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L1[00:00:10] <taniwha> anyway, other than
worrying about whether the fins are control surfaces or static, it
looks like your rocket should work
L2[00:00:17] <Pakaran> thanks.
L3[00:00:40] <taniwha> and /now/ I find the
resources panel :P
L4[00:01:44] ⇨
Joins: m4v (m4v!~znc@190.51.57.8)
L5[00:03:33] <Pakaran> I'm going to upgrade
the astronaut complex for EVA.
L6[00:03:42] <Pakaran> And next time, do it
right, and probably more simply too.
L7[00:04:42] <taniwha> What I do is the
first time I get into /space/, I pop back to the space center,
upgrade the AC, return to my sub-orbital ship, and start
EVAing
L8[00:05:06] <Pakaran> :)
L9[00:07:23] ⇨
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L14[00:26:04] <Pakaran> wow.
L15[00:26:12] <Pakaran> that's a lot of
slime and algae already mined :)
L16[00:27:37] <Pakaran> no overpressure
either.
L17[00:28:30] <oren> that storage compactor
is filled with slime, kept under chlorine, so it offgasses PO2 and
I can collect and sanitize that
L18[00:30:10] <oren> which may not be as
mass-effective but it is energy-efficient method of creating
oxygen
L19[00:31:08] <Pakaran> and it's completely
free.
L20[00:31:18] <Pakaran> let me check the
wiki
L21[00:31:48] <Pakaran> I believe eating
with dirty hands is the problem, for that matter, not eating in a
slime biome.
L22[00:32:23] <Pakaran> So if someone once
did it, when you weren't paying attention, they wouldn't have dirty
hands, since they're in chlorine.
L23[00:33:50] <Pakaran> Slime is
depleted.
L24[00:34:19] <Pakaran> It can be converted
to dirt at 125c, but there's other ways to get that, and in
quantity.
L25[00:35:46] <Pakaran> Jeb is going this
time, since he has one star.
L26[00:36:19] <Pakaran> Val will go on an
orbital flight to get science from Kerbin's poles as suggested
earlier.
L27[00:37:31] <Althego> better to go for
the mun as soon as possible, kerbin does not give you much. it is
ok to do it if there is some time between nodes and you can fly
back to recover money
L28[00:38:30] <Gasher[work]> yesterday i
managed to land asteroid within 25 km of the center, i could have
landed it closer but too lazy to reload again
L29[00:38:51] <Gasher[work]> also what is a
more or less sane way to transport it?
L30[00:40:51] <Pakaran> big flatbed
rover?
L31[00:41:14] <Gasher[work]> 25km? a bit
too far ?
L32[00:41:22] <Pakaran> Hmm.
L33[00:41:27] <Pakaran> How heavy is the
asteroid?
L34[00:41:33] <Pakaran> Bear in mind, I am
a newbie.
L35[00:44:19] ⇨
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L36[00:44:24] <Pakaran> Althego, this is my
current design, intended to get to Minmus with 30 stockalike parts
and no boosters.
https://imgur.com/a/U0TQQ
L38[00:44:42] <Pakaran> Space program may
need money badly, however.
L39[00:45:08] <Althego> that can orbit the
mun
L40[00:45:14] <Althego> polar orbit,
collect all eva science
L41[00:45:47] <Pakaran> ooh.
L42[00:46:05] <Althego> 17 biomes
L43[00:46:15] <Pakaran> and even if the
polar orbit isn't quite circular, the periapse will pass over a
bunch of them.
L44[00:46:17] <Pakaran> holy.
L45[00:46:19] <Althego> plus above
high
L46[00:46:40] <Althego> problem is you
probably cant come back from the polar orbit easily
L47[00:46:50] <Pakaran> hmm
L48[00:47:10] <Pakaran> Wait until
whichever pole you're heading towards Kerbin, and burn prograde
right over it?
L49[00:47:18] <Draconiator> Paka, are you
just starting career?
L50[00:47:19] <Althego> you can also take
the smaller instruments too
L51[00:47:39] <Pakaran> Draconiator, yeah,
moderate difficulty.
L52[00:47:46] <Pakaran> the group talked me
into it, but it's a lot of fun.
L55[00:48:00] ⇦
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L56[00:50:23] <Gasher[work]> Pakaran, its A
class, this particular is 4.5 tons
L57[00:51:06] <Pakaran> Gasher[work], Ok,
so to rough it out mentally, it's my design from the Terrier up.
That could fit in a cargo plane?
L58[00:51:15] <Gasher[work]> nope
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L60[00:57:43] <Gasher[work]> its too large
to put into a container
L61[00:58:25] <Gasher[work]> and using the
claw would require some careful positioning it, grabbign and then
lifting the whole thing with landing legs
L62[00:58:54] <Pakaran> hmm
L63[00:59:33] <Pakaran> I was thinking
mass, not bulk.
L64[01:00:20] <Gasher[work]> mass is
emulated during design by a fuel tank with crossed over fuel and
oxy
L65[01:01:15] <Pakaran> that makes sense. I
remember someone telling me to get a 400 tank into orbit before I
thought about landing anywhere.
L67[01:02:05] <Pakaran> And you can't sneak
it in with a load of scrap metal? ;)
L68[01:03:06] <Gasher[work]> i think i can
recover it but that's now what i want
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L70[01:03:16] <Pakaran> Ok, another silly
idea. A kerbal, a booster, and basically a rocket sled.
L71[01:03:40] <Pakaran> Push it towards
KSC.
L72[01:03:40] <Gasher[work]> quoting "
more or less sane way..."
L73[01:07:48] <Pakaran> I think I saw a
procedural winch mod somewhere.
L74[01:08:12] <Pakaran> Now, winching it
across 20 km of ground would be slower than driving, and would also
scratch up the rock quite badly.
L75[01:09:00] <Gasher[work]> lol
L76[01:09:18] <Gasher[work]> i am thinking
of catapult now for some reason
L77[01:09:25] <Pakaran> Use a medium sized
booster to launch it ballistically?
L78[01:09:44] <Pakaran> won't be too much
heating if the booster has appropriate thrust limiting.
L79[01:09:52] <Gasher[work]> still that
requires to orientate it
L80[01:10:00] <Gasher[work]> hm
L81[01:10:18] <Gasher[work]> maybe just
launch it back to orbit
L82[01:10:27] <Pakaran> Ok, no
boosters.
L83[01:10:37] <Pakaran> A one-stage rocket,
with a swivel and a few tonnes of fuel?
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L85[01:12:29] <Gasher[work]> if it all
fails i can just use converter, drill and claw to remove all fuel
from the rock and as it is 90% fuel it would be very light after
that
L86[01:13:24] <Pakaran> a flatbed truck
would still be an hour or so drive.
L87[01:14:07] <Pakaran> i should
sleep...
L88[01:14:37] <Gasher[work]> heh
L89[01:14:41] <Gasher[work]> night
then
L90[01:22:52] <Pakaran> but I'm out of
ideas...
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L92[01:24:24] <Pakaran> orbiting the mun
sounds good.
L93[01:24:38] <Pakaran> I'll vary the
design just a tad.
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L95[01:36:20] <Pakaran> First stage could
do with less fuel, and more thrust at launch...
L96[01:39:32] <Pakaran> If I combine the
lander and transfer stage, there's a lot of dry mass to haul all
the way out to Mun and back.
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L99[01:50:42] <Gasher[work]> Pakaran, i
think 1.7 TWR is optimal for first stage
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L102[02:02:06] <Althego> not really,
because what if the cow spins?
L103[02:04:25] <Gasher[work]> well you
have just formulated the first problem of cow launching - stopping
the spin
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L106[02:09:06] <Gasher[work]> that's a way
to break the machine
L107[02:09:43] <Althego> with a cat?
L108[02:10:42] <Gasher[work]> with
imbalanced setup
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L114[02:56:58] <lpg> what's the drag
coefficient of a cow? asking for a friend
L115[02:57:55] <Mat2ch> lpg: depends on
the way it is served.
L116[02:58:32] <lpg> whole cow, face
first, legs locked; assume full rigor mortis
L117[03:00:06] <Gasher[work]> vigor
mortis
L118[03:00:28] <lpg> that is a magic
card
L119[03:00:50] <Gasher[work]> yes i
know
L120[03:00:59] <Mat2ch> should have a
pretty good drag coefficient. Depends a bit where the head is, but
otherwise...
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L128[03:58:35] <Gasher[work]> damn, this
is monstrous plane and it does not fly
L129[04:02:51] <taniwha> Gasher[work]:
cube-square law
L130[04:03:32] <taniwha> the mass of your
plane goes by the cube of the scale while the lifting area goes by
the square
L131[04:04:32] <taniwha> so to get
sufficient lift, your velocity goes by the power of 1.5
L132[04:04:44] <Gasher[work]> monstrous in
form not size
L133[04:05:04] <Gasher[work]> it can't fly
but it can takeoff
L135[04:07:35] <taniwha> ah, you lack yaw
stability due to the front "pylons"
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L137[04:09:54] <Gasher[work]> seems
so
L138[04:11:15] <Gasher[work]> replace them
with structural parts?
L139[04:11:27] <taniwha> that should
help
L140[04:16:12] <Gasher[work]> still yaw
seems to be unstable by FAR analysis
L141[04:18:08] <taniwha> not surprising,
really
L142[04:18:31] <taniwha> (taking more
looks)
L143[04:18:45] <taniwha> those wings are
huge, especially with those upwards tips
L144[04:19:08] <taniwha> you'll need a
rather substantial tail (or longer fuselage)
L145[04:21:12] <tawny-> hahaha, gosh, that
is a very KSP plane
L146[04:22:45] <Gasher[work]> with longer
tail COP goes too far behind COM
L147[04:23:08] <taniwha> so you need to
make further adjustments
L148[04:23:16] <taniwha> remember, it's
all a balancing act
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L170[05:06:42] <Rolf> lol
L171[05:06:48] <Rolf> so near yet so
far
L172[05:07:10] <Rolf> can use other plane
tp push it up?
L173[05:07:42] <Gasher[work]> that won't
work, it's too high
L174[05:08:40] <Gasher[work]> i drove over
the rock then lifted up wheels and too high
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L177[05:13:39] <Gasher[work]> and shorter
wheel column version is much less stable
L178[05:14:13] <Mat2ch> Gasher[work]: why
are you at work playing KSP? ;P
L179[05:14:31] <Mat2ch> also stock hinges
and such things would've been great, but we will never get
them.
L180[05:14:35] <Gasher[work]> they can't
find anything for me to do
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L182[05:16:12] <Gasher[work]> damn,
crashed halfway to the site
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L186[05:22:14] <Rolf> Gasher[work]: got
idea for ya
L187[05:22:17] <Rolf> rock lifter
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L189[05:24:04] <Gasher[work]> ?
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L193[05:32:05] <Gasher[work]> damn
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L195[05:32:58] <Mat2ch> Gasher[work]: ok,
when can I start? :D
L196[05:33:03] <Rolf> basically a plane
that can land on rock, flips and uses legs to lift rock up
L197[05:34:45] <Gasher[work]> how is that
simplier
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L199[05:35:13] <Gasher[work]> also reached
the site, now lets see how high it is
L201[05:46:03] <Althego> lol
L202[05:46:29] <Althego> retract
wheels?
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L204[05:47:45] <Gasher[work]> they are
already retracted
L205[05:51:42] <Gasher[work]> ok, let it
stay there
L206[05:52:52] <Althego> put a ladder on
it
L207[05:53:02] <Althego> and climb on the
ladder with a kerbal
L208[05:53:28] <Althego> if the kerbal
gets stuck, the climbing force is not negated and it will lift
it
L209[05:53:46] <Althego> or at least move
it
L210[05:54:26] <Gasher[work]> stuck
where?
L211[05:55:52] <Gasher[work]> i happen to
have a kerbal there, lets see
L212[05:56:08] <Gasher[work]> oops game
crashed
L213[05:56:53] <Althego> hehe
L214[05:57:01] <Althego> you know, the
infinite drive
L215[05:57:06] <Althego> i think it can
still work
L216[05:57:17] <Althego> if a kerbal
climbs on a ladder there are no counter forces
L217[05:57:37] <Althego> so if there is a
metal plate above the ladder, the kerbal is stuck on the it, yet,
still trying to climb
L218[05:57:47] <Althego> and the coutner
force is not applied
L219[05:57:50] <Gasher[work]> too
complicated
L220[05:57:56] <Althego> so the kerbal
creates a net force on the object by climbing
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L232[07:31:13] ***
Arcanitor is now known as Arcan
L233[07:33:13] <Draconiator> I don't think
computers are not as prevalent as they used to be (desktops
anyway)
L236[07:39:54] <Truga> why is that thing
shining? :v
L237[07:40:36] <Gasher[work]> i have no
idea
L238[07:40:52] <Althego> that is the magic
bouldr texture
L239[07:40:57] <Althego> since 1.2 or
so
L241[07:41:11] <Althego> it is applied to
some regular asteroids randomly
L242[07:41:15] <Althego> with several
colors
L243[07:41:40] <Althego> still it is sad
that i never saw the magic boulder
L244[07:42:03] <Althego> ok, i got the
sstv signal back so i could make a journey there
L245[07:42:38] <Gasher[work]> i cant use
phys warp lol
L246[07:43:36] <Pakaran> definitely
appreciate stockalike parts that make me laugh as soon as I see the
description.
L247[07:44:15] <Gasher[work]> ok missionc
completed
L248[07:44:45] <Gasher[work]> 167k rocket,
240 reward
L249[07:45:25] <Pakaran> nice!
L250[07:46:58] <Pakaran> what are those
three engines?
L251[07:47:40] <Gasher[work]> play on and
you'll know :)
L252[07:47:41] ⇦
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L253[07:47:45] <Pakaran> :)
L255[07:54:13] ⇦
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L268[08:57:54] <Fluburtur> they better
launch on the planned day
L269[08:58:03] <Fluburtur> because im
going the 7th
L270[08:59:14] *
APlayer launches a Falcon Heavy at Fluburtur
L271[08:59:25] <Fluburtur> thanks
L272[09:00:00] ⇦
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L273[09:02:01] <UmbralRaptor> Fluburtur is
not a wayward boat.
L274[09:02:20] <APlayer> He's a wayward
canadair, though!
L275[09:04:18] ⇦
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L276[09:04:55] *
darsie has 89% reputation.
L277[09:10:06] ⇦
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L278[09:18:08] <ve2dmn> well... It's
almost official. One of the few other IRC place I visit regularly
is basically dead
L279[09:18:52]
⇨ Joins: Althego
(Althego!~Althego@86FF4288.dsl.pool.telekom.hu)
L280[09:19:40] <ve2dmn> Everyone moved on
to What's App (for the core group) and discord
L281[09:20:06] <Fluburtur> rip
L282[09:20:12] <Fluburtur> I like discord
but irc is great
L283[09:20:14]
⇨ Joins: fhmiv
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L284[09:20:26] <Fluburtur> also big
discord groups tend to be a pain
L285[09:20:38] <ve2dmn> I also learned
today that I am part of a Mirco-generation called
"Xennilials"
L286[09:20:57] <ve2dmn> Fluburtur: I don't
understand discord.
L287[09:21:18] <ve2dmn> Actually, I don't
understand why we have to reinvent the wheel.
L288[09:21:49] <Fluburtur> well it was
because a dude was tired of skype I think
L289[09:21:56] <Fluburtur> and it is a
good improvement oevr skype
L290[09:22:19] <ve2dmn> ...
L291[09:23:47] <ve2dmn> That kind of like
saying Uber is taking over buses and subways because someone didn't
like the taxi
L292[09:23:53] <darsie> Can you use
whatsapp with real keyboards?
L293[09:24:00] <ve2dmn> darsie: I doubt
it
L294[09:27:20] <Althego> xennials?
L295[09:27:33] <Althego> interesting
L296[09:27:38] <Althego> it seems it
applies to me too
L297[09:27:50] <Althego> hehe
L298[09:27:59] <Fluburtur> peoples need to
calm down with thei generations madness
L299[09:27:59] <Althego> it doesnt apply
to me becauase it is defined in usa termx
L300[09:28:06] <ve2dmn> it's like 1977 to
1983 or something
L301[09:28:15] <Althego> when i was born
it was still socialism here
L302[09:28:43] <Fluburtur> apparently
millenials and in 1997 which is weird because I would have guesses
it was related to 2000 and crap
L303[09:28:49] <Fluburtur> so I don't
really care anymore
L304[09:28:49] ⇦
Quits: jinks (jinks!~jinks@2001:470:1f18:3aa:1d8:0:1c:34ac) (Quit:
ZNC - http://znc.in)
L305[09:28:58] <ve2dmn> Fluburtur: it's
not even a precise thing. If you look it up there are several
definitions for each term
L306[09:28:59]
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L307[09:29:34] <Arcan> most people who
would be called "millenials" were born before 2000,
although some definitions allow as late as 2001
L308[09:29:35] <ve2dmn> Fluburtur:
'Millenials' are people who 'came out of age' around 2000
L309[09:30:01] <ve2dmn> Technically, I'm a
millenial, but I don't understand them so... *shrug*
L310[09:30:05] <Arcan> the current
generation is called "gen z" if i am not wrong
L311[09:30:44] <Fluburtur> tbh im often
"damn kids with their phones, when I was their age I was
playing with lego bricks and I was happy"
L312[09:30:57] <ve2dmn> Arcan: Eventually,
we'll get to calling them 'Generation 20XX'
L313[09:31:04] <ve2dmn> Fluburtur:
same
L314[09:31:05] <Arcan> I don't understand
millenials or genz's ¯\_(?)_/¯
L315[09:32:45]
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L316[09:33:25] <ve2dmn> I feel like a
dinosaur on a weekly basis
L317[09:33:40] <ve2dmn> On campus,
everyone is always the same age range
L318[09:34:14] <Althego> hehe
L319[09:35:20] <ve2dmn> When I started
working here, my girlfriend could have been doing her master. Now
my kid could be in college
L320[09:35:29] <Althego> hehe
L321[09:35:56] <ve2dmn> of course, like
most college-educated people, I am kid-less pass 30
L322[09:36:15] <Althego> hehe, me
too
L323[09:36:32] <Althego> but i dont think
it has anything to do with education in my case
L324[09:39:16] <ve2dmn> Althego: well,
it's more complicated then that.
L326[09:40:00] <ve2dmn> It's a general
tendancy around the world. The number of childs is usually
inversely linked with the salary of the mother.
L327[09:40:14]
⇨ Joins: RandomJeb
(RandomJeb!~necr0@85.113.165.237)
L328[09:40:30] <Althego> which is kind of
strange
L329[09:40:33] <ve2dmn> Even in countries
where 'family-planning' is illegal
L330[09:40:43] <Althego> because why have
children if you cant take care of them?
L331[09:40:53] <ve2dmn> Althego: the more
she work, the less childs she has.
L332[09:41:07] <ve2dmn> It's a question of
time
L333[09:42:43] <ve2dmn> Althego: I don't
have a clear answer as to why poor and uneducated people have more
kids
L334[09:42:53] <ve2dmn> (on average)
L335[09:44:14] <Fluburtur> I guess
"to insure at least one survives" isn't correct
anymore
L336[09:44:41] <ve2dmn> Look up Hans
Rosling's presentation
L337[09:45:33]
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L338[09:47:01] <RandomJeb> I have a lot of
words to say about poverty but they are pointless if segregated
from the words about politics so
L339[09:47:07] <Fluburtur> well, I should
put some order in my room and fix my canadair
L340[09:49:43] <ve2dmn> TIL about 'curl
icanhazip.com'
L341[09:50:06]
⇨ Joins: EricPoehlsen
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L342[09:50:29] <ve2dmn> RandomJeb: which
is why I said to look up his presentation. It's really eye-opening
if you've never seen it
L343[09:52:15] <ve2dmn> sadly, he's death
now, so he can't speak for global health anymore
L346[09:55:02] <Althego> ah the guy with
the peak child presentation
L347[09:55:03] <Althego> i like that
L348[09:55:28] <Althego> it shows that the
future is not impossible. 11 billion people can probably exist
here
L349[09:57:33] ⇦
Quits: EricPoehlsen (EricPoehlsen!~EricPoehl@88.128.80.16) (Quit:
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L350[09:58:04] <Fluburtur> now for an
important question
L351[09:58:14] <Fluburtur> should I order
1kg of potassium nitrate
L352[09:58:21] <Althego> obviously
L353[09:58:33] <Althego> does it have any
special storage requirements?
L354[09:58:37] <Althego> probably
not
L355[09:58:44] <Fluburtur> I don't
think
L356[09:58:55] <APlayer> I only order
kilograms of pure rubidium or caesium, no potassium
(nitrates)
L357[09:58:59] <Althego> also 1 kg
aluminium powder :)
L358[09:59:03] <Fluburtur> heh
L359[09:59:08] <Fluburtur> I could get
some sulphur too
L360[09:59:31] <APlayer> And one of Elon's
flamethrowers to go with that stuff
L361[09:59:32] <Fluburtur> but I think
aluminium powder makes the combustion unstable
L362[09:59:36] <Gasher> and some
sugar
L363[09:59:41] <Fluburtur> I already have
sugar
L364[09:59:43] <Althego> not for
that
L365[09:59:46] <Althego> for
thermite
L366[09:59:51] <Fluburtur> oh
L367[10:00:05] <APlayer> So, uh, let's
make a thermite SRB?
L368[10:00:07] <Fluburtur> 6€ for
shipping?
L369[10:00:08] <Fluburtur> damn
L370[10:00:09] <Althego> hehe
L371[10:00:10] <Althego> yes
L373[10:00:29] <Fluburtur> but it's still
cheaper than amazon
L374[10:00:49] <Gasher> termite also does
not need potassium nitrate Althego
L375[10:00:55] <Althego> i know
L376[10:00:57] <Althego> it is
unrelated
L377[10:01:20] <Althego> but if ordering
parts for explosives, why not
L378[10:01:52] <Althego> also termite eats
its own food, obviously doesnt need fluburtur :)
L379[10:02:24] <Althego> silly english,
thermite is not termite
L380[10:03:54] <APlayer> Let's make a
termite SRB, then
L381[10:04:48] <ve2dmn> you can get
everything online
L382[10:05:30] <Fluburtur> uh I don't want
to make an account on a website to buy nitrate
L383[10:05:34] <ve2dmn> including
radioactive elements (in very small quatities)
L384[10:05:35] <Fluburtur> and amazon is
too expensive
L385[10:05:57] <ve2dmn> Fluburtur: how
good is Amazon.fr ?
L386[10:06:45] <Fluburtur> nice but the
nitrate is way too expensive
L387[10:07:20] <Fluburtur> like 1kg of it
is 22€ and on another website it's 9€
L388[10:07:56] <RandomJeb> go out and do
scrapings from wet concrete walls
L389[10:08:29] <Fluburtur> nah too
lazy
L390[10:08:35] <Fluburtur> and I need good
quality too
L391[10:08:40] <RandomJeb> gathering a kg
in a city assuming some light breaking and entering abandoned
buildings shouldn't take you more than a few days, though you
should gather way more so you can remove pollutants later
L392[10:09:09] <ve2dmn> RandomJeb: *insert
Detroit reference*
L393[10:09:42] <APlayer> "assuming
some light breaking" No lights will be broken on my
watch!
L394[10:09:46] <Fluburtur> listen I want
to make a lot of rocket for rocket powered rc planes
L395[10:09:54] <Fluburtur> and it can't
get any more kerbal really
L396[10:10:06] <APlayer> Fluburtur: Yes it
can
L397[10:10:15] <APlayer> Mount the engine
the wrong way by accident
L398[10:10:27] <RandomJeb> but run the
fuel to it still
L399[10:10:50] <Fluburtur> APlayer I might
try
L400[10:11:27] <RandomJeb> launch upside
down but through a series of controlled events it should right
itself and fly off
L401[10:11:35] <Fluburtur> 7€ for shipping
what the heck
L402[10:11:42] <Fluburtur> but it's still
the cheapest website of all
L403[10:11:49] <Pakaran> Booster mounted
the wrong way to stand in for a ground attack missile?
L404[10:11:52] <APlayer> You're shipping 1
kg of hazardous material
L405[10:11:58] <APlayer> Of course it will
be expensive
L406[10:12:25] <Pakaran> I had to pay that
much to ship neodymium magnets. Well under a kg, but also longer
distance.
L407[10:12:50] <Pakaran> apparently
there's rules about the external magnetic field for packages
shipped by air
L408[10:13:20] <Fluburtur> what will it be
when im ordering plutonium ot make a homemade rtg then
L409[10:13:39] <RandomJeb> there's a
surface level rad level rule as well
L410[10:13:42] <RandomJeb> forget how
much
L411[10:13:51] <RandomJeb> but it's not
very high
L412[10:14:59] <Pakaran> not
surprising
L413[10:17:29] <Althego> hehe
L414[10:17:41] <Fluburtur> well, 1kg of
nitrate is ordered
L415[10:17:53] <Althego> i doubt ordinary
people can get plutonium
L416[10:17:56] <Fluburtur> now does
someone know how to make good nozzles for candy rocket
engines?
L417[10:18:03] <Althego> unless you create
it yourself
L418[10:19:30] <Pakaran> I've made a boat
with a smallish magnet and a wood chip.
L419[10:20:11] <Pakaran> put it in
something shallow like a baking sheet, palm another magnet...
L420[10:20:17] <Pakaran> candy would
corrode, though
L421[10:20:57] <Pakaran> Coffee
stirrer?
L422[10:21:01] <Pakaran> Or candy
straw?
L423[10:28:44] ⇦
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L429[11:32:30] <Fluburtur> I did some
cleaning
L430[11:32:53] ⇦
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L431[11:35:44] <Pakaran> nice. thought you
were joking about the oscilloscope
L432[11:35:55] <Fluburtur> why would I
joke about that
L433[11:48:33] <Mat2ch>
"cleaning". :D
L434[11:48:43] <Mat2ch> well, you should
see Car Gurus garage. :D
L435[11:49:09] <Fluburtur> I just wanted a
place to put my scope
L436[11:50:53] <Fluburtur> uh
L437[11:51:11] <Fluburtur> I need a method
to build rocket engine nozzles for my rocket candy engines
L438[11:52:44] <Mat2ch> you need a
lathe
L439[11:53:03] <Fluburtur> I don't have
that but I know someone that could help me
L440[11:53:18] <Fluburtur> I was thinking
about making some sort of mold to easily make a lot of plaster
nozzles
L441[11:53:44] <Fluburtur> but well, once
that I have found the best nozzle deisng I can keep using it
L442[11:57:11]
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L447[12:16:21] <Mathuin> kOS question: do
lexicons have order?
L448[12:16:25] <Gasher> Fluburtur, do you
need something done on a lathe?
L449[12:21:22] <ve2dmn> Mathuin:
lexicons?
L450[12:22:33] <ve2dmn> TIL
L451[12:24:18] <ve2dmn> Mathuin: I would
imagine that like most associate array, they re organised by
FIFO
L452[12:25:46] <ve2dmn> Mathuin: why not
try DUMP and see what it returns?
L453[12:29:26] <ve2dmn> APlayer: ^
L454[12:30:00] <APlayer> No idea about
lexicons either
L455[12:30:06] <APlayer> I just stick with
lists
L456[12:30:51] <Fluburtur> Gasher yeah,
rocket engine nozzles
L457[12:31:14] <Fluburtur> actually if the
dude I contacted can make me turned nozzles I might ask him to make
an aerospike
L458[12:31:22] <Fluburtur> I guess rocket
candy isn't too hot
L459[12:31:22] <APlayer> Mathuin: Why do
you want it to be ordered, though?
L460[12:32:33] <Fluburtur> Mat2ch since I
want to make convergent-divergent nozzles I could make the shape of
the inner part of the nozzle out of metal, cut it in half where
it's the smallest and joint both parts with a bolt
L461[12:32:56] <Fluburtur> this way I can
mold plaster around it, unboltit and remove the metal shape
L462[12:33:13] <Fluburtur> and I know how
to work plaster quite well so it wouldn't be that hard
L463[12:33:14] <APlayer> Mathuin: I assume
:KEYS returns the lexicon in the order it is stored
L464[12:33:51] <APlayer> And I second
ve2dmn in that it is probably FIFO
L465[12:34:20] <Gasher> Fluburtur, maybe
you'd need another hole for guiding stud to alide two halves
together?
L466[12:34:41] <Fluburtur> what do you
mean?
L467[12:35:44] <Gasher> you said that mold
should be made of two halves cut at axis of the nozzle,
right?
L468[12:35:58] <Fluburtur> yeah
L469[12:36:31] <Gasher> so i guess to put
them together one to the other you need two holes with studs put in
them to align them correct
L470[12:36:38] <Gasher> or is it too
precise?
L471[12:37:08] <Gasher> like, reamed
tapered holes
L472[12:37:18] <Fluburtur> guide pins you
mean?
L473[12:37:39] <Gasher> i think it's how
they are properly called
L474[12:38:04] <Fluburtur> I think if the
center hole is precise enough it won't be needed
L475[12:39:12] <Gasher> well ok
L476[12:39:12] <Gasher> just
suggesting
L477[12:40:39] <Fluburtur> and it won't be
very big either
L478[12:41:12] ⇦
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L483[12:45:12] <Fluburtur> I guess that
looks like a proper nozzle, maybe the throat isn't small
enough
L484[12:45:31] <Fluburtur> but that's just
to show how it's supposed to look
L485[12:46:25] <Gasher> you need something
like a round cutting tool to make this profile in one
operation
L486[12:47:29] <Fluburtur> well it
wouldn't be as accurate as cad
L487[12:47:37] <Fluburtur> but would allow
to mass produce them easily
L488[12:48:31] <Gasher> so you need this
outer curved shape, right?
L489[12:48:47] <Fluburtur> well idk
L490[12:48:57] <Fluburtur> I would need to
ask someone that knows how to calculaet nozzles
L491[12:49:51] <Gasher> hm, if you rotate
the shape (or rather, mirror the drawing by Y) you can make it with
just a 35 degree cutter
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L493[13:02:24] <Mathuin> My script's
development has now gotten slightly expensive, since I've
progressed enough to switch between vessels and that breaks
revert.
L494[13:02:39] <ve2dmn> :/
L495[13:03:17] <Mathuin> But the bright
side is that means I fixed the inter/intra vessel communications
glitches.
L496[13:03:33] ⇦
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L497[13:06:22] <ve2dmn> how do you
communicate between vessels? are you using the message queue?
L498[13:08:55] <Mathuin>
SHIP:MESSAGES
L499[13:08:59] <Mathuin> Which I guess is
a queue.
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L501[13:09:36] <ve2dmn> And does it reboot
everytime you change vessels?
L502[13:16:28] <Mathuin> Yes, which causes
my script to get all shirty.
L503[13:16:37] <Mathuin> But! I think I
fixed it.
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L506[13:21:01] <ve2dmn> If status !=
landed, skip launch code :D
L507[13:21:50] <Mathuin> prelaunch, but
basically
L508[13:22:02] <Mathuin> And it failed
after deploying the first powered one.
L509[13:22:45] <Mathuin> I used 0 and 1
instead of false and true.
L510[13:31:25] ⇦
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L512[13:36:17] <Mathuin> No, it was a
*different* failure. Again.
L513[13:40:22] <APlayer> Welcome to the
world of programming, rocketry and Kerbal Space Program
L514[13:43:27] <ve2dmn> All-in-one!
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L519[13:52:03] <Mathuin> Last time,
because I have to wake the baby and focus on thesis work.
L520[13:55:03] <Mathuin> When's the SpaceX
thing again, the one scheduled for today?
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L522[13:55:41] <Mathuin> Ah, 1:23pm my
time.
L523[13:55:48] <Mathuin> (that's when the
live coverage starts)
L524[13:57:53] <ve2dmn> dammit. Completely
forgot about it.... And I have a dinner with a pretty lady...
L525[13:58:20] <Mathuin> Alas, unless
she's really into space, you'll probably have to wait. :-)
L526[13:58:47] <umaxtu> it just got pushed
back abit
L527[13:59:05] <ve2dmn> even worse
L528[13:59:46] <ve2dmn> Anyway, the choise
is pretty clear in my mind
L529[14:00:15] <ve2dmn> Forget all that,
go home and play more videogames of course
L530[14:02:28] <ve2dmn> Mathuin: she's not
really into space, and she's not really into me
L531[14:04:21] <umaxtu> don't worry its
been scrubbed for today
L532[14:06:38] <Mathuin> ve2dmn: I hope
you get what you need out of dinner then. :-)
L534[14:07:15] <ve2dmn> Mathuin: can't say
no to free food, and good conversations
L535[14:07:22] <Mathuin> ve2dmn:
Truth.
L536[14:07:32] <Mathuin> Okay, this time
it worked *without* rebooting.
L537[14:09:07] <Mathuin> The mission takes
four days, but it does drop three probes into the proper orbit then
deorbits the lifter.
L538[14:09:58] <ve2dmn> yay!
L539[14:10:15] <Mathuin> if ship:status =
"PRELAUNCH" {
L540[14:10:28] <Mathuin> I ended up taking
that out. :-)
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L543[14:11:19] <Mathuin> if ship:status =
"PRELAUNCH" {
L544[14:11:22] <Mathuin> !!!
L546[14:11:48] <Mathuin> I will upload the
craft file as soon as the mission finishes.
L547[14:11:54] <ve2dmn> ok
L548[14:12:38] <Draconiator> Mathuin, what
exactly are you doing? making a mod?
L549[14:12:55] <ve2dmn> Draconiator:
kOS
L550[14:13:03] <Mathuin> Draconiator: what
I am doing is designing a mission which deploys three small probes
in geostationary orbit, completely driven by kOS.
L551[14:13:28] <Draconiator> Ahhh
cool.
L552[14:13:41] <Draconiator> so completely
by itself. huh.
L553[14:13:59] <Mathuin> I have another
relay mission for highly elliptical polar orbits. I want to unify
that into a single mission like this, with alarm clocks to wait the
19 days or so between relay deployments.
L554[14:17:23] <Mathuin> I use RAMP
scripts for stuff like launching into orbit, placing apo and peri
nodes and executing them, stuff like that.
L555[14:17:45] <Mathuin> The relay_launch
here is just like their launch except it doesn't deploy antennas or
solar panels whose name tags are not the same as the nodes.
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L557[14:18:11] <Mathuin> Deploying my
probe's stuff while it's still attached is bad. :-)
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L559[14:20:43] <Mathuin> ... now one truly
insane mission would be to launch all five. Nah. Too
complicated.
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L561[14:20:50] <Mathuin> Too much
fuel.
L562[14:21:16] <ve2dmn> Mathuin: both
Polar and equitarial?
L563[14:22:18] <Mathuin> Yeah.
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L565[14:23:00] <ve2dmn> You could put both
lifter in orbit, split them and then run the missions
sequentially
L566[14:23:34] <Mathuin> That's what I
would do, but the polar probes would need enough fuel to change
inclination *and* place the apoapsis at 95% of SOI radius.
L567[14:26:04] *
darsie has now 90% reputation.
L568[14:26:49] *
ve2dmn has a 100% reputation for useless chatter
L569[14:26:50] <darsie> Mat2ch: Increase
apoapsis first.
L570[14:27:28] <Mathuin> This mission
finishes with drops in the tank. 0.56 fuel with my new peri at
168.4 meters.
L571[14:27:31] <Mathuin> Pleasing.
L572[14:28:29] <darsie> That's very low. I
hope you don't hit a hill.
L573[14:29:02] <ve2dmn> darsie: 169m on
Kerbin? I think hills are the least of his troubles
L574[14:29:11] <darsie> Ohh, Kerbin.
L575[14:29:38] <ve2dmn> This makes a
commnet then drop the lifter back down
L576[14:31:39] <ve2dmn> Man, the next few
days are going to be hard. I have plenty do to at work, yet I'm
getting Civ6 in Humble Monthly... AND FF12 is out on PC...
L577[14:31:46] <ve2dmn> plus F9H on
feb6
L579[14:32:02] <ve2dmn> distractions,
distractions, distractions
L580[14:32:23] <Mathuin> ve2dmn: if you're
a Humble Monthly subscriber, you already *have* Civ6 -- wife and I
have been playing for a while now.
L581[14:32:32] <Mathuin> And that link is
to the craft, hope you like it.
L582[14:33:28] <Mathuin> If you *do* try
it, let me now how it works!
L584[14:33:48] <kmath> YouTube - VTOL Ship
Test 2
L585[14:34:33]
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L588[14:44:33] <ve2dmn> Mathuin: early
unlocks are only for some plans or if you renew in the current
month
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L593[15:01:15] <Althego> 1.3.1 seem to get
slower the longer it runs. especially scene changes. quite
annoying
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L606[15:56:36] <Mathuin> Yes, it looks
fascinating.
L607[16:01:07] <ve2dmn> Anyway. time for
that dinner. Later.
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L615[16:48:23] <Mat2ch> darsie: no no no.
I like it in the atmosphere. It's warm here!
L616[16:48:38] <darsie> :)
L617[16:48:52] <darsie> I like deorbiting
and skydiving.
L618[16:49:39] <darsie> Fly farther by
flying head on. Steer while skydiving to splash down near the
beach.
L619[16:49:57] <darsie> So I can swim to
the KSC.
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L627[17:36:28] <Pakaran> hmm...
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L629[17:37:10] <Pakaran> actually, I'll
just launch and see what happens. :)
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L637[18:54:54] <tawny-> beautiful
L638[18:56:32] <Draconiator> Flies like
crap though, but it's possible to keep it under control.
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L641[19:01:20] <Pakaran> so liquid fueled
craft in stock are still a bit new to me. On second thought, I
think this is worth asking about.
L642[19:02:33] <Pakaran> With boosters,
I'd assume, roughly, boosters to get off the pad and ideally into
fairly horizontal flight in the stratosphere. First stage to
1500ish m/s, and second (and a bit of the transfer stage) to
circularize.
L643[19:03:34] <Pakaran> Obviously
without, the first and second stage have a bigger job (though
they're lifting a much lighter craft). Should the second stage
still get into an intercontinental, if not quite orbital,
trajectory?
L644[19:03:56] <Pakaran> To the point
where you only need a small apo kick, like in RSS?
L645[19:05:14] <Pakaran> I know I could
fly this craft and get enough science to do it "right",
but pushing the limits is fun.
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L663[20:51:06] <lordcirth> In stock, does
relaying cost EC?
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L665[20:54:05] <Mathuin> Sciece I think
so, remote control I don't.
L666[20:54:42] <NeverCast> How many hours
would it take a competent programmer, but woeful artist, to get
familiar with making props? I'm thinking making cockpits for some
of my vessels in my KSP career. Personalized cockpits to the
vessels capabilities. I figure there is probably a learning curve,
of maybe 5-10 hours. Unity and PropTools etc. How long does taking
an IVA take, ~1, ~3, ~5, >10 hours each?
L667[20:55:00] <NeverCast>
s/taking/making/
L668[20:58:34] <TheKosmonaut> NeverCast:
there are some great blender tutorials
L669[20:58:50] <TheKosmonaut> It depends
on the person I suppose
L670[21:05:24] <taniwha> NeverCast: it's
not perfect (many many flaws, sadly), but I have a tool for
importing and exporting .mu models to/from blender
L672[21:08:53] <NeverCast> Awesome! So
that'll do exterior and interior modelling? Then I just slap some
ASET Props on ?
L673[21:11:32] <NeverCast> taniwha: There
is an open issue for IVA Props. Is that the interior view that is
lacking?
L674[21:12:14] <taniwha> interior views
are done as separate models
L675[21:13:00] <taniwha> that issue (#2)
is about making it easier to place props in an internal model
L676[21:13:10] <taniwha> ie, it will
create the .cfg file for you
L677[21:13:44] <taniwha> unfortunately,
doing such in blender in a nice way is not something I've been able
solve yet
L678[21:14:35] <taniwha> hmm, however,
I've got my hands on some interesting tools (hardops) that might
provide some inspiration
L679[21:14:42] <NeverCast> taniwha: It can
be done fairly interactively in Unity can it not? I thought I saw
screenshots demonstrating that it should be laid out in Unity, my
assumption was that the config was generated.
L680[21:14:47] <taniwha> (just remembered
/why/ I got them)
L681[21:15:07] <taniwha> NeverCast: my
goal is to remove the need for unity
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L683[21:16:24] <NeverCast> taniwha: Are
you focusing on RPM or MAS?
L684[21:16:40] <taniwha> ???
L685[21:16:48] ⇦
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L686[21:16:49] <taniwha> raster prop
monitor? and what's MAS?
L687[21:16:58] <taniwha> (and no, no focus
on any mods)
L688[21:17:51] <NeverCast> It was my
assumption that the layout of props was not mod independant. Is
this incorrect
L689[21:18:43] <taniwha> I'm not sure how
to answer that. Even stock does prop layout
L690[21:19:36] <NeverCast> I could just be
misinformed. I thought that some extra config work was required for
non-stock props.
L691[21:20:05] <taniwha> only in that you
need to modify the configs in Squad/Spaces
L692[21:20:16] <taniwha> ie, not really
any different to creating new parts
L693[21:20:31] <taniwha> RPM is just a
very specific set of props
L694[21:20:38] <taniwha> dunno about MAS,
first I've heard of it
L696[21:21:17] <taniwha> yeah, just found
it
L697[21:22:16] <taniwha> anyway, IVA prop
creation and placement is independent of RPM or MAS
L698[21:22:20] <NeverCast> Things like the
hitbox, guards, toggle switches, lights and "glowy" bits
can be stacked together to create a single prop. That's the premise
of it anyway.
L699[21:22:33] <taniwha> though RPM or MAS
will provide nice functionality for your props
L700[21:23:09] <taniwha> fundamentally,
IVA props aren't any different to parts
L701[21:23:31] <NeverCast> This is good to
know. Saves learning the details of RPM/MAS for another day.
L702[21:23:35] <taniwha> hmm... /that/
would be an interesting mod: an in-game IVA editor
L703[21:23:41] <NeverCast> ^ Agreed.
L704[21:23:56] <taniwha> (not something
for which I have the time or motivation, though)
L705[21:24:27] <NeverCast> Obviously still
requires external modelling, but the placement and "Property
Editing" of props in game would be, nice.
L706[21:24:30] <NeverCast> (nor I)
L707[21:25:27]
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L708[21:26:00] <NeverCast> taniwha: Your
tool. Can I pull in a stock part and tweak it's model from there?
I'm assuming I can.
L709[21:26:16] <taniwha> you can, within
limits
L710[21:26:18] <NeverCast> I assume it's
import/export in both directions.
L711[21:26:36] <taniwha> many animations
won't survive (textures, lights(?) etc)
L712[21:26:56] <taniwha> but
location/scale/rotation animations /do/ survive
L713[21:27:22] <NeverCast> Ah. Lights are
in model data?
L714[21:27:33] <NeverCast> "textures,
etc" What else is there?
L715[21:27:38] <taniwha> ah, it looks like
light animations do survive
L716[21:27:45] <NeverCast> I assumed most
of it was in cfg. The model being, as it sounds, a model.
L717[21:28:16] <NeverCast> Light
animations I assumed is a lerp between two textures. But again I've
not worked on a prop before.
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L719[21:30:07] <taniwha> things like the
animation of emissivity for engine bells
L720[21:30:48] <NeverCast> Ah I see.
Essentially shader properties can have their values
transitioned
L721[21:30:51] <NeverCast> That's stored
in the .mu
L722[21:32:12] <taniwha> yeah, shader
values are in the .mu
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L724[21:32:57] <NeverCast> Is the format
of the .mu fairly "Modular", or is the format specific?
i.e. Can you skip over the shader values, and then patch them in
again when you export?
L725[21:33:46] <taniwha> it's /fairly/
specific, but the actual loader/writer module is very separate
(mu.py)
L726[21:33:49] <NeverCast> The format
being some hierarchy format for example may allow part of the tree
to be ignored on import, but rewritten on export. It'll take me a
little while to derive the .mu format from your source
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L728[21:34:08] <taniwha> I've used it at
the core of several non-blender utilities (all in the same
directory)
L729[21:34:31] <taniwha> so you can load a
model, do some scripted tweaks, and write it out again
L730[21:34:50] <NeverCast> That means that
MuEnum is complete then, nothing is discarded?
L731[21:35:02] <taniwha> correct
L732[21:35:06] <NeverCast> Only that there
isn't a Blender use for it. Gotcha
L733[21:36:40] <taniwha> due to some
blender specific tweaks being done to the data when loading
(triangle vertex order, vector handedness), the load/save cycle
isn't perfect
L734[21:36:48] <NeverCast> Animation has
Clips has Curves has Keyframes ?
L735[21:37:05] <taniwha> also, there were
some bugs in the older versions of the format that my code cleaned
up
L736[21:37:14] <taniwha> I think so,
yeah
L737[21:37:23] <taniwha> I've forgotten
the details
L738[21:37:47] <NeverCast> Well done on
the implementation. It looks painfully tedious
L739[21:38:13] <taniwha> I got some help
from Mike (Mu) :)
L740[21:39:16] <NeverCast> If this could
be broken in to a tree of values. That would probably be
sufficient.
L741[21:39:49] <taniwha> the loaded data
becomes a tree of objects
L742[21:40:04] <NeverCast> Just no way at
this time to see it in Blender. I understand.
L743[21:41:09] <NeverCast> What if the
output from mu->blender drops blender model + tree file.
Properties are edible in the blender->mu process? I assume you
have a desired implementation already in mind tho
L744[21:41:55] <taniwha> take a look at
export_mu.py, I guess
L745[21:43:08] <NeverCast> Ah I see,
MuObject is the tree nodes
L746[21:46:28] <NeverCast> taniwha:
export_mu takes the blender info, builds the .mu. You have a
collect animations. Where are they coming from? Nowhere at this
stage?
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L749[21:47:01] <taniwha> blender's
animation data
L750[21:47:06]
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L752[21:47:16] <taniwha> NLA strips
etc
L753[21:47:30] <taniwha> er, tracks
L754[21:47:32] <NeverCast> I've got
confused along the way. What adata is lost?
L755[21:47:38] <NeverCast>
s/adata/data
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L757[21:48:26] <taniwha> mostly
non-positional animations (ran out of steam while figuring out how
to translate between blender and mu)
L758[21:48:33] <Aviatior101> hello
L759[21:48:37] <Mod9000> Hello,
Aviatior101
L760[21:49:12] <lordcirth> I've enabled
Advanced Tweakables in this new save, but autostrut isn't showing
up? 1.3.1
L761[21:49:28] <Aviatior101> How do I go
faster in the atmosphere without burning up
L762[21:49:33] <Aviatior101> ?
L763[21:49:53] <NeverCast> Aviatior101:
Higher up, or radiators might help
L764[21:49:55] <lordcirth> Aviatior101,
for what reason?
L765[21:50:14] <Aviatior101> To circum
navigate the globe
L766[21:50:22] <Aviatior101> I was racing
a friend
L767[21:50:38] <NeverCast> Aviatior101: Go
to 22k, you can cruise comfortably at 1000m/s there, almost no
heat
L768[21:50:52] <Aviatior101> ok
L769[21:51:20] <Aviatior101> also what is
the best high altitude stock engine
L770[21:51:32] <Aviatior101> is it the
whiplash afterburner?
L771[21:51:41] <NeverCast> Whiplash
doesn't have afterburner I don't think
L772[21:51:51] <NeverCast> Though at Mach
3.5ish, that's the fastest speed
L773[21:51:52] <Aviatior101> oh
L774[21:52:04] <NeverCast> I've a dual
Whiplash plane that does 1020m/s at 21.5k
L775[21:52:14] <taniwha> isn't the
whiplash the ramjet?
L776[21:52:21] <Aviatior101> cool
L777[21:52:32] <NeverCast> I believe so,
it's a high velocity engine. No afterburner
L778[21:52:54] <Aviatior101> I made a
concorde plane but afte pasing 1200m/s it would explode
L779[21:53:02] <NeverCast> Altitude?
L780[21:53:56] <NeverCast> taniwha: That
sounds like your import/export is mostly done then. I'm not sure
what you mean by non-positional. You mean animations that alter
other properties, like the shader properties?
L781[21:53:57] <Aviatior101> i don't know
but It was the highest I could go without the engine losing
performance
L782[21:54:06] <NeverCast> Let it lose
performance.
L783[21:54:13] <Aviatior101> ok
L784[21:54:18] <Aviatior101> if you say
so
L785[21:54:22] <NeverCast> If the air is
thinner, as long as you still gain speed
L786[21:54:30] <Aviatior101> yeah
L787[21:54:47] <taniwha> NeverCast:
correct, other properties
L788[21:54:49] <NeverCast> You're racing.
Efficiency isn't really the point.
L789[21:55:04] <Aviatior101> I guess
L790[21:55:08] <taniwha> light intensity
is the only non-positional property that works
L791[21:55:20] <taniwha> (positional
includes scale and rotation)
L792[21:56:00] <NeverCast> Aviatior101: At
22k, the Whiplash is only making about 40kN of thrust, each. But
since the air is thin, you don't need a lot of thrust to maintain
speed
L793[21:56:14] <Aviatior101> yeah
L794[21:56:42] <Aviatior101> I will just
have to change my design so I dont lose altitude
L795[21:57:00] <Aviatior101> Thanks
guys
L796[21:57:08] <Aviatior101> I have to get
going
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L800[21:58:12] <NeverCast> Faster is
always the answer for altitude loss (Y)
L801[21:58:19] <NeverCast> Also idk why he
isn't using RAPIER.
L802[21:58:50] <taniwha> more importantly,
anybody flying planes should use FAR
L803[21:58:52] <NeverCast> taniwha: Is the
issue integrating it in to Blender, or understanding the format to
begin with?
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L805[21:59:08] <taniwha> integration
L806[21:59:09] <NeverCast> Welcome back,
use FAR, use RAPIER
L807[21:59:31] <tawny-> I kinda hate that
there are no options that are at all better than the rapier
L808[21:59:44] <NeverCast> Go faster.
That'll keep your altitude
L809[21:59:54] <NeverCast> tawny-: You
mean in stock?
L810[21:59:57] <Aviatior101> haha
L811[22:00:00] <tawny-> yeah
L813[22:00:04] <kmath> YouTube - Tobineko
to Orbit
L814[22:00:04] ***
tawny- is now known as tawny
L815[22:00:28] <Aviatior101> I always felt
rapiers were under powered
L816[22:00:32] <NeverCast> tawny: Aye. But
at 2100m/s you're probably trying to leave atmo.
L817[22:00:47] <NeverCast> Aviatior101: Go
faster. Their power comes on around Mach 4
L818[22:01:19] <taniwha> (sorry about the
tedium of the vid)
L819[22:01:33] <NeverCast> taniwha: 2.0x
play speed
L820[22:01:51] <taniwha> that would help
:)
L821[22:01:56] <Aviatior101> do engine
precoolers do anything
L822[22:02:44] <NeverCast> Yes. They cool
the engine.
L823[22:02:51] <NeverCast> Also I believe
they are heavy.
L824[22:02:54] <Aviatior101> do they ad
power
L825[22:03:03] <Aviatior101> *add
L826[22:03:12] <NeverCast> Hm. I can't
accurately answer that one. I've never seen a
performance/temperature chart for an engine
L827[22:03:27] <NeverCast> I figure, if it
doesn't go over 99 percent max heat. It's fine
L828[22:03:37] <taniwha> Aviatior101: I
suspect they rob some power
L829[22:03:53] <Aviatior101> really
L830[22:03:56] <NeverCast> They are
intakes iirc. So they add drag
L831[22:04:08] <taniwha> the point of
precoolers is to prevent the engine from melting from compression
heat
L832[22:04:18] <Aviatior101> I thought
that by adding more oxygen they add more thrust
L833[22:04:37] <Aviatior101> ok
L834[22:04:58] <NeverCast> I know there
was some changes around 1.0.2 that meant spamming intakes doesn't
make your planes superhuman anymore. But I can't weigh in on the
new mechanics because I haven't spent the time looking in to
it
L835[22:05:33] <Aviatior101> so I should
keep them on my plane just to reduce the percentage of
flamout
L836[22:05:52] <NeverCast> Honestly I'd
advise testing it.
L837[22:06:15] <NeverCast> Get a plane
auto-pilot, lock your vertical assent to +2m/s and timewarp
L838[22:06:20] <NeverCast> See what
altitude it flames out at
L839[22:06:51] <NeverCast> Feel free to
use faster ascent if your plane doesn't care. Just keep it the same
for each test
L840[22:07:01] <Aviatior101> ok
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L842[22:07:25] <Aviatior101> I will test
that later
L843[22:07:42] <Mathuin> KIS question not
answered in the manual: how do I bring an object along that says
"Carrried by the kerbal" and "KIS Item Carried on:
jetpack"?
L844[22:07:47] <Mathuin> I cannot put it
in seat inventory.
L845[22:07:53] <Mathuin> I can put it on
the craft, but that seems amazingly dumb.
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L847[22:08:03] <NeverCast> Kramax
Autopilot Continued, Aviatior101. It's auto-land/takeoff still
needs baby-sitting.
L848[22:08:07] <NeverCast> Oh you left
ok.
L849[22:08:07] <Mathuin> I can't put it on
the kerbal in the crew portion of the SPH.
L850[22:08:31] <Mathuin> My favorite
autopilot is Atmosphere Autopilot or something. Its fly-by-wire is
sweet.
L851[22:08:45] <NeverCast> I'll look in to
it.
L852[22:09:13] <NeverCast> As for your
issue. Not one I've encounted but iirc, carried by Kerbal still
needs to be stored in a kerbal accessable storage during flight.
Retrieved by EVA
L853[22:09:35] <Mathuin> Sure. Isn't the
seat inventory "kerbal-accessible storage"?
L854[22:09:44] <NeverCast> Yes, so is the
storage pods
L855[22:09:46] <Mathuin> Or do I need to
bolt a container on my plane just to hold this thing?
L856[22:09:53] <NeverCast> Depends on it's
volume
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L859[22:10:10] <Mathuin> Right-clicked the
cabin, clicked 'Seat 0 inventory'.
L860[22:10:17] <Mathuin> I have an
eight-slot inventory window.
L861[22:10:21] <NeverCast> Aye
L862[22:10:47] <Mathuin> I go to the
science tab, click on SALLI the laser thing.
L863[22:11:15] <NeverCast> Drag it in to
the inventory window?
L864[22:11:17] <NeverCast> what
happens
L865[22:11:34] <Mathuin> It hides behind
th einventory window
L866[22:11:37] <Mathuin> I did it three
times just to make sure.
L867[22:11:43] <NeverCast> Did you drag or
click and move?
L868[22:11:50] <NeverCast> Only drag
works
L869[22:11:54] <Mathuin> Wrenches aren't
working either
L870[22:11:57] <Mathuin> Okay, trying
drag
L871[22:12:07] <NeverCast> Click and move
is for placing on vessel.
L872[22:12:38] <Mathuin> Okay, Carriable
items cannot be stored in the seat's inventory.
L873[22:12:52] <NeverCast> Can you put it
in a storage pod?
L874[22:12:57] <NeverCast> or whatever
they are called.
L875[22:13:12] <NeverCast> Make sure it
says it can be accessed by EVA, I don't think it needs to be
accessed internally
L876[22:13:33] <Mathuin> SC-62 Portable
Container
L877[22:13:40] <Mathuin> I have to bolt
this onto my plane first?
L878[22:14:32] <NeverCast> There is an
inline option. But you can probably put it in a service bay
also
L879[22:14:38] <NeverCast> Especially if
you have TweakScale
L880[22:15:05] <Mathuin> Oh no. I need to
put on a bracket.
L881[22:15:08] <Mathuin> No service bays
here
L882[22:15:24] <NeverCast> You haven't
unlocked them?
L883[22:15:27] <Mathuin> I have installed
an SM-62 Container Mount.
L884[22:15:39] <NeverCast> If you have
EEX, then pressing T lets you surface mount almost anything.
L885[22:16:50] <NeverCast> Also, once you
get the item in to the kerbals inventory, it needs to be unstacked,
then I think you right click and equip
L886[22:16:59] <Mathuin> Okay. I now have
a giant stupid box on the spine of my plane.
L887[22:17:04] <Mathuin> Airflow
sigh.
L888[22:17:12] <Mathuin> The giant stupid
box has a single laser beam thing in it.
L889[22:17:17] <NeverCast> Just put the
box inside the plane inside a service bay or something
L890[22:17:30] <Mathuin> I don't have a
service bay.
L891[22:17:34] <NeverCast> Not
unlocked?
L892[22:17:39] <Mathuin> That is
correct.
L893[22:17:47] <NeverCast> Do you have any
cargo parts?
L894[22:17:50] <Mathuin> No.
L895[22:18:02] <NeverCast> Are you using
ferram aerospace?
L896[22:18:31] <NeverCast> If yes, clip it
in to the plane with enough space for your kerbal to click on it.
If not. Yes, Rip Airflow
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L898[22:20:31] <Aviatior101> hey does
anyone want to have a casual chat about something in ksp
L899[22:20:33] <Mathuin> So for fun on the
runway, I got out and tried to get the widget to put it on the
backpack.
L900[22:21:11] <NeverCast> Mathuin: Let me
know when KIS makes you rage.
L901[22:21:19] <NeverCast> Once you learn
it, you rage less.
L902[22:21:37] <Mathuin> Right now I don't
see how it could ever work.
L903[22:21:48] <Aviatior101> What is
KIS?
L904[22:21:54] <Mod9000> Aviatior101, KIS
= Kerbal Inventory System (a mod often used together with
KAS)
L905[22:22:20] <Mathuin> When I get the
item out of the box, how do I put it on the kerbal?
L906[22:22:37] <Aviatior101> ok
L907[22:22:55] <NeverCast> Mathuin: Drag
it in to the Kerbals inventory to start, I think
L908[22:22:58] <NeverCast> Then you can
right-click it
L909[22:23:08] <NeverCast> Also if you
drop it. Use G to grab
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L911[22:23:18] <NeverCast> Gosh I wish I
knew Grab before I lost a bunch of batteries in orbit around
Kerbin
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L914[22:24:21] <Ksprocks> Hi
L915[22:24:22] <Mod9000> Hello,
Ksprocks
L916[22:24:35] <Ksprocks> Wat is
this
L917[22:24:54] ⇦
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L920[22:25:26] <Aviatior101> hi
Ksprocks
L921[22:25:47] <Aviatior101> It is your
friend
L922[22:26:18]
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L923[22:26:21] <Ksprocks> Hi
L924[22:26:23] <Mod9000> Hello,
Ksprocks
L925[22:26:24] <Aviatior101> hi
L926[22:26:25] <Mod9000> Hello,
Aviatior101
L927[22:26:26] <Ksprocks> Aviator
L928[22:26:29] <Ksprocks> Yo
L929[22:26:38] <Ksprocks> So wat is
this
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L931[22:27:08] <Aviatior101> It is a live
chat room to ask questions, give answers, and have fun
L932[22:27:19] <Mathuin> NeverCast: Okay,
dragged it into the kerbal's inventory, and it's now my huge
backpack.
L933[22:29:11] <Mathuin> When I go to
*use* it, it says "Not enough ElectricCharge, shutting down
experiment".
L934[22:29:15] <Aviatior101> are there any
mods with pulse jets
L935[22:30:21] <NeverCast> Mathuin: Maybe
you need to rip a battery off the plane and carry that with you?
haha
L936[22:30:32] <NeverCast> Or you need to
charge it while it's in the vessel? I do not know
L937[22:30:39] <Aviatior101> hello
L938[22:30:40] <Mod9000> Hello,
Aviatior101
L939[22:31:11] <NeverCast> Aviatior101: I
don't know personally. But if you google "KSP Pulse Jet"
you might get lucky.
L940[22:31:23] <Aviatior101> ok
L941[22:32:24] ⇦
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L942[22:38:50] <Mathuin> Searching the
fine web for that string doesn't help.
L943[22:39:02] <Mathuin> Mine, I mean, not
yours. :-)
L944[22:39:40] <Mathuin> I tried carring a
battery, I tried putting the device on the ground (which makes the
motions look right) and putting the battery on it, nothing
worked.
L945[22:42:50] <Mathuin> O M G
L946[22:43:00] <Mathuin> I just bolted it
onto the plane, and it worked.
L947[22:45:59] <Mathuin> I guess if I
*had* a service bay, I could store it there, take it out, put it
on, get the science, then put it away.
L948[22:46:05] <Mathuin> But that seems a
little insane.
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