti
Aircraft.
L1141[18:33:04] <KrazyKrl> APFSDS-T
AA.
L1142[18:46:01] <Draconiator> Never
thought of using wings that way...
L1143[18:47:27] <AdmJackieSpiz> also does
anyone know if it was Zubrin who proposed building a plane with a
shuttle style cargo bay, that would zoom climb out of the
atmosphere and drop a Centaur?
L1144[18:48:19] <AdmJackieSpiz> i
remember the proposal but I cant remember what it was called
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L1159[19:24:58] ***
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L1162[19:37:49] <MaverickSawyer> Is
anyone else having trouble with creating and editing posts on the
forums right now? I've tried it on both my laptop and my phone.
>:(
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L1164[19:37:56] <Eddi|zuHause>
<TheKosmonaut> I would assume take two knows how to write a
EULA that isn't in violation of whatever ordinance you cite <--
i would oppose that statement and propose that most EULAs out there
violate one law or another, just it's not contested often
enough
L1165[19:38:40] <VanD> I'm pretty sure
the current one won't stand up in the EU...
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L1169[19:40:12] <Eddi|zuHause> back when
games were still sold in boxes at stores, most EULAs were plain
invalid on the grounds that you weren't able to view them before
opening the box, yet they claimed "by opening the box you
agree to this EULA"
L1170[19:40:33] <Fluburtur> don't open
the box then
L1171[19:40:35] <Fluburtur> blow it
up
L1172[19:41:17] <Eddi|zuHause> if you
really challenge an EULA in court, the court usually sides with the
user
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L1174[19:42:58] <Eddi|zuHause> that's
based on the principle that the EULA is a one-sided contract, not a
negotiation
L1175[19:42:59] <MaverickSawyer> Guys, is
it just me, or is the server acting weird, like "not letting
you post" kinda weird?
L1176[19:43:11] <Eddi|zuHause> "the
server"?
L1177[19:43:11] <BenjaminK> What does
usePristineCoords mean in Vessel.SetPosition(Vector3d position,
bool usePristineCoords)?
L1178[19:43:19] <Fluburtur> there is a
forum update I think
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L1180[19:43:36] <MaverickSawyer> AH, that
would explain it. Thanks, Fluburtur.
L1181[19:43:40] <Fluburtur> anyways time
for be
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L1183[19:43:43] <TheKosmonaut>
Eddi|zuHause: then you're welcome to go oppose it. But I just grow
wary of the conversation as it's been a pile of ground horse
meat
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L1185[19:43:59] <TheKosmonaut>
Weary*
L1186[19:45:53] <Eddi|zuHause> well, i
haven't seen much of "the conversation" then. also i
don't know any details about the problem *this time*, it's just a
more general observation
L1187[19:48:01] <Eddi|zuHause> also, i
have no intention of challenging anythin in any court
whatsoever
L1188[19:48:12] <BenjaminK> Anyone
know?
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L1191[19:53:05] <Eddi|zuHause> BenjaminK:
if the documentation doesn't even mention it, i'm afraid you must
dig into the actual source code to find out
L1192[19:53:42] <BenjaminK> ho boy
L1193[19:54:15] <Eddi|zuHause>
Draconiator: how does "normal" and "KSP" even
mix?
L1194[19:55:48] <taniwha> Eddi|zuHause:
via an orbit
L1195[19:56:45] <Eddi|zuHause> taniwha:
in that sense, wings are never "normal" :p
L1196[19:57:23] <BenjaminK> taniwha: do
you have any idea regarding Vessel.SetPosition?
L1197[19:58:20] <taniwha> maybe a vague
one. I used it in EL 4 years ago
L1198[20:00:26] <BenjaminK> you know what
they mean by pristineCoords?
L1199[20:00:48] <taniwha> ones that
haven't been warped by external forces
L1200[20:01:04] <BenjaminK> such
as…?
L1201[20:01:14] <BenjaminK> I didnt know
forces could effect coords
L1202[20:01:32] <taniwha> you haven't
seen a bendy rocket? :)
L1203[20:01:38] <BenjaminK> Ach
L1204[20:02:05] <BenjaminK> So if I'm
just changine the orbit of a rocket it shouldnt matter,
right?
L1205[20:04:31] <taniwha> I don't
know
L1206[20:04:41] <taniwha> experiment, I
guess
L1207[20:04:51] <BenjaminK> sounds good,
thabks
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L1239[22:19:18] <BenjaminK> Anyone know
of a mod that has simple Unity gui?
L1240[22:19:33] <BenjaminK> simple mod w/
simple gui?
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