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L1[00:00:52] <iplop> "While upper stage flight is continued, during the transfer burn to solar orbit, the second stage overshot the orbit of Mars. It is predicted that the Roadster will stay in an orbit with a perihelion at Earth orbit and an aphelion near the orbit of the dwarf planet Ceres in the Asteroid Belt." -wikipedia
L2[00:01:02] <iplop> ;o
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L7[00:24:03] <taniwha> iplop: the plan was to be in solar orbit for up to billions of years
L8[00:24:16] <taniwha> which means Mars was never the target
L9[00:24:50] <KrazyKrl> The objective was practically as high of an altitude as possible.
L10[00:27:45] <ergZay> It's like KSP https://www.youtube.com/watch?v=Z_kfM-BmVzQ
L11[00:27:45] <kmath> YouTube - FALCON HEAVY LANDING 02/06/2018
L12[00:28:24] <Althego> triple sonic booms
L13[00:28:30] <Althego> not double
L14[00:28:47] <taniwha> ergZay: no, far far better than KSP
L15[00:29:06] <ergZay> Althego: double as in two rockets
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L18[00:31:04] <Althego> double ttriple
L19[00:31:10] <taniwha> no, just double
L20[00:31:14] <taniwha> (x2)
L21[00:31:26] <Althego> https://www.youtube.com/watch?v=ImoQqNyRL8Y
L22[00:31:26] <kmath> YouTube - The Incredible Sounds of the Falcon Heavy Launch (BINAURAL AUDIO IMMERSION) - Smarter Every Day 189
L23[00:31:27] <taniwha> the other roar is the engine
L24[00:31:39] <Althego> listen to this
L25[00:31:45] <Althego> it is also explained why it is triple for each rocket
L26[00:35:41] <Althego> at least it explained the triple yesterday
L27[00:35:49] <Althego> now i dont find it
L28[00:36:05] <Althego> ah after 5:30
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L30[00:48:11] <taniwha> Althego: no point in arguing about what's heard from different perspectives
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L33[00:52:21] <taniwha> Althego: however, thank you
L34[00:53:43] <taniwha> Althego: actually, with headphones, I do hear boom-baboom twice
L35[00:53:59] <taniwha> (on the first vid)
L36[01:05:39] <taniwha> ok, it sounds like FH over performed in that aphelion is higher than expected
L37[01:05:57] <Althego> yes, it almost reches the orbit of ceres
L38[01:06:12] <Althego> i would like to see what happened to the center core
L39[01:06:12] <taniwha> fastest Tesla in the world ;)
L40[01:08:24] <Althego> along with the musk jokes where he doesnt find his car
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L42[01:10:02] <Althego> ultimately the car will be perturbed by jupiter and either fall into the sun or ejected from the solar system
L43[01:12:16] <taniwha> hopefully the latter
L44[01:12:20] <taniwha> better mileage
L45[01:18:50] <Althego> and be an oumuamua somewhere else
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L66[03:25:45] <TheKosmonaut> taniwha: fastest car :)
L67[03:25:52] <TheKosmonaut> Er
L68[03:36:15] <Epi> https://www.youtube.com/watch?v=yP2d3mnhiT8 cheating on the slowmo guys with this one, so pretty
L69[03:36:16] <kmath> YouTube - Rocket Igniters Burning In Slow Motion - Most Beautiful Thing Ever in 4K
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L71[03:41:25] <Deddly> Nice
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L73[03:45:16] <Deddly> I wouldn't mind the entire sequence in slow motion as a screensaver
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L105[07:18:05] <Draconiator> https://en.wikipedia.org/wiki/The_Boring_Company
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L116[08:33:36] <ve2dmn> Draconiator: I like Elon, but the boring company is not a good solution *IF* they do what they are planning
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L119[08:38:11] <darsie> They can bore habitats on Mars.
L120[08:43:12] <RandomJeb> when is spaceX starting construction on orbital rings and space elevators attached to them?
L121[08:44:04] <RandomJeb> I mean if they're going to colonize mars you've gotta start with mass transit from earth to LEO, need a lot of people for the colonies
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L123[09:00:29] <ve2dmn> The holes are not the issue... The usage is
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L140[09:44:07] <dr-phibes> hello!
L141[09:46:12] <dr-phibes> oh, goodbye then...
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L145[09:55:23] <Eddi|zuHause> RandomJeb: but with the amount of time and money you need to build a space elevator for significant payloads, how many mars missions can you run with conventional rockets?
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L147[09:57:06] <Eddi|zuHause> also, am i playing too easy difficulty? in civ6 i'm always much closer to tourist victory than to space program victory
L148[09:57:24] <Sarbian> And you needs materials we do not currently build in required length/quantity
L149[09:58:21] <APlayer> The point is, we /do/ currently build them. It's a matter of time from now on.
L150[10:01:51] <Eddi|zuHause> i'm fairly convinced we could develop those materials if we focused hard on it
L151[10:02:40] <Eddi|zuHause> but focus means you leave other things unsolved
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L156[10:13:17] <ve2dmn> I had an interesting discussion yesterday with someone who wants Elon Musk to fail.
L157[10:24:25] <darsie> We could build a space elevator with current materials with enough taper.
L158[10:24:40] <darsie> 1:6000 or so, IIRC.
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L160[10:24:54] <ve2dmn> the logistics of such a thing would be... impressive
L161[10:25:25] <darsie> We'd probably make a thin one to bootstrap itself.
L162[10:25:50] <darsie> Still no simple thing.
L163[10:25:57] <ve2dmn> It has to be protected against accidents, against bad weather, against too much displacements, etc...
L164[10:26:06] <darsie> And avoid satellite and space junk collisions ...
L165[10:26:45] <darsie> A launch loop is probably better.
L166[10:26:59] <ve2dmn> Mass Driver?
L167[10:27:11] <darsie> That's another optio.n
L168[10:27:30] <darsie> at 30 km on balloons
L169[10:27:54] <darsie> Human rating is yet another thing.
L170[10:28:01] <ve2dmn> I think all these things would be much easier to do directly on the moon
L171[10:28:05] <ve2dmn> like ISRU
L172[10:28:18] <darsie> Yeah, but if many want to go to Mars ...
L173[10:28:19] <ve2dmn> Make sat on the moon, launch from there
L174[10:28:57] <ve2dmn> Then make everything in orbit and launch only the supplies and people?
L175[10:30:20] <darsie> Or make a mass driver on 100 km inflatable structures.
L176[10:30:37] <darsie> Artificial mountains.
L177[10:30:48] <ve2dmn> I still it would be easier to build stuff on the moon
L178[10:31:02] <ve2dmn> I still think *
L179[10:31:04] <darsie> Or on Mars.
L180[10:31:27] <ve2dmn> Yes. Send crappy factories
L181[10:31:32] <ve2dmn> And supplie the rest
L182[10:31:41] <darsie> Make self replicating machines to build stuff.
L183[10:31:41] <ve2dmn> Be as self-sufficient as possible
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L185[10:31:54] <ve2dmn> Grey-goo Mars?
L186[10:32:02] <darsie> no, macroscopic.
L187[10:33:20] <darsie> Wheels, drills, refineries, ...
L188[10:44:21] <RandomJeb> <Sarbian> And you needs materials we do not currently build in required length/quantity <--- with an orbital ring you can use regular old iron, no problem building required lenghts and quantities
L189[10:45:44] <Sarbian> Iron ? For a 35 700 km elevator ?
L190[10:45:55] <RandomJeb> why would you want that long an elevator?
L191[10:45:59] <RandomJeb> you just need it to go up to the ring
L192[10:46:09] <RandomJeb> the ring can be parked very close to the atmosphere
L193[10:46:24] <Sarbian> Explain how it stays in position if the top is not geostationary
L194[10:46:37] <ve2dmn> 'magic'
L195[10:46:41] <Sarbian> that
L196[10:47:20] <RandomJeb> https://en.wikipedia.org/wiki/Orbital_ring#Birch's_model
L197[10:47:34] <RandomJeb> the orbital ring is not geostationary
L198[10:47:40] <RandomJeb> but the hoops you thread that ring through are
L199[10:48:19] <RandomJeb> those are connected to the ground with launch loops
L200[10:48:20] <Sarbian> Oh right, an elevator was too easy
L201[10:50:04] <RandomJeb> or at least something similar to launch loops but not necessarily of a 'standard' structure, you don't need much of a launch track
L202[10:51:16] <Sarbian> Great idea. This give me the perfect excuses for what I planned to do tonight.
L203[10:52:10] <Sarbian> I ll now leave will go drink to the success of your projects
L204[10:52:21] <Sarbian> err, I ll now leave AND will go drink to the success of your projects
L205[10:54:31] <RandomJeb> good times
L206[10:55:10] <Eddi|zuHause> i think we need some resistant algae-type organisms on mars and then wait a hundred years or two
L207[10:55:30] <RandomJeb> all I need is a few thousand megatons of iron in low earth orbit and a few fleets of orbital habitats full of qualified space engineers
L208[10:55:50] <Eddi|zuHause> replenish the atmosphere faster than it can evaporate from solar wind
L209[10:55:52] <ve2dmn> Eddi|zuHause: you would also need some shielding for the Hunams
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L211[10:58:33] <darsie42> hi
L212[10:58:36] <Mod9000> Hello, darsie42
L213[10:59:00] <ve2dmn> double darsie
L214[10:59:04] <darsie42> yep
L215[10:59:11] <darsie42> I'm on the mac now.
L216[11:02:39] <UmbralRaptor> Humans are silly. Plant dyson trees in the asteroid belt.
L217[11:06:18] <ve2dmn> UmbralRaptor: or encase the planet in a giant shield
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L219[11:17:06] <Ezko> does anyone remember when was 0.25 released?
L220[11:18:18] <ve2dmn> Ezko: November 2013?
L221[11:18:23] <ve2dmn> something like that?
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L223[11:23:23] <Deddly> Ezko, 7 October 2014
L224[11:23:28] <Deddly> Source: https://wiki.kerbalspaceprogram.com/wiki/Version_history
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L226[11:33:57] <Ezko> thanks
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L228[11:34:32] <Ezko> i wonder when i bought ksp
L229[11:35:04] <Ezko> maybe it was spring 2014
L230[11:35:11] <Ezko> for some reason i can't find the receipt in my email
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L232[11:50:38] <darsie42> I installed ckan and mechjeb and now ksp says the incompatible mod realsolarsystem is installed, but only MJ is ticked in ckan. What can I do?
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L235[11:52:03] <darsie42> Hmm, but the solar system is still Kerbol.
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L237[11:56:28] <darsie42> MJ doesn't show up.
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L241[12:09:21] ⇨ Joins: Aaodon (Aaodon!webchat@78.165.83.170)
L242[12:09:43] <Aaodon> Hi
L243[12:09:44] <Mod9000> Hello, Aaodon
L244[12:10:25] <Aaodon> Can I ask you something?
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L251[12:29:00] <ve2dmn> Ezko: do you remember a time before Eeloo?
L252[12:31:53] ⇨ Joins: darsie42 (darsie42!webchat@84-114-73-160.cable.dynamic.surfer.at)
L253[12:37:22] <ve2dmn> darsie42: do you have more then 1 copy of KSP installed?
L254[12:46:11] <APlayer> Why is this so beautiful? https://c1.staticflickr.com/5/4696/40126460511_ba24c1f2b5_k.jpg
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L256[12:49:08] <Eddi|zuHause> because it's fake?
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L259[12:51:14] <Ezko> ve2dmn: looking at patch notes was how i tried to figure it out, probably got it right
L260[12:54:41] <APlayer> Eddi: That's from the SpaceX flickr page...
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L262[12:57:20] <Eddi|zuHause> how does that prove anything? :p
L263[12:58:03] <Kalpa^> It doesn't. The Earth is flat!
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L266[12:58:42] <dariosammy> Hi everyone
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L268[12:59:02] <everyone> Hi!
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L270[12:59:17] <dariosammy> Has anybody black screen problems starting KSP
L271[12:59:19] <dariosammy> ?
L272[12:59:34] <Mathuin> Last time that happened to me, I had to upgrade drivers, but there may be other causes.
L273[13:00:45] <ve2dmn> dariosammy: any other symptoms then 'black screen' ?
L274[13:01:01] <dariosammy> I wrote a topic on forum where I explain the situation and I attached the log files.
L275[13:01:54] <darsie42> Why doesn't mechjeb or module manager show up? I made a fresh install on a mac.
L276[13:02:06] <darsie42> with ckan
L277[13:02:45] <Kalpa> https://www.facebook.com/photo.php?fbid=1691268280921613&set=a.150689771646146.29614.100001153728845&type=3&permPage=1
L278[13:04:35] <dariosammy> @ve2dmn When game starts it opens a window with black screen and the game mouse pointer. After a minute I can hear the music soundtrack and i can click randomly on black screen, so I luckly clicked on the forum weblink but I cannot see the game
L279[13:05:29] <ve2dmn> sounds like a driver issue. Try looking up how to force either OpenGL, windows mode or both
L280[13:05:35] * ve2dmn is at work
L281[13:05:55] <darsie42> I saw MechJeb show up at startup.
L282[13:07:14] <Mathuin> The only "show up" that I've noticed with ModuleManager is reporting the number of patches, am I missing out?
L283[13:08:13] <darsie42> It showed up in the many files or directories displayed at startup.
L284[13:08:35] <darsie42> But no module manager showing number of patches.
L285[13:08:44] <Mathuin> Ah, they might blink by too fast. I'm down to 1700odd patches
L286[13:09:26] <darsie42> Just installing MJ with ckan should work, right?
L287[13:10:04] <Mathuin> I do not recall if MJ is one of the mods which is completely unsupported when installed via CKAN.
L288[13:10:08] <Mathuin> I know RPM is.
L289[13:10:25] <darsie42> I'll try another mod ...
L290[13:10:56] <Mathuin> KER?
L291[13:12:07] ⇨ Joins: sasamj (sasamj!uid193032@id-193032.brockwell.irccloud.com)
L292[13:13:25] <Mathuin> https://www.virtualtelescope.eu/2018/02/08/elon-musks-tesla-roadster-imaged-8-feb-2018/
L293[13:14:43] <dariosammy> thank you ve2dmn. Here is the link at my topic on fourm with issue explaination and log files. I would appreciate if someone helps me. https://forum.kerbalspaceprogram.com/index.php?/topic/170631-black-screen-with-pointer-and-music-on-background/
L294[13:15:03] <darsie42> dated quicksaves
L295[13:16:12] <Mathuin> Hahaha, NORAD Cat. ID 43205 has a SATNAME of "TESLA ROADSTER/FALCON SH" :-)
L296[13:16:27] <ve2dmn> :)
L297[13:16:44] <Eddi|zuHause> i wish i could change the naming convention of dated quicksaves so they are actually ordered by newest on top
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L299[13:17:21] <Mathuin> It would be nice to sort by date, I use numbered quicksaves so it's sorta annoying "#29, #3, #30"
L300[13:17:39] <Eddi|zuHause> yeah, better loading dialog would be nice
L301[13:18:26] <Eddi|zuHause> maybe i should actually play the game again?
L302[13:18:52] <Eddi|zuHause> after my plan of getting to mars in civ6 was thwarted by the stupid tourists...
L303[13:19:06] <Mathuin> that complaint would work in ksp as well
L304[13:19:23] <darsie42> How do I get KSP (on a mac) to use mods?
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L306[13:20:51] <Eddi|zuHause> install mono, run CKAN?
L307[13:21:06] <Eddi|zuHause> or are mac mods special?
L308[13:21:15] <dariosammy> @ve2dmn It works forcing openGL! Thank u so much! :)
L309[13:21:32] <ve2dmn> dariosammy: classic issue then. Glad it worked
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L311[13:23:49] <darsie42> Eddi|zuHause: That's what I tried. The mods are in the gamadata folder.
L312[13:24:36] <ve2dmn> Mathuin: http://stuffin.space/?intldes=2018-017A&search=tes
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L314[13:26:05] <Eddi|zuHause> darsie42: sorry, then i can't help you
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L319[13:30:54] <Eddi|zuHause> hm... launching KSP from steam gets stuck in the loading screen, launching KSP from CKAN seems to work
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L321[13:33:29] <Mathuin> Eddi|zuHause: steam defaults to launching 32-bit KSP
L322[13:34:04] <Eddi|zuHause> hm, that's probably a bad idea :p
L323[13:34:33] <ve2dmn> I wish we could change that
L324[13:35:42] <Mathuin> I change it in the properties.
L325[13:35:45] <Mathuin> %CMD_64 or some such
L326[13:35:52] <Mathuin> Details elude me from work. :-(
L327[13:36:02] <Eddi|zuHause> i have a vague memory of doing that before
L328[13:36:27] <Eddi|zuHause> maybe it got lost at some point
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L330[13:40:26] <Eddi|zuHause> now, what the hell was i doing in this game?
L331[13:40:57] <Mathuin> Whoa, the maintainer of my favorite metamod hasn't played the game since KSP introduced commnets
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L333[13:43:00] <Mathuin> Also, what's the actual units for "dV/s" ?
L334[13:43:31] <Eddi|zuHause> ah, so i was ferrying some tourists to minimus, and then a rescue mission on minimus appeared, but i have no space left on the ship...
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L336[13:44:07] <ve2dmn> Mathuin: dV is m/s
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L338[13:44:53] <ve2dmn> so dV/s is either ms/s=m or m/(s*s) depending on how you want to write it
L339[13:44:58] <Mathuin> Right, but what's the rocket-science term for "increase in meters per second per second"
L340[13:45:05] <Mathuin> Is it ISP or something else?
L341[13:45:33] <ve2dmn> m/s^2 is acceleration, no?
L342[13:45:49] <Mathuin> Burns that cross stages, from the swivel to the ... engine that is better for out of the atmosphere, are often calculated based on the oomph given by the initial stage.
L343[13:46:24] <Mathuin> If your math is for the swivel and you switch to the terrier halfway through, your burn is now way longer.
L344[13:47:59] <APlayer> Wait, why would you do a thing such as dv/s?
L345[13:48:10] <APlayer> Just use F/m or so instead
L346[13:48:45] <APlayer> Except if you're integrating from an IMU or so, which I highly doubt, however
L347[13:49:22] <Mathuin> I would use dv/s if I were trying to figure out how many s to run an engine to generate a known version of dv.
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L349[13:49:30] <Mathuin> But that's because I'm not a rocket scientist.
L350[13:50:08] <APlayer> Known version of dv?
L351[13:50:31] <Mathuin> known amount of dv
L352[13:50:43] <APlayer> That is, achieve a certain velocity?
L353[13:51:03] <APlayer> Or spend enough dv to have a certain amount left?
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L355[13:51:34] <APlayer> In either case, you may want to have a look at the Tsiolkovski Rocket Equation
L356[13:51:42] <ve2dmn> ^
L357[13:51:45] <APlayer> Because Tsiolkovski was an awesome dude
L358[13:51:56] <APlayer> was/is? I guess was?
L359[13:52:10] <APlayer> Well, yes, was
L360[13:52:16] <ve2dmn> Although, across stages, it might be a bit more problematic
L361[13:52:22] <APlayer> Lived well before Sputnik 1
L362[13:52:40] <APlayer> Across stages, it might be at most a bit more problematic
L363[13:52:50] <APlayer> You just add two Tsiolkovskis together
L364[13:53:40] <UmbralRaptor> \sum_i Tsiolkovsky_i
L365[13:54:14] <APlayer> Close enough
L366[13:55:04] <UmbralRaptor> …why am I writing raw LaTeX?
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L368[13:55:55] * APlayer hands UmbralRaptor a coffee
L369[13:56:15] <ve2dmn> UmbralRaptor: because you work in that type of field
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L371[13:56:25] * UmbralRaptor just got some.
L372[13:56:29] <APlayer> Coffee is just as magic as duct tape and they should be worshipped together
L373[13:56:38] <taniwha> all hail the bean
L374[13:56:47] <Mathuin> I have an Ap of 100k and want an Ap of 200k. I need to change my velocity by a known amount. Different engines will require different amounts of time to make that happen.
L375[13:56:52] <Mathuin> Office interruption.
L376[13:57:12] <APlayer> So, you want Vis viva to figure out the amount of dv to impart
L377[13:57:19] <ve2dmn> And it's Late? :D
L378[13:57:19] <Mathuin> No.
L379[13:57:31] <Mathuin> I have used the equation to figure out that amount. That's the "known amount".
L380[13:57:32] <APlayer> Then you want Tsiolkovski to figure out the amount of mass used
L381[13:57:51] <APlayer> And then you want linear equations to figure out the burn time
L382[13:58:35] * APlayer resists the urge to append "Trust me, I'm an engineer"
L383[13:58:39] <APlayer> :P
L384[13:58:44] <taniwha> Mathuin: a=F/m, dv = a*t (for small t due to changing m)
L385[13:58:57] <APlayer> ^ changing m
L386[13:59:13] <Mathuin> The changing-m is not the important part to me right this second.
L387[13:59:19] <APlayer> Hence, dv = ve * ln(m_0/m_1)
L388[13:59:21] <Mathuin> I acknowledge that change in m means change in F
L389[13:59:24] <Mathuin> That's not what I'm talking about.
L390[13:59:41] <Mathuin> What I'm talking about is "this engine" turns fuel into deltaV at a rate which is different than "that engine".
L391[13:59:50] <APlayer> Mathuin: Yes
L392[13:59:57] <APlayer> Just add two tsiolkovskis
L393[13:59:59] <Mathuin> Mmm.
L394[14:00:00] <APlayer> One per stage
L395[14:00:22] <Mathuin> Writing raw LaTeX is probably my favorite part of my graduate work these days.
L396[14:00:23] <taniwha> dv = Isp * g0 * ln (m_0/(m_0 - t*F/(Isp * g0)))
L397[14:00:42] <APlayer> One is limited by the amount of fuel left, the other is limited by the amount of dv left to impart
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L399[14:01:34] <APlayer> taniwha: Is that already what I mean, or something different? I.e. shall I attempt solving this plan or did you solve it already?
L400[14:01:36] <ve2dmn> Mathuin: I have a function that does that in kOS
L401[14:01:48] <taniwha> APlayer: it's the time version
L402[14:01:51] <Mathuin> ve2dmn: lemme know when you've got it clean enough to share, I totes wanna see
L403[14:02:18] <taniwha> APlayer: and using values easily obtained from KSP (or constants: g0 = 9.8066 iirc)
L404[14:02:24] <APlayer> Anyway, Mathuin, let me solve that real quick for you, be back in a few minutes
L405[14:03:28] <ve2dmn> Mathuin: The current available iteration (which is 1 stage) is https://github.com/ve2dmn/kOS-Script/blob/master/Burn_Function.ks#L6-L41
L406[14:04:44] <Mathuin> Nice use of Unicode
L407[14:04:50] <ve2dmn> I hate having to do MAX(0.0000001,(g*p)) to avoid divide by 0
L408[14:04:53] <Rokker> https://imgur.com/a/aoX5k
L409[14:05:21] <Mathuin> Yeah, it feels SUPER INELEGANT to do that.
L410[14:05:26] <taniwha> ve2dmn: don't fear the infinity
L411[14:06:20] <ve2dmn> taniwha: I don't care about infinity, but kOS hates to push infinity on the stack
L412[14:06:41] <Mathuin> I don't think kOS is ready for try/catch and friends. :-) You could avoid the MAX if you set TotalFuelFlow to epsilon instead of zero.
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L414[14:09:21] <taniwha> ve2dmn: I'd consider that a bug
L415[14:09:37] <APlayer> It's a feature
L416[14:09:38] <taniwha> though python is annoying like that
L417[14:09:41] <APlayer> (No, really)
L418[14:09:54] <ve2dmn> taniwha: if you divide by 0 in kOS, the app crashes
L419[14:10:09] <APlayer> It's a filter because apparently KSP does not like having NaN and Inf in the API
L420[14:10:16] <APlayer> It can be disabled, though
L421[14:10:47] <taniwha> Unity doesn't like getting NaN or Inf, but KSP itself /uses/ Inf
L422[14:11:02] <taniwha> (check the period of a hyperbolic orbit sometime:)
L423[14:11:06] * APlayer shrugs
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L425[14:11:19] <taniwha> (I know, because I wrote that code:)
L426[14:11:20] <APlayer> Just quoting the docs here
L427[14:11:36] <taniwha> kOS docs, I assume
L428[14:11:41] <APlayer> Yeah
L429[14:11:49] <ve2dmn> taniwha: kOS does not support infiniti, so it returns an error and stops runnign
L430[14:12:10] <taniwha> ve2dmn: I gathered that
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L432[14:12:34] <taniwha> thus my bug comment
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L434[14:13:12] <APlayer> Mathuin: Solved your equation
L435[14:13:22] <APlayer> Might be nonsense, though, because it turned out rather ugly
L436[14:13:53] <taniwha> equations involving ln usually are
L437[14:14:19] <taniwha> (unless you get to hide ln in (ar)cosh/sinh/tanh)
L438[14:14:28] <APlayer> Solved for t, given starting mass, ending mass, thrust and exhaust velocity for stages one and two respectively
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L441[14:15:28] <APlayer> Taniwha: Well, it's some sort of nested exponential function and logarithm with sums preventing me from simplifying it, or at least I am too dumb to simplify it
L442[14:15:42] <taniwha> APlayer: look into maxima
L443[14:15:54] <APlayer> Let me input it to Desmos and see if it even makes sense
L444[14:15:56] <taniwha> it's a nice symbolic algebra system (free)
L445[14:16:04] <APlayer> So many place to make mistakes
L446[14:16:09] <taniwha> yup
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L448[14:18:05] <taniwha> APlayer: anyway, in case it wasn't obvious, the F/(Isp*gO) (or F/Ve) was to get Me (mass flow: kg/s)
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L451[14:19:10] * APlayer lolsobs at the beast he created: https://www.desmos.com/calculator/spnrl12vyw
L452[14:19:34] <taniwha> taking a look
L453[14:19:40] <taniwha> I did some work on such
L454[14:19:54] <APlayer> I even made typos
L455[14:20:16] <APlayer> Second division should divide by F_2
L456[14:21:36] <APlayer> And I screwed up anyway, because it depends on the second stage's mass
L457[14:21:39] <APlayer> Heh
L458[14:21:49] * APlayer tries again
L459[14:22:28] <APlayer> Well, yeah, I kind of did one half of it backwards
L460[14:22:45] <taniwha> hmm, for single stage, it's not too bad
L461[14:22:54] <taniwha> and the times would just add together
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L463[14:23:18] <APlayer> Yeah, but again, second stage's post-burn mass should not matter
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L466[14:23:42] <taniwha> APlayer: http://taniwha.org/~bill/deltav.png
L467[14:23:53] <taniwha> http://taniwha.org/~bill/deltav.mac
L468[14:24:07] <taniwha> (maxima file)
L469[14:24:33] <APlayer> Not sure how to use that. Let me just do it the old-fashioned pen and paper way ;-)
L470[14:25:28] <taniwha> hmm, t=(1-1/exp(dv/Ve))* (m0/Me)
L471[14:26:16] <taniwha> APlayer: grab maxima (sourceforge), maxima -b deltav.mac
L472[14:26:32] <taniwha> but yeah, learning how to use maxima is a pain (but worth it)
L473[14:27:35] <Raazeer> https://youtu.be/WA0tP-p7m40
L474[14:27:35] <kmath> YouTube - Lyrebird: The Best Songbird Ever!
L475[14:27:46] <Raazeer> absolutely hilarious
L476[14:27:57] <ve2dmn> I finished my run of 'Anno 2205' and 'They are Billions', so we'll see if I get motivated for code clearing this evening
L477[14:28:58] <ve2dmn> btw, something feels... off.. in the audio of 'They are Billions'
L478[14:29:45] <ve2dmn> Mostly in the soldier unit
L479[14:29:55] <ve2dmn> (but not just him)
L480[14:30:42] <Eddi|zuHause> dangit, it fell over landing on minimus :/
L481[14:30:56] <taniwha> anyway, back to bed for me
L482[14:31:41] <APlayer> OK, re-solved it
L483[14:31:45] <APlayer> Should be better now
L484[14:34:55] <APlayer> Mathuin: New solution: https://www.desmos.com/calculator/q6u8u5szwf
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L486[14:43:32] <EricPoehlsen> Eddi - minmus is easy, just open the cargo bay to lift your nose :)
L487[14:44:02] <EricPoehlsen> ... hope you didn't forget the cargo bay ...
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L490[14:59:32] <Eddi|zuHause> i somehow don't have enough fuel for return...
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L492[15:03:05] <Eddi|zuHause> how do i figure out which direction to burn from a landing spot?
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L495[15:04:20] <oren> Eddi|zuHause: on the moon it doesn't matter, on minmus go east
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L504[15:22:15] <Eddi|zuHause> still missing some 30m/s dV
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L513[15:38:16] <darsie> Eddi|zuHause: jetpack
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L522[16:17:16] <Eddi|zuHause> so now i got a mun encounter and need an extremely precise maneuver
L523[16:19:23] <Eddi|zuHause> ok, i think that worked
L524[16:19:30] <Eddi|zuHause> let's try reentry :)
L525[16:23:38] <Eddi|zuHause> i have a PE of 35km, should i have aimed lower or higher?
L526[16:25:40] <Eddi|zuHause> ok, that seems to be just right
L527[16:26:12] <Mathuin> I'm lame, I set my PE to 0
L528[16:27:57] <Mathuin> The wiki page on atmospheric entry does not match my experiences -- I've lost many a high gain antenna to the atmosphere.
L529[16:28:32] <Eddi|zuHause> ok, maybe i should have aimed lower, because it's doing another round trip now. but the heat was near the overheat limit on some parts
L530[16:28:45] <Mathuin> That's the balance, and I'm sadly better at overengineering
L531[16:30:52] <Mathuin> Conventional wisdom on the subreddit from two years ago is 30-40km, with one person suggesting the peri be placed 90 degrees before the landing target.
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L535[16:44:08] <Eddi|zuHause> ok, don't try to load a quicksave while in the atmosphere
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L547[17:39:04] <Eddi|zuHause> so, what would i do with a station in a solar orbit?
L548[17:43:25] <ve2dmn> Eddi|zuHause: SCIENCE! of course
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L553[17:49:40] <Eddi|zuHause> ok... so my mun station was a crazy mess before, but now the gimbal of the engines seems broken
L554[17:49:52] <Eddi|zuHause> they fling around like 90°
L555[17:50:12] <Supercheese> the thrust might not be aligned with the center of mass
L556[17:50:17] <Supercheese> producing a net torque
L557[17:51:07] <Eddi|zuHause> engines are off
L558[17:51:40] <Eddi|zuHause> they just wiggle about like crazy while the SAS tries to stabilize with the reaction wheels
L559[17:52:01] <ve2dmn> Eddi|zuHause: picture?
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L561[17:52:39] <Eddi|zuHause> what's the screenshot key?
L562[17:53:11] <Supercheese> oh engine gimbal is activated whenever the game receives a rotation input
L563[17:53:19] <Supercheese> even if the engines aren't firing
L564[17:53:25] <Supercheese> it is kinda weird, I agree
L565[17:53:54] <Supercheese> Steam screenshots are F12 IIRC
L566[17:54:12] <Eddi|zuHause> i know that, but it's HOW FAR the gimbal gimbals
L567[17:54:34] <Eddi|zuHause> it didn't use to do that when i started this game a few months ago
L568[17:59:35] <Eddi|zuHause> https://ibin.co/3r3Ho95doJmB.png
L569[17:59:37] <Eddi|zuHause> https://ibin.co/3r3HzhJmzjiZ.png
L570[18:04:19] <Supercheese> that *is* intense
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L572[18:05:26] <Supercheese> could be something got wacky during game or mod update(s)
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L578[18:45:26] <TheKosmonaut> Eddi|zuHause: the in game screen shot is F1
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L580[19:05:59] <SilverFox> alt f4
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L582[19:10:47] <Eddi|zuHause> yeah, i'll try that right now, because my flight did not reach orbit
L583[19:13:56] <Mathuin> Awww, you did not go to space today.
L584[19:14:46] <Eddi|zuHause> oh i was properly in space
L585[19:15:00] <Eddi|zuHause> it just didn't circularize in time
L586[19:16:21] <Mathuin> It is so frustrating to get the apoapsis to the right point but not have enough lead time for the circularization burn.
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L588[19:26:14] <Draconiator> Do you think Elons car is still playing songs on the radio?
L589[19:28:56] <RandomJeb> unsure how well the electronics would deal with the van allen belt
L590[19:29:18] <RandomJeb> but if the batteries and radio survived through that I figure it should last several months
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L592[19:29:46] <Eddi|zuHause> sounds a bit long
L593[19:30:18] <Eddi|zuHause> but if there's no air to transmit sound, is the radio really playing? :p
L594[19:30:57] <RandomJeb> there's the car itself to transmit sound I suppose
L595[19:31:14] <Draconiator> lol, no one can see the display but if it's sti;ll going, it's still playing.
L596[19:31:39] <tawny> the battery's probably already dead
L597[19:31:50] <tawny> he said it'd last about 12 hours
L598[19:40:13] <RandomJeb> what kind of radio and batteries did they put in that thing? o_O
L599[19:40:34] <RandomJeb> well I suppose most of the power would go to that don't panic screen
L600[20:00:39] <Mathuin> I thought the words were painted on, hmm.
L601[20:09:54] <Mathuin> Oooh. Someone on Reddit suggested that Squad make one of the unknown tracking objects a red Tesla car.
L602[20:10:08] <Mathuin> I'm actually a little surprised there's no mod yet doing that.
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L604[20:30:27] <UmbralRaptor> Teapotahedron!
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L625[22:48:15] <Draconiator> okay what the heck....Lubuntu updated to the weird video bug for some reason
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