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L8[00:41:18] * darsie put an improved rover on Duna: http://www.bksys.at/bernhard/temp/screenshot126.png it's balanced and can fly little hops better to measure the atmosphere.
L9[00:41:48] <darsie> It tilts more easily, though. Gotta drive carefully.
L10[00:43:53] <darsie> nicer pic: http://www.bksys.at/bernhard/temp/screenshot127.png
L11[00:44:20] *** Davnit_ is now known as Davnit
L12[00:47:14] <Althego> hehe pink snow on duna
L13[00:47:47] <darsie> Yeah :). I intentionally landed at the snow line.
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L15[00:47:55] <darsie> In a crater.
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L20[00:51:26] <darsie> The solar panels hit the ground and break easily when braking, but the 3*2 ones would have collided with the antenna receivers, which wouldn't have mattered in the game, but it's unrealistic and thus ugly.
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L27[01:13:17] <Draconiator> https://www.yahoo.com/news/spacex-apparently-lost-classified-zuma-022406027.html
L28[01:19:02] <Oneiros> it probably went fine and is just a govt cover up
L29[01:19:11] <TheKosmonaut> There's precedent for that
L30[01:19:23] <TheKosmonaut> But if it was lost. It's not SpaceX fault
L31[01:19:37] <TheKosmonaut> The second stage had deorbited already
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L64[05:40:23] <Althego> https://www.instagram.com/p/BdrZtc5AhB3/
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L68[05:41:57] <Fluburtur> some idiots in france want to change the speed limit on certain roads from 90kph to 80
L69[05:42:17] <Fluburtur> I guess no one told them that cars are built to be most efficient aroud the speed limits
L70[05:42:32] <Fluburtur> and also that it won't do much for safety
L71[05:44:43] <Althego> because people are going to drive with the same speeed nonetheless
L72[05:44:49] <Fluburtur> yeah
L73[05:44:54] <Althego> but speed does contribute to the safety
L74[05:45:08] <Althego> the slower speed that is
L75[05:45:11] <Fluburtur> also alcohol, phones, crappy roads, lots of other stuff
L76[05:45:33] <Althego> solution as always, eliminate people from the equation, safety through automatio
L77[05:45:35] <Fluburtur> they jsut try to find an easy solution for a complicated problem and nah, won't work like that
L78[05:45:41] <Fluburtur> yeah
L79[05:45:42] <darsie> In Austria the speed limit on certain roads is 130, 100, 80, 70, 50, 30 km/h. I didn't know that cars are most efficient at these speed limits.
L80[05:45:52] <Althego> hehe
L81[05:46:19] <Fluburtur> engines have a rpm where they are most efficient so gearboxes are built to give a certain speed at those rpm
L82[05:46:23] <Althego> actually, the engine is efficient at a certain rpm range, the speed of the car is only indirectly related to that
L83[05:46:31] <Althego> through the gearbox
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L85[05:46:48] <Althego> for the whole car, higher speed adds lot more drag
L86[05:47:16] <Fluburtur> but I think my mechanics teacher told me that around 90kph is the most efficient speed for a car
L87[05:48:40] <Oneiros> oic
L88[05:49:09] <Mat2ch> Fluburtur: well, 80 km/h is the optimal compromise between fighting drag and roll resistance
L89[05:49:15] <Oneiros> that would depend on each car and also gearing though
L90[05:49:31] <Mat2ch> also, if you want to get the people to drive 90, put up a sign telling them to drive 80.
L91[05:49:36] <Mat2ch> Works quiet well
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L94[06:09:46] <Fluburtur> https://78.media.tumblr.com/tumblr_lykbn9c8sK1qjb4w1o1_540.png
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L98[06:20:19] <Fluburtur> I want to go there https://78.media.tumblr.com/839ac87f7cc4816d1c89d3e02fe5dc8b/tumblr_nqw3ucy42l1rilpuko1_540.jpg
L99[06:20:27] <Fluburtur> actually I already want to visit ireland
L100[06:22:36] <Arcanitor> tumblr is blocked at school...
L101[06:22:53] <Arcanitor> this is one of the few firewall rules i actually agree with
L102[06:28:44] <ve2dmn> good morning
L103[06:28:55] <Arcanitor> good morning to you
L104[06:37:43] <Fluburtur> I really need somewhere to put all my planes
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L106[06:42:47] <Mat2ch> Fluburtur: a hangar!
L107[06:45:39] <Fluburtur> yeah
L108[06:45:53] <Fluburtur> I also got back the charger you gave me because it was at a friend's house
L109[06:45:56] <Oneiros> store them at the old runway
L110[06:46:07] <Fluburtur> im gonna make a parallel charging board for it so I can use it
L111[06:46:47] <Mat2ch> Nice :)
L112[06:47:08] <Fluburtur> but I need good solder for that
L113[06:49:05] <Mat2ch> Well, get some of what I told you to get ;)
L114[06:49:18] <Mat2ch> Almit! ;)
L115[06:49:28] <Mat2ch> You could write them and ask them for a sample *g*
L116[06:50:09] <Fluburtur> eh im going to the store tomorrow to get some
L117[06:50:44] <Fluburtur> im gonna have to mod some of the existing wires of the charger but I think I know what im doing
L118[06:51:25] <Fluburtur> gonna make something like that https://img.banggood.com/thumb/water/upload/2014/09/SKU171097.jpg
L119[06:52:05] <Fluburtur> your charger is much better than the one I currently use because it has a discharge function
L120[06:53:40] <Fluburtur> and why spend 40e on a new charger if I can already use this one
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L122[07:00:21] <Mat2ch> good question :D
L123[07:00:46] <darsie> What is Scott Manley's accent?
L124[07:01:33] <snow> Americanised Scottish
L125[07:01:43] <darsie> thx
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L128[07:20:03] <Althego> hehe
L129[07:31:14] <Oneiros> hi
L130[07:31:15] <Mod9000> Hello, Oneiros
L131[07:31:21] <Oneiros> hi
L132[07:31:21] <Mod9000> Hello, Oneiros
L133[07:31:24] <Oneiros> hi
L134[07:31:25] <Mod9000> Hello, Oneiros
L135[07:31:41] * Oneiros slaps Mod9000 around a bit with a large trout
L136[07:31:51] <Althego> play nice
L137[07:32:49] <Oneiros> he started it
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L146[07:54:26] <Draconiator> http://ourmaritimeties.com/tng/getperson.php?personID=I2878&tree=Annette - Just learned I am a direct descendant of this guy.
L147[07:57:39] <ve2dmn> Congradulation on being French I guess
L148[07:58:40] <Truga> your last name is laundry?
L149[07:58:42] <Truga> that's p. good
L150[07:59:02] <Draconiator> lol
L151[07:59:17] <Draconiator> LAND, people always get that wrong...
L152[07:59:58] <Truga> sorry I couldn't resist
L153[08:02:31] <ve2dmn> Landry, from German Landric (Land + ric, meaning Land + power), mostly used in Northen France near Pas-de-Calais and Normandy
L154[08:03:00] <ve2dmn> A lot of early settlers to New France came from Normandy
L155[08:07:58] <ve2dmn> A lot of Normand were descendant from North-Mens (AKA Vikings)
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L157[08:15:50] <madmerlyn> so I can't use kiwi today it would seem
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L161[08:24:52] <kuzetsa> madmerlyn: join message (connecting to espernet or otherwise) followed by a kiwi remark
L162[08:25:31] <kuzetsa> nearly 10 minutes later I'm wondering why there's no context. I think maybe I don't know enough about kiwi and/or today to draw conclusions competently
L163[08:26:18] <kuzetsa> it's probably a good thing that you have the wisdom and experience to form your own conclusion on that - it's implied that a bad experience would follow if you tried to "use kiwi today" O_O
L164[08:26:21] <ve2dmn> Also, TIL that not everyone knows what 'traction aid' are...
L165[08:26:35] <kuzetsa> ve2dmn: rain groves and such?
L166[08:26:42] <kuzetsa> *grooves
L167[08:27:20] <kuzetsa> ve2dmn: if not some manner of tech which mitigates loss of traction, I have no theory
L168[08:27:44] <ve2dmn> You never driven in snow, have you?
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L170[08:28:07] <kuzetsa> possibly substances which are applied topically to the pavement's to roughen the overly smooth skin O_O
L171[08:28:19] <kuzetsa> *surface
L172[08:29:33] <ve2dmn> https://www.homehardware.ca/products/300/86752171.jpg
L173[08:30:34] <ve2dmn> or http://s7d5.scene7.com/is/image/CanadianTire/0301108_1?wid=225&hei=225
L174[08:30:59] <kuzetsa> ve2dmn: snow
L175[08:31:00] <kuzetsa> https://www.google.com/maps/@43.086,-79.053,10z
L176[08:31:33] <ve2dmn> Put those under your wheel when you are stuck
L177[08:31:42] <kuzetsa> ^ "here" (nearby intersection to within 5 significant figures)
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L179[08:32:54] <kuzetsa> here we just keep a shovel in the boot and a bag of kitty litter
L180[08:33:30] <kuzetsa> and because it's not as sparsely populated as much of canada, make sure we have a roadside assistance service and charged phone at all times in the winter
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L182[08:33:58] <kuzetsa> I'm walking distance from the rainbow bridge tho
L183[08:34:09] <kuzetsa> the daily commute takes me past customs heh
L184[08:34:18] <ve2dmn> It sound weird considering those things are so cheap and portable
L185[08:34:33] <ve2dmn> And solves the issue in a few seconds
L186[08:35:04] <kuzetsa> I was unable to identify the rectangle
L187[08:35:08] <kuzetsa> gray box?
L188[08:35:39] <ve2dmn> the second image is a foldable one with the storage box
L189[08:35:52] <kuzetsa> the orange thinger, I've seen those kinds of things & they take up more space than a bag of kitty litter and a folding field spade
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L191[08:37:11] <kuzetsa> folding field spade is compact enough to live in the boot 365 days a year & the kitty litter is just kept seasonally & donated to refilling one of the neighbour's litterbox during fair weather for people who don't own a cat
L192[08:37:53] <kuzetsa> entrenching tool might be the right term (I looked it up because I wasn't 100% sure if that was a local word for it)
L193[08:38:00] <ve2dmn> ...but they cost like 20 CAD and weigh very litte...
L194[08:38:14] <kuzetsa> bulky, not weight
L195[08:38:42] <kuzetsa> something which might not make it back into the vehicle in the winter because it gets taken out to make room in fair weather is a gamble
L196[08:39:16] <ve2dmn> Weird. Most drivers I know keep that in the trunk
L197[08:40:44] <ve2dmn> Must be a city thing
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L199[08:42:39] <ve2dmn> Because it's really useful to get out of the snow bank in the morning. The roads are usually already clear and you would not use sand in the city
L200[08:43:40] <ve2dmn> Anyway, I learn something new today, I guess
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L202[08:44:56] <madmerlyn> kuzetsa I'm on the esper client
L203[08:45:07] <madmerlyn> because when I try to join with kiwi it says I'm banned
L204[08:45:24] <madmerlyn> I'm guessing esper ip banned kiwi's IP or something
L205[08:45:56] <kuzetsa> ve2dmn: well it's got a sharp serrated edge and can rip roots apart if you're stuck in a weird ditch, or hack at and/or SAW a fallen branch if the road is blocked
L206[08:46:04] <kuzetsa> ::shrug::
L207[08:46:13] <kuzetsa> most of western NY is semi-rural
L208[08:48:00] <ve2dmn> kuzetsa: see, I don't understand what you are referencing...
L209[08:48:44] <kuzetsa> ve2dmn: https://www.walmart.com/ip/Gerber-E-Tool-with-Pick/16523837
L210[08:48:49] <kuzetsa> ^ they're cheap
L211[08:49:06] <kuzetsa> compared to being stuck in a ditch 3-4 times in the life of your car, they're quite cheap
L212[08:49:26] <ve2dmn> yeah, but it will take you 45min to dig out your car if you use ONLY that
L213[08:49:57] <kuzetsa> dig?
L214[08:50:28] <ve2dmn> I was talking about being stuck in the snow at 6:00 AM and already late for work
L215[08:50:34] <kuzetsa> nod
L216[08:50:52] <ve2dmn> or ice roads
L217[08:50:54] <kuzetsa> well if the car is at the house still, use the proper snow removal gear
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L219[08:51:18] <Fluburtur> good thing I went to do some more testing of the canadair
L220[08:51:25] <ve2dmn> kuzetsa: why would I know anything else than a shovel if I don't even have a driveway?
L221[08:51:33] <ve2dmn> own*
L222[08:51:35] <Fluburtur> I need to move the left deflector a bit to the front
L223[08:52:04] <Fluburtur> also I think it needs more power to take off in no wind
L224[08:52:13] <Fluburtur> but I got it to slide on water very fast
L225[08:53:05] <kuzetsa> there's no ice roads here - the government in NY won't put up with letting one of the biggest economies in the country suffer from bad weather, so state law requires enough budget for a big enough fleet of snow removal vehicles to make sure roads will be cleared in time for commuters in the mornings
L226[08:53:38] <ve2dmn> You say that like we don't also put salt on the road
L227[08:54:03] <kuzetsa> there's no ice roads here - we have vehicles which corrode and rust from excessive salt heh
L228[08:54:09] <ve2dmn> same
L229[08:54:19] <kuzetsa> yet, you referenced ice roads
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L231[08:54:42] <ve2dmn> yes, because salt does not work below -15C
L232[08:55:08] <kuzetsa> there are days when the maximum safe speed is 40kph
L233[08:55:15] <kuzetsa> those days, in fact
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L235[08:56:37] <ve2dmn> I guess the reason why we don't seem to be talking about the same thing is because you don't park on the street
L236[08:56:52] <kuzetsa> street parking at my residence
L237[08:57:14] <kuzetsa> "alternate overnight parking" because if you let cars park on both sides of the street the snow removal vehicles can't get through
L238[08:57:31] <ve2dmn> and the clearing vehicules don't push the snow on the side before clearing it?
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L240[08:58:15] <kuzetsa> we only had 1 day this winter with a meter of snow in a 24 hour period
L241[08:58:20] <kuzetsa> it's really not a huge deal
L242[08:58:33] <kuzetsa> but no
L243[08:58:34] <ve2dmn> ok, I though you got more
L244[08:59:00] <kuzetsa> either way - the snow removal vehicles have the blade set to push the snow AWAY from whichever side people park on
L245[08:59:06] <kuzetsa> they change it every day
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L247[08:59:19] <kuzetsa> because plowing snow against people's vehicles is bad for the economy
L248[09:00:09] <ve2dmn> What if there is no 'away'?
L249[09:00:14] <iamfishhead1> This is making me glad I live in California
L250[09:00:18] <kuzetsa> 09:57:14] <kuzetsa> "alternate overnight parking" because if you let cars park on both sides of the street the snow removal vehicles can't get through
L251[09:00:22] <kuzetsa> ^ there's away. period.
L252[09:00:35] <ve2dmn> Even on a two-way street?
L253[09:00:46] <kuzetsa> people are forbidden from parking on both sides
L254[09:00:53] <kuzetsa> I think you're not realizing what I mean
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L256[09:01:11] <ve2dmn> But you would then simply push the snow on to inncoming cars in the other direction?
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L258[09:01:44] <Fluburtur> https://cdn.discordapp.com/attachments/255748182426910720/400303086788411392/DSC_8160.JPG
L259[09:02:05] <kuzetsa> roads which people live / park on at their residence are not the roads which have no residences
L260[09:02:24] <kuzetsa> there's more than one configuration for the snow plows
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L263[09:03:30] <kuzetsa> http://www.timesunion.com/local/article/New-York-state-DOT-unveils-larger-snow-plows-6715207.php
L264[09:03:39] <kuzetsa> ^ the big one clears 2 lanes a time heh
L265[09:04:16] <ve2dmn> ok, you clearly have a lot more space.
L266[09:04:32] <kuzetsa> TIL by canadian standards, our snow removal is clearly overkill
L267[09:04:37] <kuzetsa> yay NY :)
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L270[09:05:08] <ve2dmn> It's not a question of being overkill, it's a question of having barely enough space for cars in the first place
L271[09:05:32] <umaxtu> speaking of overkill. this has got to be the greatest title ever! http://www.popularmechanics.com/technology/infrastructure/a19051/jet-engine-snow-blowers-demolish-snow/
L272[09:05:42] <ve2dmn> if you are talking, say, highway, it,s the same equipement
L273[09:06:07] <kuzetsa> nobody drives on "not a highway"
L274[09:06:15] <kuzetsa> state highways aren't the same as federal
L275[09:06:24] <kuzetsa> but even the state highways are well-maintained
L276[09:06:58] <ve2dmn> Highway are always clear. The issues we have are with street where the equipement you pointed to would not fit in
L277[09:07:19] <kuzetsa> the smallest snow removal vehicles are golf-cart sized
L278[09:07:31] <kuzetsa> the ones used for pedestrian sidewalks are generally that size
L279[09:07:46] <ve2dmn> yes. We have tracked vehicule for that :D
L280[09:08:00] <kuzetsa> pickup trucks with plows, etc. etc. etc.
L281[09:08:14] <kuzetsa> we have a diverse collection of plows and they run multiple times per hour when they need to
L282[09:08:20] <ve2dmn> same
L283[09:08:24] <kuzetsa> anyway
L284[09:08:33] <ve2dmn> When do they pick it up?
L285[09:08:37] <kuzetsa> pick?
L286[09:08:39] <kuzetsa> what?
L287[09:09:06] <ve2dmn> Here if you just push the snow on the side, it's as high as a car. You can't just leave it there
L288[09:09:27] <kuzetsa> oh, you mean where does it get stored
L289[09:09:52] <kuzetsa> not sure - I've never asked the department of transportation how/when they decide
L290[09:10:26] <kuzetsa> the shoulders are kept clear enough that a vehicle which breaks down from mechanical failure won't block a lane
L291[09:10:26] <ve2dmn> not where... when?
L292[09:11:07] <kuzetsa> like I said - I haven't interviewed the department of transportation to ask how/when they decide
L293[09:11:21] <kuzetsa> it's not a fixed schedule because snowfall rates aren't fixed
L294[09:12:19] <kuzetsa> if things are working right, I shouldn't need to know
L295[09:13:26] <kuzetsa> even in heavy snowfall conditions where I'm traveling 40kph for safety, I barely even think twice about the snow removal vehicles passing me - they don't disrupt my ability to drive in my lane
L296[09:13:49] <kuzetsa> ::shrug::
L297[09:15:24] <kuzetsa> it's understood that you drive in a lane which isn't oncomming traffic, and isn't covered in a layer of deeper snow that a plow is about to clear (like if they're coming up behind you, you're in the wrong lane so move to the clear one)
L298[09:16:35] <kuzetsa> "it just works" - I'm not sure how/why and that's a good thing.
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L300[09:20:02] <kuzetsa> I'm sure it would be worse if I lived on one of the roads where you're legally required to use snow chains during bad weather - pretty sure that's less than 5% of all roads within 100km or so of niagara falls international airport
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L303[09:32:57] <ve2dmn> Sorry, I was in a meeting.
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L305[09:34:58] <ve2dmn> Yeah, we don't have the same envirronement. The roads are too narrow to even have a shoulder inside the city. There is too much snow to simply 'leave it there' because it usually takes up an entire lane (1 lane per direciton)
L306[09:35:50] <ve2dmn> The snow in picked-up in major boulevards and busy street at the rate of several times per day to clear the lanes as fast as possible
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L308[09:37:33] <ve2dmn> The residence streets are then done within the next few days, usually on the side where parking is not permitted on that day
L309[09:40:08] <madmerlyn> it's warmed up here last couple days, switched from winter coat to zip up hoodie
L310[09:40:17] <madmerlyn> today's high is supposed to be 50
L311[09:40:30] <madmerlyn> F
L312[09:41:28] <ve2dmn> it's gonna Rain from Thurdays to satutday, then the temperatures will fall back below -11C overnight...
L313[09:41:40] <ve2dmn> Ice. Ice everywhere.
L314[09:42:14] <ve2dmn> Of course, it will then BARELY go above 0F over the next days, so salt will be useless
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L316[09:43:19] <ve2dmn> The big advantage of a could front is clear skies
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L321[10:12:09] <Fluburtur> https://78.media.tumblr.com/2ccdcf16cd81f2af39f9938d81023895/tumblr_ne2eegcTuq1qejbiro1_540.jpg
L322[10:12:21] <Althego> lol
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L326[10:16:10] <ve2dmn> Even with all the issues with snow, I still prefer the cold to too much heat.
L327[10:16:18] <ve2dmn> Bad things die out in the cold.
L328[10:16:35] <Althego> everything dies if outside thermal range
L329[10:16:44] <Althego> but i still hate cold
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L331[10:17:08] <ve2dmn> Not saying cold is fun.
L332[10:17:27] <ve2dmn> I mean, I live where the air hurts my face.
L333[10:18:27] <madmerlyn> "why do I live where the air hurts my face" pretty sure that's a meme lol
L334[10:18:59] <ve2dmn> yes it is
L335[10:19:16] <Althego> lol
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L337[10:19:28] <Althego> on titan?
L338[10:26:46] <Fluburtur> I love ferrero boxes
L339[10:26:51] <Fluburtur> nice for storing stuff
L340[10:27:25] <Althego> they break a bit easy around t he edges
L341[10:27:39] <Fluburtur> I could almost store heli blades in the big ones I have in fact
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L343[10:33:05] <Fluburtur> canadair tail cam https://youtu.be/VfWxnP9fkxk
L344[10:33:06] <kmath_> YouTube - crappy runcam
L345[10:33:17] <Fluburtur> for some reason this camera loves to stop recording all the time for no reason
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L347[10:41:15] <madmerlyn> flub I'm going to make a baking soda and vinegar bottle rocket with my girls :)
L348[10:41:26] <Fluburtur> nice
L349[10:44:51] <sandbox> "A Japanese astronaut who is living on the International Space Station says he has grown 9cm (3.5in) since arriving there just over three weeks ago."
L350[10:45:19] <sandbox> "Astronauts grow an average of between two and five centimetres in space."
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L352[10:54:47] <ve2dmn> isn't that potentially dangerous?
L353[10:54:57] <Althego> yes
L354[10:55:09] <Althego> because it stretches your spine and the nerves in it too
L355[10:55:55] <Althego> i think there is also a suit for going up, and one for going down, the second one being bigger
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L358[10:59:01] <ve2dmn> I wonder when difference they found between Scott Kelly and his borther
L359[10:59:06] <ve2dmn> what*
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L361[10:59:29] <Althego> they have gone into plaiud
L362[10:59:32] <Althego> -u
L363[11:00:13] <ve2dmn> Lunch time. Time to eat and doodle in my notebook
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L366[11:06:55] <Draconiator> https://www.space.com/39323-secret-zuma-spacecraft-possible-problems.html - Hmmmm...actual failure or government coverup to conceal the payload?
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L373[11:27:05] <ve2dmn> Draconiator: all the news story says lost, but They all seem to quote the same source.
L374[11:27:49] <ve2dmn> Yet, spaceX says that the mission was successful... so I get it was an issue with Zuma
L375[11:27:57] <ve2dmn> Do we have a tracking number?
L376[11:29:56] <ve2dmn> (I want to loockup on http://stuffin.space/ )
L377[11:31:15] <Mathuin> SpaceX's definition of successful was "got it into orbit, and as a bonus got one of our bits back".
L378[11:31:38] <Mathuin> Like UPS leaving the box at your doorstep. :-)
L379[11:33:21] <Mathuin> If *I* were launching a classified payload into low Earth orbit, and that payload did not require unfolding panels or transmitting to ground any time soon, I might call it busted.
L380[11:35:10] <Mathuin> For added realism, I wouldn't launch with SpaceX for a while, but I'd pay them extra. :-)
L381[11:35:33] <ve2dmn> It's fun to speculate, but I'm mostly curious if SpaceX is gonna get more military contracs or not
L382[11:36:24] <Mathuin> I think they will.
L383[11:36:34] <Mathuin> As long as it doesn't compromise Elon's Mars plans.
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L385[11:40:24] <Guest34071> hmm the stories are diverging so it is hard to say, what really happened
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L388[11:40:50] <ve2dmn> Another year, another AGDQ controversy. At least this one is mild compared to the others...
L389[11:41:06] <EricPoehlsen> for now it reads like the SpaceX part of the mission did workout
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L391[11:41:44] <Mathuin> AGDQ ?
L392[11:41:57] <darsie> So those secret sats don't get their orbit published. Does that mean there will be no collision avoidance for them?
L393[11:42:09] <ve2dmn> GDQ = Games done Quick
L394[11:42:21] <Althego> this is pointless
L395[11:42:24] <ve2dmn> it's a charity marathon
L396[11:42:37] <Althego> those who can, already tracked the satellite, and know if it was succesful or not
L397[11:42:53] <Althego> so probably russia nad china knows
L398[11:43:12] <Althego> what is the point in keeping the public in dark, if everybody else knows the truth
L399[11:43:33] <darsie> North Korea?
L400[11:43:40] <darsie> Iran?
L401[11:43:45] <Althego> those probably not
L402[11:45:24] <ve2dmn> darsie: there's probably a tracking number for that spy sat, it's just marked as 'debris'
L403[11:47:28] <ve2dmn> Anyway, it can/will affect the finances of SpaceX
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L405[11:53:49] <Althego> in this world any rumor changes the future propects of a business
L406[11:55:28] <darsie> gn
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L409[11:59:06] <ve2dmn> Mathuin: https://gamesdonequick.com/
L410[11:59:25] <ve2dmn> The next runner is Metroid Prime 3
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L412[12:01:17] <ve2dmn> It's very impressive (and sometimes depressing) to see someone finish a game that took me 25h in 38minutes
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L415[12:05:53] <ve2dmn> I think the most insane I've seen so far has been the Tetris race with 2 players, 1 controller
L416[12:12:35] <ve2dmn> found it https://www.youtube.com/watch?v=t6-TGvIFipo&t=807s
L417[12:12:35] <kmath_> YouTube - Tetris: The Grand Master 2-players 1-controller in 10:40 - SGDQ2017 - Part 101
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L423[12:49:00] <madmerlyn> what if the problem was the payload itself
L424[12:49:12] <madmerlyn> also, it's a lot of speculation at this point
L425[12:51:40] <ve2dmn> https://www.speedrun.com/ksp#Island_Express
L426[12:51:53] <ve2dmn> didn't know this was a category, but it make sense
L427[12:54:17] <ve2dmn> Also, nobody ever did a speedrun of '100%' of Kerbal Space Program. I'm not even sure what would count as 100%. Landing everywhere? Flags everywhere?
L428[12:54:42] <ve2dmn> And what would count as 'speeedrun'? Lower mission clock or Real-time?
L429[12:55:19] <Mathuin> The categories there appear to be "complete the tech tree" and "visit all planets".
L430[12:55:24] <RandomJeb> I dunno about speedrunning, but back when we thought of these things as 'challenges' it was mission clock that was relevant
L431[12:55:25] <Mathuin> Lower mission clock is what I think would count.
L432[12:56:37] <ve2dmn> I did a bet with a friend: lowest mission clock for a flag on the mun on a Stock Hard Career mode... a few years later and neither of us ever did it
L433[12:56:39] <Mathuin> ... watching this Mun and back thing is terrifying.
L434[12:57:24] <Mathuin> Separators between solid fuel stages are for losers apparently. :-)
L435[12:57:41] <ve2dmn> Mathuin: less mass that way
L436[12:58:00] <Althego> solid fuel stages stacked?
L437[12:58:06] <Mathuin> Yes.
L438[12:58:07] <Althego> why would you do that?
L439[12:58:11] <Mathuin> Speed run
L440[12:58:12] <RandomJeb> that was the way to get anywhere on tech0 back in the day
L441[12:58:14] <ve2dmn> Also, it's for career mode if I'm not mistaken
L442[12:58:18] <Mathuin> Yes, career.
L443[12:58:30] <Mathuin> Bounced on the Mun with his rocket engine.
L444[12:58:35] <Althego> i dont use them after 1st stage
L445[12:58:35] <RandomJeb> then it got really hard to burn through a spent booster with another booster
L446[12:58:38] <RandomJeb> not sure how it is now
L447[12:58:51] <Althego> yes it is hard to do it now
L448[12:58:54] <Mathuin> I'm amazed that he could do the nodes on the fly like that
L449[12:59:05] <Althego> and the truth is, it is not really needed anyway
L450[12:59:06] <RandomJeb> for a mun run you don't need nodes
L451[12:59:13] <RandomJeb> no facility upgrades
L452[12:59:26] <Althego> yes, i usually go to the mun without much upgrades
L453[12:59:31] <Althego> maybe launchpad
L454[12:59:44] <Althego> oh and astronaut complex because of eva
L455[12:59:55] <ve2dmn> check https://www.speedrun.com/ksp#Island_Express
L456[13:00:17] <ve2dmn> There are video for most of the runs
L457[13:00:33] <GlassYuri> I haven't played in a while, is the tech/upgrade progression still annoying as hell?
L458[13:01:11] <Mathuin> I use mods to reorder the tech tree to put unmanned before manned, that's me.
L459[13:01:19] <ve2dmn> We don't do the tech/upgrade progression because it is easy, but because it is hard! -- John F. Kerman
L460[13:01:23] <GlassYuri> I mean the tech tree wasn't very well designed but acceptable, but the building upgrades...
L461[13:03:25] <ve2dmn> GlassYuri: I usually play 'Custom' and adjust what annoys me
L462[13:03:55] <ve2dmn> you could just give yourself enough starting fund for full building upgrades
L463[13:04:09] <Althego> playing without revert is not working because of lack of simulation mode in stock
L464[13:04:38] <ve2dmn> Althego: which make Hard mode real hard
L465[13:04:40] <madmerlyn> there's also the fact that there are lot of bugs even with stock that can ruin an otherwise perfectly executed mission
L466[13:04:45] <GlassYuri> I do use custom too but I'd prefer to have meaningful building upgrades instead of locking away important features
L467[13:04:46] <Althego> harder than reality
L468[13:04:55] <madmerlyn> like your stuff hopping off the ground when you load in to the scene
L469[13:05:06] <Althego> hehe
L470[13:05:29] <ve2dmn> All Hail the Kraken!
L471[13:08:22] <GlassYuri> what always makes me stop playing are the stupid contracts designed to waste your time firing decouplers on throwaway designs
L472[13:08:39] <Althego> what
L473[13:08:57] <Althego> decoupler testing?
L474[13:09:07] <GlassYuri> especially with the low amount of available contracts in the early game
L475[13:09:27] <ve2dmn> GlassYuri: install Tourism Plus. I now only get Tourism contracts...
L476[13:09:39] <Althego> supposedly the game learns what you like
L477[13:09:40] <ve2dmn> (also ScanSat)
L478[13:09:48] <Althego> tourism is good money even in stock
L479[13:10:07] <Althego> the problem usually is not the available contracts
L480[13:10:12] <Althego> but the takable contracts
L481[13:10:28] <Althego> now that is a stupid building upgrade path
L482[13:10:52] <madmerlyn> Althego it does, I hardly get tourism contracts because I declined a bunch
L483[13:11:02] <Althego> i never decline contracts
L484[13:11:08] <Althego> i just dont take all
L485[13:11:08] <GlassYuri> that's actually an issue I have myself with a game I'm making for school, with that kind of "dumb random" (no sophisticated generator made to produce content that fits a specific situation) content more variety isn't necessarily better because it further lowers the chance of getting a results that is useful to the player
L486[13:11:18] <madmerlyn> I decline them and take the rep penalty
L487[13:11:34] <madmerlyn> I also convert 33% of my funds into rep so when I get one I want the rep gain far outweighs the declines
L488[13:11:55] <madmerlyn> trying to get into the blue section of the rep bar, getting very close now heh
L489[13:12:11] <ve2dmn> I never decline a contract either... Because I use the 'Rep for science' admin strategy
L490[13:12:19] <GlassYuri> I think I turned the rep penalty off the last time I played because it's the dumbest thing ever
L491[13:12:34] <ve2dmn> It's only 1
L492[13:12:34] <madmerlyn> I forgot too and just lived with it Yuri
L493[13:12:58] <Althego> i only like the beginning of the career. there it is hard, but as you get more parts it becomes too easy
L494[13:13:06] <ve2dmn> I'm at 700 at this point (And I'm barely out of Kerbin), so 1 is resonable
L495[13:13:09] <madmerlyn> but yeah, it's an odd mechanic, but it's just making declining have a cost
L496[13:13:43] <ve2dmn> GlassYuri: but it's the reason I think Custom is the way to go: you make your own challenge
L497[13:13:57] <madmerlyn> but in reality if someone offers you a ridiculous contract and you say no, that doesn't suddenly make everyone else not want to do business with you
L498[13:14:04] <GlassYuri> ...I forgot that I have a highlight set on "yuri". people very rarely call me that lol
L499[13:14:09] <madmerlyn> unless your company literally claims to do anything for anyone
L500[13:14:16] <ve2dmn> GlassYuri: I use tab completion
L501[13:14:34] <Althego> yuri means something else to me :)
L502[13:15:32] <GlassYuri> Althego, what do you mean, yuri is some russian name, also means lily in japanese, and is the first half of my japanized first name
L503[13:16:11] <Mathuin> Search Steam for the term.
L504[13:16:15] <Mathuin> That will enlighten you. :-)
L505[13:16:22] <madmerlyn> japanized
L506[13:16:28] <Althego> you should know if you know about japanese :)
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L508[13:18:11] <Althego> even if i dont speak russian i miss an ending sound from the name yuri. maybe yuriy
L509[13:18:24] <Althego> but i have never seen it used like that in english
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L511[13:24:14] <Mathuin> What's the benefit of declining a contract?
L512[13:24:25] <Mathuin> If you wait long enough they just go away.
L513[13:25:17] <Althego> exactly
L514[13:25:23] <Althego> and there are usually enough things to do
L515[13:25:34] <Althego> especially the building is upgraddeed to infinite contracts
L516[13:25:41] <Althego> you can take some and do them much later then
L517[13:25:43] <ve2dmn> Mathuin: Decline Contracts are rememebered for future contract generation (in theory)
L518[13:26:02] <EricPoehlsen> hmm I do like the 'rescue' contracts
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L520[13:26:13] <EricPoehlsen> getting kerbonauts for free and paid doing so
L521[13:26:16] <Mathuin> "remembered" as in they come back?
L522[13:26:24] <Mathuin> Yes, rescue FTW. If I could automate them, I would.
L523[13:26:44] <Althego> hehe, yes, rescue, gives you kerbals
L524[13:26:55] <Althego> what do you need for rescue?
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L526[13:27:04] <Mathuin> Do you get all three types, or predominately science and engineers?
L527[13:27:06] <Althego> i didnt get any in current career
L528[13:27:07] *** Blaank_ is now known as Blaank
L529[13:27:16] <Althego> no i almost always get useless pilot
L530[13:27:18] <Mathuin> I can't imagine a self-respecting pilot getting stuck.
L531[13:27:21] <Mathuin> Aww.
L532[13:27:26] <Althego> scientist ftw
L533[13:27:31] <EricPoehlsen> astronaut 2 and tracking 2
L534[13:27:31] <madmerlyn> I kidna want to start another career with OPM, but I still have too many goals in this current career to knock out
L535[13:27:32] <Althego> if i take crew it has to be scientist
L536[13:27:42] <madmerlyn> like I want to hit a 500% kolonized Mun
L537[13:27:58] <madmerlyn> and do a Lockheed Martin-inspired mission to Duna
L538[13:27:59] <ve2dmn> I want to Kolonize Minmus first
L539[13:28:04] <EricPoehlsen> I am currently in an OPM career but havent set foot beyond duna
L540[13:28:05] <madmerlyn> Minmus too easy :P
L541[13:28:32] <madmerlyn> I avoid Minmus just because I did so much there when I was a newb
L542[13:28:55] <ve2dmn> yeah, but the idea is to make a refuel base
L543[13:28:57] <madmerlyn> but yeah I think I could kolonize Minmus super easy on account of the logistics being not difficult
L544[13:29:00] <EricPoehlsen> I am always running into trouble what kind of resource whicht ground bases want 'rocket_parts' 'equipment' ...
L545[13:29:18] <EricPoehlsen> it's a mess :/
L546[13:29:36] <ve2dmn> I'm kind of new to MKS in general, except LS
L547[13:29:50] <madmerlyn> my current seed I'm able to build the entire MKS supply chain, sans 1 component of SpecializedParts in 3 bases on the same longitude
L548[13:29:56] <EricPoehlsen> mixing MKS with K&K and Pathfinder
L549[13:30:31] <madmerlyn> I'll only have to have a single drilling unit at a different longitude to get the silicates to make SpecializedParts with
L550[13:31:13] <madmerlyn> but my current strategy is robotic miners at all the locations, except for 1 which will be the primary base that will have full manufacturing etc.
L551[13:31:15] <EricPoehlsen> on Minmus?
L552[13:31:19] <madmerlyn> Mun
L553[13:31:23] <EricPoehlsen> ah ok
L554[13:31:42] <madmerlyn> I built a fuel production base which is separate from my kolonization efforts already just the other day
L555[13:31:47] <madmerlyn> complete with a USI Konstruction forklift
L556[13:31:47] <EricPoehlsen> I wanted just to build a base to get rare metals to return and sell
L557[13:32:38] <madmerlyn> I wish the physics worked better with it though https://i.imgur.com/ndLynUR.png
L558[13:33:03] <madmerlyn> whenever I lift something that doesn't have wheels with it, it lifts, but acts like it's still dragging on the ground when i try to move it
L559[13:33:28] <madmerlyn> my solution was to use KIS to attach the object to one of the truss nodes so it lays across the forks
L560[13:33:49] <madmerlyn> and the Konstruction vehicles all have KIS cfgs that increase KIS lifting capacity
L561[13:33:59] <madmerlyn> forklift gives your kerbal an extra 22t lifting power
L562[13:34:14] <madmerlyn> so you can lift a fairly large vessel and attach it to something if you need to move it
L563[13:34:47] <madmerlyn> used that to go get a 5t landing vehicle that landed 2.5km away from main base heh
L564[13:36:12] <Mathuin> ve2dmn: making any effort to time launches for phasing inclination?
L565[13:36:25] <ve2dmn> The code is on github
L566[13:36:33] <ve2dmn> I re-wrote a bit of the code
L567[13:37:15] <madmerlyn> I need to figure out why my landing script parked my last ship 2.5km off heh
L568[13:37:45] <madmerlyn> course maybe I need to adjust the hover functions to adjust engine thrustlimit when it can't maintain a proper hover
L569[13:37:56] <Mathuin> My next little puzzle for free time is calculating burn time and figuring out whether to bump a node to the next orbit.
L570[13:38:08] <EricPoehlsen> I am struggling with KIS and my laptop touchpad - so I try not to do any KIS stuff
L571[13:38:08] <Mathuin> Seeing stuff like "Warping -80 seconds" is sadmaking.
L572[13:38:13] <madmerlyn> like I think my TWR was too high because I was actually bumping into positive vertical velocity when it was pulse the engine to try to maintain 4m/s descent
L573[13:39:28] <ve2dmn> it works, but I'm not 100% sure about the logic
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L575[13:39:51] <ve2dmn> Mathuin: burn time is easy: Rocket Equation!
L576[13:39:56] <Mathuin> Including staging?
L577[13:40:01] <ve2dmn> ha, no
L578[13:40:05] <Mathuin> The other problem with this node script is that it stops at 0.2 m/s and expects RCS to carry the weight.
L579[13:40:10] <Mathuin> I HAVE NO RCS
L580[13:40:45] <ve2dmn> that require calculatin the remaining dV and splitting your burn time in several call of the rocket equation
L581[13:40:50] <ve2dmn> (one for each stage)
L582[13:41:00] <ve2dmn> Even with 'aspergus'
L583[13:41:13] <Mathuin> [splitting] Possibly also calculating the dV impact of any separators
L584[13:41:24] <Mathuin> As well as the pre- and post-stage time.
L585[13:41:32] <ve2dmn> Seperators are engine. Pure and simple.
L586[13:42:10] <Mathuin> Sure, unless they're radial. :-)
L587[13:42:21] <EricPoehlsen> hmm shudder ... why are people doing tutorial videos who have no clue what they are doing?
L588[13:42:34] <ve2dmn> EricPoehlsen: like?
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L590[13:42:46] <Mathuin> The internet gives every idiot a printing press, who needs editors
L591[13:42:51] <Althego> hehehe
L592[13:43:47] <ve2dmn> Mathuin: but yeah, you need to check the remaining fuel for the stage, and divide that by the amount the engines uses
L593[13:43:48] <EricPoehlsen> ve2dmn: you do not want to watch it ... https://www.youtube.com/watch?v=_zbi8FL5B20
L594[13:43:48] <kmath_> YouTube - Kerbal Space Program - How to make cool looking blueprints
L595[13:44:00] <EricPoehlsen> yep that one
L596[13:45:01] <madmerlyn> https://i.imgur.com/mtMfHf6.png
L597[13:45:05] <madmerlyn> like that?
L598[13:46:18] <EricPoehlsen> yeah but the way he handles Photoshop makes me cringe
L599[13:46:32] <madmerlyn> I use GIMP :P
L600[13:47:20] <ve2dmn> I use Paint.net
L601[13:47:31] <EricPoehlsen> I use gimp / a lot of inkscape and paint.net
L602[13:49:05] <madmerlyn> I'm going to make more KVV blueprints in the future, that Excalibur was the first one I made a couple days ago just playing around with the CVV outputs
L603[13:49:41] <EricPoehlsen> I was curious what the KVV was on you screenshot so I looked it up and stumbled over that video
L604[13:51:55] <ve2dmn> Mathuin: next step in the kOS saga will be automtic rendez-vous
L605[13:52:27] <ve2dmn> 1) Try to get 0m/s within a few km
L606[13:52:43] <ve2dmn> 2) re-do that down to 300m
L607[13:53:31] <ve2dmn> 3) make an auto-docking script (if pre-aligned a bit).... I'm not even sure I can do that one, but I'll try
L608[13:54:01] <ve2dmn> Starting with an asteroid and a claw should make for an easy mode the first time
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L610[13:56:46] <madmerlyn> automated docking is probably doable, but you'll want to make sure your approach vector won't be met with obstructions from other parts of the vessel(s)
L611[13:58:21] <madmerlyn> also KIS protip: if you've got a vessel that you might need to flip back upright after a botched landing or whatever with Konstruction vehicles, make sure the vessel's root part is the engine bell so you can place it easily
L612[13:58:41] <madmerlyn> all too often the root part is like a probe core or something
L613[14:00:40] <ve2dmn> madmerlyn: I planned to stay around 300m from the destination until I'm within 30 degree of the target
L614[14:01:48] <ve2dmn> then the objective is to slowly go toward the vector pointing from the chosen target port, and keep that aligned while slowly going forward
L615[14:02:03] <ve2dmn> although I don't know how well kOS handles RCS...
L616[14:02:17] <madmerlyn> I'm going to bang out the USI-LS mass calculator tonight
L617[14:02:53] <madmerlyn> kOS seems to handle RCS well
L618[14:03:12] <madmerlyn> it certainly does a good job of attitude control with it without SAS
L619[14:03:25] <Fluburtur> madmerlyn you saw the message I sent you?
L620[14:03:26] <madmerlyn> dunno if it's the same with translation though
L621[14:03:35] <madmerlyn> yes, mesh tape FTW :P
L622[14:03:39] <Fluburtur> yeah
L623[14:03:51] <Fluburtur> however one of he deflectors needs to be moved forward a bit
L624[14:04:40] <Fluburtur> look at this https://www.youtube.com/watch?v=VfWxnP9fkxk
L625[14:04:40] <kmath_> YouTube - crappy runcam
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L627[14:06:45] <Supernovy> Evening, Gentlemen.
L628[14:07:01] <ve2dmn> madmerlyn: I'm talking about translation control not just attitude...
L629[14:07:13] <ve2dmn> I might have script the controls myself :/
L630[14:07:20] <ve2dmn> to script*
L631[14:08:07] <madmerlyn> ve2dmn according to a quick google search it can do RCS translation, but you have to do it with the raw control method
L632[14:08:16] <ve2dmn> yeah
L633[14:08:17] <madmerlyn> https://ksp-kos.github.io/KOS/commands/flight/raw.html
L634[14:08:31] <madmerlyn> that sounds entirely not fun lol
L635[14:08:41] <ve2dmn> We'll see. i might just do SAS-toward target at first
L636[14:09:26] <ve2dmn> it's just a question of doing vector math and trigger a RCS burt when the vector diff is too high
L637[14:09:49] <madmerlyn> wonder if you can get enough data to do a loop that just corrects the relative prograde and maintains 0.2m/s
L638[14:09:54] <ve2dmn> but I'm afraid I'm gonna run out of RCS
L639[14:10:19] <madmerlyn> I dunno, doing manual RCS translation is pretty cheap
L640[14:10:25] <madmerlyn> unless it's a HUGE vessel heh
L641[14:10:51] <madmerlyn> seems like kOS would be more efficient at it than human, even with more bursts, because it can do very fine bursts
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L643[14:11:12] <ve2dmn> If I do too many micro-correction I might simply drain the RCS by trying too much
L644[14:11:40] <madmerlyn> like my landing script circularizes orbit on mun first, and it I swear does a full throttle burn for an inhumanly fast moment and hits the target every time
L645[14:11:50] <madmerlyn> me pressing z and then immediately x would fail at that
L646[14:12:55] <madmerlyn> well remember, kOS is going to be using it purely for translation so you won't have SAS using it for attitude as well (most people forget to set their RCS to translation only)
L647[14:13:19] <madmerlyn> so any corrections you make won't have to counteract any dumb SAS attitude adjustments
L648[14:14:12] <ve2dmn> I use HN,JKLI to do docking
L649[14:14:46] <madmerlyn> manually docking is something that doesn't take too much time so I probably won't mess with scripting it heh
L650[14:14:55] <madmerlyn> scripted rendezvous would be nice though
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L652[14:15:39] <ve2dmn> My computer is too slow, and my stations are too big. It's part of the reason I want to automate
L653[14:16:04] <madmerlyn> kOS doesn't care if your framerate is below 1? :P
L654[14:18:29] <madmerlyn> alright time to make some tables for my USI-LS calculator :P
L655[14:20:25] <ve2dmn> "kOS doesn't care if your framerate is below 1", exactly, I can just start the script and walk away, watching the mission while I do the dishes
L656[14:26:55] <ConductorCat> https://en.wikipedia.org/wiki/Cozy_Coupe
L657[14:27:37] <technicalfool> ?
L658[14:27:37] <madmerlyn> so as far as mass efficiency, I think my calculator is going to have a checkbox for "Does vessel have MPL-LG-2 Science Lab?"
L659[14:27:52] <madmerlyn> I don't think its mass should be counted for the calculation if the ship is going to have one on it anyway
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L661[14:28:08] <madmerlyn> since at that point it's free mass, though it's only a 50% recycler
L662[14:32:31] <ve2dmn> TIL it's a recycler
L663[14:39:38] <Fluburtur> https://cdn.discordapp.com/attachments/254984631512858634/400388136288649216/Sans_titre_2.jpg
L664[14:40:31] <RandomJeb> I think kOS calculations being tied directly to game time frames is one of the better things about it, that and the quirkiness of kerboscript makes it really feel like it belongs in the KSP universe and isn't just a scripting extension for the game
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L666[14:41:22] <ve2dmn> RandomJeb: The best thing I heard about a compromise between kRPC and kOS was 'compiling to kSM' which is the kOS assembly
L667[14:41:43] <ve2dmn> Write the code in Python, compilon to kOS, run
L668[14:42:02] <ve2dmn> compile*
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L670[14:43:00] <ve2dmn> RandomJeb: but it's clearly not for everyone. The Apollo Guidance system had more OPS that kOS does
L671[14:45:34] <RandomJeb> different strokes for different folks and all that
L672[14:45:40] <madmerlyn> ve2dmn yes, 4 kerbals 50%
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L674[14:46:03] <madmerlyn> you can make other stock parts recyclers too with MM, but I'm just going to stick with OOB USI-LS + stock
L675[14:46:08] <madmerlyn> for my calculator
L676[14:46:16] <ve2dmn> It would explain why my Kerbin Space station has 4 years of supplies
L677[14:46:45] <madmerlyn> cuts your supply consumption in half if you start life support on it, yes
L678[14:47:24] <ve2dmn> better check that tonight once I get back home
L679[14:47:29] <madmerlyn> I suppose I should put EC/s as part of cost too, since missions with more than 4 kerbals will need multiple recyclers
L680[14:47:48] <madmerlyn> nah.. I'll just keep it at supply mass
L681[14:48:03] <madmerlyn> let the EC/s come out of other stages of mission planning
L682[14:48:34] <madmerlyn> maybe it'll just output how much EC your current recycler configuration will need when you calculate the mass
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L684[14:49:17] <ve2dmn> I never left Kerbin ever since I installed LS
L685[14:49:21] <ve2dmn> Too afraid
L686[14:49:35] <madmerlyn> it's not hard to manage
L687[14:49:42] <madmerlyn> just have to build bigger ships :P
L688[14:50:29] <ve2dmn> well... this career will be the one.
L689[14:50:35] <ve2dmn> I just need MORE SCIENCE
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L691[14:52:37] <madmerlyn> man this most efficient mass wiki page isn't even proper on the math, like the math works, but he's building it around "how many minipaks you need" instead of "how many kg of supplies/fertilizer you need"
L692[14:55:37] <ve2dmn> but the pak has a mass, even empty...
L693[14:57:13] <madmerlyn> well so here's the thing
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L695[14:57:32] <madmerlyn> pak and all other USI-LS containers (not containers from other mods, mind you) have the same dry mass ratio
L696[14:57:52] <madmerlyn> so he just calculates it as how many packs you need and then you pick however many containers you need to fit that supply #
L697[14:58:01] <madmerlyn> it's a terrible approach
L698[14:58:15] <ve2dmn> reminds me of my Google sheet on Engine efficiency
L699[14:58:19] <madmerlyn> I'm going to redo it to where you just get a raw # of how many supplies+fertilizer etc. you need
L700[14:58:33] <madmerlyn> including drymass in the equation
L701[14:59:01] <madmerlyn> like there's a point where the drymass of a nom isn't as efficient as just bringing supplies I'm sure
L702[14:59:24] <ve2dmn> I did all my calc in number of FL-T400 tanks because up to the orange tanks, the ratio dry-wet is the same
L703[14:59:30] <madmerlyn> fertilizer is 11 times more mass efficient than supplies, but on shorter durations the savings would have to be less than the increased mass of a nom
L704[15:00:03] <madmerlyn> and fertilizer only works if you have supply mass to seed it
L705[15:00:08] <ve2dmn> 1 Nom? A Quata nom?
L706[15:00:13] <madmerlyn> nom-o-matic
L707[15:00:18] <madmerlyn> the USI-LS agroponics :P
L708[15:00:44] <ve2dmn> ha. The stuff on my Hotel that are there to make it look good. Right
L709[15:01:08] <madmerlyn> I think an added kink to the calculations though are sometime after 0.50 MKS/LS implemented efficiencies which means you might get less than ideal efficiency out of a lot of the converters too
L710[15:02:30] <madmerlyn> also I think the "Ranger Inflatable Storage" must either have a pocket dimension inside it, or the kerbals inside burrow into the ground because I've got like 350+ tons of fuel inside one and it has roughly the same volume as maybe 2 orange tanks
L711[15:02:30] <Neal> what do I need to do in order to get my kerbals to take surface samples in career mode? currently I don't have the option
L712[15:02:45] <madmerlyn> Astronaut Complex needs to be level 3 I believe
L713[15:02:50] <ve2dmn> ^
L714[15:03:12] <ve2dmn> AKA need more pool tables
L715[15:03:17] <madmerlyn> might need level 2 R&D too?
L716[15:03:37] <Neal> thats a high level, ouch
L717[15:03:44] <Neal> need more ca$h
L718[15:03:52] <madmerlyn> AC is cheap to max out comparatively
L719[15:04:05] <madmerlyn> SPH VAB and R&D are the big pains to level up
L720[15:06:15] <ve2dmn> anyone uses a lot of the Admin building strategies?
L721[15:06:17] <Neal> I could probably play through all of career mode without upgrading the SPH I think. could probably just taxi off the launchpad and take off on the ground next to the space center
L722[15:07:54] <ConductorCat> :3
L723[15:11:46] <madmerlyn> taxi off the launchpad sounds like a great way to lose wings on the crawler track :P
L724[15:12:18] <madmerlyn> although really.. you could design in VAB and launch on runway
L725[15:12:28] <madmerlyn> that's a thing
L726[15:13:28] <ve2dmn> any mod that add blimps?
L727[15:15:53] <madmerlyn> I've seen one, but I don't recall what it was called
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L730[15:18:20] <madmerlyn> so I'm looking at the modules and I don't see why cultivate exists at all on the ag parts for MKS
L731[15:18:43] <madmerlyn> it's literally a slower version of Agroponics with additional resource costs
L732[15:18:51] <madmerlyn> unless I'm just missing something
L733[15:19:01] <ve2dmn> probably for compatibility with another mod?
L734[15:19:24] <madmerlyn> same bonus modifiers, etc. and no RD doesn't make specialized modules for other mods explicitly
L735[15:19:42] <madmerlyn> if that were the case it'd be split off into its own tweak cfg file, not on the part directly
L736[15:20:11] <madmerlyn> I know there's some sort of link between organics/cultivation and kolonysupplies, but i'm not seeing it on the modules themselves
L737[15:24:30] <madmerlyn> man I'm going to have to do some serious code digging now.. like the "greenhouse" module has an efficiency multiplier, how does that interact with production rates? does it increase the output while keeping the input the same?
L738[15:25:05] <ve2dmn> There are three variants of converter: Agropnics; Cultivator(D) (for Dirt); and Cultivator(S) (for Substrate). Each converter has a different recipe
L739[15:25:36] <madmerlyn> correct, but agroponics module takes fertilizer+mulch as inputs, and outputs supplies, at a faster rate, than either of the cultivators
L740[15:26:04] <madmerlyn> while the cultivators require water and dirt or substrate as well as fertilizer and output fewer supplies per day
L741[15:26:32] <madmerlyn> OH
L742[15:26:33] <madmerlyn> OH
L743[15:26:35] <madmerlyn> I see now
L744[15:26:42] <madmerlyn> cultivator doesn't require mulch as an input
L745[15:26:50] <madmerlyn> so it allows you to net positive produce supplies
L746[15:27:11] <ve2dmn> using local ressources
L747[15:27:13] <madmerlyn> it allows you to take dirt or substrate and make brand new supplies, not just replace the ones that kerbals have converted to mulch
L748[15:27:43] <madmerlyn> it's really only useful for making new supplies to supply vessels from somewhere other than KSC
L749[15:28:09] <ve2dmn> or help make the base sustainable if Dirt and Water are plenty
L750[15:28:27] <madmerlyn> no, because all you need to sustain base is gypsum to turn into fertilizer
L751[15:28:36] <madmerlyn> which will allow you to agroponics and convert mulch back into supplies
L752[15:29:41] <madmerlyn> fertilizer to supply efficiency is same across all 3 modules 1:11
L753[15:29:54] <madmerlyn> so sustaining is best done with agroponics
L754[15:30:18] <madmerlyn> but cultivate creates new supplies for that EPL ship or to ship off to a vessel you parked in orbit without having to worry about mulch
L755[15:30:36] <madmerlyn> and the organics are required for the kolonysupplies which lets you roll back hab timers on kerbals
L756[15:31:14] <ve2dmn> https://i.imgur.com/EFP1Krr.jpg
L757[15:32:09] <madmerlyn> corel really standing behind their product :P
L758[15:32:31] <madmerlyn> if it don't bounce please call number on the side for refund
L759[15:33:05] <ve2dmn> bounce?
L760[15:33:21] <madmerlyn> corel plates are supposed to be shatter resistant
L761[15:33:27] <madmerlyn> they bounce :P
L762[15:33:53] <madmerlyn> course they used to be a lot better, then Wal-Mart got their hooks in there and they're alot more breakable now
L763[15:34:08] <ve2dmn> i was confuse for a sec. CorelDraw does not bounce
L764[15:34:15] <madmerlyn> haha
L765[15:34:31] <madmerlyn> it would probably help if I spelled it right
L766[15:34:33] <madmerlyn> Corelle
L767[15:36:01] <ve2dmn> ha. I'm used to the name 'CorningWare'
L768[15:37:57] <ve2dmn> The name 'Corelle' doesn't ring a bell
L769[15:42:44] <madmerlyn> maybe instead of digging in the code I should just fire up my sandbox game plop some coverters down and see what the efficiency parts do to the output heh
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L782[21:28:00] <Mathuin> The RAMP node script stops at 0.2 because it assumes RCS exists. My engine (the ant) can handle 0.05 no problem. Wondering how to parameterize that properly.
L783[21:28:30] <Mathuin> Also wondering if it's worthy of a bug report submission (check for RCS before depending on it for fine tuning)
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L793[22:50:54] <Mathuin> Pro tip: do not allow your probe to rotate such that the sun cannot hit the panels.
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L802[23:31:36] <kuzetsa> Mathuin: wait 0.25 years it'll be fine.
L803[23:33:27] <kuzetsa> more accurately, 0.25 orbital periods with respect to whatever path / SMA your probe is on around the sun
L804[23:34:44] <kuzetsa> an eccentric orbit probably still makes that calculation worse than it should be :/
L805[23:37:49] <kuzetsa> Mathuin: or is your probe rotating once per year O_O
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L807[23:49:43] <Mathuin> My probe has panels around the cylindrical axis, but it ended up pointing head on towards the sun :-(
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