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L22[01:59:18] <Vooloo> what is the steam
launch options so it will launch x64 without me having to click it
every time I launch the game?
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L36[03:48:31] <Mat2ch> Vooloo: iirc you
have to edit the launch options
L37[03:50:40] <Vooloo> yes but with
what?
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L49[04:50:15] <kmath> YouTube - Extended
Cut - The Incredible Sounds of the Falcon Heavy Launch - (BINAURAL
AUDIO IMMERSION)
L50[04:50:30] <Apexseals> if ya got
headphones, watch it with them on
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L52[04:51:40] <Apexseals> if you dont know
what binaural is, its basically simulating the human head with two
microphones, distance between mics, and sounds more or less like if
you were there.
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L55[04:53:34] <Apexseals> launch is about
10 minutes into the video.
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L59[05:14:10] <Althego> heh this is why i
hate recover missions
L60[05:14:23] <Althego> i should recover
the biggest solid booster from the surface of the mun
L61[05:14:35] <Althego> it is huge
L62[05:14:42] <Althego> and rolls on the
side of the crater
L63[05:14:48] <Althego> ok, empty, but
still
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L67[05:30:36] <oren> GAH now I know why I
don't have a connection!
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L69[05:30:58] <oren> Stupid Kerbol is right
in between Eve and Kerbin right now!
L70[05:31:20] <Fluburtur> bad kerbol
L71[05:35:58] <oren> maybe if I wait like 2
Eve days it won't be.
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L98[07:13:39] <Fluburtur> my heli has more
negative pitch than collective
L99[07:13:46] <Fluburtur> does that mean I
have to fly upside down?
L100[07:15:57] <Apexseals> means you have
an acrobatic helicopter
L102[07:16:15] <kmath> YouTube - Wow!
Amazing V977 RC Helicopter Acrobatics Show
L104[07:17:24] <kmath> YouTube - Wow!
Amazing V977 RC Helicopter Acrobatics Show
L105[07:17:27] <Apexseals> grrr
L106[07:17:28] <Apexseals> wrong
link
L108[07:17:36] <kmath> YouTube - Nick
Maxwell Flies The Raptor G4 Heli For Us On The 2012 RC Road
Trip
L109[07:17:38] <Apexseals> there ya
go
L110[07:17:40] <Apexseals> better
visual
L111[07:18:13] <Fluburtur> well I want
mine to fly in a rather sclae way
L112[07:19:40] <Apexseals> sclae?
L113[07:20:21] <Fluburtur> scale
L114[07:22:30] <Fluburtur> I think I will
have to re-do the mechanical linkages of the whole head and fix the
expensive noise I hear
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L117[07:30:47] <Fluburtur> huh it looks
like the swashplate doesn't stay level when I move the collective
up and down
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L120[07:42:04] <kmath> YouTube - heli rev
2
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L123[08:07:23] <Pakaran> sigh
L124[08:07:57] <Pakaran> I really fail at
getting observations below 26 km. Possibly because (at least with
this mod) I'm supposed to be making actual planes now that I've
orbited Kerbin.
L125[08:09:15] <Fluburtur> do you need
planes?
L126[08:15:34] <Pakaran> I don't think I
have all the parts for the stock planes. It would be interesting to
put Jeb on more or less full-time test pilot duties.
L127[08:15:49] <Pakaran> I'm starting KSP
now, and I'll show you one I had from my last save.
L128[08:16:18] <Fluburtur> I have a bunch
of good planes but usually peoples dont have the tech level
needed
L129[08:16:41] <Pakaran> I do have Ven's,
B9, and a few other things, so I could probably adapt from
it.
L130[08:16:42] <Fluburtur> but my cafe
racer could work for you, can reach 700m/s with wheesleys and has a
fairly good range
L131[08:17:07] <Pakaran> I can send Jeb to
the poles if nothing else, and get that node, I'm pretty
sure.
L132[08:17:20] <Pakaran> need to get him
on a training flight anyhow.
L133[08:17:36] <Pakaran> (val got first in
space and first orbit, because I overbuilt for the heck of
it)
L135[08:18:18] <Fluburtur> this should be
more than capable of going to the pole and back
L136[08:18:21] <Pakaran> ended up in a
really eccentic orbit, and the second stage burned before it had
any chance to worry about parachutes, but oh well.
L137[08:18:22] <Fluburtur> but it will
take a while
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L139[08:18:58] <Pakaran> oh, I was just
figuring to add a couple hundred more delta-v, and put him in a
polar orbit.
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L142[08:19:15] <ve2dmn> Anymore uses a
gamepad with KSP?
L143[08:19:16] <Pakaran> Orbited kerbin
allows prograde/retrograde SAS, which is very handy to have.
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L145[08:19:39] <Fluburtur> I tried a stick
once and it was fun
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L148[08:20:03] <Pakaran> If I get him in a
polar orbit, I can aim to land on the north pole.
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L150[08:20:41] <Pakaran> (or south if I'm
visualizing this right, since initial apo would be over the
north)
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L152[08:21:12] <Pakaran> still
loading.
L153[08:21:22] <ve2dmn> It seems my
gamepad are unsupported in most games, and I'll have to find a new
model :/
L154[08:21:46] <Pakaran> I could just use
a big booster to get a pilot in a flat trajectory
L155[08:22:16] <Pakaran> I need to get a
crew report below 26 km at a point that's close to 100 km from the
SC.
L156[08:22:32] <Pakaran> but I really want
to learn to planes.
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L159[08:23:25] <Fluburtur> my finest
creations, take a look
L160[08:23:51] <Pakaran> thanks again. KSP
is still loading.
L161[08:24:23] <Pakaran> but I'll put
those in the save.
L162[08:25:19] <Fluburtur> I highly
recommend the k29
L163[08:26:07] <Pakaran> just the titles
are awesome :)
L164[08:26:22] <Fluburtur> heh
L165[08:28:25]
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L166[08:29:30] <PirateAE> looking at an
eve two probe (eve lander, gilly orbital) mission, 2 r2 parshutes
is overkill for a landing payload of 1 T moreless right?
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L168[08:43:00] <Fluburtur> alright I did
half the way to the pole with the cafe racer and it used like 10%
of the fuel
L169[08:44:04] <Fluburtur> but most of
that time was spent flying at 500m/s above 5km
L170[08:45:14] <Pakaran> Fluburtur, which
of the 90-cost nodes should I shoot for? Have everything
below.
L171[08:45:28] <Fluburtur> idk I don't
know the tech tree
L172[08:45:42] <Pakaran> it's fine, I can
look up parts
L173[08:45:46] <Pakaran> thanks
again
L174[08:46:36] <Pakaran> and at speed is
good. I can always take an indirect course to waypoints.
L176[08:49:59] <Fluburtur> heh
L177[08:50:32] <PirateAE> 2k Dv enough to
safely get back from gilly to kerbin?
L178[08:52:07] <PirateAE> ... not enough
of a safety margian (basicly aero capture eve back to kerbin on 2k
Dv
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L181[09:06:00] <ve2dmn> I need a name for
my Size 2 (2.5m) stations. Size 1 unofficial name was
'Hexacore'
L182[09:06:23] <ve2dmn> because I made
6-sided stations
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L185[09:07:45] <ve2dmn> It's interesting
looking but the part count is a bit too high and it's a pain to
dock
L186[09:08:17] <ve2dmn> So I'm replacing
all theses with bigger stations
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L192[09:37:59] <ve2dmn> ;seen
RoverDude
L193[09:37:59] <kmath> ve2dmn: roverdude
(~roverdude@63.116.147.2) was last seen posting in #kspofficial 143
days, 3 hours and 42 minutes ago
L194[09:38:05] <ve2dmn> :(
L195[09:39:31] <ve2dmn> I guess I'll try
posting the bug to github then
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L201[10:17:28] <Mathuin> Anyone use the
Google Sheets to perform CommNet calculations? According to it, a
craft with 4 high gain antennas should be able to reach 90Mm, but
in practice it does not. :-(
L203[10:20:23] <Mathuin> Doh. I turned off
ground stations because I can easily place satellites in
geosynchronous orbits -- but I was using those for the high
altitude stuff too. :-(
L204[10:21:09] <Fluburtur> I have spare
heli blades so I could build a autogyro
L205[10:22:29] <PirateAE> whats the avg dv
differance between a 80 km park and 200km park
L206[10:22:37] <PirateAE> for kerbin
L207[10:25:11] <ve2dmn> according to the
dV map it's 1115 more for the Keostationnary orbit at 2868km
L208[10:25:21] <ve2dmn> so... somewhere
between 0 and that
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L212[10:38:41] <PirateAE> wish i knew keb
did porkchop burns sooner >.>
L213[10:38:41] <Mathuin> And *that*
demonstrated that my relay network was more decorative than
functional.
L214[10:38:56] <PirateAE> i knew
jeb*
L215[10:39:15] <Mathuin> MJ will do
porkchop, there's another mod which just does porkchop and IMO does
a better job.
L216[10:40:44] <Mathuin> To run a proper
relay network I have to wait until Precision Engineering, because
the early relay has a power level of 5M while the later one has a
power level of 2G. Sigh.
L217[10:41:12] <PirateAE> Are you talking
bout early game?
L218[10:41:45] <Mathuin> I have been
focusing on "how early can I build a relay network"
L219[10:41:48] <ve2dmn> Mathuin: you need
a 3D network... that 2G stuff is so 2000-late
L220[10:42:46] <PirateAE> what i do in
that case is launch one relay moreless stright up (10 15 degree
prograde), its more to bounce off so teh longer it stays in orbit
the better but its not envisioned to stay in orbit, mor to bounce
ksc signial
L221[10:43:11] <Mathuin> I have a network
of five satellites -- three equatorial, two polar, all launched via
kOS.
L222[10:43:51] ⇦
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L223[10:43:57] <PirateAE> mines not the
best but it works 95% of teh time
L224[10:43:59] <Mathuin> Those satellites
all have four HG-5 antennas.
L225[10:44:40] <Mathuin> Unfortunately,
the max antenna range between two of those satellites is only 14M,
not 90M which was my goal.
L226[10:45:29]
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L227[10:45:37] <PirateAE> this is
mine
L230[10:48:41] <PirateAE> mine all have
just 2 hg-5's
L231[10:48:47] <PirateAE> and tracking
center lvl 2
L232[10:49:22] <PirateAE> mind you i think
OPM plays with signal stregth some
L233[10:49:51] <PirateAE> but the general
layout works 95% of the time
L234[10:50:24] <PirateAE> 2 are in shotgun
orbits, 1 more normal, and one is about 45 degrees inclined
L235[10:55:58] <PirateAE> Now... coming
form a less than ideal xfer from kerbin into eve, looking to just
aero capture for gilly, with far, how deep do i aim my aero
capture?
L236[10:58:50] ⇦
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L239[11:04:29] <Twinerer> Heyo
L240[11:05:12] <Twinerer> I got a question
for all yall. I'm trying to make a space plane with a cargo bay and
I can't seem to build anything inside the cargo bay
L241[11:05:15] <Twinerer> is there some
trick to it?
L242[11:05:36] <Twinerer> I can get a
stack decoupler attached at the front and back, and then like a
rocket engine, but I can't get fuel tanks on it
L243[11:06:07] <ve2dmn> Twinerer:
pic?
L246[11:07:45] <Twinerer> sorry,
accidentally added a ' to the first one
L248[11:08:37] <Twinerer> on my cursor,
but it gets stuck as I mouse over the cargo bays
L249[11:09:06] <ve2dmn> try holding
'ALT'
L250[11:09:23] <PirateAE> ... that moment
when you relize your attenas Cant extend as you placed then too
high in the cargo bay...
L251[11:10:49] <Twinerer> no effect
:/
L252[11:11:02] <Twinerer> I feel like
theres something goin on with my bindings, I can't seem to activate
control groups either
L253[11:11:26] <ve2dmn> hum...
L254[11:11:57] <Twinerer> I do have some
mods installed, KIS, KAS, Mechjeb
L255[11:12:20] ***
Kreuzung is now known as GlassYuri
L256[11:12:53] <ve2dmn> you might have to
go into debug and reset Input locks.
L257[11:13:08] <ve2dmn> I'm not sure it's
that though
L258[11:13:44] <ve2dmn> you could also try
removing the cargo bay, attach the payload to the front, put back
the cargo bay
L259[11:14:08] <Twinerer> I tried that but
I coudln't attach the cargo bay at that point
L260[11:14:24] <Twinerer> I could try
leaving 1 cargo bay attached
L261[11:16:00] ⇦
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L262[11:16:08] <Mathuin> The last time I
tried to build something inside a cargo bay, I used
subassemblies.
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L264[11:16:33] <Twinerer> Mathuin if you
look at my scfreen you'll see a set of parts not attached, I can't
get it in there :/
L265[11:16:39] <Mathuin> I built my probe,
rerooted it so the root part was the attachment node for the cargo
bay, then built the bracket for the bay.
L266[11:17:09] <Twinerer> also, I've been
away from ksp for some time, is there like a best set of mods to
use
L267[11:17:13] <Twinerer> or a mod
pack
L268[11:17:20] <Mathuin> When the bracket
was assembled correctly, I selected the subassembly from the thing
on the left and attached it to the bracket.
L269[11:18:35] <ve2dmn> Twinerer: it all
depends on what you like
L271[11:21:19] <Mathuin> Twinerer: my
trick is build the probe, save as subassembly, click new, start
again with the cargo bay, put a bracket there if you like, then
attach the subassembly as a part.
L272[11:26:22] <Twinerer> aha!
L273[11:26:33] <Twinerer> ve2dmn: on my
machine that appears to be control not alt
L274[11:26:38] <Twinerer> not sure what
mod is tbh
L275[11:26:46] <Twinerer> is that a mac
thing?>
L276[11:28:18] <ve2dmn> check the top of
the page
L278[11:32:10] <ve2dmn> Well... it seems
I'll have to take the Metro from Terminus to Terminus If I want to
get a gamepad today
L279[11:32:23] <Fluburtur> is it a big
line?
L281[11:32:25] <kmath> YouTube - 9 of the
Most Abundant Animals on Earth
L282[11:32:59]
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L283[11:33:39] <ve2dmn> Fluburtur: 30
stops
L284[11:33:53] <Fluburtur> eh
L285[11:34:20] <ve2dmn> Add to that the
walking and it's gonna take me 1h10min to get there... and the same
to get back
L286[11:34:41] <Fluburtur> yeah I
see
L287[11:34:42] <Fluburtur> hard
L288[11:35:02] <Fluburtur> but you know
there were times I went to paris to do something that took 10
minutes
L289[11:35:11] <Fluburtur> and it took me
about the same time to get there
L290[11:35:46] <ve2dmn> If I was heading
downtown it would be another matter
L291[11:36:02] <PirateAE> time to get a
little toasty in eves athmo >.>
L292[11:36:08] <ve2dmn> It's more like I'm
going from Suburd to Suburb
L293[11:36:28] <ve2dmn> just because I
want to replace my old logitech gamepad
L294[11:36:30] <PirateAE> 4900 m/s on
entry >.>
L295[11:36:35] <PirateAE> divying to 66km
or so
L296[11:36:37] ⇦
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L297[11:37:08] <ve2dmn> PirateAE: I hope
you like Barbecue
L298[11:37:36]
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L299[11:38:32] <PirateAE> ... yea first
shot lasted all of 10 sconds before reverting... my mid stage
seperator blew, its very much behind the leading edge (wich has a
heat sheild...
L301[11:39:40] <kmath> YouTube - When
Giant Fungi Ruled
L302[11:41:10] <Althego> hehe i saw this
already
L305[11:42:07] <ve2dmn> low heat
tolerance?
L306[11:42:59] <ve2dmn> ... or I could pay
30% more and get it next door... tempting
L307[11:43:13] <Twinerer> is it possible
to default breaks to on for launch]
L308[11:43:46] <PirateAE> use a launch
clamp
L309[11:44:28] <Twinerer> i suppose I can
do that
L310[11:44:34] <Twinerer> seems a little
odd for a spaceplane lol
L311[11:44:47] <PirateAE> easiest
way
L312[11:45:19] <PirateAE> and for a plane,
i just view them more a chauks
L313[11:45:48] <PirateAE> *Wheel
chocks
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L315[11:46:12] <Twinerer> do they
collide?
L316[11:46:12] <ve2dmn> Btw, this is why
we, humans, make choice based on perceived relative value, rahter
then absolute values: I can get a 35$ logitech gamepad for 25$, but
it takes me 1h just to get there.... or I can pay full price and
get it in 15min
L317[11:46:47] <ve2dmn> would I drive
across town to save 10$ on a car? probably not.
L318[11:46:52] <Twinerer> the cost of gas
for an hour trip would likely cover the difference
L319[11:47:13] <Twinerer> so you're going
to get a better value overall for the full price payment
L320[11:47:14] <ve2dmn> Twinerer: Using
the Metro, mostly
L321[11:47:25] <ve2dmn> My car is on
storage for the winter
L322[11:47:36] <ve2dmn> (*in
storage)
L323[11:47:36] <Twinerer> metro meaning
train ?
L324[11:47:42] <ve2dmn> Meaning
subway
L325[11:47:45] <Twinerer> not much public
transit in my area
L326[11:48:28] <PirateAE> Twinerer: just
place one under your wings, or attached to tail
L327[11:49:14] <Twinerer> lol, i forgot
that it doesn't have to be horizontally attached
L328[11:53:18] <PirateAE> two try... nope
out comes teh ignore max temp for this mission
L329[11:55:17] <Twinerer> wow, i didn't
expect my spaceplane to work so well, this first test launch with
payload was able to reach 45k with an early shut off, gliding from
18k
L330[12:00:54] <PirateAE> either of you
play with far?
L331[12:01:34] <Twinerer> thats a mod
right?
L332[12:01:42] <Twinerer> the aerodynamics
mod?
L333[12:01:46] <PirateAE> yes
L334[12:02:08] <Twinerer> i used to a long
time ago, forgot about it this time around
L335[12:02:13] <PirateAE> trying to find
my aero break altuid for eve cpture but not eve entry
L336[12:02:46] <PirateAE> so far 66 and 65
have not been low enough
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L347[12:49:06] <Twinerer> I don't like
these cargo bays
L348[12:52:32] <Mathuin> I stopped using
them, fairings are more my bag.
L349[12:53:13] <Twinerer> i just want to
make a space plane system
L350[12:53:30] <Twinerer> I made one
without it really easily actually, but I figured cargo bays would
produce better results due to aerodynamics
L351[12:53:53] <Twinerer> the plane
certainly achieves a higher altitude and speed, but I don't know if
its worth the trade off
L352[12:54:26] <PirateAE> :/ to try and do
a serries of gilly fly byes or eat the amount its gonna cost me Dv
wise to stop on this first encounter... nearly 33 degrees off fluke
encounter
L353[12:54:30] <lordcirth> Twinerer,
because of the bay mass, you mean?
L354[12:54:45] <Twinerer> no, the space
availability
L355[12:55:04] <lordcirth> As opposed to
what? Just tacking something on the outside?
L356[12:55:06] <Twinerer> I want to put a
rocket with a payload inside
L357[12:55:07] <Twinerer> yeah
L358[12:55:27] <Twinerer> you can't really
pack much in there without mucking things up
L359[12:57:37] ⇦
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L360[13:03:02] <PirateAE> ... well first
try failed.... 300+ m/s inpact into gilly
L361[13:04:29] ⇦
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L362[13:09:12] <KrazyKrl> Ahh yes... the
"Center Core delivery special."
L364[13:09:47] <Twinerer> I wouldn't have
thought this was the better deployment model
L365[13:09:57] <Twinerer> but those
cargobays seem to cause all kinds of trouble
L366[13:10:15] <Twinerer> getting a vessel
out of the bay for a 2nd stage is really difficult
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L369[13:20:33] <Twinerer> yep, screw cargo
bays, this vehicle is actually better in literally every way after
a small modification
L371[13:29:28] <ve2dmn> In the end I took
the short route
L372[13:29:51] <ve2dmn> Plus I got the Tax
software thing
L373[13:30:00] <Mathuin> Ugh I have to do
taxes
L374[13:30:08] <ve2dmn> Because being an
adult is hard
L375[13:30:26] <Twinerer> just have them
done by somewhere
L376[13:30:34] <Mathuin> Can't afford it.
:-)
L377[13:30:39] <Twinerer> my sister in law
does them
L378[13:30:53] <ve2dmn> Blame Intuit for
having to do it
L379[13:32:07] <Mathuin> I just need
several hours with TurboTax.
L380[13:32:46] <ve2dmn> I bought their
software but I hate giving money to that company
L381[13:33:56] <ve2dmn> Mathuin: If you
live in California, you can get pre-filled forms
L382[13:38:28] <ve2dmn> Mathuin: how the
kOS code going?
L383[13:39:39] <Twinerer> is kos better
than mechjeb?
L384[13:40:03]
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L385[13:40:17] <Twinerer> keep in mind i'm
a software developer professionally, but I don't know so much about
orbital physics
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L387[13:43:22] <ve2dmn> Twinerer: with
kOS, you do your own code
L388[13:43:51] <Twinerer> as in flight
plan right, so burn for this long, align to this point etc.
L389[13:43:56] <lordcirth> kOS and Mechjeb
are apples-and-oranges
L390[13:44:05] <lordcirth> However, I use
kOS and not Mechjeb
L391[13:44:17] <Twinerer> well mechjeb is
all "do thing concept automatically" things
L392[13:44:25] <Twinerer> and kos lets you
do all those things, but you have to work out the math
L393[13:44:27] <Twinerer> right?
L394[13:45:08] <ve2dmn> right
L395[13:45:14] <ve2dmn> you have to do the
code yourself
L396[13:45:24] <ve2dmn> Which can go
horribly wrong
L397[13:45:31] <ve2dmn> but that's part of
the fun
L398[13:46:47] <Twinerer> lol of course,
thats programming for ya :p
L399[13:46:50] <ve2dmn> Like:
L400[13:46:54] <ve2dmn> LOCK THROTTLE TO
1.0.
L401[13:47:07] <Twinerer> i just don't
know if I know enough about launching rockets to actually achieve
anything
L402[13:47:10] <ve2dmn> WAIT UNTIL
SHIP:ALTITUDE > 70000.
L403[13:47:34] <ve2dmn> do it...
L404[13:48:06] <Twinerer> I've found this
time through that I'm not fond of mechjeb, it makes weird
transition problems
L405[13:48:06] <Draconiator> Weird, but I
don't really like the stock Vector engines...if they're not
tweaked. I always have to restrict gimballing to 10% for them to be
usable for me.
L406[13:48:13] <ve2dmn> I started using
kOS to automate my tourism launches
L407[13:48:39] <Twinerer> like, I have to
launch my space plane manually with my joystick, with SAS on
L408[13:48:58] <Twinerer> and then to
launch my rocket payload, I have to keep SAS on so that the rocket
flies straight as it departs the plane
L409[13:49:08] <Twinerer> then I can
switch to my rocket so I can enable mechjeb
L410[13:49:15] <Twinerer> and have it run
orbital procedures
L411[13:49:40] <Twinerer> I donno if there
is a way to do that all automaticalyl with MJ
L412[13:49:53] <Twinerer> does it take
long to get started with kOS
L413[13:49:53] <ve2dmn> don't think
so
L414[13:50:09] <lordcirth> I wrote a
script, rocket.ks, that does the flight path to orbit, except the
circ burn. It's a surprisingly simple approximation that works for
nearly all rockets
L415[13:50:26] <lordcirth> It's just a
linear equation that takes your Ap and outputs Pitch
L416[13:50:37] <Twinerer> how is the
editor for the kos scripts?
L417[13:50:50] <lordcirth> Twinerer, don't
use the in-game editor; alt-tab to a real one
L418[13:50:53] <ve2dmn> use your own
editor
L419[13:50:54] <lordcirth> I use vim
L420[13:51:04] <Twinerer> that bad
huh
L421[13:51:06] <ve2dmn> I used
Notepad++
L422[13:51:20] <Twinerer> is there a
syntax file for np++?
L423[13:51:26] <ve2dmn> yes
L424[13:51:48] <lordcirth> It really
doesn't need it's own editor. Why reinvent the wheel?
L425[13:52:10] <Twinerer> I'm a windows
dev, I like my bells and whistles :p
L426[13:52:16] <ve2dmn> There is an
in-game one, but it's for last minute tweaks
L427[13:52:47] <Twinerer> I'd actually
ideally have something for VS, but its probably asking to
much
L428[13:53:00] <ve2dmn> And you can telnet
into you kOS session and issue commands to your rocket
L429[13:53:17] <ve2dmn> (disabled by
default)
L430[13:53:18] <Twinerer> lol, like
literally telnet?
L431[13:53:22] <ve2dmn> yes
L432[13:53:24] <Twinerer> or psuedo in
game telnet
L433[13:53:46] <ve2dmn> no. Seperate
app... on a different computer if you wish
L434[13:54:18] <Twinerer> can I telnet
into multiple rockets simultaneously?
L435[13:54:31] <ve2dmn> no, only the
current physic-loaded ones
L436[13:54:46] <Twinerer> okay, no
surprise there, but thats still really awesome
L437[13:54:53] <Twinerer> I don't feel
like I'd ever actually use it
L438[13:54:55] <Twinerer> but still
L439[13:55:03] <ve2dmn> but if you have
multiple CPU, you can execute different code on each
L440[13:55:14] <lordcirth> You enable it
in kOS settings and telnet to localhost, yeah
L441[13:55:20] <lordcirth> Or bind to a
real IP if you want
L442[13:55:39] <Twinerer> ok, I gotta try
kos
L443[13:55:43] <ve2dmn> :D
L444[13:55:59] <Twinerer> if I can
automate my space plane step at a minimum, its worth it
L445[13:56:03] <ve2dmn> 1 word of warning:
the code kind-of looks like COBOL a bit
L446[13:56:07] <ve2dmn> or old BASIC
L447[13:56:42] <ve2dmn> but there is a
compiler... so it might support C, C# or Python in the near
future
L448[13:57:35] <ve2dmn> I bbl
L449[13:59:16] <Mathuin> I don't think kOS
will *ever* support C, C#, or Python in the way that kRPC
does.
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L451[14:01:25] <Twinerer> I've never used
cobol
L452[14:01:30] <Twinerer> I used basic
when I was like 6
L453[14:01:34] <Twinerer> so i don't
realyl remember it
L454[14:01:41] <Twinerer> krpc?
L455[14:02:02] <Twinerer> well shit
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L457[14:03:56] <Twinerer> thre are
inherent problems with supporting C# scripts in unity games +(i've
dealt wqith it a number of times)
L458[14:04:05] <Twinerer> its non-trivial
to say the least
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L463[14:14:19] <Althego> hah, bob is
coming back with tremendous amount of minmus data from outside of
kerbin soi, a minmus probe is coming back with all the gravity scan
and seismic data, and two orbital gravity scan probes are coming
back from the mun (needed 2 because so many biomes). all the
science when they arrive
L464[14:17:12] <ryan2390> I really should
play career one day
L465[14:20:35] <Twinerer> i need to switch
off the mode I'm using
L466[14:20:49] <Twinerer> but i think it
means starting a new career cause I want these mods
L467[14:23:59] <lordcirth> ryan2390,
career is great, especially with a life support mod
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L470[14:25:37] <ryan2390> lordcirth: I
tried life support. Wasn't keen on added complexity
L471[14:25:46] <ryan2390> Would rather
finally go to Duna
L472[14:25:55] <Althego> go go go go
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L474[14:26:03] <lordcirth> ryan2390, I
added life support so that there was a point to going to Duna
L475[14:26:10] <lordcirth> Duna is stock
is Mun+boosters
L476[14:26:34] <Althego> yes actually
going to duna is around the same a going to the mun, because you
can aerocapture
L477[14:26:36] <lordcirth> With Kerbalism,
a Duna mission actually requires a mothership, a separate lander,
etc
L478[14:26:53] <lordcirth> Interplanetary
in stock is pointless to me
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L481[14:29:04] <ryan2390> That's how I was
going to approach my first Duna mission in my 1.1.3 save
L483[14:36:50] <Althego> what is this, a
space hotel?
L485[14:37:25] <kmath> YouTube - Top 10
Stupidest Things People Have Eaten On Purpose
L486[14:37:51] <ryan2390> Althego: Nah it
just seemed to make sense kinda
L487[14:38:13] <Althego> hehe tide
pods
L488[14:39:10] <ryan2390> Well taking one
lander would have introduced torque so I thought why not take two?
One for both landings (on duna and Ike) and a spare
L489[14:40:09] <Twinerer> kRPC.... this is
dangerous for my time
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L491[14:45:55] <Twinerer> Mathuin: You
shouldn't have told me about kRPC, I'm now in the process of
updating visual studio... so I can install wpf tools, so i can make
some wpf tools for controlling kRPC
L492[14:46:48] <Mathuin> Twinerer: I'm
stalling until kRPC supports gRPC, then I'm gonna use Go.
L493[14:47:13] <Twinerer> C# is my
language of preference, so I'm ready to go
L494[14:53:40] <Iskierka> program it in
PowerPC ASM
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L496[15:01:16] <Twinerer> lol
L497[15:01:29] <Twinerer> I know I'm going
to waste tons of time doing this, but I want to be atleast somewhat
productive :p
L498[15:01:54] <GlassYuri> wasting time
inefficiently is the worst
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L502[15:11:28] <UmbralRaptor> Using KSP
mods to teach yourself astrodynamics aerospace engineering, etc is
a highly efficient waste of time.
L503[15:11:50] <Iskierka> efficient, but
total
L504[15:11:59] <Iskierka> because this
will never become useful in your lifespan
L505[15:12:22] <GlassYuri> Iskierka,
general engineering knowledge will however
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L507[15:13:40] <GlassYuri> also, the most
helpful things I got out of KSP are knowledge of unity and C#
L508[15:13:59] <lordcirth> Good thing
people are working on fixing my lifespan
L509[15:14:28] <Iskierka> If you're in the
US the "fix" seems to be ending it before it's a
concern
L510[15:14:41] <GlassYuri> there's a
pretty high chance of that becoming my day job
L511[15:16:21] <Draconiator> If there is
one guilty pleasure in gaming I am guilty of...it's watching game
developers get much-needed backlash (I.E. No Man's Sky)....and if
it's an exploration game...bonus points.
L512[15:16:59] <tawny> ehhhh
L513[15:17:04] <tawny> I will say this, in
defense of the devs
L514[15:17:08] <tawny> it's probably not
THEIR fault
L515[15:17:12] <tawny> I forget who
published that game
L516[15:17:23] <tawny> but publishers love
to fuck everything up just like that
L517[15:17:50] <tawny> and push the devs
to make impossible promises and then cut the budget and then make
them release it a few months before it's ready
L518[15:18:04] <tawny> remember
spore
L519[15:18:13] <tawny> it's basically the
same thing all over again
L520[15:18:36] <Draconiator> I still have
Spore installed...I only use it for the creature creator.
L521[15:18:49] <tawny> EA goes "hm,
will wright is a cool dude, he's made great games so far, let's
talk up this game like crazy"
L522[15:19:04] <Iskierka> they had all the
budget and all the time they wanted and flat-out lied about
features that there's no evidence of ever being present
L523[15:19:37] <tawny> *shrug*
L524[15:19:39] <Fluburtur> Draconiator I
made a yak 15 and he162
L525[15:19:41] <tawny> maybe I'm
misremembering things
L526[15:19:42] <Fluburtur> they work
ok
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L532[15:39:39] <ryan2390> Working on an
ISS like station and so far I'm not sure I like the non stock
looking modules
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L534[15:42:33] <Guest72420> hello
L535[15:42:34] <Mod9000> Hello,
Guest72420
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L543[16:12:31] <justaguy> Hey guys
L544[16:12:46] <justaguy> ok bye
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L546[16:16:21] <Supernovy> not even one
full minute, and it wasn't even a webchat Guest12345.
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L551[16:18:01] <kmath> YouTube - Jool
Communications Network
L552[16:20:33] <oren> I want a mod that
allows me to make arbitrary groups out of my vessels
L553[16:21:24] <oren> like if I could
select 8 vessels and call them "Duna Colonization Task
Force" and switch its visibility on or off
L554[16:22:31] <GurrenLagannCWP> Like in
HOI4?
L555[16:22:40] <oren> GurrenLagannCWP:
yeah
L556[16:24:22] <oren> and ideally the
icons would be colored according to the group they are in, white
for no group
L557[16:24:56] <GurrenLagannCWP> idk
L558[16:25:28] <GurrenLagannCWP> brb
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L560[16:25:50] <Iskierka> there's already
a mod to group craft so they'll only talk to each other on the
DSN
L561[16:25:54] <Iskierka> makes for much
tidier lines
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L563[16:37:06] <Eddi|zuHause> all it needs
to do is run a voronoi partition and drop the lines that are not
the shortest connection
L564[16:37:57] <Eddi|zuHause> how to
optimize that so it doesn't have to rerun every time the objects
move is left as an easy exercise for the reader
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L566[16:39:41] <GurrenLagannCWP> No, i
cant find a grouping mod
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L570[16:43:03] <Draconiator> Making
History? We're all gonna gety it right?
L571[16:43:54] <Eddi|zuHause> i don't
really have any ambition to get it
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L576[16:54:44] ***
mkv is now known as m4v
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L578[17:05:35] <Draconiator> COMPLETELY
loving the way this looks...I never used this particular panel part
before either.
L580[17:15:45] <GurrenLagannCWP>
woah
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L585[17:38:43] <Twinerer> aargssss
L586[17:38:55] <Twinerer> I messed
something up, and I have no idea what, but now I have errors that
don't make sense
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L588[17:39:18] <JCB> meep..
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L590[17:40:40] <Draconiator> Yeah I was
trying to launch that thing I posted earlier and started having
some really bad memory leaks...traced it down to the hard drive
indicator I installed...so got rid of it.
L591[17:41:30] <JCB> been mulling over a
tiny mod for ksp.. but not sure if its already been something thats
done before
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L598[18:03:35] <Draconiator> Hmmm...
L599[18:04:03] <Draconiator> How much does
solar panels contribute to slowdown in KSP?
L600[18:05:09] <Fluburtur> aerodynamics or
actual game?
L601[18:06:46] <Draconiator> Aero.
L602[18:07:04] <Draconiator> because I
took half of them off and the game runs a lot smoother now
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L604[18:15:22] <JCB> weird
L605[18:15:36] <JCB> though.. half.. how
many exactly?
L606[18:18:20] <Draconiator> I have 7x4 on
now and I used to have twice as many.
L607[18:22:42] <Draconiator> soooo
apparently that was the problem.
L608[18:23:24] <JCB> 28 panels.. eep
L609[18:23:41] <JCB> you really needing
that much power/panels though?
L610[18:27:28] <UmbralRaptor> Aren't the
gigantors good now?
L611[18:28:13] <JCB> if you got the space
to mount them.. they do tend to be heavy, but added they can
rotating
L612[18:28:41] <JCB> I'd question more
what you trying to power... go from there
L614[18:30:55] <Twinerer> weeee, custom
controllers for kerbal is fun
L615[18:31:22] <JCB> ... odd solar panel
shape..
L616[18:31:36] <JCB> looks kinda
thin
L617[18:31:40] <Draconiator> from Near
Future Solar
L618[18:31:52] <Draconiator> and those are
extended.
L619[18:33:29] <JCB> mmm... looks only
good for low power aplications.. might wanna switch to somethign
bigger, uses less parts
L620[18:33:43] <Azander> agreed
L621[18:33:44] <JCB> unless you stuck with
them in some ways
L622[18:34:07] <Azander> I use those for
supplimental, for probes
L623[18:34:23] <Draconiator> Well now I
have only 8 single panel ones.
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L625[18:35:47] <JCB> all this messing
about with relay sats, kind of gotten me poking my nose more into
the HAM radio and ameture radio relay sat field of things
L626[18:37:09] <Mathuin> Hee. I'm the
president of my college's ham radio club.
L627[18:38:19] <Draconiator> Annnnnd I
have too much stuff in orbit....lol, looks like I'm coming within
50KM of another craft of mine in this escape burn.
L628[18:38:43] <Fluburtur> close passes
are fun
L629[18:38:57] <Fluburtur> I have yet to
experience a kessler with all the crap I have in orbit
L630[18:39:48] <Fluburtur> well I did more
work on my heli and now im tired so I will go to bed soon
L631[18:40:57] <Fluburtur> I think my
swashplate setup is almost perfect now, still some doubt on the
tail however
L632[18:41:02] <JCB> I did a direct
surface to orbit launch and docking .. something for a video been
considering doing. The mission isn't finished yet. Still gotta go
orbit the mun and come back
L633[18:41:12] <Fluburtur> but I will have
to give it a spin to be sure
L634[18:41:39] <Fluburtur> I managed to
dock directly after launch once
L635[18:42:22] <Fluburtur> timed my launch
well enough and knew my launch trajectory so by chance I managed to
end up near the station enough that my RDV burn also did the
circularisation
L636[18:42:50] <Mathuin> The one on-orbit
collision I've had was with a kOS-programmed launch.
L637[18:43:04] <JCB> ya.. got that in the
video.. trouble is trying to get the timing right. Took me
something like 5 tries
L638[18:43:14] <Fluburtur> yeah
L639[18:43:28] <Fluburtur> I usualy time
my launches well enough that I can dock within 20 minutes of
launch
L640[18:43:33] <Mathuin> I deployed a
probe which needed to circularlize from a resonant orbit. It
coasted out maybe 50 feet, did a 180, and slammed into the lifter
vessel at full speed. I had not laughed that hard in weeks.
L641[18:43:50] <Fluburtur> I actually
chaneg the orbit of my station so that it ends up being in the
right place for my shuttle
L642[18:44:04] <JCB> mine was so direct...
didn't use up all the fuel in the second stage to match with the
other part. then just needed to RCS over and into dock
L643[18:44:09] <Fluburtur> because a
standard launch of my shuttle always reaches the same apogee
L644[18:44:46] <JCB> I guessing 80km is
pretty standard circular orbit for most people's stuff?
L645[18:45:07] <Fluburtur> my station is
like 200 or 300km high
L646[18:45:37] <Fluburtur> I basically
changed the orbit altitude to suit my shuttle launches
L647[18:47:48] <RandomJeb> 80km is a nice
parking orbit in preparation for burning further out into the void,
for stuff I'm more permanently parking in orbit I'll largely go
above 150km
L648[18:48:25] <Fluburtur> going to an
orbit that low is actually kinda difficult because most of my
launchers are fairly powerful
L649[18:49:32] <JCB> I may consider a
higher orbit for my transfer stations, later.. I just wish these
delta V maps were a little more flexable.
L650[18:49:59] <JCB> delta v from 80km
orbit to mun.. sure, ok, no problem. What if I'm wanting to go from
higher orbit.. like say 100km or 120?
L651[18:50:01] <Draconiator> My usual
parking orbit tends to be 800KM+ because, well warp restriction
issues.
L652[18:50:09] <Fluburtur> I could
probably put my station in a higher orbit
L653[18:50:17] <Fluburtur> I usually have
spare fuel when landing my shuttle
L654[18:50:31] <Fluburtur> but sometimes
it is just enough so idk
L655[18:50:39] <Fluburtur> btw my shuttle
is only for crew
L656[18:50:46] <JCB> that works then
L657[18:50:58] <JCB> only go as high as
you think your craft can manage
L658[18:51:11] <Fluburtur> I usually take
my koyuz heavy to send modules up
L659[18:51:26] <Fluburtur> but this rocket
could basically send the whole stationin one launch
L660[18:51:42] <JCB> higher obits works
too for things flying in and making orbit, plane changes. Means
they don't have to eat up as much fuel/delta V going that high
up
L661[18:52:05] <JCB> flying in.. what I
mean is flying from things further out in space.. not the
surface
L662[18:52:07] <Fluburtur> I often land
the first and second stage of the koyuz heavy when sending stuff to
the station
L663[18:52:21] <Fluburtur> and I also
often use the 2nd stage for rdv and docking and then land it
L664[18:52:44] <Draconiator> your Koyuz
saw a LOT of use when we were working on that collab station.
L665[18:52:53] <Fluburtur> yeah
L666[18:52:57] <JCB> what about the Mun
though.. Delta-V maps usually sets orbit so low.. 8km...
L667[18:53:05] <Fluburtur> I mean 200t to
LKO is serious stuff
L668[18:53:48] <Fluburtur> and about 10t
to everywhere in the kerbol system
L669[18:53:55] <Fluburtur> haven't
actually checked
L670[18:54:17] <Fluburtur> I did send some
relay sat to duna and then landed the 2nd stage there
L671[18:54:35] <Fluburtur> well I have to
go to bed now
L673[18:55:20] ⇦
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L674[18:55:27] <JCB> derp
L675[19:10:28] <Mathuin> Hrm. I now wonder
if there's a clever way to calculate 4:3 resonant orbit parameters
based on the body itself with kOS.
L676[19:16:05] <JCB> depends.. are they
going to be based on preset planetary parameters, or from complete
scratch?
L677[19:17:27] <JCB> I don't htink there
is any real easy way unless you already have a table of orbital
times based on altittude.
L678[19:25:33]
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L679[19:31:08] <Draconiator> trying to
make a bonefied space gas freighter now.
L680[19:34:20] ⇦
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L681[19:43:15] <oren> Draconiator: where
are you frieghting from and to?
L682[19:45:34] ⇦
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L683[19:46:02] <Draconiator> Not sure
yet.
L684[19:46:58] <ve2dmn> Mathuin: hum...
interesting question
L685[19:48:19] <JCB> anyone put stuff in
orbit of the mun.. ? curious what altititude you use
L686[19:48:47] ⇦
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L687[19:51:42] <ve2dmn> JCB: My Space
Station in orbit of the Mun is kept at an altitude of about
60km
L688[19:52:17] <ve2dmn> You could go much
lower without any issues
L689[19:52:20] <JCB> ah.. I'm usually
about half that, 30km..
L690[19:52:37] <JCB> its just... stupid
map things put it down to around 8km.. throughts my figures
off
L691[19:52:44] <JCB> .. throws
L692[19:53:02] <ve2dmn> 8km is the minimum
to avoid collission I think
L693[19:56:52] ⇦
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L695[19:57:45] <JCB> I know... I just
really don't like going into orbit that low..
L696[19:58:09] <JCB> you are also going a
lot faster, so have to slow down quickly if you going to
deorbit..
L697[19:58:51] <JCB> the d-v maps I seen
puts orbits that low.. which is a problem for me... when trying to
figure out how much fuel
L698[19:59:17] <taniwha> JCB: because
deorbiting from low orbits is more efficient
L699[19:59:39] <JCB> its not the deorbit
worried about...
L700[19:59:50] <taniwha> then what?
L701[19:59:51] <JCB> some missions I want
to just stay in orbit.. higher you are, less fuel you need.
L702[20:00:01] <taniwha> not true,
actually
L703[20:00:20] <JCB> well.. generally,
just depends
L704[20:00:32] <taniwha> yes, less fuel to
hit SoI, but /more/ fuel to hit transfer speed
L705[20:00:39] <JCB> I mean as in.. going
from intercept to orbit on an inbound flight
L706[20:00:54] <taniwha> I did the math
last week
L707[20:01:08] <JCB> then having to drop
that orbit down, circularize from there...
L708[20:01:10] <taniwha> turns out the
deeper your periapsis, the better
L709[20:01:33] <JCB> probably not such a
big deal if its all done with one craft.. but I tend to go
mothership then lander combo.
L710[20:01:34] <taniwha> and that's from
transfer speed to circular
L711[20:01:47] <taniwha> no
difference
L712[20:01:53] <taniwha> ?V is ?V
L713[20:02:12] <JCB> sorta matters when
you ahve to figure out how much fuel for each part
L714[20:02:20] <JCB> higher orbit.. need
more fuel to land on mun..
L715[20:02:33] <JCB> but higher orbit
means less fuel getting into actual orbit..
L716[20:02:38] <taniwha> higher orbit:
need more fuel to circularize from transfer
L717[20:02:52] <taniwha> JCB: you are
mistaken
L718[20:03:17] <JCB> maybe it'll help if i
explain what sorta aiming for
L719[20:03:20] <taniwha> it's
counterintuitive, yes, but lower /is/ better
L720[20:03:56] <JCB> usually I do a free
return transfer from 80km kerbin orbit up to mun, with closest of
30km..
L721[20:04:19] <JCB> I get out there, do
retro so as to circularize... kind of what apollo did
L722[20:04:30] <taniwha> there's your
problem
L723[20:04:52] <taniwha> you should be
trimming your pe closer while less than halfway to Mun
L724[20:05:11] <taniwha> the FRT is for if
something goes wrong early in the mission
L725[20:05:14] <JCB> I could technically
go down to 0km if I really wanted to
L726[20:05:20] <taniwha> ie, before the
correction burn
L727[20:05:26] <JCB> free return isn't too
much a problem for me on the outbound
L728[20:05:51] <oren> NO! BAD ROVER! dont
take my munbase and push it somehwere else like patrick!
L729[20:05:51] <taniwha> but yes,
circularizing first at 30 then lower down does cost more fuel
L730[20:06:16] <JCB> I want the mothership
to stay at 30km
L731[20:06:26] <taniwha> why? why not
10-20?
L732[20:06:41] <JCB> and why not 8?
L733[20:06:48] <taniwha> indeed
L734[20:06:59] <taniwha> just giving a
nice known safe altitude :)
L735[20:07:24] <taniwha> however, if you
expect lots of large plane changes when landing, then higher may be
better
L736[20:07:43] <JCB> well current mission,
needs a 45degree plane change nearly for a rescue mission
L737[20:08:02] <JCB> kerbal stuck around
40-50 or so south lattitude
L738[20:08:24] <taniwha> the solution for
that is to come into Mun's SoI with a suitable orbit
L739[20:08:43] <oren> JCB: My mun orbital
station is at 11 km
L740[20:09:39] <taniwha> JCB: getting a
Mun polar orbit is nearly free when done at about 1000km above
Kerbin
L741[20:09:45] <oren> I lift ore to it,
transfer that ore to a separate transit vehicle, which aerobrakes
down to get to the kerbin station at 100 km
L742[20:09:55] <JCB> I'm finding a higher
alt givers my landing craft a bit more breathing room when slowing
down.. they don't exactly have massive amounts of TWR to quickly
stop
L743[20:10:50] <taniwha> I've landed with
/local/ TWR of about 1.2 (about 2m/s^2 acceleration)
L744[20:10:55] <oren> JCB: sound like your
mun landers don't abuse the Poodloe enough
L745[20:11:13] <taniwha> that was...
difficult :)
L746[20:11:43] <JCB> I've got about
2twr... about 30km up.. I can do full burn for nearly half way
down. Cost for a little, then full burn again till I get near the
surface.
L747[20:11:53] <taniwha> 2 where?
L748[20:11:56] <JCB> or I think 2twr...
its been a while
L749[20:12:01] <taniwha> Kerbin or
Mun?
L751[20:12:20] <taniwha> about 3.2m/s^2
then
L752[20:12:42] <oren> I have an 50 ton
lander with 3 poodles
L753[20:12:43] <taniwha> plenty *)
L754[20:12:45] <taniwha> :)
L755[20:13:00] <oren> It lifts off at a
fully loaded 150 tons
L756[20:13:06] <taniwha> just need to do
some off-retrograde burning
L757[20:13:07] <JCB> I'm using a cruise
ship and lander that was already in orbit of kerbin, rather than
redesigning something specific for the mission. Though I had to
send out supimental tanks for things
L758[20:13:25] <taniwha> (you get some
steering losses, but that's how to give yourself time)
L759[20:13:45] <JCB> found out the
shakedown mission, I was running pretty tight fuel budgets, closer
than I would have liked
L760[20:14:50] <Pakaran__> Sigh
L761[20:15:34] <JCB> the interesting thing
will be how much the landing site will move during the time the
mothership does a full orbit
L762[20:15:48] <JCB> not so much a big
deal when its at the equator... but 40 or so degress south?
L763[20:16:03] <Pakaran__> So now tourists
want to go specific places like the badlands of Kerbin.
L764[20:16:04] ***
Pakaran__ is now known as Pakaran
L765[20:16:12] <taniwha> JCB: less, of
course
L766[20:16:27] <Pakaran> I think I need to
do Mun science and get proper planes working.
L767[20:16:30] <taniwha> and when it's 90
degrees south (or north), not at all
L768[20:17:13] <taniwha> JCB:
cos(latitude) :)
L769[20:17:48] <Pakaran> wasn't that a
problem for the Soviets, re lots of inclinations being
inaccessible?
L770[20:18:22] <JCB> huh?
L771[20:18:23] <taniwha> they had to
transfer from polar-ish orbits, so very few windows
L772[20:19:00] <taniwha> and yeah, it
would make lunar equatorial orbits difficult
L774[20:19:30] <JCB> well I mean in
relation to a craft that is in orbit at an angled orbital plane.. I
doubt it be very good to do massive plane changes from the equator
to reach further south or north is going to be very good
L775[20:20:04] <Pakaran> I just get
tourists that want to visit Kerbin's badlands, et cetera
L776[20:20:08] ⇦
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L777[20:20:15] <JCB> polar mun orbit..
maybe, if I'm feeling overly patient.. how long does it take for
mun to rotating 180?
L778[20:20:17] <Pakaran> sorry.
tired.
L779[20:20:32] <Pakaran> hmm, isn't it
tidally locked?
L780[20:20:43] <taniwha> Pakaran: CC
contracts are... interesting
L781[20:20:43] <JCB> ya but craft wouldn't
be
L782[20:20:47] <oren> JCB: 6 days it's
tidal lockes
L783[20:20:59] <Pakaran> Though actually
I'm not sure if that's true for me in KSS.
L784[20:21:01] <JCB> so.. 3 day way for
pickup?
L785[20:21:18] <Pakaran> taniwha, I was
thinking about turning off tourism+ and using stock tourism after
all.
L786[20:21:35] <Pakaran> One issue is
getting a tourist AND a pilot in a craft that can reenter without
tumbling.
L787[20:21:42] <taniwha> tourism+ is nice
for the free kerbals
L788[20:21:50] <oren> JCB: well depands on
where you land
L789[20:22:04] <taniwha> Pakaran: I use
the mk1 cockpit and crew cabin for those
L790[20:22:11] <Pakaran> I'm not seeing
free kerbals, aside from the tourists?
L791[20:22:20] <taniwha> spacecamp
L792[20:22:22] <Pakaran> I may need more
RCS on the reentry stage.
L793[20:22:35] <oren> you'll generally end
up in a polar orbit around tthe bondary between near and far side
as your initial orbit
L794[20:22:44] <Pakaran> I'll check when I
have the game open, may not have unlocked that.
L795[20:23:24] <taniwha> you take 20(?)
kerbals into space for 40 days, return them. three become new
crew
L796[20:23:24] <oren> so if operation on
surface is conducted in that zone it will be faster
L797[20:23:29] <JCB> I had to wait a few
days for the rescue site to come around into the daylight...
L798[20:23:46] <oren> JCB: lights on
rescue craft
L799[20:24:21] <JCB> oren I take it by
that you mean build and launch a whole new craft from Kerbin?
L800[20:24:22] <Pakaran> My other idea was
to use a 2.5m heat shield, and either an adaptor, or more of the
rocket redesigned with 2.5m tech (I'm using FAR).
L801[20:24:24]
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L802[20:24:40] <Pakaran> Even though I'd
use 1.5 engines where appropriate and capable of doing the
job.
L803[20:24:48] <bees> my favourite
contract - world first "dock/transfer/rendzevous" +
rescue contract around the same body
L804[20:24:53] <oren> JCB: or build it
from munar ore
L805[20:25:08] <JCB> sorry.. sorta in
stock mode at the moment.
L806[20:25:08] <Pakaran> contract mods do
weird out a bit with KSS.
L807[20:25:17] <taniwha> Pakaran: I've
found the mk1 solution to work quite well
L808[20:25:21] <Mathuin> bees: I've gotten
first-EVA on that, but never dock and transfer and rendezvous,
nice!
L809[20:25:37] <taniwha> you very much do
need the 1.25m heatshield though as the parts can't take the
heat
L810[20:25:43] <bees> Mathuin: EVA is nice
too
L811[20:25:48] <Pakaran> or rather, stock
world's first. wanted me to do a flyby of a neutron star at multi
terameter distance.
L812[20:25:53] <taniwha> and careful chute
placement
L813[20:26:33] <taniwha> hmm, though if
you don't have pod torque...
L814[20:26:36] <Pakaran> That is, outside
of where the plasma stream is likely to waunder?
L815[20:26:46] <taniwha> yeah
L816[20:27:30] <oren> I always put
paracute inside cargo bay
L817[20:27:32] <Pakaran> the pod has RCS,
and I'll tinker with that/add more.
L818[20:27:44] <taniwha> oren: no cargo
bay on the return module
L819[20:27:58] <taniwha> just mk1 cockpit,
mk1 crew cabit, chutes and heatshield
L820[20:28:15] <Pakaran> and some very
light science and solar.
L821[20:28:23] <oren> taniwha: put one in
between cocpit and crew capin
L822[20:28:27] <Pakaran> but that's pretty
much what I did for my first toursit.
L823[20:28:32] <Pakaran> *tourist
L824[20:28:32] <taniwha> too much
mass
L825[20:29:25] <taniwha> oh, forgot about
that one: the other mk1 cockpit too
L826[20:29:41] <Pakaran> The heat shield
is also going to hit the ground first, which could save loss of
life if all else fails
L828[20:30:27] <Pakaran> ooh nice
L829[20:31:02] <Pakaran> see I was using a
passenger can and a mk1 cockpit on basically a slightly beefed up
version of the first to orbit vehicle.
L830[20:31:27] <taniwha> the mk1 crew
cabit (passenger can) works well too
L831[20:31:42] <JCB> I've done something
similar... one cockpit though, science can, heatshield, parachute.
I probably didn't need the sci-can though
L832[20:31:47] <Pakaran> so it didn't take
much pitch/yaw for it to start tumbling, especially if I tried to
fine-tune the heading.
L833[20:32:14] <taniwha> don't have any
screenshots of it though
L834[20:32:20] <Pakaran> The pilot is
responsible for EVAing and remembering science in orbit.
L835[20:32:39] <taniwha> you need the
retrograde sas :)
L836[20:32:44] <Pakaran> (Especially when
Tito Kerman wanted to spend 4 hours there).
L837[20:32:53] <taniwha> but yes, it is
unstable
L838[20:33:24] <Pakaran> I have yet to run
out of monoprop.
L839[20:33:39] <Pakaran> and a small tank
on the return vehicle would go a long way
L840[20:33:48] <Pakaran> ok I'll start KSP
and show you what I did.
L841[20:34:07] <JCB> I've been known to
use RCS thruster systems for small, micro sats..
L842[20:34:08]
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L843[20:34:54] <JCB> been times I wish
there were smaller RCS tanks... I mean I could still use the round
tank on the end but eh..
L844[20:34:55] <Pakaran> I'm tempted to
use tweakscale to enlarge the thruster blocks.
L845[20:35:02] <JCB> cheat and stack
somethin on top
L846[20:35:56] <Pakaran> that makes
sense.
L847[20:36:18] <taniwha> tweakscale was
utterly horrible when I last looked at it
L848[20:36:18] <Pakaran> most of the
science is on the crew cabin, and for the next flight, I won't need
it since I have it in high space.
L849[20:36:38] <taniwha> and physics
defying
L850[20:36:38] <Pakaran> it tends to give
a mass penalty. I forget why I installed it.
L851[20:37:16] <Pakaran> One of my
favorite tricks is to use an enlarged mk-16 chute as a nosecone on
boosters.
L852[20:37:18] <taniwha> (bigger engines
do not result in better engine TWR(
L853[20:37:35] <Pakaran> wow, I didn't
know it did that.
L854[20:37:49] <JCB> does the sci jr.
thing still blow up at the slightest bit of heat?
L855[20:37:56] <taniwha> engines follow
the cube-square law
L856[20:38:14] <taniwha> JCB:
probably
L857[20:38:23] <oren> JCB: put it in a
cargo bay
L858[20:38:42] <taniwha> take the science
out and forget the jr :)
L859[20:38:54] <JCB> one thing that irked
me... even behind a shield, and in a service bay.. it would still
blow up..
L860[20:39:05] <taniwha> (let it burrrrn
:)
L861[20:39:28] <JCB> don't you need a
scientist in order to pull stuff from experiments?
L862[20:39:29] <oren> JCB: id u remember
to close the doors on it
L863[20:39:34] <taniwha> JCB: no
L864[20:39:45] <taniwha> JCB: only to
reset the goo or jr
L865[20:39:52] <Pakaran> hmm, I need to
either set up a communication network, or bring a scientist along
if I do any significant science in Mun orbit.
L866[20:40:01] <Pakaran> (Minmus is a
Halley's Comet analogue in KSS).
L867[20:40:08] <JCB> oren earlier on..
didn't realize that was even a thing. Then I just started burning
so hard to drop my velocity down so I don't get much burning to
begin with on re-entry
L868[20:40:49] <Pakaran> I think I have
about the right difficulty settings in this game, except that I
really don't like grinding funds.
L869[20:41:09] <JCB> not so much funding
issues for me.. more just science
L870[20:41:19] <taniwha> Pakaran: I find
science much more grindy than funds
L871[20:41:31] <Pakaran> yeah, I have a
lot of 90 science nodes left to do.
L872[20:41:32] <JCB> mind you.. I seem to
do more 'one and done'... none of the maximizing
L873[20:41:42] <taniwha> just take
tourists with you whenever possible :)
L874[20:42:01] <Pakaran> I think part of
it is I'm still learning, and I haven't gotten all that much
further than I am now, so I know how to minmax around things like
the 30 part limit.
L877[20:42:38] <taniwha> ah, well, I've
been playing for almost 5 years
L878[20:42:47] <JCB> I seem to hold off
upgrading my assembly bays for too long
L879[20:43:06] <JCB> see how far I can get
with only min parts/weight before I'm forced to upgrade
L880[20:43:23] <Pakaran> I think I got the
game black friday of 2017, so yeah.
L881[20:43:26] <oren> I still haven't
upgraded the VAB
L882[20:43:32] <taniwha> JCB: you do want
to hold off upgrading the VAB to level 3 until you get all the
science parts
L883[20:43:50] <oren> because almost
nothing is built on Kerbina anyway
L884[20:43:59] <Pakaran> I do use KER, and
that's a big part of why.
L885[20:44:05] <taniwha> JCB: there's a
science spot near the vab that is available only in the level 2
vab
L887[20:44:33] <JCB> caught wind of
someone making mention a few days ago, but wasn't too
specific
L888[20:44:38] <Pakaran> I'm thinking
about turning on Monthly Funds rather than funds per contract, but
that might be too much.
L889[20:44:52] <taniwha> JCB: one of the
south buildings of the vab
L890[20:45:24] <Pakaran> just a sec
L891[20:45:31] <taniwha> also, vab and sph
have two biomes
L892[20:45:50] <oren> there are like 5
biomes in the research centre
L894[20:47:12] <JCB> I've usually just
bumped up against the main building part whenever I can get the
modules..
L895[20:47:15] <Pakaran> Once I get proper
planes unlocked, I'll think about turning off KER, but really I
think the Mun is the answer.
L896[20:47:24] <JCB> just loading up ksp
now to see whats what I've done
L897[20:47:46] <Pakaran> If I don't manage
to strand the pilot and/or scientist in orbit, that is.
L898[20:48:08] <Pakaran> loading
myself.
L899[20:49:20] <JCB> ok so..IE crew report
from VAB, there's something else at the building on the other side
when its Level 2?
L900[20:51:51] <taniwha> Pakaran: other
than GC issues, why turn off KER?
L901[20:52:10] <oren> also protip: on the
Mun, solar panels don't work from 3 days at a time
L902[20:52:21] <oren> always use fuel
cells
L903[20:52:48] <taniwha> luxury
L904[20:53:08] <oren> taniwha: you're
bringing fuel anyway right?
L905[20:53:24] <taniwha> fuel?
L906[20:53:30] <taniwha> even more
luxury
L907[20:53:48] <taniwha> (being a little
silly)
L908[20:55:05] <oren> well, really it's
oxidizer I worry about sometimes on my nuke-based vehicles.
L909[20:55:57] <oren> but fuel cells have
a much better power-to weight compared to RTGs
L910[20:56:35] <Draconiator> Speaking of
nuke based....I seem to not be able to provide enough cooling on
mine. yikes
L911[20:57:28] <taniwha> oren: btw, the
stock fuel cells are grossly underpowered
L912[20:57:38] <Pakaran> oren, thanks,
I'll at least bring more batteries. I would hope in polar orbit
there would usually be sun for part of the orbit.
L913[20:58:11] <Pakaran> I feel just a bit
cheaty about KER, but really, there's no good reason for
that.
L914[21:00:28] <oren> the way I see it's
im just playing ksp to simulate a more advanced stage in space
exploration
L915[21:01:07] <oren> the stage where we
are industrializeing the moon and colonizing mars
L917[21:02:56] <taniwha> Pakaran: in no
way is either KER or MJ cheating
L918[21:02:59] <JCB> lol.. 20.4 extra
science from the south vab structure
L919[21:04:39] <oren> taniwha: whoa
L920[21:05:11] <taniwha> EL_MM.cfg on
github has such patches
L921[21:05:31] <JCB> .... ugh ok looks
like I'll have to redo a launch. recorded something but then looks
like I lost the progress.. somehow?
L923[21:06:35] <Pakaran> hmm
L925[21:07:03] <taniwha> just exported an
xls version
L926[21:07:16]
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L928[21:09:08] <taniwha> oren: oh, if you
grab that patch, watch out for the EL module renames
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L932[21:13:06] <Pakaran>
https://imgur.com/a/I6ppV ignore the name, I did a
part test before, but this is what I used for kick off space
tourism, with a few minor changes.
L934[21:13:16] <oren> my munbase is in an
ideal location for seeing a kerbrise every time I lift off
L935[21:13:25] <Pakaran> I'll add a
monoprop tank too.
L938[21:14:39] <Pakaran> it's way
overbuilt. A variant could probably work for Mun flyby/orbit.
L939[21:15:03] <Pakaran> then satellites.
I have money saved for missions, it's more the building upgrades
that feel like they're taking a bit.
L940[21:15:22] <Pakaran> oren, nice
L941[21:15:40] <JCB> fart.. ok so seems I
did a recording for the direct surface to docking.. then for
whatever reason, reverted teh game back... gotta do it over
again.
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L943[21:17:40] ***
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L945[21:22:14] <Pakaran> and my rcs
problem may have been that I didn't have the right parts
unlocked
L947[21:27:59] <oren> Draconiator:
WUT
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L949[21:28:44] <oren> Draconiator: protip
use teh heat thingies mod to give u better radiators that can deal
with that stuff
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L956[21:54:34] <Mathuin> Woo, calculating
resonant orbit parameters in kOS.
L957[21:56:18] <Draconiator> Trying to
remember when I bought my video card I have in here now...is there
some kind of computer parameter I can check?
L958[21:59:17] <Mathuin> On Linux you can
learn a lot from dmidecode, but there's not going to be any kind of
date that hardware was installed.
L959[21:59:26] <Mathuin> You're better off
checking your records with Newegg or Amazon or whatever.
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L963[22:18:15] <Twinerer> Mathuin: this is
bad, I'm now on a mission to build a visual flight plan
builder
L964[22:18:30] <Twinerer> what have you
done!
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L967[22:29:33] <JCB> anyone here good at
making mods even?
L968[22:29:48] *
taniwha hides
L969[22:31:01] <JCB> just.. something I
had in mind, something small. But I no idea where to begin. Its not
assets building, more a slight addition/change to a readout
L970[22:31:06] <JCB> though I no idea if
its been done yet.
L971[22:31:24] <taniwha> what do you what
to add/change?
L972[22:34:13] <JCB> when you make a
node... the delta v shows up on your hud. Tells you how much it
takes. I was thinking something where it shows how much available,
how much you need. Turns red if you go over... when you in map
view.
L974[22:34:36] <JCB> not sure if mechjeb
redu shows up in mapview..
L975[22:35:10] <taniwha> I think it
can
L976[22:35:21] <taniwha> I know maneuver
node editor does
L978[22:36:24] <JCB> figured if anything,
give me something of an idea what it takes to do mods...
maybe?
L979[22:36:40] <taniwha> oh, sure
L980[22:36:40] <JCB> I could try making
extra assets... its just the modeling that'll take some work
L981[22:36:59] <taniwha> yeah, modeling
is... tedious
L982[22:37:02] <taniwha> or can be
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L984[22:38:55] <JCB> using unity?
L985[22:39:04] <JCB> or is there another
application that can be used now too?
L986[22:39:07] <taniwha> I use
blender
L987[22:39:26] <taniwha> and so long as
you don't want to animate material properties, is quite usable
independently
L989[22:40:42] <taniwha> just got a new
feature today, too :)
L990[22:41:01] <JCB> I've some ideas for
RCS sections.. a few other things. Mostly with decoupling, maybe
chute or doors.
L991[22:41:14] <taniwha> those will
work
L992[22:41:34] <taniwha> the parts I did
for Survey Transponder were done in blender and exported using my
addon
L993[22:41:55] <taniwha> (and all three
parts have animations)
L994[22:42:12] <JCB> animation would be a
little more advanced.. it be nice but... thats one or two steps
further.. if I go that far
L995[22:42:20] <taniwha> yeah
L996[22:42:31] <taniwha> but static is
easy
L997[22:42:44] <taniwha> especially if
it's an external-only part
L998[22:42:50] <taniwha> (ie, no
IVA)
L999[22:43:17] <taniwha> IVAs are a RPITA,
though my next project is to make prop placement easier
L1000[22:43:28] <JCB> ugh.. did they
change the way IVA was done recently? I did a remake of a plane
cockpit...
L1001[22:43:41] <JCB> .. RPITA?
L1002[22:44:04] <taniwha> royal pain in
the a...
L1003[22:44:18] <taniwha> no, they didn't
change anything that I know of
L1004[22:45:42] <taniwha> the main pain
is external: vab orientation; internal: sph orientation
L1005[22:45:50] <taniwha> and then
there's prop placement
L1006[22:46:28] <taniwha> but now that I
have blender's groups sufficiently figured out, I have a plan for
props :)
L1007[22:46:34] <oren> Hmm I still
haven;t got a uranium mining operation set up on the mun
L1008[22:46:51] <JCB> I tried to transfer
the model and stuff over, but then all I got was gray
inside..
L1009[22:47:30] <JCB> I made a copy,
moved a few of the displays around... it took me a while to figure
out what I was missing before it would even work the first
time
L1010[22:49:09] <taniwha> JCB: my addon
will let you import and re-export a model without loss (so long as
animations are simple)
L1011[22:49:33] <taniwha> (simple = loc
rot scale and lights)
L1012[22:50:26] <taniwha> at least, I
think light animations are exported (actual lights, not emissive
textures)
L1013[22:50:54] <taniwha> ah, no, not
lights
L1014[22:52:10] <taniwha> need to check
why
L1015[22:53:16] <JCB> just gotta get and
learn blender...
L1016[22:53:54] <taniwha> blender.org for
getting
L1017[22:54:03] <taniwha> a gazillion
tutorials on youtube
L1018[22:58:25] <JCB> I mostly just
edited some parts... then felt I should try to make some of my
own..
L1019[22:59:54] <JCB> ... blender 2.79 or
2.79a.. release candidate?
L1020[23:00:19] <taniwha> latest 2.79a is
probably good
L1021[23:02:09] <JCB> it good for? win7
64
L1022[23:03:58] <JCB> ah well.. at least
you can get blender, unlike unity, they make you join things
L1024[23:13:55] <JCB> lol..
L1025[23:14:25] <taniwha> his hardops
stuff is amazing, though
L1026[23:14:42] <taniwha> (it showed me
the path for doing IVA props in blender:)
L1027[23:15:56] <JCB> I'll have to poke
at it later... going out for foods shortly then rest.
L1028[23:16:32] <taniwha> yeah
L1029[23:20:52] <oren> After over 600
days on the Mun, Jenlock kerman radioes the space station, because
she's run out of hose endpoints
L1030[23:21:17] <taniwha> she can't build
any there?
L1031[23:21:34] <taniwha> (I create a
simple craft that consists of a KIS box with what I need in
it)
L1032[23:21:35] <oren> we don't have a
template for them, yet
L1033[23:21:53] <oren> so I need to go to
the VAB to make one
L1034[23:22:08] <taniwha> ah
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L1036[23:26:07] <oren> the space station
has a slush fund of 12000 rocketparts aboard
L1037[23:26:58] <oren> that is, the Mun
orbit station. The station around kerbin has far more
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L1039[23:27:26] <taniwha> 30t, not
bad
L1040[23:27:46] <taniwha> (400u/t)
L1041[23:28:23] <taniwha> that's a lot of
pipe endpoints ;)
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L1044[23:29:02] <oren> well I think I'll
send down some sort of lander with a stockpile of various
spares
L1045[23:29:49] <taniwha> Jenlock doesn't
have building facilities on the surface?
L1046[23:30:20] <oren> taniwha: she's
tens of kilometres from the main industrial secotr
L1047[23:30:29] <taniwha> ah
L1048[23:31:32] <oren> she could drive
back...
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L1050[23:33:06] <oren> I need to design a
new industrial core for the dunaian colony
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L1053[23:37:17] <JCB> interplanetary
launchpads?
L1054[23:40:18] <taniwha> heh.
extraplanetary :)
L1055[23:40:25] <taniwha> (not sure if
joke or mistake)
L1056[23:42:03] <JCB> I couldn't
remember.. sorry
L1057[23:42:29] <JCB> was watching
tapegaming's road to colonization.. saw he built a little escape
pod of sorts from his workshop. Got me curious
L1058[23:42:30] <taniwha> no
worries
L1059[23:42:53] <taniwha> yeah, he used
EL a little, but not as much as I had hoped
L1060[23:43:21] <taniwha> particularly
some of the troubles he had out by Jool could have been solved
using EL rather than sending out more ships
L1061[23:43:56] <oren> I'm using EL
yeah
L1062[23:43:59] <JCB> how are
rocketparts.. or whatever resource ti was they need to make things
from, collected?
L1063[23:44:34] <oren> JCB: depends what
system you use. I'm using one called SimpleConstruction
L1066[23:45:18] <oren> JCB: Ore
==Convertron=> Metal ==Science Lab=> RocketParts
L1068[23:46:22] <oren> I have separate
Supply chains from the Mun for Rocketparts and Ore
L1069[23:46:26] <taniwha> just EL:
MetalOre => Metal => RocketParts. MO is extracted using the
augers, converted to metal using smelters, and then to rocketparts
using a workshop
L1070[23:46:39] <JCB> I thought the
surface science pack was neat/cute... sorta based on the apollo
stuff. Made me wondering about using KIS/KAS for building bases
attached to planet surfaces
L1073[23:47:29] <taniwha> it is nowhere
near complete, but not a bad start
L1074[23:47:29] <oren> JCB: it works ok
but you cna't have stock wheels and hoses in the same vessel or
things tend to explode
L1075[23:48:04] <oren> JCB: because of
the autostruts causing infinite forces
L1076[23:48:44] <oren> So I only use the
KIS hoses for temporary connections
L1077[23:49:04] <JCB> .... ok? though I
don't usually autostrut anyways
L1078[23:49:19] <taniwha> wheels force
autostrut to heaviest
L1079[23:49:26] <taniwha> (grr)
L1080[23:49:29] <oren> JCB: landing legs
and wheels are always autostrutted
L1081[23:49:43] <taniwha> easy to make a
mod to kill that, though
L1082[23:49:46] <JCB> reading the intro..
eh.. I use stations as waypoints, allow for place ot transfer crew
between ships that have specific funtions.. at least for the
moment
L1083[23:50:26] <oren> JCB: I use
stations to stockpile resources in my supply chains
L1084[23:50:36] <taniwha> JCB: I summed
that up in "outposts"
L1085[23:50:43] <JCB> kind of weird they
force autostrutting.. :\
L1086[23:50:48] <oren> I guess kerbals
are kind of a resource
L1087[23:51:08] <oren> and yeah I keep
some spare kerbals on each station
L1088[23:51:12] <taniwha> oren: EL treats
kerbals as resources :)
L1089[23:52:02] <taniwha> JCB: what did
you think of the title page? :)
L1090[23:53:16] <taniwha> (took a KSP
screenshot and passed it through inkscape)
L1091[23:54:41]
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L1092[23:55:37] <JCB> took me a moment..
though now you mentioned it, makes me wonder if you ever come
across actual nasa PDF docs
L1093[23:55:57] <taniwha> I think I've
seen some
L1094[23:56:37] <taniwha> but it was
actually my old Traveler (GDW) handbook that inspired me
L1095[23:56:59] <JCB> I've got a few
downloaded myself... one of the radiation reports from the apollo
program, a couple of gemini ones.. Serveyor...
L1096[23:57:36] <JCB> think I got 3
versions of the servyor ones.. straight up black/white, gray
tone... gray tone high detail