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L1[01:50:07] ⇨ Joins: Neo (Neo!~Neo@eos.pc-logix.com)
L2[01:52:02] ⇦ Quits: ckindley (ckindley!~ckindley@c-73-96-55-219.hsd1.or.comcast.net) (Quit: Leaving.)
L3[02:00:25] <Mathuin> Huh. The OX-STAT panels I thought were not deployable, but now they are on this ship.
L4[02:01:28] <Althego> john young died two days ago. time to really go back to space
L5[02:02:08] <Mathuin> I watched his first shuttle mission.
L6[02:02:11] <Rolf> and mine asteroids. forget the moon
L7[02:02:29] <Althego> forget the guns. ramming speed
L8[02:02:35] <Mathuin> [OX-STAT] Flavor text says no deployment mechanics, checking for patches.
L9[02:05:13] <Mathuin> Okay, only patches I see are for tech tree changes and windowshine, nothing about adding deployment functionality.
L10[02:13:19] <Mathuin> "Sun Exposure: 0.00 // Energy Flow: 0.000 // Status: Direct Sunlight" Wacky.
L11[02:14:13] * JCB looks up John Young...
L12[02:18:52] <JCB> oh right... he piloted 4 different crafts... probably one of the closests anyone will get to being KSP Jeb
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L21[03:47:02] <Mathuin> This is annoying, my craft doesn't charge.
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L25[04:09:06] <darsie> Why not?
L26[04:10:44] <Mathuin> I do not know.
L27[04:10:47] <Mathuin> I think it could be a mod.
L28[04:11:06] <Mathuin> But I have solar panels in full visibility of the sun, which say zero sun exposure, zero energy flow, status "extended"
L29[04:11:22] <darsie> Battery online?
L30[04:12:02] <Mathuin> Electric charge is 0.00/200 on the Z-200.
L31[04:12:03] <darsie> Ah, solar panel would claim energy flow even if battery was full/offline.
L32[04:12:31] <Mathuin> And these are the entry-level panels.
L33[04:13:10] ⇦ Quits: dnsmcbr (dnsmcbr!uid136206@id-136206.hathersage.irccloud.com) (Quit: Connection closed for inactivity)
L34[04:14:16] <JCB> sun blocked by something?
L35[04:14:33] <JCB> I know in stock.. ship would look to be in full sun but sun is blocked by moon or something..
L36[04:15:06] <Mathuin> The panel usually says 'Blocked by Kerbin' or whatever.
L37[04:15:49] <Mathuin> I now think that craft is haunted, because another craft has functional solar panels.
L38[04:20:51] ⇨ Joins: ArcadeEngineer (ArcadeEngineer!uid196613@id-196613.tooting.irccloud.com)
L39[04:24:17] <darsie> Mathuin: save and reload?
L40[04:24:34] <Mathuin> I tried that earlier, exiting the game entirely, and even rebooting the computer.
L41[04:24:55] <darsie> Open/close the door ;).
L42[04:25:05] <darsie> Wake up!
L43[04:26:07] <Mathuin> Renamed the broken one, built a new one (about the same cost), used the old name (to save messing with scripts), trying again.
L44[04:29:13] ⇨ Joins: Hypergolic_Skunk (Hypergolic_Skunk!uid167070@id-167070.tooting.irccloud.com)
L45[04:32:46] <JCB> hmmm..
L46[04:33:35] <JCB> interesting... a little prototype base part carrier thing that can drive around the KSP...
L47[04:34:50] <JCB> messing with some ideas in early career, how I could move parts around, built a base later..
L48[04:35:26] <Mathuin> Nope!
L49[04:35:31] <Mathuin> This is nuts.
L50[04:35:51] <JCB> oh hmm..
L51[04:36:02] <JCB> got me curious.. toss a pic?
L52[04:36:18] <Mathuin> What would you like in the image?
L53[04:36:51] <JCB> like to see overall.. but also wondering if the parts been clipped too far.
L54[04:37:42] <Mathuin> Okay, I'll launch it again, and get a screenshot of the craft in the sun, but with the solar panels saying zero and extended.
L55[04:37:44] <JCB> that is.. if you went that way. Mind you, I've had one strut go missing on me during one game.. I had to edit the save file manually
L56[04:38:12] <JCB> or in VAB/SPH.. either way..
L57[04:38:22] <Mathuin> The probe is not sophisticated. Batteries and gas tanks and probe core and kOS core, ant engine on one end, scansat antenna on the other.
L58[04:38:39] <Mathuin> comms antennas and solar panels attached radially.
L59[04:39:30] ⇦ Quits: RandomJeb (RandomJeb!~necr0@85.113.165.237) ()
L60[04:39:31] <JCB> if you said the panels work ok on another craft.. leads me to think maybe its placement..
L61[04:39:42] <JCB> otherwise.. if panels don't work on both, then I suspect part bug
L62[04:40:03] <Mathuin> I have a science buggy with panels, they work.
L63[04:40:11] <Mathuin> This probe, they don't.
L64[04:42:01] <Mathuin> Launched, circularized, transfer injection burn next, once this burn is done it'll warp and run out of power. :-(
L65[04:42:26] <JCB> don't have to just run out of power..
L66[04:42:38] <Mathuin> The burn takes place on the dark side of Kerbin.
L67[04:43:11] <JCB> could just set it up, where its in teh sun but not generatoring new power
L68[04:44:45] <Mathuin> Just came out from behind Kerbin, still net consumer of power during the burn.
L69[04:45:51] <darsie> Mathuin: You can burn with the computer hibernating. You have to turn your craft first.
L70[04:46:33] <Mathuin> This is automatic, launching as soon as the code loads.
L71[04:46:46] <Mathuin> I don't actually touch a control at all until it reaches polar Munar orbit.
L72[04:47:08] <Mathuin> I got a screenshot of sun clearly on solar panels but the pinned right-click thing showing 0.00 :-(
L73[04:48:58] <JCB> alright.. see if I can figure out whats wrong..
L74[04:49:25] ⇨ Joins: APlayer (APlayer!~APlayer@p200300C22BC3D400004295E599AF440B.dip0.t-ipconnect.de)
L75[04:51:14] *** Eddi|zuHause2 is now known as Eddi|zuHause
L76[04:51:17] <Mathuin> https://i.imgur.com/dqNiDJE.png
L77[04:51:46] <APlayer> Hi there! I am now back from all holidays and ready to continue my duties. :D
L78[04:52:11] <APlayer> Mathuin: Nice thingy! Where is it headed?
L79[04:52:51] <APlayer> Also, reload the scene to hopefully fix the solar panels
L80[04:53:16] <JCB> trying to figure out why the panels aren't producingp ower
L81[04:53:52] <Mathuin> https://kerbalx.com/mathuin/SCANsat-Mun-Probe
L82[04:54:03] <Mathuin> "reload the scene"
L83[04:54:04] <Mathuin> ?
L84[04:55:00] <JCB> seeing if other people had issues
L85[04:55:26] <JCB> what version ksp you runn'n?
L86[04:55:30] <Mathuin> 1.3.1
L87[04:55:43] <Mathuin> The only mods that matter to the craft are kOS and SCANsat
L88[04:56:01] <APlayer> Reload the scene means, e.g., switch to KSC and back to the craft or quicksave/quickload
L89[04:56:14] <Mathuin> That sorta destroys reverting. I'll save before the next takeoff.
L90[04:56:14] <APlayer> Basically make KSP re-load your craft
L91[04:56:43] <APlayer> Also, there might be way more mods that "matter" to the craft
L92[04:57:25] <APlayer> A mod may change any part's behaviour, even if there is no part on the craft that is provided by that specific mod
L93[04:57:39] <darsie> APlayer: He already reloaded, restarted, even her computer.
L94[04:58:13] <APlayer> "He [...] restarted [...] her computer" :P
L95[04:58:27] <APlayer> Alright, JK, I see
L96[04:59:00] ⇨ Joins: RandomJeb (RandomJeb!~necr0@85.113.165.237)
L97[04:59:12] <darsie> Yeah, that was my feminism partially kicking in.
L98[04:59:19] <JCB> ya.. some reason its not registering the sun itself
L99[04:59:22] <APlayer> So, did you use tweakscale or some procedural part mod?
L100[04:59:37] <JCB> its a probe they got from kerbalx
L101[04:59:43] * RandomJeb screams at microsoft
L102[04:59:43] <Mathuin> It's a probe I posted to kerbalx
L103[04:59:45] <Mathuin> I wrote it. :-)
L104[04:59:45] <APlayer> Panels might be occluded by an invisible collider
L105[04:59:48] <RandomJeb> I am so going back to linux
L106[04:59:53] <Mathuin> <3 linux
L107[04:59:55] <JCB> oh you posted, my bad
L108[05:00:05] <JCB> hm...
L109[05:00:10] <JCB> actually..
L110[05:00:29] <JCB> let me try something
L111[05:00:32] <Mathuin> Would FAR be procedural parts?
L112[05:00:33] * darsie doesn't understand collider.
L113[05:00:34] <APlayer> Next idea is to load the craft in the VAB and literally change the solar panels for similar new ones
L114[05:00:43] <Mathuin> APlayer: I created a brand new craft from scratch.
L115[05:00:44] <APlayer> This not only could help IRL, but also in KSP
L116[05:00:46] <Mathuin> Same behavior.
L117[05:00:52] <JCB> collider is an inisible box that tells the game certain boundries for things
L118[05:01:11] <darsie> ic
L119[05:01:20] <APlayer> Does it happen on every craft?
L120[05:01:23] <JCB> going to see if it works like it should in stock ksp
L121[05:01:28] <APlayer> I.e. do any solar panels even work?
L122[05:01:28] <Mathuin> No. I have a science buggy that doesn't.
L123[05:01:35] <Mathuin> It has working solar panels.
L124[05:01:52] <darsie> So putting a panel on struts might help (detect the cause).
L125[05:02:09] <JCB> going to try something..
L126[05:02:33] <APlayer> Did you use part clipping/moved the parts inside other parts?
L127[05:02:55] <Mathuin> I did nothing other than typical stock behavior -- pick up part, place on other part.
L128[05:03:12] <Mathuin> moved the panels to the probe core, because that's worked in the past
L129[05:03:23] <APlayer> What happens if you move the panels outwards?
L130[05:03:32] <Mathuin> What do you mean by outwards?
L131[05:03:36] <APlayer> Perhaps stick them on metal beams, even?
L132[05:03:49] <JCB> ok.. n/m... can't load it..
L133[05:03:52] <APlayer> So that they are farther from the probe body
L134[05:03:56] <JCB> could be I'm on 1.2..
L135[05:04:00] <Mathuin> I'm going to try struts if the probe core doesn't work.
L136[05:04:11] <APlayer> JCB: Need kOS + SCANsat to load it
L137[05:04:12] <Mathuin> Could be, could be the kOS and SCANsat thingees.
L138[05:04:31] <JCB> don't suppose a way to remove those parts?
L139[05:04:38] <JCB> short of me stripping them by hand out of the file?
L140[05:04:57] <Mathuin> I could remove them in the editor and publish a new craft file if that'll help.
L141[05:04:58] <APlayer> None that I know
L142[05:06:26] <APlayer> Mathuin: Also, what happens if you remove the tanks that hold the panels and replace them with something different? Like more reaction wheels?
L143[05:06:35] <JCB> these the stock ox stat panels?
L144[05:06:41] <Mathuin> JCB: yes stock
L145[05:06:44] ⇦ Quits: Eddi|zuHause (Eddi|zuHause!~johekr@p57BD5B81.dip0.t-ipconnect.de) ()
L146[05:06:55] <Mathuin> APlayer: I moved the panels from the tanks to the probe core, still no charge.
L147[05:07:12] <APlayer> Stick them onto something long
L148[05:07:29] <JCB> try just taking a probe core and sticking a panel on teh top of it, launch that by itself... I'm going to guess you are in daylight right?
L149[05:07:30] <APlayer> So that they are well away from the center of the probe
L150[05:08:42] <darsie> Mathuin: What do you need so many panels , batteries and antennas for?
L151[05:08:48] ⇨ Joins: Eddi|zuHause (Eddi|zuHause!~johekr@p57BD5B81.dip0.t-ipconnect.de)
L152[05:09:05] <Mathuin> SCANsat eats power. More antennas, quicker transmission. More panels, quicker recharge. More batteries, longer run in shade.
L153[05:09:06] <darsie> I typically have 3 panels for a probe like this.
L154[05:09:19] <darsie> ok
L155[05:09:25] <Mathuin> JCB: put a panel on a probe core, that works.
L156[05:10:49] <JCB> ok.. take your assembled craft.. set it on the launch pad but don't launch
L157[05:10:52] <Mathuin> Took everything off the craft but the probe core and panels, that works.
L158[05:11:00] <Mathuin> Will do full craft with fairing removed next.
L159[05:11:07] <JCB> eject the fairing, see what the panels are doing
L160[05:11:16] <Mathuin> Oooh good idea
L161[05:12:12] <Mathuin> Ejected fairing, panels are working.
L162[05:12:53] <Mathuin> Will let craft launch, then blow fairing, and check.
L163[05:13:36] <JCB> ok revert to launch.. try but do normal..
L164[05:14:13] <Mathuin> When I let the craft launch, then blow the fairing by hand, the panels are broken. So something kOS is doing is breaking the panels.
L165[05:14:14] <JCB> soon as you blow the fairings when you get in space, pull the tab for teh panel up again
L166[05:14:40] <JCB> how tight is the fairing?
L167[05:14:47] ⇦ Quits: Neal (Neal!~Neal@47.146.41.184) (Ping timeout: 383 seconds)
L168[05:14:55] <Mathuin> Not too tight. I can make it huge and try.
L169[05:15:14] <JCB> see there is some gap...
L170[05:15:32] <JCB> if you think kos is causing the problem.. try without maybe?
L171[05:15:32] <Mathuin> The craft now looks like a bacteriophage.
L172[05:15:44] <APlayer> How do you blow the faring with kOS?
L173[05:15:44] <Mathuin> The entire point of the launch is to automate it, thus the kOS.
L174[05:16:03] <Mathuin> Okay, fairing gap does not help.
L175[05:16:15] <darsie> Mathuin: What's the thing on top? Scansat?
L176[05:16:31] <Mathuin> darsie: yes
L177[05:17:16] <APlayer> Mathuin: Do you use staging, events or actions to blow the fairing?
L178[05:17:23] <Mathuin> Events.
L179[05:17:51] <Mathuin> if module contains ModuleProceduralFairing if event contains deploy do event etc
L180[05:17:55] <JCB> you said you flown the craft, blown the fairing by hand, panels were found broking. Then said you think KOS is doing something
L181[05:18:09] <Mathuin> JCB: yes, because the difference in the two was having kOS launch the craft.
L182[05:18:17] <Mathuin> So there might be something that turns off the panels or something.
L183[05:18:40] <Mathuin> "panels off." is a line in the launch script.
L184[05:18:58] <JCB> ... was looking at the craft file.. solar panels have deploy flag... wondering if something's flipping it when it shouldn't
L185[05:19:24] <JCB> maybe try launching without using KOS.. see if manually doing things makes a difference.
L186[05:19:35] <JCB> I'm trying to narrow down things
L187[05:19:35] <APlayer> Mathuin: Try commenting out the panels off line
L188[05:19:54] <Mathuin> APlayer: that's where I was going
L189[05:20:23] <APlayer> Such things are the highly suspicious ones that one should try checking
L190[05:20:49] <JCB> there is a mod that soon as you blow the fairing, it depolys panels.. though it should extend them, not toggle. I think
L191[05:21:04] <Mathuin> Commenting out the panels off line fixed it.
L192[05:21:13] <JCB> the Stat panels aren't suppose to be depolyable.
L193[05:21:25] <Mathuin> "Extends or retracts all the deployable solar panels" is what PANELS ON/OFF is supposed to do.
L194[05:21:48] <JCB> ya.. i thought it weird that it was saying 0 exposure to the sun...
L195[05:22:07] <JCB> you usually get that with panels that pop out and are still folded
L196[05:22:24] <JCB> and since your tweekable tab for the panel had no way to reverse it
L197[05:22:38] <Mathuin> So this sounds like a bug in kOS.
L198[05:22:53] <Mathuin> To test it, I'm going to put a solar panel on a kOS processor, then run panels off, and see what it does.
L199[05:23:23] <JCB> actually.. wonder if its a flag thats stock..
L200[05:23:38] <APlayer> Mathuin: Probably just toggles the solar panels modules, and disregards whether they are deployable or not
L201[05:23:53] <Mathuin> Either way, that's a bug in kOS.
L202[05:24:55] <Blaank> Plastic roads, self filling water bottles, space skyscrapers, solar walls.
L203[05:24:58] <JCB> naw.. its just playing dumb.. it doens't know if panels are deployable
L204[05:25:02] <Blaank> ugh. Humanity knows no bounds.
L205[05:25:57] <JCB> I mean.. come on.. the name for that particular panel says: name = ModuleDeployableSolarPanel
L206[05:26:18] <Mathuin> Sure, but what does the deploy action do?
L207[05:26:21] <JCB> then there is: deployState = EXTENDED
L208[05:27:06] ⇦ Quits: Shoe17 (Shoe17!uid40690@id-40690.charlton.irccloud.com) (Quit: Connection closed for inactivity)
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L212[05:28:36] <JCB> oh wait.. now I remember..
L213[05:28:38] ⇦ Quits: FrozenTaco (FrozenTaco!~FrozenTac@c-02fbe555.02-330-73746f1.cust.bredbandsbolaget.se) (Read error: Connection reset by peer)
L214[05:28:45] <Mathuin> Extended, of course, is what it said when it had zero power
L215[05:31:02] <JCB> geez.. forgot how much a mess the file system is...
L216[05:31:08] <Blaank> https://media.8ch.net/file_store/af386f11e622b812166304e7ff747a6b087a046b49b9a16cbbb9bbf39388d970.png I love this image
L217[05:32:04] <JCB> it may have been confused.
L218[05:32:23] <Mathuin> Okay, "panels on" doesn't break things if they weren't turned off.
L219[05:32:24] <JCB> maybe try it with actual depolyable panels, see what happens
L220[05:32:32] <Mathuin> I can't, VAB not upgraded
L221[05:32:44] <Mathuin> That's also why four crappy antennas instead of one high-gain. :-)
L222[05:35:21] <Mathuin> And yeah, it's working. Baby woke up so I have to go to sleep. :-(
L223[05:35:27] <Mathuin> Thank you all for the help.
L224[05:35:35] <JCB> those antennas aren't crap
L225[05:35:36] <Mathuin> JCB: if you figure out where in kOS the problem is, I'm very interested.
L226[05:35:41] <JCB> I actually find them useful
L227[05:35:44] <Mathuin> Really?
L228[05:35:55] <Mathuin> I only use them on craft when I can't deploy.
L229[05:35:59] <JCB> ya
L230[05:36:01] <JCB> basically
L231[05:36:10] <JCB> I usually use them on aircraft
L232[05:36:35] <Mathuin> Yep, my science plane has one.
L233[05:36:41] <Mathuin> Anyway, bedtime for real. Night!
L234[05:37:03] <JCB> eh.. all I can say is mod somewhere probably messing with it
L235[05:38:16] <JCB> side note... maybe take a copy of the save state... might have to do some digging around, seeing if something on the panels is messed up
L236[05:48:59] ⇦ Quits: Oneiros (Oneiros!webchat@144.130.153.1) (Ping timeout: 180 seconds)
L237[05:50:01] <Rolf> Blaank: security problem on that domain
L238[05:50:10] <Blaank> what domain?
L239[05:50:17] <Rolf> 8ch.net
L240[05:50:21] <Blaank> What's up with 8chan?
L241[05:50:31] <Rolf> no idea. you linked to it.
L242[05:50:52] <Blaank> Then how do you know something is wrong?
L243[05:51:05] <Rolf> firefox says there is security issue
L244[05:51:34] <Blaank> I don't have firefox on this pc
L245[05:51:45] <Blaank> Palemoon is ok with it.
L246[05:52:10] <Blaank> Does it specify anything about it or just a mysterious warning with no details?
L247[05:52:18] <Rolf> "media.8ch.net uses an invalid security certificate."
L248[05:52:30] <Rolf> issuer is unknown
L249[05:52:36] <Blaank> Palemoon reports verified by COMODO CA Limited
L250[05:53:39] <Blaank> I have details on the certificate if you want it.
L251[05:59:23] <JCB> curious.. arctic base?
L252[05:59:53] <JCB> tempted to fly modules up north on a plane.. but sometimes I feel the cargo bays touch too small
L253[06:00:16] <RandomJeb> if Rolf is being hijacked at some point, possible nodes down the line, he may be getting a different certificate :O
L254[06:01:39] <RandomJeb> I'm getting no certificate complaints
L255[06:01:54] <RandomJeb> also good memepic
L256[06:03:33] <RandomJeb> "this site is using a valid, trusted server certificate issued by COMODO ECC Domain Validation Secure Server CA 2."
L257[06:04:40] <Blaank> What is the root of this salt water car scam?
L258[06:05:26] <Blaank> RandomJeb, I get the same thing.
L259[06:05:33] <RandomJeb> you mean as in fueled by salt water?
L260[06:05:46] <Blaank> "salt water powered car" is all the clickbait title says
L261[06:05:53] <Blaank> 600 mile range, $30,000 USD
L262[06:06:04] <Blaank> Smells like poop.
L263[06:06:10] <Blaank> Of a 4 legged farm animal
L264[06:07:06] <Blaank> It's probably something very misleading and has nothing to do with sodium chloride and dihidrogen monoxide
L265[06:08:00] <RandomJeb> well it could be any number of scams, but it's probably that battery powered car that has the electrolytes stored in salt water
L266[06:08:36] <Blaank> That's a decent guess
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L268[06:08:44] <Blaank> So it's literally a battery powered car.
L269[06:08:53] <RandomJeb> if it's the one I'm thinking of then yes
L270[06:09:11] <Blaank> How do those batteries compare to lithium ion?
L271[06:09:21] <RandomJeb> no idea, probably badly
L272[06:09:42] <RandomJeb> I think it needs a 200 liter storage tank to get the suggested 600 mile range
L273[06:10:07] <JCB> actually 2 of them..
L274[06:10:32] <Blaank> That's ..... like the whole care, isn't it?
L275[06:10:36] <APlayer> "Salt" in saltwater could refer to any sort of ionic bond
L276[06:10:41] <Blaank> no.... what's that in cubic meters?
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L278[06:10:56] <Blaank> I don't know liters to cubic meters
L279[06:11:00] <Blaank> 1000?
L280[06:11:02] <APlayer> 1000 L is 1 m³
L281[06:11:05] <JCB> actually its a form of fuel cell
L282[06:11:16] <Blaank> ok, so 20cm x 1m x 1m
L283[06:11:21] <Blaank> Not that bad.
L284[06:12:36] <JCB> oh... bleh
L285[06:12:37] <JCB> Quant e-SportLimousine
L286[06:13:05] <RandomJeb> most awkward name
L287[06:13:06] <JCB> quote from bbc.com back in 2016...: made use of an ex-Nasa technology, a flow battery powered by 'ionic liquid' – that is, simple saline water. It's not quite as simple as filling the tank with sea water
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L289[06:14:55] <APlayer> Why do people refer to pretty much every sort of US-based aerospace industry as "NASA"? NASA is just the thing that keeps a lot of companies together, guys. And all of those companies have names.
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L291[06:15:24] <RandomJeb> I have my douts about this since everything about it seems to be slick marketing
L292[06:16:16] <JCB> if anyone's curious.. bbc article here on the car: http://www.bbc.com/autos/story/20161010-driving-the-saltwater-sports-car
L293[06:16:34] <JCB> as to how they were able to get so much power out, when nasa couldn't.. they won't say. patentedpending..
L294[06:16:46] <JCB> or.. trade seceret..
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L296[06:18:21] <Blaank> Have they demonstrated any claims they made?
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L298[06:18:37] <Blaank> Or is this all secrecy, hype, and preorders?
L299[06:19:32] <JCB> had a car at a show two years ago from looks of things
L300[06:20:00] <JCB> did say nasa dropped the concept due to low density power storage.. back in the 70s
L301[06:20:56] <RandomJeb> I note that that car is frequently referenced as a 'concept' car so who knows if it's just running on regular li-on batteries
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L303[06:22:54] <JCB> ah.. doing some more digging..
L304[06:23:17] <RandomJeb> claims like "the fuel is essentially saltwater, it’s abundant and can be produced almost anywhere on Earth (again, the exact process is a closely-guarded secret, but la Vecchia says it could be made widespread and totally carbon-free)" are also technically true but it's marketing speak that means you could use solar or wind energy to power your factories but most likely your factories
L305[06:23:17] <RandomJeb> will run on brown coal
L306[06:23:57] <JCB> another article stating the guy that is doing this car thing... got a lawsuit hit against him for a solar panel hey claimed would outpreform anything on the market... when taken to court, said the material/evidence was destroyed
L307[06:25:16] <RandomJeb> solar FREAKIN' roadways
L308[06:25:19] <Eddi|zuHause> <APlayer> Why do people refer to pretty much every sort of US-based aerospace industry as "NASA"? NASA is just the thing that keeps a lot of companies together, guys. And all of those companies have names. <-- how is that surprising? your car has a million parts from a thousand separate companies, but you'll always call it by the main brand
L309[06:25:28] <JCB> lol... from IOL site back in early 2017
L310[06:25:28] <JCB> This company calls the technology "flow cell". Nasa called it REDOX (reduction-oxidation) when it patented the concept in the mid-1970s.
L311[06:26:45] <APlayer> Eddi: In this case it is, because the car you're referring to is a product as a whole, while every single technology that involved NASA contracts is attributed to NASA and not the actual company that developed it
L312[06:26:57] <JCB> I remember back in the old days... they said cars could run on water... what they really meant was the 'fuel cell' system, but it wasn't exactly widely known then
L313[06:27:12] <APlayer> It's like calling every single German car a product of "Volkswagen"
L314[06:27:49] <JCB> my car was from Porsche + Volkswagen... but for whatever reason, Volkswagen backed out, not wanting to be with the 914 model
L315[06:28:04] <JCB> different strokes...
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L322[06:48:15] <RandomJeb> well now I'm so far down this rabbit hole that I'm looking at a music video for a song this Nunzio La Veccia made and it's pretty cringe
L323[06:48:36] <RandomJeb> also apparently he bought a fake engineering degree
L324[06:48:44] <RandomJeb> so yeah
L325[06:49:07] <RandomJeb> just another green scam
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L334[07:24:30] <Mat2ch> so, did Zuma launch? I can't find a video replay of it
L335[07:30:57] <APlayer> It did
L336[07:31:14] <APlayer> A whole while ago, even
L337[07:31:39] <Mat2ch> yeah, 13 hours or so :)
L338[07:33:58] <EricPoehlsen> hmm how do I add a slider controller like the deploy altiude in ModuleParachutes?
L339[07:34:25] <EricPoehlsen> I found KSPEvent which gives a button
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L341[07:34:48] <APlayer> Are we talking about different Zumas?
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L374[09:40:35] <EricPoehlsen> yay it works :)
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L383[10:15:32] <Oneiros> t minus 9 hrs
L384[10:15:52] <Althego> eh
L385[10:15:55] <Althego> i cant wait that long
L386[10:16:23] <Fluburtur> so
L387[10:16:29] <Fluburtur> my canadair does drive on water
L388[10:18:23] <Fluburtur> https://cdn.discordapp.com/attachments/255748182426910720/399597603504783381/DSC_8144.JPG
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L390[10:25:36] <Fluburtur> https://cdn.discordapp.com/attachments/255748182426910720/399599427444146176/DSC_8137.JPG
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L392[10:26:31] <Althego> not a good time to go for a swimming if it failed in the water
L393[10:27:19] <Fluburtur> yeah
L394[10:27:26] <Fluburtur> but it was rather shallow water since i was flooding
L395[10:29:02] <Althego> does it fly?
L396[10:29:09] <Fluburtur> idk
L397[10:29:12] <Althego> lol
L398[10:29:21] <Fluburtur> we went to a field to fly it after driving in the water but a motor wasn't starting
L399[10:29:34] <Althego> it works on ground, on water, air unknown
L400[10:29:49] <Fluburtur> if anything it can make a nice ground effect vehicle
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L406[10:50:08] <Fluburtur> https://cdn.discordapp.com/attachments/255748182426910720/399604302705852416/canado.png
L407[10:51:40] <APlayer> Fluburtur: Do you do some sort of calculations before building your planes? Or pure eyeballing?
L408[10:52:06] <Fluburtur> usually pure eyeballing
L409[10:52:29] <Fluburtur> but this one I had to calculate where the center of gravity should be because seaplanes need to "ride the step" in order to take off
L410[10:52:42] <Fluburtur> so this means I had to decide where to put the center of gravity, then the wings
L411[10:52:57] <Fluburtur> in my flying wings i usually just put 3° of washout too because it makes them fly better
L412[10:53:27] <APlayer> And what happens if the plane has not enough lift, is too stable, too unstable, or whatever similar silly thing?
L413[10:54:16] <Fluburtur> not enough lift, won't be able to take off or will take off then stall or turn into a ground effect vehicle
L414[10:54:28] <Fluburtur> too stable, no change I got giant control surfaces
L415[10:54:52] <Fluburtur> too unstable: should be balanced well and I can reduce the movement of the control surfaces if needed
L416[10:55:52] <APlayer> Well, I mean, stability could be tuned, alright
L417[10:56:13] <APlayer> But for a plane with too little lift, you need to remake the wings, don't you?
L418[10:56:21] <Fluburtur> well the balancing of this plane is fixed so I can't balance it more noseor tial heavy than it is
L419[10:56:38] <Fluburtur> but I can change how much the control surfaces move
L420[10:56:54] <Fluburtur> well im mostly worried about the power of the motors
L421[10:57:05] <Fluburtur> there was some wind and I can feel this plane wants too fly
L422[10:57:13] <Fluburtur> but I got too small props
L423[10:57:16] <APlayer> This is even a thing you could probably calculate
L424[10:57:19] <Fluburtur> well they might just work
L425[10:57:41] <Fluburtur> and I used an airfoil used for gliders and scale models so im not wirried about lift
L426[10:57:46] <Fluburtur> good ol eppler 205
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L429[11:20:14] <madmerlyn> Good morning folks
L430[11:20:23] <Fluburtur> yo
L431[11:23:53] <APlayer> Good evening, madmerlyn!
L432[11:24:13] <madmerlyn> hihi
L433[11:24:21] <APlayer> !iH
L434[11:24:23] <madmerlyn> so I got my "precision" landing script working
L435[11:24:31] <madmerlyn> it gets within 60m of my target
L436[11:24:34] <APlayer> Nice! I am still fine tuning mine
L437[11:24:39] <Fluburtur> that's pretty good
L438[11:24:42] <madmerlyn> I'd love to see some of those scripts that land right on top of the things
L439[11:24:59] <APlayer> Actually used to land on a 10 m diameter pad, but unreliably, currently trying to make it better
L440[11:25:39] <madmerlyn> I'm getting my fuel refinery on the Mun up and running
L441[11:25:56] <madmerlyn> now I need to make a mover bot though because I couldn't get the additional drill module close enough to link up
L442[11:26:40] <APlayer> Just make a rover with a docking port on top
L443[11:27:17] <APlayer> Docking on planets sucks, though
L444[11:28:24] <madmerlyn> I was thinking more like a konstruction vehicle with a claw to grab and push stuff around
L445[11:28:44] <madmerlyn> I wanted to build a forklift last night but I don't know how Rover's forklift design is supposed to be practical
L446[11:28:45] <Fluburtur> I tried to make an aerial refueling stuff once
L447[11:28:48] <madmerlyn> the forks are all wrong on it
L448[11:28:51] <madmerlyn> nothing like a real forklift
L449[11:29:10] <Fluburtur> a big hoop with a grabber in the middle and a probe on the plane that egts guided into the cone inti the grabber
L450[11:29:12] <Fluburtur> didn't work
L451[11:29:52] <madmerlyn> heaviest module right now is 8.25t, so I could in theory make a heavy enough mover probe that uses landing gear to leverage the claw and an angle to tilt the module off the ground
L452[11:30:15] <Fluburtur> you should watch the odyssey by bill
L453[11:30:27] <Fluburtur> by bradley whistance, he makes some clever stuff
L454[11:30:37] <Fluburtur> especialy on his eve base
L455[11:31:11] <madmerlyn> I'm going to have to send an engineer down to link up the modules too, but he won't stay permanently since this is just the fuel outpost
L456[11:31:45] <madmerlyn> the proper kolony is going to be built on top of the substrate+water zone where I'm planning on building out my agriculture chain so I can provide supplies to interplanetary missions from the Mun instead of kerbin
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L458[11:33:15] <APlayer> madmerlyn: Uh, you need to launch from Kerbin to the Mun, then from the Mun to orbit to deliver your stuff
L459[11:33:27] <APlayer> As opposed to delivering it from Kerbin right away
L460[11:33:40] <madmerlyn> right, but supplies and fertilizer for interplanetary are heavy
L461[11:34:04] <madmerlyn> I can shoot them right off from the Mun, OR send my vessel to Munar orbit and fuel and supply it up from there before heading out of system
L462[11:34:29] <APlayer> I don't use EL (or USI, or whatever mod add those) but intuitively that sounds like a more costly plan than just launching from Kerbin
L463[11:34:39] <madmerlyn> but the ultimate plan for my Duna mission is to have an orbital drydock in the 175km range of Kerbin, send supplies and fuel from Mun to drydock
L464[11:35:03] <APlayer> If you do that, I'd recommend you have the dock in Mun orbit
L465[11:35:16] <APlayer> LKO to Mun and back is delta-V costly
L466[11:35:22] <madmerlyn> well setting it up is more costly sure, but the base is a kolonization program, making it produce stuff is just a side-effect
L467[11:35:36] <APlayer> Well, then
L468[11:36:18] <madmerlyn> the drydock will be in LKO due to the main modules being lifted from kerbin, whether the vessel launches from there or stops off in Mun first is still up in the air
L469[11:36:31] <madmerlyn> the idea is not having to use large disposable lifters
L470[11:36:52] <madmerlyn> and as far as going from Mun to drydock to Mun, that can be done affordably with nukes and aerobraking
L471[11:37:25] <APlayer> Not sure I follow the first part
L472[11:37:29] <madmerlyn> especially since I already have ISRU producing fuel
L473[11:38:08] <madmerlyn> Duna mission plan, KSC->Drydock, Drydock assembles very large vessel
L474[11:38:37] <madmerlyn> next step is either Fuel+Supplies from Mun->Drydock; OR vessel->Mun, fuel+supply in munar orbit
L475[11:38:47] <APlayer> That is, you launch parts from KSC to Drydock, and Drydock assembles pars to vessel?
L476[11:39:07] <madmerlyn> then if it's LKO straight Hohmann transfer to Duna, or if Munar orbit slingshot around Kerbin before going out
L477[11:39:14] <madmerlyn> correct
L478[11:39:18] <APlayer> In that case you might want to have a look at gate orbits
L479[11:39:27] <madmerlyn> it's a very big vessel
L480[11:40:01] <APlayer> I'd say vessel->Mun, fuel+supply in munar orbit will be more efficient
L481[11:40:04] <madmerlyn> 534t without landers docked to it
L482[11:40:30] <APlayer> Is that an asteroid redirect mission aimed at Duna, or what? :P
L483[11:40:32] <madmerlyn> granted 400t of that is fuel + supplies heh
L484[11:40:52] <madmerlyn> so I guess dryweight we're only looking at 125t, but it's very volumnuous too
L485[11:40:55] <APlayer> I once made a very large ship, mass was 150 tons fuelled :D
L486[11:41:03] <APlayer> Now you come with 500 tons
L487[11:41:21] <madmerlyn> it's a mission modeled after the Lockheed Martin Martian Base Camp design
L488[11:41:46] <madmerlyn> key difference between LM and my design is the main big ship is going to become a permanent station instead of being the transit vessel
L489[11:42:07] <madmerlyn> and instead of using a proper Orion I'm going to have a smaller interplanetary transit vessel that has enough hab to get the kerbals to station
L490[11:42:45] <madmerlyn> I plan on establishing fuel refinery on Ike as well to allow long term re-use of the station
L491[11:42:58] <madmerlyn> bbiab gotta make lunch for the kiddos
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L493[11:49:27] <Fluburtur> https://youtu.be/T-TMWQB_rxk
L494[11:49:27] <kmath_> YouTube - canadair water taxi test
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L496[12:03:11] <Mat2ch> quite some flooding you have there
L497[12:03:50] <Fluburtur> yeah
L498[12:03:55] <Fluburtur> but it's not too bad so far
L499[12:06:05] <Mat2ch> hrm, would four blade props help?
L500[12:06:17] <Fluburtur> maybe
L501[12:06:29] <Fluburtur> I could put larger props too since it sits quite high on the water
L502[12:07:19] <Mat2ch> but then you will suck in just more water.
L503[12:07:26] <Mat2ch> This seems to slow it down
L504[12:07:38] <Fluburtur> yeah but this one doesn't have deflector plates to stop the water going up that way
L505[12:07:54] <Fluburtur> https://youtu.be/JCL0_TTsHzo
L506[12:07:54] <kmath_> YouTube - The awesome Canadair CL 215 T
L507[12:08:06] <Fluburtur> on the sides of the hull of this one you can see the deflector plates
L508[12:08:26] <Fluburtur> so I will probably just get some thin aluminium plates and cut them to the good dhape and glue them
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L510[12:11:55] <madmerlyn> ok lunch done
L511[12:12:25] <APlayer> Go for lunch!
L512[12:14:10] <madmerlyn> so yeah my Lockheed Martin inspired Duna mission doesn't have all the details worked out yet
L513[12:14:23] <madmerlyn> for 1 my lander looks very good compared to the LM design, but it's a heavy bastard
L514[12:14:42] <madmerlyn> https://i.imgur.com/EafdIH1.png
L515[12:14:51] <ve2dmn> Hello
L516[12:14:52] <Mod9000> Hello, ve2dmn
L517[12:15:09] <madmerlyn> looks like the entire kOS club is here :D
L518[12:15:25] <ve2dmn> Does anyone know the Angle to AN in KER is Mean Anomaly or True Anomaly?
L519[12:15:27] <madmerlyn> should we be super nerds and call ourselves a KSP corporation
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L521[12:16:14] <ve2dmn> My code fails and it's the only thing I can think of :/
L522[12:16:33] <madmerlyn> I have code for An and Dn in my script
L523[12:16:41] <madmerlyn> granted I didn't write that code, but it works
L524[12:17:07] <ve2dmn> I compared my output with KER and they match...
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L526[12:17:28] <ve2dmn> but my estimations of 'time to X' don't seem to 50% of the time
L527[12:17:42] <APlayer> ve2dmn: Angle to AN is angle to ascending node
L528[12:17:51] <APlayer> Nothing to do with anomaly
L529[12:18:49] <ve2dmn> APlayer: Angle of what? Because Orbits have 3 representating angles : True, Mean Eccentric
L530[12:19:13] <APlayer> Uh, not quite
L531[12:19:19] <madmerlyn> this is Koronal I made for my Orange tank to orbit SSTO https://i.imgur.com/mtMfHf6.png
L532[12:19:43] <ve2dmn> Part of the new code I wrote was to convert the ship position from True Anomaly to Mean Anomaly
L533[12:19:44] <APlayer> True/Mean/Eccentric anomalies are basically different ways to express the same thing: The angle you have travelled along your orbit
L534[12:20:01] <ve2dmn> yes, but they have different values
L535[12:20:12] <APlayer> Yep, hence they are different ways
L536[12:20:21] <APlayer> On a circular orbit they would be the same
L537[12:20:33] <ve2dmn> I use Kepler's 3rd law to try and find the future time the ship will cross the DN
L538[12:20:50] <ve2dmn> I have the Angle and the Ship True Anomaly....
L539[12:21:29] <APlayer> On an eccentric orbit, they are different, because they are different measures. Mean anomaly is basically the angle you would have travelled if your change of angle was constant, true anomaly is the actual angle you travelled and mean anomaly is kind of a mix between those and it is complicated
L540[12:21:32] <ve2dmn> If I add the 2 if works in the case of the AN, but not the DN (For the orbit I did my test with)
L541[12:22:14] <ve2dmn> APlayer: thanks ofr the explanation, but I spend the last few days on understanding that to do math
L542[12:22:23] <ve2dmn> it *ALMOST* work
L543[12:22:25] <APlayer> Angle to AN is angle to ascending node, and I think it is expressed in the true anomaly sort of way
L544[12:22:57] <madmerlyn> do the large circular panels in NFS track?
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L546[12:23:14] <madmerlyn> I don't see any kind of "pivot" mechanism on the model
L547[12:23:20] <APlayer> Angle to DN would be angle to AN + 180°, because DN is just opposite of AN
L548[12:23:26] <ve2dmn> yup
L549[12:23:27] <APlayer> madmerlyn: They do
L550[12:23:31] <madmerlyn> cool
L551[12:23:42] <madmerlyn> the model could use some work then
L552[12:23:47] <madmerlyn> it looks very 1 dimensional
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L554[12:24:02] <ve2dmn> But somehow, even if I use the same code, it works for one, but not the other
L555[12:24:07] <APlayer> ve2dmn: Now to calculate time, you need to convert the true anomaly thing to the mean anomaly thing, because mean anomaly is the one directly proportional to time
L556[12:24:16] <ve2dmn> yes
L557[12:24:24] <madmerlyn> I'm guessing the pivot point is where the "screw" is
L558[12:24:34] <ve2dmn> madmerlyn: link?
L559[12:24:35] <madmerlyn> but that's a very weak joint if it were a real panel
L560[12:24:46] <madmerlyn> sec
L561[12:25:06] <APlayer> This is a step involving a hard to solve equation, known as the kepler problem (or was that the conversion from mean to true?)
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L563[12:26:03] <APlayer> Anyway, I guess you figured out how to convert it
L564[12:26:18] <APlayer> Could you sum up what your program does?
L565[12:27:36] <ve2dmn> It tries to find the AN or DN, and put a manouevre node there to adjust orbit with target
L566[12:27:52] <ve2dmn> Trying to write a rendez-vous script
L567[12:27:55] <APlayer> Well, I mean sum up the maths it does to solve this specific problem
L568[12:28:03] <ve2dmn> yes
L569[12:28:15] <ve2dmn> I was getting to that :P
L570[12:28:34] <APlayer> As for rendez vous scripts, launching in the correct orbit from the beginning is the more appropriate solution
L571[12:28:49] <APlayer> More fuel efficient, faster, somewhat easier maths, even
L572[12:29:27] <ve2dmn> probably, but that would require timewarp and I don't want it to battle me KAC alarms.
L573[12:29:30] <madmerlyn> eh I don't feel like messing with uploading to imgur heh
L574[12:29:43] <APlayer> kOS has KAC integration
L575[12:29:46] <ve2dmn> madmerlyn: link to mod?
L576[12:29:51] <ve2dmn> APlayer: it does :D
L577[12:29:53] <madmerlyn> Near Future Solar
L578[12:29:58] <APlayer> You may abort timewarp if it conflicts with an alarm
L579[12:30:10] <madmerlyn> I see where the pivot is, it's just a very small joint compared to the amount of structure the rest of it has
L580[12:31:08] <ve2dmn> anyway, I wrote all sort of 'Convert MA-to-TA' functions because of all the problems I encoutered
L581[12:31:17] <ve2dmn> it was fun
L582[12:32:17] <APlayer> I bet. I did such a thing a while ago in JS. :D
L583[12:32:25] <ve2dmn> My math is : 1) Find AN vector (using a series of cross products).
L584[12:32:35] <APlayer> It was a puny attempt at simulating long duration engine burns
L585[12:33:17] <madmerlyn> wait.. so you said kOS can't find AN on its own? my functions.ks has it
L586[12:33:20] <ve2dmn> 2)Find the angle using VECTORANGLE. (with the Derterminant to know if it's the angle or the complement of the angle)
L587[12:33:33] <madmerlyn> SHIP:ORBIT:LONGITUDEOFASCENDINGNODE.
L588[12:33:49] <ve2dmn> madmerlyn: that's the celestial one
L589[12:33:56] <APlayer> ve2dmn: So, if you have the AN as a vector, you may calculate its mean anomaly from the angle around Kerbin, get your own mean anomaly, subtract, calculate time
L590[12:34:28] <madmerlyn> function getOrbitLongitude{ return MOD(OBT:LAN + OBT:ARGUMENTOFPERIAPSIS + OBT:TRUEANOMALY, 360). }
L591[12:34:44] <ve2dmn> I could. I found the angle, added that to Ship True Anomaly and calculated time
L592[12:34:55] <APlayer> Not true anomaly, though
L593[12:35:07] <APlayer> Mean anomaly is what you use when calculating with time
L594[12:35:33] <ve2dmn> yes. The function convert if I pass it TA instead of MA
L595[12:35:51] <APlayer> Also, subtract, not add
L596[12:35:53] <madmerlyn> I'm going to put this functions.ks on pastebin, sec
L597[12:36:06] <APlayer> Because you're looking for the angle difference to get the time
L598[12:36:19] <madmerlyn> https://pastebin.com/wLYGHeLb
L599[12:36:37] <madmerlyn> that's wholly written by someone else btw
L600[12:37:06] <ve2dmn> APlayer: I add the angle-to-AN to Ship:TrueAnomaly and it works just as well
L601[12:37:16] <APlayer> Grr, I just /love/ fixing brackets in complicated mathematical terms
L602[12:37:32] <APlayer> ve2dmn: But it can't
L603[12:37:51] <APlayer> Either I am myself misunderstanding something, or it does not work correctly
L604[12:38:56] <ve2dmn> might be both
L605[12:39:25] <APlayer> "Either I am myself misunderstanding something, exclusively-or it does not work correctly"
L606[12:39:50] <ve2dmn> can't be both
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L608[12:40:56] <ve2dmn> let me Re-phrase it: I know I have an angle-to-AN and the current ship position. I know theses values are correct becaus I have the EXACT same as KER
L609[12:41:57] <APlayer> If you have the angle to AN in the mean-anomaly form, the problem becomes much simpler
L610[12:42:02] <ve2dmn> I have a function that, from either MA or TA, can tell me the time it takes to get there
L611[12:42:58] <APlayer> You travel 360 degrees in your orbital period. Now you have your "mean angle" to AN, so you just multiply that with the period and divide by 360
L612[12:43:47] <APlayer> However, the problem is, if I understand correctly, that the angle is not in mean anomaly form yet
L613[12:44:06] <ve2dmn> That is partially why I was aksing if KER show thoses angles in MA or TA form
L614[12:44:18] <ve2dmn> because that is my comparison
L615[12:44:25] <APlayer> You have the "mean angle" not to your ship's mean anomaly, but to your ship's true anomaly
L616[12:44:55] <APlayer> And KER likely handles it the same way
L617[12:46:48] <ve2dmn> so, I would have to find the current ship MA, add that to the angle I'm at and that gives me the MA in the future... right?
L618[12:47:56] <APlayer> You need to get the AN's angle to a MA of 0
L619[12:48:03] <APlayer> And subtract your ship's MA
L620[12:48:30] <APlayer> That's the angle to your ship in MA form, and that's how you can get the time to AN
L621[12:49:02] <ve2dmn> That means having to redo everything.... I was SO CLOSE.
L622[12:49:17] <ve2dmn> ho well. Time to write some notes again
L623[12:49:36] <APlayer> It's not that much to redo
L624[12:50:34] <ve2dmn> no, but it's frustrating :D
L625[12:51:00] <APlayer> Get the vector at an anomaly of 0, get the angle to AN (using VANG() this will be the true anomaly!), convert to MA form, get the ship's MA, get the difference, calculate time
L626[12:51:16] <ve2dmn> I haven't done this sort of thing in close to 20 years (gee I'm getting old)
L627[12:52:57] <APlayer> Highlight me if you need help
L628[12:53:13] <ve2dmn> instead I found the angle between the ship vector and AN vector and tried to find the SHIP:TA based on that
L629[12:53:48] <madmerlyn> ok I think I have a forklift design that will work, but it'll take an engineer to do the final assembly
L630[12:54:23] <ve2dmn> madmerlyn: I haven't found a good way to take complex rovers to the surface yet
L631[12:54:42] <madmerlyn> I've gotten some ideas from some of Raptor9's designs :)
L632[12:55:02] <madmerlyn> this one will just require engineer to turn the actual trusses that the forks are on up
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L634[12:58:07] <madmerlyn> eh.. forklift works better than it used to.. but it still doesn't stabilize like a real one would
L635[12:58:18] <ve2dmn> madmerlyn: btw, your code works, but be careful using that object: https://ksp-kos.github.io/KOS/structures/orbits/orbit.html?highlight=longitudeofascendingnode#attribute:ORBIT:LONGITUDEOFASCENDINGNODE
L636[12:58:20] <madmerlyn> once I grab the object it behaves more like I have 1 fork under it instead of 2
L637[12:59:34] <madmerlyn> wonder if having a forklift nearby increases KAS lift, I know the magnets do
L638[12:59:39] <madmerlyn> 1 magnet is like having 5 EVA kerbals
L639[12:59:57] <ve2dmn> Do thoese MKS magets requires KAS?
L640[13:00:02] <APlayer> madmerlyn: Pics?
L641[13:00:12] <madmerlyn> I haven't tested it, that's just what someone said on forums
L642[13:01:23] <madmerlyn> my forklift design: https://i.imgur.com/ndLynUR.png
L643[13:01:41] <madmerlyn> only way I could get the darn forks to have a useful range of motion
L644[13:01:59] <madmerlyn> and weighs 20t for counterweight
L645[13:08:30] <madmerlyn> love it, put illuminator mk2s on the back of it, set to red, bound to Brake AG
L646[13:08:36] <madmerlyn> lights come on when I hit brakes
L647[13:08:44] <madmerlyn> even if I just press B
L648[13:09:48] <ve2dmn> madmerlyn: how do you get it there?
L649[13:10:14] <madmerlyn> the part with the forks will be laid flat and I'll have a special rig and/or deliver it in a ramp cargobay
L650[13:10:40] <ve2dmn> that is why you need an engineer. I get it
L651[13:11:06] <madmerlyn> yeah engineer will turn the trusses up 90 degrees
L652[13:11:06] <ve2dmn> I might go the 'Konstruction' mod route if it's too complicated :/
L653[13:11:57] <ve2dmn> madmerlyn: or you could just use Construction ports and force the rotation?
L654[13:12:14] <ve2dmn> careful. that might invoke the Kraken
L655[13:12:22] <madmerlyn> well not using docking ports
L656[13:12:29] <madmerlyn> just going to KAS "unpack" it
L657[13:12:48] <ve2dmn> I don't use KAS :D
L658[13:13:47] <ve2dmn> APlayer: how do I find the MA vector at 0?
L659[13:14:07] <APlayer> IIRC it is at zero latitude
L660[13:14:19] <APlayer> It's more of a definition thing
L661[13:14:32] <Mathuin> https://github.com/KSP-KOS/KOS/issues/2213 - my kOS OX-STAT issue, now for my kid's first birthday party!
L662[13:14:36] <ve2dmn> I got MEANANOMALYATEPOCH, but that requires that I know the time the ship is at 0
L663[13:14:41] <madmerlyn> yeah these forks.. :(
L664[13:14:49] <madmerlyn> it's like the right fork is the only one with physics
L665[13:14:59] <madmerlyn> payload clips right through the left fork and becomes unbalanced
L666[13:15:15] <madmerlyn> if both forks worked this thing would be PERFECT
L667[13:15:17] <APlayer> Ah, mean anomaly = 0 happens at periapsis
L668[13:15:47] <ve2dmn> sound easy then
L669[13:16:14] <ve2dmn> find the periapsis vector
L670[13:16:18] <APlayer> But really, as long as you use this reference point for both the MA of the AN and the MA of your ship, it does not matter
L671[13:17:30] <ve2dmn> yeah, the only available vector in the ORBIT structure was the ship position, so I was using that as a starting point
L672[13:18:04] <madmerlyn> man this forklift would be so awesome if the forks had proper physics
L673[13:18:09] <madmerlyn> like I could move some serious stuff with it
L674[13:18:38] <madmerlyn> I guess RD doesn't hang out in this IRC anymore?
L675[13:19:11] <ve2dmn> ;seen RoverDude
L676[13:19:11] <kmath_> ve2dmn: roverdude (~roverdude@63.116.147.2) was last seen posting in #kspofficial 108 days, 7 hours and 23 minutes ago
L677[13:19:15] <ve2dmn> nope
L678[13:19:28] <madmerlyn> shame
L679[13:19:39] <madmerlyn> seems like a much smaller crowd in here than even a year ago
L680[13:20:09] <ve2dmn> Happens with all online communities. They all rise and fall. Life happens
L681[13:20:27] <ve2dmn> sometime they re-rise and re-fall on a monthly basis
L682[13:20:59] <ve2dmn> Not to mention the platforms also rise-and-fall
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L684[13:24:49] <Supernovy> Evening, Gentlemen.
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L686[13:31:30] <Eddi|zuHause> IRC has been in steady decline for like a decade now
L687[13:32:15] <madmerlyn> time to look at the Konstruction source to see if it has KAS cfgs for increasing KAS lift capacity
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L689[13:33:37] <madmerlyn> holy crap
L690[13:33:46] <madmerlyn> forklift adds 22t lifting capacity to KIS
L691[13:34:03] <madmerlyn> so screw the fact that it doesn't work, I'll just move it by hand with my kerbal lol
L692[13:34:32] <madmerlyn> increases distance to 6m instead of the usual 4 too
L693[13:34:46] <madmerlyn> the crane allows 6t grab and 16m distance
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L695[13:35:06] <madmerlyn> so 1EVA kerbal could move 7t pretty far
L696[13:37:32] <RandomJeb> the number of users in here hasn't really dropped that dramatically, but the number of active users that post a lot seems to have taken up a large portion of the vanishing population
L697[13:37:47] <Azander> :/
L698[13:39:56] <ve2dmn> in my experience it happened a lot like the tides: Colleges time-and-dates
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L700[13:41:48] <ve2dmn> History repeats itself. like nobody remember why today is also Sun Sep 8895 20:40:34 CET 1993
L701[13:42:18] <Mathuin> Some of us lived through the eternal September.
L702[13:42:33] * Mathuin was actually working in industry in Sep 1993
L703[13:42:36] * ve2dmn bows to Mathuin
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L706[13:46:15] <ve2dmn> IRC had critical mass and was a distributed system... Networks changed but the platfrom stayed
L707[13:48:22] <madmerlyn> alright got the forklift flatpacked so it'll fit in a mk3
L708[13:48:42] <ve2dmn> madmerlyn: good luck with the Krakensbane
L709[13:48:43] <madmerlyn> I think it'll work as a KIS assistant without being assembled, but I'll assemble it for proper looks
L710[13:49:14] <ve2dmn> Supervisor or Kerbal?
L711[13:49:25] <ve2dmn> ALL HAIL OUR FORKLIFT OVERLORD!
L712[13:49:39] <madmerlyn> basically it counts as 22 EVA kerbals as far as KIS/KAS is concerned
L713[13:49:40] <ve2dmn> Supervisor of Kerbal*
L714[13:49:57] <madmerlyn> which means having it within 6m enables me to lift 23t with KIS
L715[13:50:05] <madmerlyn> so I can move my modules into position that way
L716[13:51:19] <madmerlyn> here it is flatpacked https://i.imgur.com/Tg5trwo.png
L717[13:52:14] <ve2dmn> I was thiking of building the magnet example crat: https://github.com/UmbraSpaceIndustries/MKS/wiki/Konstruction-Vehicle-Examples
L718[13:52:28] <ve2dmn> but the forklift might be a bit more versatile
L719[13:52:44] <madmerlyn> I just wish it worked better outside of KIS
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L721[13:52:57] <madmerlyn> like I would love to physically put my forks under a module and drive it around
L722[13:53:33] <madmerlyn> maybe it works on the tundra modules with the horizontal stabilizers
L723[13:53:43] <madmerlyn> but certainly didn't work on the test payloads on feet I was testing
L724[13:53:45] <ve2dmn> I bbl. Will work on that math when I get back
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L728[14:04:36] <madmerlyn> alright I'm going to go for a direct ascent Munshot I think
L729[14:04:51] <madmerlyn> put this forklift right where I want it :P
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L749[15:39:37] <ve2dmn> for people who like that stuff: https://gamesdonequick.com/schedule
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L751[15:46:48] <ve2dmn> I wonder if it's possible to get http://nextrocket.space/ as an ical
L752[15:46:59] <madmerlyn> so my landing legs clip through hodor, so I'm using the warp trick to get the payload out after orbit heh
L753[15:48:44] <madmerlyn> lander only weighs like 4t didn't want to run Excalibur for that
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L756[15:52:04] <ve2dmn> warp trick?
L757[15:55:27] <ve2dmn> nice, I found this: https://calendar.google.com/calendar/embed?src=fd1enk1tmf2e28mu9qt9khggs4%40group.calendar.google.com&ctz=America%2FNew_York
L758[15:59:52] <madmerlyn> so if you have 2 vessels stick together because a part clipped through the cargobay
L759[16:00:04] <madmerlyn> if you warp, one vessel will phase through the other
L760[16:00:26] <ve2dmn> I see what you mean, yes
L761[16:00:45] <madmerlyn> instead of clipping the landing legs in I just did that to slide it out heh
L762[16:00:50] <madmerlyn> it was barely clipping through
L763[16:06:18] <madmerlyn> my landing script is peri of 6.3km, getting close to 1km terrain altitude on some parts of orbit lol
L764[16:06:42] <madmerlyn> makes for a nice view though
L765[16:06:51] <madmerlyn> especially with the AVP dust
L766[16:08:58] <ve2dmn> well, it's my last evening before going back to work. I can't think of a better way to relax then KSP and a SpaceX launch
L767[16:09:25] <madmerlyn> champagne in a jacuzi tub might be better
L768[16:09:38] <madmerlyn> drinking the champagne, not sitting in it, of course
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L770[16:11:30] <madmerlyn> gonna watch this landing from IVA
L771[16:11:37] <madmerlyn> with my tiny little window
L772[16:13:25] <madmerlyn> landed 2.5km away :/ weird
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L774[16:16:13] <madmerlyn> thank goodness for OP jetpacks
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L776[16:24:56] <oren> my rover still hjasn't reached the highlands? sheesh
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L781[17:07:10] <madmerlyn> ok forklift is actually working decent on Mun :P
L782[17:07:15] <madmerlyn> even without KIS
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L797[17:56:20] <oren> https://imgur.com/67E8E3B
L798[17:56:20] <kmath_> https://i.imgur.com/67E8E3B.png
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L800[18:00:54] <Fluburtur> wonder how bad this is https://www.banggood.com/HD-Glasses-Hidden-Camera-Covert-Eyewear-Cam-Video-Recorder-DVR-Camcorder-p-1179629.html?rmmds=search&cur_warehouse=CN
L801[18:07:19] <ve2dmn> Fluburtur: it's HD!
L802[18:07:39] <Fluburtur> blurry 720p! yeah!
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L807[18:25:11] <ve2dmn> Fluburtur: check out the reviews. It clearly says "BOM PRODUTO"
L808[18:27:44] <Fluburtur> yeah I guess
L809[18:27:53] <Fluburtur> I wanted camera glasses actually
L810[18:27:58] <Fluburtur> dunno why but it could be fun
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L812[18:34:05] <ve2dmn> launch in 30min
L813[18:34:16] <Fluburtur> link?
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L816[18:37:19] <ve2dmn> http://www.spacex.com/webcast
L817[18:37:29] <ve2dmn> or just https://www.youtube.com/watch?v=0PWu3BRxn60
L818[18:37:29] <kmath_> YouTube - ZUMA Mission
L819[18:37:41] <Fluburtur> thanks
L820[18:38:15] <ve2dmn> time to do more of that kOS math
L821[18:40:43] <ve2dmn> ... and not get ditracted by the big SpaceX logo on my TV
L822[18:45:55] <ve2dmn> TheKosmonaut: why thank you
L823[18:46:03] <TheKosmonaut> Woo
L824[18:46:06] <ve2dmn> That's very considerate
L825[18:46:17] <TheKosmonaut> ve2dmn: nobody ever reads the topic anyway :(
L826[18:46:26] <TheKosmonaut> I could link to a Saturn V launch and nobody would notice.
L827[18:47:15] <Fluburtur> yeah the topic is mostly there for private jokes
L828[18:49:22] <ve2dmn> I use it as reference for rules and ?V map
L829[18:49:32] <ve2dmn> Although the map is also on my wall
L830[18:49:41] <Fluburtur> I got a pi calculator
L831[18:49:50] <Fluburtur> I told it to calculate a billion digits
L832[18:49:55] <Fluburtur> should take about an hour
L833[18:50:46] <ve2dmn> I froze an old 486 with that type of caculation
L834[18:51:17] <ve2dmn> 30min later, though, I had several million digits of Pi in Maple(tm)
L835[18:52:06] <TheKosmonaut> Fluburtur: Lemme know what number the 778,931,257th decimal point is
L836[18:52:23] <Fluburtur> I'll tell you in about an hour
L837[18:52:28] <Fluburtur> unlessmy computer has melted
L838[18:52:37] <TheKosmonaut> RIP
L839[18:52:50] <ve2dmn> My money is on '1'
L840[18:52:57] <TheKosmonaut> [Prez F to eay respek}
L841[18:54:18] <ve2dmn> interesting. Several websites with millions of digits of Pi, but no with more
L842[18:54:36] <Fluburtur> proof that we live in a simalution
L843[18:55:12] <ve2dmn> Fluburtur: I froze WolframAlpha with http://www.wolframalpha.com/input/?i=778931257th+digit+of+pi
L844[18:56:02] <Fluburtur> well so far my computer has only calculated about 1/10th of the required one billion
L845[18:56:46] <ve2dmn> my, my that promotion video....
L846[18:57:02] <Fluburtur> spacex launch in 3 minutes
L847[18:57:05] <Rolf> facebook live launch https://www.facebook.com/SpaceX/videos/10160360242935131/
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L849[18:57:38] <ve2dmn> Facebook is launching too?
L850[18:57:42] <Draconiator> Space X launching in a few minutes BTW
L851[18:58:20] <ve2dmn> Draconiator: that's the main topic beside the 778,931,257th digit of pi
L852[18:58:27] <madmerlyn> forklift is awesome, definitely recommend KIS though ve2dmn
L853[18:58:38] <madmerlyn> got my modules all upright and in position :D
L854[18:58:43] <ve2dmn> nice
L855[18:58:53] <ve2dmn> http://www.wolframalpha.com/input/?i=the+1000000th+digit+of+pi works
L856[18:58:58] <ve2dmn> but not more digits
L857[18:59:08] <ve2dmn> T-1min
L858[18:59:51] <esspapier> https://www.youtube.com/watch?v=0PWu3BRxn60
L859[18:59:52] <kmath_> YouTube - ZUMA Mission
L860[18:59:54] <esspapier> oh shiiieeet
L861[19:00:09] <ve2dmn> Launch!
L862[19:00:21] <Fluburtur> nice green flame at ignition
L863[19:00:26] <esspapier> goosbumps intensified
L864[19:02:30] <Fluburtur> nice tracking
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L866[19:08:13] <madmerlyn> alright, fueling base is assembled, the ship I dropped my forklift in has been put back upright, even though it'll never fly again
L867[19:08:18] <esspapier> wew
L868[19:08:22] <esspapier> good landing
L869[19:08:27] <Fluburtur> another landing by the book
L870[19:08:34] <Fluburtur> and perfect video link
L871[19:08:38] <esspapier> ye
L872[19:08:42] <Rolf> whhhhew yeah'
L873[19:08:48] <Oneiros> the falcon has landed
L874[19:09:07] <Draconiator> They are REALLY getting good at those.
L875[19:09:29] <Fluburtur> drac I was thinking aout a thing
L876[19:09:36] <ve2dmn> Draconiator: 1 more data point
L877[19:09:58] <Fluburtur> instead of doing a turn by turn thing on our collab warfare we could try doing a fully scripted serie
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L879[19:10:15] <Fluburtur> this way we don't have to trust ksp into not blowing up stuff
L880[19:10:16] <ve2dmn> My eyes hurt from that landing burn flares
L881[19:10:16] <esspapier> here I am, still messing up calculations for reentry deceleration on ksp + kos
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L883[19:10:32] <esspapier> and those fgts do it in rl
L884[19:10:38] <esspapier> gotta step up my game here
L885[19:10:48] <ve2dmn> esspapier: I still mess up burns for assending node!
L886[19:11:07] <esspapier> you mean circularization burns?
L887[19:11:08] <kuzetsa> what's fgts mean?
L888[19:11:18] <esspapier> please don't kick me :/
L889[19:11:41] <kuzetsa> O_O
L890[19:12:12] <Rolf> esspapier: they also have software and large crew
L891[19:12:12] <Rolf> we dont
L892[19:12:22] <madmerlyn> firing up the 3 additional drills :D
L893[19:12:27] <Rolf> oh well
L894[19:13:37] <esspapier> still, picking a landing spot and actually landing there... without atmosphere it kinda works, because you can overshoot and simply decelerate a couple kilometers above ground
L895[19:13:44] <esspapier> but with atmosphere, no chance yet
L896[19:15:05] <esspapier> calculating how much drag is on your vessel, my head hurts just writing down the graphs I tried to make
L897[19:15:19] <Oneiros> lol
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L899[19:19:10] <darsie> Anyone ever skydived from a retrograde orbit successfully?
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L902[19:23:32] <jeans> Somewhat off-topic, but while playing Elite I ran into a ship called the Skye Orion
L903[19:23:51] <Fluburtur> call scott then
L904[19:24:17] <ve2dmn> I never played Elite
L905[19:24:26] <ve2dmn> yet... someone gifted it to me :/
L906[19:24:28] <jeans> I know Kickstarter backers got to name NPC ships. I wonder if Scott named that one?
L907[19:25:21] <Fluburtur> https://78.media.tumblr.com/c05560c9551ced7b83164e84c2af0ac3/tumblr_inline_p0ca7tGqMR1sa6e96_500.jpg
L908[19:25:42] <Fluburtur> also the pi calculator that I told to calculate one billion digits did over half the job so far
L909[19:26:58] <esspapier> https://a.uguu.se/av6FhI4QBPWQ.png
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L911[19:28:51] <ve2dmn> jeans: I backed the wrong game
L912[19:29:12] <esspapier> kinda sad they made it online only
L913[19:29:19] <esspapier> a single player game at that
L914[19:30:19] <ve2dmn> Weird... my code works now...
L915[19:30:25] <ve2dmn> It didn't work this morning...
L916[19:30:34] <ve2dmn> I DIDN'T CHANGE ANYTHING
L917[19:32:00] <jeans> ve2dmn: SC?
L918[19:32:11] <ve2dmn> yeah
L919[19:32:23] <ve2dmn> I backed it, then completely forgot about it
L920[19:32:27] <jeans> Ah
L921[19:32:44] <jeans> I mean, it's not done yet so you haven't missed much. =D
L922[19:32:52] <ve2dmn> When I realised I could have gotten a Mercenary-level ID card, it was 3 months too late
L923[19:33:54] <ve2dmn> I've been burned before... but now I'm looking to back things like https://www.kickstarter.com/projects/1049608286/embark-3d-dwarf-fortress-meets-the-sims
L924[19:35:27] <madmerlyn> so not sure why my most recent landing with my script parked me 2.5km away from my target
L925[19:35:32] <ve2dmn> I did get a few goos things from Kickstarter. The DVD "Antartica: A Year on Ice" was really good
L926[19:36:10] <madmerlyn> managed to manually fly it to about 350m away, but still too far to get fuel without me putting a truck down, which will be my next mission so I can land craft *anywhere* near the refinery to get refueled
L927[19:39:34] <ve2dmn> I found the bug
L928[19:39:54] <ve2dmn> it was a True Anomaly vs Mean Anomaly thing
L929[19:42:09] <ve2dmn> Which means that the angles shown on KER in the 'Angle to Rel. AN' are a Mean Anomaly difference
L930[19:42:47] <ve2dmn> either that are I am completely lost in my math and just stuble on the right numbers by chance
L931[19:49:11] <Oneiros> what makes the engines the most expensive part of a rocket?
L932[19:49:30] <Oneiros> is it the complex development and testing required?
L933[19:49:33] <ve2dmn> Oneiros: It's hard to build
L934[19:50:05] <Oneiros> ok cool
L935[19:50:40] <ve2dmn> It requires specific materials that can survive the heat
L936[19:50:55] <ve2dmn> plus the shape is made to maximize trust...
L937[19:51:07] <ve2dmn> and all sort of fuel control mechanism
L938[19:53:33] <Oneiros> ya. in a video a spacex exec said the rockets are about 80-90% of the cost of the rocket
L939[19:53:42] <Oneiros> *engines i mean
L940[19:53:58] <Oneiros> but in ksp they dont cost much at all
L941[19:56:14] <UmbralRaptor> Kerbals are really good at engine design.
L942[19:56:26] <madmerlyn> that's part of why Rocket Labs is 3D printing their engines :P
L943[19:56:57] <madmerlyn> Electron test launch 2 is soon, like 48 hours or so
L944[19:57:09] <ve2dmn> in NZ?
L945[19:57:13] <madmerlyn> yes
L946[19:57:28] <ve2dmn> I guess it's perfect for Polar launches
L947[19:58:10] <madmerlyn> oh looks like the Electron launch is red status, got pushed back
L948[19:58:22] <madmerlyn> ETA is about 6d
L949[19:58:47] <madmerlyn> Electron is supposed to be launching small payloads at the moon once its done with testing
L950[19:58:57] <ve2dmn> it's not showing up on http://nextrocket.space/
L951[19:59:06] <ve2dmn> it just says 'this month'
L952[19:59:09] <madmerlyn> Moon Express is contracting RL to put 250kg payloads on the moon with the Electron
L953[19:59:19] <madmerlyn> I'm just going by what this launch bot in Discord said
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L956[19:59:55] <madmerlyn> looks like China is getting ready to launch a bunch of stuff too?
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L959[20:05:22] <ve2dmn> ho wow. 2 team for the Lunar Xprize are sharing space on the same launch vehicule...
L960[20:05:26] <ve2dmn> ...not a bad idea
L961[20:05:44] <ve2dmn> both payloads are going to the same place anyway
L962[20:06:18] <UmbralRaptor> PSLV?
L963[20:07:20] <ve2dmn> Team Indus & Team Hakuto (GLXP) on PSLV XL
L964[20:09:03] <ve2dmn> someone should tell Elon Musk to put a single Kerbal Bubblehead on the dashboard of his Tesla Falcon9H launch :D
L965[20:10:19] <Oneiros> lol
L966[20:10:32] <Oneiros> he needs to get into using video games for promotion more imo
L967[20:10:59] <Oneiros> that will get people more excited about mars, if they can play spacex games
L968[20:11:13] <ve2dmn> UmbralRaptor: there is difenitly something I don't unstand about Orbital Mechanic and the difference between Mean Anomaly and True Anomaly...
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L970[20:14:06] <ve2dmn> ho well... I'll just push this kOS code to github for now and focus on something else. It works. I'm just not sure how.
L971[20:14:30] <UmbralRaptor> ve2dmn: Mean Anomaly is where the craft would be on an ? = 0 orbit (ie: same semimajor axis but circular)
L972[20:14:54] <UmbralRaptor> True anomaly is where the craft actually is in its orbit.
L973[20:15:18] <ve2dmn> Thoses angles are from the center of gravity, right?
L974[20:15:52] <ve2dmn> (and PE=> MA=TA=0, I Guess)
L975[20:18:23] <madmerlyn> let's see how much cheaper I can get my forklift delivered if I launch it in Excalibur's cargo bay
L976[20:18:39] <UmbralRaptor> Angles from whatever reference direction you choose, periapsis is convenient.
L977[20:19:18] <ve2dmn> It seems to be the case in KSP that PE is MA=0
L978[20:20:23] <ve2dmn> I seem to get either 3D vectors or position or MA info and I have a hard time converting between the 2...
L979[20:20:32] <Fluburtur> "calculated 1 billion digits of pi in 1:29:31"
L980[20:20:44] <ve2dmn> Fluburtur: so... what was that digit?
L981[20:20:57] <ve2dmn> And what was the last digit?
L982[20:21:32] <Fluburtur> dunno
L983[20:21:37] <Fluburtur> I need to find the file
L984[20:22:01] <Fluburtur> I think I need to run the calculation again
L985[20:22:10] <Fluburtur> but I can give you the 20000 first digits
L986[20:22:29] <ve2dmn> meh. There are websites for that
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L988[20:23:03] <Blaank> Launch was cool.
L989[20:23:03] <Fluburtur> I will run the program again tomorrow
L990[20:23:18] <Blaank> They followed the first stage the whole way since the second stage payload was a spysat.
L991[20:23:20] <Fluburtur> I didn't unpack the program before launching it so it couldn't create a txt file
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L994[20:25:44] <Fluburtur> or I could tell it to calculate like 10 billions so I can come back tomorrow and it will be done
L995[20:27:17] <Fluburtur> I need to find a crappy laptop and have it run that kind of stuff all the time
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L1004[21:02:19] <Eddi|zuHause> uhm, usually that means it was unpacked to some temp dir automatically, and that file would be created there
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L1007[21:21:02] * darsie found out how to skydive properly. Move the Kerbal with the left mousebutton.
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L1009[21:24:58] <Eddi|zuHause> that never really worked for me
L1010[21:25:47] <Eddi|zuHause> would be better if you could steer that axis with a button like the others with wasdqe
L1011[21:26:37] <Eddi|zuHause> also, i can never remember which button of hjklin steers which direction
L1012[21:26:49] <Eddi|zuHause> when moving with thrusters
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L1016[22:06:44] <Mathuin> Are they the same as vi?
L1017[22:07:52] <Mathuin> Also, someone said something to me earlier today IRL about RemoteTech, and I'm wondering how hard it would be to program a launch and gravity turn such that the circularization occurred directly over KSC.
L1018[22:10:52] <lordcirth> Mathuin, that seems difficult, given that you are launching from KSC.
L1019[22:11:17] <Mathuin> Right, it'd have to be a loooong sloooow turn to go all the way around the world.
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L1021[22:14:01] <lordcirth> Cool nuclear engine: http://www.projectrho.com/public_html/rocket/enginelist.php#lpntr
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L1024[22:26:54] <Blaank> neato
L1025[22:37:52] <Mathuin> Hrm, kOS has no case statement, looks like if/else hell is the one true way.
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L1027[22:46:56] <Mathuin> Higher altitudes have slower orbital speeds, so it takes less dV to change inclination at high altitudes right?
L1028[22:50:07] <kuzetsa> I never thought of that
L1029[22:50:12] <kuzetsa> yes (probably)
L1030[22:51:39] <kuzetsa> either way, the most you'll ever need for an inclination change is 2x your current orbital velocity (180 degrees)
L1031[22:53:40] <JCB> higher orbit, lower speed, bigger effect when you burn to do a plane change.
L1032[22:53:41] <Oneiros> Mathuin: ya
L1033[22:53:56] <JCB> same is true with changing orbital height as well
L1034[22:54:36] <Oneiros> less gravity interfering up there
L1035[22:55:00] <kuzetsa> I thought oberth effect makes the dV requirement go down if you do the burn at low altitude
L1036[22:55:23] <kuzetsa> like not for inclination
L1037[22:55:38] <kuzetsa> but for prograde burn to boost your apo
L1038[22:55:53] <Oneiros> ya
L1039[22:56:02] <kuzetsa> same dV anywhere other than at peri = worse
L1040[22:57:13] <Oneiros> easiest to raise periapsis at apoapsis, and vice versa
L1041[22:57:19] <kuzetsa> bi-eliptical transfers come to mind
L1042[22:57:44] <Oneiros> do u guys use principia
L1043[22:57:59] <kuzetsa> I don't even play KSP these days
L1044[22:58:02] <kuzetsa> ${work} has me busy :(
L1045[22:58:13] <Oneiros> aw ok
L1046[22:58:46] <Oneiros> maybe you can make enough money and buy a rocket instead :P
L1047[23:01:08] <kuzetsa> hiring payload space to launch a cubesat is more likely
L1048[23:01:38] <Oneiros> wow, that sounds awesome
L1049[23:01:54] <Oneiros> its always getting cheaper i guess
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