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L1[01:50:07] ⇨
Joins: Neo (Neo!~Neo@eos.pc-logix.com)
L2[01:52:02] ⇦
Quits: ckindley
(ckindley!~ckindley@c-73-96-55-219.hsd1.or.comcast.net) (Quit:
Leaving.)
L3[02:00:25] <Mathuin> Huh. The OX-STAT
panels I thought were not deployable, but now they are on this
ship.
L4[02:01:28] <Althego> john young died two
days ago. time to really go back to space
L5[02:02:08] <Mathuin> I watched his first
shuttle mission.
L6[02:02:11] <Rolf> and mine asteroids.
forget the moon
L7[02:02:29] <Althego> forget the guns.
ramming speed
L8[02:02:35] <Mathuin> [OX-STAT] Flavor text
says no deployment mechanics, checking for patches.
L9[02:05:13] <Mathuin> Okay, only patches I
see are for tech tree changes and windowshine, nothing about adding
deployment functionality.
L10[02:13:19] <Mathuin> "Sun Exposure:
0.00 // Energy Flow: 0.000 // Status: Direct Sunlight"
Wacky.
L11[02:14:13] * JCB
looks up John Young...
L12[02:18:52] <JCB> oh right... he piloted
4 different crafts... probably one of the closests anyone will get
to being KSP Jeb
L13[02:41:15] ⇦
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L14[03:01:17] ⇦
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L15[03:18:03] ⇨
Joins: darsie
(darsie!~username@84-114-73-160.cable.dynamic.surfer.at)
L16[03:24:24] ⇨
Joins: EricPoehlsen
(EricPoehlsen!~EricPoehl@p4FCF5001.dip0.t-ipconnect.de)
L17[03:43:48] ⇦
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L18[03:44:03] ⇨
Joins: EricPoehlsen
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L20[03:45:51] ⇦
Quits: Supernovy
(Supernovy!~Supernovy@122-61-22-58.jetstream.xtra.co.nz) (Quit:
Goodnight.)
L21[03:47:02] <Mathuin> This is annoying,
my craft doesn't charge.
L22[03:53:10] ⇦
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L25[04:09:06] <darsie> Why not?
L26[04:10:44] <Mathuin> I do not
know.
L27[04:10:47] <Mathuin> I think it could be
a mod.
L28[04:11:06] <Mathuin> But I have solar
panels in full visibility of the sun, which say zero sun exposure,
zero energy flow, status "extended"
L29[04:11:22] <darsie> Battery
online?
L30[04:12:02] <Mathuin> Electric charge is
0.00/200 on the Z-200.
L31[04:12:03] <darsie> Ah, solar panel
would claim energy flow even if battery was full/offline.
L32[04:12:31] <Mathuin> And these are the
entry-level panels.
L33[04:13:10] ⇦
Quits: dnsmcbr
(dnsmcbr!uid136206@id-136206.hathersage.irccloud.com) (Quit:
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L34[04:14:16] <JCB> sun blocked by
something?
L35[04:14:33] <JCB> I know in stock.. ship
would look to be in full sun but sun is blocked by moon or
something..
L36[04:15:06] <Mathuin> The panel usually
says 'Blocked by Kerbin' or whatever.
L37[04:15:49] <Mathuin> I now think that
craft is haunted, because another craft has functional solar
panels.
L38[04:20:51] ⇨
Joins: ArcadeEngineer
(ArcadeEngineer!uid196613@id-196613.tooting.irccloud.com)
L39[04:24:17] <darsie> Mathuin: save and
reload?
L40[04:24:34] <Mathuin> I tried that
earlier, exiting the game entirely, and even rebooting the
computer.
L41[04:24:55] <darsie> Open/close the door
;).
L42[04:25:05] <darsie> Wake up!
L43[04:26:07] <Mathuin> Renamed the broken
one, built a new one (about the same cost), used the old name (to
save messing with scripts), trying again.
L44[04:29:13] ⇨
Joins: Hypergolic_Skunk
(Hypergolic_Skunk!uid167070@id-167070.tooting.irccloud.com)
L45[04:32:46] <JCB> hmmm..
L46[04:33:35] <JCB> interesting... a little
prototype base part carrier thing that can drive around the
KSP...
L47[04:34:50] <JCB> messing with some ideas
in early career, how I could move parts around, built a base
later..
L48[04:35:26] <Mathuin> Nope!
L49[04:35:31] <Mathuin> This is nuts.
L50[04:35:51] <JCB> oh hmm..
L51[04:36:02] <JCB> got me curious.. toss a
pic?
L52[04:36:18] <Mathuin> What would you like
in the image?
L53[04:36:51] <JCB> like to see overall..
but also wondering if the parts been clipped too far.
L54[04:37:42] <Mathuin> Okay, I'll launch
it again, and get a screenshot of the craft in the sun, but with
the solar panels saying zero and extended.
L55[04:37:44] <JCB> that is.. if you went
that way. Mind you, I've had one strut go missing on me during one
game.. I had to edit the save file manually
L56[04:38:12] <JCB> or in VAB/SPH.. either
way..
L57[04:38:22] <Mathuin> The probe is not
sophisticated. Batteries and gas tanks and probe core and kOS core,
ant engine on one end, scansat antenna on the other.
L58[04:38:39] <Mathuin> comms antennas and
solar panels attached radially.
L59[04:39:30] ⇦
Quits: RandomJeb (RandomJeb!~necr0@85.113.165.237) ()
L60[04:39:31] <JCB> if you said the panels
work ok on another craft.. leads me to think maybe its
placement..
L61[04:39:42] <JCB> otherwise.. if panels
don't work on both, then I suspect part bug
L62[04:40:03] <Mathuin> I have a science
buggy with panels, they work.
L63[04:40:11] <Mathuin> This probe, they
don't.
L64[04:42:01] <Mathuin> Launched,
circularized, transfer injection burn next, once this burn is done
it'll warp and run out of power. :-(
L65[04:42:26] <JCB> don't have to just run
out of power..
L66[04:42:38] <Mathuin> The burn takes
place on the dark side of Kerbin.
L67[04:43:11] <JCB> could just set it up,
where its in teh sun but not generatoring new power
L68[04:44:45] <Mathuin> Just came out from
behind Kerbin, still net consumer of power during the burn.
L69[04:45:51] <darsie> Mathuin: You can
burn with the computer hibernating. You have to turn your craft
first.
L70[04:46:33] <Mathuin> This is automatic,
launching as soon as the code loads.
L71[04:46:46] <Mathuin> I don't actually
touch a control at all until it reaches polar Munar orbit.
L72[04:47:08] <Mathuin> I got a screenshot
of sun clearly on solar panels but the pinned right-click thing
showing 0.00 :-(
L73[04:48:58] <JCB> alright.. see if I can
figure out whats wrong..
L74[04:49:25] ⇨
Joins: APlayer
(APlayer!~APlayer@p200300C22BC3D400004295E599AF440B.dip0.t-ipconnect.de)
L75[04:51:14] ***
Eddi|zuHause2 is now known as Eddi|zuHause
L77[04:51:46] <APlayer> Hi there! I am now
back from all holidays and ready to continue my duties. :D
L78[04:52:11] <APlayer> Mathuin: Nice
thingy! Where is it headed?
L79[04:52:51] <APlayer> Also, reload the
scene to hopefully fix the solar panels
L80[04:53:16] <JCB> trying to figure out
why the panels aren't producingp ower
L82[04:54:03] <Mathuin> "reload the
scene"
L83[04:54:04] <Mathuin> ?
L84[04:55:00] <JCB> seeing if other people
had issues
L85[04:55:26] <JCB> what version ksp you
runn'n?
L86[04:55:30] <Mathuin> 1.3.1
L87[04:55:43] <Mathuin> The only mods that
matter to the craft are kOS and SCANsat
L88[04:56:01] <APlayer> Reload the scene
means, e.g., switch to KSC and back to the craft or
quicksave/quickload
L89[04:56:14] <Mathuin> That sorta destroys
reverting. I'll save before the next takeoff.
L90[04:56:14] <APlayer> Basically make KSP
re-load your craft
L91[04:56:43] <APlayer> Also, there might
be way more mods that "matter" to the craft
L92[04:57:25] <APlayer> A mod may change
any part's behaviour, even if there is no part on the craft that is
provided by that specific mod
L93[04:57:39] <darsie> APlayer: He already
reloaded, restarted, even her computer.
L94[04:58:13] <APlayer> "He [...]
restarted [...] her computer" :P
L95[04:58:27] <APlayer> Alright, JK, I
see
L96[04:59:00] ⇨
Joins: RandomJeb (RandomJeb!~necr0@85.113.165.237)
L97[04:59:12] <darsie> Yeah, that was my
feminism partially kicking in.
L98[04:59:19] <JCB> ya.. some reason its
not registering the sun itself
L99[04:59:22] <APlayer> So, did you use
tweakscale or some procedural part mod?
L100[04:59:37] <JCB> its a probe they got
from kerbalx
L101[04:59:43] *
RandomJeb screams at microsoft
L102[04:59:43] <Mathuin> It's a probe I
posted to kerbalx
L103[04:59:45] <Mathuin> I wrote it.
:-)
L104[04:59:45] <APlayer> Panels might be
occluded by an invisible collider
L105[04:59:48] <RandomJeb> I am so going
back to linux
L106[04:59:53] <Mathuin> <3 linux
L107[04:59:55] <JCB> oh you posted, my
bad
L108[05:00:05] <JCB> hm...
L109[05:00:10] <JCB> actually..
L110[05:00:29] <JCB> let me try
something
L111[05:00:32] <Mathuin> Would FAR be
procedural parts?
L112[05:00:33] *
darsie doesn't understand collider.
L113[05:00:34] <APlayer> Next idea is to
load the craft in the VAB and literally change the solar panels for
similar new ones
L114[05:00:43] <Mathuin> APlayer: I
created a brand new craft from scratch.
L115[05:00:44] <APlayer> This not only
could help IRL, but also in KSP
L116[05:00:46] <Mathuin> Same
behavior.
L117[05:00:52] <JCB> collider is an
inisible box that tells the game certain boundries for things
L118[05:01:11] <darsie> ic
L119[05:01:20] <APlayer> Does it happen on
every craft?
L120[05:01:23] <JCB> going to see if it
works like it should in stock ksp
L121[05:01:28] <APlayer> I.e. do any solar
panels even work?
L122[05:01:28] <Mathuin> No. I have a
science buggy that doesn't.
L123[05:01:35] <Mathuin> It has working
solar panels.
L124[05:01:52] <darsie> So putting a panel
on struts might help (detect the cause).
L125[05:02:09] <JCB> going to try
something..
L126[05:02:33] <APlayer> Did you use part
clipping/moved the parts inside other parts?
L127[05:02:55] <Mathuin> I did nothing
other than typical stock behavior -- pick up part, place on other
part.
L128[05:03:12] <Mathuin> moved the panels
to the probe core, because that's worked in the past
L129[05:03:23] <APlayer> What happens if
you move the panels outwards?
L130[05:03:32] <Mathuin> What do you mean
by outwards?
L131[05:03:36] <APlayer> Perhaps stick
them on metal beams, even?
L132[05:03:49] <JCB> ok.. n/m... can't
load it..
L133[05:03:52] <APlayer> So that they are
farther from the probe body
L134[05:03:56] <JCB> could be I'm on
1.2..
L135[05:04:00] <Mathuin> I'm going to try
struts if the probe core doesn't work.
L136[05:04:11] <APlayer> JCB: Need kOS +
SCANsat to load it
L137[05:04:12] <Mathuin> Could be, could
be the kOS and SCANsat thingees.
L138[05:04:31] <JCB> don't suppose a way
to remove those parts?
L139[05:04:38] <JCB> short of me stripping
them by hand out of the file?
L140[05:04:57] <Mathuin> I could remove
them in the editor and publish a new craft file if that'll
help.
L141[05:04:58] <APlayer> None that I
know
L142[05:06:26] <APlayer> Mathuin: Also,
what happens if you remove the tanks that hold the panels and
replace them with something different? Like more reaction
wheels?
L143[05:06:35] <JCB> these the stock ox
stat panels?
L144[05:06:41] <Mathuin> JCB: yes
stock
L145[05:06:44] ⇦
Quits: Eddi|zuHause
(Eddi|zuHause!~johekr@p57BD5B81.dip0.t-ipconnect.de)
()
L146[05:06:55] <Mathuin> APlayer: I moved
the panels from the tanks to the probe core, still no charge.
L147[05:07:12] <APlayer> Stick them onto
something long
L148[05:07:29] <JCB> try just taking a
probe core and sticking a panel on teh top of it, launch that by
itself... I'm going to guess you are in daylight right?
L149[05:07:30] <APlayer> So that they are
well away from the center of the probe
L150[05:08:42] <darsie> Mathuin: What do
you need so many panels , batteries and antennas for?
L151[05:08:48]
⇨ Joins: Eddi|zuHause
(Eddi|zuHause!~johekr@p57BD5B81.dip0.t-ipconnect.de)
L152[05:09:05] <Mathuin> SCANsat eats
power. More antennas, quicker transmission. More panels, quicker
recharge. More batteries, longer run in shade.
L153[05:09:06] <darsie> I typically have 3
panels for a probe like this.
L154[05:09:19] <darsie> ok
L155[05:09:25] <Mathuin> JCB: put a panel
on a probe core, that works.
L156[05:10:49] <JCB> ok.. take your
assembled craft.. set it on the launch pad but don't launch
L157[05:10:52] <Mathuin> Took everything
off the craft but the probe core and panels, that works.
L158[05:11:00] <Mathuin> Will do full
craft with fairing removed next.
L159[05:11:07] <JCB> eject the fairing,
see what the panels are doing
L160[05:11:16] <Mathuin> Oooh good
idea
L161[05:12:12] <Mathuin> Ejected fairing,
panels are working.
L162[05:12:53] <Mathuin> Will let craft
launch, then blow fairing, and check.
L163[05:13:36] <JCB> ok revert to launch..
try but do normal..
L164[05:14:13] <Mathuin> When I let the
craft launch, then blow the fairing by hand, the panels are broken.
So something kOS is doing is breaking the panels.
L165[05:14:14] <JCB> soon as you blow the
fairings when you get in space, pull the tab for teh panel up
again
L166[05:14:40] <JCB> how tight is the
fairing?
L167[05:14:47] ⇦
Quits: Neal (Neal!~Neal@47.146.41.184) (Ping timeout: 383
seconds)
L168[05:14:55] <Mathuin> Not too tight. I
can make it huge and try.
L169[05:15:14] <JCB> see there is some
gap...
L170[05:15:32] <JCB> if you think kos is
causing the problem.. try without maybe?
L171[05:15:32] <Mathuin> The craft now
looks like a bacteriophage.
L172[05:15:44] <APlayer> How do you blow
the faring with kOS?
L173[05:15:44] <Mathuin> The entire point
of the launch is to automate it, thus the kOS.
L174[05:16:03] <Mathuin> Okay, fairing gap
does not help.
L175[05:16:15] <darsie> Mathuin: What's
the thing on top? Scansat?
L176[05:16:31] <Mathuin> darsie: yes
L177[05:17:16] <APlayer> Mathuin: Do you
use staging, events or actions to blow the fairing?
L178[05:17:23] <Mathuin> Events.
L179[05:17:51] <Mathuin> if module
contains ModuleProceduralFairing if event contains deploy do event
etc
L180[05:17:55] <JCB> you said you flown
the craft, blown the fairing by hand, panels were found broking.
Then said you think KOS is doing something
L181[05:18:09] <Mathuin> JCB: yes, because
the difference in the two was having kOS launch the craft.
L182[05:18:17] <Mathuin> So there might be
something that turns off the panels or something.
L183[05:18:40] <Mathuin> "panels
off." is a line in the launch script.
L184[05:18:58] <JCB> ... was looking at
the craft file.. solar panels have deploy flag... wondering if
something's flipping it when it shouldn't
L185[05:19:24] <JCB> maybe try launching
without using KOS.. see if manually doing things makes a
difference.
L186[05:19:35] <JCB> I'm trying to narrow
down things
L187[05:19:35] <APlayer> Mathuin: Try
commenting out the panels off line
L188[05:19:54] <Mathuin> APlayer: that's
where I was going
L189[05:20:23] <APlayer> Such things are
the highly suspicious ones that one should try checking
L190[05:20:49] <JCB> there is a mod that
soon as you blow the fairing, it depolys panels.. though it should
extend them, not toggle. I think
L191[05:21:04] <Mathuin> Commenting out
the panels off line fixed it.
L192[05:21:13] <JCB> the Stat panels
aren't suppose to be depolyable.
L193[05:21:25] <Mathuin> "Extends or
retracts all the deployable solar panels" is what PANELS
ON/OFF is supposed to do.
L194[05:21:48] <JCB> ya.. i thought it
weird that it was saying 0 exposure to the sun...
L195[05:22:07] <JCB> you usually get that
with panels that pop out and are still folded
L196[05:22:24] <JCB> and since your
tweekable tab for the panel had no way to reverse it
L197[05:22:38] <Mathuin> So this sounds
like a bug in kOS.
L198[05:22:53] <Mathuin> To test it, I'm
going to put a solar panel on a kOS processor, then run panels off,
and see what it does.
L199[05:23:23] <JCB> actually.. wonder if
its a flag thats stock..
L200[05:23:38] <APlayer> Mathuin: Probably
just toggles the solar panels modules, and disregards whether they
are deployable or not
L201[05:23:53] <Mathuin> Either way,
that's a bug in kOS.
L202[05:24:55] <Blaank> Plastic roads,
self filling water bottles, space skyscrapers, solar walls.
L203[05:24:58] <JCB> naw.. its just
playing dumb.. it doens't know if panels are deployable
L204[05:25:02] <Blaank> ugh. Humanity
knows no bounds.
L205[05:25:57] <JCB> I mean.. come on..
the name for that particular panel says: name =
ModuleDeployableSolarPanel
L206[05:26:18] <Mathuin> Sure, but what
does the deploy action do?
L207[05:26:21] <JCB> then there is:
deployState = EXTENDED
L208[05:27:06] ⇦
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L210[05:28:08] ⇦
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L212[05:28:36] <JCB> oh wait.. now I
remember..
L213[05:28:38] ⇦
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L214[05:28:45] <Mathuin> Extended, of
course, is what it said when it had zero power
L215[05:31:02] <JCB> geez.. forgot how
much a mess the file system is...
L217[05:32:04] <JCB> it may have been
confused.
L218[05:32:23] <Mathuin> Okay,
"panels on" doesn't break things if they weren't turned
off.
L219[05:32:24] <JCB> maybe try it with
actual depolyable panels, see what happens
L220[05:32:32] <Mathuin> I can't, VAB not
upgraded
L221[05:32:44] <Mathuin> That's also why
four crappy antennas instead of one high-gain. :-)
L222[05:35:21] <Mathuin> And yeah, it's
working. Baby woke up so I have to go to sleep. :-(
L223[05:35:27] <Mathuin> Thank you all for
the help.
L224[05:35:35] <JCB> those antennas aren't
crap
L225[05:35:36] <Mathuin> JCB: if you
figure out where in kOS the problem is, I'm very interested.
L226[05:35:41] <JCB> I actually find them
useful
L227[05:35:44] <Mathuin> Really?
L228[05:35:55] <Mathuin> I only use them
on craft when I can't deploy.
L230[05:36:01] <JCB> basically
L231[05:36:10] <JCB> I usually use them on
aircraft
L232[05:36:35] <Mathuin> Yep, my science
plane has one.
L233[05:36:41] <Mathuin> Anyway, bedtime
for real. Night!
L234[05:37:03] <JCB> eh.. all I can say is
mod somewhere probably messing with it
L235[05:38:16] <JCB> side note... maybe
take a copy of the save state... might have to do some digging
around, seeing if something on the panels is messed up
L236[05:48:59] ⇦
Quits: Oneiros (Oneiros!webchat@144.130.153.1) (Ping timeout: 180
seconds)
L237[05:50:01] <Rolf> Blaank: security
problem on that domain
L238[05:50:10] <Blaank> what domain?
L239[05:50:17] <Rolf> 8ch.net
L240[05:50:21] <Blaank> What's up with
8chan?
L241[05:50:31] <Rolf> no idea. you linked
to it.
L242[05:50:52] <Blaank> Then how do you
know something is wrong?
L243[05:51:05] <Rolf> firefox says there
is security issue
L244[05:51:34] <Blaank> I don't have
firefox on this pc
L245[05:51:45] <Blaank> Palemoon is ok
with it.
L246[05:52:10] <Blaank> Does it specify
anything about it or just a mysterious warning with no
details?
L247[05:52:18] <Rolf> "media.8ch.net
uses an invalid security certificate."
L248[05:52:30] <Rolf> issuer is
unknown
L249[05:52:36] <Blaank> Palemoon reports
verified by COMODO CA Limited
L250[05:53:39] <Blaank> I have details on
the certificate if you want it.
L251[05:59:23] <JCB> curious.. arctic
base?
L252[05:59:53] <JCB> tempted to fly
modules up north on a plane.. but sometimes I feel the cargo bays
touch too small
L253[06:00:16] <RandomJeb> if Rolf is
being hijacked at some point, possible nodes down the line, he may
be getting a different certificate :O
L254[06:01:39] <RandomJeb> I'm getting no
certificate complaints
L255[06:01:54] <RandomJeb> also good
memepic
L256[06:03:33] <RandomJeb> "this site
is using a valid, trusted server certificate issued by COMODO ECC
Domain Validation Secure Server CA 2."
L257[06:04:40] <Blaank> What is the root
of this salt water car scam?
L258[06:05:26] <Blaank> RandomJeb, I get
the same thing.
L259[06:05:33] <RandomJeb> you mean as in
fueled by salt water?
L260[06:05:46] <Blaank> "salt water
powered car" is all the clickbait title says
L261[06:05:53] <Blaank> 600 mile range,
$30,000 USD
L262[06:06:04] <Blaank> Smells like
poop.
L263[06:06:10] <Blaank> Of a 4 legged farm
animal
L264[06:07:06] <Blaank> It's probably
something very misleading and has nothing to do with sodium
chloride and dihidrogen monoxide
L265[06:08:00] <RandomJeb> well it could
be any number of scams, but it's probably that battery powered car
that has the electrolytes stored in salt water
L266[06:08:36] <Blaank> That's a decent
guess
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L268[06:08:44] <Blaank> So it's literally
a battery powered car.
L269[06:08:53] <RandomJeb> if it's the one
I'm thinking of then yes
L270[06:09:11] <Blaank> How do those
batteries compare to lithium ion?
L271[06:09:21] <RandomJeb> no idea,
probably badly
L272[06:09:42] <RandomJeb> I think it
needs a 200 liter storage tank to get the suggested 600 mile
range
L273[06:10:07] <JCB> actually 2 of
them..
L274[06:10:32] <Blaank> That's ..... like
the whole care, isn't it?
L275[06:10:36] <APlayer> "Salt"
in saltwater could refer to any sort of ionic bond
L276[06:10:41] <Blaank> no.... what's that
in cubic meters?
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L278[06:10:56] <Blaank> I don't know
liters to cubic meters
L279[06:11:00] <Blaank> 1000?
L280[06:11:02] <APlayer> 1000 L is 1
m³
L281[06:11:05] <JCB> actually its a form
of fuel cell
L282[06:11:16] <Blaank> ok, so 20cm x 1m x
1m
L283[06:11:21] <Blaank> Not that
bad.
L284[06:12:36] <JCB> oh... bleh
L285[06:12:37] <JCB> Quant
e-SportLimousine
L286[06:13:05] <RandomJeb> most awkward
name
L287[06:13:06] <JCB> quote from bbc.com
back in 2016...: made use of an ex-Nasa technology, a flow battery
powered by 'ionic liquid' – that is, simple saline water. It's not
quite as simple as filling the tank with sea water
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L289[06:14:55] <APlayer> Why do people
refer to pretty much every sort of US-based aerospace industry as
"NASA"? NASA is just the thing that keeps a lot of
companies together, guys. And all of those companies have
names.
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L291[06:15:24] <RandomJeb> I have my douts
about this since everything about it seems to be slick
marketing
L293[06:16:34] <JCB> as to how they were
able to get so much power out, when nasa couldn't.. they won't say.
patentedpending..
L294[06:16:46] <JCB> or.. trade
seceret..
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L296[06:18:21] <Blaank> Have they
demonstrated any claims they made?
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L298[06:18:37] <Blaank> Or is this all
secrecy, hype, and preorders?
L299[06:19:32] <JCB> had a car at a show
two years ago from looks of things
L300[06:20:00] <JCB> did say nasa dropped
the concept due to low density power storage.. back in the
70s
L301[06:20:56] <RandomJeb> I note that
that car is frequently referenced as a 'concept' car so who knows
if it's just running on regular li-on batteries
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L303[06:22:54] <JCB> ah.. doing some more
digging..
L304[06:23:17] <RandomJeb> claims like
"the fuel is essentially saltwater, it’s abundant and can be
produced almost anywhere on Earth (again, the exact process is a
closely-guarded secret, but la Vecchia says it could be made
widespread and totally carbon-free)" are also technically true
but it's marketing speak that means you could use solar or wind
energy to power your factories but most likely your factories
L305[06:23:17] <RandomJeb> will run on
brown coal
L306[06:23:57] <JCB> another article
stating the guy that is doing this car thing... got a lawsuit hit
against him for a solar panel hey claimed would outpreform anything
on the market... when taken to court, said the material/evidence
was destroyed
L307[06:25:16] <RandomJeb> solar FREAKIN'
roadways
L308[06:25:19] <Eddi|zuHause>
<APlayer> Why do people refer to pretty much every sort of
US-based aerospace industry as "NASA"? NASA is just the
thing that keeps a lot of companies together, guys. And all of
those companies have names. <-- how is that surprising? your car
has a million parts from a thousand separate companies, but you'll
always call it by the main brand
L309[06:25:28] <JCB> lol... from IOL site
back in early 2017
L310[06:25:28] <JCB> This company calls
the technology "flow cell". Nasa called it REDOX
(reduction-oxidation) when it patented the concept in the
mid-1970s.
L311[06:26:45] <APlayer> Eddi: In this
case it is, because the car you're referring to is a product as a
whole, while every single technology that involved NASA contracts
is attributed to NASA and not the actual company that developed
it
L312[06:26:57] <JCB> I remember back in
the old days... they said cars could run on water... what they
really meant was the 'fuel cell' system, but it wasn't exactly
widely known then
L313[06:27:12] <APlayer> It's like calling
every single German car a product of "Volkswagen"
L314[06:27:49] <JCB> my car was from
Porsche + Volkswagen... but for whatever reason, Volkswagen backed
out, not wanting to be with the 914 model
L315[06:28:04] <JCB> different
strokes...
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L322[06:48:15] <RandomJeb> well now I'm so
far down this rabbit hole that I'm looking at a music video for a
song this Nunzio La Veccia made and it's pretty cringe
L323[06:48:36] <RandomJeb> also apparently
he bought a fake engineering degree
L324[06:48:44] <RandomJeb> so yeah
L325[06:49:07] <RandomJeb> just another
green scam
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L334[07:24:30] <Mat2ch> so, did Zuma
launch? I can't find a video replay of it
L335[07:30:57] <APlayer> It did
L336[07:31:14] <APlayer> A whole while
ago, even
L337[07:31:39] <Mat2ch> yeah, 13 hours or
so :)
L338[07:33:58] <EricPoehlsen> hmm how do I
add a slider controller like the deploy altiude in
ModuleParachutes?
L339[07:34:25] <EricPoehlsen> I found
KSPEvent which gives a button
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L341[07:34:48] <APlayer> Are we talking
about different Zumas?
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L374[09:40:35] <EricPoehlsen> yay it works
:)
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L383[10:15:32] <Oneiros> t minus 9
hrs
L384[10:15:52] <Althego> eh
L385[10:15:55] <Althego> i cant wait that
long
L386[10:16:23] <Fluburtur> so
L387[10:16:29] <Fluburtur> my canadair
does drive on water
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L392[10:26:31] <Althego> not a good time
to go for a swimming if it failed in the water
L393[10:27:19] <Fluburtur> yeah
L394[10:27:26] <Fluburtur> but it was
rather shallow water since i was flooding
L395[10:29:02] <Althego> does it
fly?
L396[10:29:09] <Fluburtur> idk
L397[10:29:12] <Althego> lol
L398[10:29:21] <Fluburtur> we went to a
field to fly it after driving in the water but a motor wasn't
starting
L399[10:29:34] <Althego> it works on
ground, on water, air unknown
L400[10:29:49] <Fluburtur> if anything it
can make a nice ground effect vehicle
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L407[10:51:40] <APlayer> Fluburtur: Do you
do some sort of calculations before building your planes? Or pure
eyeballing?
L408[10:52:06] <Fluburtur> usually pure
eyeballing
L409[10:52:29] <Fluburtur> but this one I
had to calculate where the center of gravity should be because
seaplanes need to "ride the step" in order to take
off
L410[10:52:42] <Fluburtur> so this means I
had to decide where to put the center of gravity, then the
wings
L411[10:52:57] <Fluburtur> in my flying
wings i usually just put 3° of washout too because it makes them
fly better
L412[10:53:27] <APlayer> And what happens
if the plane has not enough lift, is too stable, too unstable, or
whatever similar silly thing?
L413[10:54:16] <Fluburtur> not enough
lift, won't be able to take off or will take off then stall or turn
into a ground effect vehicle
L414[10:54:28] <Fluburtur> too stable, no
change I got giant control surfaces
L415[10:54:52] <Fluburtur> too unstable:
should be balanced well and I can reduce the movement of the
control surfaces if needed
L416[10:55:52] <APlayer> Well, I mean,
stability could be tuned, alright
L417[10:56:13] <APlayer> But for a plane
with too little lift, you need to remake the wings, don't
you?
L418[10:56:21] <Fluburtur> well the
balancing of this plane is fixed so I can't balance it more noseor
tial heavy than it is
L419[10:56:38] <Fluburtur> but I can
change how much the control surfaces move
L420[10:56:54] <Fluburtur> well im mostly
worried about the power of the motors
L421[10:57:05] <Fluburtur> there was some
wind and I can feel this plane wants too fly
L422[10:57:13] <Fluburtur> but I got too
small props
L423[10:57:16] <APlayer> This is even a
thing you could probably calculate
L424[10:57:19] <Fluburtur> well they might
just work
L425[10:57:41] <Fluburtur> and I used an
airfoil used for gliders and scale models so im not wirried about
lift
L426[10:57:46] <Fluburtur> good ol eppler
205
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L429[11:20:14] <madmerlyn> Good morning
folks
L430[11:20:23] <Fluburtur> yo
L431[11:23:53] <APlayer> Good evening,
madmerlyn!
L432[11:24:13] <madmerlyn> hihi
L433[11:24:21] <APlayer> !iH
L434[11:24:23] <madmerlyn> so I got my
"precision" landing script working
L435[11:24:31] <madmerlyn> it gets within
60m of my target
L436[11:24:34] <APlayer> Nice! I am still
fine tuning mine
L437[11:24:39] <Fluburtur> that's pretty
good
L438[11:24:42] <madmerlyn> I'd love to see
some of those scripts that land right on top of the things
L439[11:24:59] <APlayer> Actually used to
land on a 10 m diameter pad, but unreliably, currently trying to
make it better
L440[11:25:39] <madmerlyn> I'm getting my
fuel refinery on the Mun up and running
L441[11:25:56] <madmerlyn> now I need to
make a mover bot though because I couldn't get the additional drill
module close enough to link up
L442[11:26:40] <APlayer> Just make a rover
with a docking port on top
L443[11:27:17] <APlayer> Docking on
planets sucks, though
L444[11:28:24] <madmerlyn> I was thinking
more like a konstruction vehicle with a claw to grab and push stuff
around
L445[11:28:44] <madmerlyn> I wanted to
build a forklift last night but I don't know how Rover's forklift
design is supposed to be practical
L446[11:28:45] <Fluburtur> I tried to make
an aerial refueling stuff once
L447[11:28:48] <madmerlyn> the forks are
all wrong on it
L448[11:28:51] <madmerlyn> nothing like a
real forklift
L449[11:29:10] <Fluburtur> a big hoop with
a grabber in the middle and a probe on the plane that egts guided
into the cone inti the grabber
L450[11:29:12] <Fluburtur> didn't
work
L451[11:29:52] <madmerlyn> heaviest module
right now is 8.25t, so I could in theory make a heavy enough mover
probe that uses landing gear to leverage the claw and an angle to
tilt the module off the ground
L452[11:30:15] <Fluburtur> you should
watch the odyssey by bill
L453[11:30:27] <Fluburtur> by bradley
whistance, he makes some clever stuff
L454[11:30:37] <Fluburtur> especialy on
his eve base
L455[11:31:11] <madmerlyn> I'm going to
have to send an engineer down to link up the modules too, but he
won't stay permanently since this is just the fuel outpost
L456[11:31:45] <madmerlyn> the proper
kolony is going to be built on top of the substrate+water zone
where I'm planning on building out my agriculture chain so I can
provide supplies to interplanetary missions from the Mun instead of
kerbin
L457[11:31:53] ⇦
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(icefire!~icefire@24.115.202.68.res-cmts.pbg.ptd.net) (Quit:
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L458[11:33:15] <APlayer> madmerlyn: Uh,
you need to launch from Kerbin to the Mun, then from the Mun to
orbit to deliver your stuff
L459[11:33:27] <APlayer> As opposed to
delivering it from Kerbin right away
L460[11:33:40] <madmerlyn> right, but
supplies and fertilizer for interplanetary are heavy
L461[11:34:04] <madmerlyn> I can shoot
them right off from the Mun, OR send my vessel to Munar orbit and
fuel and supply it up from there before heading out of system
L462[11:34:29] <APlayer> I don't use EL
(or USI, or whatever mod add those) but intuitively that sounds
like a more costly plan than just launching from Kerbin
L463[11:34:39] <madmerlyn> but the
ultimate plan for my Duna mission is to have an orbital drydock in
the 175km range of Kerbin, send supplies and fuel from Mun to
drydock
L464[11:35:03] <APlayer> If you do that,
I'd recommend you have the dock in Mun orbit
L465[11:35:16] <APlayer> LKO to Mun and
back is delta-V costly
L466[11:35:22] <madmerlyn> well setting it
up is more costly sure, but the base is a kolonization program,
making it produce stuff is just a side-effect
L467[11:35:36] <APlayer> Well, then
L468[11:36:18] <madmerlyn> the drydock
will be in LKO due to the main modules being lifted from kerbin,
whether the vessel launches from there or stops off in Mun first is
still up in the air
L469[11:36:31] <madmerlyn> the idea is not
having to use large disposable lifters
L470[11:36:52] <madmerlyn> and as far as
going from Mun to drydock to Mun, that can be done affordably with
nukes and aerobraking
L471[11:37:25] <APlayer> Not sure I follow
the first part
L472[11:37:29] <madmerlyn> especially
since I already have ISRU producing fuel
L473[11:38:08] <madmerlyn> Duna mission
plan, KSC->Drydock, Drydock assembles very large vessel
L474[11:38:37] <madmerlyn> next step is
either Fuel+Supplies from Mun->Drydock; OR vessel->Mun,
fuel+supply in munar orbit
L475[11:38:47] <APlayer> That is, you
launch parts from KSC to Drydock, and Drydock assembles pars to
vessel?
L476[11:39:07] <madmerlyn> then if it's
LKO straight Hohmann transfer to Duna, or if Munar orbit slingshot
around Kerbin before going out
L477[11:39:14] <madmerlyn> correct
L478[11:39:18] <APlayer> In that case you
might want to have a look at gate orbits
L479[11:39:27] <madmerlyn> it's a very big
vessel
L480[11:40:01] <APlayer> I'd say
vessel->Mun, fuel+supply in munar orbit will be more
efficient
L481[11:40:04] <madmerlyn> 534t without
landers docked to it
L482[11:40:30] <APlayer> Is that an
asteroid redirect mission aimed at Duna, or what? :P
L483[11:40:32] <madmerlyn> granted 400t of
that is fuel + supplies heh
L484[11:40:52] <madmerlyn> so I guess
dryweight we're only looking at 125t, but it's very volumnuous
too
L485[11:40:55] <APlayer> I once made a
very large ship, mass was 150 tons fuelled :D
L486[11:41:03] <APlayer> Now you come with
500 tons
L487[11:41:21] <madmerlyn> it's a mission
modeled after the Lockheed Martin Martian Base Camp design
L488[11:41:46] <madmerlyn> key difference
between LM and my design is the main big ship is going to become a
permanent station instead of being the transit vessel
L489[11:42:07] <madmerlyn> and instead of
using a proper Orion I'm going to have a smaller interplanetary
transit vessel that has enough hab to get the kerbals to
station
L490[11:42:45] <madmerlyn> I plan on
establishing fuel refinery on Ike as well to allow long term re-use
of the station
L491[11:42:58] <madmerlyn> bbiab gotta
make lunch for the kiddos
L492[11:44:13]
⇨ Joins: nanert
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L494[11:49:27] <kmath_> YouTube - canadair
water taxi test
L495[12:01:16] ⇦
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L496[12:03:11] <Mat2ch> quite some
flooding you have there
L497[12:03:50] <Fluburtur> yeah
L498[12:03:55] <Fluburtur> but it's not
too bad so far
L499[12:06:05] <Mat2ch> hrm, would four
blade props help?
L500[12:06:17] <Fluburtur> maybe
L501[12:06:29] <Fluburtur> I could put
larger props too since it sits quite high on the water
L502[12:07:19] <Mat2ch> but then you will
suck in just more water.
L503[12:07:26] <Mat2ch> This seems to slow
it down
L504[12:07:38] <Fluburtur> yeah but this
one doesn't have deflector plates to stop the water going up that
way
L506[12:07:54] <kmath_> YouTube - The
awesome Canadair CL 215 T
L507[12:08:06] <Fluburtur> on the sides of
the hull of this one you can see the deflector plates
L508[12:08:26] <Fluburtur> so I will
probably just get some thin aluminium plates and cut them to the
good dhape and glue them
L509[12:08:51]
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L510[12:11:55] <madmerlyn> ok lunch
done
L511[12:12:25] <APlayer> Go for
lunch!
L512[12:14:10] <madmerlyn> so yeah my
Lockheed Martin inspired Duna mission doesn't have all the details
worked out yet
L513[12:14:23] <madmerlyn> for 1 my lander
looks very good compared to the LM design, but it's a heavy
bastard
L515[12:14:51] <ve2dmn> Hello
L516[12:14:52] <Mod9000> Hello,
ve2dmn
L517[12:15:09] <madmerlyn> looks like the
entire kOS club is here :D
L518[12:15:25] <ve2dmn> Does anyone know
the Angle to AN in KER is Mean Anomaly or True Anomaly?
L519[12:15:27] <madmerlyn> should we be
super nerds and call ourselves a KSP corporation
L520[12:15:31] ⇦
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L521[12:16:14] <ve2dmn> My code fails and
it's the only thing I can think of :/
L522[12:16:33] <madmerlyn> I have code for
An and Dn in my script
L523[12:16:41] <madmerlyn> granted I
didn't write that code, but it works
L524[12:17:07] <ve2dmn> I compared my
output with KER and they match...
L525[12:17:10]
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L526[12:17:28] <ve2dmn> but my estimations
of 'time to X' don't seem to 50% of the time
L527[12:17:42] <APlayer> ve2dmn: Angle to
AN is angle to ascending node
L528[12:17:51] <APlayer> Nothing to do
with anomaly
L529[12:18:49] <ve2dmn> APlayer: Angle of
what? Because Orbits have 3 representating angles : True, Mean
Eccentric
L530[12:19:13] <APlayer> Uh, not
quite
L532[12:19:43] <ve2dmn> Part of the new
code I wrote was to convert the ship position from True Anomaly to
Mean Anomaly
L533[12:19:44] <APlayer>
True/Mean/Eccentric anomalies are basically different ways to
express the same thing: The angle you have travelled along your
orbit
L534[12:20:01] <ve2dmn> yes, but they have
different values
L535[12:20:12] <APlayer> Yep, hence they
are different ways
L536[12:20:21] <APlayer> On a circular
orbit they would be the same
L537[12:20:33] <ve2dmn> I use Kepler's 3rd
law to try and find the future time the ship will cross the
DN
L538[12:20:50] <ve2dmn> I have the Angle
and the Ship True Anomaly....
L539[12:21:29] <APlayer> On an eccentric
orbit, they are different, because they are different measures.
Mean anomaly is basically the angle you would have travelled if
your change of angle was constant, true anomaly is the actual angle
you travelled and mean anomaly is kind of a mix between those and
it is complicated
L540[12:21:32] <ve2dmn> If I add the 2 if
works in the case of the AN, but not the DN (For the orbit I did my
test with)
L541[12:22:14] <ve2dmn> APlayer: thanks
ofr the explanation, but I spend the last few days on understanding
that to do math
L542[12:22:23] <ve2dmn> it *ALMOST*
work
L543[12:22:25] <APlayer> Angle to AN is
angle to ascending node, and I think it is expressed in the true
anomaly sort of way
L544[12:22:57] <madmerlyn> do the large
circular panels in NFS track?
L545[12:23:14]
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L546[12:23:14] <madmerlyn> I don't see any
kind of "pivot" mechanism on the model
L547[12:23:20] <APlayer> Angle to DN would
be angle to AN + 180°, because DN is just opposite of AN
L548[12:23:26] <ve2dmn> yup
L549[12:23:27] <APlayer> madmerlyn: They
do
L550[12:23:31] <madmerlyn> cool
L551[12:23:42] <madmerlyn> the model could
use some work then
L552[12:23:47] <madmerlyn> it looks very 1
dimensional
L553[12:23:55] ⇦
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L554[12:24:02] <ve2dmn> But somehow, even
if I use the same code, it works for one, but not the other
L555[12:24:07] <APlayer> ve2dmn: Now to
calculate time, you need to convert the true anomaly thing to the
mean anomaly thing, because mean anomaly is the one directly
proportional to time
L556[12:24:16] <ve2dmn> yes
L557[12:24:24] <madmerlyn> I'm guessing
the pivot point is where the "screw" is
L558[12:24:34] <ve2dmn> madmerlyn:
link?
L559[12:24:35] <madmerlyn> but that's a
very weak joint if it were a real panel
L560[12:24:46] <madmerlyn> sec
L561[12:25:06] <APlayer> This is a step
involving a hard to solve equation, known as the kepler problem (or
was that the conversion from mean to true?)
L562[12:25:52] ⇦
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L563[12:26:03] <APlayer> Anyway, I guess
you figured out how to convert it
L564[12:26:18] <APlayer> Could you sum up
what your program does?
L565[12:27:36] <ve2dmn> It tries to find
the AN or DN, and put a manouevre node there to adjust orbit with
target
L566[12:27:52] <ve2dmn> Trying to write a
rendez-vous script
L567[12:27:55] <APlayer> Well, I mean sum
up the maths it does to solve this specific problem
L568[12:28:03] <ve2dmn> yes
L569[12:28:15] <ve2dmn> I was getting to
that :P
L570[12:28:34] <APlayer> As for rendez
vous scripts, launching in the correct orbit from the beginning is
the more appropriate solution
L571[12:28:49] <APlayer> More fuel
efficient, faster, somewhat easier maths, even
L572[12:29:27] <ve2dmn> probably, but that
would require timewarp and I don't want it to battle me KAC
alarms.
L573[12:29:30] <madmerlyn> eh I don't feel
like messing with uploading to imgur heh
L574[12:29:43] <APlayer> kOS has KAC
integration
L575[12:29:46] <ve2dmn> madmerlyn: link to
mod?
L576[12:29:51] <ve2dmn> APlayer: it does
:D
L577[12:29:53] <madmerlyn> Near Future
Solar
L578[12:29:58] <APlayer> You may abort
timewarp if it conflicts with an alarm
L579[12:30:10] <madmerlyn> I see where the
pivot is, it's just a very small joint compared to the amount of
structure the rest of it has
L580[12:31:08] <ve2dmn> anyway, I wrote
all sort of 'Convert MA-to-TA' functions because of all the
problems I encoutered
L581[12:31:17] <ve2dmn> it was fun
L582[12:32:17] <APlayer> I bet. I did such
a thing a while ago in JS. :D
L583[12:32:25] <ve2dmn> My math is : 1)
Find AN vector (using a series of cross products).
L584[12:32:35] <APlayer> It was a puny
attempt at simulating long duration engine burns
L585[12:33:17] <madmerlyn> wait.. so you
said kOS can't find AN on its own? my functions.ks has it
L586[12:33:20] <ve2dmn> 2)Find the angle
using VECTORANGLE. (with the Derterminant to know if it's the angle
or the complement of the angle)
L587[12:33:33] <madmerlyn>
SHIP:ORBIT:LONGITUDEOFASCENDINGNODE.
L588[12:33:49] <ve2dmn> madmerlyn: that's
the celestial one
L589[12:33:56] <APlayer> ve2dmn: So, if
you have the AN as a vector, you may calculate its mean anomaly
from the angle around Kerbin, get your own mean anomaly, subtract,
calculate time
L590[12:34:28] <madmerlyn> function
getOrbitLongitude{ return MOD(OBT:LAN + OBT:ARGUMENTOFPERIAPSIS +
OBT:TRUEANOMALY, 360). }
L591[12:34:44] <ve2dmn> I could. I found
the angle, added that to Ship True Anomaly and calculated
time
L592[12:34:55] <APlayer> Not true anomaly,
though
L593[12:35:07] <APlayer> Mean anomaly is
what you use when calculating with time
L594[12:35:33] <ve2dmn> yes. The function
convert if I pass it TA instead of MA
L595[12:35:51] <APlayer> Also, subtract,
not add
L596[12:35:53] <madmerlyn> I'm going to
put this functions.ks on pastebin, sec
L597[12:36:06] <APlayer> Because you're
looking for the angle difference to get the time
L599[12:36:37] <madmerlyn> that's wholly
written by someone else btw
L600[12:37:06] <ve2dmn> APlayer: I add the
angle-to-AN to Ship:TrueAnomaly and it works just as well
L601[12:37:16] <APlayer> Grr, I just
/love/ fixing brackets in complicated mathematical terms
L602[12:37:32] <APlayer> ve2dmn: But it
can't
L603[12:37:51] <APlayer> Either I am
myself misunderstanding something, or it does not work
correctly
L604[12:38:56] <ve2dmn> might be
both
L605[12:39:25] <APlayer> "Either I am
myself misunderstanding something, exclusively-or it does not work
correctly"
L606[12:39:50] <ve2dmn> can't be
both
L607[12:40:08]
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L608[12:40:56] <ve2dmn> let me Re-phrase
it: I know I have an angle-to-AN and the current ship position. I
know theses values are correct becaus I have the EXACT same as
KER
L609[12:41:57] <APlayer> If you have the
angle to AN in the mean-anomaly form, the problem becomes much
simpler
L610[12:42:02] <ve2dmn> I have a function
that, from either MA or TA, can tell me the time it takes to get
there
L611[12:42:58] <APlayer> You travel 360
degrees in your orbital period. Now you have your "mean
angle" to AN, so you just multiply that with the period and
divide by 360
L612[12:43:47] <APlayer> However, the
problem is, if I understand correctly, that the angle is not in
mean anomaly form yet
L613[12:44:06] <ve2dmn> That is partially
why I was aksing if KER show thoses angles in MA or TA form
L614[12:44:18] <ve2dmn> because that is my
comparison
L615[12:44:25] <APlayer> You have the
"mean angle" not to your ship's mean anomaly, but to your
ship's true anomaly
L616[12:44:55] <APlayer> And KER likely
handles it the same way
L617[12:46:48] <ve2dmn> so, I would have
to find the current ship MA, add that to the angle I'm at and that
gives me the MA in the future... right?
L618[12:47:56] <APlayer> You need to get
the AN's angle to a MA of 0
L619[12:48:03] <APlayer> And subtract your
ship's MA
L620[12:48:30] <APlayer> That's the angle
to your ship in MA form, and that's how you can get the time to
AN
L621[12:49:02] <ve2dmn> That means having
to redo everything.... I was SO CLOSE.
L622[12:49:17] <ve2dmn> ho well. Time to
write some notes again
L623[12:49:36] <APlayer> It's not that
much to redo
L624[12:50:34] <ve2dmn> no, but it's
frustrating :D
L625[12:51:00] <APlayer> Get the vector at
an anomaly of 0, get the angle to AN (using VANG() this will be the
true anomaly!), convert to MA form, get the ship's MA, get the
difference, calculate time
L626[12:51:16] <ve2dmn> I haven't done
this sort of thing in close to 20 years (gee I'm getting old)
L627[12:52:57] <APlayer> Highlight me if
you need help
L628[12:53:13] <ve2dmn> instead I found
the angle between the ship vector and AN vector and tried to find
the SHIP:TA based on that
L629[12:53:48] <madmerlyn> ok I think I
have a forklift design that will work, but it'll take an engineer
to do the final assembly
L630[12:54:23] <ve2dmn> madmerlyn: I
haven't found a good way to take complex rovers to the surface
yet
L631[12:54:42] <madmerlyn> I've gotten
some ideas from some of Raptor9's designs :)
L632[12:55:02] <madmerlyn> this one will
just require engineer to turn the actual trusses that the forks are
on up
L633[12:57:02]
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L634[12:58:07] <madmerlyn> eh.. forklift
works better than it used to.. but it still doesn't stabilize like
a real one would
L636[12:58:20] <madmerlyn> once I grab the
object it behaves more like I have 1 fork under it instead of
2
L637[12:59:34] <madmerlyn> wonder if
having a forklift nearby increases KAS lift, I know the magnets
do
L638[12:59:39] <madmerlyn> 1 magnet is
like having 5 EVA kerbals
L639[12:59:57] <ve2dmn> Do thoese MKS
magets requires KAS?
L640[13:00:02] <APlayer> madmerlyn:
Pics?
L641[13:00:12] <madmerlyn> I haven't
tested it, that's just what someone said on forums
L643[13:01:41] <madmerlyn> only way I
could get the darn forks to have a useful range of motion
L644[13:01:59] <madmerlyn> and weighs 20t
for counterweight
L645[13:08:30] <madmerlyn> love it, put
illuminator mk2s on the back of it, set to red, bound to Brake
AG
L646[13:08:36] <madmerlyn> lights come on
when I hit brakes
L647[13:08:44] <madmerlyn> even if I just
press B
L648[13:09:48] <ve2dmn> madmerlyn: how do
you get it there?
L649[13:10:14] <madmerlyn> the part with
the forks will be laid flat and I'll have a special rig and/or
deliver it in a ramp cargobay
L650[13:10:40] <ve2dmn> that is why you
need an engineer. I get it
L651[13:11:06] <madmerlyn> yeah engineer
will turn the trusses up 90 degrees
L652[13:11:06] <ve2dmn> I might go the
'Konstruction' mod route if it's too complicated :/
L653[13:11:57] <ve2dmn> madmerlyn: or you
could just use Construction ports and force the rotation?
L654[13:12:14] <ve2dmn> careful. that
might invoke the Kraken
L655[13:12:22] <madmerlyn> well not using
docking ports
L656[13:12:29] <madmerlyn> just going to
KAS "unpack" it
L657[13:12:48] <ve2dmn> I don't use KAS
:D
L658[13:13:47] <ve2dmn> APlayer: how do I
find the MA vector at 0?
L659[13:14:07] <APlayer> IIRC it is at
zero latitude
L660[13:14:19] <APlayer> It's more of a
definition thing
L662[13:14:36] <ve2dmn> I got
MEANANOMALYATEPOCH, but that requires that I know the time the ship
is at 0
L663[13:14:41] <madmerlyn> yeah these
forks.. :(
L664[13:14:49] <madmerlyn> it's like the
right fork is the only one with physics
L665[13:14:59] <madmerlyn> payload clips
right through the left fork and becomes unbalanced
L666[13:15:15] <madmerlyn> if both forks
worked this thing would be PERFECT
L667[13:15:17] <APlayer> Ah, mean anomaly
= 0 happens at periapsis
L668[13:15:47] <ve2dmn> sound easy
then
L669[13:16:14] <ve2dmn> find the periapsis
vector
L670[13:16:18] <APlayer> But really, as
long as you use this reference point for both the MA of the AN and
the MA of your ship, it does not matter
L671[13:17:30] <ve2dmn> yeah, the only
available vector in the ORBIT structure was the ship position, so I
was using that as a starting point
L672[13:18:04] <madmerlyn> man this
forklift would be so awesome if the forks had proper physics
L673[13:18:09] <madmerlyn> like I could
move some serious stuff with it
L674[13:18:38] <madmerlyn> I guess RD
doesn't hang out in this IRC anymore?
L675[13:19:11] <ve2dmn> ;seen
RoverDude
L676[13:19:11] <kmath_> ve2dmn: roverdude
(~roverdude@63.116.147.2) was last seen posting in #kspofficial 108
days, 7 hours and 23 minutes ago
L677[13:19:15] <ve2dmn> nope
L678[13:19:28] <madmerlyn> shame
L679[13:19:39] <madmerlyn> seems like a
much smaller crowd in here than even a year ago
L680[13:20:09] <ve2dmn> Happens with all
online communities. They all rise and fall. Life happens
L681[13:20:27] <ve2dmn> sometime they
re-rise and re-fall on a monthly basis
L682[13:20:59] <ve2dmn> Not to mention the
platforms also rise-and-fall
L683[13:24:41]
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L684[13:24:49] <Supernovy> Evening,
Gentlemen.
L685[13:31:21] ⇦
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L686[13:31:30] <Eddi|zuHause> IRC has been
in steady decline for like a decade now
L687[13:32:15] <madmerlyn> time to look at
the Konstruction source to see if it has KAS cfgs for increasing
KAS lift capacity
L688[13:33:06] ⇦
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L689[13:33:37] <madmerlyn> holy crap
L690[13:33:46] <madmerlyn> forklift adds
22t lifting capacity to KIS
L691[13:34:03] <madmerlyn> so screw the
fact that it doesn't work, I'll just move it by hand with my kerbal
lol
L692[13:34:32] <madmerlyn> increases
distance to 6m instead of the usual 4 too
L693[13:34:46] <madmerlyn> the crane
allows 6t grab and 16m distance
L694[13:34:55]
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L695[13:35:06] <madmerlyn> so 1EVA kerbal
could move 7t pretty far
L696[13:37:32] <RandomJeb> the number of
users in here hasn't really dropped that dramatically, but the
number of active users that post a lot seems to have taken up a
large portion of the vanishing population
L697[13:37:47] <Azander> :/
L698[13:39:56] <ve2dmn> in my experience
it happened a lot like the tides: Colleges time-and-dates
L699[13:41:41]
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L700[13:41:48] <ve2dmn> History repeats
itself. like nobody remember why today is also Sun Sep 8895
20:40:34 CET 1993
L701[13:42:18] <Mathuin> Some of us lived
through the eternal September.
L702[13:42:33] *
Mathuin was actually working in industry in Sep 1993
L703[13:42:36] *
ve2dmn bows to Mathuin
L704[13:44:48] ⇦
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L706[13:46:15] <ve2dmn> IRC had critical
mass and was a distributed system... Networks changed but the
platfrom stayed
L707[13:48:22] <madmerlyn> alright got the
forklift flatpacked so it'll fit in a mk3
L708[13:48:42] <ve2dmn> madmerlyn: good
luck with the Krakensbane
L709[13:48:43] <madmerlyn> I think it'll
work as a KIS assistant without being assembled, but I'll assemble
it for proper looks
L710[13:49:14] <ve2dmn> Supervisor or
Kerbal?
L711[13:49:25] <ve2dmn> ALL HAIL OUR
FORKLIFT OVERLORD!
L712[13:49:39] <madmerlyn> basically it
counts as 22 EVA kerbals as far as KIS/KAS is concerned
L713[13:49:40] <ve2dmn> Supervisor of
Kerbal*
L714[13:49:57] <madmerlyn> which means
having it within 6m enables me to lift 23t with KIS
L715[13:50:05] <madmerlyn> so I can move
my modules into position that way
L718[13:52:28] <ve2dmn> but the forklift
might be a bit more versatile
L719[13:52:44] <madmerlyn> I just wish it
worked better outside of KIS
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L721[13:52:57] <madmerlyn> like I would
love to physically put my forks under a module and drive it
around
L722[13:53:33] <madmerlyn> maybe it works
on the tundra modules with the horizontal stabilizers
L723[13:53:43] <madmerlyn> but certainly
didn't work on the test payloads on feet I was testing
L724[13:53:45] <ve2dmn> I bbl. Will work
on that math when I get back
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L728[14:04:36] <madmerlyn> alright I'm
going to go for a direct ascent Munshot I think
L729[14:04:51] <madmerlyn> put this
forklift right where I want it :P
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L752[15:46:59] <madmerlyn> so my landing
legs clip through hodor, so I'm using the warp trick to get the
payload out after orbit heh
L753[15:48:44] <madmerlyn> lander only
weighs like 4t didn't want to run Excalibur for that
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L756[15:52:04] <ve2dmn> warp trick?
L758[15:59:52] <madmerlyn> so if you have
2 vessels stick together because a part clipped through the
cargobay
L759[16:00:04] <madmerlyn> if you warp,
one vessel will phase through the other
L760[16:00:26] <ve2dmn> I see what you
mean, yes
L761[16:00:45] <madmerlyn> instead of
clipping the landing legs in I just did that to slide it out
heh
L762[16:00:50] <madmerlyn> it was barely
clipping through
L763[16:06:18] <madmerlyn> my landing
script is peri of 6.3km, getting close to 1km terrain altitude on
some parts of orbit lol
L764[16:06:42] <madmerlyn> makes for a
nice view though
L765[16:06:51] <madmerlyn> especially with
the AVP dust
L766[16:08:58] <ve2dmn> well, it's my last
evening before going back to work. I can't think of a better way to
relax then KSP and a SpaceX launch
L767[16:09:25] <madmerlyn> champagne in a
jacuzi tub might be better
L768[16:09:38] <madmerlyn> drinking the
champagne, not sitting in it, of course
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L770[16:11:30] <madmerlyn> gonna watch
this landing from IVA
L771[16:11:37] <madmerlyn> with my tiny
little window
L772[16:13:25] <madmerlyn> landed 2.5km
away :/ weird
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L774[16:16:13] <madmerlyn> thank goodness
for OP jetpacks
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L776[16:24:56] <oren> my rover still
hjasn't reached the highlands? sheesh
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L781[17:07:10] <madmerlyn> ok forklift is
actually working decent on Mun :P
L782[17:07:15] <madmerlyn> even without
KIS
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L801[18:07:19] <ve2dmn> Fluburtur: it's
HD!
L802[18:07:39] <Fluburtur> blurry 720p!
yeah!
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L807[18:25:11] <ve2dmn> Fluburtur: check
out the reviews. It clearly says "BOM PRODUTO"
L808[18:27:44] <Fluburtur> yeah I
guess
L809[18:27:53] <Fluburtur> I wanted camera
glasses actually
L810[18:27:58] <Fluburtur> dunno why but
it could be fun
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L812[18:34:05] <ve2dmn> launch in
30min
L813[18:34:16] <Fluburtur> link?
L814[18:34:59] ⇦
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L818[18:37:29] <kmath_> YouTube - ZUMA
Mission
L819[18:37:41] <Fluburtur> thanks
L820[18:38:15] <ve2dmn> time to do more of
that kOS math
L821[18:40:43] <ve2dmn> ... and not get
ditracted by the big SpaceX logo on my TV
L822[18:45:55] <ve2dmn> TheKosmonaut: why
thank you
L823[18:46:03] <TheKosmonaut> Woo
L824[18:46:06] <ve2dmn> That's very
considerate
L825[18:46:17] <TheKosmonaut> ve2dmn:
nobody ever reads the topic anyway :(
L826[18:46:26] <TheKosmonaut> I could link
to a Saturn V launch and nobody would notice.
L827[18:47:15] <Fluburtur> yeah the topic
is mostly there for private jokes
L828[18:49:22] <ve2dmn> I use it as
reference for rules and ?V map
L829[18:49:32] <ve2dmn> Although the map
is also on my wall
L830[18:49:41] <Fluburtur> I got a pi
calculator
L831[18:49:50] <Fluburtur> I told it to
calculate a billion digits
L832[18:49:55] <Fluburtur> should take
about an hour
L833[18:50:46] <ve2dmn> I froze an old 486
with that type of caculation
L834[18:51:17] <ve2dmn> 30min later,
though, I had several million digits of Pi in Maple(tm)
L835[18:52:06] <TheKosmonaut> Fluburtur:
Lemme know what number the 778,931,257th decimal point is
L836[18:52:23] <Fluburtur> I'll tell you
in about an hour
L837[18:52:28] <Fluburtur> unlessmy
computer has melted
L838[18:52:37] <TheKosmonaut> RIP
L839[18:52:50] <ve2dmn> My money is on
'1'
L840[18:52:57] <TheKosmonaut> [Prez F to
eay respek}
L841[18:54:18] <ve2dmn> interesting.
Several websites with millions of digits of Pi, but no with
more
L842[18:54:36] <Fluburtur> proof that we
live in a simalution
L844[18:56:02] <Fluburtur> well so far my
computer has only calculated about 1/10th of the required one
billion
L845[18:56:46] <ve2dmn> my, my that
promotion video....
L846[18:57:02] <Fluburtur> spacex launch
in 3 minutes
L848[18:57:18]
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L849[18:57:38] <ve2dmn> Facebook is
launching too?
L850[18:57:42] <Draconiator> Space X
launching in a few minutes BTW
L851[18:58:20] <ve2dmn> Draconiator:
that's the main topic beside the 778,931,257th digit of pi
L852[18:58:27] <madmerlyn> forklift is
awesome, definitely recommend KIS though ve2dmn
L853[18:58:38] <madmerlyn> got my modules
all upright and in position :D
L854[18:58:43] <ve2dmn> nice
L856[18:58:58] <ve2dmn> but not more
digits
L857[18:59:08] <ve2dmn> T-1min
L859[18:59:52] <kmath_> YouTube - ZUMA
Mission
L860[18:59:54] <esspapier> oh
shiiieeet
L861[19:00:09] <ve2dmn> Launch!
L862[19:00:21] <Fluburtur> nice green
flame at ignition
L863[19:00:26] <esspapier> goosbumps
intensified
L864[19:02:30] <Fluburtur> nice
tracking
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L866[19:08:13] <madmerlyn> alright,
fueling base is assembled, the ship I dropped my forklift in has
been put back upright, even though it'll never fly again
L867[19:08:18] <esspapier> wew
L868[19:08:22] <esspapier> good
landing
L869[19:08:27] <Fluburtur> another landing
by the book
L870[19:08:34] <Fluburtur> and perfect
video link
L871[19:08:38] <esspapier> ye
L872[19:08:42] <Rolf> whhhhew yeah'
L873[19:08:48] <Oneiros> the falcon has
landed
L874[19:09:07] <Draconiator> They are
REALLY getting good at those.
L875[19:09:29] <Fluburtur> drac I was
thinking aout a thing
L876[19:09:36] <ve2dmn> Draconiator: 1
more data point
L877[19:09:58] <Fluburtur> instead of
doing a turn by turn thing on our collab warfare we could try doing
a fully scripted serie
L878[19:10:14] ⇦
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L879[19:10:15] <Fluburtur> this way we
don't have to trust ksp into not blowing up stuff
L880[19:10:16] <ve2dmn> My eyes hurt from
that landing burn flares
L881[19:10:16] <esspapier> here I am,
still messing up calculations for reentry deceleration on ksp +
kos
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L883[19:10:32] <esspapier> and those fgts
do it in rl
L884[19:10:38] <esspapier> gotta step up
my game here
L885[19:10:48] <ve2dmn> esspapier: I still
mess up burns for assending node!
L886[19:11:07] <esspapier> you mean
circularization burns?
L887[19:11:08] <kuzetsa> what's fgts
mean?
L888[19:11:18] <esspapier> please don't
kick me :/
L889[19:11:41] <kuzetsa> O_O
L890[19:12:12] <Rolf> esspapier: they also
have software and large crew
L891[19:12:12] <Rolf> we dont
L892[19:12:22] <madmerlyn> firing up the 3
additional drills :D
L893[19:12:27] <Rolf> oh well
L894[19:13:37] <esspapier> still, picking
a landing spot and actually landing there... without atmosphere it
kinda works, because you can overshoot and simply decelerate a
couple kilometers above ground
L895[19:13:44] <esspapier> but with
atmosphere, no chance yet
L896[19:15:05] <esspapier> calculating how
much drag is on your vessel, my head hurts just writing down the
graphs I tried to make
L897[19:15:19] <Oneiros> lol
L898[19:18:39]
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L899[19:19:10] <darsie> Anyone ever
skydived from a retrograde orbit successfully?
L900[19:20:02] ⇦
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L902[19:23:32] <jeans> Somewhat off-topic,
but while playing Elite I ran into a ship called the Skye
Orion
L903[19:23:51] <Fluburtur> call scott
then
L904[19:24:17] <ve2dmn> I never played
Elite
L905[19:24:26] <ve2dmn> yet... someone
gifted it to me :/
L906[19:24:28] <jeans> I know Kickstarter
backers got to name NPC ships. I wonder if Scott named that
one?
L908[19:25:42] <Fluburtur> also the pi
calculator that I told to calculate one billion digits did over
half the job so far
L910[19:28:00] ⇦
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L911[19:28:51] <ve2dmn> jeans: I backed
the wrong game
L912[19:29:12] <esspapier> kinda sad they
made it online only
L913[19:29:19] <esspapier> a single player
game at that
L914[19:30:19] <ve2dmn> Weird... my code
works now...
L915[19:30:25] <ve2dmn> It didn't work
this morning...
L916[19:30:34] <ve2dmn> I DIDN'T CHANGE
ANYTHING
L917[19:32:00] <jeans> ve2dmn: SC?
L918[19:32:11] <ve2dmn> yeah
L919[19:32:23] <ve2dmn> I backed it, then
completely forgot about it
L920[19:32:27] <jeans> Ah
L921[19:32:44] <jeans> I mean, it's not
done yet so you haven't missed much. =D
L922[19:32:52] <ve2dmn> When I realised I
could have gotten a Mercenary-level ID card, it was 3 months too
late
L924[19:35:27] <madmerlyn> so not sure why
my most recent landing with my script parked me 2.5km away from my
target
L925[19:35:32] <ve2dmn> I did get a few
goos things from Kickstarter. The DVD "Antartica: A Year on
Ice" was really good
L926[19:36:10] <madmerlyn> managed to
manually fly it to about 350m away, but still too far to get fuel
without me putting a truck down, which will be my next mission so I
can land craft *anywhere* near the refinery to get refueled
L927[19:39:34] <ve2dmn> I found the
bug
L928[19:39:54] <ve2dmn> it was a True
Anomaly vs Mean Anomaly thing
L929[19:42:09] <ve2dmn> Which means that
the angles shown on KER in the 'Angle to Rel. AN' are a Mean
Anomaly difference
L930[19:42:47] <ve2dmn> either that are I
am completely lost in my math and just stuble on the right numbers
by chance
L931[19:49:11] <Oneiros> what makes the
engines the most expensive part of a rocket?
L932[19:49:30] <Oneiros> is it the complex
development and testing required?
L933[19:49:33] <ve2dmn> Oneiros: It's hard
to build
L934[19:50:05] <Oneiros> ok cool
L935[19:50:40] <ve2dmn> It requires
specific materials that can survive the heat
L936[19:50:55] <ve2dmn> plus the shape is
made to maximize trust...
L937[19:51:07] <ve2dmn> and all sort of
fuel control mechanism
L938[19:53:33] <Oneiros> ya. in a video a
spacex exec said the rockets are about 80-90% of the cost of the
rocket
L939[19:53:42] <Oneiros> *engines i
mean
L940[19:53:58] <Oneiros> but in ksp they
dont cost much at all
L941[19:56:14] <UmbralRaptor> Kerbals are
really good at engine design.
L942[19:56:26] <madmerlyn> that's part of
why Rocket Labs is 3D printing their engines :P
L943[19:56:57] <madmerlyn> Electron test
launch 2 is soon, like 48 hours or so
L944[19:57:09] <ve2dmn> in NZ?
L945[19:57:13] <madmerlyn> yes
L946[19:57:28] <ve2dmn> I guess it's
perfect for Polar launches
L947[19:58:10] <madmerlyn> oh looks like
the Electron launch is red status, got pushed back
L948[19:58:22] <madmerlyn> ETA is about
6d
L949[19:58:47] <madmerlyn> Electron is
supposed to be launching small payloads at the moon once its done
with testing
L951[19:59:06] <ve2dmn> it just says 'this
month'
L952[19:59:09] <madmerlyn> Moon Express is
contracting RL to put 250kg payloads on the moon with the
Electron
L953[19:59:19] <madmerlyn> I'm just going
by what this launch bot in Discord said
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L956[19:59:55] <madmerlyn> looks like
China is getting ready to launch a bunch of stuff too?
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L959[20:05:22] <ve2dmn> ho wow. 2 team for
the Lunar Xprize are sharing space on the same launch
vehicule...
L960[20:05:26] <ve2dmn> ...not a bad
idea
L961[20:05:44] <ve2dmn> both payloads are
going to the same place anyway
L962[20:06:18] <UmbralRaptor> PSLV?
L963[20:07:20] <ve2dmn> Team Indus &
Team Hakuto (GLXP) on PSLV XL
L964[20:09:03] <ve2dmn> someone should
tell Elon Musk to put a single Kerbal Bubblehead on the dashboard
of his Tesla Falcon9H launch :D
L965[20:10:19] <Oneiros> lol
L966[20:10:32] <Oneiros> he needs to get
into using video games for promotion more imo
L967[20:10:59] <Oneiros> that will get
people more excited about mars, if they can play spacex games
L968[20:11:13] <ve2dmn> UmbralRaptor:
there is difenitly something I don't unstand about Orbital Mechanic
and the difference between Mean Anomaly and True Anomaly...
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L970[20:14:06] <ve2dmn> ho well... I'll
just push this kOS code to github for now and focus on something
else. It works. I'm just not sure how.
L971[20:14:30] <UmbralRaptor> ve2dmn: Mean
Anomaly is where the craft would be on an ? = 0 orbit (ie: same
semimajor axis but circular)
L972[20:14:54] <UmbralRaptor> True anomaly
is where the craft actually is in its orbit.
L973[20:15:18] <ve2dmn> Thoses angles are
from the center of gravity, right?
L974[20:15:52] <ve2dmn> (and PE=>
MA=TA=0, I Guess)
L975[20:18:23] <madmerlyn> let's see how
much cheaper I can get my forklift delivered if I launch it in
Excalibur's cargo bay
L976[20:18:39] <UmbralRaptor> Angles from
whatever reference direction you choose, periapsis is
convenient.
L977[20:19:18] <ve2dmn> It seems to be the
case in KSP that PE is MA=0
L978[20:20:23] <ve2dmn> I seem to get
either 3D vectors or position or MA info and I have a hard time
converting between the 2...
L979[20:20:32] <Fluburtur>
"calculated 1 billion digits of pi in 1:29:31"
L980[20:20:44] <ve2dmn> Fluburtur: so...
what was that digit?
L981[20:20:57] <ve2dmn> And what was the
last digit?
L982[20:21:32] <Fluburtur> dunno
L983[20:21:37] <Fluburtur> I need to find
the file
L984[20:22:01] <Fluburtur> I think I need
to run the calculation again
L985[20:22:10] <Fluburtur> but I can give
you the 20000 first digits
L986[20:22:29] <ve2dmn> meh. There are
websites for that
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L988[20:23:03] <Blaank> Launch was
cool.
L989[20:23:03] <Fluburtur> I will run the
program again tomorrow
L990[20:23:18] <Blaank> They followed the
first stage the whole way since the second stage payload was a
spysat.
L991[20:23:20] <Fluburtur> I didn't unpack
the program before launching it so it couldn't create a txt
file
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L994[20:25:44] <Fluburtur> or I could tell
it to calculate like 10 billions so I can come back tomorrow and it
will be done
L995[20:27:17] <Fluburtur> I need to find
a crappy laptop and have it run that kind of stuff all the
time
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L1004[21:02:19] <Eddi|zuHause> uhm,
usually that means it was unpacked to some temp dir automatically,
and that file would be created there
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L1007[21:21:02] *
darsie found out how to skydive properly. Move the Kerbal with the
left mousebutton.
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L1009[21:24:58] <Eddi|zuHause> that never
really worked for me
L1010[21:25:47] <Eddi|zuHause> would be
better if you could steer that axis with a button like the others
with wasdqe
L1011[21:26:37] <Eddi|zuHause> also, i
can never remember which button of hjklin steers which
direction
L1012[21:26:49] <Eddi|zuHause> when
moving with thrusters
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L1016[22:06:44] <Mathuin> Are they the
same as vi?
L1017[22:07:52] <Mathuin> Also, someone
said something to me earlier today IRL about RemoteTech, and I'm
wondering how hard it would be to program a launch and gravity turn
such that the circularization occurred directly over KSC.
L1018[22:10:52] <lordcirth> Mathuin, that
seems difficult, given that you are launching from KSC.
L1019[22:11:17] <Mathuin> Right, it'd
have to be a loooong sloooow turn to go all the way around the
world.
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L1024[22:26:54] <Blaank> neato
L1025[22:37:52] <Mathuin> Hrm, kOS has no
case statement, looks like if/else hell is the one true way.
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L1027[22:46:56] <Mathuin> Higher
altitudes have slower orbital speeds, so it takes less dV to change
inclination at high altitudes right?
L1028[22:50:07] <kuzetsa> I never thought
of that
L1029[22:50:12] <kuzetsa> yes
(probably)
L1030[22:51:39] <kuzetsa> either way, the
most you'll ever need for an inclination change is 2x your current
orbital velocity (180 degrees)
L1031[22:53:40] <JCB> higher orbit, lower
speed, bigger effect when you burn to do a plane change.
L1032[22:53:41] <Oneiros> Mathuin:
ya
L1033[22:53:56] <JCB> same is true with
changing orbital height as well
L1034[22:54:36] <Oneiros> less gravity
interfering up there
L1035[22:55:00] <kuzetsa> I thought
oberth effect makes the dV requirement go down if you do the burn
at low altitude
L1036[22:55:23] <kuzetsa> like not for
inclination
L1037[22:55:38] <kuzetsa> but for
prograde burn to boost your apo
L1038[22:55:53] <Oneiros> ya
L1039[22:56:02] <kuzetsa> same dV
anywhere other than at peri = worse
L1040[22:57:13] <Oneiros> easiest to
raise periapsis at apoapsis, and vice versa
L1041[22:57:19] <kuzetsa> bi-eliptical
transfers come to mind
L1042[22:57:44] <Oneiros> do u guys use
principia
L1043[22:57:59] <kuzetsa> I don't even
play KSP these days
L1044[22:58:02] <kuzetsa> ${work} has me
busy :(
L1045[22:58:13] <Oneiros> aw ok
L1046[22:58:46] <Oneiros> maybe you can
make enough money and buy a rocket instead :P
L1047[23:01:08] <kuzetsa> hiring payload
space to launch a cubesat is more likely
L1048[23:01:38] <Oneiros> wow, that
sounds awesome
L1049[23:01:54] <Oneiros> its always
getting cheaper i guess
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