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L1[00:00:09] <oren> I have scatterer and EVE
and my rings don't
L2[00:00:31] <ckindley> Scatterer has an
option - Kopernicus Ring Shadows'
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L5[00:01:52] <ckindley> Left the scatterer
config alone
L6[00:03:59] <oren> have your tied disabling
the ring shadows
L7[00:04:14] <ckindley> Yeah, they are by
default.
L8[00:04:21] <ckindley> Hmmmm...
L9[00:04:33] <ckindley> CKAN maybe is doing
something with the ring textures?
L10[00:04:39] <ckindley> They are left
behind when I remove GPP
L11[00:04:45] <ckindley> once, they
worked
L12[00:07:04] <ckindley> I may need to put
this off until after sleep and coffee.
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L14[00:12:32] <ckindley> Hrm. CKAN
definitely isn't doing it right when it comes to the
textures.
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L16[00:14:39] <oren> bah, and apparently my
hydrolox fuels don't leak out when the vessel is unfocues
L17[00:16:52] <Althego> no physics happens,
that is why
L18[00:18:17] <oren> Althego: well it means
I come back to this probe after I left it in orbit of duna 2 years
ago, and it still has lots of hydrolox left
L19[00:18:34] <oren> so I don't have to
discard the transfer stage
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L24[00:23:40] <oren> I love it when I get a
new contract that I can do by reactivating a long-dead probe
L25[00:25:25] <Althego> i dont because i
repurpose old contract probes to telecomm network
L26[00:28:35] <oren> nah, dedicated commnet
mission
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L32[00:44:07] <ckindley> I give up..... for
now.... zzz
L33[00:44:18] <Althego> change the icons to
relays
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L38[01:05:37] <oren> OH WOW. i think this
time, I finally packed enough delta v to land on moho
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L50[02:31:32] <Althego> but why are there
rings?
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L55[02:48:50] <oren> Althego: because rings
are cool
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L98[06:50:14] <kmath> YouTube - Ye Olde
Overwatch
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L103[07:37:52] <oren> Ok, final approach
to Moho, attempt 4 at landing a rover, upright, on the
surface
L104[07:38:22] <APlayer> Good luck!
L105[07:40:12] <Althego> hehe
L106[07:40:18] <Althego> what happened to
the other 3?
L109[07:41:14] <oren> Althego: one ran out
of fuel and flew past, one crashed into the surface at over 2000
m/s, and one landed upside down
L110[07:41:22] <Althego> lol
L111[07:41:48] <oren> this time I'm using
ions
L112[07:41:49] <Fluburtur> guess what I
just got
L113[07:41:59] <Althego> rocket
engine
L114[07:42:03] <Fluburtur> no
L115[07:42:03] <Althego> ions...
L116[07:42:09] <Althego> no way you have
enough thrust to stop it
L117[07:42:20] <APlayer> ^ what Althego
said
L119[07:42:30] <APlayer> I was to Moho
once in my KSP life
L120[07:42:35] <Althego> hah
oscilloscope
L121[07:42:49] <Althego> seems to be
used
L122[07:42:52] <Fluburtur> but I got a
piece of aluminium tube too for the rocket engine
L123[07:43:00] <Althego> but still a
digictal one
L124[07:43:28] <Fluburtur> looks in good
shape
L125[07:43:33] <Fluburtur> my uncle got it
from his job
L126[07:43:37] <oren> Althego: I am
starting my deceleration well outside moho's SOI
L127[07:43:46] <Fluburtur> it was in some
storage, wans't being used for quite a while
L128[07:43:51] <APlayer> It was a manned
rocket with RLAs semi-ion-monopropellant thrusters. I warped to
Moho SOI, added a maneuver node and then I noticed the burn timer
was like ten minutes past zero
L129[07:44:13] <Althego> 10 mhz
L130[07:44:16] <Althego> *100
L131[07:44:20] <Fluburtur> yeah
L132[07:44:29] <Fluburtur> wish it could
reach 2.4ghz but eh
L133[07:44:36] <Fluburtur> I guess I can
do with that
L134[07:44:41] <Althego> if you dont want
to work with processors it should be good
L135[07:44:54] <APlayer> Barely managed to
correct my trajectory to within low Moho orbit altitude, got the
science in the flyby and had to figure out abort trajectories.
Luckily it was a near free-return and I had plenty of dV from the
failed burn
L136[07:45:10] <Fluburtur> well I wanted
to probe the antennas of my radio to see how they work
L137[07:45:26] <Fluburtur> but I don't
need to see the waveform, I just need to know if the antenna is
active or not
L138[07:45:30] <APlayer> (I should also
mention it was a save with TACLS installed, so I was on a time
budget there)
L139[07:46:04] <Althego> could probably
use something simpler for that
L140[07:46:11] <Fluburtur> eh
L141[07:46:17] <Fluburtur> I still wanted
an oscilloscope
L142[07:46:20] <Althego> hehe
L144[07:46:58] <kmath> YouTube - Jerobeam
Fenderson - Shrooms
L145[07:47:39] <oren> I've split the
deceleration into 3 burns of 2000, 2000, and 400 m/s
L146[07:48:45] <oren> spaced far enough
apart to account for the 1 minute command delay
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L148[07:52:52] <oren> uhoh. ksp seems
uncertain as to whether I am on a trajectory to hit moho, or not
even encounter it
L149[07:55:30] <oren> in moho's soi, 3700
m/s left
L150[07:55:32] <APlayer> Switch to KSC and
back, it could help
L151[07:55:42] <APlayer> What's the
TWR?
L152[07:57:13] <oren> I ahve 12 kN of
thust and my craft is 8 tons
L153[07:57:40] <oren> flight engineer
readout says ntohing remotely sensib le
L154[07:58:00] <APlayer> TWR is around
0.153
L155[07:58:09] <oren> engineer readout
currently reading 512 TWR
L156[07:58:24] <APlayer> Might get tricky
not to miss
L157[07:58:52] <APlayer> Yeah, it says
that because it takes your ambient gravitational force as the basis
for your weight
L158[07:59:04] <oren> oh. right
L159[07:59:05] <APlayer> I am taking 9.81
N/kg
L160[07:59:36] <Fluburtur> so apparently
the oscilloscope I just got is worth like 1400€
L161[07:59:40] <Fluburtur> ok fine I
guess
L162[08:00:10] <APlayer> Fluburtur:
Slightly cheap stuff, but probably fine for simpler projects
L163[08:00:20] <Fluburtur>
"cheap"
L164[08:00:28] <APlayer>
"sarcasm" :P
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L166[08:00:49] <Fluburtur> you know I
wouldn't have been able to afford any oscilloscope above 100€
usualy
L167[08:01:26] <APlayer> oren: How's it
going?
L168[08:01:28] <Fluburtur> well it looks
pretty complex to use so I will find a manual for it
L169[08:02:03] <oren> first decel burn
complete, 2800 m/s
L170[08:02:29] <oren> have to do another
2000 and then 400 and I'll be in orbit hopefully
L171[08:03:22] <oren> entry to moho SOI
was halfway through the first burn
L172[08:04:37] <APlayer> Alright
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L176[08:08:58] <oren> these solar panels
aren't enough to power the engines at kerbin or even eve orbit, but
here, they're adequate
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L178[08:16:20] <oren> ok, now just the 400
m/s burn to orbit
L179[08:18:38] <oren> yeah, finally, this
time I don't burn way past the planet!
L182[08:27:02] <APlayer> Congratulations,
sir!
L183[08:29:48] <oren> now everything
hinges on the lander script
L184[08:30:16] <APlayer> Testing, my
friend
L185[08:31:26] <oren> I tested it on the
mun
L186[08:32:08] <APlayer> Good luck again,
then
L187[08:32:16] <APlayer> I am off, but be
back shortly.
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L198[08:55:58] <oren> ran out of fuel,
bounced off the surface at 20 m/s, but landed wheels down!
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L202[08:59:32] <APlayer> oren: What's you
landing technique?
L203[09:01:41] <oren> APlayer: algorithm
calculates how long it will take to declerate and how long it will
take to hit the gorund and if we are going to hit the ground first
it sets throttle 100% otherwise 0
L204[09:02:11] <oren> also known as
stutterbug
L205[09:02:28] <APlayer> How does it
deorbit and approach the landing/touchdown sequence?
L206[09:03:52] <APlayer> Also, this does
not seem to consider the fact that time to impact gets bigger as
you keep your engines running
L207[09:04:10] <oren> I did that part
manually using timed burnes
L208[09:04:42] <APlayer> A simple suicide
burn calculation, which is in principle similar to what you
mentioned, should do it more efficiently, I think
L209[09:04:46] <oren> Yeah it isn't very
efficient but as a result it doesn't get screwed by unexpected
hills
L210[09:05:12] <oren> I had one that was
more suicidey but it always crashed
L211[09:05:18] <APlayer> You should be
going vertical by the time the suicide burn calculation kicks
in
L212[09:06:17] <APlayer> If you lower your
periapsis to a few km above ground, do a constant altitude burn and
then let the suicide burn calculation take over, you'll get a cheap
but decent landing script
L213[09:07:38] <EricPoehlsen> what, no
oberth deorbiting trying to get parallel to the surface at <100
feet at periapse and just kill all horizontal speed there :D
L214[09:09:07] <oren> whetever, it is
alive on moho, and I am roving to another biome or two!
L215[09:09:59] <EricPoehlsen> yep in the
end no one will ask how it got there - only thing that counts is
that it is there
L216[09:10:44] <Fluburtur> Mat2ch Althego
my canadair flew!
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L218[09:10:51] <Fluburtur> gonan edit the
video now
L219[09:12:19]
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L220[09:12:27] <oren> so far, no heat
problems...
L221[09:13:55] <oren> there seems to be a
neatr conjunction of Sarnus, Urlum and Neidon as seen from
here
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L223[09:28:21] <Althego> was a slow
finally, it was a slow test program
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L225[09:36:32] <Mat2ch> Fluburtur:
\o/
L226[09:37:35] <Fluburtur> video
soon
L227[09:40:38] ⇦
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L230[09:55:57] <oren> ok, that's 2/3
biomes I need for my mission
L231[09:56:56] <oren> if I can drive to a
big crater i think that will be another biome, thus completing the
whole contract
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L236[10:02:25] <oren> ETA four hours
L237[10:09:00] <zilti> Can I somehow kill
the vessel's rotation in the debug menu? Simply going back to the
control center and then back to the vessel doesn't seem to cut it
anymore
L238[10:09:18] <BPlayer> Using persistent
rotation?
L239[10:09:26] ***
BPlayer is now known as APlayer
L240[10:09:28] <zilti> Yes, but I selected
"disable"
L241[10:09:47] <APlayer> From experience,
you need to click around in the menu for some time
L242[10:10:31] <APlayer> Although, using
RCS would be the more "proper" way ;-)
L243[10:11:18] <zilti> Yes, but my RCS
isn't made for "here, let me make your vessel spin with an
additional 200 RPM at each short lag"
L244[10:11:49] <APlayer> Furthermore,
using an old PR version? :P
L245[10:12:21] <APlayer> I have not seen
this PR bug in a while, and IIRC it was fixed in some version for
1.3 a while ago
L246[10:12:37] <APlayer> That is, you
might want to re-install it
L247[10:22:55] <Mat2ch> Fluburtur: cut
faster!
L248[10:22:57] <Mat2ch> :D
L249[10:30:23] <zilti> APlayer: I'm using
KSP 1.2.2 because mods
L250[10:31:18] <APlayer> zilti: Ah,
then
L251[10:32:13] <APlayer> I'd recommend
clicking around in the menu and warping a few times, if that does
not help, I don't know either... (I assume you don't plan to reload
KSP every time this happens)
L252[10:33:18] <zilti> I'll click around a
bit, yes. Thanks!
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L254[10:43:27] <oren> zilti: I had that
bug so I just removed PR
L255[10:44:00] <zilti> oren: It's a
dependency for the whole realism stuff, I think
L256[10:44:28] <oren> oh, I'm not using
realism (yet)
L257[10:45:05] <oren> When RO comes out
for 3.x I'll start a new campaign with it
L258[10:45:36] <FltAdmVonSpiz> guys, hate
to bother you, but I see estimates for 140m/s or so to go between
Earth-Moon L1 and L2 and vice versa
L259[10:45:40] <FltAdmVonSpiz> does anyone
know the traevl time for that?
L260[11:07:17] ⇦
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L261[11:13:35] <lordcirth> Starting up a
KSP that I've been running a heavily modded campaign in, it's
freezing when loading the save. Any tips?
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L265[11:14:44] <lordcirth> It's freezing
slightly further this time, KAC shows up on the black
L266[11:14:53] <zilti> APlayer:
...clicking around in which menu exactly?
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L269[11:15:10] <APlayer> The persistent
rotation one
L270[11:19:56] <zilti> APlayer: in that
case, doing that doesn't help. And neither does a game
restart...
L271[11:20:49] <APlayer> I'm afraid I
don't know a better solution either, then :/ Perhaps try reloading
with PR fully removed from the save, but back it up first.
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L283[12:20:54] <kmath> YouTube - canadair
maiden
L284[12:23:28] <Althego> how do you have
differential thrust control?
L285[12:24:38] <Althego> argh that
crash
L286[12:26:13] <Fluburtur> yeah
L287[12:26:23]
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L288[12:26:25] <Fluburtur> I wish I could
turn off differential while flying
L289[12:26:30] <Fluburtur> does weird
stuff
L290[12:26:59] ⇦
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L291[12:30:43] <Fluburtur> like having one
motor run slower changes the lift of a wing so it rolls
L292[12:33:28] <Fluburtur> uh you asked
how I do the differential but I cannot read
L293[12:33:51] <Fluburtur> basically it's
programming int he radio, I mixed both motors to the throttle
channel and then to the yaw channel
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L295[12:38:06] <Althego> so you have a
combined yaw - differential throttle
L296[12:38:32] <Fluburtur> yeah
L297[12:38:45] <Fluburtur> but I would
need another mix to be able to turn it on or off
L298[12:42:05]
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L300[12:46:01] <kubi> Fluburtur: nice
:)
L301[12:46:21] <kubi> what flight
controller do you use?
L302[12:46:41] <Fluburtur> nothing
L303[12:46:51] <Fluburtur> everything is
plugged directly into the receiver
L304[12:46:56] <kubi> ooo
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L308[12:51:36] <Althego> that is why i
asked about the thrust, because you would need an extra thumb for
it :)
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L310[12:52:13] <Fluburtur> yeah I only
have two sticks
L311[12:52:22] <Fluburtur> I could draw
you and electrical and control diagram
L312[12:53:37] <Althego> how do these
controllers work? do the channels have a separate frequencies? or
is it some digital serialization protocol?
L313[12:54:31] <kubi> most of the new
controllers are digital
L314[12:55:22] <Fluburtur> there is one
channel for each control on the receiver
L315[12:55:23] <kubi> much more simple
than playing with 8 requencies
L316[12:55:30] <Fluburtur> both ailerons
are on the same channel
L317[12:55:51] <Fluburtur> and I have
independant control of each motor
L318[12:56:05] <Fluburtur> there is no
controller in there, only a radio receiver with 6 channels of which
I use 5
L319[12:56:51] <Althego> have you thought
of making a helicopter?
L320[12:57:01] <Fluburtur> well I will get
one soon
L321[12:57:04] <Fluburtur> making one is
hard
L322[12:57:07] <Fluburtur> but I can get a
kit
L323[12:57:26] <Althego> but you build
your planes
L324[12:57:37] <kubi> I have
arducopter
L325[12:57:43] <kubi> or what
L326[12:57:54] <Fluburtur> planes are very
easy
L327[12:57:55] <kubi> ardupilot
L328[12:58:01] <Fluburtur> like a
cardbozrd triangle will fly
L329[12:58:11] <Fluburtur> helis are ultra
precise crap
L330[12:58:15] <kubi> yes
L331[12:58:26] <kubi> quadcopter is much
more easy than a heli
L332[12:59:23] <kubi> basically 1
controller with two wooden stickmounted X, then 4 motors
L333[12:59:33] <kubi> flies like
charm
L334[12:59:40] <Fluburtur> yeah
L335[12:59:47] <Fluburtur> you have to
tune nd stuff however
L336[12:59:54] <Fluburtur> and planes are
just so much simpler
L337[12:59:54] <kubi> but requires a lot
of energy compared to a plane
L338[12:59:58] <Fluburtur> no computer
crap
L339[13:00:30] <kubi> with this ardupilot
you can create a flight plan, then let your plane to fly
alone
L340[13:00:42] <kubi> many-many
miles
L341[13:00:50] <Fluburtur> eh ardupilot is
old tech
L342[13:00:54] <kubi> sure
L343[13:00:56] <Fluburtur> like dino
now
L344[13:00:57] <kubi> I'm old :)
L345[13:01:15] <kubi> I've built it 4-5
years ago
L346[13:01:20] <Fluburtur> heh
L347[13:01:24] <Fluburtur> well it still
works
L348[13:01:33] <kubi> yes
L349[13:01:37] <Fluburtur> but tbh im
kinda fed up of crap with flight controllers
L350[13:01:39] <kubi> physics is the
same
L351[13:02:10] <kubi> which one is the
best fully configurable controller nowadays?
L352[13:02:25] <Fluburtur> like any of the
cheapo 35mm ones
L353[13:02:32] <Fluburtur> but they only
have 8 output channels
L354[13:02:57] <kubi> well
L355[13:03:17] <kubi> I dont know how many
channels do I have on my remote control
L356[13:03:46] <Fluburtur> mine can go to
10
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L358[13:04:23] <Mat2ch> Fluburtur: that
crash did hurt...
L359[13:04:30] <Fluburtur> no damage
however
L360[13:04:34] <Fluburtur> like
nothing
L361[13:04:49] <Mat2ch> I saw something
flying off...
L362[13:04:51] <kubi> hmm
L363[13:04:56] <Fluburtur> that was the
hatch
L364[13:04:57] <kubi> I think I have a
devo 7
L365[13:05:02] <Fluburtur> held one with
magnetsd
L366[13:05:10] <Mat2ch> also you lost your
floats ;)
L367[13:06:13] <Fluburtur> yeah I need to
make enw ones
L368[13:06:21] <Fluburtur> but better and
smaller
L369[13:11:06] ***
Danielv123 is now known as Trangarbot
L370[13:11:41] <Althego> better than
losing to floats :9
L371[13:12:35] ***
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L386[14:16:30] <SpectralRaptor>
Anyway
L387[14:19:03] <Althego> lol
L388[14:23:34] ***
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L395[14:33:51] <Althego> slipped into
february
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L397[14:35:39] <Draconiator> I think
there's a pretty good chance it will not explode...>AND they
will land all 3 cores.
L398[14:39:07] ⇦
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L400[14:46:43] <EricPoehlsen> hope the
time is not too crazy - would love to watch it live
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L402[14:55:54] <BPlayer> Seriously, if it
will happen at 3 AM, I am going to set an alarm and still watch
it
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L408[15:16:59] <Draconiator> I wonder why
the heck I didn't think of using full fueltanks as dummy payloads
before...good way to rate lifting capacity :)
L409[15:17:22] <Fluburtur> I use ore tank
for thats
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L411[15:26:49] <lordcirth> Draconiator,
the orange tank has been the standard test for a "heavy
lifter" for a long time.
L412[15:27:10] <lordcirth> Which is why
it's too bad it's getting remodelled, but mods will fix that
L413[15:27:24] <Mathuin> The fanciest SSTO
I've seen had this transformer effect -- carried the orange tank
between two halves of the craft, reached orbit, then the two halves
merged and landed.
L414[15:31:00] ⇦
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L415[15:31:35] <tawny> haha that's
neat
L416[15:33:23] <Mathuin> I saw the link
here, don't remember who posted it, but it was pretty
awesome.
L418[15:33:56] <Mathuin> There's video
around but this is the still images.
L419[15:34:16] <tawny> ohhhhh, I was
imagining, like, they split bilaterally
L420[15:34:23] <tawny> and then the left
half and the right half recombined
L421[15:36:21] <JCB> orange tank getting
remodeled...? eh.. why.. and how?
L422[15:36:49] <tawny> hm? you mean in the
DLC?
L423[15:37:43] <lordcirth> Yeah, they have
new models for the 2.5m tanks
L424[15:37:54] <lordcirth> Which are quite
nice
L425[15:38:05] <JCB> ok....
L426[15:38:19] <JCB> guess it be kind of
nice if could switch between white and orange....
L427[15:38:57] <JCB> there'd been a few
changes to parts in the past which kind of 'irked' me a
bit...
L428[15:39:47] ⇦
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L429[15:39:54] <tawny> they're keeping the
raw orange tank option, looks like
L430[15:40:33] <tawny> and adding that as
an option to smaller 2.5m tanks as well as making the
white-with-black-stripes an option for the big one
L432[15:41:04] <tawny> looks pretty good
to me
L433[15:44:35] ⇦
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L434[15:45:15] <JCB> looks alright
L435[15:45:31] <JCB> maybe its the
graphics.. reminds me a little of paper craft with the edges done
that way :P
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L437[15:53:51] <Mathuin> I like the
options, for when you want a little more orange. :-)
L438[15:55:17] <tawny> I'm just happy I'll
finally be able to make the tanks look consistent haha
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L440[15:55:34] <JCB> I've used the smaller
tanks for engine neccell parts..
L441[15:56:01] <JCB> the black striping
they used does sorta make it look odd
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L466[17:39:18] <darsie> The sentinel won't
start without an antenna to send it's data back. It starts with a
non extended Communotron 16 (or what the small one is called)
between Duna and Dres. Would make more sense to require a data
link.
L467[17:41:34] <darsie> A hint that an
antenna is needed would be good, too. Before it's in solar
orbit.
L468[17:42:08] ⇦
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L489[20:14:37] <taniwha> darsie: it sends
data. that should be enough of a hint
L490[20:15:13] <darsie> ok
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L499[20:49:32] ***
Mead is now known as Guest54179
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