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L7[00:53:00] <Althego> http://mars.jpl.nasa.gov/msl-raw-images/msss/01950/mcam/1950ML0102080020605233E01_DXXX.jpg
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L22[01:59:18] <Vooloo> what is the steam launch options so it will launch x64 without me having to click it every time I launch the game?
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L36[03:48:31] <Mat2ch> Vooloo: iirc you have to edit the launch options
L37[03:50:40] <Vooloo> yes but with what?
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L40[04:11:55] <Deddly> Vooloo, I don't have steam, but is this helpful? https://www.reddit.com/r/KerbalSpaceProgram/comments/4gnfqp/guide_to_setting_your_steam_ksp_to_default_to/?st=jdimqxeb&sh=56e56d28
L41[04:12:44] <Deddly> Vooloo, this might be an easier option: https://forum.kerbalspaceprogram.com/index.php?/topic/149703-steam-ksp-and-64-bit-shortcut/&do=findComment&comment=2798212
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L48[04:50:15] <Apexseals> https://www.youtube.com/watch?v=x7uQ8OWiheM
L49[04:50:15] <kmath> YouTube - Extended Cut - The Incredible Sounds of the Falcon Heavy Launch - (BINAURAL AUDIO IMMERSION)
L50[04:50:30] <Apexseals> if ya got headphones, watch it with them on
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L52[04:51:40] <Apexseals> if you dont know what binaural is, its basically simulating the human head with two microphones, distance between mics, and sounds more or less like if you were there.
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L55[04:53:34] <Apexseals> launch is about 10 minutes into the video.
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L58[05:07:08] <Althego> hehe elon musk and earth-chan http://i0.kym-cdn.com/photos/images/original/001/340/684/534.jpg_large
L59[05:14:10] <Althego> heh this is why i hate recover missions
L60[05:14:23] <Althego> i should recover the biggest solid booster from the surface of the mun
L61[05:14:35] <Althego> it is huge
L62[05:14:42] <Althego> and rolls on the side of the crater
L63[05:14:48] <Althego> ok, empty, but still
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L67[05:30:36] <oren> GAH now I know why I don't have a connection!
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L69[05:30:58] <oren> Stupid Kerbol is right in between Eve and Kerbin right now!
L70[05:31:20] <Fluburtur> bad kerbol
L71[05:35:58] <oren> maybe if I wait like 2 Eve days it won't be.
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L76[05:53:17] <oren> https://imgur.com/a/nelSE
L77[05:53:17] <kmath> https://i.imgur.com/dNLbGY7.png
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L98[07:13:39] <Fluburtur> my heli has more negative pitch than collective
L99[07:13:46] <Fluburtur> does that mean I have to fly upside down?
L100[07:15:57] <Apexseals> means you have an acrobatic helicopter
L101[07:16:15] <Apexseals> https://www.youtube.com/watch?v=WZf4kCFbilw
L102[07:16:15] <kmath> YouTube - Wow! Amazing V977 RC Helicopter Acrobatics Show
L103[07:17:24] <Apexseals> https://www.youtube.com/watch?v=WZf4kCFbilw
L104[07:17:24] <kmath> YouTube - Wow! Amazing V977 RC Helicopter Acrobatics Show
L105[07:17:27] <Apexseals> grrr
L106[07:17:28] <Apexseals> wrong link
L107[07:17:36] <Apexseals> https://youtu.be/Qrmd_Qdryos?t=48s
L108[07:17:36] <kmath> YouTube - Nick Maxwell Flies The Raptor G4 Heli For Us On The 2012 RC Road Trip
L109[07:17:38] <Apexseals> there ya go
L110[07:17:40] <Apexseals> better visual
L111[07:18:13] <Fluburtur> well I want mine to fly in a rather sclae way
L112[07:19:40] <Apexseals> sclae?
L113[07:20:21] <Fluburtur> scale
L114[07:22:30] <Fluburtur> I think I will have to re-do the mechanical linkages of the whole head and fix the expensive noise I hear
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L117[07:30:47] <Fluburtur> huh it looks like the swashplate doesn't stay level when I move the collective up and down
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L119[07:42:04] <Fluburtur> Apexseals https://youtu.be/_GZaG6c7b0k
L120[07:42:04] <kmath> YouTube - heli rev 2
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L123[08:07:23] <Pakaran> sigh
L124[08:07:57] <Pakaran> I really fail at getting observations below 26 km. Possibly because (at least with this mod) I'm supposed to be making actual planes now that I've orbited Kerbin.
L125[08:09:15] <Fluburtur> do you need planes?
L126[08:15:34] <Pakaran> I don't think I have all the parts for the stock planes. It would be interesting to put Jeb on more or less full-time test pilot duties.
L127[08:15:49] <Pakaran> I'm starting KSP now, and I'll show you one I had from my last save.
L128[08:16:18] <Fluburtur> I have a bunch of good planes but usually peoples dont have the tech level needed
L129[08:16:41] <Pakaran> I do have Ven's, B9, and a few other things, so I could probably adapt from it.
L130[08:16:42] <Fluburtur> but my cafe racer could work for you, can reach 700m/s with wheesleys and has a fairly good range
L131[08:17:07] <Pakaran> I can send Jeb to the poles if nothing else, and get that node, I'm pretty sure.
L132[08:17:20] <Pakaran> need to get him on a training flight anyhow.
L133[08:17:36] <Pakaran> (val got first in space and first orbit, because I overbuilt for the heck of it)
L134[08:18:04] <Fluburtur> https://drive.google.com/file/d/1U-5s0pVGY0gSzyRf70wkgLWsb1txJxNF/view?usp=sharing
L135[08:18:18] <Fluburtur> this should be more than capable of going to the pole and back
L136[08:18:21] <Pakaran> ended up in a really eccentic orbit, and the second stage burned before it had any chance to worry about parachutes, but oh well.
L137[08:18:22] <Fluburtur> but it will take a while
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L139[08:18:58] <Pakaran> oh, I was just figuring to add a couple hundred more delta-v, and put him in a polar orbit.
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L142[08:19:15] <ve2dmn> Anymore uses a gamepad with KSP?
L143[08:19:16] <Pakaran> Orbited kerbin allows prograde/retrograde SAS, which is very handy to have.
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L145[08:19:39] <Fluburtur> I tried a stick once and it was fun
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L148[08:20:03] <Pakaran> If I get him in a polar orbit, I can aim to land on the north pole.
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L150[08:20:41] <Pakaran> (or south if I'm visualizing this right, since initial apo would be over the north)
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L152[08:21:12] <Pakaran> still loading.
L153[08:21:22] <ve2dmn> It seems my gamepad are unsupported in most games, and I'll have to find a new model :/
L154[08:21:46] <Pakaran> I could just use a big booster to get a pilot in a flat trajectory
L155[08:22:16] <Pakaran> I need to get a crew report below 26 km at a point that's close to 100 km from the SC.
L156[08:22:32] <Pakaran> but I really want to learn to planes.
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L158[08:23:17] <Fluburtur> Pakaran https://drive.google.com/drive/folders/0B5o6Ua0BeJXYQzY0anptUnAtLWM?usp=sharing
L159[08:23:25] <Fluburtur> my finest creations, take a look
L160[08:23:51] <Pakaran> thanks again. KSP is still loading.
L161[08:24:23] <Pakaran> but I'll put those in the save.
L162[08:25:19] <Fluburtur> I highly recommend the k29
L163[08:26:07] <Pakaran> just the titles are awesome :)
L164[08:26:22] <Fluburtur> heh
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L166[08:29:30] <PirateAE> looking at an eve two probe (eve lander, gilly orbital) mission, 2 r2 parshutes is overkill for a landing payload of 1 T moreless right?
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L168[08:43:00] <Fluburtur> alright I did half the way to the pole with the cafe racer and it used like 10% of the fuel
L169[08:44:04] <Fluburtur> but most of that time was spent flying at 500m/s above 5km
L170[08:45:14] <Pakaran> Fluburtur, which of the 90-cost nodes should I shoot for? Have everything below.
L171[08:45:28] <Fluburtur> idk I don't know the tech tree
L172[08:45:42] <Pakaran> it's fine, I can look up parts
L173[08:45:46] <Pakaran> thanks again
L174[08:46:36] <Pakaran> and at speed is good. I can always take an indirect course to waypoints.
L175[08:49:19] <Pakaran> I do believe I know what Jeb's training flight will be. https://i.imgur.com/lzD2TgF.png
L176[08:49:59] <Fluburtur> heh
L177[08:50:32] <PirateAE> 2k Dv enough to safely get back from gilly to kerbin?
L178[08:52:07] <PirateAE> ... not enough of a safety margian (basicly aero capture eve back to kerbin on 2k Dv
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L181[09:06:00] <ve2dmn> I need a name for my Size 2 (2.5m) stations. Size 1 unofficial name was 'Hexacore'
L182[09:06:23] <ve2dmn> because I made 6-sided stations
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L184[09:07:15] <ve2dmn> it gives me this: https://steamuserimages-a.akamaihd.net/ugc/907905263568745580/61456630B13BDFCD66F45D03D44EFBAF3E422D65/
L185[09:07:45] <ve2dmn> It's interesting looking but the part count is a bit too high and it's a pain to dock
L186[09:08:17] <ve2dmn> So I'm replacing all theses with bigger stations
L187[09:12:37] <ve2dmn> Close to the design I used for my Exosphere Hotel: https://steamuserimages-a.akamaihd.net/ugc/922545842708591487/ACA27C59A0076A305C935699DDA4F9BA92ADF61B/
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L192[09:37:59] <ve2dmn> ;seen RoverDude
L193[09:37:59] <kmath> ve2dmn: roverdude (~roverdude@63.116.147.2) was last seen posting in #kspofficial 143 days, 3 hours and 42 minutes ago
L194[09:38:05] <ve2dmn> :(
L195[09:39:31] <ve2dmn> I guess I'll try posting the bug to github then
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L201[10:17:28] <Mathuin> Anyone use the Google Sheets to perform CommNet calculations? According to it, a craft with 4 high gain antennas should be able to reach 90Mm, but in practice it does not. :-(
L202[10:19:14] <Pakaran> yep, nailed two missions. https://i.imgur.com/5cZJIO0g.png
L203[10:20:23] <Mathuin> Doh. I turned off ground stations because I can easily place satellites in geosynchronous orbits -- but I was using those for the high altitude stuff too. :-(
L204[10:21:09] <Fluburtur> I have spare heli blades so I could build a autogyro
L205[10:22:29] <PirateAE> whats the avg dv differance between a 80 km park and 200km park
L206[10:22:37] <PirateAE> for kerbin
L207[10:25:11] <ve2dmn> according to the dV map it's 1115 more for the Keostationnary orbit at 2868km
L208[10:25:21] <ve2dmn> so... somewhere between 0 and that
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L212[10:38:41] <PirateAE> wish i knew keb did porkchop burns sooner >.>
L213[10:38:41] <Mathuin> And *that* demonstrated that my relay network was more decorative than functional.
L214[10:38:56] <PirateAE> i knew jeb*
L215[10:39:15] <Mathuin> MJ will do porkchop, there's another mod which just does porkchop and IMO does a better job.
L216[10:40:44] <Mathuin> To run a proper relay network I have to wait until Precision Engineering, because the early relay has a power level of 5M while the later one has a power level of 2G. Sigh.
L217[10:41:12] <PirateAE> Are you talking bout early game?
L218[10:41:45] <Mathuin> I have been focusing on "how early can I build a relay network"
L219[10:41:48] <ve2dmn> Mathuin: you need a 3D network... that 2G stuff is so 2000-late
L220[10:42:46] <PirateAE> what i do in that case is launch one relay moreless stright up (10 15 degree prograde), its more to bounce off so teh longer it stays in orbit the better but its not envisioned to stay in orbit, mor to bounce ksc signial
L221[10:43:11] <Mathuin> I have a network of five satellites -- three equatorial, two polar, all launched via kOS.
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L223[10:43:57] <PirateAE> mines not the best but it works 95% of teh time
L224[10:43:59] <Mathuin> Those satellites all have four HG-5 antennas.
L225[10:44:40] <Mathuin> Unfortunately, the max antenna range between two of those satellites is only 14M, not 90M which was my goal.
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L227[10:45:37] <PirateAE> this is mine
L228[10:45:37] <PirateAE> https://imgur.com/a/jaXiS
L229[10:45:38] <kmath> https://i.imgur.com/vQ9lQqi.png
L230[10:48:41] <PirateAE> mine all have just 2 hg-5's
L231[10:48:47] <PirateAE> and tracking center lvl 2
L232[10:49:22] <PirateAE> mind you i think OPM plays with signal stregth some
L233[10:49:51] <PirateAE> but the general layout works 95% of the time
L234[10:50:24] <PirateAE> 2 are in shotgun orbits, 1 more normal, and one is about 45 degrees inclined
L235[10:55:58] <PirateAE> Now... coming form a less than ideal xfer from kerbin into eve, looking to just aero capture for gilly, with far, how deep do i aim my aero capture?
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L239[11:04:29] <Twinerer> Heyo
L240[11:05:12] <Twinerer> I got a question for all yall. I'm trying to make a space plane with a cargo bay and I can't seem to build anything inside the cargo bay
L241[11:05:15] <Twinerer> is there some trick to it?
L242[11:05:36] <Twinerer> I can get a stack decoupler attached at the front and back, and then like a rocket engine, but I can't get fuel tanks on it
L243[11:06:07] <ve2dmn> Twinerer: pic?
L244[11:07:35] <Twinerer> https://i.imgur.com/V68DCcJ.jpg'
L245[11:07:37] <Twinerer> https://i.imgur.com/V68DCcJ.jpg
L246[11:07:45] <Twinerer> sorry, accidentally added a ' to the first one
L247[11:08:24] <Twinerer> https://i.imgur.com/TO1xEBD.jpg you can see in this one, I have a stack coupler
L248[11:08:37] <Twinerer> on my cursor, but it gets stuck as I mouse over the cargo bays
L249[11:09:06] <ve2dmn> try holding 'ALT'
L250[11:09:23] <PirateAE> ... that moment when you relize your attenas Cant extend as you placed then too high in the cargo bay...
L251[11:10:49] <Twinerer> no effect :/
L252[11:11:02] <Twinerer> I feel like theres something goin on with my bindings, I can't seem to activate control groups either
L253[11:11:26] <ve2dmn> hum...
L254[11:11:57] <Twinerer> I do have some mods installed, KIS, KAS, Mechjeb
L255[11:12:20] *** Kreuzung is now known as GlassYuri
L256[11:12:53] <ve2dmn> you might have to go into debug and reset Input locks.
L257[11:13:08] <ve2dmn> I'm not sure it's that though
L258[11:13:44] <ve2dmn> you could also try removing the cargo bay, attach the payload to the front, put back the cargo bay
L259[11:14:08] <Twinerer> I tried that but I coudln't attach the cargo bay at that point
L260[11:14:24] <Twinerer> I could try leaving 1 cargo bay attached
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L262[11:16:08] <Mathuin> The last time I tried to build something inside a cargo bay, I used subassemblies.
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L264[11:16:33] <Twinerer> Mathuin if you look at my scfreen you'll see a set of parts not attached, I can't get it in there :/
L265[11:16:39] <Mathuin> I built my probe, rerooted it so the root part was the attachment node for the cargo bay, then built the bracket for the bay.
L266[11:17:09] <Twinerer> also, I've been away from ksp for some time, is there like a best set of mods to use
L267[11:17:13] <Twinerer> or a mod pack
L268[11:17:20] <Mathuin> When the bracket was assembled correctly, I selected the subassembly from the thing on the left and attached it to the bracket.
L269[11:18:35] <ve2dmn> Twinerer: it all depends on what you like
L270[11:20:15] <ve2dmn> Twinerer: look at https://wiki.kerbalspaceprogram.com/wiki/Key_bindings (the mod (hold) for the VAB/SPH)
L271[11:21:19] <Mathuin> Twinerer: my trick is build the probe, save as subassembly, click new, start again with the cargo bay, put a bracket there if you like, then attach the subassembly as a part.
L272[11:26:22] <Twinerer> aha!
L273[11:26:33] <Twinerer> ve2dmn: on my machine that appears to be control not alt
L274[11:26:38] <Twinerer> not sure what mod is tbh
L275[11:26:46] <Twinerer> is that a mac thing?>
L276[11:28:18] <ve2dmn> check the top of the page
L277[11:30:19] <Fluburtur> https://cdn.discordapp.com/attachments/236560222133551104/412298426391199744/DSC_6786.JPG
L278[11:32:10] <ve2dmn> Well... it seems I'll have to take the Metro from Terminus to Terminus If I want to get a gamepad today
L279[11:32:23] <Fluburtur> is it a big line?
L280[11:32:25] <ConductorCat> https://www.youtube.com/watch?v=TPMmm3cy8Sw
L281[11:32:25] <kmath> YouTube - 9 of the Most Abundant Animals on Earth
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L283[11:33:39] <ve2dmn> Fluburtur: 30 stops
L284[11:33:53] <Fluburtur> eh
L285[11:34:20] <ve2dmn> Add to that the walking and it's gonna take me 1h10min to get there... and the same to get back
L286[11:34:41] <Fluburtur> yeah I see
L287[11:34:42] <Fluburtur> hard
L288[11:35:02] <Fluburtur> but you know there were times I went to paris to do something that took 10 minutes
L289[11:35:11] <Fluburtur> and it took me about the same time to get there
L290[11:35:46] <ve2dmn> If I was heading downtown it would be another matter
L291[11:36:02] <PirateAE> time to get a little toasty in eves athmo >.>
L292[11:36:08] <ve2dmn> It's more like I'm going from Suburd to Suburb
L293[11:36:28] <ve2dmn> just because I want to replace my old logitech gamepad
L294[11:36:30] <PirateAE> 4900 m/s on entry >.>
L295[11:36:35] <PirateAE> divying to 66km or so
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L297[11:37:08] <ve2dmn> PirateAE: I hope you like Barbecue
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L299[11:38:32] <PirateAE> ... yea first shot lasted all of 10 sconds before reverting... my mid stage seperator blew, its very much behind the leading edge (wich has a heat sheild...
L300[11:39:40] <ConductorCat> https://www.youtube.com/watch?v=-G64DagHuOg
L301[11:39:40] <kmath> YouTube - When Giant Fungi Ruled
L302[11:41:10] <Althego> hehe i saw this already
L303[11:41:28] <PirateAE> ve2dmn: https://imgur.com/a/Z8Mgm ... anyidea why that part blew like the moment i touched the athmosphere?
L304[11:41:28] <kmath> https://i.imgur.com/hLW3bFM.png
L305[11:42:07] <ve2dmn> low heat tolerance?
L306[11:42:59] <ve2dmn> ... or I could pay 30% more and get it next door... tempting
L307[11:43:13] <Twinerer> is it possible to default breaks to on for launch]
L308[11:43:46] <PirateAE> use a launch clamp
L309[11:44:28] <Twinerer> i suppose I can do that
L310[11:44:34] <Twinerer> seems a little odd for a spaceplane lol
L311[11:44:47] <PirateAE> easiest way
L312[11:45:19] <PirateAE> and for a plane, i just view them more a chauks
L313[11:45:48] <PirateAE> *Wheel chocks
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L315[11:46:12] <Twinerer> do they collide?
L316[11:46:12] <ve2dmn> Btw, this is why we, humans, make choice based on perceived relative value, rahter then absolute values: I can get a 35$ logitech gamepad for 25$, but it takes me 1h just to get there.... or I can pay full price and get it in 15min
L317[11:46:47] <ve2dmn> would I drive across town to save 10$ on a car? probably not.
L318[11:46:52] <Twinerer> the cost of gas for an hour trip would likely cover the difference
L319[11:47:13] <Twinerer> so you're going to get a better value overall for the full price payment
L320[11:47:14] <ve2dmn> Twinerer: Using the Metro, mostly
L321[11:47:25] <ve2dmn> My car is on storage for the winter
L322[11:47:36] <ve2dmn> (*in storage)
L323[11:47:36] <Twinerer> metro meaning train ?
L324[11:47:42] <ve2dmn> Meaning subway
L325[11:47:45] <Twinerer> not much public transit in my area
L326[11:48:28] <PirateAE> Twinerer: just place one under your wings, or attached to tail
L327[11:49:14] <Twinerer> lol, i forgot that it doesn't have to be horizontally attached
L328[11:53:18] <PirateAE> two try... nope out comes teh ignore max temp for this mission
L329[11:55:17] <Twinerer> wow, i didn't expect my spaceplane to work so well, this first test launch with payload was able to reach 45k with an early shut off, gliding from 18k
L330[12:00:54] <PirateAE> either of you play with far?
L331[12:01:34] <Twinerer> thats a mod right?
L332[12:01:42] <Twinerer> the aerodynamics mod?
L333[12:01:46] <PirateAE> yes
L334[12:02:08] <Twinerer> i used to a long time ago, forgot about it this time around
L335[12:02:13] <PirateAE> trying to find my aero break altuid for eve cpture but not eve entry
L336[12:02:46] <PirateAE> so far 66 and 65 have not been low enough
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L347[12:49:06] <Twinerer> I don't like these cargo bays
L348[12:52:32] <Mathuin> I stopped using them, fairings are more my bag.
L349[12:53:13] <Twinerer> i just want to make a space plane system
L350[12:53:30] <Twinerer> I made one without it really easily actually, but I figured cargo bays would produce better results due to aerodynamics
L351[12:53:53] <Twinerer> the plane certainly achieves a higher altitude and speed, but I don't know if its worth the trade off
L352[12:54:26] <PirateAE> :/ to try and do a serries of gilly fly byes or eat the amount its gonna cost me Dv wise to stop on this first encounter... nearly 33 degrees off fluke encounter
L353[12:54:30] <lordcirth> Twinerer, because of the bay mass, you mean?
L354[12:54:45] <Twinerer> no, the space availability
L355[12:55:04] <lordcirth> As opposed to what? Just tacking something on the outside?
L356[12:55:06] <Twinerer> I want to put a rocket with a payload inside
L357[12:55:07] <Twinerer> yeah
L358[12:55:27] <Twinerer> you can't really pack much in there without mucking things up
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L360[13:03:02] <PirateAE> ... well first try failed.... 300+ m/s inpact into gilly
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L362[13:09:12] <KrazyKrl> Ahh yes... the "Center Core delivery special."
L363[13:09:39] <Twinerer> https://i.imgur.com/UDOkrXE.jpg
L364[13:09:47] <Twinerer> I wouldn't have thought this was the better deployment model
L365[13:09:57] <Twinerer> but those cargobays seem to cause all kinds of trouble
L366[13:10:15] <Twinerer> getting a vessel out of the bay for a 2nd stage is really difficult
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L369[13:20:33] <Twinerer> yep, screw cargo bays, this vehicle is actually better in literally every way after a small modification
L370[13:28:40] <ve2dmn> Rise and shine: https://steamuserimages-a.akamaihd.net/ugc/922545932089884283/08E7EA6A0340F4A0663E972D005016353E658B65/
L371[13:29:28] <ve2dmn> In the end I took the short route
L372[13:29:51] <ve2dmn> Plus I got the Tax software thing
L373[13:30:00] <Mathuin> Ugh I have to do taxes
L374[13:30:08] <ve2dmn> Because being an adult is hard
L375[13:30:26] <Twinerer> just have them done by somewhere
L376[13:30:34] <Mathuin> Can't afford it. :-)
L377[13:30:39] <Twinerer> my sister in law does them
L378[13:30:53] <ve2dmn> Blame Intuit for having to do it
L379[13:32:07] <Mathuin> I just need several hours with TurboTax.
L380[13:32:46] <ve2dmn> I bought their software but I hate giving money to that company
L381[13:33:56] <ve2dmn> Mathuin: If you live in California, you can get pre-filled forms
L382[13:38:28] <ve2dmn> Mathuin: how the kOS code going?
L383[13:39:39] <Twinerer> is kos better than mechjeb?
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L385[13:40:17] <Twinerer> keep in mind i'm a software developer professionally, but I don't know so much about orbital physics
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L387[13:43:22] <ve2dmn> Twinerer: with kOS, you do your own code
L388[13:43:51] <Twinerer> as in flight plan right, so burn for this long, align to this point etc.
L389[13:43:56] <lordcirth> kOS and Mechjeb are apples-and-oranges
L390[13:44:05] <lordcirth> However, I use kOS and not Mechjeb
L391[13:44:17] <Twinerer> well mechjeb is all "do thing concept automatically" things
L392[13:44:25] <Twinerer> and kos lets you do all those things, but you have to work out the math
L393[13:44:27] <Twinerer> right?
L394[13:45:08] <ve2dmn> right
L395[13:45:14] <ve2dmn> you have to do the code yourself
L396[13:45:24] <ve2dmn> Which can go horribly wrong
L397[13:45:31] <ve2dmn> but that's part of the fun
L398[13:46:47] <Twinerer> lol of course, thats programming for ya :p
L399[13:46:50] <ve2dmn> Like:
L400[13:46:54] <ve2dmn> LOCK THROTTLE TO 1.0.
L401[13:47:07] <Twinerer> i just don't know if I know enough about launching rockets to actually achieve anything
L402[13:47:10] <ve2dmn> WAIT UNTIL SHIP:ALTITUDE > 70000.
L403[13:47:34] <ve2dmn> do it...
L404[13:48:06] <Twinerer> I've found this time through that I'm not fond of mechjeb, it makes weird transition problems
L405[13:48:06] <Draconiator> Weird, but I don't really like the stock Vector engines...if they're not tweaked. I always have to restrict gimballing to 10% for them to be usable for me.
L406[13:48:13] <ve2dmn> I started using kOS to automate my tourism launches
L407[13:48:39] <Twinerer> like, I have to launch my space plane manually with my joystick, with SAS on
L408[13:48:58] <Twinerer> and then to launch my rocket payload, I have to keep SAS on so that the rocket flies straight as it departs the plane
L409[13:49:08] <Twinerer> then I can switch to my rocket so I can enable mechjeb
L410[13:49:15] <Twinerer> and have it run orbital procedures
L411[13:49:40] <Twinerer> I donno if there is a way to do that all automaticalyl with MJ
L412[13:49:53] <Twinerer> does it take long to get started with kOS
L413[13:49:53] <ve2dmn> don't think so
L414[13:50:09] <lordcirth> I wrote a script, rocket.ks, that does the flight path to orbit, except the circ burn. It's a surprisingly simple approximation that works for nearly all rockets
L415[13:50:26] <lordcirth> It's just a linear equation that takes your Ap and outputs Pitch
L416[13:50:37] <Twinerer> how is the editor for the kos scripts?
L417[13:50:50] <lordcirth> Twinerer, don't use the in-game editor; alt-tab to a real one
L418[13:50:53] <ve2dmn> use your own editor
L419[13:50:54] <lordcirth> I use vim
L420[13:51:04] <Twinerer> that bad huh
L421[13:51:06] <ve2dmn> I used Notepad++
L422[13:51:20] <Twinerer> is there a syntax file for np++?
L423[13:51:26] <ve2dmn> yes
L424[13:51:48] <lordcirth> It really doesn't need it's own editor. Why reinvent the wheel?
L425[13:52:10] <Twinerer> I'm a windows dev, I like my bells and whistles :p
L426[13:52:16] <ve2dmn> There is an in-game one, but it's for last minute tweaks
L427[13:52:47] <Twinerer> I'd actually ideally have something for VS, but its probably asking to much
L428[13:53:00] <ve2dmn> And you can telnet into you kOS session and issue commands to your rocket
L429[13:53:17] <ve2dmn> (disabled by default)
L430[13:53:18] <Twinerer> lol, like literally telnet?
L431[13:53:22] <ve2dmn> yes
L432[13:53:24] <Twinerer> or psuedo in game telnet
L433[13:53:46] <ve2dmn> no. Seperate app... on a different computer if you wish
L434[13:54:18] <Twinerer> can I telnet into multiple rockets simultaneously?
L435[13:54:31] <ve2dmn> no, only the current physic-loaded ones
L436[13:54:46] <Twinerer> okay, no surprise there, but thats still really awesome
L437[13:54:53] <Twinerer> I don't feel like I'd ever actually use it
L438[13:54:55] <Twinerer> but still
L439[13:55:03] <ve2dmn> but if you have multiple CPU, you can execute different code on each
L440[13:55:14] <lordcirth> You enable it in kOS settings and telnet to localhost, yeah
L441[13:55:20] <lordcirth> Or bind to a real IP if you want
L442[13:55:39] <Twinerer> ok, I gotta try kos
L443[13:55:43] <ve2dmn> :D
L444[13:55:59] <Twinerer> if I can automate my space plane step at a minimum, its worth it
L445[13:56:03] <ve2dmn> 1 word of warning: the code kind-of looks like COBOL a bit
L446[13:56:07] <ve2dmn> or old BASIC
L447[13:56:42] <ve2dmn> but there is a compiler... so it might support C, C# or Python in the near future
L448[13:57:35] <ve2dmn> I bbl
L449[13:59:16] <Mathuin> I don't think kOS will *ever* support C, C#, or Python in the way that kRPC does.
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L451[14:01:25] <Twinerer> I've never used cobol
L452[14:01:30] <Twinerer> I used basic when I was like 6
L453[14:01:34] <Twinerer> so i don't realyl remember it
L454[14:01:41] <Twinerer> krpc?
L455[14:02:02] <Twinerer> well shit
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L457[14:03:56] <Twinerer> thre are inherent problems with supporting C# scripts in unity games +(i've dealt wqith it a number of times)
L458[14:04:05] <Twinerer> its non-trivial to say the least
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L463[14:14:19] <Althego> hah, bob is coming back with tremendous amount of minmus data from outside of kerbin soi, a minmus probe is coming back with all the gravity scan and seismic data, and two orbital gravity scan probes are coming back from the mun (needed 2 because so many biomes). all the science when they arrive
L464[14:17:12] <ryan2390> I really should play career one day
L465[14:20:35] <Twinerer> i need to switch off the mode I'm using
L466[14:20:49] <Twinerer> but i think it means starting a new career cause I want these mods
L467[14:23:59] <lordcirth> ryan2390, career is great, especially with a life support mod
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L470[14:25:37] <ryan2390> lordcirth: I tried life support. Wasn't keen on added complexity
L471[14:25:46] <ryan2390> Would rather finally go to Duna
L472[14:25:55] <Althego> go go go go
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L474[14:26:03] <lordcirth> ryan2390, I added life support so that there was a point to going to Duna
L475[14:26:10] <lordcirth> Duna is stock is Mun+boosters
L476[14:26:34] <Althego> yes actually going to duna is around the same a going to the mun, because you can aerocapture
L477[14:26:36] <lordcirth> With Kerbalism, a Duna mission actually requires a mothership, a separate lander, etc
L478[14:26:53] <lordcirth> Interplanetary in stock is pointless to me
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L481[14:29:04] <ryan2390> That's how I was going to approach my first Duna mission in my 1.1.3 save
L482[14:36:14] <ryan2390> https://www.dropbox.com/s/tbibcc1xlp0xau2/screenshot25.png?dl=0
L483[14:36:50] <Althego> what is this, a space hotel?
L484[14:37:25] <Draconiator> https://www.youtube.com/watch?v=75A8b-lezFw
L485[14:37:25] <kmath> YouTube - Top 10 Stupidest Things People Have Eaten On Purpose
L486[14:37:51] <ryan2390> Althego: Nah it just seemed to make sense kinda
L487[14:38:13] <Althego> hehe tide pods
L488[14:39:10] <ryan2390> Well taking one lander would have introduced torque so I thought why not take two? One for both landings (on duna and Ike) and a spare
L489[14:40:09] <Twinerer> kRPC.... this is dangerous for my time
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L491[14:45:55] <Twinerer> Mathuin: You shouldn't have told me about kRPC, I'm now in the process of updating visual studio... so I can install wpf tools, so i can make some wpf tools for controlling kRPC
L492[14:46:48] <Mathuin> Twinerer: I'm stalling until kRPC supports gRPC, then I'm gonna use Go.
L493[14:47:13] <Twinerer> C# is my language of preference, so I'm ready to go
L494[14:53:40] <Iskierka> program it in PowerPC ASM
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L496[15:01:16] <Twinerer> lol
L497[15:01:29] <Twinerer> I know I'm going to waste tons of time doing this, but I want to be atleast somewhat productive :p
L498[15:01:54] <GlassYuri> wasting time inefficiently is the worst
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L501[15:08:39] <lordcirth> https://xkcd.com/1908/
L502[15:11:28] <UmbralRaptor> Using KSP mods to teach yourself astrodynamics aerospace engineering, etc is a highly efficient waste of time.
L503[15:11:50] <Iskierka> efficient, but total
L504[15:11:59] <Iskierka> because this will never become useful in your lifespan
L505[15:12:22] <GlassYuri> Iskierka, general engineering knowledge will however
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L507[15:13:40] <GlassYuri> also, the most helpful things I got out of KSP are knowledge of unity and C#
L508[15:13:59] <lordcirth> Good thing people are working on fixing my lifespan
L509[15:14:28] <Iskierka> If you're in the US the "fix" seems to be ending it before it's a concern
L510[15:14:41] <GlassYuri> there's a pretty high chance of that becoming my day job
L511[15:16:21] <Draconiator> If there is one guilty pleasure in gaming I am guilty of...it's watching game developers get much-needed backlash (I.E. No Man's Sky)....and if it's an exploration game...bonus points.
L512[15:16:59] <tawny> ehhhh
L513[15:17:04] <tawny> I will say this, in defense of the devs
L514[15:17:08] <tawny> it's probably not THEIR fault
L515[15:17:12] <tawny> I forget who published that game
L516[15:17:23] <tawny> but publishers love to fuck everything up just like that
L517[15:17:50] <tawny> and push the devs to make impossible promises and then cut the budget and then make them release it a few months before it's ready
L518[15:18:04] <tawny> remember spore
L519[15:18:13] <tawny> it's basically the same thing all over again
L520[15:18:36] <Draconiator> I still have Spore installed...I only use it for the creature creator.
L521[15:18:49] <tawny> EA goes "hm, will wright is a cool dude, he's made great games so far, let's talk up this game like crazy"
L522[15:19:04] <Iskierka> they had all the budget and all the time they wanted and flat-out lied about features that there's no evidence of ever being present
L523[15:19:37] <tawny> *shrug*
L524[15:19:39] <Fluburtur> Draconiator I made a yak 15 and he162
L525[15:19:41] <tawny> maybe I'm misremembering things
L526[15:19:42] <Fluburtur> they work ok
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L529[15:35:48] <ryan2390> Ok so thoughts? https://www.dropbox.com/s/g7ldx1cvaejhwrd/screenshot127.png?dl=0
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L532[15:39:39] <ryan2390> Working on an ISS like station and so far I'm not sure I like the non stock looking modules
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L534[15:42:33] <Guest72420> hello
L535[15:42:34] <Mod9000> Hello, Guest72420
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L543[16:12:31] <justaguy> Hey guys
L544[16:12:46] <justaguy> ok bye
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L546[16:16:21] <Supernovy> not even one full minute, and it wasn't even a webchat Guest12345.
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L550[16:18:00] <GurrenLagannCWP> https://www.youtube.com/watch?v=n2eBwgW6sig How to make a lazer show in KSP basically
L551[16:18:01] <kmath> YouTube - Jool Communications Network
L552[16:20:33] <oren> I want a mod that allows me to make arbitrary groups out of my vessels
L553[16:21:24] <oren> like if I could select 8 vessels and call them "Duna Colonization Task Force" and switch its visibility on or off
L554[16:22:31] <GurrenLagannCWP> Like in HOI4?
L555[16:22:40] <oren> GurrenLagannCWP: yeah
L556[16:24:22] <oren> and ideally the icons would be colored according to the group they are in, white for no group
L557[16:24:56] <GurrenLagannCWP> idk
L558[16:25:28] <GurrenLagannCWP> brb
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L560[16:25:50] <Iskierka> there's already a mod to group craft so they'll only talk to each other on the DSN
L561[16:25:54] <Iskierka> makes for much tidier lines
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L563[16:37:06] <Eddi|zuHause> all it needs to do is run a voronoi partition and drop the lines that are not the shortest connection
L564[16:37:57] <Eddi|zuHause> how to optimize that so it doesn't have to rerun every time the objects move is left as an easy exercise for the reader
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L566[16:39:41] <GurrenLagannCWP> No, i cant find a grouping mod
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L570[16:43:03] <Draconiator> Making History? We're all gonna gety it right?
L571[16:43:54] <Eddi|zuHause> i don't really have any ambition to get it
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L578[17:05:35] <Draconiator> COMPLETELY loving the way this looks...I never used this particular panel part before either.
L579[17:05:47] <Draconiator> https://i.gyazo.com/8f35472e7dd551f25a2b9cff9ec5609e.png
L580[17:15:45] <GurrenLagannCWP> woah
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L585[17:38:43] <Twinerer> aargssss
L586[17:38:55] <Twinerer> I messed something up, and I have no idea what, but now I have errors that don't make sense
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L588[17:39:18] <JCB> meep..
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L590[17:40:40] <Draconiator> Yeah I was trying to launch that thing I posted earlier and started having some really bad memory leaks...traced it down to the hard drive indicator I installed...so got rid of it.
L591[17:41:30] <JCB> been mulling over a tiny mod for ksp.. but not sure if its already been something thats done before
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L598[18:03:35] <Draconiator> Hmmm...
L599[18:04:03] <Draconiator> How much does solar panels contribute to slowdown in KSP?
L600[18:05:09] <Fluburtur> aerodynamics or actual game?
L601[18:06:46] <Draconiator> Aero.
L602[18:07:04] <Draconiator> because I took half of them off and the game runs a lot smoother now
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L604[18:15:22] <JCB> weird
L605[18:15:36] <JCB> though.. half.. how many exactly?
L606[18:18:20] <Draconiator> I have 7x4 on now and I used to have twice as many.
L607[18:22:42] <Draconiator> soooo apparently that was the problem.
L608[18:23:24] <JCB> 28 panels.. eep
L609[18:23:41] <JCB> you really needing that much power/panels though?
L610[18:27:28] <UmbralRaptor> Aren't the gigantors good now?
L611[18:28:13] <JCB> if you got the space to mount them.. they do tend to be heavy, but added they can rotating
L612[18:28:41] <JCB> I'd question more what you trying to power... go from there
L613[18:30:35] <Draconiator> https://i.gyazo.com/8f35472e7dd551f25a2b9cff9ec5609e.png - used to look like that, that is 4 each row
L614[18:30:55] <Twinerer> weeee, custom controllers for kerbal is fun
L615[18:31:22] <JCB> ... odd solar panel shape..
L616[18:31:36] <JCB> looks kinda thin
L617[18:31:40] <Draconiator> from Near Future Solar
L618[18:31:52] <Draconiator> and those are extended.
L619[18:33:29] <JCB> mmm... looks only good for low power aplications.. might wanna switch to somethign bigger, uses less parts
L620[18:33:43] <Azander> agreed
L621[18:33:44] <JCB> unless you stuck with them in some ways
L622[18:34:07] <Azander> I use those for supplimental, for probes
L623[18:34:23] <Draconiator> Well now I have only 8 single panel ones.
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L625[18:35:47] <JCB> all this messing about with relay sats, kind of gotten me poking my nose more into the HAM radio and ameture radio relay sat field of things
L626[18:37:09] <Mathuin> Hee. I'm the president of my college's ham radio club.
L627[18:38:19] <Draconiator> Annnnnd I have too much stuff in orbit....lol, looks like I'm coming within 50KM of another craft of mine in this escape burn.
L628[18:38:43] <Fluburtur> close passes are fun
L629[18:38:57] <Fluburtur> I have yet to experience a kessler with all the crap I have in orbit
L630[18:39:48] <Fluburtur> well I did more work on my heli and now im tired so I will go to bed soon
L631[18:40:57] <Fluburtur> I think my swashplate setup is almost perfect now, still some doubt on the tail however
L632[18:41:02] <JCB> I did a direct surface to orbit launch and docking .. something for a video been considering doing. The mission isn't finished yet. Still gotta go orbit the mun and come back
L633[18:41:12] <Fluburtur> but I will have to give it a spin to be sure
L634[18:41:39] <Fluburtur> I managed to dock directly after launch once
L635[18:42:22] <Fluburtur> timed my launch well enough and knew my launch trajectory so by chance I managed to end up near the station enough that my RDV burn also did the circularisation
L636[18:42:50] <Mathuin> The one on-orbit collision I've had was with a kOS-programmed launch.
L637[18:43:04] <JCB> ya.. got that in the video.. trouble is trying to get the timing right. Took me something like 5 tries
L638[18:43:14] <Fluburtur> yeah
L639[18:43:28] <Fluburtur> I usualy time my launches well enough that I can dock within 20 minutes of launch
L640[18:43:33] <Mathuin> I deployed a probe which needed to circularlize from a resonant orbit. It coasted out maybe 50 feet, did a 180, and slammed into the lifter vessel at full speed. I had not laughed that hard in weeks.
L641[18:43:50] <Fluburtur> I actually chaneg the orbit of my station so that it ends up being in the right place for my shuttle
L642[18:44:04] <JCB> mine was so direct... didn't use up all the fuel in the second stage to match with the other part. then just needed to RCS over and into dock
L643[18:44:09] <Fluburtur> because a standard launch of my shuttle always reaches the same apogee
L644[18:44:46] <JCB> I guessing 80km is pretty standard circular orbit for most people's stuff?
L645[18:45:07] <Fluburtur> my station is like 200 or 300km high
L646[18:45:37] <Fluburtur> I basically changed the orbit altitude to suit my shuttle launches
L647[18:47:48] <RandomJeb> 80km is a nice parking orbit in preparation for burning further out into the void, for stuff I'm more permanently parking in orbit I'll largely go above 150km
L648[18:48:25] <Fluburtur> going to an orbit that low is actually kinda difficult because most of my launchers are fairly powerful
L649[18:49:32] <JCB> I may consider a higher orbit for my transfer stations, later.. I just wish these delta V maps were a little more flexable.
L650[18:49:59] <JCB> delta v from 80km orbit to mun.. sure, ok, no problem. What if I'm wanting to go from higher orbit.. like say 100km or 120?
L651[18:50:01] <Draconiator> My usual parking orbit tends to be 800KM+ because, well warp restriction issues.
L652[18:50:09] <Fluburtur> I could probably put my station in a higher orbit
L653[18:50:17] <Fluburtur> I usually have spare fuel when landing my shuttle
L654[18:50:31] <Fluburtur> but sometimes it is just enough so idk
L655[18:50:39] <Fluburtur> btw my shuttle is only for crew
L656[18:50:46] <JCB> that works then
L657[18:50:58] <JCB> only go as high as you think your craft can manage
L658[18:51:11] <Fluburtur> I usually take my koyuz heavy to send modules up
L659[18:51:26] <Fluburtur> but this rocket could basically send the whole stationin one launch
L660[18:51:42] <JCB> higher obits works too for things flying in and making orbit, plane changes. Means they don't have to eat up as much fuel/delta V going that high up
L661[18:52:05] <JCB> flying in.. what I mean is flying from things further out in space.. not the surface
L662[18:52:07] <Fluburtur> I often land the first and second stage of the koyuz heavy when sending stuff to the station
L663[18:52:21] <Fluburtur> and I also often use the 2nd stage for rdv and docking and then land it
L664[18:52:44] <Draconiator> your Koyuz saw a LOT of use when we were working on that collab station.
L665[18:52:53] <Fluburtur> yeah
L666[18:52:57] <JCB> what about the Mun though.. Delta-V maps usually sets orbit so low.. 8km...
L667[18:53:05] <Fluburtur> I mean 200t to LKO is serious stuff
L668[18:53:48] <Fluburtur> and about 10t to everywhere in the kerbol system
L669[18:53:55] <Fluburtur> haven't actually checked
L670[18:54:17] <Fluburtur> I did send some relay sat to duna and then landed the 2nd stage there
L671[18:54:35] <Fluburtur> well I have to go to bed now
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L674[18:55:27] <JCB> derp
L675[19:10:28] <Mathuin> Hrm. I now wonder if there's a clever way to calculate 4:3 resonant orbit parameters based on the body itself with kOS.
L676[19:16:05] <JCB> depends.. are they going to be based on preset planetary parameters, or from complete scratch?
L677[19:17:27] <JCB> I don't htink there is any real easy way unless you already have a table of orbital times based on altittude.
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L679[19:31:08] <Draconiator> trying to make a bonefied space gas freighter now.
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L681[19:43:15] <oren> Draconiator: where are you frieghting from and to?
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L683[19:46:02] <Draconiator> Not sure yet.
L684[19:46:58] <ve2dmn> Mathuin: hum... interesting question
L685[19:48:19] <JCB> anyone put stuff in orbit of the mun.. ? curious what altititude you use
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L687[19:51:42] <ve2dmn> JCB: My Space Station in orbit of the Mun is kept at an altitude of about 60km
L688[19:52:17] <ve2dmn> You could go much lower without any issues
L689[19:52:20] <JCB> ah.. I'm usually about half that, 30km..
L690[19:52:37] <JCB> its just... stupid map things put it down to around 8km.. throughts my figures off
L691[19:52:44] <JCB> .. throws
L692[19:53:02] <ve2dmn> 8km is the minimum to avoid collission I think
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L695[19:57:45] <JCB> I know... I just really don't like going into orbit that low..
L696[19:58:09] <JCB> you are also going a lot faster, so have to slow down quickly if you going to deorbit..
L697[19:58:51] <JCB> the d-v maps I seen puts orbits that low.. which is a problem for me... when trying to figure out how much fuel
L698[19:59:17] <taniwha> JCB: because deorbiting from low orbits is more efficient
L699[19:59:39] <JCB> its not the deorbit worried about...
L700[19:59:50] <taniwha> then what?
L701[19:59:51] <JCB> some missions I want to just stay in orbit.. higher you are, less fuel you need.
L702[20:00:01] <taniwha> not true, actually
L703[20:00:20] <JCB> well.. generally, just depends
L704[20:00:32] <taniwha> yes, less fuel to hit SoI, but /more/ fuel to hit transfer speed
L705[20:00:39] <JCB> I mean as in.. going from intercept to orbit on an inbound flight
L706[20:00:54] <taniwha> I did the math last week
L707[20:01:08] <JCB> then having to drop that orbit down, circularize from there...
L708[20:01:10] <taniwha> turns out the deeper your periapsis, the better
L709[20:01:33] <JCB> probably not such a big deal if its all done with one craft.. but I tend to go mothership then lander combo.
L710[20:01:34] <taniwha> and that's from transfer speed to circular
L711[20:01:47] <taniwha> no difference
L712[20:01:53] <taniwha> ?V is ?V
L713[20:02:12] <JCB> sorta matters when you ahve to figure out how much fuel for each part
L714[20:02:20] <JCB> higher orbit.. need more fuel to land on mun..
L715[20:02:33] <JCB> but higher orbit means less fuel getting into actual orbit..
L716[20:02:38] <taniwha> higher orbit: need more fuel to circularize from transfer
L717[20:02:52] <taniwha> JCB: you are mistaken
L718[20:03:17] <JCB> maybe it'll help if i explain what sorta aiming for
L719[20:03:20] <taniwha> it's counterintuitive, yes, but lower /is/ better
L720[20:03:56] <JCB> usually I do a free return transfer from 80km kerbin orbit up to mun, with closest of 30km..
L721[20:04:19] <JCB> I get out there, do retro so as to circularize... kind of what apollo did
L722[20:04:30] <taniwha> there's your problem
L723[20:04:52] <taniwha> you should be trimming your pe closer while less than halfway to Mun
L724[20:05:11] <taniwha> the FRT is for if something goes wrong early in the mission
L725[20:05:14] <JCB> I could technically go down to 0km if I really wanted to
L726[20:05:20] <taniwha> ie, before the correction burn
L727[20:05:26] <JCB> free return isn't too much a problem for me on the outbound
L728[20:05:51] <oren> NO! BAD ROVER! dont take my munbase and push it somehwere else like patrick!
L729[20:05:51] <taniwha> but yes, circularizing first at 30 then lower down does cost more fuel
L730[20:06:16] <JCB> I want the mothership to stay at 30km
L731[20:06:26] <taniwha> why? why not 10-20?
L732[20:06:41] <JCB> and why not 8?
L733[20:06:48] <taniwha> indeed
L734[20:06:59] <taniwha> just giving a nice known safe altitude :)
L735[20:07:24] <taniwha> however, if you expect lots of large plane changes when landing, then higher may be better
L736[20:07:43] <JCB> well current mission, needs a 45degree plane change nearly for a rescue mission
L737[20:08:02] <JCB> kerbal stuck around 40-50 or so south lattitude
L738[20:08:24] <taniwha> the solution for that is to come into Mun's SoI with a suitable orbit
L739[20:08:43] <oren> JCB: My mun orbital station is at 11 km
L740[20:09:39] <taniwha> JCB: getting a Mun polar orbit is nearly free when done at about 1000km above Kerbin
L741[20:09:45] <oren> I lift ore to it, transfer that ore to a separate transit vehicle, which aerobrakes down to get to the kerbin station at 100 km
L742[20:09:55] <JCB> I'm finding a higher alt givers my landing craft a bit more breathing room when slowing down.. they don't exactly have massive amounts of TWR to quickly stop
L743[20:10:50] <taniwha> I've landed with /local/ TWR of about 1.2 (about 2m/s^2 acceleration)
L744[20:10:55] <oren> JCB: sound like your mun landers don't abuse the Poodloe enough
L745[20:11:13] <taniwha> that was... difficult :)
L746[20:11:43] <JCB> I've got about 2twr... about 30km up.. I can do full burn for nearly half way down. Cost for a little, then full burn again till I get near the surface.
L747[20:11:53] <taniwha> 2 where?
L748[20:11:56] <JCB> or I think 2twr... its been a while
L749[20:12:01] <taniwha> Kerbin or Mun?
L750[20:12:04] <JCB> mun
L751[20:12:20] <taniwha> about 3.2m/s^2 then
L752[20:12:42] <oren> I have an 50 ton lander with 3 poodles
L753[20:12:43] <taniwha> plenty *)
L754[20:12:45] <taniwha> :)
L755[20:13:00] <oren> It lifts off at a fully loaded 150 tons
L756[20:13:06] <taniwha> just need to do some off-retrograde burning
L757[20:13:07] <JCB> I'm using a cruise ship and lander that was already in orbit of kerbin, rather than redesigning something specific for the mission. Though I had to send out supimental tanks for things
L758[20:13:25] <taniwha> (you get some steering losses, but that's how to give yourself time)
L759[20:13:45] <JCB> found out the shakedown mission, I was running pretty tight fuel budgets, closer than I would have liked
L760[20:14:50] <Pakaran__> Sigh
L761[20:15:34] <JCB> the interesting thing will be how much the landing site will move during the time the mothership does a full orbit
L762[20:15:48] <JCB> not so much a big deal when its at the equator... but 40 or so degress south?
L763[20:16:03] <Pakaran__> So now tourists want to go specific places like the badlands of Kerbin.
L764[20:16:04] *** Pakaran__ is now known as Pakaran
L765[20:16:12] <taniwha> JCB: less, of course
L766[20:16:27] <Pakaran> I think I need to do Mun science and get proper planes working.
L767[20:16:30] <taniwha> and when it's 90 degrees south (or north), not at all
L768[20:17:13] <taniwha> JCB: cos(latitude) :)
L769[20:17:48] <Pakaran> wasn't that a problem for the Soviets, re lots of inclinations being inaccessible?
L770[20:18:22] <JCB> huh?
L771[20:18:23] <taniwha> they had to transfer from polar-ish orbits, so very few windows
L772[20:19:00] <taniwha> and yeah, it would make lunar equatorial orbits difficult
L773[20:19:04] <Draconiator> https://i.gyazo.com/53ca9e597d083170a9261917a93fefd9.png - Freighter ship looks like this right now
L774[20:19:30] <JCB> well I mean in relation to a craft that is in orbit at an angled orbital plane.. I doubt it be very good to do massive plane changes from the equator to reach further south or north is going to be very good
L775[20:20:04] <Pakaran> I just get tourists that want to visit Kerbin's badlands, et cetera
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L777[20:20:15] <JCB> polar mun orbit.. maybe, if I'm feeling overly patient.. how long does it take for mun to rotating 180?
L778[20:20:17] <Pakaran> sorry. tired.
L779[20:20:32] <Pakaran> hmm, isn't it tidally locked?
L780[20:20:43] <taniwha> Pakaran: CC contracts are... interesting
L781[20:20:43] <JCB> ya but craft wouldn't be
L782[20:20:47] <oren> JCB: 6 days it's tidal lockes
L783[20:20:59] <Pakaran> Though actually I'm not sure if that's true for me in KSS.
L784[20:21:01] <JCB> so.. 3 day way for pickup?
L785[20:21:18] <Pakaran> taniwha, I was thinking about turning off tourism+ and using stock tourism after all.
L786[20:21:35] <Pakaran> One issue is getting a tourist AND a pilot in a craft that can reenter without tumbling.
L787[20:21:42] <taniwha> tourism+ is nice for the free kerbals
L788[20:21:50] <oren> JCB: well depands on where you land
L789[20:22:04] <taniwha> Pakaran: I use the mk1 cockpit and crew cabin for those
L790[20:22:11] <Pakaran> I'm not seeing free kerbals, aside from the tourists?
L791[20:22:20] <taniwha> spacecamp
L792[20:22:22] <Pakaran> I may need more RCS on the reentry stage.
L793[20:22:35] <oren> you'll generally end up in a polar orbit around tthe bondary between near and far side as your initial orbit
L794[20:22:44] <Pakaran> I'll check when I have the game open, may not have unlocked that.
L795[20:23:24] <taniwha> you take 20(?) kerbals into space for 40 days, return them. three become new crew
L796[20:23:24] <oren> so if operation on surface is conducted in that zone it will be faster
L797[20:23:29] <JCB> I had to wait a few days for the rescue site to come around into the daylight...
L798[20:23:46] <oren> JCB: lights on rescue craft
L799[20:24:21] <JCB> oren I take it by that you mean build and launch a whole new craft from Kerbin?
L800[20:24:22] <Pakaran> My other idea was to use a 2.5m heat shield, and either an adaptor, or more of the rocket redesigned with 2.5m tech (I'm using FAR).
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L802[20:24:40] <Pakaran> Even though I'd use 1.5 engines where appropriate and capable of doing the job.
L803[20:24:48] <bees> my favourite contract - world first "dock/transfer/rendzevous" + rescue contract around the same body
L804[20:24:53] <oren> JCB: or build it from munar ore
L805[20:25:08] <JCB> sorry.. sorta in stock mode at the moment.
L806[20:25:08] <Pakaran> contract mods do weird out a bit with KSS.
L807[20:25:17] <taniwha> Pakaran: I've found the mk1 solution to work quite well
L808[20:25:21] <Mathuin> bees: I've gotten first-EVA on that, but never dock and transfer and rendezvous, nice!
L809[20:25:37] <taniwha> you very much do need the 1.25m heatshield though as the parts can't take the heat
L810[20:25:43] <bees> Mathuin: EVA is nice too
L811[20:25:48] <Pakaran> or rather, stock world's first. wanted me to do a flyby of a neutron star at multi terameter distance.
L812[20:25:53] <taniwha> and careful chute placement
L813[20:26:33] <taniwha> hmm, though if you don't have pod torque...
L814[20:26:36] <Pakaran> That is, outside of where the plasma stream is likely to waunder?
L815[20:26:46] <taniwha> yeah
L816[20:27:30] <oren> I always put paracute inside cargo bay
L817[20:27:32] <Pakaran> the pod has RCS, and I'll tinker with that/add more.
L818[20:27:44] <taniwha> oren: no cargo bay on the return module
L819[20:27:58] <taniwha> just mk1 cockpit, mk1 crew cabit, chutes and heatshield
L820[20:28:15] <Pakaran> and some very light science and solar.
L821[20:28:23] <oren> taniwha: put one in between cocpit and crew capin
L822[20:28:27] <Pakaran> but that's pretty much what I did for my first toursit.
L823[20:28:32] <Pakaran> *tourist
L824[20:28:32] <taniwha> too much mass
L825[20:29:25] <taniwha> oh, forgot about that one: the other mk1 cockpit too
L826[20:29:41] <Pakaran> The heat shield is also going to hit the ground first, which could save loss of life if all else fails
L827[20:29:44] <taniwha> http://taniwha.org/~bill/screenshot3894.png
L828[20:30:27] <Pakaran> ooh nice
L829[20:31:02] <Pakaran> see I was using a passenger can and a mk1 cockpit on basically a slightly beefed up version of the first to orbit vehicle.
L830[20:31:27] <taniwha> the mk1 crew cabit (passenger can) works well too
L831[20:31:42] <JCB> I've done something similar... one cockpit though, science can, heatshield, parachute. I probably didn't need the sci-can though
L832[20:31:47] <Pakaran> so it didn't take much pitch/yaw for it to start tumbling, especially if I tried to fine-tune the heading.
L833[20:32:14] <taniwha> don't have any screenshots of it though
L834[20:32:20] <Pakaran> The pilot is responsible for EVAing and remembering science in orbit.
L835[20:32:39] <taniwha> you need the retrograde sas :)
L836[20:32:44] <Pakaran> (Especially when Tito Kerman wanted to spend 4 hours there).
L837[20:32:53] <taniwha> but yes, it is unstable
L838[20:33:24] <Pakaran> I have yet to run out of monoprop.
L839[20:33:39] <Pakaran> and a small tank on the return vehicle would go a long way
L840[20:33:48] <Pakaran> ok I'll start KSP and show you what I did.
L841[20:34:07] <JCB> I've been known to use RCS thruster systems for small, micro sats..
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L843[20:34:54] <JCB> been times I wish there were smaller RCS tanks... I mean I could still use the round tank on the end but eh..
L844[20:34:55] <Pakaran> I'm tempted to use tweakscale to enlarge the thruster blocks.
L845[20:35:02] <JCB> cheat and stack somethin on top
L846[20:35:56] <Pakaran> that makes sense.
L847[20:36:18] <taniwha> tweakscale was utterly horrible when I last looked at it
L848[20:36:18] <Pakaran> most of the science is on the crew cabin, and for the next flight, I won't need it since I have it in high space.
L849[20:36:38] <taniwha> and physics defying
L850[20:36:38] <Pakaran> it tends to give a mass penalty. I forget why I installed it.
L851[20:37:16] <Pakaran> One of my favorite tricks is to use an enlarged mk-16 chute as a nosecone on boosters.
L852[20:37:18] <taniwha> (bigger engines do not result in better engine TWR(
L853[20:37:35] <Pakaran> wow, I didn't know it did that.
L854[20:37:49] <JCB> does the sci jr. thing still blow up at the slightest bit of heat?
L855[20:37:56] <taniwha> engines follow the cube-square law
L856[20:38:14] <taniwha> JCB: probably
L857[20:38:23] <oren> JCB: put it in a cargo bay
L858[20:38:42] <taniwha> take the science out and forget the jr :)
L859[20:38:54] <JCB> one thing that irked me... even behind a shield, and in a service bay.. it would still blow up..
L860[20:39:05] <taniwha> (let it burrrrn :)
L861[20:39:28] <JCB> don't you need a scientist in order to pull stuff from experiments?
L862[20:39:29] <oren> JCB: id u remember to close the doors on it
L863[20:39:34] <taniwha> JCB: no
L864[20:39:45] <taniwha> JCB: only to reset the goo or jr
L865[20:39:52] <Pakaran> hmm, I need to either set up a communication network, or bring a scientist along if I do any significant science in Mun orbit.
L866[20:40:01] <Pakaran> (Minmus is a Halley's Comet analogue in KSS).
L867[20:40:08] <JCB> oren earlier on.. didn't realize that was even a thing. Then I just started burning so hard to drop my velocity down so I don't get much burning to begin with on re-entry
L868[20:40:49] <Pakaran> I think I have about the right difficulty settings in this game, except that I really don't like grinding funds.
L869[20:41:09] <JCB> not so much funding issues for me.. more just science
L870[20:41:19] <taniwha> Pakaran: I find science much more grindy than funds
L871[20:41:31] <Pakaran> yeah, I have a lot of 90 science nodes left to do.
L872[20:41:32] <JCB> mind you.. I seem to do more 'one and done'... none of the maximizing
L873[20:41:42] <taniwha> just take tourists with you whenever possible :)
L874[20:42:01] <Pakaran> I think part of it is I'm still learning, and I haven't gotten all that much further than I am now, so I know how to minmax around things like the 30 part limit.
L875[20:42:35] <oren> https://imgur.com/a/nxYZn
L876[20:42:35] <kmath> https://i.imgur.com/eNuLKN6.jpg
L877[20:42:38] <taniwha> ah, well, I've been playing for almost 5 years
L878[20:42:47] <JCB> I seem to hold off upgrading my assembly bays for too long
L879[20:43:06] <JCB> see how far I can get with only min parts/weight before I'm forced to upgrade
L880[20:43:23] <Pakaran> I think I got the game black friday of 2017, so yeah.
L881[20:43:26] <oren> I still haven't upgraded the VAB
L882[20:43:32] <taniwha> JCB: you do want to hold off upgrading the VAB to level 3 until you get all the science parts
L883[20:43:50] <oren> because almost nothing is built on Kerbina anyway
L884[20:43:59] <Pakaran> I do use KER, and that's a big part of why.
L885[20:44:05] <taniwha> JCB: there's a science spot near the vab that is available only in the level 2 vab
L886[20:44:15] <JCB> oh?
L887[20:44:33] <JCB> caught wind of someone making mention a few days ago, but wasn't too specific
L888[20:44:38] <Pakaran> I'm thinking about turning on Monthly Funds rather than funds per contract, but that might be too much.
L889[20:44:52] <taniwha> JCB: one of the south buildings of the vab
L890[20:45:24] <Pakaran> just a sec
L891[20:45:31] <taniwha> also, vab and sph have two biomes
L892[20:45:50] <oren> there are like 5 biomes in the research centre
L893[20:46:14] <Pakaran> https://wiki.kerbalspaceprogram.com/wiki/Vehicle_Assembly_Building#Biomes
L894[20:47:12] <JCB> I've usually just bumped up against the main building part whenever I can get the modules..
L895[20:47:15] <Pakaran> Once I get proper planes unlocked, I'll think about turning off KER, but really I think the Mun is the answer.
L896[20:47:24] <JCB> just loading up ksp now to see whats what I've done
L897[20:47:46] <Pakaran> If I don't manage to strand the pilot and/or scientist in orbit, that is.
L898[20:48:08] <Pakaran> loading myself.
L899[20:49:20] <JCB> ok so..IE crew report from VAB, there's something else at the building on the other side when its Level 2?
L900[20:51:51] <taniwha> Pakaran: other than GC issues, why turn off KER?
L901[20:52:10] <oren> also protip: on the Mun, solar panels don't work from 3 days at a time
L902[20:52:21] <oren> always use fuel cells
L903[20:52:48] <taniwha> luxury
L904[20:53:08] <oren> taniwha: you're bringing fuel anyway right?
L905[20:53:24] <taniwha> fuel?
L906[20:53:30] <taniwha> even more luxury
L907[20:53:48] <taniwha> (being a little silly)
L908[20:55:05] <oren> well, really it's oxidizer I worry about sometimes on my nuke-based vehicles.
L909[20:55:57] <oren> but fuel cells have a much better power-to weight compared to RTGs
L910[20:56:35] <Draconiator> Speaking of nuke based....I seem to not be able to provide enough cooling on mine. yikes
L911[20:57:28] <taniwha> oren: btw, the stock fuel cells are grossly underpowered
L912[20:57:38] <Pakaran> oren, thanks, I'll at least bring more batteries. I would hope in polar orbit there would usually be sun for part of the orbit.
L913[20:58:11] <Pakaran> I feel just a bit cheaty about KER, but really, there's no good reason for that.
L914[21:00:28] <oren> the way I see it's im just playing ksp to simulate a more advanced stage in space exploration
L915[21:01:07] <oren> the stage where we are industrializeing the moon and colonizing mars
L916[21:02:14] <taniwha> oren: check the last paragraph of this post: https://forum.kerbalspaceprogram.com/index.php?/topic/121397-131-pathfinder-space-camping-geoscience/&do=findComment&comment=3213067
L917[21:02:56] <taniwha> Pakaran: in no way is either KER or MJ cheating
L918[21:02:59] <JCB> lol.. 20.4 extra science from the south vab structure
L919[21:04:39] <oren> taniwha: whoa
L920[21:05:11] <taniwha> EL_MM.cfg on github has such patches
L921[21:05:31] <JCB> .... ugh ok looks like I'll have to redo a launch. recorded something but then looks like I lost the progress.. somehow?
L922[21:06:08] <taniwha> oren: gnumeric spreadsheet I used: http://taniwha.org/~bill/engines.gnumeric
L923[21:06:35] <Pakaran> hmm
L924[21:06:55] <taniwha> http://taniwha.org/~bill/engines.xls
L925[21:07:03] <taniwha> just exported an xls version
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L928[21:09:08] <taniwha> oren: oh, if you grab that patch, watch out for the EL module renames
L929[21:11:05] <taniwha> https://github.com/taniwha/Extraplanetary-Launchpads/blob/master/GameData/ExtraplanetaryLaunchpads/EL_MM.cfg
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L932[21:13:06] <Pakaran> https://imgur.com/a/I6ppV ignore the name, I did a part test before, but this is what I used for kick off space tourism, with a few minor changes.
L933[21:13:06] <kmath> https://i.imgur.com/0eZuDnp.jpg
L934[21:13:16] <oren> my munbase is in an ideal location for seeing a kerbrise every time I lift off
L935[21:13:25] <Pakaran> I'll add a monoprop tank too.
L936[21:13:31] <oren> https://imgur.com/VXnMQxA
L937[21:13:31] <kmath> https://i.imgur.com/VXnMQxA.jpg
L938[21:14:39] <Pakaran> it's way overbuilt. A variant could probably work for Mun flyby/orbit.
L939[21:15:03] <Pakaran> then satellites. I have money saved for missions, it's more the building upgrades that feel like they're taking a bit.
L940[21:15:22] <Pakaran> oren, nice
L941[21:15:40] <JCB> fart.. ok so seems I did a recording for the direct surface to docking.. then for whatever reason, reverted teh game back... gotta do it over again.
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L943[21:17:40] *** Suprcheese is now known as Supercheese
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L945[21:22:14] <Pakaran> and my rcs problem may have been that I didn't have the right parts unlocked
L946[21:23:08] <Draconiator> https://i.gyazo.com/31c9c1dd29b74197555582f15db79395.jpg - LOL, ever get carried away with building and only stop when your computer screams at you lol
L947[21:27:59] <oren> Draconiator: WUT
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L949[21:28:44] <oren> Draconiator: protip use teh heat thingies mod to give u better radiators that can deal with that stuff
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L956[21:54:34] <Mathuin> Woo, calculating resonant orbit parameters in kOS.
L957[21:56:18] <Draconiator> Trying to remember when I bought my video card I have in here now...is there some kind of computer parameter I can check?
L958[21:59:17] <Mathuin> On Linux you can learn a lot from dmidecode, but there's not going to be any kind of date that hardware was installed.
L959[21:59:26] <Mathuin> You're better off checking your records with Newegg or Amazon or whatever.
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L963[22:18:15] <Twinerer> Mathuin: this is bad, I'm now on a mission to build a visual flight plan builder
L964[22:18:30] <Twinerer> what have you done!
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L967[22:29:33] <JCB> anyone here good at making mods even?
L968[22:29:48] * taniwha hides
L969[22:31:01] <JCB> just.. something I had in mind, something small. But I no idea where to begin. Its not assets building, more a slight addition/change to a readout
L970[22:31:06] <JCB> though I no idea if its been done yet.
L971[22:31:24] <taniwha> what do you what to add/change?
L972[22:34:13] <JCB> when you make a node... the delta v shows up on your hud. Tells you how much it takes. I was thinking something where it shows how much available, how much you need. Turns red if you go over... when you in map view.
L973[22:34:30] <taniwha> anyway, some good example mods (fairly simple): https://github.com/taniwha/SurveyTransponder https://github.com/taniwha/FreeEVA
L974[22:34:36] <JCB> not sure if mechjeb redu shows up in mapview..
L975[22:35:10] <taniwha> I think it can
L976[22:35:21] <taniwha> I know maneuver node editor does
L977[22:36:11] <JCB> k..
L978[22:36:24] <JCB> figured if anything, give me something of an idea what it takes to do mods... maybe?
L979[22:36:40] <taniwha> oh, sure
L980[22:36:40] <JCB> I could try making extra assets... its just the modeling that'll take some work
L981[22:36:59] <taniwha> yeah, modeling is... tedious
L982[22:37:02] <taniwha> or can be
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L984[22:38:55] <JCB> using unity?
L985[22:39:04] <JCB> or is there another application that can be used now too?
L986[22:39:07] <taniwha> I use blender
L987[22:39:26] <taniwha> and so long as you don't want to animate material properties, is quite usable independently
L988[22:39:42] <taniwha> https://forum.kerbalspaceprogram.com/index.php?/topic/40056-13-blender-mu-importexport-addon-v100/
L989[22:40:42] <taniwha> just got a new feature today, too :)
L990[22:41:01] <JCB> I've some ideas for RCS sections.. a few other things. Mostly with decoupling, maybe chute or doors.
L991[22:41:14] <taniwha> those will work
L992[22:41:34] <taniwha> the parts I did for Survey Transponder were done in blender and exported using my addon
L993[22:41:55] <taniwha> (and all three parts have animations)
L994[22:42:12] <JCB> animation would be a little more advanced.. it be nice but... thats one or two steps further.. if I go that far
L995[22:42:20] <taniwha> yeah
L996[22:42:31] <taniwha> but static is easy
L997[22:42:44] <taniwha> especially if it's an external-only part
L998[22:42:50] <taniwha> (ie, no IVA)
L999[22:43:17] <taniwha> IVAs are a RPITA, though my next project is to make prop placement easier
L1000[22:43:28] <JCB> ugh.. did they change the way IVA was done recently? I did a remake of a plane cockpit...
L1001[22:43:41] <JCB> .. RPITA?
L1002[22:44:04] <taniwha> royal pain in the a...
L1003[22:44:18] <taniwha> no, they didn't change anything that I know of
L1004[22:45:42] <taniwha> the main pain is external: vab orientation; internal: sph orientation
L1005[22:45:50] <taniwha> and then there's prop placement
L1006[22:46:28] <taniwha> but now that I have blender's groups sufficiently figured out, I have a plan for props :)
L1007[22:46:34] <oren> Hmm I still haven;t got a uranium mining operation set up on the mun
L1008[22:46:51] <JCB> I tried to transfer the model and stuff over, but then all I got was gray inside..
L1009[22:47:30] <JCB> I made a copy, moved a few of the displays around... it took me a while to figure out what I was missing before it would even work the first time
L1010[22:49:09] <taniwha> JCB: my addon will let you import and re-export a model without loss (so long as animations are simple)
L1011[22:49:33] <taniwha> (simple = loc rot scale and lights)
L1012[22:50:26] <taniwha> at least, I think light animations are exported (actual lights, not emissive textures)
L1013[22:50:54] <taniwha> ah, no, not lights
L1014[22:52:10] <taniwha> need to check why
L1015[22:53:16] <JCB> just gotta get and learn blender...
L1016[22:53:54] <taniwha> blender.org for getting
L1017[22:54:03] <taniwha> a gazillion tutorials on youtube
L1018[22:58:25] <JCB> I mostly just edited some parts... then felt I should try to make some of my own..
L1019[22:59:54] <JCB> ... blender 2.79 or 2.79a.. release candidate?
L1020[23:00:19] <taniwha> latest 2.79a is probably good
L1021[23:02:09] <JCB> it good for? win7 64
L1022[23:03:58] <JCB> ah well.. at least you can get blender, unlike unity, they make you join things
L1023[23:12:41] <taniwha> JCB: I seem to remember this as being pretty good: https://gumroad.com/l/blendingawaythepain
L1024[23:13:55] <JCB> lol..
L1025[23:14:25] <taniwha> his hardops stuff is amazing, though
L1026[23:14:42] <taniwha> (it showed me the path for doing IVA props in blender:)
L1027[23:15:56] <JCB> I'll have to poke at it later... going out for foods shortly then rest.
L1028[23:16:32] <taniwha> yeah
L1029[23:20:52] <oren> After over 600 days on the Mun, Jenlock kerman radioes the space station, because she's run out of hose endpoints
L1030[23:21:17] <taniwha> she can't build any there?
L1031[23:21:34] <taniwha> (I create a simple craft that consists of a KIS box with what I need in it)
L1032[23:21:35] <oren> we don't have a template for them, yet
L1033[23:21:53] <oren> so I need to go to the VAB to make one
L1034[23:22:08] <taniwha> ah
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L1036[23:26:07] <oren> the space station has a slush fund of 12000 rocketparts aboard
L1037[23:26:58] <oren> that is, the Mun orbit station. The station around kerbin has far more
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L1039[23:27:26] <taniwha> 30t, not bad
L1040[23:27:46] <taniwha> (400u/t)
L1041[23:28:23] <taniwha> that's a lot of pipe endpoints ;)
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L1044[23:29:02] <oren> well I think I'll send down some sort of lander with a stockpile of various spares
L1045[23:29:49] <taniwha> Jenlock doesn't have building facilities on the surface?
L1046[23:30:20] <oren> taniwha: she's tens of kilometres from the main industrial secotr
L1047[23:30:29] <taniwha> ah
L1048[23:31:32] <oren> she could drive back...
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L1050[23:33:06] <oren> I need to design a new industrial core for the dunaian colony
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L1053[23:37:17] <JCB> interplanetary launchpads?
L1054[23:40:18] <taniwha> heh. extraplanetary :)
L1055[23:40:25] <taniwha> (not sure if joke or mistake)
L1056[23:42:03] <JCB> I couldn't remember.. sorry
L1057[23:42:29] <JCB> was watching tapegaming's road to colonization.. saw he built a little escape pod of sorts from his workshop. Got me curious
L1058[23:42:30] <taniwha> no worries
L1059[23:42:53] <taniwha> yeah, he used EL a little, but not as much as I had hoped
L1060[23:43:21] <taniwha> particularly some of the troubles he had out by Jool could have been solved using EL rather than sending out more ships
L1061[23:43:56] <oren> I'm using EL yeah
L1062[23:43:59] <JCB> how are rocketparts.. or whatever resource ti was they need to make things from, collected?
L1063[23:44:34] <oren> JCB: depends what system you use. I'm using one called SimpleConstruction
L1064[23:44:47] <taniwha> this guy's Explosive Kolonization series is amusing: https://www.youtube.com/user/locoprophet/videos
L1065[23:44:59] <JCB> ok
L1066[23:45:18] <oren> JCB: Ore ==Convertron=> Metal ==Science Lab=> RocketParts
L1067[23:45:31] <JCB> ah
L1068[23:46:22] <oren> I have separate Supply chains from the Mun for Rocketparts and Ore
L1069[23:46:26] <taniwha> just EL: MetalOre => Metal => RocketParts. MO is extracted using the augers, converted to metal using smelters, and then to rocketparts using a workshop
L1070[23:46:39] <JCB> I thought the surface science pack was neat/cute... sorta based on the apollo stuff. Made me wondering about using KIS/KAS for building bases attached to planet surfaces
L1071[23:46:56] <taniwha> JCB: http://taniwha.org/~bill/EL_Manual.pdf
L1072[23:47:16] <JCB> ok
L1073[23:47:29] <taniwha> it is nowhere near complete, but not a bad start
L1074[23:47:29] <oren> JCB: it works ok but you cna't have stock wheels and hoses in the same vessel or things tend to explode
L1075[23:48:04] <oren> JCB: because of the autostruts causing infinite forces
L1076[23:48:44] <oren> So I only use the KIS hoses for temporary connections
L1077[23:49:04] <JCB> .... ok? though I don't usually autostrut anyways
L1078[23:49:19] <taniwha> wheels force autostrut to heaviest
L1079[23:49:26] <taniwha> (grr)
L1080[23:49:29] <oren> JCB: landing legs and wheels are always autostrutted
L1081[23:49:43] <taniwha> easy to make a mod to kill that, though
L1082[23:49:46] <JCB> reading the intro.. eh.. I use stations as waypoints, allow for place ot transfer crew between ships that have specific funtions.. at least for the moment
L1083[23:50:26] <oren> JCB: I use stations to stockpile resources in my supply chains
L1084[23:50:36] <taniwha> JCB: I summed that up in "outposts"
L1085[23:50:43] <JCB> kind of weird they force autostrutting.. :\
L1086[23:50:48] <oren> I guess kerbals are kind of a resource
L1087[23:51:08] <oren> and yeah I keep some spare kerbals on each station
L1088[23:51:12] <taniwha> oren: EL treats kerbals as resources :)
L1089[23:52:02] <taniwha> JCB: what did you think of the title page? :)
L1090[23:53:16] <taniwha> (took a KSP screenshot and passed it through inkscape)
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L1092[23:55:37] <JCB> took me a moment.. though now you mentioned it, makes me wonder if you ever come across actual nasa PDF docs
L1093[23:55:57] <taniwha> I think I've seen some
L1094[23:56:37] <taniwha> but it was actually my old Traveler (GDW) handbook that inspired me
L1095[23:56:59] <JCB> I've got a few downloaded myself... one of the radiation reports from the apollo program, a couple of gemini ones.. Serveyor...
L1096[23:57:36] <JCB> think I got 3 versions of the servyor ones.. straight up black/white, gray tone... gray tone high detail
L1097[23:57:49] <JCB> ah
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