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L11[00:39:10] <GlassYuri> they surely
picked an ...interesting design
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L13[00:41:46] <TheKosmonaut> I'm sure the 2
people in Thai channel that can actually read that are
ebamored
L14[00:41:50] <TheKosmonaut> What
L15[00:41:53] <TheKosmonaut> In this*
L16[00:42:03] <TheKosmonaut> And
enamored
L17[00:42:13] *
TheKosmonaut stabs fingers
L18[00:42:51] <Gasher_> that won't make you
type better you knosw
L19[00:42:54] <Gasher_> * know
L20[00:43:02] <Gasher_> damn that's
contagious
L21[00:43:03] <GlassYuri> TheKosmonaut, I
wonder how many people in here can look at the pictures
L22[00:43:21] <Rokker> the pictures are
crap
L23[00:44:04] <TheKosmonaut> Renders*
L24[00:45:33] <GlassYuri> I don't get why
they so desperately tried to make it as round as possible
L27[00:46:23] <tivec> i'm using smokescreen
though, so it's possible they're the culprit, will test
L28[00:46:46] <TheKosmonaut> Needs to be
way bigger
L29[00:47:00] <tivec> they..what?
L30[00:47:11] <GlassYuri> tivec, I'm not
sure how the situation is now but I remember in older versions RCS
effects exploded in size when the framerate dropped
L31[00:47:23] <tivec> framerate was all in
the green
L32[00:47:28] <TheKosmonaut> tivec: they
need to be like 100x bigger!
L33[00:47:39] <tivec> haha TheKosmonaut
noooo
L34[00:47:42] <TheKosmonaut> I want my RCS
plumes to be visible from the ground
L35[00:47:55] <tivec> but they do need to
be oriented correctly - considering that the linear RCS port is
poitned the opposite direction lol
L36[00:48:27] <tivec> hrm, going to disable
smokescreen and give it a shot
L37[00:50:11] <TheKosmonaut> I do wish RCS
plumes were more realistic
L38[00:50:33] <TheKosmonaut> Where you'd
see the poof float away or the particles sparkling against the
sunlight
L39[00:50:54] <jgkamat> I wonder if you
could make something like the humanity star visible from the ground
as well
L40[00:50:56] <TheKosmonaut> In other
words, I want to have a fukushima style meltdown as I play
KSP
L41[01:07:08] <tivec> nope, smokescreen's
not the culprit
L42[01:07:09] <tivec> hrm
L43[01:07:19] <Gasher_> you mean run out of
electricity TheKosmonaut?
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L50[01:22:16] <TheKosmonaut> Gasher_: I
want my house to be called ground zero whenever I load KSP
L51[01:23:02] <Gasher_> or maybe you want a
flooded basement?
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L58[02:33:06] <Valerian> hi there, getting
back in KSP after like 1 year
L59[02:34:28] <Valerian> I'm trying
Kerbalism with DMagic, KIS, KAS, Engineering Tech Tree, SCANsat,
and other various mods
L60[02:34:58] <Valerian> however I see some
new little features and I'm not sure where those are from
L61[02:35:49] <Valerian> right now, I
wonder what the toggle button "Quality: standard" /
"Quality: high" means on some parts
L62[02:37:26] <Valerian> ok never mind,
just found out it was from Kerbalism :)
L63[02:39:48] <Eddi|zuHause> i think craft
must be physics-loaded to be visible from the ground, so you'd have
to extend the physics bubble to a huge range
L64[02:55:12] <Gasher_> not physics-loaded,
there are several "loaded" states
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L72[03:48:35] <taniwha> unloaded, loaded on
rails, loaded off rails
L73[03:48:47] <taniwha> that's it
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L100[08:04:49] <tivec> I'm playing with
RemoteTech and the Root/Additive rule, RangeMultiplier set to 0.5
as per the manual. If I have two satellites with DTS-M1 antennae
(25 Mm with the range multiplier applied), one in orbit around
Minmus, and one in orbit around Kerbin, and they are both pointed
at the target body (not satellite), will they connect?
L101[08:05:51] <tivec> the formula's
Min(r1,r2) + Sqrt(r1*r2)
L102[08:06:26] <tivec> so formula-wise,
they should connect, but will it work with them pointing at the
bodies and not the sats?
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L107[08:21:59] <CarlenWhite> tivec, As far
as I'm aware, as long as either sat targets cause their field of
view pointed vaguely to each other, they'll connect.
L108[08:22:41] <CarlenWhite> As in, one
could point to Kerbin and one at the Mun, as long as their field of
view cross each other they'll work.
L109[08:22:50] <tivec> yeah, i just wonder
because i remember having some situations with no connection
before
L110[08:23:01] <tivec> but that could have
been other factors
L111[08:23:15] <tivec> i'll give this a
shot, worst case i'll need a new sat setup for Minmus :P
L112[08:23:46] <CarlenWhite> Well if
you're interested I have a overly complex script for maintaining
comsat connections :v
L113[08:23:55] <tivec> ooh
L115[08:24:04] <tivec> does it use
root?
L116[08:24:24] <tivec> oh, kOS
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L118[08:24:32] <tivec> I don't use
kOS..
L119[08:25:23] <CarlenWhite> It requires
the vessels to be programmed in but I should consider a version
that attempts connections if the equipment allows it.
L120[08:25:29] <CarlenWhite> Ah.
L121[08:30:32] <CarlenWhite> Anyways that
script is a bit big for what it does. Mostly because of the UI
fluff and sane inputing.
L122[08:31:46] <tivec> i could never get
into kOS scripting. It *seems* nice and all, and I've seen some
amazing things done in it, but... I'd rather have a lua/python
based scripting system for it... Unfortunately, that's not easily
doable
L123[08:33:21] <tivec> I tried at some
point, but the modding API stomped down any lua implementation I
tried :D
L124[08:37:12]
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L126[08:38:50] <ve2dmn> Lorem Ipsum!
L127[08:39:17] <CarlenWhite> Indeed!
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L129[08:40:20] <CarlenWhite> Special care
was done just so you could put a stupidly long vessel name.
L130[08:40:22] <ve2dmn> The 'hello World'
of the editing world
L131[08:40:29] <tivec> haha
L132[08:40:45] <ve2dmn> I still don't
understand how you did the science collection thingy
L133[08:41:05] <ve2dmn> I don't remember
any 'take temperature measure' API in kOS
L134[08:41:32] <ve2dmn> (I use [x]Science
manually)
L135[08:41:52] <tivec> i would use x
science but it is *oh so slow*
L136[08:42:01] <tivec> freezing on science
collection, and biome change :(
L137[08:43:36] <ve2dmn> ?
L138[08:43:42] <ve2dmn> I don't have that
issue
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L140[08:44:18] <ve2dmn> (only when I
timewarp, but the slow down is because it tried to go from 10000x
to 1x in 0.01sec
L141[08:45:40] <CarlenWhite> ve2dmn, In
retrospect my script could loose a lot of code since I don't have
to deploy the science every time. I could just have my script pen
down which biomes it has been in and run all equipment when it
notices it's in a new biome it hasn't been in.
L142[08:46:11] <CarlenWhite> I'll write up
a revised version for your information.
L143[08:46:41] <ve2dmn> yes, but what
function do you use to tell the Gravioly to take a measure?
L144[08:46:56] <ve2dmn> Action
groups?
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L147[08:48:40] <ve2dmn> I have a 6day
weekend comming up (I took a few days off) and I might dust off my
kOS code to make it work with 1.4.1
L148[08:49:23] <ve2dmn> What I really need
is to do a write up of the math behind the code, because I
sometimes get lost myself
L149[08:53:19] <ve2dmn> CarlenWhite: want
to read my crappy code? It's mostly build to launch tourists to
orbit and get them back. I was working on a rendez-vous script, but
it's a lot of work to figure out the docking procedure
L151[08:56:46] <tivec> I wish I could get
my interstage fairing colored the same as the rocket...
L152[08:57:27] <tivec> but i haven't found
a mod that does it yet
L153[09:10:51] <ve2dmn> Soon ™©℗®℠?
L154[09:14:45] <ve2dmn> Random fact of the
day: 'Goodbye' come from the expression 'God Be With You' which was
abbreviated in writing as 'GodBWY'. 'Goodbye' is thus a product of
14th century chat speak
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L157[09:30:31] <mrcus> tivec: is it
non-trivial to add textures using the new texture switchers?
L159[09:30:47] <kmath> YouTube -
bottleboat
L160[09:31:08] <tivec> no clue
L161[09:31:19] <tivec> mrcus, i mean, i
mostly use procedural parts anyhow
L162[09:31:45] <mrcus> tivec: The new
thrust plates are _awesome_ though. Goodbye most of my procedural
interstages.
L163[09:31:57] <tivec> oh?
L164[09:32:17] <mrcus> mhm. Custom length
and way less problems with parts clipping.
L165[09:32:21] <mrcus>
"custom"
L166[09:32:28] <tivec> are they
stock?
L167[09:32:37] <mrcus> Making
History
L168[09:32:53] <tivec> got that one, but
haven't seen the thrust plates... not sure what i'm looking for
though :D
L169[09:33:20] <mrcus> It's an interstage
adapter that has a configurable amount of nodes for engines
L170[09:33:26] <tivec> interesting
L171[09:33:33] <tivec> texture switching
too?
L172[09:33:44] <mrcus> Not sure, but
again, should be trivial to add, I think=
L173[09:33:51] <mrcus> I'm at work, can't
check
L174[09:34:31] <tivec> no problem, i'll
search for them
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L185[10:14:29] <ve2dmn> I just told a lie:
"I have read and accept the terms of service"
L186[10:14:50] <TheKosmonaut> ve2dmn:
That's how Take-Two gets your social sec. numbers
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L188[10:20:06] <ve2dmn> TheKosmonaut:
joke's On them, they can't use it since it's a SIN and not a
SSN
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L190[10:26:08] <ve2dmn> Contrary to the US
SSN, Canadian Social Insurance Numbers works differently: It's
illegal to ask for them
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L193[10:38:24] <ve2dmn> (in other words:
you could commit fraud in my name without that number)
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L195[10:39:36] <JCB> and yet ... I've seen
application forms, usually for jobs, asking for them. Mostly for
tax purposes
L196[10:39:52] <ve2dmn> JCB: your employer
can ask
L197[10:40:52] <JCB> I remember there were
issues when people were being asked for their social media
passwords and accounts. That was struck down as being unlawful
pretty quick
L198[10:41:57] <JCB> Also in the past, had
to have a certain number of 'followers' before even being
considered... as well as using your social media as a means to
promote your workplace.. >.<
L199[10:42:25] <Althego> haha, ask me for
my social media accoounts :)
L200[10:42:48] <Althego> i dont have
accounts :9
L201[10:43:00] <JCB> none here.. just the
one IM system now.. email
L202[10:43:08] <ve2dmn> JCB: sounds like a
bad place to work
L203[10:43:09] <JCB> er.. and email I
mean..
L204[10:44:03] <JCB> I wans't working
there... just something I came across. I think it was back when
social media was still just starting out.
L205[10:45:24] <JCB> Just some stuff I
came across, remnants... I think its a little sad that, not
considered 'normal' any more if you don't have some form of social
media
L206[10:45:30] <ve2dmn> I can understand
in the case of... say... real estate agent. But outside of places
where your identity is tied to your work (IE sales) it just sounds
real bad
L207[10:46:24] <ve2dmn> JCB: don't start.
It's a waste of time
L208[10:47:25] <JCB> as it stands now,
employers can't make it an obligation for employment that you have
to use your own personal account to advertise the company... they
should use their own account for that. There have been regulations
now to put limits on what can be done, help protect both
sides.
L209[10:48:51] <JCB> but anyways... its
morning, not done full coffee yet.. been having troubles with my
own life as it is..
L210[10:49:06] <ve2dmn> tell me abouy it
:/
L211[10:51:39] <JCB> Anycase... I thought
I'd poke by.. taking some time to myself till end of the month..
felt like I was starting to neglect this place. :\
L212[10:52:09] ⇦
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L213[10:52:15] <SnoopJeDi> Althego,
counterpoint: IRC is social media ;P
L214[10:52:24] <Althego> doesnt need
account
L215[10:52:48]
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L216[10:52:54] <Truga> irc is social media
in the same way telephone is
L217[10:54:51] <Draconiator> IRC is
ancient.
L218[10:58:37] <ve2dmn> by Internet
standard ^
L219[10:58:58] <SnoopJeDi> Althego, it's
true, but lots of social media doesn't (and you have one
besides!)
L220[10:58:59]
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L221[10:59:12] <SnoopJeDi> Also I'm being
a contrarian
L222[10:59:39] <UmbralRaptop> IRC has
outlived MSN messenger, AIM, XMPP, Orkut, and MySpace.
L224[10:59:55] <UmbralRaptop> Also ICQ and
LJ
L225[11:00:25] <ve2dmn> UmbralRaptop: and
countless others
L226[11:00:50] <ve2dmn> CarlenWhite: you
loss me at line 7 : SET KNOWN_BIOMES_FILE TO
"1:/KNOWNRESEARCH.JSON".
L227[11:01:02] <SnoopJeDi> Usenet
forever?
L229[11:01:36] <CarlenWhite> I just
noticed I goofed something.
L230[11:01:41] <ve2dmn> SnoopJeDi: that
'sort of' died too... replaced by 10000+ forum softwares
L231[11:01:51] <JCB> ugh.. just cuz its
'ancient' doesn't mean its useless
L232[11:02:10] <SnoopJeDi> ve2dmn, I
wonder when we'll finally be rid of the phpbb hangover (or PHP in
general)
L233[11:02:23] <SnoopJeDi> Considering
Wordpress, probably not for at least 5 years?
L234[11:02:37] <ve2dmn> SnoopJeDi: things
never really die 100%
L236[11:02:58] <SnoopJeDi> ve2dmn, BBS did
:(
L237[11:03:24] <JCB> when they started
talking about finding somethign to replace the mouse, like hand
gestures.... because mouse tech is getting 'old'... eh..
L238[11:03:26] <ve2dmn> nope. There are
places online that are still run by BBS software over telnet
L239[11:03:59] <CarlenWhite> Anyways, the
string that has the file name is where to save the biomes the ship
visited. Ideally when the ship enters a new biome, it'll run it's
equipment to fetch science.
L240[11:04:05] <SnoopJeDi> With
appreciable traffic? The main feature is the users
L241[11:04:23] <JCB> ok sorry.. I seem to
be pretty sour this morning for some reason. Not normally like
this.. . . . .
L242[11:04:23] <CarlenWhite> And also
prevent itself from running science again if it already ran it in
that biome.
L243[11:04:34] <ve2dmn> JCB: old != bad.
new != good. The reason some tech survive so long is because they
are simple and elegant. The reason people want to reaplce them is
that they are too simple...
L244[11:05:16] <ve2dmn> SnoopJeDi: users?
I don't know. I would love to play BRE again
L245[11:05:49] <CarlenWhite> And noticed
I'm not making used of the third item in the list for the modules.
I was thinking of tracking if something was busy but realized the
:HASDATA already suggests that.
L246[11:06:33] <SnoopJeDi> ve2dmn, alas,
it's slightly before my time. I remember them existing, but I was
too young to conceptualize them properly or use them myself. Mostly
remember my dad snagging shareware demos for me :)
L247[11:07:34] *
ve2dmn is a dinosaurs in the internet age
L248[11:08:30] <JCB> eh... replace them
because they can? Some change is ok.. dramatic change can be rather
harmful. There will always be that element of not knowing how it'll
effect things in the end..
L249[11:09:06]
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L250[11:09:57] <JCB> constant dramatic
change can be pretty dangerous, making it so not knowing where
things will go, or what to expect. Some people say we are affraid
of change. Perhaps, and sometimes with good reason
L251[11:10:01] <ve2dmn> look at slack.
What does it tries to do to replace IRC. Why is it working in some
cases and other not working.
L252[11:11:07] <CarlenWhite> ve2dmn, This
version of the script checks if it's in a new biome/body/status
against a known list kept on the device. Ideally it'll run all
science equipment on board when it's in a location that the ship
hasn't visited.
L253[11:11:12] <ve2dmn> Study that example
and you shall have most of the answer
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L255[11:12:13] <ve2dmn> CarlenWhite:
MODULE:DEPLOY() is probably what I was looking for
L256[11:12:57] <CarlenWhite> Or whatever
invokes data. There's a few items that don't follow the
ModuleScienceExperiment structure.
L258[11:16:16] <ve2dmn> it needs more
comments, but I have to finish the compilation of all files to KSM
before I update the repo
L259[11:20:07] <ve2dmn> If I can, I'll add
your logic to my function (not the same code because it would
probably not work well)
L260[11:20:55] <CarlenWhite> Which
file?
L261[11:21:14] <ve2dmn> CarlenWhite: also,
in theory, with KSM you *could* write in any other language...
you'll just need to write the compiler too :D
L262[11:22:03] <CarlenWhite> Huh.
Yeah.
L264[11:25:16] ⇦
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L265[11:25:28] <CarlenWhite> Wait it's
possible to do `RUN "ScriptThatHasALotOfFunctions".`
inside one script so you can run the functions in the other?
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L268[11:30:31] <CarlenWhite> Welp I'm
gonna head off to do things.
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L270[11:35:29] <Althego> hmm air breathing
ion engine
L271[11:35:35] <Althego> wha a nice
idea
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L280[11:53:23] <Fluburtur> I should get an
apointment to get my back fixed a bit tomorrow
L281[11:53:55] <Fluburtur> good because it
is killing me and I will be playing music next week and my bass is
heavy as heck
L282[11:54:15] ⇦
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L285[11:55:37] <Althego> face it, your
back is probably screwed for life
L286[11:55:59] <Fluburtur> I don't think
it is yet
L287[11:56:13] <Fluburtur> it's a bit
screwed but it is usually fine
L288[11:56:15] <JCB> Althego Ya.. saw that
too.. who knows where it'll go. Just another facet of tech to look
into
L289[11:56:28] <Fluburtur> but when I do
physical effort it starts to hurt sometimes
L290[11:56:29] <Althego> it is only
logical for leo satellites
L291[11:56:39] <Althego> they could stay
in orbit forever
L292[11:57:36] <JCB> or for however long
the hardware will keep working
L293[11:58:25] <JCB> I find it funny...
'air breathing'.. considering its in near vacuum.. ya I know
particles but still...
L294[12:07:37] <AlonzoTG> why do jets in
this game crap out before the intake air quantity drops to
crap?
L295[12:08:07] <AlonzoTG> Why does my game
keep crashing every few minutes the last few days?
L296[12:08:10] <AlonzoTG> =\
L297[12:08:41] <AlonzoTG> yeah, I have too
many mods, what of it? the stack trace I get goes to the core of
Mono, not a mod. =\
L298[12:09:02] <UmbralRaptop> Difficulty
providing thrust at high mach numbers?
L299[12:09:04] <JCB> Which jet?
L300[12:09:06] <Mat2ch> Mono runs the mods
and crashes
L301[12:09:19] <AlonzoTG> but which
one?
L302[12:09:29] <Mat2ch> so, the best way
to figure out where your crashes are coming from is by binary
selection
L303[12:09:46] <AlonzoTG> << mod
count north of 70...
L304[12:09:49] <Mat2ch> remove half of the
mods and see if the problem is still present. If yes, procede, if
not try the other half
L305[12:10:09] <Mat2ch> this will get you
the responsible mod in log n tries. :D
L306[12:10:23] <Mat2ch> <- computer
scientist. Knows what he's doing. Most of the time. :D
L307[12:10:36] <ve2dmn> Mat2ch: *IF* it's
not 2 mods interacting
L308[12:10:51] <Mat2ch> ve2dmn: or three
or four /o\
L309[12:10:54] <Mat2ch> I hate
computers.
L310[12:11:00] <ve2dmn> me too
L311[12:11:06] *
ve2dmn is a sysadmin
L312[12:11:12] <ve2dmn> I blame the
developpers
L313[12:11:19] <Fluburtur> oh btw I might
sell a few of my rc planes
L314[12:11:27] <Fluburtur> or at least get
some activity in the club
L315[12:11:32] <JCB> dad wanted me to be a
computer tech.. I didn't have the heart. Wanted outdoors more,
animals.. call me weird
L317[12:11:40] <kmath> YouTube -
bottleboat
L318[12:11:49] <AlonzoTG> <<
unemployed for 6 years, anyone want to trade me a ham sandwich for
my diploma?
L319[12:12:00] <Fluburtur> got a lot of
peoples interested
L320[12:12:29] <JCB> I still have one of
Ivan's plans for a plane.. I partially built, then eventually
tossed due to damange from too many moves. :\
L321[12:12:35] <ve2dmn> AlonzoTG: I'll
trade you a can of maple syrup for it.... but you'll have to pay
for shipping
L322[12:12:55] <Mat2ch> your ice packages
look just like ours, but the sticker is different. :D
L323[12:13:12] <JCB> I would have gotten
back to rebuilding it, but drafting table put into storage meant no
place to build
L324[12:13:18] <Mat2ch> I always wanted to
build a ship out of a 1,5l cola PET bottle
L325[12:13:32] <JCB> ... water bottle
rockets ;)
L326[12:13:44] <Fluburtur> could
work
L327[12:14:39] <Mat2ch> needs some lead
for the keel maybe, but it's almost waterproof ;)
L328[12:14:55] <Fluburtur> eh the wide
base provides enough stability
L329[12:15:06] <Fluburtur> and I can put
some water in the bottles if I want
L330[12:16:43] <Deddly> Nice boat,
Fluburtur, and it's nice to see people trying it out
L331[12:16:47] <Mat2ch> I thought about a
single bottle :)
L332[12:16:59] <Fluburtur> Deddly yeah
that was the point
L333[12:17:04] <JCB> gotta run shortly
here.. but before go, was pondering something...
L334[12:17:05] <Fluburtur> I wanted many
peoples to try it
L335[12:17:14] <Deddly> Way to go,
man
L336[12:17:20] <Mat2ch> I think it's great
that you're doing this :)
L337[12:17:21] <Fluburtur> I need to make
new visit cards
L338[12:17:26] <Mat2ch> you should put up
a small donation box :D
L339[12:17:34] <Fluburtur> heh
L340[12:17:53] <JCB> when it comes to
landing sites, how much of a deal is having flat terrain for people
you figure?
L341[12:18:16] <Deddly> JCB, in KSP?
L342[12:18:26] <Althego> AlonzoTG: in what
field?
L343[12:18:27] <Deddly> JCB, are you
making a mission or something?
L344[12:19:34] <JCB> ya.. KSP.. I looked
at my other screen and realized I had a project I nearly forgot
about for youtube
L345[12:19:54] <JCB> not really a
mission... more a tool or something to help others
L346[12:20:38] <Fluburtur> I want to make
a screw drive tank
L347[12:20:48] <Fluburtur> I could make
such a thing amphibous
L348[12:20:50] <Deddly> JCB, I think a
flat landing site is very important for most people
L349[12:20:53] <Althego> the russian
thing?
L350[12:20:58] <Althego> that goes through
everything?
L351[12:20:58] <Fluburtur> yeah
L352[12:21:07] <Fluburtur> that's a cool
concept
L353[12:21:15] <Fluburtur> I wanted one
since I was like 4
L354[12:21:18] <Althego> but those screws
look deadly
L355[12:21:22] <Fluburtur> saw a toy
one
L356[12:21:30] <Fluburtur> I could make it
3d printed
L357[12:22:32] <Deddly> Chrysler made one
too
L358[12:22:35] <Gasher> does not sound
efficient to me - so all-terrain seems to be its only
advantage
L360[12:22:38] <kmath> YouTube - Chrysler
Corporation Advert 2
L361[12:23:06] <JCB> Deddly ok thanks.
I'll still need to do some planning, putting things together before
putting out a test video. I've only two points currently, not even
sure they are still relivant in the current ksp versions
L362[12:23:20] <Fluburtur> eh it shouldn't
use much power to move
L363[12:23:28] <Fluburtur> since it will
have a fairly high torque
L364[12:23:33] <Fluburtur> kinda like a
worm gear
L365[12:23:38] <Fluburtur> anyways I have
to go eat
L366[12:23:52] <Gasher> someone looked at
all that mud and thought "screw that!"
L367[12:24:14] <JCB> 'screw attack'!
L368[12:24:24] ⇦
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L369[12:24:34] <JCB> anycase.. gotta run
myself too..
L371[12:25:09] <kmath> YouTube - Fordson
Snowmobile 1929 Concept Reel
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L379[13:19:18] <Fluburtur> nice
L381[13:51:05] <ve2dmn> There is a book
called 'Lauren Ipsum'
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L384[13:56:23] <AlonzoTG> gah...
L385[13:56:26] <AlonzoTG>
KerbalRoster.ValidateAssignments
(.Game st)
L386[13:57:24] <AlonzoTG> I mean I'm just
playing, I had this stupid shipwreck part that I had decorated into
a very respectable space station, I had just sent up a new docking
structure so I could plug in an experiment module extract some
science from the piece of junk,
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L388[13:58:18] <AlonzoTG> so everything
was together, I re-oriented the thing to a better orientation and
was just sitting and admiring it, then decided to go to tracking
station and now I can't do anything because this stupid
"validate assignments" function fails and I have to force
quit the game. =(
L389[14:12:40] <ve2dmn> did you google the
function? is it a mod?
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L391[14:17:38] <Supernovy> Evening,
Gentlemen.
L392[14:27:39] *
ve2dmn add mass and pressure to the Supernovy
L393[14:27:50] <kuzetsa> hrm political /
social implications of the gendered un-inclusiveness in remarks VS
the meta politics of remarking on the cultural stigma of
challenging a conservative: "things are fine like this,
because male is neutral because I say it is"
L394[14:28:00] ⇦
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L395[14:28:21] <kuzetsa> (hi
Supernovy)
L397[14:30:29] <kuzetsa> ["05 Mar
2018 There are currently problems with parsing/displaying
equations. Please stand by."] ||| ["5 Apr 2013
<math></math> tags are fixed!"]
L398[14:30:48] <kuzetsa> and I didn't
realize the 3 was an 8, so my reaction was: "wait, it's
already april?"
L399[14:32:59] *
UmbralRaptop hides the time machine
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L439[14:35:00] <kuzetsa> UmbralRaptop: way
to go - espernet forgot how to do timestamps and split
L440[14:35:17] *
kuzetsa demands physics timewarp be restored to normal
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L443[14:38:49] <UmbralRaptop> oops
L444[14:41:40] <ve2dmn> Just after I added
mass and pressure to Supernovy, Espernet blew up. Concidence?
yes
L445[14:45:07] ***
N70|zzz is now known as N70
L446[14:45:33] <Deddly> I think it was
UmbralRaptop attempting to hide his time machine
L447[14:46:23] <UmbralRaptop>
Incidentally, how does one treat getting a few grays of neutrino
radiation? Asking for a friend.
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L449[14:46:51] <Althego> neutrino
radiation? probably died from the normal one already then
L450[14:47:03] <ve2dmn> ^
L452[14:49:21] <UmbralRaptop> Althego: no,
no. The time machine started working before the shockwave could
reach the star's photosphere.
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L454[14:52:37] <ve2dmn> Deddly: The deadly
distance for Neutrino out of a supernova is 2.3AU
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L458[14:53:06] <ve2dmn> ... but at that
distance you are already INSIDE the star...
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L461[14:53:59] <Deddly> ve2dmn, I think
UmbralRaptop has metaphasic shielding
L462[14:54:23] <Althego> and the time
machine emits chroniton particles :9
L463[14:56:49] <UmbralRaptop> Only an RSG.
Blue supergiants are <1 au in radius.
L464[14:57:23] <ve2dmn> Deddly: btw, I
like the comparison in that article about Supernovea and hydrogen
bombs
L465[14:57:28] *
UmbralRaptop quietly ignores that they would get cooked by the
photons anyway.
L466[14:58:17] <Deddly> ve2dmn, yeah,
nothing beats xkcd for helping a reader visualise something
:)
L467[14:58:25] <ve2dmn> Which of the
following would be brighter, in terms of the amount of energy
delivered to your retina:
L468[14:58:25] <ve2dmn> A supernova, seen
from as far away as the Sun is from the Earth, or
L469[14:58:25] <ve2dmn> The detonation of
a hydrogen bomb pressed against your eyeball?
L470[14:59:12] <ve2dmn> Answer: The
supernova. By 9 orders of magnitude
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L475[15:14:29] <kubi> hmm
L476[15:14:29] <Lyneira> That's on a small
mountain plateau 5.4 km above sea level
L477[15:14:41] <Deddly> Lyneira, cool, one
of the relay stations
L478[15:15:02] <Deddly> Nice landing
L479[15:15:09] <kubi> do you have any mods
with relays or vanilla?
L480[15:15:23] <Lyneira> This is vanilla
with just kerbal foundries and some QoL mods
L481[15:15:42] <Deddly> Those relay
stations are in stock
L482[15:15:46] <Lyneira> Can't really
claim there was all that much skill involved in the landing because
my hoverjet has antigrav motors which makes the touchdown a bit
easier
L483[15:15:49] <Deddly> Since 1.2 I
think
L484[15:15:57] <Lyneira> Won't say it's
easy either though
L485[15:16:15] <Lyneira> you still have to
disable the antigrav motors quickly and hope your wheels can stop
you in time
L486[15:16:26] <Lyneira> without bumping
and crashing
L487[15:17:31] <ve2dmn> aren't
Anti-gravity engine implemented as simply giant invisible
wheels?
L488[15:18:02] <Lyneira> Yeah, think of
them as invisible, frictionless shopping cart wheels with
suspension
L489[15:18:16] <Lyneira> And power drawn
based on how much the suspension is stressed
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L491[15:18:42] <ve2dmn> Also, I have the
perfect anti-gravity engine. Requires no energy: it's called the
ground :D
L492[15:18:45] <Gasher> Lyneira, nice dish
:)
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L494[15:19:21] <Lyneira> ve2dmn: Problem
with "ground" as antigravity is that it's not very good
for traveling 300+ m/s over
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L496[15:19:32] <ve2dmn> details,
details
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L498[15:20:05] <UmbralRaptop> So if we
replace actual ground with effective ground…
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L502[15:21:33] <ve2dmn> UmbralRaptop: if
you want to move it, you can use grinded ground
L503[15:21:50] <ve2dmn> just spray some on
the ground and BAM, you are higher
L504[15:22:17] <UmbralRaptop> Unless I
bury myself.
L505[15:22:38] <ve2dmn> in that case, I
suggest coffee grounds
L506[15:22:50] <ve2dmn> at least you'll be
able to eat your way out
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L522[16:01:53] <darsie> The most massive
of 13 asteroids had 7.22740 t. The most valuable had 6.59504 t ore.
Interestingly there were two asteroids with 7.22740 t. The asteroid
mass quantum must be large.
L523[16:02:00] <darsie> class A
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L556[17:28:01] <MARS2018> Hello everyone i
got a question is there a mod where i can add breathble atmosphere
on Lyathe and Eve ?
L557[17:30:40] <Mat2ch> Have a look at the
modulemanager documentation. You can easily mod this yourself
L558[17:31:17] <MARS2018> How do i do that
??
L559[17:31:35] <Rokker> I thought large
had a breathable atmosphere
L560[17:31:44] <Rokker> laythe
L561[17:31:57] <MARS2018> Not in
1.4.1
L562[17:31:59] <Fluburtur> I think he
means for kerbals
L563[17:32:06] <Fluburtur> not jet
engines
L564[17:32:37] <MARS2018> Yes sorry forgot
to add kerbals :p
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L566[17:33:01] <Rokker> that's dumb
L567[17:33:08] <MARS2018> ??
L568[17:33:11] <Rokker> squad is
dumb
L569[17:33:21] <MARS2018> Why wuold it be
dumb ?
L570[17:33:39] <Rokker> because it's been
a long held assumption that laythe is breathable
L571[17:33:40] <MARS2018> Wait
nevermind
L572[17:33:53] <Rokker> and then they've
gone and thrown it out
L573[17:34:00] <MARS2018> Well
L574[17:35:14] <MARS2018> I thonk that
squad is trying to mimic our real solar system by adding planets
and moons that have some similaritys
L575[17:35:38] <Rokker> I think they have
been messing up the game for a while now is what I think
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L577[17:35:55] <Rokker> I've fallen far
out of love with squad and their changes to KSP for a while
L578[17:36:12] <MARS2018> In other words
imagine titan in real life an lyathe
L579[17:36:15] <Rokker> their rewriting of
wheels screwed up landing gear a ton, especially for RO/RSS
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L581[17:37:12] <Rokker> MARS2018: but yet
it still can operate a jet engine?
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L583[17:37:32] <MARS2018> Speaking of RSS
is there any update for it to 1.4.1
L585[17:38:12] <MARS2018> Yes but jet
engines compress the thin cumbustible gasses
L586[17:38:29] <Rokker> But the air isn't
that thin
L587[17:38:42] <MARS2018> That are on the
jool moon
L588[17:38:50] <MARS2018> Gasses
L589[17:38:51] <Rokker> the issue would be
the percent of oxygen
L590[17:38:57] <Rokker> which engines
can't get around
L591[17:39:07] <Rokker> nothing about this
makes logical sense
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L593[17:39:16] <MARS2018> True
L594[17:39:58] <MARS2018> Anywaythe
L595[17:40:53] <MARS2018> Sorry im writing
on my cell the keybord anoys me when i write
L596[17:41:01] <MARS2018> Anyway
L597[17:42:04] <MARS2018> On Lyathe and
Duna jet enginea seem to work fine it depends on which jwt engine
you use
L598[17:43:37] <MARS2018> I use the
R.AP.E.I.E.R.S engines for small 1 kerbal aircrafts on duna
L599[17:45:54] <MARS2018> There are some
nuclear jets engines mod that i used before in the 1.2.2
L600[17:47:30] <MARS2018> Im boring anyone
in here ?
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L602[17:50:38] <MARS2018> Well anyway guys
i gotta go bye
L603[17:50:42] <ve2dmn> bye
L604[17:50:49] <ve2dmn> (I just got
back)
L605[17:51:16] <MARS2018> Well that was
the fastest response here lol
L606[17:51:52] <MARS2018> Ok then
bye
L607[17:54:20] <ve2dmn> by
L608[17:54:23] <ve2dmn> bye*
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L616[18:09:31] <Mat2ch> Fluburtur:
hm.
L617[18:09:36] <Mat2ch> time for
sleep
L618[18:09:44] <Fluburtur> yeah
L620[18:13:43] <Fluburtur> 42 grams so
far
L621[18:13:50] <Fluburtur> for a tail of
this size it really isn't bad
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L625[18:24:45] <N70> Kerbalism is doing
good
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L630[18:56:21] <N70> Question
L631[18:56:32] <N70> why would anyone use
-force-glcore over -force-opengl or -force-d4311
L632[18:56:35] <N70> d3d11*
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L643[19:05:32] <Draconiator> well that's
interesting.... Apparently PS2 memory cards use NAND Flash from
Samsung.
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L650[20:52:03] <SnoopJeDi> ve2dmn, I
finally finished that gameboy talk you linked in here 2 months (!)
ago, it was *fantastic*
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L652[20:57:28] <SnoopJeDi> whoa, Ignition!
is back in print? :O
L653[21:02:05] <ve2dmn> SnoopJeDi: the one
about the internals?
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L655[21:03:22] <ve2dmn> SnoopJeDi: then
you might be interested in the C64 Mini review video.... or the guy
who explains the NES internals
L656[21:03:30] <SnoopJeDi> yep!
L657[21:03:45] <SnoopJeDi> I considered
those but paying attention to arch for an hour was exhausting so I
definitely wasn't up for more
L658[21:03:51] <SnoopJeDi> but I *am*
curious about the Pixel FIFO
L660[21:03:52] <kmath> YouTube - The C64
Mini - Reviewed
L661[21:04:06] <SnoopJeDi> like, I...the
logic, by god!
L663[21:16:32] <SnoopJeDi> ve2dmn, oh yea
I stumbled on that channel the last time I got rather interested in
LttP-randomizer (whose source I do not understand at all)
L664[21:17:34] <SnoopJeDi> I fell down a
deepish rabbit hole reading a RE document explaining what is where
in the ROM
L665[21:17:43] <ve2dmn> :D
L666[21:18:13] <SnoopJeDi> It did make me
wonder how the heck dev flow worked before version control
L667[21:18:21] <SnoopJeDi> and/or build
tools
L668[21:22:45] <ve2dmn> rcs
L669[21:23:47] <SnoopJeDi> Hmm, was that
really common in game dev back then?
L670[21:24:04] <ve2dmn> Before that?
Things were small enough to be built by 1 programmer... so it was
in the head of the 1 dev
L671[21:24:07] <SnoopJeDi> I always got
the impression that through the 90s a lot of times people just
passed files back and forth
L672[21:24:58] <SnoopJeDi> The visual I
have in my head is thinking about id software. Masters of Doom
didn't make it sound like a particularly organized system, but
maybe that's just an omission for "cool revolutionary
guys" flavor?
L673[21:27:22] <ve2dmn> well... you have
to remember that network were not a thing back then
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L675[21:27:45] <SnoopJeDi> ...Doom?
L676[21:28:17] <ve2dmn> The original doom
allowed multiplayer via which protocol?
L677[21:28:24] <SnoopJeDi> I'm talking
about the development
L678[21:28:26] <ve2dmn> Think about it for
a minute
L679[21:28:56] <SnoopJeDi> but the network
itself isn't important, I'm talking about even if it's
sneakernetted
L680[21:29:12] <SnoopJeDi> I guess maybe
the answer is "one programmer who cares" for a lot of
it
L681[21:29:43] <SnoopJeDi> or even
two/three if you can divide tasks that obviously...but then, how do
you bolt together the newest version of everybody's
everything
L682[21:32:30] <ve2dmn> Same as today: if
the tools are lacking, you make a procedure
L683[21:33:02] <ve2dmn> Either on the fly,
organically, or through codified rules
L684[21:33:51] <SnoopJeDi> I suppose that
last statement is what I'm wondering
L685[21:34:09] <ve2dmn> each team works
differently
L686[21:34:19] <SnoopJeDi> whether there
were common patterns (I'm thinking kanban for example) in the
industry or every shop had some kind of crazy
L687[21:34:38] *
UmbralRaptor wants to say Doom 1/2 used IPX for
multiplayer?
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L690[21:35:59] <SnoopJeDi> Ah, I'd
forgotten the "protocol" button/dropdown most games used
to have for different modes
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L693[21:43:17] <ConductorCat> :3
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L711[23:59:02] <Guest19849> hi
L712[23:59:03] <Mod9000> Hello,
Guest19849
L713[23:59:24] <Guest19849> anybody
online?