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L10[00:38:58] <GlassYuri> yoo wtf https://prtimes.jp/main/html/rd/p/000000361.000020053.html
L11[00:39:10] <GlassYuri> they surely picked an ...interesting design
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L13[00:41:46] <TheKosmonaut> I'm sure the 2 people in Thai channel that can actually read that are ebamored
L14[00:41:50] <TheKosmonaut> What
L15[00:41:53] <TheKosmonaut> In this*
L16[00:42:03] <TheKosmonaut> And enamored
L17[00:42:13] * TheKosmonaut stabs fingers
L18[00:42:51] <Gasher_> that won't make you type better you knosw
L19[00:42:54] <Gasher_> * know
L20[00:43:02] <Gasher_> damn that's contagious
L21[00:43:03] <GlassYuri> TheKosmonaut, I wonder how many people in here can look at the pictures
L22[00:43:21] <Rokker> the pictures are crap
L23[00:44:04] <TheKosmonaut> Renders*
L24[00:45:33] <GlassYuri> I don't get why they so desperately tried to make it as round as possible
L25[00:46:00] <tivec> I think maaaaaybe the particles of these linear RCS ports are a bit off: https://i.imgur.com/59Zbx54.png
L26[00:46:11] <tivec> close up and you can see where the ports are lol https://i.imgur.com/h16qujM.png
L27[00:46:23] <tivec> i'm using smokescreen though, so it's possible they're the culprit, will test
L28[00:46:46] <TheKosmonaut> Needs to be way bigger
L29[00:47:00] <tivec> they..what?
L30[00:47:11] <GlassYuri> tivec, I'm not sure how the situation is now but I remember in older versions RCS effects exploded in size when the framerate dropped
L31[00:47:23] <tivec> framerate was all in the green
L32[00:47:28] <TheKosmonaut> tivec: they need to be like 100x bigger!
L33[00:47:39] <tivec> haha TheKosmonaut noooo
L34[00:47:42] <TheKosmonaut> I want my RCS plumes to be visible from the ground
L35[00:47:55] <tivec> but they do need to be oriented correctly - considering that the linear RCS port is poitned the opposite direction lol
L36[00:48:27] <tivec> hrm, going to disable smokescreen and give it a shot
L37[00:50:11] <TheKosmonaut> I do wish RCS plumes were more realistic
L38[00:50:33] <TheKosmonaut> Where you'd see the poof float away or the particles sparkling against the sunlight
L39[00:50:54] <jgkamat> I wonder if you could make something like the humanity star visible from the ground as well
L40[00:50:56] <TheKosmonaut> In other words, I want to have a fukushima style meltdown as I play KSP
L41[01:07:08] <tivec> nope, smokescreen's not the culprit
L42[01:07:09] <tivec> hrm
L43[01:07:19] <Gasher_> you mean run out of electricity TheKosmonaut?
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L50[01:22:16] <TheKosmonaut> Gasher_: I want my house to be called ground zero whenever I load KSP
L51[01:23:02] <Gasher_> or maybe you want a flooded basement?
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L58[02:33:06] <Valerian> hi there, getting back in KSP after like 1 year
L59[02:34:28] <Valerian> I'm trying Kerbalism with DMagic, KIS, KAS, Engineering Tech Tree, SCANsat, and other various mods
L60[02:34:58] <Valerian> however I see some new little features and I'm not sure where those are from
L61[02:35:49] <Valerian> right now, I wonder what the toggle button "Quality: standard" / "Quality: high" means on some parts
L62[02:37:26] <Valerian> ok never mind, just found out it was from Kerbalism :)
L63[02:39:48] <Eddi|zuHause> i think craft must be physics-loaded to be visible from the ground, so you'd have to extend the physics bubble to a huge range
L64[02:55:12] <Gasher_> not physics-loaded, there are several "loaded" states
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L72[03:48:35] <taniwha> unloaded, loaded on rails, loaded off rails
L73[03:48:47] <taniwha> that's it
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L100[08:04:49] <tivec> I'm playing with RemoteTech and the Root/Additive rule, RangeMultiplier set to 0.5 as per the manual. If I have two satellites with DTS-M1 antennae (25 Mm with the range multiplier applied), one in orbit around Minmus, and one in orbit around Kerbin, and they are both pointed at the target body (not satellite), will they connect?
L101[08:05:51] <tivec> the formula's Min(r1,r2) + Sqrt(r1*r2)
L102[08:06:26] <tivec> so formula-wise, they should connect, but will it work with them pointing at the bodies and not the sats?
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L107[08:21:59] <CarlenWhite> tivec, As far as I'm aware, as long as either sat targets cause their field of view pointed vaguely to each other, they'll connect.
L108[08:22:41] <CarlenWhite> As in, one could point to Kerbin and one at the Mun, as long as their field of view cross each other they'll work.
L109[08:22:50] <tivec> yeah, i just wonder because i remember having some situations with no connection before
L110[08:23:01] <tivec> but that could have been other factors
L111[08:23:15] <tivec> i'll give this a shot, worst case i'll need a new sat setup for Minmus :P
L112[08:23:46] <CarlenWhite> Well if you're interested I have a overly complex script for maintaining comsat connections :v
L113[08:23:55] <tivec> ooh
L114[08:24:02] <CarlenWhite> https://i.imgur.com/EYEf17H.gifv
L115[08:24:04] <tivec> does it use root?
L116[08:24:24] <tivec> oh, kOS
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L118[08:24:32] <tivec> I don't use kOS..
L119[08:25:23] <CarlenWhite> It requires the vessels to be programmed in but I should consider a version that attempts connections if the equipment allows it.
L120[08:25:29] <CarlenWhite> Ah.
L121[08:30:32] <CarlenWhite> Anyways that script is a bit big for what it does. Mostly because of the UI fluff and sane inputing.
L122[08:31:46] <tivec> i could never get into kOS scripting. It *seems* nice and all, and I've seen some amazing things done in it, but... I'd rather have a lua/python based scripting system for it... Unfortunately, that's not easily doable
L123[08:33:21] <tivec> I tried at some point, but the modding API stomped down any lua implementation I tried :D
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L125[08:38:22] <CarlenWhite> Many lines were made just so this input was fancy. https://i.imgur.com/jYPrbYx.gifv
L126[08:38:50] <ve2dmn> Lorem Ipsum!
L127[08:39:17] <CarlenWhite> Indeed!
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L129[08:40:20] <CarlenWhite> Special care was done just so you could put a stupidly long vessel name.
L130[08:40:22] <ve2dmn> The 'hello World' of the editing world
L131[08:40:29] <tivec> haha
L132[08:40:45] <ve2dmn> I still don't understand how you did the science collection thingy
L133[08:41:05] <ve2dmn> I don't remember any 'take temperature measure' API in kOS
L134[08:41:32] <ve2dmn> (I use [x]Science manually)
L135[08:41:52] <tivec> i would use x science but it is *oh so slow*
L136[08:42:01] <tivec> freezing on science collection, and biome change :(
L137[08:43:36] <ve2dmn> ?
L138[08:43:42] <ve2dmn> I don't have that issue
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L140[08:44:18] <ve2dmn> (only when I timewarp, but the slow down is because it tried to go from 10000x to 1x in 0.01sec
L141[08:45:40] <CarlenWhite> ve2dmn, In retrospect my script could loose a lot of code since I don't have to deploy the science every time. I could just have my script pen down which biomes it has been in and run all equipment when it notices it's in a new biome it hasn't been in.
L142[08:46:11] <CarlenWhite> I'll write up a revised version for your information.
L143[08:46:41] <ve2dmn> yes, but what function do you use to tell the Gravioly to take a measure?
L144[08:46:56] <ve2dmn> Action groups?
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L147[08:48:40] <ve2dmn> I have a 6day weekend comming up (I took a few days off) and I might dust off my kOS code to make it work with 1.4.1
L148[08:49:23] <ve2dmn> What I really need is to do a write up of the math behind the code, because I sometimes get lost myself
L149[08:53:19] <ve2dmn> CarlenWhite: want to read my crappy code? It's mostly build to launch tourists to orbit and get them back. I was working on a rendez-vous script, but it's a lot of work to figure out the docking procedure
L150[08:56:34] <tivec> https://i.imgur.com/F4FGSxl.jpg
L151[08:56:46] <tivec> I wish I could get my interstage fairing colored the same as the rocket...
L152[08:57:27] <tivec> but i haven't found a mod that does it yet
L153[09:10:51] <ve2dmn> Soon ™©℗®℠?
L154[09:14:45] <ve2dmn> Random fact of the day: 'Goodbye' come from the expression 'God Be With You' which was abbreviated in writing as 'GodBWY'. 'Goodbye' is thus a product of 14th century chat speak
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L157[09:30:31] <mrcus> tivec: is it non-trivial to add textures using the new texture switchers?
L158[09:30:47] <Fluburtur> https://youtu.be/RvIeBeSeBWw
L159[09:30:47] <kmath> YouTube - bottleboat
L160[09:31:08] <tivec> no clue
L161[09:31:19] <tivec> mrcus, i mean, i mostly use procedural parts anyhow
L162[09:31:45] <mrcus> tivec: The new thrust plates are _awesome_ though. Goodbye most of my procedural interstages.
L163[09:31:57] <tivec> oh?
L164[09:32:17] <mrcus> mhm. Custom length and way less problems with parts clipping.
L165[09:32:21] <mrcus> "custom"
L166[09:32:28] <tivec> are they stock?
L167[09:32:37] <mrcus> Making History
L168[09:32:53] <tivec> got that one, but haven't seen the thrust plates... not sure what i'm looking for though :D
L169[09:33:20] <mrcus> It's an interstage adapter that has a configurable amount of nodes for engines
L170[09:33:26] <tivec> interesting
L171[09:33:33] <tivec> texture switching too?
L172[09:33:44] <mrcus> Not sure, but again, should be trivial to add, I think=
L173[09:33:51] <mrcus> I'm at work, can't check
L174[09:34:31] <tivec> no problem, i'll search for them
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L185[10:14:29] <ve2dmn> I just told a lie: "I have read and accept the terms of service"
L186[10:14:50] <TheKosmonaut> ve2dmn: That's how Take-Two gets your social sec. numbers
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L188[10:20:06] <ve2dmn> TheKosmonaut: joke's On them, they can't use it since it's a SIN and not a SSN
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L190[10:26:08] <ve2dmn> Contrary to the US SSN, Canadian Social Insurance Numbers works differently: It's illegal to ask for them
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L193[10:38:24] <ve2dmn> (in other words: you could commit fraud in my name without that number)
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L195[10:39:36] <JCB> and yet ... I've seen application forms, usually for jobs, asking for them. Mostly for tax purposes
L196[10:39:52] <ve2dmn> JCB: your employer can ask
L197[10:40:52] <JCB> I remember there were issues when people were being asked for their social media passwords and accounts. That was struck down as being unlawful pretty quick
L198[10:41:57] <JCB> Also in the past, had to have a certain number of 'followers' before even being considered... as well as using your social media as a means to promote your workplace.. >.<
L199[10:42:25] <Althego> haha, ask me for my social media accoounts :)
L200[10:42:48] <Althego> i dont have accounts :9
L201[10:43:00] <JCB> none here.. just the one IM system now.. email
L202[10:43:08] <ve2dmn> JCB: sounds like a bad place to work
L203[10:43:09] <JCB> er.. and email I mean..
L204[10:44:03] <JCB> I wans't working there... just something I came across. I think it was back when social media was still just starting out.
L205[10:45:24] <JCB> Just some stuff I came across, remnants... I think its a little sad that, not considered 'normal' any more if you don't have some form of social media
L206[10:45:30] <ve2dmn> I can understand in the case of... say... real estate agent. But outside of places where your identity is tied to your work (IE sales) it just sounds real bad
L207[10:46:24] <ve2dmn> JCB: don't start. It's a waste of time
L208[10:47:25] <JCB> as it stands now, employers can't make it an obligation for employment that you have to use your own personal account to advertise the company... they should use their own account for that. There have been regulations now to put limits on what can be done, help protect both sides.
L209[10:48:51] <JCB> but anyways... its morning, not done full coffee yet.. been having troubles with my own life as it is..
L210[10:49:06] <ve2dmn> tell me abouy it :/
L211[10:51:39] <JCB> Anycase... I thought I'd poke by.. taking some time to myself till end of the month.. felt like I was starting to neglect this place. :\
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L213[10:52:15] <SnoopJeDi> Althego, counterpoint: IRC is social media ;P
L214[10:52:24] <Althego> doesnt need account
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L216[10:52:54] <Truga> irc is social media in the same way telephone is
L217[10:54:51] <Draconiator> IRC is ancient.
L218[10:58:37] <ve2dmn> by Internet standard ^
L219[10:58:58] <SnoopJeDi> Althego, it's true, but lots of social media doesn't (and you have one besides!)
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L221[10:59:12] <SnoopJeDi> Also I'm being a contrarian
L222[10:59:39] <UmbralRaptop> IRC has outlived MSN messenger, AIM, XMPP, Orkut, and MySpace.
L223[10:59:44] <CarlenWhite> ve2dmn, This took longer than expected. https://hastebin.com/eboxotonox.sql
L224[10:59:55] <UmbralRaptop> Also ICQ and LJ
L225[11:00:25] <ve2dmn> UmbralRaptop: and countless others
L226[11:00:50] <ve2dmn> CarlenWhite: you loss me at line 7 : SET KNOWN_BIOMES_FILE TO "1:/KNOWNRESEARCH.JSON".
L227[11:01:02] <SnoopJeDi> Usenet forever?
L228[11:01:26] * SnoopJeDi sighs at http://textfiles.com/
L229[11:01:36] <CarlenWhite> I just noticed I goofed something.
L230[11:01:41] <ve2dmn> SnoopJeDi: that 'sort of' died too... replaced by 10000+ forum softwares
L231[11:01:51] <JCB> ugh.. just cuz its 'ancient' doesn't mean its useless
L232[11:02:10] <SnoopJeDi> ve2dmn, I wonder when we'll finally be rid of the phpbb hangover (or PHP in general)
L233[11:02:23] <SnoopJeDi> Considering Wordpress, probably not for at least 5 years?
L234[11:02:37] <ve2dmn> SnoopJeDi: things never really die 100%
L235[11:02:41] <CarlenWhite> Part of the code was a copy paste from my old one. Missed a few vars and strings that should be different. https://hastebin.com/elogivulor.sql
L236[11:02:58] <SnoopJeDi> ve2dmn, BBS did :(
L237[11:03:24] <JCB> when they started talking about finding somethign to replace the mouse, like hand gestures.... because mouse tech is getting 'old'... eh..
L238[11:03:26] <ve2dmn> nope. There are places online that are still run by BBS software over telnet
L239[11:03:59] <CarlenWhite> Anyways, the string that has the file name is where to save the biomes the ship visited. Ideally when the ship enters a new biome, it'll run it's equipment to fetch science.
L240[11:04:05] <SnoopJeDi> With appreciable traffic? The main feature is the users
L241[11:04:23] <JCB> ok sorry.. I seem to be pretty sour this morning for some reason. Not normally like this.. . . . .
L242[11:04:23] <CarlenWhite> And also prevent itself from running science again if it already ran it in that biome.
L243[11:04:34] <ve2dmn> JCB: old != bad. new != good. The reason some tech survive so long is because they are simple and elegant. The reason people want to reaplce them is that they are too simple...
L244[11:05:16] <ve2dmn> SnoopJeDi: users? I don't know. I would love to play BRE again
L245[11:05:49] <CarlenWhite> And noticed I'm not making used of the third item in the list for the modules. I was thinking of tracking if something was busy but realized the :HASDATA already suggests that.
L246[11:06:33] <SnoopJeDi> ve2dmn, alas, it's slightly before my time. I remember them existing, but I was too young to conceptualize them properly or use them myself. Mostly remember my dad snagging shareware demos for me :)
L247[11:07:34] * ve2dmn is a dinosaurs in the internet age
L248[11:08:30] <JCB> eh... replace them because they can? Some change is ok.. dramatic change can be rather harmful. There will always be that element of not knowing how it'll effect things in the end..
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L250[11:09:57] <JCB> constant dramatic change can be pretty dangerous, making it so not knowing where things will go, or what to expect. Some people say we are affraid of change. Perhaps, and sometimes with good reason
L251[11:10:01] <ve2dmn> look at slack. What does it tries to do to replace IRC. Why is it working in some cases and other not working.
L252[11:11:07] <CarlenWhite> ve2dmn, This version of the script checks if it's in a new biome/body/status against a known list kept on the device. Ideally it'll run all science equipment on board when it's in a location that the ship hasn't visited.
L253[11:11:12] <ve2dmn> Study that example and you shall have most of the answer
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L255[11:12:13] <ve2dmn> CarlenWhite: MODULE:DEPLOY() is probably what I was looking for
L256[11:12:57] <CarlenWhite> Or whatever invokes data. There's a few items that don't follow the ModuleScienceExperiment structure.
L257[11:15:17] <ve2dmn> CarlenWhite: I have https://github.com/ve2dmn/kOS-Script
L258[11:16:16] <ve2dmn> it needs more comments, but I have to finish the compilation of all files to KSM before I update the repo
L259[11:20:07] <ve2dmn> If I can, I'll add your logic to my function (not the same code because it would probably not work well)
L260[11:20:55] <CarlenWhite> Which file?
L261[11:21:14] <ve2dmn> CarlenWhite: also, in theory, with KSM you *could* write in any other language... you'll just need to write the compiler too :D
L262[11:22:03] <CarlenWhite> Huh. Yeah.
L263[11:22:26] <ve2dmn> Probably take bits and pieces of https://hastebin.com/elogivulor.sql and put it into a need 'Science_functions.ks'
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L265[11:25:28] <CarlenWhite> Wait it's possible to do `RUN "ScriptThatHasALotOfFunctions".` inside one script so you can run the functions in the other?
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L268[11:30:31] <CarlenWhite> Welp I'm gonna head off to do things.
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L270[11:35:29] <Althego> hmm air breathing ion engine
L271[11:35:35] <Althego> wha a nice idea
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L280[11:53:23] <Fluburtur> I should get an apointment to get my back fixed a bit tomorrow
L281[11:53:55] <Fluburtur> good because it is killing me and I will be playing music next week and my bass is heavy as heck
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L285[11:55:37] <Althego> face it, your back is probably screwed for life
L286[11:55:59] <Fluburtur> I don't think it is yet
L287[11:56:13] <Fluburtur> it's a bit screwed but it is usually fine
L288[11:56:15] <JCB> Althego Ya.. saw that too.. who knows where it'll go. Just another facet of tech to look into
L289[11:56:28] <Fluburtur> but when I do physical effort it starts to hurt sometimes
L290[11:56:29] <Althego> it is only logical for leo satellites
L291[11:56:39] <Althego> they could stay in orbit forever
L292[11:57:36] <JCB> or for however long the hardware will keep working
L293[11:58:25] <JCB> I find it funny... 'air breathing'.. considering its in near vacuum.. ya I know particles but still...
L294[12:07:37] <AlonzoTG> why do jets in this game crap out before the intake air quantity drops to crap?
L295[12:08:07] <AlonzoTG> Why does my game keep crashing every few minutes the last few days?
L296[12:08:10] <AlonzoTG> =\
L297[12:08:41] <AlonzoTG> yeah, I have too many mods, what of it? the stack trace I get goes to the core of Mono, not a mod. =\
L298[12:09:02] <UmbralRaptop> Difficulty providing thrust at high mach numbers?
L299[12:09:04] <JCB> Which jet?
L300[12:09:06] <Mat2ch> Mono runs the mods and crashes
L301[12:09:19] <AlonzoTG> but which one?
L302[12:09:29] <Mat2ch> so, the best way to figure out where your crashes are coming from is by binary selection
L303[12:09:46] <AlonzoTG> << mod count north of 70...
L304[12:09:49] <Mat2ch> remove half of the mods and see if the problem is still present. If yes, procede, if not try the other half
L305[12:10:09] <Mat2ch> this will get you the responsible mod in log n tries. :D
L306[12:10:23] <Mat2ch> <- computer scientist. Knows what he's doing. Most of the time. :D
L307[12:10:36] <ve2dmn> Mat2ch: *IF* it's not 2 mods interacting
L308[12:10:51] <Mat2ch> ve2dmn: or three or four /o\
L309[12:10:54] <Mat2ch> I hate computers.
L310[12:11:00] <ve2dmn> me too
L311[12:11:06] * ve2dmn is a sysadmin
L312[12:11:12] <ve2dmn> I blame the developpers
L313[12:11:19] <Fluburtur> oh btw I might sell a few of my rc planes
L314[12:11:27] <Fluburtur> or at least get some activity in the club
L315[12:11:32] <JCB> dad wanted me to be a computer tech.. I didn't have the heart. Wanted outdoors more, animals.. call me weird
L316[12:11:40] <Fluburtur> Mat2ch Althego https://youtu.be/RvIeBeSeBWw
L317[12:11:40] <kmath> YouTube - bottleboat
L318[12:11:49] <AlonzoTG> << unemployed for 6 years, anyone want to trade me a ham sandwich for my diploma?
L319[12:12:00] <Fluburtur> got a lot of peoples interested
L320[12:12:29] <JCB> I still have one of Ivan's plans for a plane.. I partially built, then eventually tossed due to damange from too many moves. :\
L321[12:12:35] <ve2dmn> AlonzoTG: I'll trade you a can of maple syrup for it.... but you'll have to pay for shipping
L322[12:12:55] <Mat2ch> your ice packages look just like ours, but the sticker is different. :D
L323[12:13:12] <JCB> I would have gotten back to rebuilding it, but drafting table put into storage meant no place to build
L324[12:13:18] <Mat2ch> I always wanted to build a ship out of a 1,5l cola PET bottle
L325[12:13:32] <JCB> ... water bottle rockets ;)
L326[12:13:44] <Fluburtur> could work
L327[12:14:39] <Mat2ch> needs some lead for the keel maybe, but it's almost waterproof ;)
L328[12:14:55] <Fluburtur> eh the wide base provides enough stability
L329[12:15:06] <Fluburtur> and I can put some water in the bottles if I want
L330[12:16:43] <Deddly> Nice boat, Fluburtur, and it's nice to see people trying it out
L331[12:16:47] <Mat2ch> I thought about a single bottle :)
L332[12:16:59] <Fluburtur> Deddly yeah that was the point
L333[12:17:04] <JCB> gotta run shortly here.. but before go, was pondering something...
L334[12:17:05] <Fluburtur> I wanted many peoples to try it
L335[12:17:14] <Deddly> Way to go, man
L336[12:17:20] <Mat2ch> I think it's great that you're doing this :)
L337[12:17:21] <Fluburtur> I need to make new visit cards
L338[12:17:26] <Mat2ch> you should put up a small donation box :D
L339[12:17:34] <Fluburtur> heh
L340[12:17:53] <JCB> when it comes to landing sites, how much of a deal is having flat terrain for people you figure?
L341[12:18:16] <Deddly> JCB, in KSP?
L342[12:18:26] <Althego> AlonzoTG: in what field?
L343[12:18:27] <Deddly> JCB, are you making a mission or something?
L344[12:19:34] <JCB> ya.. KSP.. I looked at my other screen and realized I had a project I nearly forgot about for youtube
L345[12:19:54] <JCB> not really a mission... more a tool or something to help others
L346[12:20:38] <Fluburtur> I want to make a screw drive tank
L347[12:20:48] <Fluburtur> I could make such a thing amphibous
L348[12:20:50] <Deddly> JCB, I think a flat landing site is very important for most people
L349[12:20:53] <Althego> the russian thing?
L350[12:20:58] <Althego> that goes through everything?
L351[12:20:58] <Fluburtur> yeah
L352[12:21:07] <Fluburtur> that's a cool concept
L353[12:21:15] <Fluburtur> I wanted one since I was like 4
L354[12:21:18] <Althego> but those screws look deadly
L355[12:21:22] <Fluburtur> saw a toy one
L356[12:21:30] <Fluburtur> I could make it 3d printed
L357[12:22:32] <Deddly> Chrysler made one too
L358[12:22:35] <Gasher> does not sound efficient to me - so all-terrain seems to be its only advantage
L359[12:22:38] <Deddly> https://www.youtube.com/watch?v=H5NsmZcLAdM
L360[12:22:38] <kmath> YouTube - Chrysler Corporation Advert 2
L361[12:23:06] <JCB> Deddly ok thanks. I'll still need to do some planning, putting things together before putting out a test video. I've only two points currently, not even sure they are still relivant in the current ksp versions
L362[12:23:20] <Fluburtur> eh it shouldn't use much power to move
L363[12:23:28] <Fluburtur> since it will have a fairly high torque
L364[12:23:33] <Fluburtur> kinda like a worm gear
L365[12:23:38] <Fluburtur> anyways I have to go eat
L366[12:23:52] <Gasher> someone looked at all that mud and thought "screw that!"
L367[12:24:14] <JCB> 'screw attack'!
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L369[12:24:34] <JCB> anycase.. gotta run myself too..
L370[12:25:09] <Deddly> https://www.youtube.com/watch?v=Fo31_3UzTTY
L371[12:25:09] <kmath> YouTube - Fordson Snowmobile 1929 Concept Reel
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L377[13:16:54] <Fluburtur> https://cdn.discordapp.com/attachments/380846093002473475/427893652325531648/DSC_8603.JPG
L378[13:18:32] <Draconiator> https://i.gyazo.com/25faefec1255ee198128735fa6684769.png
L379[13:19:18] <Fluburtur> nice
L380[13:50:53] <ve2dmn> https://www.humblebundle.com/books/makerspace-books
L381[13:51:05] <ve2dmn> There is a book called 'Lauren Ipsum'
L382[13:53:18] <Fluburtur> https://78.media.tumblr.com/8fc1b5fac64e0594bebf4219dbd4b6ce/tumblr_n5yk16tKYT1sor2g2o1_540.jpg
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L384[13:56:23] <AlonzoTG> gah...
L385[13:56:26] <AlonzoTG>        KerbalRoster.ValidateAssignments (.Game st)
L386[13:57:24] <AlonzoTG> I mean I'm just playing, I had this stupid shipwreck part that I had decorated into a very respectable space station, I had just sent up a new docking structure so I could plug in an experiment module extract some science from the piece of junk,
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L388[13:58:18] <AlonzoTG> so everything was together, I re-oriented the thing to a better orientation and was just sitting and admiring it, then decided to go to tracking station and now I can't do anything because this stupid "validate assignments" function fails and I have to force quit the game. =(
L389[14:12:40] <ve2dmn> did you google the function? is it a mod?
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L391[14:17:38] <Supernovy> Evening, Gentlemen.
L392[14:27:39] * ve2dmn add mass and pressure to the Supernovy
L393[14:27:50] <kuzetsa> hrm political / social implications of the gendered un-inclusiveness in remarks VS the meta politics of remarking on the cultural stigma of challenging a conservative: "things are fine like this, because male is neutral because I say it is"
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L395[14:28:21] <kuzetsa> (hi Supernovy)
L396[14:30:02] <kuzetsa> https://wiki.kerbalspaceprogram.com/wiki/Main_Page <<< I love how theres 2 different news entries:
L397[14:30:29] <kuzetsa> ["05 Mar 2018 There are currently problems with parsing/displaying equations. Please stand by."] ||| ["5 Apr 2013 <math></math> tags are fixed!"]
L398[14:30:48] <kuzetsa> and I didn't realize the 3 was an 8, so my reaction was: "wait, it's already april?"
L399[14:32:59] * UmbralRaptop hides the time machine
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L439[14:35:00] <kuzetsa> UmbralRaptop: way to go - espernet forgot how to do timestamps and split
L440[14:35:17] * kuzetsa demands physics timewarp be restored to normal
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L443[14:38:49] <UmbralRaptop> oops
L444[14:41:40] <ve2dmn> Just after I added mass and pressure to Supernovy, Espernet blew up. Concidence? yes
L445[14:45:07] *** N70|zzz is now known as N70
L446[14:45:33] <Deddly> I think it was UmbralRaptop attempting to hide his time machine
L447[14:46:23] <UmbralRaptop> Incidentally, how does one treat getting a few grays of neutrino radiation? Asking for a friend.
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L449[14:46:51] <Althego> neutrino radiation? probably died from the normal one already then
L450[14:47:03] <ve2dmn> ^
L451[14:47:32] <Deddly> https://what-if.xkcd.com/73/
L452[14:49:21] <UmbralRaptop> Althego: no, no. The time machine started working before the shockwave could reach the star's photosphere.
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L454[14:52:37] <ve2dmn> Deddly: The deadly distance for Neutrino out of a supernova is 2.3AU
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L458[14:53:06] <ve2dmn> ... but at that distance you are already INSIDE the star...
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L461[14:53:59] <Deddly> ve2dmn, I think UmbralRaptop has metaphasic shielding
L462[14:54:23] <Althego> and the time machine emits chroniton particles :9
L463[14:56:49] <UmbralRaptop> Only an RSG. Blue supergiants are <1 au in radius.
L464[14:57:23] <ve2dmn> Deddly: btw, I like the comparison in that article about Supernovea and hydrogen bombs
L465[14:57:28] * UmbralRaptop quietly ignores that they would get cooked by the photons anyway.
L466[14:58:17] <Deddly> ve2dmn, yeah, nothing beats xkcd for helping a reader visualise something :)
L467[14:58:25] <ve2dmn> Which of the following would be brighter, in terms of the amount of energy delivered to your retina:
L468[14:58:25] <ve2dmn> A supernova, seen from as far away as the Sun is from the Earth, or
L469[14:58:25] <ve2dmn> The detonation of a hydrogen bomb pressed against your eyeball?
L470[14:59:12] <ve2dmn> Answer: The supernova. By 9 orders of magnitude
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L473[15:14:15] <Lyneira> Hm, found something interesting near the south pole while exploring with the hoverjet: https://puu.sh/zQ5Ja/15da7049f9.jpg
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L475[15:14:29] <kubi> hmm
L476[15:14:29] <Lyneira> That's on a small mountain plateau 5.4 km above sea level
L477[15:14:41] <Deddly> Lyneira, cool, one of the relay stations
L478[15:15:02] <Deddly> Nice landing
L479[15:15:09] <kubi> do you have any mods with relays or vanilla?
L480[15:15:23] <Lyneira> This is vanilla with just kerbal foundries and some QoL mods
L481[15:15:42] <Deddly> Those relay stations are in stock
L482[15:15:46] <Lyneira> Can't really claim there was all that much skill involved in the landing because my hoverjet has antigrav motors which makes the touchdown a bit easier
L483[15:15:49] <Deddly> Since 1.2 I think
L484[15:15:57] <Lyneira> Won't say it's easy either though
L485[15:16:15] <Lyneira> you still have to disable the antigrav motors quickly and hope your wheels can stop you in time
L486[15:16:26] <Lyneira> without bumping and crashing
L487[15:17:31] <ve2dmn> aren't Anti-gravity engine implemented as simply giant invisible wheels?
L488[15:18:02] <Lyneira> Yeah, think of them as invisible, frictionless shopping cart wheels with suspension
L489[15:18:16] <Lyneira> And power drawn based on how much the suspension is stressed
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L491[15:18:42] <ve2dmn> Also, I have the perfect anti-gravity engine. Requires no energy: it's called the ground :D
L492[15:18:45] <Gasher> Lyneira, nice dish :)
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L494[15:19:21] <Lyneira> ve2dmn: Problem with "ground" as antigravity is that it's not very good for traveling 300+ m/s over
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L496[15:19:32] <ve2dmn> details, details
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L498[15:20:05] <UmbralRaptop> So if we replace actual ground with effective ground…
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L502[15:21:33] <ve2dmn> UmbralRaptop: if you want to move it, you can use grinded ground
L503[15:21:50] <ve2dmn> just spray some on the ground and BAM, you are higher
L504[15:22:17] <UmbralRaptop> Unless I bury myself.
L505[15:22:38] <ve2dmn> in that case, I suggest coffee grounds
L506[15:22:50] <ve2dmn> at least you'll be able to eat your way out
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L522[16:01:53] <darsie> The most massive of 13 asteroids had 7.22740 t. The most valuable had 6.59504 t ore. Interestingly there were two asteroids with 7.22740 t. The asteroid mass quantum must be large.
L523[16:02:00] <darsie> class A
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L556[17:28:01] <MARS2018> Hello everyone i got a question is there a mod where i can add breathble atmosphere on Lyathe and Eve ?
L557[17:30:40] <Mat2ch> Have a look at the modulemanager documentation. You can easily mod this yourself
L558[17:31:17] <MARS2018> How do i do that ??
L559[17:31:35] <Rokker> I thought large had a breathable atmosphere
L560[17:31:44] <Rokker> laythe
L561[17:31:57] <MARS2018> Not in 1.4.1
L562[17:31:59] <Fluburtur> I think he means for kerbals
L563[17:32:06] <Fluburtur> not jet engines
L564[17:32:37] <MARS2018> Yes sorry forgot to add kerbals :p
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L566[17:33:01] <Rokker> that's dumb
L567[17:33:08] <MARS2018> ??
L568[17:33:11] <Rokker> squad is dumb
L569[17:33:21] <MARS2018> Why wuold it be dumb ?
L570[17:33:39] <Rokker> because it's been a long held assumption that laythe is breathable
L571[17:33:40] <MARS2018> Wait nevermind
L572[17:33:53] <Rokker> and then they've gone and thrown it out
L573[17:34:00] <MARS2018> Well
L574[17:35:14] <MARS2018> I thonk that squad is trying to mimic our real solar system by adding planets and moons that have some similaritys
L575[17:35:38] <Rokker> I think they have been messing up the game for a while now is what I think
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L577[17:35:55] <Rokker> I've fallen far out of love with squad and their changes to KSP for a while
L578[17:36:12] <MARS2018> In other words imagine titan in real life an lyathe
L579[17:36:15] <Rokker> their rewriting of wheels screwed up landing gear a ton, especially for RO/RSS
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L581[17:37:12] <Rokker> MARS2018: but yet it still can operate a jet engine?
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L583[17:37:32] <MARS2018> Speaking of RSS is there any update for it to 1.4.1
L584[17:38:09] <N70> no
L585[17:38:12] <MARS2018> Yes but jet engines compress the thin cumbustible gasses
L586[17:38:29] <Rokker> But the air isn't that thin
L587[17:38:42] <MARS2018> That are on the jool moon
L588[17:38:50] <MARS2018> Gasses
L589[17:38:51] <Rokker> the issue would be the percent of oxygen
L590[17:38:57] <Rokker> which engines can't get around
L591[17:39:07] <Rokker> nothing about this makes logical sense
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L593[17:39:16] <MARS2018> True
L594[17:39:58] <MARS2018> Anywaythe
L595[17:40:53] <MARS2018> Sorry im writing on my cell the keybord anoys me when i write
L596[17:41:01] <MARS2018> Anyway
L597[17:42:04] <MARS2018> On Lyathe and Duna jet enginea seem to work fine it depends on which jwt engine you use
L598[17:43:37] <MARS2018> I use the R.AP.E.I.E.R.S engines for small 1 kerbal aircrafts on duna
L599[17:45:54] <MARS2018> There are some nuclear jets engines mod that i used before in the 1.2.2
L600[17:47:30] <MARS2018> Im boring anyone in here ?
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L602[17:50:38] <MARS2018> Well anyway guys i gotta go bye
L603[17:50:42] <ve2dmn> bye
L604[17:50:49] <ve2dmn> (I just got back)
L605[17:51:16] <MARS2018> Well that was the fastest response here lol
L606[17:51:52] <MARS2018> Ok then bye
L607[17:54:20] <ve2dmn> by
L608[17:54:23] <ve2dmn> bye*
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L612[18:00:43] <Fluburtur> https://cdn.discordapp.com/attachments/186186471202357249/427964512130301962/DSC_8606.JPG
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L616[18:09:31] <Mat2ch> Fluburtur: hm.
L617[18:09:36] <Mat2ch> time for sleep
L618[18:09:44] <Fluburtur> yeah
L619[18:13:36] <Fluburtur> https://cdn.discordapp.com/attachments/186186471202357249/427968355199090698/DSC_8607.JPG
L620[18:13:43] <Fluburtur> 42 grams so far
L621[18:13:50] <Fluburtur> for a tail of this size it really isn't bad
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L624[18:24:41] <N70> https://i.imgur.com/KFKdIya.png
L625[18:24:45] <N70> Kerbalism is doing good
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L630[18:56:21] <N70> Question
L631[18:56:32] <N70> why would anyone use -force-glcore over -force-opengl or -force-d4311
L632[18:56:35] <N70> d3d11*
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L643[19:05:32] <Draconiator> well that's interesting.... Apparently PS2 memory cards use NAND Flash from Samsung.
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L650[20:52:03] <SnoopJeDi> ve2dmn, I finally finished that gameboy talk you linked in here 2 months (!) ago, it was *fantastic*
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L652[20:57:28] <SnoopJeDi> whoa, Ignition! is back in print? :O
L653[21:02:05] <ve2dmn> SnoopJeDi: the one about the internals?
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L655[21:03:22] <ve2dmn> SnoopJeDi: then you might be interested in the C64 Mini review video.... or the guy who explains the NES internals
L656[21:03:30] <SnoopJeDi> yep!
L657[21:03:45] <SnoopJeDi> I considered those but paying attention to arch for an hour was exhausting so I definitely wasn't up for more
L658[21:03:51] <SnoopJeDi> but I *am* curious about the Pixel FIFO
L659[21:03:52] <ve2dmn> https://www.youtube.com/watch?v=GXXCj5kqPcM
L660[21:03:52] <kmath> YouTube - The C64 Mini - Reviewed
L661[21:04:06] <SnoopJeDi> like, I...the logic, by god!
L662[21:04:22] <ve2dmn> https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g
L663[21:16:32] <SnoopJeDi> ve2dmn, oh yea I stumbled on that channel the last time I got rather interested in LttP-randomizer (whose source I do not understand at all)
L664[21:17:34] <SnoopJeDi> I fell down a deepish rabbit hole reading a RE document explaining what is where in the ROM
L665[21:17:43] <ve2dmn> :D
L666[21:18:13] <SnoopJeDi> It did make me wonder how the heck dev flow worked before version control
L667[21:18:21] <SnoopJeDi> and/or build tools
L668[21:22:45] <ve2dmn> rcs
L669[21:23:47] <SnoopJeDi> Hmm, was that really common in game dev back then?
L670[21:24:04] <ve2dmn> Before that? Things were small enough to be built by 1 programmer... so it was in the head of the 1 dev
L671[21:24:07] <SnoopJeDi> I always got the impression that through the 90s a lot of times people just passed files back and forth
L672[21:24:58] <SnoopJeDi> The visual I have in my head is thinking about id software. Masters of Doom didn't make it sound like a particularly organized system, but maybe that's just an omission for "cool revolutionary guys" flavor?
L673[21:27:22] <ve2dmn> well... you have to remember that network were not a thing back then
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L675[21:27:45] <SnoopJeDi> ...Doom?
L676[21:28:17] <ve2dmn> The original doom allowed multiplayer via which protocol?
L677[21:28:24] <SnoopJeDi> I'm talking about the development
L678[21:28:26] <ve2dmn> Think about it for a minute
L679[21:28:56] <SnoopJeDi> but the network itself isn't important, I'm talking about even if it's sneakernetted
L680[21:29:12] <SnoopJeDi> I guess maybe the answer is "one programmer who cares" for a lot of it
L681[21:29:43] <SnoopJeDi> or even two/three if you can divide tasks that obviously...but then, how do you bolt together the newest version of everybody's everything
L682[21:32:30] <ve2dmn> Same as today: if the tools are lacking, you make a procedure
L683[21:33:02] <ve2dmn> Either on the fly, organically, or through codified rules
L684[21:33:51] <SnoopJeDi> I suppose that last statement is what I'm wondering
L685[21:34:09] <ve2dmn> each team works differently
L686[21:34:19] <SnoopJeDi> whether there were common patterns (I'm thinking kanban for example) in the industry or every shop had some kind of crazy
L687[21:34:38] * UmbralRaptor wants to say Doom 1/2 used IPX for multiplayer?
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L690[21:35:59] <SnoopJeDi> Ah, I'd forgotten the "protocol" button/dropdown most games used to have for different modes
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L693[21:43:17] <ConductorCat> :3
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L711[23:59:02] <Guest19849> hi
L712[23:59:03] <Mod9000> Hello, Guest19849
L713[23:59:24] <Guest19849> anybody online?
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