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L9[00:41:48] <darsie> It tilts more easily,
though. Gotta drive carefully.
L11[00:44:20] ***
Davnit_ is now known as Davnit
L12[00:47:14] <Althego> hehe pink snow on
duna
L13[00:47:47] <darsie> Yeah :). I
intentionally landed at the snow line.
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L15[00:47:55] <darsie> In a crater.
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L20[00:51:26] <darsie> The solar panels hit
the ground and break easily when braking, but the 3*2 ones would
have collided with the antenna receivers, which wouldn't have
mattered in the game, but it's unrealistic and thus ugly.
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L28[01:19:02] <Oneiros> it probably went
fine and is just a govt cover up
L29[01:19:11] <TheKosmonaut> There's
precedent for that
L30[01:19:23] <TheKosmonaut> But if it was
lost. It's not SpaceX fault
L31[01:19:37] <TheKosmonaut> The second
stage had deorbited already
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L68[05:41:57] <Fluburtur> some idiots in
france want to change the speed limit on certain roads from 90kph
to 80
L69[05:42:17] <Fluburtur> I guess no one
told them that cars are built to be most efficient aroud the speed
limits
L70[05:42:32] <Fluburtur> and also that it
won't do much for safety
L71[05:44:43] <Althego> because people are
going to drive with the same speeed nonetheless
L72[05:44:49] <Fluburtur> yeah
L73[05:44:54] <Althego> but speed does
contribute to the safety
L74[05:45:08] <Althego> the slower speed
that is
L75[05:45:11] <Fluburtur> also alcohol,
phones, crappy roads, lots of other stuff
L76[05:45:33] <Althego> solution as always,
eliminate people from the equation, safety through automatio
L77[05:45:35] <Fluburtur> they jsut try to
find an easy solution for a complicated problem and nah, won't work
like that
L78[05:45:41] <Fluburtur> yeah
L79[05:45:42] <darsie> In Austria the speed
limit on certain roads is 130, 100, 80, 70, 50, 30 km/h. I didn't
know that cars are most efficient at these speed limits.
L80[05:45:52] <Althego> hehe
L81[05:46:19] <Fluburtur> engines have a
rpm where they are most efficient so gearboxes are built to give a
certain speed at those rpm
L82[05:46:23] <Althego> actually, the
engine is efficient at a certain rpm range, the speed of the car is
only indirectly related to that
L83[05:46:31] <Althego> through the
gearbox
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Joins: Oneiros (Oneiros!webchat@144.130.153.1)
L85[05:46:48] <Althego> for the whole car,
higher speed adds lot more drag
L86[05:47:16] <Fluburtur> but I think my
mechanics teacher told me that around 90kph is the most efficient
speed for a car
L87[05:48:40] <Oneiros> oic
L88[05:49:09] <Mat2ch> Fluburtur: well, 80
km/h is the optimal compromise between fighting drag and roll
resistance
L89[05:49:15] <Oneiros> that would depend
on each car and also gearing though
L90[05:49:31] <Mat2ch> also, if you want to
get the people to drive 90, put up a sign telling them to drive
80.
L91[05:49:36] <Mat2ch> Works quiet
well
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L99[06:20:27] <Fluburtur> actually I
already want to visit ireland
L100[06:22:36] <Arcanitor> tumblr is
blocked at school...
L101[06:22:53] <Arcanitor> this is one of
the few firewall rules i actually agree with
L102[06:28:44] <ve2dmn> good morning
L103[06:28:55] <Arcanitor> good morning to
you
L104[06:37:43] <Fluburtur> I really need
somewhere to put all my planes
L105[06:38:07]
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L106[06:42:47] <Mat2ch> Fluburtur: a
hangar!
L107[06:45:39] <Fluburtur> yeah
L108[06:45:53] <Fluburtur> I also got back
the charger you gave me because it was at a friend's house
L109[06:45:56] <Oneiros> store them at the
old runway
L110[06:46:07] <Fluburtur> im gonna make a
parallel charging board for it so I can use it
L111[06:46:47] <Mat2ch> Nice :)
L112[06:47:08] <Fluburtur> but I need good
solder for that
L113[06:49:05] <Mat2ch> Well, get some of
what I told you to get ;)
L114[06:49:18] <Mat2ch> Almit! ;)
L115[06:49:28] <Mat2ch> You could write
them and ask them for a sample *g*
L116[06:50:09] <Fluburtur> eh im going to
the store tomorrow to get some
L117[06:50:44] <Fluburtur> im gonna have
to mod some of the existing wires of the charger but I think I know
what im doing
L119[06:52:05] <Fluburtur> your charger is
much better than the one I currently use because it has a discharge
function
L120[06:53:40] <Fluburtur> and why spend
40e on a new charger if I can already use this one
L121[06:59:02] ⇦
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L122[07:00:21] <Mat2ch> good question
:D
L123[07:00:46] <darsie> What is Scott
Manley's accent?
L124[07:01:33] <snow> Americanised
Scottish
L125[07:01:43] <darsie> thx
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L128[07:20:03] <Althego> hehe
L129[07:31:14] <Oneiros> hi
L130[07:31:15] <Mod9000> Hello,
Oneiros
L131[07:31:21] <Oneiros> hi
L132[07:31:21] <Mod9000> Hello,
Oneiros
L133[07:31:24] <Oneiros> hi
L134[07:31:25] <Mod9000> Hello,
Oneiros
L135[07:31:41] *
Oneiros slaps Mod9000 around a bit with a large trout
L136[07:31:51] <Althego> play nice
L137[07:32:49] <Oneiros> he started
it
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L147[07:57:39] <ve2dmn> Congradulation on
being French I guess
L148[07:58:40] <Truga> your last name is
laundry?
L149[07:58:42] <Truga> that's p.
good
L150[07:59:02] <Draconiator> lol
L151[07:59:17] <Draconiator> LAND, people
always get that wrong...
L152[07:59:58] <Truga> sorry I couldn't
resist
L153[08:02:31] <ve2dmn> Landry, from
German Landric (Land + ric, meaning Land + power), mostly used in
Northen France near Pas-de-Calais and Normandy
L154[08:03:00] <ve2dmn> A lot of early
settlers to New France came from Normandy
L155[08:07:58] <ve2dmn> A lot of Normand
were descendant from North-Mens (AKA Vikings)
L156[08:15:31]
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L157[08:15:50] <madmerlyn> so I can't use
kiwi today it would seem
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L161[08:24:52] <kuzetsa> madmerlyn: join
message (connecting to espernet or otherwise) followed by a kiwi
remark
L162[08:25:31] <kuzetsa> nearly 10 minutes
later I'm wondering why there's no context. I think maybe I don't
know enough about kiwi and/or today to draw conclusions
competently
L163[08:26:18] <kuzetsa> it's probably a
good thing that you have the wisdom and experience to form your own
conclusion on that - it's implied that a bad experience would
follow if you tried to "use kiwi today" O_O
L164[08:26:21] <ve2dmn> Also, TIL that not
everyone knows what 'traction aid' are...
L165[08:26:35] <kuzetsa> ve2dmn: rain
groves and such?
L166[08:26:42] <kuzetsa> *grooves
L167[08:27:20] <kuzetsa> ve2dmn: if not
some manner of tech which mitigates loss of traction, I have no
theory
L168[08:27:44] <ve2dmn> You never driven
in snow, have you?
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L170[08:28:07] <kuzetsa> possibly
substances which are applied topically to the pavement's to roughen
the overly smooth skin O_O
L171[08:28:19] <kuzetsa> *surface
L174[08:30:59] <kuzetsa> ve2dmn:
snow
L176[08:31:33] <ve2dmn> Put those under
your wheel when you are stuck
L177[08:31:42] <kuzetsa> ^
"here" (nearby intersection to within 5 significant
figures)
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L179[08:32:54] <kuzetsa> here we just keep
a shovel in the boot and a bag of kitty litter
L180[08:33:30] <kuzetsa> and because it's
not as sparsely populated as much of canada, make sure we have a
roadside assistance service and charged phone at all times in the
winter
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L182[08:33:58] <kuzetsa> I'm walking
distance from the rainbow bridge tho
L183[08:34:09] <kuzetsa> the daily commute
takes me past customs heh
L184[08:34:18] <ve2dmn> It sound weird
considering those things are so cheap and portable
L185[08:34:33] <ve2dmn> And solves the
issue in a few seconds
L186[08:35:04] <kuzetsa> I was unable to
identify the rectangle
L187[08:35:08] <kuzetsa> gray box?
L188[08:35:39] <ve2dmn> the second image
is a foldable one with the storage box
L189[08:35:52] <kuzetsa> the orange
thinger, I've seen those kinds of things & they take up more
space than a bag of kitty litter and a folding field spade
L190[08:36:37] ⇦
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L191[08:37:11] <kuzetsa> folding field
spade is compact enough to live in the boot 365 days a year &
the kitty litter is just kept seasonally & donated to refilling
one of the neighbour's litterbox during fair weather for people who
don't own a cat
L192[08:37:53] <kuzetsa> entrenching tool
might be the right term (I looked it up because I wasn't 100% sure
if that was a local word for it)
L193[08:38:00] <ve2dmn> ...but they cost
like 20 CAD and weigh very litte...
L194[08:38:14] <kuzetsa> bulky, not
weight
L195[08:38:42] <kuzetsa> something which
might not make it back into the vehicle in the winter because it
gets taken out to make room in fair weather is a gamble
L196[08:39:16] <ve2dmn> Weird. Most
drivers I know keep that in the trunk
L197[08:40:44] <ve2dmn> Must be a city
thing
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L199[08:42:39] <ve2dmn> Because it's
really useful to get out of the snow bank in the morning. The roads
are usually already clear and you would not use sand in the
city
L200[08:43:40] <ve2dmn> Anyway, I learn
something new today, I guess
L201[08:44:16] ⇦
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L202[08:44:56] <madmerlyn> kuzetsa I'm on
the esper client
L203[08:45:07] <madmerlyn> because when I
try to join with kiwi it says I'm banned
L204[08:45:24] <madmerlyn> I'm guessing
esper ip banned kiwi's IP or something
L205[08:45:56] <kuzetsa> ve2dmn: well it's
got a sharp serrated edge and can rip roots apart if you're stuck
in a weird ditch, or hack at and/or SAW a fallen branch if the road
is blocked
L206[08:46:04] <kuzetsa> ::shrug::
L207[08:46:13] <kuzetsa> most of western
NY is semi-rural
L208[08:48:00] <ve2dmn> kuzetsa: see, I
don't understand what you are referencing...
L210[08:48:49] <kuzetsa> ^ they're
cheap
L211[08:49:06] <kuzetsa> compared to being
stuck in a ditch 3-4 times in the life of your car, they're quite
cheap
L212[08:49:26] <ve2dmn> yeah, but it will
take you 45min to dig out your car if you use ONLY that
L213[08:49:57] <kuzetsa> dig?
L214[08:50:28] <ve2dmn> I was talking
about being stuck in the snow at 6:00 AM and already late for
work
L215[08:50:34] <kuzetsa> nod
L216[08:50:52] <ve2dmn> or ice roads
L217[08:50:54] <kuzetsa> well if the car
is at the house still, use the proper snow removal gear
L218[08:51:02] ⇦
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L219[08:51:18] <Fluburtur> good thing I
went to do some more testing of the canadair
L220[08:51:25] <ve2dmn> kuzetsa: why would
I know anything else than a shovel if I don't even have a
driveway?
L221[08:51:33] <ve2dmn> own*
L222[08:51:35] <Fluburtur> I need to move
the left deflector a bit to the front
L223[08:52:04] <Fluburtur> also I think it
needs more power to take off in no wind
L224[08:52:13] <Fluburtur> but I got it to
slide on water very fast
L225[08:53:05] <kuzetsa> there's no ice
roads here - the government in NY won't put up with letting one of
the biggest economies in the country suffer from bad weather, so
state law requires enough budget for a big enough fleet of snow
removal vehicles to make sure roads will be cleared in time for
commuters in the mornings
L226[08:53:38] <ve2dmn> You say that like
we don't also put salt on the road
L227[08:54:03] <kuzetsa> there's no ice
roads here - we have vehicles which corrode and rust from excessive
salt heh
L228[08:54:09] <ve2dmn> same
L229[08:54:19] <kuzetsa> yet, you
referenced ice roads
L230[08:54:39]
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L231[08:54:42] <ve2dmn> yes, because salt
does not work below -15C
L232[08:55:08] <kuzetsa> there are days
when the maximum safe speed is 40kph
L233[08:55:15] <kuzetsa> those days, in
fact
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L235[08:56:37] <ve2dmn> I guess the reason
why we don't seem to be talking about the same thing is because you
don't park on the street
L236[08:56:52] <kuzetsa> street parking at
my residence
L237[08:57:14] <kuzetsa> "alternate
overnight parking" because if you let cars park on both sides
of the street the snow removal vehicles can't get through
L238[08:57:31] <ve2dmn> and the clearing
vehicules don't push the snow on the side before clearing it?
L239[08:57:56] ⇦
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L240[08:58:15] <kuzetsa> we only had 1 day
this winter with a meter of snow in a 24 hour period
L241[08:58:20] <kuzetsa> it's really not a
huge deal
L242[08:58:33] <kuzetsa> but no
L243[08:58:34] <ve2dmn> ok, I though you
got more
L244[08:59:00] <kuzetsa> either way - the
snow removal vehicles have the blade set to push the snow AWAY from
whichever side people park on
L245[08:59:06] <kuzetsa> they change it
every day
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L247[08:59:19] <kuzetsa> because plowing
snow against people's vehicles is bad for the economy
L248[09:00:09] <ve2dmn> What if there is
no 'away'?
L249[09:00:14] <iamfishhead1> This is
making me glad I live in California
L250[09:00:18] <kuzetsa> 09:57:14]
<kuzetsa> "alternate overnight parking" because if
you let cars park on both sides of the street the snow removal
vehicles can't get through
L251[09:00:22] <kuzetsa> ^ there's away.
period.
L252[09:00:35] <ve2dmn> Even on a two-way
street?
L253[09:00:46] <kuzetsa> people are
forbidden from parking on both sides
L254[09:00:53] <kuzetsa> I think you're
not realizing what I mean
L255[09:01:10] ⇦
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L256[09:01:11] <ve2dmn> But you would then
simply push the snow on to inncoming cars in the other
direction?
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L259[09:02:05] <kuzetsa> roads which
people live / park on at their residence are not the roads which
have no residences
L260[09:02:24] <kuzetsa> there's more than
one configuration for the snow plows
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L264[09:03:39] <kuzetsa> ^ the big one
clears 2 lanes a time heh
L265[09:04:16] <ve2dmn> ok, you clearly
have a lot more space.
L266[09:04:32] <kuzetsa> TIL by canadian
standards, our snow removal is clearly overkill
L267[09:04:37] <kuzetsa> yay NY :)
L268[09:04:52] ⇦
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L270[09:05:08] <ve2dmn> It's not a
question of being overkill, it's a question of having barely enough
space for cars in the first place
L272[09:05:42] <ve2dmn> if you are
talking, say, highway, it,s the same equipement
L273[09:06:07] <kuzetsa> nobody drives on
"not a highway"
L274[09:06:15] <kuzetsa> state highways
aren't the same as federal
L275[09:06:24] <kuzetsa> but even the
state highways are well-maintained
L276[09:06:58] <ve2dmn> Highway are always
clear. The issues we have are with street where the equipement you
pointed to would not fit in
L277[09:07:19] <kuzetsa> the smallest snow
removal vehicles are golf-cart sized
L278[09:07:31] <kuzetsa> the ones used for
pedestrian sidewalks are generally that size
L279[09:07:46] <ve2dmn> yes. We have
tracked vehicule for that :D
L280[09:08:00] <kuzetsa> pickup trucks
with plows, etc. etc. etc.
L281[09:08:14] <kuzetsa> we have a diverse
collection of plows and they run multiple times per hour when they
need to
L282[09:08:20] <ve2dmn> same
L283[09:08:24] <kuzetsa> anyway
L284[09:08:33] <ve2dmn> When do they pick
it up?
L285[09:08:37] <kuzetsa> pick?
L286[09:08:39] <kuzetsa> what?
L287[09:09:06] <ve2dmn> Here if you just
push the snow on the side, it's as high as a car. You can't just
leave it there
L288[09:09:27] <kuzetsa> oh, you mean
where does it get stored
L289[09:09:52] <kuzetsa> not sure - I've
never asked the department of transportation how/when they
decide
L290[09:10:26] <kuzetsa> the shoulders are
kept clear enough that a vehicle which breaks down from mechanical
failure won't block a lane
L291[09:10:26] <ve2dmn> not where...
when?
L292[09:11:07] <kuzetsa> like I said - I
haven't interviewed the department of transportation to ask
how/when they decide
L293[09:11:21] <kuzetsa> it's not a fixed
schedule because snowfall rates aren't fixed
L294[09:12:19] <kuzetsa> if things are
working right, I shouldn't need to know
L295[09:13:26] <kuzetsa> even in heavy
snowfall conditions where I'm traveling 40kph for safety, I barely
even think twice about the snow removal vehicles passing me - they
don't disrupt my ability to drive in my lane
L296[09:13:49] <kuzetsa> ::shrug::
L297[09:15:24] <kuzetsa> it's understood
that you drive in a lane which isn't oncomming traffic, and isn't
covered in a layer of deeper snow that a plow is about to clear
(like if they're coming up behind you, you're in the wrong lane so
move to the clear one)
L298[09:16:35] <kuzetsa> "it just
works" - I'm not sure how/why and that's a good thing.
L299[09:17:59] ⇦
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L300[09:20:02] <kuzetsa> I'm sure it would
be worse if I lived on one of the roads where you're legally
required to use snow chains during bad weather - pretty sure that's
less than 5% of all roads within 100km or so of niagara falls
international airport
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L303[09:32:57] <ve2dmn> Sorry, I was in a
meeting.
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L305[09:34:58] <ve2dmn> Yeah, we don't
have the same envirronement. The roads are too narrow to even have
a shoulder inside the city. There is too much snow to simply 'leave
it there' because it usually takes up an entire lane (1 lane per
direciton)
L306[09:35:50] <ve2dmn> The snow in
picked-up in major boulevards and busy street at the rate of
several times per day to clear the lanes as fast as possible
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L308[09:37:33] <ve2dmn> The residence
streets are then done within the next few days, usually on the side
where parking is not permitted on that day
L309[09:40:08] <madmerlyn> it's warmed up
here last couple days, switched from winter coat to zip up
hoodie
L310[09:40:17] <madmerlyn> today's high is
supposed to be 50
L311[09:40:30] <madmerlyn> F
L312[09:41:28] <ve2dmn> it's gonna Rain
from Thurdays to satutday, then the temperatures will fall back
below -11C overnight...
L313[09:41:40] <ve2dmn> Ice. Ice
everywhere.
L314[09:42:14] <ve2dmn> Of course, it will
then BARELY go above 0F over the next days, so salt will be
useless
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L316[09:43:19] <ve2dmn> The big advantage
of a could front is clear skies
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L322[10:12:21] <Althego> lol
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L326[10:16:10] <ve2dmn> Even with all the
issues with snow, I still prefer the cold to too much heat.
L327[10:16:18] <ve2dmn> Bad things die out
in the cold.
L328[10:16:35] <Althego> everything dies
if outside thermal range
L329[10:16:44] <Althego> but i still hate
cold
L330[10:17:01] ⇦
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L331[10:17:08] <ve2dmn> Not saying cold is
fun.
L332[10:17:27] <ve2dmn> I mean, I live
where the air hurts my face.
L333[10:18:27] <madmerlyn> "why do I
live where the air hurts my face" pretty sure that's a meme
lol
L334[10:18:59] <ve2dmn> yes it is
L335[10:19:16] <Althego> lol
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L337[10:19:28] <Althego> on titan?
L338[10:26:46] <Fluburtur> I love ferrero
boxes
L339[10:26:51] <Fluburtur> nice for
storing stuff
L340[10:27:25] <Althego> they break a bit
easy around t he edges
L341[10:27:39] <Fluburtur> I could almost
store heli blades in the big ones I have in fact
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L344[10:33:06] <kmath_> YouTube - crappy
runcam
L345[10:33:17] <Fluburtur> for some reason
this camera loves to stop recording all the time for no
reason
L346[10:40:45] ⇦
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L347[10:41:15] <madmerlyn> flub I'm going
to make a baking soda and vinegar bottle rocket with my girls
:)
L348[10:41:26] <Fluburtur> nice
L349[10:44:51] <sandbox> "A Japanese
astronaut who is living on the International Space Station says he
has grown 9cm (3.5in) since arriving there just over three weeks
ago."
L350[10:45:19] <sandbox> "Astronauts
grow an average of between two and five centimetres in
space."
L351[10:49:54] ⇦
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L352[10:54:47] <ve2dmn> isn't that
potentially dangerous?
L353[10:54:57] <Althego> yes
L354[10:55:09] <Althego> because it
stretches your spine and the nerves in it too
L355[10:55:55] <Althego> i think there is
also a suit for going up, and one for going down, the second one
being bigger
L356[10:55:57] ⇦
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L358[10:59:01] <ve2dmn> I wonder when
difference they found between Scott Kelly and his borther
L359[10:59:06] <ve2dmn> what*
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L361[10:59:29] <Althego> they have gone
into plaiud
L362[10:59:32] <Althego> -u
L363[11:00:13] <ve2dmn> Lunch time. Time
to eat and doodle in my notebook
L364[11:03:11] ⇦
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L370[11:20:20] ***
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L371[11:21:57] ⇦
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L373[11:27:05] <ve2dmn> Draconiator: all
the news story says lost, but They all seem to quote the same
source.
L374[11:27:49] <ve2dmn> Yet, spaceX says
that the mission was successful... so I get it was an issue with
Zuma
L375[11:27:57] <ve2dmn> Do we have a
tracking number?
L377[11:31:15] <Mathuin> SpaceX's
definition of successful was "got it into orbit, and as a
bonus got one of our bits back".
L378[11:31:38] <Mathuin> Like UPS leaving
the box at your doorstep. :-)
L379[11:33:21] <Mathuin> If *I* were
launching a classified payload into low Earth orbit, and that
payload did not require unfolding panels or transmitting to ground
any time soon, I might call it busted.
L380[11:35:10] <Mathuin> For added
realism, I wouldn't launch with SpaceX for a while, but I'd pay
them extra. :-)
L381[11:35:33] <ve2dmn> It's fun to
speculate, but I'm mostly curious if SpaceX is gonna get more
military contracs or not
L382[11:36:24] <Mathuin> I think they
will.
L383[11:36:34] <Mathuin> As long as it
doesn't compromise Elon's Mars plans.
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L385[11:40:24] <Guest34071> hmm the
stories are diverging so it is hard to say, what really
happened
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L388[11:40:50] <ve2dmn> Another year,
another AGDQ controversy. At least this one is mild compared to the
others...
L389[11:41:06] <EricPoehlsen> for now it
reads like the SpaceX part of the mission did workout
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L391[11:41:44] <Mathuin> AGDQ ?
L392[11:41:57] <darsie> So those secret
sats don't get their orbit published. Does that mean there will be
no collision avoidance for them?
L393[11:42:09] <ve2dmn> GDQ = Games done
Quick
L394[11:42:21] <Althego> this is
pointless
L395[11:42:24] <ve2dmn> it's a charity
marathon
L396[11:42:37] <Althego> those who can,
already tracked the satellite, and know if it was succesful or
not
L397[11:42:53] <Althego> so probably
russia nad china knows
L398[11:43:12] <Althego> what is the point
in keeping the public in dark, if everybody else knows the
truth
L399[11:43:33] <darsie> North Korea?
L400[11:43:40] <darsie> Iran?
L401[11:43:45] <Althego> those probably
not
L402[11:45:24] <ve2dmn> darsie: there's
probably a tracking number for that spy sat, it's just marked as
'debris'
L403[11:47:28] <ve2dmn> Anyway, it
can/will affect the finances of SpaceX
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L405[11:53:49] <Althego> in this world any
rumor changes the future propects of a business
L406[11:55:28] <darsie> gn
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L410[11:59:25] <ve2dmn> The next runner is
Metroid Prime 3
L411[11:59:50]
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L412[12:01:17] <ve2dmn> It's very
impressive (and sometimes depressing) to see someone finish a game
that took me 25h in 38minutes
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L415[12:05:53] <ve2dmn> I think the most
insane I've seen so far has been the Tetris race with 2 players, 1
controller
L417[12:12:35] <kmath_> YouTube - Tetris:
The Grand Master 2-players 1-controller in 10:40 - SGDQ2017 - Part
101
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L423[12:49:00] <madmerlyn> what if the
problem was the payload itself
L424[12:49:12] <madmerlyn> also, it's a
lot of speculation at this point
L426[12:51:53] <ve2dmn> didn't know this
was a category, but it make sense
L427[12:54:17] <ve2dmn> Also, nobody ever
did a speedrun of '100%' of Kerbal Space Program. I'm not even sure
what would count as 100%. Landing everywhere? Flags
everywhere?
L428[12:54:42] <ve2dmn> And what would
count as 'speeedrun'? Lower mission clock or Real-time?
L429[12:55:19] <Mathuin> The categories
there appear to be "complete the tech tree" and
"visit all planets".
L430[12:55:24] <RandomJeb> I dunno about
speedrunning, but back when we thought of these things as
'challenges' it was mission clock that was relevant
L431[12:55:25] <Mathuin> Lower mission
clock is what I think would count.
L432[12:56:37] <ve2dmn> I did a bet with a
friend: lowest mission clock for a flag on the mun on a Stock Hard
Career mode... a few years later and neither of us ever did
it
L433[12:56:39] <Mathuin> ... watching this
Mun and back thing is terrifying.
L434[12:57:24] <Mathuin> Separators
between solid fuel stages are for losers apparently. :-)
L435[12:57:41] <ve2dmn> Mathuin: less mass
that way
L436[12:58:00] <Althego> solid fuel stages
stacked?
L437[12:58:06] <Mathuin> Yes.
L438[12:58:07] <Althego> why would you do
that?
L439[12:58:11] <Mathuin> Speed run
L440[12:58:12] <RandomJeb> that was the
way to get anywhere on tech0 back in the day
L441[12:58:14] <ve2dmn> Also, it's for
career mode if I'm not mistaken
L442[12:58:18] <Mathuin> Yes,
career.
L443[12:58:30] <Mathuin> Bounced on the
Mun with his rocket engine.
L444[12:58:35] <Althego> i dont use them
after 1st stage
L445[12:58:35] <RandomJeb> then it got
really hard to burn through a spent booster with another
booster
L446[12:58:38] <RandomJeb> not sure how it
is now
L447[12:58:51] <Althego> yes it is hard to
do it now
L448[12:58:54] <Mathuin> I'm amazed that
he could do the nodes on the fly like that
L449[12:59:05] <Althego> and the truth is,
it is not really needed anyway
L450[12:59:06] <RandomJeb> for a mun run
you don't need nodes
L451[12:59:13] <RandomJeb> no facility
upgrades
L452[12:59:26] <Althego> yes, i usually go
to the mun without much upgrades
L453[12:59:31] <Althego> maybe
launchpad
L454[12:59:44] <Althego> oh and astronaut
complex because of eva
L456[13:00:17] <ve2dmn> There are video
for most of the runs
L457[13:00:33] <GlassYuri> I haven't
played in a while, is the tech/upgrade progression still annoying
as hell?
L458[13:01:11] <Mathuin> I use mods to
reorder the tech tree to put unmanned before manned, that's
me.
L459[13:01:19] <ve2dmn> We don't do the
tech/upgrade progression because it is easy, but because it is
hard! -- John F. Kerman
L460[13:01:23] <GlassYuri> I mean the tech
tree wasn't very well designed but acceptable, but the building
upgrades...
L461[13:03:25] <ve2dmn> GlassYuri: I
usually play 'Custom' and adjust what annoys me
L462[13:03:55] <ve2dmn> you could just
give yourself enough starting fund for full building upgrades
L463[13:04:09] <Althego> playing without
revert is not working because of lack of simulation mode in
stock
L464[13:04:38] <ve2dmn> Althego: which
make Hard mode real hard
L465[13:04:40] <madmerlyn> there's also
the fact that there are lot of bugs even with stock that can ruin
an otherwise perfectly executed mission
L466[13:04:45] <GlassYuri> I do use custom
too but I'd prefer to have meaningful building upgrades instead of
locking away important features
L467[13:04:46] <Althego> harder than
reality
L468[13:04:55] <madmerlyn> like your stuff
hopping off the ground when you load in to the scene
L469[13:05:06] <Althego> hehe
L470[13:05:29] <ve2dmn> All Hail the
Kraken!
L471[13:08:22] <GlassYuri> what always
makes me stop playing are the stupid contracts designed to waste
your time firing decouplers on throwaway designs
L472[13:08:39] <Althego> what
L473[13:08:57] <Althego> decoupler
testing?
L474[13:09:07] <GlassYuri> especially with
the low amount of available contracts in the early game
L475[13:09:27] <ve2dmn> GlassYuri: install
Tourism Plus. I now only get Tourism contracts...
L476[13:09:39] <Althego> supposedly the
game learns what you like
L477[13:09:40] <ve2dmn> (also
ScanSat)
L478[13:09:48] <Althego> tourism is good
money even in stock
L479[13:10:07] <Althego> the problem
usually is not the available contracts
L480[13:10:12] <Althego> but the takable
contracts
L481[13:10:28] <Althego> now that is a
stupid building upgrade path
L482[13:10:52] <madmerlyn> Althego it
does, I hardly get tourism contracts because I declined a
bunch
L483[13:11:02] <Althego> i never decline
contracts
L484[13:11:08] <Althego> i just dont take
all
L485[13:11:08] <GlassYuri> that's actually
an issue I have myself with a game I'm making for school, with that
kind of "dumb random" (no sophisticated generator made to
produce content that fits a specific situation) content more
variety isn't necessarily better because it further lowers the
chance of getting a results that is useful to the player
L486[13:11:18] <madmerlyn> I decline them
and take the rep penalty
L487[13:11:34] <madmerlyn> I also convert
33% of my funds into rep so when I get one I want the rep gain far
outweighs the declines
L488[13:11:55] <madmerlyn> trying to get
into the blue section of the rep bar, getting very close now
heh
L489[13:12:11] <ve2dmn> I never decline a
contract either... Because I use the 'Rep for science' admin
strategy
L490[13:12:19] <GlassYuri> I think I
turned the rep penalty off the last time I played because it's the
dumbest thing ever
L491[13:12:34] <ve2dmn> It's only 1
L492[13:12:34] <madmerlyn> I forgot too
and just lived with it Yuri
L493[13:12:58] <Althego> i only like the
beginning of the career. there it is hard, but as you get more
parts it becomes too easy
L494[13:13:06] <ve2dmn> I'm at 700 at this
point (And I'm barely out of Kerbin), so 1 is resonable
L495[13:13:09] <madmerlyn> but yeah, it's
an odd mechanic, but it's just making declining have a cost
L496[13:13:43] <ve2dmn> GlassYuri: but
it's the reason I think Custom is the way to go: you make your own
challenge
L497[13:13:57] <madmerlyn> but in reality
if someone offers you a ridiculous contract and you say no, that
doesn't suddenly make everyone else not want to do business with
you
L498[13:14:04] <GlassYuri> ...I forgot
that I have a highlight set on "yuri". people very rarely
call me that lol
L499[13:14:09] <madmerlyn> unless your
company literally claims to do anything for anyone
L500[13:14:16] <ve2dmn> GlassYuri: I use
tab completion
L501[13:14:34] <Althego> yuri means
something else to me :)
L502[13:15:32] <GlassYuri> Althego, what
do you mean, yuri is some russian name, also means lily in
japanese, and is the first half of my japanized first name
L503[13:16:11] <Mathuin> Search Steam for
the term.
L504[13:16:15] <Mathuin> That will
enlighten you. :-)
L505[13:16:22] <madmerlyn> japanized
L506[13:16:28] <Althego> you should know
if you know about japanese :)
L507[13:17:17]
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L508[13:18:11] <Althego> even if i dont
speak russian i miss an ending sound from the name yuri. maybe
yuriy
L509[13:18:24] <Althego> but i have never
seen it used like that in english
L510[13:22:32]
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L511[13:24:14] <Mathuin> What's the
benefit of declining a contract?
L512[13:24:25] <Mathuin> If you wait long
enough they just go away.
L513[13:25:17] <Althego> exactly
L514[13:25:23] <Althego> and there are
usually enough things to do
L515[13:25:34] <Althego> especially the
building is upgraddeed to infinite contracts
L516[13:25:41] <Althego> you can take some
and do them much later then
L517[13:25:43] <ve2dmn> Mathuin: Decline
Contracts are rememebered for future contract generation (in
theory)
L518[13:26:02] <EricPoehlsen> hmm I do
like the 'rescue' contracts
L519[13:26:10]
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L520[13:26:13] <EricPoehlsen> getting
kerbonauts for free and paid doing so
L521[13:26:16] <Mathuin>
"remembered" as in they come back?
L522[13:26:24] <Mathuin> Yes, rescue FTW.
If I could automate them, I would.
L523[13:26:44] <Althego> hehe, yes,
rescue, gives you kerbals
L524[13:26:55] <Althego> what do you need
for rescue?
L525[13:27:02] ⇦
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L526[13:27:04] <Mathuin> Do you get all
three types, or predominately science and engineers?
L527[13:27:06] <Althego> i didnt get any
in current career
L528[13:27:07] ***
Blaank_ is now known as Blaank
L529[13:27:16] <Althego> no i almost
always get useless pilot
L530[13:27:18] <Mathuin> I can't imagine a
self-respecting pilot getting stuck.
L531[13:27:21] <Mathuin> Aww.
L532[13:27:26] <Althego> scientist
ftw
L533[13:27:31] <EricPoehlsen> astronaut 2
and tracking 2
L534[13:27:31] <madmerlyn> I kidna want to
start another career with OPM, but I still have too many goals in
this current career to knock out
L535[13:27:32] <Althego> if i take crew it
has to be scientist
L536[13:27:42] <madmerlyn> like I want to
hit a 500% kolonized Mun
L537[13:27:58] <madmerlyn> and do a
Lockheed Martin-inspired mission to Duna
L538[13:27:59] <ve2dmn> I want to Kolonize
Minmus first
L539[13:28:04] <EricPoehlsen> I am
currently in an OPM career but havent set foot beyond duna
L540[13:28:05] <madmerlyn> Minmus too easy
:P
L541[13:28:32] <madmerlyn> I avoid Minmus
just because I did so much there when I was a newb
L542[13:28:55] <ve2dmn> yeah, but the idea
is to make a refuel base
L543[13:28:57] <madmerlyn> but yeah I
think I could kolonize Minmus super easy on account of the
logistics being not difficult
L544[13:29:00] <EricPoehlsen> I am always
running into trouble what kind of resource whicht ground bases want
'rocket_parts' 'equipment' ...
L545[13:29:18] <EricPoehlsen> it's a mess
:/
L546[13:29:36] <ve2dmn> I'm kind of new to
MKS in general, except LS
L547[13:29:50] <madmerlyn> my current seed
I'm able to build the entire MKS supply chain, sans 1 component of
SpecializedParts in 3 bases on the same longitude
L548[13:29:56] <EricPoehlsen> mixing MKS
with K&K and Pathfinder
L549[13:30:31] <madmerlyn> I'll only have
to have a single drilling unit at a different longitude to get the
silicates to make SpecializedParts with
L550[13:31:13] <madmerlyn> but my current
strategy is robotic miners at all the locations, except for 1 which
will be the primary base that will have full manufacturing
etc.
L551[13:31:15] <EricPoehlsen> on
Minmus?
L552[13:31:19] <madmerlyn> Mun
L553[13:31:23] <EricPoehlsen> ah ok
L554[13:31:42] <madmerlyn> I built a fuel
production base which is separate from my kolonization efforts
already just the other day
L555[13:31:47] <madmerlyn> complete with a
USI Konstruction forklift
L556[13:31:47] <EricPoehlsen> I wanted
just to build a base to get rare metals to return and sell
L558[13:33:03] <madmerlyn> whenever I lift
something that doesn't have wheels with it, it lifts, but acts like
it's still dragging on the ground when i try to move it
L559[13:33:28] <madmerlyn> my solution was
to use KIS to attach the object to one of the truss nodes so it
lays across the forks
L560[13:33:49] <madmerlyn> and the
Konstruction vehicles all have KIS cfgs that increase KIS lifting
capacity
L561[13:33:59] <madmerlyn> forklift gives
your kerbal an extra 22t lifting power
L562[13:34:14] <madmerlyn> so you can lift
a fairly large vessel and attach it to something if you need to
move it
L563[13:34:47] <madmerlyn> used that to go
get a 5t landing vehicle that landed 2.5km away from main base
heh
L564[13:36:12] <Mathuin> ve2dmn: making
any effort to time launches for phasing inclination?
L565[13:36:25] <ve2dmn> The code is on
github
L566[13:36:33] <ve2dmn> I re-wrote a bit
of the code
L567[13:37:15] <madmerlyn> I need to
figure out why my landing script parked my last ship 2.5km off
heh
L568[13:37:45] <madmerlyn> course maybe I
need to adjust the hover functions to adjust engine thrustlimit
when it can't maintain a proper hover
L569[13:37:56] <Mathuin> My next little
puzzle for free time is calculating burn time and figuring out
whether to bump a node to the next orbit.
L570[13:38:08] <EricPoehlsen> I am
struggling with KIS and my laptop touchpad - so I try not to do any
KIS stuff
L571[13:38:08] <Mathuin> Seeing stuff like
"Warping -80 seconds" is sadmaking.
L572[13:38:13] <madmerlyn> like I think my
TWR was too high because I was actually bumping into positive
vertical velocity when it was pulse the engine to try to maintain
4m/s descent
L573[13:39:28] <ve2dmn> it works, but I'm
not 100% sure about the logic
L574[13:39:50]
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L575[13:39:51] <ve2dmn> Mathuin: burn time
is easy: Rocket Equation!
L576[13:39:56] <Mathuin> Including
staging?
L577[13:40:01] <ve2dmn> ha, no
L578[13:40:05] <Mathuin> The other problem
with this node script is that it stops at 0.2 m/s and expects RCS
to carry the weight.
L579[13:40:10] <Mathuin> I HAVE NO
RCS
L580[13:40:45] <ve2dmn> that require
calculatin the remaining dV and splitting your burn time in several
call of the rocket equation
L581[13:40:50] <ve2dmn> (one for each
stage)
L582[13:41:00] <ve2dmn> Even with
'aspergus'
L583[13:41:13] <Mathuin> [splitting]
Possibly also calculating the dV impact of any separators
L584[13:41:24] <Mathuin> As well as the
pre- and post-stage time.
L585[13:41:32] <ve2dmn> Seperators are
engine. Pure and simple.
L586[13:42:10] <Mathuin> Sure, unless
they're radial. :-)
L587[13:42:21] <EricPoehlsen> hmm shudder
... why are people doing tutorial videos who have no clue what they
are doing?
L588[13:42:34] <ve2dmn> EricPoehlsen:
like?
L589[13:42:38] ⇦
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L590[13:42:46] <Mathuin> The internet
gives every idiot a printing press, who needs editors
L591[13:42:51] <Althego> hehehe
L592[13:43:47] <ve2dmn> Mathuin: but yeah,
you need to check the remaining fuel for the stage, and divide that
by the amount the engines uses
L594[13:43:48] <kmath_> YouTube - Kerbal
Space Program - How to make cool looking blueprints
L595[13:44:00] <EricPoehlsen> yep that
one
L597[13:45:05] <madmerlyn> like
that?
L598[13:46:18] <EricPoehlsen> yeah but the
way he handles Photoshop makes me cringe
L599[13:46:32] <madmerlyn> I use GIMP
:P
L600[13:47:20] <ve2dmn> I use
Paint.net
L601[13:47:31] <EricPoehlsen> I use gimp /
a lot of inkscape and paint.net
L602[13:49:05] <madmerlyn> I'm going to
make more KVV blueprints in the future, that Excalibur was the
first one I made a couple days ago just playing around with the CVV
outputs
L603[13:49:41] <EricPoehlsen> I was
curious what the KVV was on you screenshot so I looked it up and
stumbled over that video
L604[13:51:55] <ve2dmn> Mathuin: next step
in the kOS saga will be automtic rendez-vous
L605[13:52:27] <ve2dmn> 1) Try to get 0m/s
within a few km
L606[13:52:43] <ve2dmn> 2) re-do that down
to 300m
L607[13:53:31] <ve2dmn> 3) make an
auto-docking script (if pre-aligned a bit).... I'm not even sure I
can do that one, but I'll try
L608[13:54:01] <ve2dmn> Starting with an
asteroid and a claw should make for an easy mode the first
time
L609[13:56:29] ⇦
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L610[13:56:46] <madmerlyn> automated
docking is probably doable, but you'll want to make sure your
approach vector won't be met with obstructions from other parts of
the vessel(s)
L611[13:58:21] <madmerlyn> also KIS
protip: if you've got a vessel that you might need to flip back
upright after a botched landing or whatever with Konstruction
vehicles, make sure the vessel's root part is the engine bell so
you can place it easily
L612[13:58:41] <madmerlyn> all too often
the root part is like a probe core or something
L613[14:00:40] <ve2dmn> madmerlyn: I
planned to stay around 300m from the destination until I'm within
30 degree of the target
L614[14:01:48] <ve2dmn> then the objective
is to slowly go toward the vector pointing from the chosen target
port, and keep that aligned while slowly going forward
L615[14:02:03] <ve2dmn> although I don't
know how well kOS handles RCS...
L616[14:02:17] <madmerlyn> I'm going to
bang out the USI-LS mass calculator tonight
L617[14:02:53] <madmerlyn> kOS seems to
handle RCS well
L618[14:03:12] <madmerlyn> it certainly
does a good job of attitude control with it without SAS
L619[14:03:25] <Fluburtur> madmerlyn you
saw the message I sent you?
L620[14:03:26] <madmerlyn> dunno if it's
the same with translation though
L621[14:03:35] <madmerlyn> yes, mesh tape
FTW :P
L622[14:03:39] <Fluburtur> yeah
L623[14:03:51] <Fluburtur> however one of
he deflectors needs to be moved forward a bit
L625[14:04:40] <kmath_> YouTube - crappy
runcam
L626[14:06:37]
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L627[14:06:45] <Supernovy> Evening,
Gentlemen.
L628[14:07:01] <ve2dmn> madmerlyn: I'm
talking about translation control not just attitude...
L629[14:07:13] <ve2dmn> I might have
script the controls myself :/
L630[14:07:20] <ve2dmn> to script*
L631[14:08:07] <madmerlyn> ve2dmn
according to a quick google search it can do RCS translation, but
you have to do it with the raw control method
L632[14:08:16] <ve2dmn> yeah
L634[14:08:31] <madmerlyn> that sounds
entirely not fun lol
L635[14:08:41] <ve2dmn> We'll see. i might
just do SAS-toward target at first
L636[14:09:26] <ve2dmn> it's just a
question of doing vector math and trigger a RCS burt when the
vector diff is too high
L637[14:09:49] <madmerlyn> wonder if you
can get enough data to do a loop that just corrects the relative
prograde and maintains 0.2m/s
L638[14:09:54] <ve2dmn> but I'm afraid I'm
gonna run out of RCS
L639[14:10:19] <madmerlyn> I dunno, doing
manual RCS translation is pretty cheap
L640[14:10:25] <madmerlyn> unless it's a
HUGE vessel heh
L641[14:10:51] <madmerlyn> seems like kOS
would be more efficient at it than human, even with more bursts,
because it can do very fine bursts
L642[14:10:59] ⇦
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L643[14:11:12] <ve2dmn> If I do too many
micro-correction I might simply drain the RCS by trying too
much
L644[14:11:40] <madmerlyn> like my landing
script circularizes orbit on mun first, and it I swear does a full
throttle burn for an inhumanly fast moment and hits the target
every time
L645[14:11:50] <madmerlyn> me pressing z
and then immediately x would fail at that
L646[14:12:55] <madmerlyn> well remember,
kOS is going to be using it purely for translation so you won't
have SAS using it for attitude as well (most people forget to set
their RCS to translation only)
L647[14:13:19] <madmerlyn> so any
corrections you make won't have to counteract any dumb SAS attitude
adjustments
L648[14:14:12] <ve2dmn> I use HN,JKLI to
do docking
L649[14:14:46] <madmerlyn> manually
docking is something that doesn't take too much time so I probably
won't mess with scripting it heh
L650[14:14:55] <madmerlyn> scripted
rendezvous would be nice though
L651[14:15:00]
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L652[14:15:39] <ve2dmn> My computer is too
slow, and my stations are too big. It's part of the reason I want
to automate
L653[14:16:04] <madmerlyn> kOS doesn't
care if your framerate is below 1? :P
L654[14:18:29] <madmerlyn> alright time to
make some tables for my USI-LS calculator :P
L655[14:20:25] <ve2dmn> "kOS doesn't
care if your framerate is below 1", exactly, I can just start
the script and walk away, watching the mission while I do the
dishes
L657[14:27:37] <technicalfool> ?
L658[14:27:37] <madmerlyn> so as far as
mass efficiency, I think my calculator is going to have a checkbox
for "Does vessel have MPL-LG-2 Science Lab?"
L659[14:27:52] <madmerlyn> I don't think
its mass should be counted for the calculation if the ship is going
to have one on it anyway
L660[14:27:58] ⇦
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L661[14:28:08] <madmerlyn> since at that
point it's free mass, though it's only a 50% recycler
L662[14:32:31] <ve2dmn> TIL it's a
recycler
L664[14:40:31] <RandomJeb> I think kOS
calculations being tied directly to game time frames is one of the
better things about it, that and the quirkiness of kerboscript
makes it really feel like it belongs in the KSP universe and isn't
just a scripting extension for the game
L665[14:41:02] ⇦
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L666[14:41:22] <ve2dmn> RandomJeb: The
best thing I heard about a compromise between kRPC and kOS was
'compiling to kSM' which is the kOS assembly
L667[14:41:43] <ve2dmn> Write the code in
Python, compilon to kOS, run
L668[14:42:02] <ve2dmn> compile*
L669[14:42:16]
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L670[14:43:00] <ve2dmn> RandomJeb: but
it's clearly not for everyone. The Apollo Guidance system had more
OPS that kOS does
L671[14:45:34] <RandomJeb> different
strokes for different folks and all that
L672[14:45:40] <madmerlyn> ve2dmn yes, 4
kerbals 50%
L673[14:46:00] ⇦
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L674[14:46:03] <madmerlyn> you can make
other stock parts recyclers too with MM, but I'm just going to
stick with OOB USI-LS + stock
L675[14:46:08] <madmerlyn> for my
calculator
L676[14:46:16] <ve2dmn> It would explain
why my Kerbin Space station has 4 years of supplies
L677[14:46:45] <madmerlyn> cuts your
supply consumption in half if you start life support on it,
yes
L678[14:47:24] <ve2dmn> better check that
tonight once I get back home
L679[14:47:29] <madmerlyn> I suppose I
should put EC/s as part of cost too, since missions with more than
4 kerbals will need multiple recyclers
L680[14:47:48] <madmerlyn> nah.. I'll just
keep it at supply mass
L681[14:48:03] <madmerlyn> let the EC/s
come out of other stages of mission planning
L682[14:48:34] <madmerlyn> maybe it'll
just output how much EC your current recycler configuration will
need when you calculate the mass
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L684[14:49:17] <ve2dmn> I never left
Kerbin ever since I installed LS
L685[14:49:21] <ve2dmn> Too afraid
L686[14:49:35] <madmerlyn> it's not hard
to manage
L687[14:49:42] <madmerlyn> just have to
build bigger ships :P
L688[14:50:29] <ve2dmn> well... this
career will be the one.
L689[14:50:35] <ve2dmn> I just need MORE
SCIENCE
L690[14:51:38]
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L691[14:52:37] <madmerlyn> man this most
efficient mass wiki page isn't even proper on the math, like the
math works, but he's building it around "how many minipaks you
need" instead of "how many kg of supplies/fertilizer you
need"
L692[14:55:37] <ve2dmn> but the pak has a
mass, even empty...
L693[14:57:13] <madmerlyn> well so here's
the thing
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L695[14:57:32] <madmerlyn> pak and all
other USI-LS containers (not containers from other mods, mind you)
have the same dry mass ratio
L696[14:57:52] <madmerlyn> so he just
calculates it as how many packs you need and then you pick however
many containers you need to fit that supply #
L697[14:58:01] <madmerlyn> it's a terrible
approach
L698[14:58:15] <ve2dmn> reminds me of my
Google sheet on Engine efficiency
L699[14:58:19] <madmerlyn> I'm going to
redo it to where you just get a raw # of how many
supplies+fertilizer etc. you need
L700[14:58:33] <madmerlyn> including
drymass in the equation
L701[14:59:01] <madmerlyn> like there's a
point where the drymass of a nom isn't as efficient as just
bringing supplies I'm sure
L702[14:59:24] <ve2dmn> I did all my calc
in number of FL-T400 tanks because up to the orange tanks, the
ratio dry-wet is the same
L703[14:59:30] <madmerlyn> fertilizer is
11 times more mass efficient than supplies, but on shorter
durations the savings would have to be less than the increased mass
of a nom
L704[15:00:03] <madmerlyn> and fertilizer
only works if you have supply mass to seed it
L705[15:00:08] <ve2dmn> 1 Nom? A Quata
nom?
L706[15:00:13] <madmerlyn>
nom-o-matic
L707[15:00:18] <madmerlyn> the USI-LS
agroponics :P
L708[15:00:44] <ve2dmn> ha. The stuff on
my Hotel that are there to make it look good. Right
L709[15:01:08] <madmerlyn> I think an
added kink to the calculations though are sometime after 0.50
MKS/LS implemented efficiencies which means you might get less than
ideal efficiency out of a lot of the converters too
L710[15:02:30] <madmerlyn> also I think
the "Ranger Inflatable Storage" must either have a pocket
dimension inside it, or the kerbals inside burrow into the ground
because I've got like 350+ tons of fuel inside one and it has
roughly the same volume as maybe 2 orange tanks
L711[15:02:30] <Neal> what do I need to do
in order to get my kerbals to take surface samples in career mode?
currently I don't have the option
L712[15:02:45] <madmerlyn> Astronaut
Complex needs to be level 3 I believe
L713[15:02:50] <ve2dmn> ^
L714[15:03:12] <ve2dmn> AKA need more pool
tables
L715[15:03:17] <madmerlyn> might need
level 2 R&D too?
L716[15:03:37] <Neal> thats a high level,
ouch
L717[15:03:44] <Neal> need more ca$h
L718[15:03:52] <madmerlyn> AC is cheap to
max out comparatively
L719[15:04:05] <madmerlyn> SPH VAB and
R&D are the big pains to level up
L720[15:06:15] <ve2dmn> anyone uses a lot
of the Admin building strategies?
L721[15:06:17] <Neal> I could probably
play through all of career mode without upgrading the SPH I think.
could probably just taxi off the launchpad and take off on the
ground next to the space center
L722[15:07:54] <ConductorCat> :3
L723[15:11:46] <madmerlyn> taxi off the
launchpad sounds like a great way to lose wings on the crawler
track :P
L724[15:12:18] <madmerlyn> although
really.. you could design in VAB and launch on runway
L725[15:12:28] <madmerlyn> that's a
thing
L726[15:13:28] <ve2dmn> any mod that add
blimps?
L727[15:15:53] <madmerlyn> I've seen one,
but I don't recall what it was called
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L730[15:18:20] <madmerlyn> so I'm looking
at the modules and I don't see why cultivate exists at all on the
ag parts for MKS
L731[15:18:43] <madmerlyn> it's literally
a slower version of Agroponics with additional resource costs
L732[15:18:51] <madmerlyn> unless I'm just
missing something
L733[15:19:01] <ve2dmn> probably for
compatibility with another mod?
L734[15:19:24] <madmerlyn> same bonus
modifiers, etc. and no RD doesn't make specialized modules for
other mods explicitly
L735[15:19:42] <madmerlyn> if that were
the case it'd be split off into its own tweak cfg file, not on the
part directly
L736[15:20:11] <madmerlyn> I know there's
some sort of link between organics/cultivation and kolonysupplies,
but i'm not seeing it on the modules themselves
L737[15:24:30] <madmerlyn> man I'm going
to have to do some serious code digging now.. like the
"greenhouse" module has an efficiency multiplier, how
does that interact with production rates? does it increase the
output while keeping the input the same?
L738[15:25:05] <ve2dmn> There are three
variants of converter: Agropnics; Cultivator(D) (for Dirt); and
Cultivator(S) (for Substrate). Each converter has a different
recipe
L739[15:25:36] <madmerlyn> correct, but
agroponics module takes fertilizer+mulch as inputs, and outputs
supplies, at a faster rate, than either of the cultivators
L740[15:26:04] <madmerlyn> while the
cultivators require water and dirt or substrate as well as
fertilizer and output fewer supplies per day
L741[15:26:32] <madmerlyn> OH
L742[15:26:33] <madmerlyn> OH
L743[15:26:35] <madmerlyn> I see now
L744[15:26:42] <madmerlyn> cultivator
doesn't require mulch as an input
L745[15:26:50] <madmerlyn> so it allows
you to net positive produce supplies
L746[15:27:11] <ve2dmn> using local
ressources
L747[15:27:13] <madmerlyn> it allows you
to take dirt or substrate and make brand new supplies, not just
replace the ones that kerbals have converted to mulch
L748[15:27:43] <madmerlyn> it's really
only useful for making new supplies to supply vessels from
somewhere other than KSC
L749[15:28:09] <ve2dmn> or help make the
base sustainable if Dirt and Water are plenty
L750[15:28:27] <madmerlyn> no, because all
you need to sustain base is gypsum to turn into fertilizer
L751[15:28:36] <madmerlyn> which will
allow you to agroponics and convert mulch back into supplies
L752[15:29:41] <madmerlyn> fertilizer to
supply efficiency is same across all 3 modules 1:11
L753[15:29:54] <madmerlyn> so sustaining
is best done with agroponics
L754[15:30:18] <madmerlyn> but cultivate
creates new supplies for that EPL ship or to ship off to a vessel
you parked in orbit without having to worry about mulch
L755[15:30:36] <madmerlyn> and the
organics are required for the kolonysupplies which lets you roll
back hab timers on kerbals
L757[15:32:09] <madmerlyn> corel really
standing behind their product :P
L758[15:32:31] <madmerlyn> if it don't
bounce please call number on the side for refund
L759[15:33:05] <ve2dmn> bounce?
L760[15:33:21] <madmerlyn> corel plates
are supposed to be shatter resistant
L761[15:33:27] <madmerlyn> they bounce
:P
L762[15:33:53] <madmerlyn> course they
used to be a lot better, then Wal-Mart got their hooks in there and
they're alot more breakable now
L763[15:34:08] <ve2dmn> i was confuse for
a sec. CorelDraw does not bounce
L764[15:34:15] <madmerlyn> haha
L765[15:34:31] <madmerlyn> it would
probably help if I spelled it right
L766[15:34:33] <madmerlyn> Corelle
L767[15:36:01] <ve2dmn> ha. I'm used to
the name 'CorningWare'
L768[15:37:57] <ve2dmn> The name 'Corelle'
doesn't ring a bell
L769[15:42:44] <madmerlyn> maybe instead
of digging in the code I should just fire up my sandbox game plop
some coverters down and see what the efficiency parts do to the
output heh
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L782[21:28:00] <Mathuin> The RAMP node
script stops at 0.2 because it assumes RCS exists. My engine (the
ant) can handle 0.05 no problem. Wondering how to parameterize that
properly.
L783[21:28:30] <Mathuin> Also wondering if
it's worthy of a bug report submission (check for RCS before
depending on it for fine tuning)
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L793[22:50:54] <Mathuin> Pro tip: do not
allow your probe to rotate such that the sun cannot hit the
panels.
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L802[23:31:36] <kuzetsa> Mathuin: wait
0.25 years it'll be fine.
L803[23:33:27] <kuzetsa> more accurately,
0.25 orbital periods with respect to whatever path / SMA your probe
is on around the sun
L804[23:34:44] <kuzetsa> an eccentric
orbit probably still makes that calculation worse than it should be
:/
L805[23:37:49] <kuzetsa> Mathuin: or is
your probe rotating once per year O_O
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L807[23:49:43] <Mathuin> My probe has
panels around the cylindrical axis, but it ended up pointing head
on towards the sun :-(
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