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L4[00:17:54] <TheKosmonaut> Don't need a
name that long. Especially someone that tries to paste the Bee
Movie script into the channel.
L5[00:18:03] <TheKosmonaut> Thank goodness
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L23[03:03:16] <oren> I am seriously
considering writing a compiler backend to kOS machine code. Am I
insane? or am I not insane enough?
L24[03:11:30] <kubi> what compiler?
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L26[03:16:16] <oren> kubi: I was thinking
I'd take TCC and hack it to porduce kOS
L27[03:27:49] *** Pyta
is now known as Pytagoras
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L29[03:45:00] <oren> By my calculation, my
ship has 4200 delta v. that ought to be enough to get to Duna
orbit
L30[03:48:20] <oren> but kerbal engineer
disagrees by a wide margin
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L41[04:45:29] <Fluburtur> exept I got this
when I was like 10
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L50[05:35:28] <Fluburtur> uh
L51[05:35:35] <Fluburtur> im out of 5mm
power jacks
L52[05:53:26] <Mat2ch> Oh noes!
L53[05:57:06] <Fluburtur> this means that I
need to find another way of powering my 2nd CB
L55[05:58:31] <kmath> YouTube -
Tractorpulling FAIL Compilation!! #4
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L59[06:11:32] <GlassYuri> mfw I handwrote
'550' on a printout of a technical drawing and then read it as
'590' several times
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L61[06:12:36] <GlassYuri> and of course I
didn't create my CAD model in a way that allows me to just change
one variable to fix it
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L63[06:13:36] <GlassYuri> every goddamn
time I do something the long and complicated way it turns out to be
a waste of time, and every goddamn time I take a shortcut it turns
out to cost a lot of time
L64[06:14:09] <Epi> kinda like programming.
You get better at that
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L70[06:47:21] <Fluburtur> I've got a sky
map with the telescope too
L71[06:47:22] <Fluburtur> nice
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L73[06:47:52] <Fluburtur> so let's say I
want to look ath the sky tonight at 11pm
L74[06:48:03] <Fluburtur> I will be able to
see a whole bunch of stars
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L88[09:08:28] <UmbralRaptor> Fluburtur:
Orion nebula? Beehive cluster? M81 & M82?
L89[09:08:33] <GlassYuri> so I just spotted
a food crumb on my desk and instinctively almost ate it
L90[09:08:52] <Fluburtur> orion yeah
L91[09:08:56] <GlassYuri> but the color was
a bit weird so i took a closer look and it appears to be leaded
solder
L92[09:09:16] <Fluburtur> beehive not
sure
L93[09:09:27] <Fluburtur> andromeda
L94[09:09:49] <Fluburtur> it's a thing for
begineers and the map isn't that big so i guess it only has the
easiest to observe
L95[09:11:08] <UmbralRaptor> Pleiades,
Hyades, double cluster, M35-38, and 41 if you want more open
clusters.
L96[09:11:51] <Fluburtur> yeah
L97[09:11:57] <Fluburtur> the messier
catalogue is nice
L98[09:12:11] <Fluburtur> and I have done
like no serious space observation yet
L99[09:14:42] <Fluburtur> I should try to
hook up my camera to the thing too
L100[09:23:38] <Fluburtur> oh cool I can
do that
L101[09:23:52] <Fluburtur> exept the
un-inverting lens inverts the view for the camera
L102[09:24:11] <Fluburtur> so I will try
to glue it to the 90° angle mirror thing
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L105[09:31:13] <GlassYuri> so since
everything looks huge in CAD I decided to zoom out to real
size
L106[09:32:26] <Fluburtur> I sometimes
model stuff with ridiculous precision and then im like "wait
no thats useless"
L107[09:33:02] <GlassYuri> so apprently
high detail 3d printing reaches higher resolutions than my
monitor
L108[09:33:49] <Fluburtur> 3d printing
accuracy of the average printer is like between 0.2 and 0.4mm since
that's the usual nozzle size
L109[09:34:40] <GlassYuri> ...should
actually be lower than nozzle diameter I think
L110[09:34:54] <Fluburtur> well it depends
how you print it
L111[09:35:03] <Fluburtur> layer height
can be very low
L112[09:35:18] <Fluburtur> but with is
always the size of the nozzle or slightly larger
L113[09:35:21] <Fluburtur> width*
L114[09:35:38] <GlassYuri> disclaimer: I
have never operated a printer myself
L116[09:38:03] <Fluburtur> there are good
tutorials for bearings
L118[09:38:22] <kmath> YouTube - Design a
parametric, 3d-printable Slew Bearing with Fusion 360
L119[09:38:31] <GlassYuri> it's just gonna
be a fake bearing
L120[09:38:43] <Fluburtur> oh then it's
fine
L121[09:38:57] <Fluburtur> I should try to
make a double conical bearing
L122[09:39:03] <Fluburtur> good radial and
axial loads
L123[09:39:26] <GlassYuri> except that
there still needs to be enough material in there to support the
weight of the model
L124[09:39:53] <Fluburtur> it's all in the
design
L125[09:40:19] <Fluburtur> but well, I
can't give you any advice unless I have the thing in my hands so I
will let the design part to you
L126[09:41:33] <GlassYuri> so according to
the NMRA standards each car should weight 156 gram
L127[09:42:47] <GlassYuri> wonder how
heavy a motor car could get
L129[09:43:38] <kmath> YouTube - RC
CRASHE'S HELICOPTER,JETS,AIRPLANE MIX 2017
L130[09:45:03] <GlassYuri> the problem is
that I have literally no idea what I'm doing
L131[09:45:20] <sandbox> what's with that
title?
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L134[09:45:49] <GlassYuri> somehow nobody
in the model rail hobby ever wrote a comprehensive guide about
engineering your own rolling stock
L135[09:48:20] <Alanonzander> There were
several articles in the early 70's in Model Railroad Magazine
L136[09:49:37] <GlassYuri> Alanonzander,
their website lists back issues to '86
L137[09:50:14] <Alanonzander> Maybe it was
Model Railroader
L138[09:50:54] <GlassYuri> Alanonzander,
also I presume they are mostly about scratchbuilding? most
scratchbuilders use commercial locomotive frames and bogies
L139[09:51:10] <Alanonzander> full
range
L140[09:51:22] <Alanonzander> depending on
the issue
L141[09:51:29] <Fluburtur> can I take pics
of the moon with my camera mounted on the telescope or will the
sensor get too hot?
L142[09:51:39] <GlassYuri> if it goes more
in depth than that it would be very interesting to see
L143[09:52:14] <Alanonzander> I know for a
fact there was an article on scratchbuilding a cattle car in the
late 70's, since my father and I used to to build one.
L144[09:52:43] <UmbralRaptor> Fluburtur:
Moon is safe, sun requires special filters.
L145[09:52:45] <GlassYuri> there's so
little scratch and kit building content online
L146[09:52:49] <Fluburtur> alright
L147[09:53:01] <Fluburtur> I can open only
half the aperture of mine if I need
L148[09:53:13] <Alanonzander> I wish they
hadn't been destroyed when the basement flooded. Reading issues #1
would be interesting today.
L149[09:53:16] <Fluburtur> and I know I
can do indirect observation of the sun
L150[09:53:29] <Fluburtur> however I think
I friend a lens like that
L151[09:53:32] <GlassYuri> Alanonzander, I
built a chinese boxcar, and misplaced it somewhere
L152[09:53:34] <Fluburtur> fried*
L153[09:53:43] <Alanonzander> Fluburtur:
:(
L154[09:53:56] <Fluburtur> I fried the
filter too
L155[09:54:07] <Fluburtur> plastic in the
lens was melted
L156[09:54:19] <Fluburtur> however he lens
itself seems to be fine
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L158[09:54:48] <Fluburtur> I guess I can
use other lenses with bigger glass elements
L159[09:54:56] <Fluburtur> to dissipate
the heat voer a larger area
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L161[09:55:41] <Fluburtur> anyways I have
to go take a shower
L165[09:59:25] <kmath> <glsfrg>
?????????????????????????????????? ????????????????????…
????1/87????????????????????????? #????…
https://t.co/oJM3hHq0Fy
L166[10:00:40] <Alanonzander> hmmm
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L169[10:03:09] <GlassYuri> Alanonzander,
the thing with that car is that someone else was going to design
the 3d printed bogies for it but hasn't finished them yet
L170[10:03:48] <GlassYuri> I don't think
he has given up because I thought that three times before and then
he came back each time
L171[10:04:30] <GlassYuri> once I finish
my DT50 bogies I will test them on that car even if they are
completely wrong for it
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L175[10:25:53] <Alanonzander> :)
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L205[14:20:56] <Mathuin> It is really
frustrating to require separate installs for games with different
mods.
L206[14:21:54] <Mathuin> In related news,
TIL the stock tech tree has only two "and" dependencies,
everything else is "or".
L207[14:22:18] <Mathuin> Nuclear
Propulsion requires Adv. Fuel Systems and Heavier Rocketry, Large
Volume Containment requires Adv. Fuel Systems or Specialized
Construction.
L208[14:22:58] <Althego> nuke is one of
them
L209[14:23:05] <Mathuin> Ion is the
other.
L210[14:23:12] <Mathuin> Science Tech and
Unmanned Tech
L211[14:23:12] <Althego> but who uses
ions
L212[14:23:30] <Mathuin> I'm writing a
spreadsheet for designing small(-ish) probes.
L213[14:24:05] <Mathuin> So if I track
every part's tech level, I can determine the max tech levels for
each vessel.
L214[14:24:45] <Mathuin> And just checked
in my virgin install, those two are 'requires all', the rest are
'requires any'.
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L217[14:37:38] *
darsie uses ions.
L218[14:38:01] *
darsie also uses ants.
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L227[15:07:31] <Mathuin> I like ants when
I don't yet have the "normal"-looking tiny engine.
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L233[15:23:07] <Mathuin> Hrm. Assuming a
perfect synchronous orbit around Kerbin, how much time is spent in
the dark?
L234[15:23:46] <APlayer> There are tables
on the Wiki, IIRC
L235[15:23:57] <APlayer> Also, some mods
provide calculators for that
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L239[15:27:34] <APlayer> Kerbal Slideshow
Program?
L240[15:28:06] <Mathuin> I didn't see a
table but I did search. I'm out of the game at the moment on a
computer that can't play it. :-( That mod looks pretty good,
though.
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L244[15:29:32] <Mathuin> And that URL you
linked gave a link to 'Orbit_darkness_time' which is the wiki page
with the aforementioned table.
L245[15:29:53] <Mathuin> Alas, the table
is for a circular orbit at a non-synchronous altitude.
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L258[16:07:23] <Mathuin> Okay, I've got a
probe spreadsheet that tells me the amount of time it can run in
the dark, the time required to recharge, the total cost and mass,
plus the maximum part size.
L259[16:07:42] <Mathuin> Calculating the
techs required to build the probe is hard.
L260[16:09:06] <Mathuin> If the probe
requires Basic Science, Advanced Electrics, Unmanned Tech and
Precision Engineering, then the code should output Unmanned Tech,
Advanced Electrics.
L261[16:09:40] <Mathuin> (PE is a prereq
of UT, BS is a prereq of AE, Electrics is a prereq of PE and
AE)
L262[16:14:49] <Mathuin> If anyone out
there is an Excel/Google-Sheets wizard with this stuff, feel free
to reach out to me for more details.
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L306[22:39:39] <ckindley> This is driving
me crazy. I haven't figured out which it is, but I think some mod
is breaking rings. Anyone seen this before?
https://imgur.com/cYP2lu0
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L309[23:23:40] <oren> ckindley: not sure
what the problem is
L310[23:23:53] <oren> other than earth
doesn;t usually have rings?
L311[23:24:37] <ckindley> oren: It's from
Galileo's Planet Pack. Tellumo has rings, they are normally very
inviting and regular-dusty-rocky-ring-like, but.... Something went
terribly wrong.
L312[23:33:09] <oren> ckindley: what sorts
of visual mods do you have installed
L313[23:33:58] <oren> from that
screenshot, obviously EVE
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L315[23:37:53] <ckindley> oren: Just the
set that comes with Galileo's Planet Pack. I fresh installed and
deployed GPP and its requirements, and it worked, so I worked
backwards removing mods but pared it down and it was still
broken.
L316[23:38:33] <ckindley> Could there be
any files outside of GameData that control scatterer or something
else, maybe?
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L318[23:43:05] <oren> hmm I don't see any
in my install
L319[23:45:05] <oren> I have rings around
duna I'll see what they look like
L320[23:45:44] <oren> yeah mine don't cast
a shadow on the planet or vice versa
L321[23:46:47] <ckindley> All planet rings
look like that once they break. I'm all but convinced it is
Scatterer...
L322[23:47:55] <ckindley> Flattened the
install, trying again.
L323[23:53:13] <ckindley> Brand new
downloaded install, installed GP and its deps and reproduced the
issue. Huh...
L324[23:53:35] <ckindley> It worked last
time I started fresh. interesting.
L325[23:54:39] <ckindley> I only care
because I can't let it beat me...
L326[23:56:33] <oren> I'm trying to
reproduce this
L327[23:56:48] <oren> by randomly changing
scatterer settings
L328[23:57:51] <ckindley> Maybe it's not
scatterer. Was only a hunch because I had strange-looking stars
when lens flare shader was disabled.
L329[23:58:08] <ckindley> The line-like
appearance of these glitched rings reminded me of that.
L330[23:59:44] <oren> what mod is it that
makes the rings cast shadows