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L4[01:22:05] <Althego> why was there no devnote?
L5[01:22:21] <Althego> probably they did not work during christmas
L6[01:34:53] <Leveller> Im still waiting for the MP to come.
L7[01:35:06] <Leveller> guess i will be waiting for a while..
L8[01:35:17] <Althego> military police?
L9[01:36:22] <TheKosmonaut> Althego: multiplayer
L10[01:36:28] <TheKosmonaut> That's never coming. Lol
L11[01:36:35] <Leveller> Hehe
L12[01:36:41] <Leveller> eggsactly.
L13[01:37:01] <TheKosmonaut> It'll come whenever half life 3 is out
L14[01:37:07] <Leveller> haha
L15[01:37:15] <Althego> hehe
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L19[01:58:11] <Oneiros> BP-190 was the first draft of Human launch on a rocket into suborbital space flight on a ballistic trajectory at USSR between 1940's and 1950's. According to official sources the project was not brought up to the goal, although some proponents of conspiracy theories claim that manned flights failed the first astronauts on the project still have been committed in the late 1950s.
L20[01:58:32] <Oneiros> does that make no sense at all or is it just me
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L30[03:02:48] <transitbiker> bwoop
L31[03:03:35] <transitbiker> i have officially created a transitbiker gaming channel on youtube, so expect more polished and more regular livestreams! ^-^
L32[03:12:47] <Althego> not twitch?
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L40[03:57:53] <GlsFrg|phone> ...my bendy leg minitripod broke a leg
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L50[06:03:32] <Fluburtur> yo
L51[06:03:35] <Fluburtur> I had an idea
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L53[06:03:49] <Fluburtur> you know those camera trackers that use mirrors?
L54[06:04:02] <dreadkopp> hmm... is it normal i cannot select any targets with principia ?
L55[06:04:27] <Fluburtur> put two side by side, one with a laser and the other with a camera and use that as a rangefinder and to get 3d coordinates
L56[06:04:30] <dreadkopp> and cannot create any nodes ?
L57[06:04:44] <Fluburtur> building that should be easy but I know nothing about 3d trigonometry
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L61[06:12:46] <Fluburtur> im calling that the "laser hybrid rangefinder"
L62[06:12:54] <Fluburtur> pm if you have something more kerbal
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L88[08:48:14] <ve2dmn> good morning
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L90[08:53:59] <dreadkopp> hmmm... 1500 km munar orbit ... 1400 m/s ∆v left... not enough for landing and safe return iirc ?
L91[08:54:37] <ve2dmn> If you do everything right, there's plenty
L92[08:55:41] <dreadkopp> kk XD lets hope jeb don't find a cold grave on the mun XD
L93[08:56:28] <ve2dmn> I think it's 880 for a landing and about 500 for the return trip
L94[08:56:36] <ve2dmn> I could be wrong
L95[08:56:40] <ve2dmn> Quicksave?
L96[08:58:02] <RandomJeb> worst case you get out and push a bit on the return trip home
L97[08:59:53] <RandomJeb> as long as you have enough fuel for a suborbital hop that lasts over 15 minutes or so you could push the rest of the way really
L98[09:00:21] <JCB> 580dv for mun landing if you in 14km orbit..
L99[09:01:20] <JCB> though.. 1500km orbit pretty high for mun..
L100[09:02:55] <EricPoehlsen> go for a low orbit recheck your dV should be enough
L101[09:03:07] <dreadkopp> well.... at least the service bay survived XD
L102[09:03:36] <EricPoehlsen> low orbit, not lithobreaking ...
L103[09:04:04] <JCB> be nice if could get landing DV from different orbits, not just one... sometimes wouldn't mind a higher orbit for statiosn
L104[09:05:19] <dreadkopp> problem was missing electricity == no control == crash
L105[09:05:30] <dreadkopp> early in new carrer
L106[09:05:40] <EricPoehlsen> ah yeah ...
L107[09:08:45] <dreadkopp> guess i send a taxi XD
L108[09:12:27] <dreadkopp> at least jeb's alive: https://imgur.com/Gucs7JN
L109[09:12:27] <kmath> https://i.imgur.com/Gucs7JN.png
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L123[10:24:07] <ve2dmn> I think I got a kOS script that would work with Aspergus desing
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L128[10:41:40] <ve2dmn> I got 3 cases to cover: Activated Engine Flamout, Current Stage has no thrust, Both at the same time
L129[11:15:35] <ve2dmn> well... it works... sort of
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L131[11:33:19] <Oneiros> yay
L132[11:33:37] <ve2dmn> do the aerodynami nosecone really help or not?
L133[11:33:46] <Oneiros> feels good updating a mod for the first time in 2 years lol
L134[11:34:10] <Oneiros> i think they do now, aerodynamics seems much more important
L135[11:34:38] <Oneiros> havent fully tested the difference tho
L136[11:34:48] <ve2dmn> anyway, I made it into space
L137[11:34:57] <ve2dmn> Without touching the keyboard :D
L138[11:35:12] <Oneiros> excellecnt
L139[11:36:17] <ve2dmn> Still has a few bugs to fix, but the basic script works with Aspergus staging
L140[11:37:04] <ve2dmn> gonna push the thing to github, but first I have a cat situation to fix
L141[11:37:18] <ve2dmn> 2 cats in the house. one can't stand the other.
L142[11:37:36] <ve2dmn> They are both afraid tho, so they run when they spot each other
L143[11:39:04] <Oneiros> ive always wondered how cats would do in space
L144[11:39:12] <dreadkopp> please don't ask how that happened... important question: will jeb survive reentry like that ? https://imgur.com/hvQZstQ
L145[11:39:12] <kmath> https://i.imgur.com/hvQZstQ.png
L146[11:39:37] <ve2dmn> maybe
L147[11:40:12] <ve2dmn> Oneiros: badly.
L148[11:40:23] <ve2dmn> They freakout on the vomit comet
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L150[11:41:44] <Althego> lol the head
L151[11:42:04] <Althego> jeb is inside as far as the game knows
L152[11:42:24] <Althego> and even if he isnt, the body of the bay is enough to protect him
L153[11:43:06] <lordcirth> dreadkopp, EVA might have special rules, but if he's not part of the craft, doesn't aero work separately?
L154[11:43:21] <Althego> if he is in a command seat he is part of the craft
L155[11:43:38] <dreadkopp> lordcirth: as soon as i switched to the vessel he got ejected to mun orbit haha
L156[11:43:45] <Althego> ok, a special case because the kerbal has mass unlike in the capsule
L157[11:44:11] <dreadkopp> no command seat no nothing... just a 'save jeb from mun' mission in very early carreer
L158[11:47:28] <Althego> objects tend to glitch out of closed spaces if they are not connected to the craft
L159[11:47:33] <Althego> during time acceleration
L160[11:47:43] <dreadkopp> for some reason valentina don't want him in command pod as well... maybe he smells bad... has been on the mun for a week without shower or chips
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L166[12:19:48] <ve2dmn> I kind of like my new SpaceStation designs
L167[12:20:04] <ve2dmn> basic idea: https://steamuserimages-a.akamaihd.net/ugc/854982495378198262/553C54B4268A0F7468872BBEA70C88A067281898/
L168[12:20:28] <Althego> assemble it in space
L169[12:21:41] <ve2dmn> did
L170[12:21:59] <Althego> bonus for artistic impression
L171[12:21:59] <dreadkopp> meh....
L172[12:22:14] <dreadkopp> enough boosters and send it as a whole
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L175[12:23:09] <dreadkopp> great.... now i got a jeb floating without monoprop or anything in high orbit XD
L176[12:23:30] <ve2dmn> once assembled , it looks a bit more like this: https://steamuserimages-a.akamaihd.net/ugc/907905263568745580/61456630B13BDFCD66F45D03D44EFBAF3E422D65/
L177[12:25:29] <ve2dmn> I sent the middle bit as 1 part and each seperate 'hub' as another
L178[12:26:39] <ve2dmn> Next station, I'll just send the whole thing in 1 go, pre-assembled
L179[12:27:19] <ve2dmn> I now have the tech unlocked
L180[12:28:43] <ve2dmn> I need to build a space Casino and a space hotel for tourism+
L181[12:29:27] <ve2dmn> I'll need to find interesting designs to make enough space for 50 and 100 kerbal respectively
L182[12:31:54] <ve2dmn> plus enough life support for the tourist and the crew
L183[12:34:54] <ve2dmn> Since I have the Fog of tech installed, I'm not sure which way give me access to more life support and ART tech
L184[12:40:21] <Mathuin> Fog of Tech, that's a good idea.
L185[12:44:02] <ve2dmn> Mathuin: I wrote a new launch script, one that works with any staging
L186[12:44:43] <ve2dmn> I'll clean up the bug with my burn_function.ks node prediction, and I'll upload it to github if you want to read it
L187[12:50:44] <Althego> https://mars.nasa.gov/system/downloadable_items/40158_PIA21723-MAIN_Sol4765B_Sprained_Ankle_L257atc.jpg
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L189[12:58:06] <Althego> ok this happen a a while ago, but still cool http://planetary-science.org/wp-content/uploads/2014/12/PIA17944-MarsCuriosityRover-AfterCrossingDingoGapSanddune-20140209.jpg
L190[12:58:23] <Althego> with this maybe i can change my login screen
L191[13:02:32] <ve2dmn> how can I get the current 'average ISP' for the entire rocket?
L192[13:03:00] <Althego> https://wiki.kerbalspaceprogram.com/wiki/Cheat_sheet
L193[13:03:11] <Althego> do you mean the combined specific impulse?
L194[13:03:19] <Althego> with different engines?
L195[13:03:29] <ve2dmn> different active engine
L196[13:04:01] <ve2dmn> right, so it's the sum of Thrust divided by the sum of fuel flow...
L197[13:04:05] <ve2dmn> make sense
L198[13:04:44] <Althego> but ker or mechjeb does this for you anyway
L199[13:05:08] <ve2dmn> I'm re-writting my kOS burn preidction function
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L203[13:21:20] <madmerlyn> wut up
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L205[13:21:59] <ve2dmn> not much
L206[13:22:14] <ve2dmn> Watching Cat Wars instead of Star Wars
L207[13:22:30] <madmerlyn> I'm still struggling to make my new planes useful after re-entry
L208[13:22:37] <madmerlyn> getting payloads to orbit hasn't been an issue heh
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L211[13:23:36] <madmerlyn> my Lancelot Mk2 seems to be alright but it's slightly more expensive for roughly same cost per ton, meaning higher risk if there's a failure.
L212[13:41:11] <madmerlyn> alright upgrading Hodor to Mk2, design goal is to increase fueling/payload capacity to 10.75t, up from 6.5t
L213[13:42:02] <Althego> also can hold the door longer
L214[13:42:09] <madmerlyn> yes
L215[13:42:15] <madmerlyn> and has 3x the doors!
L216[13:42:24] <madmerlyn> hold on lemme get a pic uploaded :D
L217[13:42:46] <madmerlyn> I put MRS 1.25m cargo bays on the sides to carry small probes/satellites in, and made the mk2 cargo bay twice as long
L218[13:45:20] <madmerlyn> and yes I made the Hodor around the time doors were being held
L219[13:47:30] <ve2dmn> reminds me of that video of 'Hodor vs Groot'
L220[13:50:58] <madmerlyn> I didn't really scale the pictures right, the one on the left is zoomed in, it's actually much smaller https://i.imgur.com/HDr6Ihf.png
L221[13:51:28] <madmerlyn> test payload for mk2 will be 2 T800s + 3 oscar-Bs in each of the side bays
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L225[14:06:23] <Guest75066> I am not good with spaceplanes ...
L226[14:06:31] *** Guest75066 is now known as EricPoehlsen
L227[14:06:36] <EricPoehlsen> more a rocket guy
L228[14:06:45] <Althego> planes are always harder
L229[14:08:05] <EricPoehlsen> the getting them into the air and getting them to the ground part without exploding too much is the hard part
L230[14:08:25] <EricPoehlsen> the in between is not so much harder then getting a rocket into space
L231[14:08:32] <Althego> that is just ascent trajectory and center of mass
L232[14:08:42] <Oneiros> i usually "cheat" and put parachutes on my planes for an easy landing
L233[14:08:48] <Althego> haha
L234[14:09:51] <Althego> remove the parachutes and you have more delta v
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L236[14:10:54] <Oneiros> i dont trust the game enough
L237[14:11:05] <EricPoehlsen> It is really hard landing with the early game landing gear
L238[14:11:13] <Oneiros> my planes always end up taking a nose dive at the last moment when im trying to ease onto the landing pad
L239[14:11:30] <Althego> you dont win anything with planes in career
L240[14:11:40] <Althego> in hard mode i dont even upgrade the facilities, they are just money sinks
L241[14:12:12] <Oneiros> you can do the low altitude science missions
L242[14:12:17] <EricPoehlsen> yep
L243[14:12:22] <Althego> takes too much time
L244[14:12:29] <EricPoehlsen> it does
L245[14:12:34] <Althego> except when they are really close to the base
L246[14:12:38] <Oneiros> thats what fast forward is for haha
L247[14:12:42] <EricPoehlsen> I did one of those grab the temperature reading
L248[14:12:44] <Oneiros> oh yeah
L249[14:12:52] <Althego> and most of them is not doable, because they are far away and high up in the atmosphere
L250[14:13:06] <EricPoehlsen> and realized it was on the other side of the planet
L251[14:13:09] <Althego> for far i would need a plane, for high i would need a rocket
L252[14:13:50] <EricPoehlsen> so i went nearly half an hour on 4x speed to get there, take my readings and get back on the last drops of fuel
L253[14:14:11] <Oneiros> lol geez
L254[14:14:28] <Oneiros> u can just land anywhere and press recover
L255[14:14:54] <EricPoehlsen> yeah try landing on rough terrain with those fixed wheels
L256[14:15:00] <EricPoehlsen> they always break
L257[14:15:09] <Oneiros> true
L258[14:15:27] <Althego> hehe
L259[14:15:48] <Althego> decrease descend speed?
L260[14:15:53] <Althego> use flaps?
L261[14:16:05] <Althego> ok, i admit they are hard to use
L262[14:16:22] <Althego> and even i wouldnt try to land with them more than twive
L263[14:16:32] <Althego> because they are not good
L264[14:16:43] <Althego> an other reason to not take those missions
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L266[14:17:19] <Oneiros> its just nice to take a break from launchins rockets
L267[14:17:24] <Oneiros> every now and again
L268[14:17:48] <EricPoehlsen> damn my retrieval target is an inflated tundra module - I should have brought the inflatable heat shield
L269[14:18:11] <ve2dmn> Oneiros: I have over 700 games, yet I play KSP most of the time
L270[14:18:15] <Althego> you can always brake a little instead
L271[14:18:23] <Althego> over 9000 :)
L272[14:18:37] <Oneiros> ya i mean take a break by launching a plane instead haha
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L276[14:22:50] <Mathuin> I reached the point with science where I need a plane to go gather more science than was available in KSC.
L277[14:23:16] <Althego> i just roll around there
L278[14:23:24] <Althego> there are at least 5 or 6 biomes to get
L279[14:23:34] <ve2dmn> I use KEI for that
L280[14:23:40] <Althego> twice
L281[14:25:35] <Oneiros> theres about 10 around KSC
L282[14:25:47] <Althego> there are a lot
L283[14:25:56] <Oneiros> plus all the regular biomes
L284[14:25:58] <Althego> but for some you need to go on top of buildings and stuff
L285[14:26:09] <Althego> but there are around 6 easily accesible
L286[14:26:12] <Oneiros> oh, i havent done those
L287[14:26:21] <Althego> some liek 24 or so
L288[14:26:25] <Althego> i saaw a map once
L289[14:26:32] <Oneiros> i just do one for each building, flagpole and crawlerway
L290[14:26:34] <ve2dmn> nah, you can usually just touch the right building
L291[14:26:43] <Althego> yes those are what i do too
L292[14:26:55] <Althego> and not always
L293[14:26:58] <Althego> because they dont give much
L294[14:27:13] <ve2dmn> like I said, I used KEI.
L295[14:27:18] <ve2dmn> it's 1-click science
L296[14:27:29] <ve2dmn> no point in wasting time around KSC
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L298[14:29:46] <Althego> a lot more time is wasted on a polar mun orbit for science collecting
L299[14:30:08] <ve2dmn> ... I'm bad with cars ok :P
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L301[14:30:25] <EricPoehlsen> now I'm curious if it survives
L302[14:30:32] <Althego> and that is also ingame wasted time because hard to do anything else in the meantime
L303[14:33:48] <EricPoehlsen> oh I just reinstalled FAR - I hope I got enough chutes
L304[14:34:20] <Althego> if planes can land in reality without them, they should be able to in far too
L305[14:34:54] <EricPoehlsen> it's not a plane
L306[14:35:03] <EricPoehlsen> its my recovered inflated module
L307[14:35:03] <Althego> then it must be superman
L308[14:35:34] <EricPoehlsen> but it got so a ridiculous amount of drag :D
L309[14:37:14] <EricPoehlsen> 6m/s it will live
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L314[14:45:32] <Althego> hah going nuclear part 5
L315[14:45:34] <Althego> 1 hour ago
L316[14:45:39] <Althego> have to watch it tomorrow
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L319[15:07:40] <madmerlyn> this thing is going to be a monster by the time I get it to my payload specifications, lol
L320[15:14:55] <Oneiros> sounds like its time for MOAR BOOSTERS
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L323[15:27:05] <ve2dmn> Oneiros: boosters? on a plane?
L324[15:33:02] <Oneiros> boosters are a fitting addition to every kind of space ship
L325[15:38:32] <ve2dmn> My new script is now on github...
L326[15:38:57] <ve2dmn> It's a minor tweak of my old one, but the old one didn't support Aspergus staging
L327[15:39:48] <ve2dmn> The one thing I need to fix is the boot sequence
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L338[16:06:14] <madmerlyn> ve2dmn I probably need to figure out how to make my spaceplane script more efficient
L339[16:09:35] <madmerlyn> wow.
L340[16:09:56] <madmerlyn> so my Hodor mk2 was barely having enough dv to do any maneuvering in orbit
L341[16:10:11] <madmerlyn> in SPH I noticed KER said there was a significant torque offset
L342[16:10:26] <madmerlyn> so I moved my wing engines around a bit until the torque offset was very low
L343[16:10:34] <madmerlyn> now I have like 400 more dv on orbit
L344[16:11:20] <madmerlyn> unless KER is counting the OM engines I added, but it didn't in SPH, weird.
L345[16:12:37] <madmerlyn> KER doesn't understand my complex engine setup haha
L346[16:12:59] <madmerlyn> I'm really not sure how much dv I have on the OM monoP engines, but the primary rapiers definitely have more due to fixing the torque
L347[16:13:12] <madmerlyn> guess I was losing a lot to constant gimbal
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L350[16:34:11] <ve2dmn> madmerlyn: the basic idea is there
L351[16:34:30] <ve2dmn> I would move the gear to triggers, for one
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L362[18:40:01] <madmerlyn> done, IF(SHIP:RADAR>15){GEAR OFF.}
L363[18:41:11] <madmerlyn> well that's throwing an error, heh.
L364[18:48:02] <madmerlyn> doc says vessel has all the stuff that the old ALT suffix has, but it clearly doesn't, just used ALT
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L370[20:39:24] <Draconiator> Next project - making a tiny terrarium with a small (40ml) bottle
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L373[21:29:00] <madmerlyn> Spartan V has inserted to Eve orbit, set up for an encounter with Gilly, and first surveyor probe has detached and finished its mission of surveying Eve :)
L374[21:29:06] <madmerlyn> second probe will insert over Gilly
L375[21:29:31] <madmerlyn> and the main probe will stay in its main orbit over Eve to act as a relay
L376[22:04:25] <madmerlyn> Gilly surveyor didn't make it :P
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L378[22:04:44] <madmerlyn> I'll just have to knock that contract out on the next mission out
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