<<Prev
Next>>
Scroll to Bottom
Stuff goes here
L1[00:01:34] ⇨
Joins: ckindley
(ckindley!~ckindley@c-73-96-55-219.hsd1.or.comcast.net)
L2[00:08:25] ⇦
Quits: ArcadeEngineer
(ArcadeEngineer!uid196613@id-196613.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
L3[00:09:14] ⇦
Quits: ckindley
(ckindley!~ckindley@c-73-96-55-219.hsd1.or.comcast.net) (Quit:
Leaving.)
L4[00:12:36] ⇨
Joins: Althego
(Althego!~Althego@BC246312.dsl.pool.telekom.hu)
L5[00:37:19] ⇦
Quits: Wetmelon
(Wetmelon!~wetmelon@2600:1700:2601:7c40:ac52:563b:19a9:7d90) (Ping
timeout: 194 seconds)
L6[00:50:14] ⇦
Quits: schnobs (schnobs!~user@p4FD9BF02.dip0.t-ipconnect.de) (Ping
timeout: 186 seconds)
L7[00:53:56] ⇦
Quits: NolanSyKinsley
(NolanSyKinsley!~NolanSyKi@2606:6000:5112:df00:230:67ff:fe2b:9066)
(Remote host closed the connection)
L8[01:16:21] ⇦
Quits: iplop (iplop!~Iplop@207.98.179.185) (Read error: Connection
reset by peer)
L9[01:17:29] ⇨
Joins: Lyneira
(Lyneira!~konversat@2001:984:484e:1:20c:29ff:fea6:d040)
L10[01:31:06] ⇨
Joins: Wetmelon
(Wetmelon!~wetmelon@2600:1700:2601:7c40:1cc5:b7c4:c91b:c9ab)
L11[01:38:15] ⇦
Quits: Japa (Japa!~Japa@45.249.166.106) (Quit:
Leaving)
L12[01:40:41] <mabus> hating this canadian
winter :(
L13[01:40:55] <mabus> spent the last 4
years in usa and got used to going without it
L14[01:51:56] ⇨
Joins: dnsmcbr
(dnsmcbr!uid136206@id-136206.hathersage.irccloud.com)
L15[01:55:07] ⇨
Joins: ArcadeEngineer
(ArcadeEngineer!uid196613@id-196613.tooting.irccloud.com)
L16[02:02:05] ⇦
Quits: Arynnia (Arynnia!~Niadra@cpe-76-178-25-35.natnow.res.rr.com)
(Quit: Kirk, how the hell did you get on board?)
L17[02:02:29] ⇨
Joins: Lyneira_
(Lyneira_!~lyneira@2001:984:484e:1:20c:29ff:fe6c:fd6)
L18[02:07:47] ⇦
Quits: Lyneira
(Lyneira!~konversat@2001:984:484e:1:20c:29ff:fea6:d040) (Ping
timeout: 383 seconds)
L19[02:09:48] <Blaank> We have like 5 days
total snow in Tennessee.
L20[02:10:15] <Blaank> Maybe 2-10 days with
snow on the ground.
L21[02:12:55] ⇨
Joins: JCB
(JCB!webchat@S0106a84e3f5d6a13.vs.shawcable.net)
L22[02:17:35] ⇨
Joins: Deddly
(Deddly!~MrNiceGuy@h87-96-164-204.cust.se.alltele.net)
L23[02:26:32] ⇨
Joins: Glass|phone
(Glass|phone!~GlassFrag@202.208.49.163.rev.vmobile.jp)
L24[02:34:14] ⇦
Quits: m4v (m4v!~znc@190.51.7.22) (Ping timeout: 186
seconds)
L25[02:34:36] ⇨
Joins: Kalpa_
(Kalpa_!~kalpa@n8b4by9thf8u06qql-1.v6.elisa-mobile.fi)
L26[02:34:37] ⇦
Quits: Kalpa_
(Kalpa_!~kalpa@n8b4by9thf8u06qql-1.v6.elisa-mobile.fi) (Client
Quit)
L27[02:40:24] ⇨
Joins: m4v (m4v!~znc@190.51.43.226)
L28[02:50:54] ⇨
Joins: ConductingCat
(ConductingCat!~Yule_Cat@2601:5ce:200:d7a0:245d:a1db:e852:f26e)
L29[02:52:22] ⇦
Quits: Neal (Neal!~Neal@47.146.41.184) (Ping timeout: 198
seconds)
L30[02:52:55] ⇦
Quits: ConductorCat
(ConductorCat!~Yule_Cat@2601:5ce:200:d7a0:d84:7354:c098:7b3d) (Ping
timeout: 186 seconds)
L31[03:03:47] ⇦
Quits: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
(Ping timeout: 194 seconds)
L32[03:08:45] ⇨
Joins: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
L33[03:19:51] ⇨
Joins: ConductCat
(ConductCat!~Yule_Cat@172.58.225.126)
L34[03:21:59] ⇦
Quits: ConductingCat
(ConductingCat!~Yule_Cat@2601:5ce:200:d7a0:245d:a1db:e852:f26e)
(Ping timeout: 194 seconds)
L35[03:24:20] <Althego> would be nice to
have wind in ksp. for gliding
L36[03:30:13] <Deddly> Yeah
L37[03:30:22] <Deddly> I've always wanted
weather to be a thing
L38[03:30:40] <Deddly> Storms would add to
the tension
L39[03:30:44] <Althego> it can bea
precalculated map even i dont care
L40[03:31:02] <Althego> maybe with daily
intensity changes
L41[03:32:04] <Deddly> There was one back
in .90
L43[03:36:35] ⇨
Joins: BadRocketsCo
(BadRocketsCo!~AndChat63@533b-3423-bc9e-11a6-0380-8250-07d0-2001.dyn.estpak.ee)
L44[03:36:38] <BadRocketsCo> Howdy
L45[03:36:50] <Supernovy> Tere hommikust
BadRocketsCo
L46[03:48:17] ⇦
Quits: Gasher[work] (Gasher[work]!~Gasher@217.21.212.180) (Quit:
Gasher[work])
L47[03:49:23] ⇨
Joins: Japa (Japa!~Japa@150.107.178.132)
L48[03:59:08] ⇦
Quits: sasamj (sasamj!uid193032@id-193032.brockwell.irccloud.com)
(Quit: Connection closed for inactivity)
L49[04:02:37] ⇨
Joins: BlackPhoenix_
(BlackPhoenix_!~BlackFox@ip-6317.proline.net.ua)
L50[04:03:08] ⇦
Quits: BadRocketsCo
(BadRocketsCo!~AndChat63@533b-3423-bc9e-11a6-0380-8250-07d0-2001.dyn.estpak.ee)
(Quit: Bye)
L51[04:05:33] ⇦
Quits: BlackPhoenix (BlackPhoenix!~BlackFox@ip-6317.proline.net.ua)
(Ping timeout: 207 seconds)
L52[04:21:23] ⇨
Joins: APlayer
(APlayer!~APlayer@p200300C22BC19F00ADE6FA84DB80328A.dip0.t-ipconnect.de)
L53[04:27:21] ⇦
Quits: Supernovy
(Supernovy!~Supernovy@122-59-117-94.jetstream.xtra.co.nz) (Quit:
Goodnight.)
L54[04:30:30] ⇦
Quits: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
(Ping timeout: 186 seconds)
L55[04:31:19] ⇦
Quits: SnipersLaww
(SnipersLaww!~SnipersLa@99-113-251-124.lightspeed.glptms.sbcglobal.net)
(Ping timeout: 194 seconds)
L56[04:34:12] ⇨
Joins: SnipersLaww
(SnipersLaww!~SnipersLa@99-113-251-124.lightspeed.glptms.sbcglobal.net)
L57[04:35:59] ⇨
Joins: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
L58[04:43:21] ⇦
Quits: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
(Ping timeout: 200 seconds)
L59[04:44:33] ⇦
Quits: Japa (Japa!~Japa@150.107.178.132) (Ping timeout: 207
seconds)
L60[04:48:34] ⇨
Joins: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
L61[04:49:53] ⇨
Joins: Japa (Japa!~Japa@150.107.178.155)
L62[04:52:55] <JCB> deddly not so much
weather but just clouds would be nice
L63[04:53:47] <Deddly> Well that is
probably the most requested stock feature, JCB.
L64[04:54:01] <Deddly> At least there are
some nice mods that do it, but yeah - stock would be great
L65[04:54:13] *
APlayer removes some of the real clouds from the sky and loads them
into JCBs game
L66[04:55:17] <APlayer> Also, I don't think
stock clouds would be great because my computer sucks at rendering.
If the clouds could not be turned off in stock, it would be Kerbal
Slideshow Program for me
L67[04:56:53] <TheKosmonaut> There are
clouds in stock KSP
L68[04:57:04] <TheKosmonaut> just go to the
VAB :p
L69[04:57:05] <APlayer> (E.g. I can barely
run the game with EVE and the lightest configs installed, scatterer
in any setup kills my game completely)
L70[04:57:21] <TheKosmonaut> APlayer: I
tried RO and RVE once.
L71[04:57:23] <TheKosmonaut> Once.
L72[04:57:34] <TheKosmonaut> I was
reader
L73[04:57:38] <TheKosmonaut> Deaded
L74[04:57:42] <Althego> ugly jagged
horizon
L75[04:57:51] <Althego> green eve
L76[04:58:02] <Althego> i sad goodbye to
these in a matter of minutes
L77[04:58:17] <Althego> would have been
nice
L78[04:58:54] <APlayer> TBH, I am almost
ready to get a new GPU that could handle KSP + scatterer, it's just
so beautiful
L79[04:59:05] <Althego> it is just so ugly
:)
L80[04:59:09] <APlayer> Nope
L81[04:59:23] *
APlayer starts a flamewar
L82[04:59:27] <Althego> to me the aliased
hills far away are so immersion breaking that i chose not to have
them
L83[04:59:52] <Deddly> I see no reason why
something like wouldn't be switchable
L84[04:59:54] <APlayer> I've never seen
aliased hills. What setup caused them for you?
L85[05:00:03] <Althego> their default
etup
L86[05:00:10] <TheKosmonaut> In Eve?
L87[05:00:12] <Althego> i tried it in
several ksp versions and it was always there
L88[05:00:15] <TheKosmonaut> EVE*
L89[05:00:17] <Althego> sve +
scatterer
L90[05:00:21] <APlayer> Hence you get a
better config pack
L91[05:00:25] <TheKosmonaut> Oh. Never
noticed.
L92[05:00:40] <Althego> if you have few
pixels it may not be that visible
L93[05:00:40] <TheKosmonaut> I don't always
go for it, if I do it's usually just for screenshots
L94[05:00:51] <Althego> but i am accustomed
to barely visible pixels
L95[05:00:52] <APlayer> But it's the
atmospheric color I am after with scatterer
L96[05:01:03] <Althego> and suddenly there
are these huge pixels from 92
L97[05:01:35] <Althego> i made a huge
mistake
L98[05:01:52] <Althego> in 2016 i went into
a bookstore and bought an interesting looking book
L99[05:01:59] <Althego> that was t eh first
volume of expanse
L100[05:02:46] <Althego> and now i am
stuck with the hungarian translation (which drives me nuts, who
would translate abbreviations so that i cant understand them, not
to mention incorrectly) and with several months of lag after
american release
L101[05:03:26] <Althego> for example point
defense cannons are not PDCs but PVÁs
L102[05:03:40] <Althego> i cant comprehend
what MEK would be instead of MCRN
L103[05:04:18] <Althego> and the worst
offender is UN which is used as EN, however the correct hungarian
name that is is usage is ENSZ
L104[05:04:36] <Althego> also this month
the 7th volume is out and i cant get it. in fact i could barely get
the 6th
L105[05:05:38] <Althego> oh yes, also OPA
KBSZ
L106[05:06:14] ⇦
Quits: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
(Ping timeout: 186 seconds)
L107[05:09:07] <JCB> well ya.. kinda
weird, VAB or maybe even SPH shows clouds yet go for a flight, the
whole planet devoid.. oh well.
L108[05:09:39] <JCB> could always make
yoru own clouds, most engines put out smoke ;)
L109[05:10:41] <Althego> hehe
L110[05:10:48] <Althego> build a cloud
generator!
L111[05:11:24] <Althego> it is quite easy
to turn engines to the ground and then they make some kind of fog
at least
L112[05:12:21]
⇨ Joins: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
L113[05:12:59] <APlayer> The VAB shows
clouds because those are basically a fixed texture. This is a
shortcut that won't do if you want actual 3D clouds
L114[05:13:30] <Althego> i so want
foldable wings and stock electric props. it would be beautiful to
drop an electric plane to duna that would jettison an aeroshell
after slowing down, unfold wings, turn on the engine and fly around
the planet
L115[05:13:54] <APlayer> There are mods
for all of the things you mentioned
L116[05:14:14] <Althego> mods
L117[05:14:45] <Althego> at least with the
expansion i get my 2 person capsule and the extra diameter modules
we need for a correct saturn v :)
L118[05:15:29] <APlayer> A significant
fraction of why KSP is awesome is because it is really mod
friendly. I don't understand people that just boycott mods for no
reason
L119[05:15:43] <JCB> just prop engines
period...
L120[05:16:02] <Althego> i built a
succesful electric prop once
L121[05:16:04] <Althego> it was ugly
L122[05:16:14] <JCB> welp... 10 tons, 2
monprope engines, 4 sphere tanks not enough to land this base from
14km mun orbit
L123[05:16:24] <Althego> the second,
better looking is not working again
L124[05:16:44] <APlayer> JCB: How much dv
does it have?
L125[05:17:09] <JCB> no clue... testing
with regular bi fuel engines now
L126[05:17:55] <JCB> ran out of mono about
1200m up and was still going 170m/s
L127[05:18:27] <APlayer> How much monoprop
is in each sphere tank? What's the engine ISP?
L128[05:19:39] ⇦
Quits: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
(Ping timeout: 200 seconds)
L130[05:19:50] <kmath> YouTube -
Expedition to New Horizons
L131[05:20:01] <Althego> ok, this is from
planetbase, but fits ksp, or any space game too
L132[05:20:42] <JCB> each sphere tanks
held 60.. there was 8 of them.
L134[05:21:33] <JCB> two puff engines,
250isp
L135[05:21:58] <Mat2ch> Epi: Uh,
how?
L136[05:22:04] <Althego> hehe leidenfrost
effect?
L137[05:22:25] <Mat2ch> possibly
L138[05:22:35] <Mat2ch> But is there
enough water on a hand?
L139[05:23:29] <APlayer> Tsiolkovsky says
you have about 670 m/s of dv. Should be a close deal, but enough
given an efficient landing
L140[05:23:33] <APlayer> @JCB
L141[05:23:51] <Epi> Althego was going to
say the same thing hah
L142[05:23:55] <Althego> hehe, yo,
tsiolkovsky in da house
L143[05:24:44] <Althego> hmm, there could
be an epic rap battles episode with von braun :)
L144[05:25:02]
⇨ Joins: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
L145[05:25:52] <APlayer> JCB: How are you
landing, then?
L146[05:25:59] <Althego> maybe a von braun
vs korolev or something like that
L147[05:26:37] <APlayer> Von Braun vs. The
Space Kraken
L148[05:26:58] <APlayer> (tm)
L149[05:27:04]
⇨ Joins: Gasher[work]
(Gasher[work]!~Gasher@217.21.212.180)
L150[05:27:29] <JCB> APlayer just did more
precise... 498 DV...
L151[05:27:47] <JCB> base was 10.455wet,
8.535 empty mono..
L152[05:27:48] <APlayer> Then it was more
than 10 tons while fuelled
L153[05:28:54] <Althego> there is a tesla
vs edison, so i thought maybe a von braun vs korolev in rocket
science instead of electricity
L154[05:28:58] <JCB> I only got a glance
at the weight, was roughing it a little.
L155[05:29:02] <APlayer> Alright, you miss
about 100 m/s for a landing
L156[05:29:04] <JCB> then I just rebuilt
it
L157[05:30:14] <JCB> ah.. another ring of
4 mono sphere tanks, 692
L158[05:30:30] <APlayer> MOAR fuel
L159[05:31:08]
⇨ Joins: Lyneira
(Lyneira!~konversat@2001:984:484e:1:20c:29ff:fea6:d040)
L160[05:31:25] <JCB> lol... all those
spheres, like some christmas tree on the roof
L161[05:31:39] <APlayer> Considered adding
an inline tank?
L162[05:33:33] <JCB> maybe... though here
see
L165[05:34:11] <JCB> I'm mostly testing
ideas.. wasting time
L166[05:34:33] <APlayer> A 1.25 m inline
tank on the top would be alright, I guess
L167[05:34:36] <Althego> so cute
L168[05:34:48] <Althego> why not use
bipropellant?
L169[05:35:08] ⇦
Quits: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
(Ping timeout: 383 seconds)
L170[05:35:10] <APlayer> Engine
mass/size?
L171[05:35:15] <APlayer> I guess
L172[05:35:35] <JCB> ended up just with
the base, no fuel or engines...
L173[05:35:50] <JCB> they sorta came as
after thought..
L174[05:35:59] <JCB> again, just testing
an idea...
L175[05:36:06] ⇦
Quits: Lyneira_
(Lyneira_!~lyneira@2001:984:484e:1:20c:29ff:fe6c:fd6) (Ping
timeout: 383 seconds)
L176[05:36:18] <Althego> some kind of
strobe light would be nice on top
L177[05:36:28] <APlayer> Also, considered
a skycrane approach?
L178[05:52:27] <JCB> going to try cut it
down to just two sides instead of four.. inline rcs tank
L179[05:53:17] <JCB> also quad thrusters
instead of dual..
L180[05:56:11] <JCB> just barely made
it
L181[05:56:16] <JCB> ah well ok time for a
bit more rest...
L182[05:56:18] <JCB> lates
L183[05:56:19] ⇦
Quits: JCB (JCB!webchat@S0106a84e3f5d6a13.vs.shawcable.net)
()
L184[06:20:16]
⇨ Joins: Lyneira_
(Lyneira_!~lyneira@2001:984:484e:1:20c:29ff:fe6c:fd6)
L185[06:24:26] ⇦
Quits: Lyneira
(Lyneira!~konversat@2001:984:484e:1:20c:29ff:fea6:d040) (Ping
timeout: 383 seconds)
L187[06:34:36] <APlayer> Anyone perhaps
know a better function that yields approximate air density vs.
altitude at Kerbin?
L188[06:35:12] <APlayer> (For reference: I
know this is for Earth, but the Wiki says it is very close to
Kerbin if you convert the altitude)
L189[06:51:49]
⇨ Joins: SopaXorzTaker
(SopaXorzTaker!~SopaXorzT@77.139.59.160)
L190[07:00:46]
⇨ Joins: GlsFrg|phone
(GlsFrg|phone!~GlassFrag@210-146-214-81.tokyo.fdn.vectant.ne.jp)
L191[07:00:47] ⇦
Quits: Glass|phone
(Glass|phone!~GlassFrag@202.208.49.163.rev.vmobile.jp) (Read error:
-0x1: UNKNOWN ERROR CODE (0001))
L192[07:04:31] ⇦
Quits: Deddly
(Deddly!~MrNiceGuy@h87-96-164-204.cust.se.alltele.net) (Ping
timeout: 200 seconds)
L193[07:19:01] ⇦
Quits: SopaXorzTaker (SopaXorzTaker!~SopaXorzT@77.139.59.160)
(Remote host closed the connection)
L194[07:19:43]
⇨ Joins: SopaXorzTaker
(SopaXorzTaker!~SopaXorzT@77.139.59.160)
L195[07:21:20] ⇦
Quits: stratochief (stratochief!~quassel@108.162.146.236) (Remote
host closed the connection)
L196[07:32:00]
⇨ Joins: Oneiros (Oneiros!webchat@144.130.152.1)
L197[07:35:14]
⇨ Joins: sandbox
(sandbox!~sandbox@79-66-19-82.dynamic.dsl.as9105.com)
L198[07:42:06] ⇦
Quits: Gasher[work] (Gasher[work]!~Gasher@217.21.212.180) (Quit:
Gasher[work])
L199[07:49:00]
⇨ Joins: K3|Chris
(K3|Chris!~ChrisK3@h-9-55.A357.priv.bahnhof.se)
L200[07:57:12] ⇦
Quits: Lyneira_
(Lyneira_!~lyneira@2001:984:484e:1:20c:29ff:fe6c:fd6) (Quit:
Bye)
L201[07:57:12] ⇦
Quits: aradapilot (aradapilot!~aradapilo@2001:4998:ef99:7803::1007)
(Read error: Connection reset by peer)
L202[07:57:20]
⇨ Joins: aradapilot
(aradapilot!~aradapilo@2601:86:0:2d61:916:61e0:394e:42a4)
L203[07:57:55]
⇨ Joins: NolanSyKinsley
(NolanSyKinsley!~NolanSyKi@2606:6000:5112:df00:230:67ff:fe2b:9066)
L204[07:58:27]
⇨ Joins: Lyneira
(Lyneira!~konversat@2001:984:484e:1:20c:29ff:fea6:d040)
L205[08:07:28] <ve2dmn> APlayer: put a
sensor on the ship?
L206[08:08:14] <APlayer> I am already
gathering aero data point-by-point, a function would be much more
convenient :P
L207[08:08:21] <APlayer> Plus, I am sure
there is one somewhere
L208[08:08:34] <ve2dmn> dump data into
file, make graph, approximate function?
L209[08:09:38] <ve2dmn> I mean, kOS can do
that. (write to file, I mean)
L210[08:09:40] ⇦
Quits: aradapilot
(aradapilot!~aradapilo@2601:86:0:2d61:916:61e0:394e:42a4) (Remote
host closed the connection)
L211[08:10:13]
⇨ Joins: aradapilot
(aradapilot!~aradapilo@2001:4998:ef99:7803::1024)
L213[08:13:19] <ve2dmn> *sigh*
L214[08:14:59] ⇦
Quits: ArcadeEngineer
(ArcadeEngineer!uid196613@id-196613.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
L215[08:20:33] <APlayer> Currently I am
stuck with the approximate function part
L216[08:21:23] <APlayer> All kinds of
software just fails, and the best I got wiggled like crazy between
individual data points
L217[08:21:41] <APlayer> I've never done
this before and I am kind of lost regarding what I am supposed to
do
L218[08:22:41] <APlayer> It's the first
time desmos.com failed me, even
L219[08:23:00] <APlayer> Not quite failed,
but I feel it won't be done by tomorrow at its current speed
L220[08:26:36]
⇨ Joins: madmerlyn
(madmerlyn!kiwiirc@12.160.105.66)
L222[08:35:10] <APlayer> Yeah, but I need
a function, still
L223[08:35:17] <APlayer> It's for further
calculations
L225[08:37:47] <ve2dmn> wait... that's not
the right formulas
L227[08:39:42] <ve2dmn> what sort of data
is that?
L228[08:39:56] <APlayer> Mach number
versus rocket Cd
L230[08:41:02] <APlayer> Not just Cd, but
Cd * A
L231[08:41:40] <Althego> anybody who did
aerobraking on laythe know that its higher atmosphere is
vicious
L232[08:42:02] <APlayer> ve2dmn: Yeah...
But I need a function... :D
L233[08:42:18] <Althego> supposedly the
exact curves contain several layers, like termosphere and stuff
like that
L234[08:42:30] <Althego> bit the
exponential function is a very good approximation
L235[08:42:38] <APlayer> You don't have to
look for one, I was just asking if anyone knew one already. Thanks
a lot anyway
L236[08:43:26] <APlayer> Althego: Do you
know where to find this exponential function approximation?
L237[08:43:39] <APlayer> I need one for
Kerbin...
L238[08:43:41] ⇦
Quits: SopaXorzTaker (SopaXorzTaker!~SopaXorzT@77.139.59.160)
(Remote host closed the connection)
L240[08:44:05] <Althego> slp *
Math.exp(-alt/sch)
L241[08:44:18] <Althego> slp sea level
pressure, sch scale height
L242[08:44:24] <Althego> alt is your
altitude
L243[08:44:48] <Althego> these two
constants are given for each body
L244[08:46:41] <APlayer> Wait, that's
exactly what I was looking for. Where can I find the scale
height?
L245[08:46:50] <Althego> i got it from the
wiki :)
L246[08:47:31] <madmerlyn> greetings
fellow kOS engineers
L247[08:47:41] <Althego> but they got it
from somewhere, probably some game file has these
L248[08:47:48] <Althego> they even changed
several times
L249[08:48:20] <APlayer> Geez, I visited
the English and German Wikis. The German one had some numbers, but
it was last edited 2014
L250[08:48:29] <Althego> for each
planet
L251[08:48:35] <APlayer> I totally missed
that the constant is in the table on the right
L252[08:48:48] <Althego> so for example
ifyou look up kerbin, there is a separate table at the top
right
L253[08:48:51] <Althego> each body has
that
L254[08:48:54] <ve2dmn> man... APlayer
thanks for the rabbid hole...
L255[08:48:54] <APlayer> Thanks a lot, and
sorry for being dumb on occasion
L256[08:48:57] <Althego> and contains
atmospheric data
L257[08:49:09] <Althego> always use the
english
L258[08:49:36] <ve2dmn> Althego: are you
sure that's not the old formula?
L259[08:49:48] <APlayer> ve2dmn: Sorry for
that, and thanks for trying to help anyway
L260[08:49:58] <Althego> as i said, there
is some complication tothe real one
L261[08:49:58] <APlayer> Will try to avoid
such things
L262[08:50:09] <ve2dmn> APlayer: now I'm
gonna do my own data gathering :D
L263[08:50:10] <Althego> you can see a
diagram how temperature changes by altitude on kerbin
L264[08:50:19] <Althego> and temperature
has influence on pressure
L265[08:50:24] <Althego> so it is not
exactly exponential
L266[08:50:28] <Althego> but very
close
L267[08:50:54] <Althego> what changed in
different ksp versions was atmosphere ceiling and the scale
height
L268[08:51:39] <Althego> ah yes the
exponential function is valid until the top of the atmosphere
L269[08:52:22] ⇦
Quits: Micha (Micha!~Micha@boa.lemmurg.com) (Ping timeout: 186
seconds)
L270[08:52:38]
⇨ Joins: Micha (Micha!~Micha@boa.lemmurg.com)
L272[08:54:08] <APlayer> I wish I could
split it up into four polynomial functions, but I can't work with
that, then
L273[08:56:35] <APlayer> This looks an
awful lot like something I could describe by a sum of exponential
functions, but I just can't seem to make it work
L274[08:57:20] <madmerlyn> oo a
graph
L275[09:00:06] <Althego> what is this
graph
L276[09:00:16] <Althego> what is on the
axes?
L277[09:01:29] <Althego> you could also
try to summon taniwha if he remembers how the atmospheric pressure
is calculated :)
L278[09:03:18] <Althego> after one month
the new speakers arrived. finally
L279[09:03:30] <Althego> yi hated the
headphones
L280[09:04:05]
⇨ Joins: Eric (Eric!~EricPoehl@88.128.81.96)
L281[09:04:16] ⇦
Quits: Eric (Eric!~EricPoehl@88.128.81.96) (Client
Quit)
L282[09:06:13] <ve2dmn> I have data
L283[09:06:30] <ve2dmn> 5605 data
points
L286[09:08:18] <APlayer> Althego: The
graph is Mach number vs. Cd * A of a rocket. I got help in
#kspacademia, now it looks like this:
https://imgur.com/WXa7gYT
L288[09:09:41] <madmerlyn> I thought it
was a graph of NASA's budget over time
L289[09:09:51] <APlayer> LOL
L290[09:10:16] <APlayer> madmerlyn: Did
you have a chance to make the KSP meme? :D
L291[09:10:24] <madmerlyn> no?
L292[09:10:43] <madmerlyn> oh the
programming one? shoot completely forgot about it
L293[09:11:28] <APlayer> No worries, and
don't hurry
L294[09:11:43] <APlayer> Was just
wondering if I missed it
L296[09:15:43] <APlayer> ve2dmn: That was
an atmospheric probe sounding rocket?
L297[09:15:52] <ve2dmn> pretty much
L298[09:16:07] <ve2dmn> 1 SRB + sensor and
kOS
L299[09:16:14] <APlayer> Alright, let me
see if the data matches the function given in the wiki
L300[09:17:31] <ve2dmn> what's the formula
again? I'll make a new colomn to compare
L301[09:19:43]
⇨ Joins: Eric (Eric!~EricPoehl@88.128.81.96)
L302[09:20:04] ***
Eric is now known as EricPoehlsen
L303[09:20:48] <APlayer> If I got the
format correctly, then 100 * e^(-x/5600)
L304[09:21:00] <APlayer> But no
L305[09:22:58] <APlayer> Desmos refuses to
handle so many rows
L306[09:23:50] <APlayer> Ah, I see what
you did there
L307[09:24:16] <ve2dmn> it's close
enough
L308[09:24:32] <APlayer> Alright, in that
case...
L309[09:25:00] <APlayer> Wait, your
function returned kPa, right?
L310[09:25:16] <APlayer> Then I got the
function wrong, I though this was % ASL
L311[09:25:53] ⇦
Quits: Pytagoras
(Pytagoras!~Pytagoras@54.133.164.82.customer.cdi.no)
()
L312[09:26:28] <ve2dmn> The error is
highest at around 6300 with 10% difference
L313[09:26:38] <ve2dmn> as in 32 vs
36
L314[09:27:04] <APlayer> 101.325 *
e^(-x/5600) is the correct function, then
L315[09:29:03] <APlayer> 1895 is the max
error row, might highlight it
L316[09:31:28] <ve2dmn> there
L317[09:32:12] <ve2dmn> I have to leave,
but I'll be back in a few hours
L318[09:32:33] <ve2dmn> feel free to copy
the sheet and find a better formula, or better data
L319[09:37:49] <APlayer> Thanks!
L320[09:38:53] ⇦
Quits: EricPoehlsen (EricPoehlsen!~EricPoehl@88.128.81.96) (Ping
timeout: 200 seconds)
L321[09:45:42] ⇦
Quits: Eddi|zuHause
(Eddi|zuHause!~johekr@p57BD56F1.dip0.t-ipconnect.de) (Ping timeout:
186 seconds)
L323[09:49:30] <TheKosmonaut> Woooo
L324[09:49:41] <TheKosmonaut> Falcon Heavy
is vertical at pad 39a
L325[09:51:17]
⇨ Joins: EricPoehlsen
(EricPoehlsen!~EricPoehl@p4FCF5001.dip0.t-ipconnect.de)
L326[09:51:54] <lordcirth> "Sorry
Because of its privacy settings, this video cannot be played
here." ??
L327[09:52:13] <lordcirth> US-only video
or what?
L328[09:52:19] <TheKosmonaut> Dunno
L329[09:52:24] <TheKosmonaut> It is
working here in japan
L330[09:53:51] <Oneiros> oboy
L331[09:53:57] <Oneiros> works for me in
australia
L332[09:54:43] <Oneiros> i wonder if it
has the tesla inside
L333[09:55:04] <lordcirth> Canada
here
L334[09:55:06] <madmerlyn> yes it
should
L335[09:55:37] <EricPoehlsen> hmm I can't
get it either ...
L336[09:55:54] <Oneiros> excellent. i cant
wait to see that thing explode.
L337[09:56:10] <Oneiros> i predict a truly
KSP style first launch
L338[09:56:38]
⇨ Joins: Eric
(Eric!~EricPoehl@p4fcf5001.dip0.t-ipconnect.de)
L339[09:57:07] ***
Eric is now known as Guest59728
L340[09:57:36] <Althego> hehe
L341[09:57:37] <APlayer> So, an explosion
with a car emerging out of it?
L342[09:57:43] <Althego> boosters will hit
the center stage :)
L343[09:58:05] <Oneiros> haha what a
fantastic sight that would be
L344[09:58:13] <APlayer> I wonder if they
added some sort of parachute assembly onto the car
L345[09:58:36] <APlayer> Costs little,
they have payload mass to spare, car could be rescued in case of
explosion
L346[09:58:50] <GlsFrg|phone> "10PCS
Micro 130 pony up to four drive dc motor small motor production of
3V" how many ponies are in 1 horsepower
L347[09:58:52] <APlayer> Does not even
have to work after being rescued, they'd just launch it next
time
L348[09:59:05] <Oneiros> it would probably
increase publicity
L349[09:59:18] <Oneiros> put it on display
at spacex HQ
L350[09:59:34] ⇦
Quits: EricPoehlsen
(EricPoehlsen!~EricPoehl@p4FCF5001.dip0.t-ipconnect.de) (Ping
timeout: 198 seconds)
L351[09:59:42] <madmerlyn> while it might
make a fantastic episode of mythbusters, FH exploding would be
badbadbad
L352[10:00:07] <madmerlyn> last time
SpaceX had a failure they had to suspend launches for a few months
while FAA investigated IIRC
L353[10:00:11] <Oneiros> but musk even
admitted publically that there's a high chance its gonna
happen
L354[10:00:13]
⇨ Joins: Eddi|zuHause
(Eddi|zuHause!~johekr@p57bd56f1.dip0.t-ipconnect.de)
L355[10:00:44] <Oneiros> when talking in
reference to those two pioneering space tourists who want to go to
the moon
L356[10:31:46]
⇨ Joins: Glass|phone
(Glass|phone!~GlassFrag@117.208.49.163.rev.vmobile.jp)
L357[10:31:59] ⇦
Quits: Oneiros (Oneiros!webchat@144.130.152.1) (Ping timeout: 180
seconds)
L358[10:32:05] ⇦
Quits: Glass|phone
(Glass|phone!~GlassFrag@117.208.49.163.rev.vmobile.jp) (Read error:
Connection reset by peer)
L359[10:32:19]
⇨ Joins: Glass|phone
(Glass|phone!~GlassFrag@122-223-117-138.tokyo.fdn.vectant.ne.jp)
L360[10:34:32] <TheKosmonaut> APlayer: I
doubt a car would survive an explosion mid-launch
L361[10:35:00] <TheKosmonaut> The Dragon
survived their last incident till it hit the water but it's
designed for that at least
L362[10:35:13] <APlayer> I think they are
launching mostly a piece of metal there
L363[10:35:27] <TheKosmonaut> It'd be
pretty sick to see a cherry red Roadster get shredded up by the
atmosphere though
L364[10:35:31] <APlayer> Probably no
batteries and perhaps no motor on it
L365[10:36:01] <Althego> the electric
motors are not that heavy that they would need removal
L366[10:36:27] <APlayer> No, but they
might explode in the unusual environment :P
L367[10:36:42] <Althego> wires? they
dont
L368[10:37:05] <APlayer> There is more
than wires, though
L369[10:37:13] ⇦
Quits: GlsFrg|phone
(GlsFrg|phone!~GlassFrag@210-146-214-81.tokyo.fdn.vectant.ne.jp)
(Ping timeout: 383 seconds)
L370[10:37:15] <APlayer> And who know how
the cooling works
L371[10:37:36] <TheKosmonaut> I loved a
recent episode of Grand Tour
L372[10:37:43] <TheKosmonaut> "The
car caught fire for 9 days"
L373[10:38:01] <APlayer> Wut
L374[10:38:01] <TheKosmonaut> "They
put out one fire, but the next battery cell ruptured or caught fire
and the entire thing was up in flames again"
L375[10:38:20] <TheKosmonaut> APlayer: An
electric car was totaled and its cells kept rupturing
L376[10:38:36] <TheKosmonaut> Ever see
someone pierce a battery?
L377[10:38:55] <APlayer> I did, but the
wording confused me
L378[10:39:01] <madmerlyn> well here's the
thing though, the Roadster will be in unpressurized vacuum after
successful launch
L379[10:39:16] <APlayer> ^
L380[10:39:19] <madmerlyn> lithium
batteries explode when punctured because lithium + atmosphere don't
mix well
L381[10:39:35] <madmerlyn> the batteries
might not fare well in space, but I hardly think they'll be
unstable
L382[10:39:50] <APlayer> The acid might
boil and who knows what can happen in there...
L383[10:40:11] <APlayer> Also, extreme
temperatures
L384[10:40:14] <madmerlyn> is the
electrolyte in a lion caustic?
L385[10:40:16] <APlayer> Also,
radiation
L386[10:40:46] <madmerlyn> oh there's a
lot of things that will be hard on the battery, no doubt
L387[10:40:51] <APlayer> "is the
electrolyte in a lion caustic?" pretty sure electrolytes in
Mammals are usually Hydrochloric Acid
L388[10:40:54] <APlayer> :P
L389[10:41:04] <madmerlyn> but I think
it's just going to swell up and stop being a battery, I don't think
anything explosive will happen
L390[10:42:48] <APlayer> Well, I wouldn't
want to be close to an electric car in space, even if I had a
spacesuit
L391[10:43:03]
⇨ Joins: Deddly
(Deddly!~MrNiceGuy@h87-96-164-204.cust.se.alltele.net)
L392[10:43:23] <APlayer> The thing is, you
never know what exactly could explode
L393[10:43:53] <APlayer> So you better
just remove things that are risky, considering you won't need them
anyway
L394[10:44:56] <madmerlyn> well I believe
he wants the radio to be on so it's going to need a battery
L395[10:45:49] <madmerlyn> going to play
"Pen Pineapple Apple Pen" on a loop ad infinitum
L396[10:46:16] <madmerlyn> not really, I
dunno what playlist he wants, but hopefully it's not PPAP :P
L397[10:47:09]
⇨ Joins: Gasher
(Gasher!~Gasher@broadband-46-188-123-180.2com.net)
L398[10:47:20]
⇨ Joins: dreadkopp
(dreadkopp!~dreadkopp@p57B02CA7.dip0.t-ipconnect.de)
L399[10:49:16] <Althego> lol ppap
L400[10:49:34] <Althego> but how would it
play music in space?
L401[10:49:56] <APlayer> Remotely
L402[10:50:13] <madmerlyn> the speakers
move, but no one hears them
L403[10:50:28] <madmerlyn> he's a
billionaire he can do what he wants
L404[10:50:39] <madmerlyn> maybe the
interior of the car will be pressurized?
L405[10:50:41] <APlayer> You can hear it
by observing the speakers vibration and reconstructing the sound
wave based on that
L406[10:50:52] <dreadkopp> Althego:
AUX-Out XD
L407[10:51:31] <madmerlyn> maybe he has
one of those short-range RF transmitters attached to his
radio?
L408[10:51:49] <madmerlyn> like the ones
people use to connect their phones to really old radios
L409[10:52:12] <dreadkopp> suggestions for
new planets ? i am like maybe 200 hours in New Horizons. but 1st
are missions kindof broken sometimes and planets (surfaces) are.
any other recommendations ?
L410[10:54:40]
⇨ Joins: Pytagoras
(Pytagoras!~Pytagoras@54.133.164.82.customer.cdi.no)
L411[10:57:23] <APlayer> 200 hours in New
Horizons? Sorry?
L412[10:58:07] <dreadkopp> New Horizons ==
planet / solar system replacement for KSP ... 200h playtime with
that mod roundabout :P
L413[10:59:16] <APlayer> Ah
L414[10:59:33] <APlayer> I only use
OPM
L415[10:59:39] <dreadkopp> i'd really like
to give real solar system a shot but i guess it will be too
frustrating :P
L416[10:59:51] <APlayer> There are some
mods that add interstellar travel, though
L417[10:59:57] <dreadkopp> especially when
rockets need to be bigger and my cpu cannot handle it any
more
L418[11:00:20] <APlayer> Also, RSS is not
too bad once you get the hang of it
L419[11:00:26] <APlayer> Just need bigger
rockets
L420[11:02:07] <Mat2ch> dreadkopp: they
don't have to be that much bigger. You just have to unnerf them
;)
L421[11:02:25] <Mat2ch> also SpaceY parts
pack helps a lot :D
L422[11:03:31] ⇦
Quits: Deddly
(Deddly!~MrNiceGuy@h87-96-164-204.cust.se.alltele.net) (Quit: Uh
oh...)
L424[11:04:31] <dreadkopp> there was some
mod which added real newtonian physics as well... anyone remember
the name ?
L425[11:04:31] <Althego> hehe the elite
style solar system map
L426[11:04:42] <APlayer> principia?
L427[11:05:12] <dreadkopp> APlayer: thanks
:)
L428[11:05:31] <APlayer> The learning
curve is steep, but the mod is awesome
L429[11:05:43] <dreadkopp> dunno if my
tiny CPU likes it though haha
L430[11:07:15] <Mat2ch> dreadkopp: my
computer is five years old. I could play RSS
L431[11:07:44] <dreadkopp> i5 3320M here
... and KSP still pretty single-threaded afaik
L432[11:07:59]
⇨ Joins: JCB
(JCB!webchat@S0106a84e3f5d6a13.vs.shawcable.net)
L433[11:08:58] <lordcirth> KSP bottlenecks
on one thread for your largest craft in physics range. Better than
nothing, though.
L434[11:09:00] <dreadkopp> bloody lagrange
points allready messing with my brain haha
L435[11:10:12] <madmerlyn> I wish they
could do a performance passover to make KSP multithread
better
L436[11:10:29] <madmerlyn> or like.. make
certain parts/joints "weld" as far as physics
calculations go
L438[11:11:02] <Mathuin> Have to admit
it's pretty.
L439[11:11:03] <lordcirth> neat
L440[11:11:11] <madmerlyn> if you have 50
wing segments attached to each other to make a big wing, it should
calculate that as 1 big wing for physics
L441[11:11:12] <APlayer> dreadkopp: Bad
demonstration for the complexity of principia
L442[11:11:19] <madmerlyn> instead of
calculating each little piece individually
L443[11:11:26] <lordcirth> madmerlyn, then
wings couldn't flex
L444[11:11:28] <APlayer> This is just a
triple close encounter with capture on the third one
L445[11:11:36] <dreadkopp> madmerlyn:
there is a mod for that though
L446[11:11:46] <lordcirth> yeah,
welding
L447[11:11:50] <dreadkopp> in the editor
you can weld parts to bigger parts
L448[11:11:56] <lordcirth> Or just
procedural wings in the case of wings
L449[11:11:57] <JCB> what was it he
said... crafts in KSP are just a collection of parts all flying in
very presice formation?
L450[11:12:01] <APlayer> The fourth one,
even
L451[11:12:08] <dreadkopp> unless you weld
together too many parts with functions it works fine
L452[11:13:07] <JCB> mm... thoughts: many
parts with a specific function each, or few parts that share some
load of the various functions betweent hem?
L453[11:13:44] <APlayer> Many parts.
Definitely many parts.
L454[11:13:59] <dreadkopp> just tested it
once mostly welding a giant spaceplane into one piece ... not my
brightest idea XD
L455[11:14:30] <dreadkopp> but for
combining a few static parts it's fine
L456[11:14:43]
⇨ Joins: ve2dmn_phone
(ve2dmn_phone!~ve2dmn@2605:8d80:5e3:202a:300a:6faa:2f2c:dc8b)
L457[11:14:50] <APlayer> Isn't normal
manufacturing exactly that, though? Welding many parts into one big
thing?
L458[11:14:52] <JCB> there are a few
structual parts in stock... nothing in them, just filler sorta? I
sometimes wondered about doing versions which makes use of the
space inside of them
L459[11:15:28] <madmerlyn> the Near Future
Construction parts often have interior nodes so you can put stuff
inside them as well as attach to the outside of them
L460[11:15:57] <madmerlyn> and the octo
trusses let you do that, or they have configurations that let you
put tanks etc. in
L461[11:16:08] <APlayer> NFT is
awesome
L462[11:16:13]
⇨ Joins: Ezriilc
(Ezriilc!~Ezriilc@173.168.39.49)
L463[11:16:37]
⇨ Joins: MrTikku2
(MrTikku2!~hude@91-159-228-13.elisa-laajakaista.fi)
L464[11:17:14] <madmerlyn> there was
another mod I saw recently, somethign to do with garages, that
basically let you put craft inside a cargo bay or garage, but the
craft would not even be loaded into the game or physics at all
until you deployed the cargo
L465[11:17:32] <madmerlyn> basically would
just ass the mass to the parent part but not have anything actually
inside until you deploy
L466[11:17:40] <madmerlyn> to reduce CPU
load during atmospheric flight etc.
L467[11:17:49] <madmerlyn> add*
L468[11:17:53] <ve2dmn_phone> madmerlyn: I
think that the construction mod
L469[11:18:03] <ve2dmn_phone> +is
L470[11:18:17] <Mathuin> kOS question: I
run my lib script to load my functions, but calling my functions
doesn't work from the command line -- where it does work when I do
it in a script.
L471[11:18:18] <ve2dmn_phone> Stupid phone
autocucumber
L472[11:18:32] <Mathuin> Cannot call this
lock or function or delegate from the interpreter when it was
declared in a program.
L473[11:18:38] <JCB> octo truss...
L474[11:18:52] <ve2dmn_phone> Mathuin:
error message?
L475[11:19:02] ⇦
Quits: MrTikku_ (MrTikku_!~hude@91-159-228-13.elisa-laajakaista.fi)
(Ping timeout: 186 seconds)
L476[11:19:24] <Mathuin> Ah the verbose
description sends me to a documentation page which says "don't
do that"
L477[11:19:34] <Mathuin> The "Cannot
call ..." was the error message.
L478[11:19:49] <dreadkopp> downloading
prinicipa + galileo PP ... This evening Jebediah WILL BE
REBORN!!!
L479[11:20:27] <APlayer> Mathuin: You run
a library, "install" the functions and try to use them
from the command line?
L480[11:20:29] <ve2dmn_phone> Weird. And
it works in a script?
L481[11:20:50] <madmerlyn> I think if you
import it like with `import functions.ks` you have to call the
function by full name like this `functions.stage2().`
L482[11:21:03] <madmerlyn> but I'm just
spitballing here
L483[11:21:27] <madmerlyn> at least that's
how you would do it if you were importing in python
interpreter
L484[11:21:28] <Mathuin> APlayer: yes.
ve2dmn_phone: yes. madmerlyn: undefined variable name.
L485[11:21:53] <APlayer> Mathuin: This
does not work, as the functions are gone as soon as your script
stops executing
L486[11:22:01] <Mathuin> The actual kOS
docs say it *doesn't* work from the terminal interpreter because
the memory in which the scripts live and the memory in which the
interpreter lives are different.
L487[11:22:03] <APlayer> You may only use
them from inside your script
L488[11:22:15] <Mathuin> This makes the
interpreter somewhat less useful.
L489[11:22:23] <APlayer> It does
L490[11:22:28] <ve2dmn_phone> :/
L491[11:22:42] <APlayer> But you may
always execute multiple lines in it
L492[11:22:44] <Mathuin> TIL I'll be using
vi a lot durin gmy missions in the archive. :-)
L493[11:23:34] <ve2dmn_phone> Mathuin:
don't trust the archive: they might disconnect if you lose the
signal
L494[11:23:40] <Mathuin> ChangeApo() has
two calls to Orbitalvelocity(), yes, it's theoretically possible to
force it into a one-liner.
L495[11:23:48] <ve2dmn_phone> Also, vim
ftw
L496[11:23:55] <madmerlyn> I'm a gedit
scrub
L497[11:23:59] <Mathuin> ve2dmn_phone:
this means preplanning every mission. I'm actually using Atom but
vi is good in a pinch.
L498[11:24:02]
⇨ Joins: Ezriilc_
(Ezriilc_!~Ezriilc@173.168.39.49)
L499[11:24:08]
⇨ Joins: sasamj
(sasamj!uid193032@id-193032.brockwell.irccloud.com)
L500[11:24:10] <APlayer> I use Adobe
Brackets
L501[11:24:32] <APlayer> Pretty amazing
webdev IDE, but still pretty amazing fro scripting languages such
as kOS
L502[11:24:37] <APlayer> for*
L503[11:24:52] <APlayer> The trick is to
find a language with similar syntax for the highlighter to
work
L504[11:25:04] <APlayer> I settled on
Stylus
L505[11:25:06] <Mathuin> The guy who wrote
kOS wrote the Atom plugin for it.
L506[11:25:26] ⇦
Quits: Ezriilc (Ezriilc!~Ezriilc@173.168.39.49) (Ping timeout: 186
seconds)
L507[11:25:32] ***
Ezriilc_ is now known as Ezriilc
L508[11:25:46] <APlayer> Atom is paid,
IIRC?
L509[11:25:56] <madmerlyn> I just set it
C++ and highlighting works fine
L510[11:26:14] <dreadkopp> Atom is free
and magnificent XD
L511[11:26:32] <ve2dmn_phone> Editor
wars
L512[11:26:42] <madmerlyn> if you're
consistent with your use of caps C++ highlighting is more than
sufficient for kOS scripts
L513[11:26:52] <Mathuin> vi is good for
emergency tweaks, Emacs is the one true editor :-)
L514[11:27:02] <dreadkopp> so it begins
.... :P
L516[11:27:50] <dreadkopp> XD
L517[11:28:45] <ve2dmn_phone> I use
different editors in different occasions
L518[11:29:08] *
UmbralRaptor tends towards vi. Runs on everything, doesn't devour
resources like an IDE.
L519[11:29:17] <APlayer> The alt text for
the comic is mandatory, though
L520[11:29:36] <APlayer> In case anyone
missed it
L521[11:29:46] <ve2dmn_phone> Including
vi, vim, notepad++, gedit, etc
L522[11:30:46] <ve2dmn_phone> I'm heading
back home because this weather is just brutal
L523[11:30:56] ⇦
Quits: aradapilot (aradapilot!~aradapilo@2001:4998:ef99:7803::1024)
(Remote host closed the connection)
L524[11:31:19]
⇨ Joins: aradapilot
(aradapilot!~aradapilo@2001:4998:ef99:7803::1024)
L525[11:31:54] <UmbralRaptor>
ve2dmn_phone: hang out next to a nuclear reactor?
L526[11:32:48] <Guest59728> I think he
said the other side of the temperature scale :)
L527[11:33:59] <JCB> rather hang out next
to an RTG... less radiation, more heat
L529[11:37:20] <ve2dmn_phone> Guest59728:
it's -22C outside
L530[11:37:21] ⇦
Quits: Guest59728
(Guest59728!~EricPoehl@p4fcf5001.dip0.t-ipconnect.de) (Quit:
Transdimensional connection terminated abnormally.)
L531[11:38:10]
⇨ Joins: Eroc|2
(Eroc|2!~EricPoehl@p4FCF5001.dip0.t-ipconnect.de)
L532[11:40:09] ⇦
Quits: Eroc|2 (Eroc|2!~EricPoehl@p4FCF5001.dip0.t-ipconnect.de)
(Client Quit)
L533[11:40:21]
⇨ Joins: EricPoehlsen
(EricPoehlsen!~EricPoehl@p4FCF5001.dip0.t-ipconnect.de)
L534[11:40:30]
⇨ Joins: ve2dmn_andchat
(ve2dmn_andchat!~ve2dmn@64.235.218.217)
L535[11:42:28] ⇦
Quits: APlayer
(APlayer!~APlayer@p200300C22BC19F00ADE6FA84DB80328A.dip0.t-ipconnect.de)
(Ping timeout: 383 seconds)
L536[11:42:58] <Mathuin>
xeg<TAB><TAB> -- xeger/kos-ramp looks pretty darned
awesome.
L537[11:43:02] ⇦
Quits: ve2dmn_phone
(ve2dmn_phone!~ve2dmn@2605:8d80:5e3:202a:300a:6faa:2f2c:dc8b) (Ping
timeout: 186 seconds)
L538[11:43:47]
⇨ Joins: ve2dmn_phone
(ve2dmn_phone!~ve2dmn@2605:8d80:5e3:202a:14f7:d872:e45c:27e)
L539[11:44:01] ⇦
Quits: ve2dmn_andchat (ve2dmn_andchat!~ve2dmn@64.235.218.217) (Read
error: Connection reset by peer)
L540[11:44:11] ⇦
Quits: JCB (JCB!webchat@S0106a84e3f5d6a13.vs.shawcable.net)
()
L541[11:44:33]
⇨ Joins: darsie
(darsie!~username@84-114-73-160.cable.dynamic.surfer.at)
L542[11:45:23] ⇦
Quits: Eddi|zuHause
(Eddi|zuHause!~johekr@p57bd56f1.dip0.t-ipconnect.de) (Ping timeout:
200 seconds)
L543[11:45:52] <ve2dmn> back home
L544[11:46:08]
⇨ Joins: ve2dmn_andchat
(ve2dmn_andchat!~ve2dmn@64.235.218.217)
L546[11:46:31] <ve2dmn> nice. thanks
L547[11:46:42] <ve2dmn> I'll lit up the
fireplace and take a look at it
L548[11:47:18] ⇦
Quits: ve2dmn_phone
(ve2dmn_phone!~ve2dmn@2605:8d80:5e3:202a:14f7:d872:e45c:27e) (Ping
timeout: 186 seconds)
L549[11:49:57] ⇦
Quits: ve2dmn_andchat (ve2dmn_andchat!~ve2dmn@64.235.218.217) (Read
error: Connection reset by peer)
L550[11:51:03]
⇨ Joins: ArcadeEngineer
(ArcadeEngineer!uid196613@id-196613.tooting.irccloud.com)
L551[11:54:12] ⇦
Quits: aradapilot (aradapilot!~aradapilo@2001:4998:ef99:7803::1024)
(Ping timeout: 207 seconds)
L552[11:59:10] <ve2dmn> Mathuin: you can
set variables and then run scripts...
L553[11:59:23] <ve2dmn> that would kind of
be like calling functions
L555[12:05:37] <ve2dmn> using
body:atm:height as an indicator for acent profile sounds like a
genius idea
L556[12:05:43] <ve2dmn> Why didn't I think
of that...
L557[12:07:04]
⇨ Joins: Neal (Neal!~Neal@47.146.41.184)
L558[12:07:34]
⇨ Joins: iplop (iplop!~Iplop@207.98.179.185)
L559[12:10:06] <madmerlyn> does kOS let
you execute commands based on triggers even if you have no
kerbnet?
L560[12:10:13] <ve2dmn> I made fire. My
ancestors would be proud
L561[12:10:22] <madmerlyn> like could you
make a probe that's designed to land itself even if there's no
relay in range
L562[12:10:46] <ve2dmn> madmerlyn: yes,
but you have to copy the files to local storage
L563[12:11:08] <madmerlyn> nice
L564[12:11:44] <ve2dmn> That's the first
thing my scripts does...
L565[12:11:59] <ve2dmn> although, at this
point in the game, it's not really useful
L566[12:12:02] <Mathuin> I'm examining
this ramp system's copying system via boot.
L567[12:12:05] <madmerlyn> I use a
bootloader
L568[12:12:18] <madmerlyn> bootloader
loads the appropriate files to local storage
L569[12:12:24] <ve2dmn> Mathuin: I like
it, except my ship names are not consistent
L570[12:12:54] <Mathuin> That can be a
problem.
L571[12:13:22] ⇦
Quits: pacbard (pacbard!pacbard@I.Eated.The.Coookies.PanicBNC.org)
(Quit: Bye!)
L572[12:14:07] <ve2dmn> I use a simple
convention of Function-version_number
L573[12:14:24] <ve2dmn> but then I rename
most vessels before launch
L574[12:15:37] <madmerlyn> this career my
Spartans are the first probes to go on an interplanetary mission
and ultimately become primary relays for those systems
L575[12:15:57] <madmerlyn> spaceplanes are
named mostly after Arthurian names
L576[12:16:06] <EricPoehlsen> hmm strange
kRPC Vessel.flight().surface_altitude gets values while
Vessel.flight().speed remains 0.0 in kRPC anyone know why?
L577[12:16:17]
⇨ Joins: pacbard
(pacbard!~pacbard@9.196.198.104.bc.googleusercontent.com)
L578[12:16:19] <madmerlyn> I named one
probe after my cat after I had him put down
L579[12:16:34] <madmerlyn> my reusable
Dragon-style pod is called the Kraken
L580[12:17:36] <ve2dmn> EricPoehlsen: it's
speed compared to what?
L581[12:17:47] <ve2dmn> is it groundspeed
or orbit speed?
L582[12:19:50]
⇨ Joins: Xetalim
(Xetalim!~Xetalim@2a02:a440:e706:1:3c4b:7823:29ec:6612)
L585[12:22:05] <ve2dmn> "When this is
called with no arguments, the vessel’s surface reference frame is
used. This reference frame moves with the vessel, therefore
velocities and speeds returned by the flight object will be zero.
See the reference frames tutorial for examples of getting the
orbital and surface speeds of a vessel."
L586[12:22:24] <EricPoehlsen> ah
okay
L587[12:23:26] <madmerlyn> it would be
cool to build a python app that uses alexmoon calculations and kRPC
to plot and execute transfer and mid-course adjustment burns
L588[12:23:29] <ve2dmn> I know nothing or
kRPC, I just asked 'the Google'
L589[12:23:33] <Mathuin> What's the
process for installing my own ModuleManager patch? RAMP code is big
and I dont' want to delete things.
L590[12:24:06] <Mathuin> The patch is very
short, makes one tweak to each of four parts.
L591[12:24:12] <madmerlyn> just need to
stick a .cfg file in your gamedata folder, I have a folder in my
gamedata called "MadMerlynsCustomAssets"
L592[12:24:38] <madmerlyn> make sure you
use the FINAL flag in MM script so it supercedes any conflicting
patches
L593[12:30:40] <ve2dmn> time to rewrite my
entire launch script
L594[12:32:23] <ve2dmn> If you look at my
launch script, I had a logging mechanism that would write tons of
data to a csv file that I could analyse later...
L595[12:33:00] <ve2dmn> but it would crash
at launch it I forgot to put a barometer on the ship
L596[12:33:16] <madmerlyn> I could fix
that with maybe 1 line?
L597[12:33:28] <madmerlyn> well 3 or 4
lines
L598[12:33:42] <Mathuin> I like the idea
of using sensors if they exist to provide data.
L599[12:34:18] <madmerlyn> before your
main loop begins have it check all the parts on the ship, if it
can't find one with the barometer experiment, print ABORT YOU
FORGOT THE BAROMETER EEDIOT and exit program
L600[12:34:22] <ve2dmn> madmerlyn: the
ideal situation would be to check for the presence of each
variable, add the value to the string and then log the finished
string
L601[12:35:48] <Mathuin> Adding final did
nothing :-()
L602[12:35:50] <Mathuin> Sadness.
L603[12:36:08] <Mathuin> And I added it in
the right place.
L605[12:37:09] <ve2dmn> would print
mission time, altitude, target altitude, speed, Q, pressure,
etc...
L606[12:37:47] <madmerlyn> it would be
cool to have a kOS script record thermometer values too
L607[12:38:03] <madmerlyn> do some real
science inside KSP instead of just the specific biome
completions
L609[12:38:49] ⇦
Quits: iplop (iplop!~Iplop@207.98.179.185) (Read error: Connection
reset by peer)
L610[12:42:45] <Mathuin> Just to confirm
-- a part has a module, a module has a setting. I put :final on the
module block of my patch, but it's not sticking. Why?
L611[12:44:04] <madmerlyn> should look
something like this
`@PART[*]:HAS[@MODULE[ModuleCommand]]:FINAL`
L613[12:46:54] <Mathuin>
`@PART[kOSMachine1m]:HAS[@MODULE[kOSProcessor]]:FINAL { diskSpace =
524288 }` or something
L614[12:47:25]
⇨ Joins: Guest88686
(Guest88686!webchat@247.red-2-138-171.dynamicip.rima-tde.net)
L615[12:47:37] ⇦
Quits: Guest88686
(Guest88686!webchat@247.red-2-138-171.dynamicip.rima-tde.net)
(Client Quit)
L616[12:48:48] <madmerlyn> I think the
diskspace portion is what's erroring
L617[12:49:41] <Mathuin> Each part in the
kOS addon has a part.cfg which has a MODULE {} block with a name
kOSProcessor and a key diskSpace with a value.
L618[12:50:01]
⇨ Joins: Eddi|zuHause
(Eddi|zuHause!~johekr@p57BD56F1.dip0.t-ipconnect.de)
L619[12:51:14] <xShadowx> you're editing
'diskSpace' at PART level
L620[12:51:25] <xShadowx> you need to edit
at MODULE level
L622[12:52:12] <xShadowx> {
@MODULE[KOSProcessor] { diskSpace = 524288 } }
L623[12:52:15] <Mathuin> When I put that
actual patch in play, no change is observed in the diskSpace
variable.
L624[12:52:45] <madmerlyn>
`@PART[kOSMachine1m]:HAS[@MODULE[kOSProcessor]]:FINAL
{@MODULE[kOSProcessor]{ diskSpace = 524288 }}`
L625[12:52:57] <madmerlyn> first part is
the filter, second part is the change
L626[12:53:26] <madmerlyn> although really
you could just filter it by name if you're doing explicit
naming
L627[12:53:44] <Mathuin> Do I really need
the :HAS if all of them can has?
L628[12:54:00] <madmerlyn> if you're doing
it by explicit naming you don't need the has filter no
L629[12:54:25] ⇦
Quits: ergZay (ergZay!~ergZay@c-24-127-191-46.hsd1.mi.comcast.net)
(Ping timeout: 194 seconds)
L630[12:54:32] <Mathuin> Taking the has
filter out makes the only change being the addition of :FINAL to
the part designation in the existing patch.
L631[12:54:35] <Mathuin> Which I'd already
tried.
L632[12:55:01] <Mathuin> Trying again in
case it was a typo on my part
L633[12:55:14] <xShadowx> if another
mod/patch runs after yours with final, it can overwrite as
well
L634[12:55:30]
⇨ Joins: ergZay
(ergZay!~ergZay@c-24-127-191-46.hsd1.mi.comcast.net)
L635[12:55:31] <xShadowx> also caps
matter
L636[12:55:36] <madmerlyn> so name your
custom patch folder zzzPatches or something
L637[12:55:45] <madmerlyn> that way it
definitely runs last
L638[12:55:48] <xShadowx> ^ even as a
test
L639[12:59:21] <Mathuin> The only .cfg
files in my GameData that refer to diskSpace are the kOS ones and
mine. My file is upper-case, kOS is lower, if upper comes before
lower, that might be bad. The kOS ones don't have :FINAL, but I'll
try zzz for my file.
L640[13:00:13] <ve2dmn> Upper is before
lower
L641[13:00:41] <ve2dmn> ASCII A is #65,
ASCII a is #97
L642[13:02:20] <Mathuin> Okay, named it
zzz, not seeing a change.
L643[13:02:42] <Mathuin> Destroyed the
part, pulled another one out of inventory, there's a change.
L644[13:02:49] <Mathuin> Does that make
sense?
L645[13:04:39] <ve2dmn> probably
L646[13:04:59] <Mathuin> Sorry to waste
everyone's time then. :-(
L647[13:05:03]
⇨ Joins: KilRoYDK
(KilRoYDK!~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L648[13:05:08] <ve2dmn> it's fine
L649[13:05:46] <madmerlyn> time wasting is
what we do around here
L650[13:12:37] ⇦
Quits: Japa (Japa!~Japa@150.107.178.155) (Quit:
Leaving)
L651[13:17:20]
⇨ Joins: RandomJeb
(RandomJeb!~necr0@85.113.165.237)
L652[13:27:07] <madmerlyn> ve2dmn I think
I'm going to be cruising around kerbin SOI recording temperatures
to a spreadsheet now lol
L653[13:27:25] <ve2dmn> :D
L654[13:29:59] <ve2dmn> I'm watching
someone play SpaceEngineers... I'm not sure what you are suppose to
do in this game
L655[13:30:51] <lordcirth> ve2dmn, well,
it's a sandbox, so whatever you want I guess?
L656[13:32:42] <ve2dmn> I was expecting
some sort of survival thingy
L657[13:33:29] <ve2dmn> I guess it's the
same reason I don't see the appeal of Minecraft Sandbox
L658[13:35:54] <RandomJeb> space engineers
looks like one of those games that will disappoint me immensely
with all its limitations
L659[13:36:03] <RandomJeb> so I decided
not to play [thing] engineers
L660[13:40:36]
⇨ Joins: aradapilot
(aradapilot!~aradapilo@2601:86:0:2d61:9c6f:4d8f:95c4:9308)
L661[13:42:24] <Mathuin> My gravity turn
is more efficient but more tuned, xeger's stuff works pretty
well.
L662[13:42:49] <madmerlyn> I must see all
the gravity turn code to better understand
L663[13:43:00] ⇦
Quits: dreadkopp
(dreadkopp!~dreadkopp@p57B02CA7.dip0.t-ipconnect.de) (Remote host
closed the connection)
L664[13:43:18] <Mathuin> I shared mine
yesterday
L665[13:43:23]
⇨ Joins: Hypergolic_Skunk
(Hypergolic_Skunk!uid167070@id-167070.tooting.irccloud.com)
L666[13:43:49] ⇦
Quits: ergZay (ergZay!~ergZay@c-24-127-191-46.hsd1.mi.comcast.net)
(Ping timeout: 200 seconds)
L667[13:43:57] <Mathuin> But xeger's RAMP
system is amazing. You can preprogram the entire mission.
L668[13:43:59] <ve2dmn> I found the kOS
'way' of getting g0: "SET g TO KERBIN:MU /
KERBIN:RADIUS^2."
L669[13:44:15] ⇦
Quits: aradapilot
(aradapilot!~aradapilo@2601:86:0:2d61:9c6f:4d8f:95c4:9308) (Ping
timeout: 194 seconds)
L670[13:44:19] <Mathuin> ve2dmn: I like
that a lot better than a plain number.
L671[13:44:57] <ve2dmn> it was in the
PIDloop example
L672[13:45:03] <Mathuin> Nice.
L674[13:46:36]
⇨ Joins: ergZay
(ergZay!~ergZay@c-24-127-191-46.hsd1.mi.comcast.net)
L675[13:46:36] <RandomJeb> I was putting
together a kOS library once to just preprogram an entire mission,
except for collecting science because kOS didn't have hooks into
anything I could use at the time to get past the dialog where you
send, keep or process the science
L676[13:46:40] <RandomJeb> not sure if it
does now
L677[13:47:38] <Mathuin> There appears to
be some rudimentary support for science at least.
L678[13:48:01] <RandomJeb> I had launch,
orbital maneuvers and transfers down when an update broke most of
my scripts and I gave up the project :P
L680[13:49:03] <ve2dmn> madmerlyn: there
are several ways to do a launch script.
L681[13:49:37] <ve2dmn> 1) try to keep Ap
at a constant minimum distance so you know you are always going to
space
L682[13:50:39] <ve2dmn> 2)Do simple (at
time X, pitch Y), (at altitude X, pitch Y), at groundspeed X, pitch
Y)
L683[13:51:38] <ve2dmn> 3) Try to estimate
the amount of dV loss to air resistance and gravity, and pitch to
keep the 2 at a minimum
L684[13:52:53] <ve2dmn> My best launch
script would slowly roast the rocket at around 45k of
altitude
L685[13:53:30] <ve2dmn> but I had a 80k x
20k orbit before even being out of the atmosphere
L686[13:53:41]
⇨ Joins: icefire
(icefire!~icefire@24.115.202.68.res-cmts.pbg.ptd.net)
L687[13:53:52] <ve2dmn> I also exploded
before being at 60k
L688[13:54:03] <madmerlyn> well that's a
little too fast then :P
L689[13:54:22] <madmerlyn> I think I would
shoot for just being around -18 to 0km peri by the time I'm
entering coast period heh
L690[13:54:25] <ve2dmn> But it did what I
asked, so I'm not mad
L691[13:54:32] <madmerlyn> I'm mad.
L692[13:54:38] <EricPoehlsen> hmm yeah my
current launch script does the gravity turn a little shallow
L693[13:54:59] <ve2dmn> simple: be more
aggresive in turning
L694[13:55:33] <ve2dmn> Pass MaxQ, as long
as Time-to-AP is not going down, you are probably fine
L695[13:55:34] <EricPoehlsen> no I meant
it goes to 0° pitch at 30000m which is a little too agressive
L696[13:56:57] <EricPoehlsen> I currently
start slowly turning based on current speed and altitude until
apoapse height reaches 45000 than turning more agressive
L697[13:58:38] ⇦
Quits: KilRoYDK (KilRoYDK!~KilRoYDK@5F9A1C39.rev.sefiber.dk) (Quit:
(null))
L698[13:59:02] <ve2dmn> EricPoehlsen: I've
tried several formulas. My Pitchspeed is
"(100-(GROUNDSPEED/12)).", and my AltitudePitch TO (90 -
((SHIP:Altitude /50000 )*90)).
L699[13:59:08]
⇨ Joins: KilRoYDK
(KilRoYDK!~KilRoYDK@5F9A1C39.rev.sefiber.dk)
L700[13:59:39] <EricPoehlsen> okay
L701[14:00:24] <ve2dmn> it goes to 0
degree at 1200 m/s (horizontal) and 50k alitude respectively
L702[14:02:19] <EricPoehlsen> I was
thinking about just staying pitched at 90 until 10000m keeping
speed below 800m/s and start turning from there to keep the heating
under control
L703[14:02:33] <ve2dmn> That's too
late
L704[14:02:41] <ve2dmn> I start to turn at
500m
L705[14:02:51] <EricPoehlsen> I do
currently at 100m/s
L706[14:03:23] <EricPoehlsen> 80° below
5000m / 60° below 12000m 45° until apoapse 45000
L707[14:03:39] <ve2dmn> Do it more
gradual
L708[14:04:19] <EricPoehlsen> it is
running gradually the script does target_pitch -= .1 every .15
seconds using the above numbers as limits
L709[14:05:06] <ve2dmn> then it's probably
within reasonable margins of 'good enough'
L710[14:05:34] <EricPoehlsen> except in
the second part which is based on apoapse height, I am turning too
early
L711[14:05:37] <ve2dmn> the only thing is
that depending on the TWR of the rocket, you need to be more or
less conservative
L712[14:05:49] <ve2dmn> which is why I
used more then 1 function
L713[14:06:06] <EricPoehlsen> so I get
pretty roasted at 30-35000 m
L714[14:07:24] <ve2dmn> You could do what
Mathuin did and simply keep the Time-to-AP close to 60sec
L715[14:08:14] <ve2dmn> It might not be
the most efficient use of dV, but it's a safer way to garanty you
get to space
L716[14:08:26] <madmerlyn> guarantee
L717[14:08:31] <madmerlyn> you butchered
that one m8
L718[14:08:55] <EricPoehlsen> well I just
started scripting - so I am currently just messing around - and it
is a pretty lazy script. I do the circularization by creating a
maneuver node at the apoapse once I am above 70.000 and then adjust
its prograde until its periapse comes up to the desired value and
using that vector to do the circulization burn
L719[14:09:05] <ve2dmn> madmerlyn:
sorry
L720[14:09:53] <EricPoehlsen> I mean
started scripting for kRPC
L721[14:10:30] <ve2dmn> Whatever float
your boat
L722[14:11:58] <ve2dmn> madmerlyn: the
french speealing is 'garantie'
L723[14:12:03] ⇦
Quits: GunfighterJ (GunfighterJ!gunfighter@2607:5300:60:34b:d::43)
(Read error: Connection reset by peer)
L724[14:13:39] <Mathuin> I think kRPC is a
bad choice for something like a gravity turn.
L725[14:13:48] <ve2dmn> The Anglo-Norman
tendendy to replace 'g' with 'w' throws me off quite a bit. I never
know if I'm supposed to use 'warranty' or 'guarantee'
L726[14:13:51] <Mathuin> Using kRPC to
initiate a launch, which is managed by kOS, makes more sense.
L727[14:14:29] <ve2dmn> Mathuin: but kRPC
runs circles around kOS in terms of Operations per seconds
L728[14:14:51] <Mathuin> kOS runs on the
vehicle, I think that trumps cycles. YMMV
L729[14:16:02] <ve2dmn> In the end, I use
kOS
L730[14:17:25] <EricPoehlsen> I just don't
want to add another (very specialized) scripting language to my
brain - kRPC allows for using plain python
L731[14:17:30] <madmerlyn> lol I was just
correcting spelling, nothing personal
L732[14:17:53]
⇨ Joins: schnobs
(schnobs!~user@p4FD9BF02.dip0.t-ipconnect.de)
L733[14:18:16] <madmerlyn> good thing
about human brains is they have virtually unlimited capacity for
storage, provided you take care of them
L734[14:18:33] <madmerlyn> you can pick up
another programming language without hurting your other ones
L735[14:19:05] <ve2dmn> madmerlyn: I
welcome the correction
L736[14:19:09] <madmerlyn> also there's
the whole idea that a lot of us humans fail to grasp, it's ok to
not master everything you learn, don't have to be
"fluent" in kOS, just have to know enough to make it work
:)
L737[14:19:31] <EricPoehlsen> yeah it is
kind of a time thing :) - maybe I'll better put some more C#
in
L738[14:20:20] <ve2dmn> I sometime wish
people would know the true origins of each word... then I would not
have to explain why 'Chai Tea' is simply wrong
L739[14:20:32] <madmerlyn> tea tea
L740[14:20:49] <madmerlyn> Chai Tea is the
ancient version of T.T
L741[14:21:53] <ve2dmn> Or that it's a
'croissant (de lune)' because it's a (moon) crescent
L742[14:21:56] <madmerlyn> I think one of
the things i need to do with KSP though is now that I've pretty
much established my interplanetary comm network, I need to stop
multitasking so much and focus on individual missions
L743[14:22:48] <madmerlyn> finish my Mun
colony so I can ship supplies and fuel from Mun surface instead of
kerbin surface, do my Deep Space Station long duration mission with
4 kerbals, then ultimately do my Lockheed Martin proposal-inspired
Duna mission
L744[14:23:37]
⇨ Joins: stratochief
(stratochief!~quassel@108.162.146.236)
L745[14:23:37] <EricPoehlsen> hmm it is a
decision of how many kerbal years you want to spend - doing
multiple missions one after the other
L746[14:24:00] <madmerlyn> well TBH since
they don't age it's really not a big deal to wait around
L747[14:24:19] <EricPoehlsen> but juggling
multiple missions with KAC is quiet possible
L748[14:24:33] <ve2dmn> install life
support. you are then forced to do multiple refuel-resupply
missions in parallel
L749[14:24:34] <madmerlyn> I mean look at
what humanity has done in decades, but most of our big milestones
were the result of focused mission planning, not a full
spread
L750[14:24:44] <madmerlyn> I have life
support
L751[14:24:47] <madmerlyn> that's what I
mean though
L752[14:25:02]
⇨ Joins: aradapilot
(aradapilot!~aradapilo@2601:86:0:2d61:9c6f:4d8f:95c4:9308)
L753[14:25:19] <madmerlyn> right now I'm
so focused on project A) that I'm not putting any mental energy
into project B), then I switch to B and project A gets put on the
back burner
L754[14:25:34] <EricPoehlsen> or add
enough stuff - I am using USI LS in my current career- but I did
not go beyond Duna with Kerbals in it yet
L755[14:25:43] <madmerlyn> I've got a half
finished Mun base because I've been working on putting a probe on
the way to Eeloo
L756[14:26:13] <EricPoehlsen> I am still
struggling with the resource harvesting using MKS and
Pathfinder
L757[14:26:15] <madmerlyn> I have USI-LS,
MKS, all that fun stuff
L758[14:26:39] <madmerlyn> my Mun base
really won't be hard to establish, I did a "short term
habitation" mission where I put 3 kerbals on the Mun for 100
days
L759[14:26:56] <madmerlyn> I have deployed
autonomous probes to 2 of the 4 sites I need to complete the supply
chain
L760[14:27:07] <ve2dmn> I have space
stations around the Mun and Kerbin. For science
L761[14:27:28] <madmerlyn> site 3 will be
where the primary base is and won't need autonomous drills, and
site 4 is only needed for silicates so I can manufacture
specialized parts
L762[14:28:00] <madmerlyn> sites 1-3 are
all on roughly the same longitude, 4 is low priority because it's
way off on diff longitude and high latitude
L763[14:28:03] <EricPoehlsen> I got
stations for science around mun minmus and kerbin
L764[14:28:39] <EricPoehlsen> with
supplies and greenhouses they can host a crew for 1-3 years before
resupply and crew replacement is needed
L765[14:28:47] <madmerlyn> apparently the
next major USI release will reimplement orbital logistics btw
L766[14:28:57] <ve2dmn> I heard about
that
L767[14:29:14] <madmerlyn> so my goal is
to have the Mun supply fuel and supplies+fertilizer for
interplanetary missions
L768[14:29:25]
⇨ Joins: FredtheFifth
(FredtheFifth!~FredtheFi@4dae8ef6.ftth.telfortglasvezel.nl)
L769[14:29:26] ⇦
Quits: FredtheFifth
(FredtheFifth!~FredtheFi@4dae8ef6.ftth.telfortglasvezel.nl) (Client
Quit)
L770[14:29:37] <madmerlyn> so I can launch
my components for interplanetary vessels to drydock without any wet
weight
L771[14:29:46] <madmerlyn> and have a
freighter from Mun come and load them up
L772[14:30:22] <madmerlyn> or I could even
send interplanetary vessel to a stop-off at Munar orbit before
leaving the system
L773[14:30:59] <ve2dmn> get and asteroid
in kerbin orbit, mine it for profit?
L774[14:31:19]
⇨ Joins: Supernovy
(Supernovy!~Supernovy@122-59-117-94.jetstream.xtra.co.nz)
L775[14:31:23] <madmerlyn> getting
asteroids has proven to be difficult, so far I've only caught a
class A which is only 5t of minable mass
L776[14:31:25] <EricPoehlsen> are you
using just the kerbol system or planning to go beyond it?
L777[14:31:30] <Supernovy> Evening,
Gentlemen.
L778[14:31:45] <ve2dmn> madmerlyn: I have
USI ART. a class A is 6k tonnes
L779[14:31:59] <madmerlyn> yeah that makes
them even more challenging heh
L780[14:32:08] <EricPoehlsen> I am
currently using just OPM because KSS and Galileo are a little heavy
on my system
L781[14:32:25] <madmerlyn> I might add OPM
later
L782[14:32:31] <madmerlyn> next career
perhaps
L783[14:33:02] <madmerlyn> before this
current career, I've been playing for almost 2 years mind you, I
hadn't done any missions, robotic or otherwise anywhere besides
Kerbin system and Duna
L784[14:33:26] <madmerlyn> this career
I've hit every primary except Eeloo already, and I've also visited
Gilly, Ike, and Laythe on flybys
L785[14:34:47] <madmerlyn> did you fly any
of my spaceplanes yet ve2dmn?
L786[14:34:48] <EricPoehlsen> last career
(before using USI LS) I went to all planetary bodies with
kerbals
L787[14:35:01] <madmerlyn> I'm getting
ready to update them all, I've decided to re-engineer them without
canards
L788[14:35:15] <ve2dmn> no, but I will as
soon as I have the parts unlocked
L789[14:35:15] ⇦
Quits: Althego (Althego!~Althego@BC246312.dsl.pool.telekom.hu)
(Read error: Connection reset by peer)
L790[14:35:43] <madmerlyn> my 36 kerbal
one is going to be the first one that I certify without
canards
L791[14:35:58] <madmerlyn> then I'll
probably go to the base model Gallahad-L since it's my most used
configuration
L792[14:36:58] <madmerlyn> MRS gives me
some deployable wings, I wonder if I could make a good VTHL rocket
:P
L793[14:37:57] <ve2dmn> I got distracted
by my eshop credits
L794[14:41:38] <ve2dmn> also... why do
Japanese website always look so... so...
L796[14:44:32]
⇨ Joins: Guest34363
(Guest34363!webchat@cpe-76-177-245-56.natcky.res.rr.com)
L797[14:44:48] ⇦
Quits: Guest34363
(Guest34363!webchat@cpe-76-177-245-56.natcky.res.rr.com) (Client
Quit)
L798[14:49:24] <madmerlyn> what's ironic
is so many Japanese websites look like they were made for internet
in the 1990s
L799[14:49:35] <madmerlyn> and they have
some of the fastest average connection speeds of anyone
L801[14:54:17] <madmerlyn> I *just* got a
Nintendo switch for my family this Christmas :)
L802[14:54:29] <madmerlyn> we've had daily
Mario Kart matches hehe
L803[14:55:46] ⇦
Quits: aradapilot
(aradapilot!~aradapilo@2601:86:0:2d61:9c6f:4d8f:95c4:9308) (Remote
host closed the connection)
L804[14:56:09] <ve2dmn> I got the
Mario+Rabbid game
L805[14:56:14]
⇨ Joins: aradapilot
(aradapilot!~aradapilo@2001:4998:ef99:7806::1028)
L806[14:56:21] <ve2dmn> it's pretty silly,
but the gameplay is solid
L807[14:58:15] <lordcirth> So I hear
L808[14:59:08] <ve2dmn> The dash mechanic
is kind of weird for someone used to xcom, but otherwise, it's
Mario-Rabbid-xcom
L809[14:59:56] <ve2dmn> And luigi snipes
with a vaccum cleaner
L810[15:06:28] <madmerlyn> going to get
Mario Odyssey and Zelda at some point
L811[15:09:49] ⇦
Quits: Xetalim
(Xetalim!~Xetalim@2a02:a440:e706:1:3c4b:7823:29ec:6612) (Ping
timeout: 383 seconds)
L812[15:13:59] ⇦
Quits: sandbox
(sandbox!~sandbox@79-66-19-82.dynamic.dsl.as9105.com) (Quit:
Leaving)
L813[15:24:34] <madmerlyn> so now I kinda
want to look at designing a loop to do a gravity turn based on
minimizing gravity and air drag losses, but with a lower altitude
threshold so I don't end up going 2400m/s at 48km :P
L815[15:37:09] ⇦
Quits: aradapilot (aradapilot!~aradapilo@2001:4998:ef99:7806::1028)
(Ping timeout: 207 seconds)
L816[15:37:34] <Mathuin> As ballast?
L817[15:39:33]
⇨ Joins: aradapilot
(aradapilot!~aradapilo@2001:4998:ef99:7806::1028)
L818[15:40:26] <lordcirth> $500k from a
tourist run, in 2x scale :)
L819[15:40:56] <lordcirth> darsie, that
gets into orbit?
L820[15:48:06]
⇨ Joins: Draconiator
(Draconiator!~musicphre@cpe-184-153-142-221.maine.res.rr.com)
L821[15:49:05] <Draconiator> Wow, Lubuntu
runs AMAZING on my netbook...I dunno why I didn't do this
before.
L822[15:49:11] <darsie> lordcirth: Yes.
And it get's one Kerbal down, too.
L823[15:49:22] <darsie> Mathuin: yes
L824[15:50:11] <darsie> But now my rocket
hit the pod of the guy I wanted to rescue in the rendezvous and got
damaged. Maybe I can land the Kerbal alone.
L825[15:50:21] <lordcirth> Draconiator,
Lubuntu is excellent for old machines
L826[15:50:39] <Ezko_> what's
lubuntu
L827[15:50:49] <Ezko_> as in what does the
l stand for
L828[15:50:54] <Ezko_> light?
L829[15:50:55] <darsie> Mathuin: I needed
something cheap and heavy that does not cause excessive air
drag.
L830[15:52:06] ⇦
Quits: Eddi|zuHause
(Eddi|zuHause!~johekr@p57BD56F1.dip0.t-ipconnect.de) (Ping timeout:
207 seconds)
L831[15:52:31] ⇦
Quits: Hyratel1 (Hyratel1!~Wyvern@ip68-228-135-114.hr.hr.cox.net)
(Ping timeout: 200 seconds)
L832[15:52:51] <ve2dmn> Ezko: LXDE
L833[15:52:52] <darsie> Like, I did the
plane change spot on and counted how many seconds the separation of
the encounter was at 0.0 km when I changed it with the lowes
setting of thrust, then went half way back. Bang, collision.
L834[15:53:08] <darsie> lowest*
L835[15:53:36] <darsie> 0.1 km is
safer.
L836[15:54:54] <darsie> Mathuin: If I fly
lower the rocket explodes from overheat.
L837[15:55:19] <darsie> It always loses
the fins, but they are expendable.
L838[15:57:21] <Draconiator> had to use
16.04 though because 17.10 has some weird video issue
apparently.
L839[16:01:05] <darsie> Nope, couldn't
decelerate enough with the jetpack to avoid deadly
overheating.
L840[16:08:30] <ve2dmn> ok, so cleaning of
my script is nearly done... now to write one which does automatic
rendez-vous...
L841[16:14:33] <darsie> Yeah, I made it.
Decelerate with jetpack from orbit to avoid burning up and land (on
land) with jetpack.
L842[16:15:08] <darsie> Why don't they
learn that in astronaut school and get me to rescue them? :)
L843[16:21:07] <ve2dmn> darsie: that
presume they have school
L844[16:21:38] ⇦
Quits: icefire
(icefire!~icefire@24.115.202.68.res-cmts.pbg.ptd.net) (Read error:
Connection reset by peer)
L845[16:23:01] <lordcirth> The kOS
steering PID is making my rocket rotate back and forth while
launching. It's kind of annoying even though it's not a problem
atm
L846[16:23:26] <lordcirth> Not really sure
what the correct variable to tune might be.
L847[16:24:27]
⇨ Joins: stratochief_
(stratochief_!~quassel@108.162.146.236)
L848[16:25:06]
⇨ Joins: JCB
(JCB!webchat@S0106a84e3f5d6a13.vs.shawcable.net)
L849[16:25:54] ⇦
Quits: stratochief (stratochief!~quassel@108.162.146.236) (Ping
timeout: 207 seconds)
L850[16:27:17] <Mathuin> darsie: how much
fuel was left in that pack?
L851[16:31:59] <lordcirth> workaround:
rotate rocket in VAB so kOS doesn't turn in the first palce
L852[16:34:03] <ve2dmn> lordcirth:
porbably Ki
L853[16:35:43] <darsie> Mathuin: I started
out with 4.05 cause I flew after the rocket that crashed in the
precise rendezvous. On the ground I had 0.02 left. Had to start
thrusting at the right altitude cause I was so low on fuel.
L854[16:35:46] <lordcirth> Suddenly KSP is
staging twice when I press once. workaround: empty stage
L855[16:36:00] <Mathuin> Impressive.
L856[16:37:46]
⇨ Joins: Guest48046
(Guest48046!webchat@c-67-165-17-115.hsd1.pa.comcast.net)
L857[16:38:00] <Guest48046> every time i
try to run ksp it crashes
L858[16:38:06] <Guest48046> it refuses to
rn
L859[16:38:10] <Guest48046> any
ideas
L860[16:38:16] <Guest48046> i did updates
and validated
L861[16:38:27] <darsie> Guest48046: It's a
feature. Screen work pause. ;)
L862[16:38:42] <Guest48046> huh?
L863[16:38:58] <lordcirth> Guest48046,
what does KSP.log say?
L864[16:39:37] <darsie> Don't you have
interruptions form screen work to avoid fatigue or so? You must be
from USA ;).
L865[16:39:54] <madmerlyn> install any new
mods since the last time the game worked?
L866[16:40:08] <Guest48046> i havent
played it in a while
L867[16:40:26] <madmerlyn> if you have out
of date mods but a recently updated KSP that could be the
problem
L868[16:40:27] <Guest48046> opened it for
the first time in months i dont think i had any mods
L869[16:40:42] <Guest48046> ok where in my
file directory are the mods saved
L870[16:40:47] <madmerlyn> check your
gamedata folder, if there's anything in there besides a Squad
folder you have mods
L871[16:40:48] <Guest48046> ill delete
them and try that
L872[16:41:03] <madmerlyn> everything
inside gamedata that's not the Squad folder
L873[16:41:10] <madmerlyn> do not delete
Squad :P
L874[16:41:11] <Guest48046> lol had kerbal
engineer and mech jeb
L875[16:41:42] <madmerlyn> yeah those were
both probably crashing, good news if you want both of those they
are updated for 1.3.1
L876[16:42:12] ⇦
Quits: EricPoehlsen
(EricPoehlsen!~EricPoehl@p4FCF5001.dip0.t-ipconnect.de) (Quit:
Transdimensional connection terminated abnormally.)
L877[16:42:14]
⇨ Joins: icefire
(icefire!~icefire@24.115.202.68.res-cmts.pbg.ptd.net)
L878[16:42:17] <Guest48046> that
worked!
L879[16:42:20] <Guest48046> thank
you!
L880[16:42:39] <Guest48046> best gae ever
was hoping it would come to work
L881[16:42:49] ⇦
Quits: Guest48046
(Guest48046!webchat@c-67-165-17-115.hsd1.pa.comcast.net) (Quit: Web
client closed)
L882[16:43:39] ⇦
Quits: Lyneira
(Lyneira!~konversat@2001:984:484e:1:20c:29ff:fea6:d040) (Quit:
Bye)
L883[16:49:59] <ve2dmn> darsie: never
heard of those. You mean like stretch pauses?
L884[16:51:14] <darsie> ve2dmn: I guess
so, yeah.
L885[16:57:20] ⇦
Quits: madmerlyn (madmerlyn!kiwiirc@12.160.105.66) (Remote host
closed the connection)
L886[17:09:44] <lordcirth> Anyone know a
good way / mod to teleport a Kerbal home? Someone snuck onto a
rescue ship and it's too far to revert
L887[17:10:53] <JCB> hmm...
L888[17:11:00] <JCB> how long ago since
last save?
L889[17:11:13] <JCB> you can still
revert.. sorta, just not in game.
L890[17:11:53] <lordcirth> I have
quicksaves, but I just finished the rendevouz in Mun orbit, I'd
really rather not do it again
L891[17:12:31]
⇨ Joins: McKaby`
(McKaby`!~Forgon@95.147.223.147)
L892[17:12:43] <darsie> You can jetpack
back to Kerbin orbit.
L893[17:12:57] <JCB> oh... eh well other
than manually editing save file?
L894[17:13:01]
⇨ Joins: iplop (iplop!~Iplop@207.98.179.185)
L895[17:13:02] <darsie> Then rescue the
sneaker from there.
L896[17:13:13] <ve2dmn> lordcirth: put a
capsule on the runway with Jeb. Save. Find Jeb in the save. take
note of vessel ID. Remove Jeb from Capsule. Find Kerbal and put him
where jeb was
L897[17:13:40] <JCB> lol.. body swap
L898[17:13:42] <lordcirth> What about
hyperedit's Land function?
L899[17:13:57] <lordcirth> EVA and
hyperedit to Kerbin?
L900[17:14:11] <JCB> let me guess.. jeb
crammed himself into the ship before you launched it.. like
usual?
L901[17:14:31] <JCB> sometimes times I
hate the auto fill function, jeb always being first
L902[17:14:36] <ve2dmn> lordcirth:
probably also possible
L903[17:14:39] ⇦
Quits: McKaby (McKaby!~Forgon@95.147.223.147) (Ping timeout: 200
seconds)
L904[17:15:09] <lordcirth> JCB, to be
honest, I forgot I was intending to do a rescue as well as tourism
and filled the ship with crew for training
L905[17:15:15] <lordcirth> But the effect
is the same
L906[17:15:30] <JCB> well.. other than
sending a pickup ship... reverting back to pre-rendevouz.. manually
editing save file...
L907[17:16:09] <lordcirth> Installed
hyperedit, restarting KSP
L908[17:16:13] <JCB> I take it you have a
very bad time at doing rendevouz?
L909[17:17:03] <lordcirth> Hmm? No, it's
easy enough to be boring, actually
L910[17:17:50] <lordcirth> But I have
$4.5M funds, so this should be the last of both rescue and
tourism
L911[17:18:25] <JCB> Then, I'd say just
revert back... I've had a few moments where I had to do that
myself. One track I was doing got somewhat messed up pretty
badly
L912[17:18:53] <JCB> eh.. could blame
stupid game bugs and power loss at home..
L913[17:19:15] <Mathuin> Why not finish
the training mission, and run the rescue mission next?
L914[17:19:18]
⇨ Joins: Eddi|zuHause
(Eddi|zuHause!~johekr@p57BD56F1.dip0.t-ipconnect.de)
L915[17:21:03] <lordcirth> Mathuin,
because I already came within 2km, and thus the rescuee has hours
of life support left
L916[17:21:41] <JCB> oh feh.. tac
lifesupport...
L917[17:21:52] <lordcirth> No,
Kerbalism
L918[17:22:22] <Mathuin> lordcirth:
whoops
L919[17:22:37] <JCB> either case.. may as
well jsut bite the bullet and redo.. better a boring run than
struggling with a frustrating one
L920[17:22:42] <lordcirth> Actually, I
think it's 5 days, but I'd still rather not
L921[17:22:57] <lordcirth> Oh, but the EC
will run out, that's it
L922[17:23:11] ⇦
Quits: Hypergolic_Skunk
(Hypergolic_Skunk!uid167070@id-167070.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
L923[17:23:11] <ve2dmn> lordcirth: make
the kerbal grab on for his dear life, rotate every 6h
L924[17:23:27] <lordcirth> lol
L925[17:23:42] <ve2dmn> once back to
kerbin, leave jeb in orbit. He can take it for sneaking in
L926[17:24:16] <darsie> Jeb can jetpack
back to Kerbin orbit.
L927[17:24:22] <darsie> Then rescue him
from there.
L928[17:25:29] <JCB> kind of why I keep
seperate save files outside of the game itself...
L929[17:26:30] <lordcirth> JCB, I track
saves in git. Works great. I just don't want to revert.
L930[17:27:54] <JCB> then I guess just
going to have to do things the hard, manual way, file edit
L931[17:28:28] <JCB> how long does it give
kerbals on EVA?
L932[17:28:58] <darsie> irl something like
6 h.
L933[17:28:59] <ve2dmn> and not the
'Tintin' we-are-going-to-run-out-of-oxygen-way
L934[17:29:16] <JCB> ... 6 hours is half
day on kerbin..
L935[17:29:24] <darsie> 1 day
L936[17:29:33] <JCB> er.. ya sorry. brain
fart
L937[17:29:42] <darsie> irl fart ;)
L938[17:29:57] <JCB> more like, sleep
schedual out of wack
L939[17:30:17] <JCB> turkey+left overs
sorta messing with my guts a little.
L940[17:37:40] ⇦
Quits: Ezriilc (Ezriilc!~Ezriilc@173.168.39.49) (Quit: Going
offline, see ya! (www.Kerbaltek.com))
L941[17:46:02] <JCB> hm.....
L942[17:46:20] <JCB> ugh.. hate second
guessing myself
L943[17:51:08]
⇨ Joins: KrazyKrl
(KrazyKrl!~KrazyKrl@108-82-241-195.lightspeed.sgnwmi.sbcglobal.net)
L944[17:53:33] ⇦
Quits: lordcirth (lordcirth!~lordcirth@45.72.215.107) (Remote host
closed the connection)
L945[18:07:12]
⇨ Joins: lordcirth
(lordcirth!~lordcirth@45.72.215.107)
L946[18:09:49] ***
stratochief_ is now known as stratochief
L947[18:12:41]
⇨ Joins: madmerlyn
(madmerlyn!~madmerlyn@ip72-204-59-67.fv.ks.cox.net)
L948[18:13:13] <madmerlyn> why is xchat
worse than the kiwi web app
L949[18:13:58] ⇦
Quits: madmerlyn
(madmerlyn!~madmerlyn@ip72-204-59-67.fv.ks.cox.net) (Client
Quit)
L950[18:14:19]
⇨ Joins: madmerlyn
(madmerlyn!kiwiirc@ip72-204-59-67.fv.ks.cox.net)
L951[18:14:49] <lordcirth> madmerlyn,
wasn't xchat replaced by hexchat ages ago? That's what I'm
using
L952[18:15:19] <madmerlyn> I dunno, I just
have Xchat on my arch install at home heh
L953[18:15:29] <madmerlyn> let us consult
the Pacman
L954[18:15:42] <Alanonzander> xchat was
encumbered by copyrights for a long long time (don't know it it
ever got worked out) making it almost impossible to modernize.
Hexchat was the result.
L955[18:16:10] <madmerlyn> installing
hexchat after a general package update :P
L956[18:16:35] <madmerlyn> btw new AVP
dropped yesterday
L957[18:16:45] <madmerlyn> one of my
screenshots made it into his loading screen release :D
L958[18:19:26] <lordcirth> AVP?
L959[18:19:44] <madmerlyn> Astronomer's
Visual Pack
L960[18:22:14] ⇦
Quits: madmerlyn (madmerlyn!kiwiirc@ip72-204-59-67.fv.ks.cox.net)
(Remote host closed the connection)
L961[18:22:21]
⇨ Joins: madmerlynx
(madmerlynx!~madmerlyn@ip72-204-59-67.fv.ks.cox.net)
L962[18:22:51] ***
madmerlynx is now known as madmerlyn
L963[18:24:37] <Draconiator>
hmmm...incandescent lightbulbs are getting rare....they never used
to be so high in price.
L964[18:25:22] <lordcirth> Draconiator,
why do you still need one?
L965[18:26:52]
⇨ Joins: eriophora
(eriophora!~Christine@67.44.176.130)
L966[18:28:35] <madmerlyn> ok I've got
Hexchat roughly where I like it
L967[18:28:51] <madmerlyn> wish I could
get rid of all the grey UI elements, but better than nothing
L968[18:29:10] <ve2dmn> I use kvirc
L969[18:29:22] <umaxtu> theres a way to
install gtk themes for hexchat on windows
L970[18:30:01] <lordcirth> I think gtk
themes are normally global on Linux
L971[18:30:41] <umaxtu> I just assumed
Windows silly me.
L972[18:31:42] <lordcirth> He mentioned
pacman earlier
L973[18:32:11] <madmerlyn> I did I
did
L974[18:32:14] <lordcirth> *sigh* I just
tried pinging a random website 3 times, and the results are:
197ms,270ms,lost
L975[18:32:35] <lordcirth> I just want
useful internet
L976[18:33:17] <Alanonzander> what kind
?
L977[18:33:40] <lordcirth> DSL, 10Mb/s
down, 1Mb/s up ( supposedly )
L978[18:33:52] <Alanonzander> 10MB VDSL...
nice
L979[18:34:11] <umaxtu> madmerlyn: you use
a gui application on Arch? isn't that illegal or something?
:P
L980[18:34:39] <lordcirth> XD
L981[18:34:41] <madmerlyn> uh.. no. It's
2017, having no GUI on a desktop would be asinine ;)
L982[18:34:53] <madmerlyn> my server has
no GUI on it though, and is headless proper.
L983[18:35:01] <lordcirth> I will admit
that when using Arch I used irssi
L984[18:35:04] <Mathuin> I have Arch on my
Chromebook. Chromium works, Atom doesn't.
L985[18:35:15] <Mathuin> I also use irssi
through a screen session.
L986[18:35:47] <madmerlyn> I do have
transparency setup on my hexchat though so I can see what's going
on in discord beneath it :P
L987[18:35:54] <umaxtu> I'm just messing
with you. I love Arch. (Though I have to confess I'm cheating on it
with Fedora right now)
L988[18:35:59] <lordcirth> It was at least
a month in before I thought to install a graphical file manager. I
wanted to see video thumbnails, so I installed Thunar. Great
FM.
L989[18:36:07] <lordcirth> madmerlyn, that
sounds terribly confusing
L990[18:36:45] <madmerlyn> nah, the KSP
reddit discord is a pretty young crowd so I mostly don't engage
unless it's like posting mission pictures or something
L991[18:37:02] <madmerlyn> apparently the
average age of an IRC user is a lot higher than a discord one
:P
L992[18:37:08] <lordcirth> no,
really?
L993[18:37:13] <ve2dmn> madmerlyn: imagine
that
L994[18:37:14] <Alanonzander> heh
L995[18:37:21] <madmerlyn> ok so hexchat,
how do I make the stupid channel pane go away, it's wasting real
estate
L996[18:37:44] <lordcirth> Drag the
separator to the edge
L997[18:37:54] <madmerlyn> lol so just
cover it up
L998[18:37:59] <madmerlyn> k that works I
suppose
L1001[18:38:47] <madmerlyn> I might have
to do some more advanced configuration with hexchat, like some
conky stuff or something
L1002[18:39:02] <ve2dmn> I wonder what's
the average age for slack
L1003[18:39:06] <madmerlyn> that's a tiny
screenshot
L1004[18:39:13] <umaxtu> ?
L1005[18:39:41] <madmerlyn> so you run
IRC from terminal?
L1006[18:39:56] <umaxtu> on my laptop
yeah
L1007[18:39:59] <madmerlyn> with angry
cartoon wallpapers behind it?
L1008[18:40:00] <madmerlyn> :D
L1009[18:40:17] <madmerlyn> my wallpaper
is the death star heh
L1010[18:40:32] <Mathuin> I run IRC from
terminal, my wallpaper is a constantly-updated image collage from
that Japanese satellite.
L1011[18:40:34] <lordcirth> +1 for
tmux
L1012[18:40:38] <umaxtu> I was watching a
cooptional animated thing on youtube in fullscreen
L1013[18:40:45] <ve2dmn> madmerlyn: my
wallpaper is Chrono Trigger
L1014[18:41:03] <umaxtu> lordcirth: I
barely have any idea what I'm doing with it.
L1015[18:41:03] <madmerlyn> ok I need to
update all my mods and jump in KSP
L1016[18:41:18] <madmerlyn> have I
mentioned I don't use CKAN because CKAN on Linux sucked really bad
last time I used it?
L1017[18:41:26] <lordcirth> madmerlyn,
it's fine now
L1018[18:41:39] <madmerlyn> does it still
run in mono?
L1019[18:41:47] <ve2dmn> of course
L1020[18:41:51] <madmerlyn>
yuuuuuck
L1021[18:41:56] <ve2dmn> :D
L1022[18:42:01] <Mathuin> CKAN does suck
less on Linux.
L1023[18:42:16] <Mathuin> There's code
that lets you build a debian, and I have a Dockerfile that works
for it as well.
L1024[18:42:49] <ve2dmn> apt-get install
'a debian'
L1025[18:42:50] <JCB> the day when KSP is
run on a phone.... we can talk about distractions while doing just
about anything
L1026[18:43:29] <madmerlyn> hehe we've
already established I'm on arch, .deb files aren't my preferred
method of packaging
L1027[18:44:13] <umaxtu> its not in the
AUR?
L1028[18:44:24] <madmerlyn> CKAN?
Maybe.
L1029[18:44:39] <madmerlyn> but that
doesn't mean it's not just a garbage script that installs it in
wine or something like that
L1030[18:44:47] <ve2dmn> madmerlyn:
didn't you hear? we are in a post-package world where you run
everything in Docker in the cloud
L1031[18:44:49] <madmerlyn> lots of
questionable packages in AUR because well.. it's AUR :P
L1032[18:45:08] <umaxtu> its in there. I
just checked
L1033[18:45:28] <madmerlyn> yaourt says
my CKAN is 1.22.6-1
L1034[18:45:35] <madmerlyn> how old is
that, 18 months? :P
L1035[18:46:09] <umaxtu> I think its
current
L1036[18:46:27] <madmerlyn> lol
>yaourt -Ss ckan: aur/ckan, aur/ckan-git,
aur/fortune-mod-rickandmorty
L1037[18:46:36] <madmerlyn> oh I see,
ckan is in the middle of rickandmorty
L1038[18:46:49] <madmerlyn> "Fortune
quotes from Rick and Morty. GOTTA GET SCHWIFTY
L1039[18:46:51] <madmerlyn> ok I'm
installing that
L1040[18:47:27] <ve2dmn> madmerlyn: why
not install poney-say while you are at it :P
L1041[18:48:09] <madmerlyn> holy crap
there are a lot of fortune packages
L1042[18:48:27] <madmerlyn> apparently
getting quotes in your terminal is a really popular thing that
people don't just write curl scripts for?
L1043[18:48:53] <lordcirth> The quotes
have to be assembled somewhere
L1045[18:54:35] *
madmerlyn facepalms
L1046[18:54:58] <JCB> ....
L1047[18:55:47] <ve2dmn> I mean... the
guy did create a utility to convert any ascii art into
'something-say'...
L1049[18:55:59] <madmerlyn> oh right, I
was going to make a small MM script to add USI tether to all
command modules
L1050[19:10:24] <ve2dmn> I was wondering
why my station was moving by itself...
L1051[19:10:52] <ve2dmn> somehow, loading
the station triggered loading the boot script for the kOS CPU
L1052[19:14:49] <madmerlyn> I'm rewriting
my spaceplane script now
L1053[19:16:18] <JCB> you know.. they
joke about the ant engine in game... yet it does surpsing well with
a probe core and a couple of oscar tanks.
L1054[19:16:20] <lordcirth> ve2dmn,
unpacking a craft always triggers kOS boot
L1055[19:16:37] <lordcirth> JCB, it's
great for the last stage of tiny things, yeah.
L1056[19:16:46] <lordcirth> Sometimes I
do an Ant + 2,3,4 spiders
L1057[19:17:00] <madmerlyn> I never use
ant
L1058[19:17:08] <madmerlyn> if I want a
20 minute burn I'm going ion
L1059[19:17:22] <lordcirth> madmerlyn, if
it's 20m, then you should have used a Spark
L1060[19:17:30] <madmerlyn>
exactly.
L1061[19:17:31] <lordcirth> Ants are for
tiny craft
L1062[19:17:56] <ve2dmn> lordcirth: I did
not know that... I guess I'll add 'shutdown.' at the end of all my
scripts
L1063[19:17:56] <madmerlyn> if it has an
oscar it's not that tiny :P
L1064[19:18:07] <madmerlyn> do they have
any smaller stock tanks than oscar?
L1065[19:18:11] <JCB> coulda used spark
but then your putting more weight into the engine portion..
L1066[19:18:24] <JCB> I'd probably spark
if I need the extra twr for landing somewhere
L1067[19:18:50] <lordcirth> madmerlyn,
there is the tiny toroidal tank, that's it
L1068[19:19:16] <madmerlyn> isn't the
toroidal bigger than oscar?
L1069[19:19:37] <JCB> huh... with two
tanks, ant engine, was only 5 minute burn to mun orbit
L1070[19:19:59] <JCB> its bigger by only
50 percent more I think?
L1071[19:20:16] <JCB> oscar+toroidal =
the first FL tank
L1072[19:21:00] <JCB> ... I
think...
L1073[19:21:02] <lordcirth> Apparently it
is 150% the Oscar-B's size
L1074[19:22:57] <JCB> ok ya.. 18 fuel on
oscar, 27 turoid, 45 FL-T100
L1075[19:26:26] <JCB> also.. wish I knew
about the aboslute/relative offset setting earlier...
>_>
L1076[19:26:30]
⇨ Joins: LupiDragon
(LupiDragon!~Lupi@97-95-206-24.dhcp.sffl.va.charter.com)
L1078[19:28:07] <kmath> YouTube - 7 BASIC
TIPS & TRICKS to get better at building stuff in Kerbal Space
Program (KSP Tutorial)
L1079[19:28:38]
⇦ Quits: Lupi
(Lupi!~Lupi@97-95-206-24.dhcp.sffl.va.charter.com) (Ping timeout:
186 seconds)
L1080[19:28:52] <JCB> its ok.. thanks
though. Found out about it through some other video
L1081[19:30:59] <ve2dmn> the lack of
ability to go from 1 to 4 and then from 4 to 1 again annoys me to
no end
L1082[19:31:04] <lordcirth> There's a lot
of good stuff in there that I didn't know about
L1083[19:31:12] <lordcirth> ve2dmn, what
do you mean?
L1084[19:31:26] <ve2dmn> 1 quad stack
adapter
L1085[19:31:42]
⇦ Quits: dnsmcbr
(dnsmcbr!uid136206@id-136206.hathersage.irccloud.com) (Quit:
Connection closed for inactivity)
L1086[19:31:45] <ve2dmn> 4 science
jr
L1087[19:31:50] <ve2dmn> then another
adapter
L1088[19:32:07] <ve2dmn> only 1 out of 4
on the second adapter will be connected
L1089[19:32:49] <lordcirth> ve2dmn, oh,
right. Yeah KSP stores parts as a tree.
L1090[19:32:50] <JCB> ya.. when you
reverse the stack... 4 into one..
L1091[19:33:02] <JCB> its just how the
game works in only being able to branch out, instead of
together
L1092[19:33:04] <lordcirth> Can't have
loops
L1093[19:33:12] <ve2dmn> JCB: if you put
docking ports it works, but it's not elegent
L1094[19:33:34] <JCB> heh.. depends on
how you do it.. ports aren't exactly strong either
L1095[19:33:40] <ve2dmn> I don't want
loop, I just want struts
L1096[19:33:47] <JCB> game complains too
when you use ports as decouplers...
L1097[19:34:18] <JCB> my six pack tourist
rocket.. I just put stuff on to a centeral spine..
L1098[19:34:27] <JCB> er six.. 12
pack..
L1099[19:34:31]
⇦ Quits: Eddi|zuHause
(Eddi|zuHause!~johekr@p57BD56F1.dip0.t-ipconnect.de) (Ping timeout:
186 seconds)
L1101[19:36:32] <darsie> Is there a fix
for the tilt of rockets when controls at launch get ready?
L1102[19:36:42] <darsie> That's
annoying.
L1103[19:36:50] <darsie> Messes up my
launch angle.
L1104[19:37:12] <JCB> depends on the
tilt.. is it standing on just the egines?
L1105[19:37:14]
⇨ Joins: Hyratel
(Hyratel!~Wyvern@ip68-228-135-114.hr.hr.cox.net)
L1106[19:38:18] <darsie> No, on a
stability enhancer as in the pic.
L1107[19:39:07] <JCB> eh.. looks like it
was just placed that way.
L1108[19:39:10] <darsie> That one's at 15
deg but may get down to 20 deg after the tilt.
L1109[19:39:18] <JCB> oh..
L1110[19:39:25] <JCB> put a launch clamp
on either side
L1111[19:39:33] <darsie> yeah. But want
to save money :)
L1112[19:39:38] <JCB> they can hold up,
but they do bed easy
L1113[19:39:42] <JCB> you get them back
after
L1114[19:39:46] <JCB> I believe..
L1115[19:39:52] <darsie> checking
...
L1116[19:40:02] <JCB> sides.. they only
200
L1117[19:40:16] <JCB> ugh you really
/that/ broke in game?
L1118[19:40:49]
⇨ Joins: Eddi|zuHause
(Eddi|zuHause!~johekr@p57BD56F1.dip0.t-ipconnect.de)
L1119[19:40:59] <madmerlyn> testing no
canard design on the full size 55t capacity Gallahad now
L1120[19:43:27] <darsie> JCB: Yeah, I got
it bck.
L1121[19:43:47] <madmerlyn> yeah.. that
didn't work so well
L1122[19:45:58] <JCB> ugh ok.. so .. 5
engines might be a bit too much for this Mk1 pod launcher... trying
3..
L1123[19:46:29] <JCB> looks like doing
somethign similar to mercury-atlas launch minus vernier engines mid
body
L1124[19:47:13] <darsie> JCB: Ok, there
is still a bit of a jerk at launch, but less.
L1125[19:50:35] <JCB> with an angle like
that.. I'd just put them to the sides.
L1126[19:50:55] <darsie> Where the fins
are now?
L1127[19:51:08] <darsie> I need the fins
there.
L1128[19:51:26] <darsie> I could attach
them to the fins, but that's ugly.
L1129[19:51:31] <JCB> also... weird I'm
getting better preformance out of my booster when take away fuel in
the design...
L1130[19:51:44] <JCB> well ok maybe not
so weird.. just means I initially had too much fuel, slow
launch
L1131[19:51:49] <darsie> Wait, taking out
fuel of solid fuel boosters ...?
L1132[19:51:57] <JCB> also cutting down
two engines makes it more effiecent
L1133[19:52:06] <JCB> not using solid
boosters
L1134[19:52:17] <JCB> doing something of
a mercury-atlas design
L1135[19:52:24] <darsie> Ohh, wow, there
are solid controls. Fuel and thrust limiter.
L1136[19:52:36] <darsie> SRB
controls
L1137[19:52:39] <JCB> it uses a 1.5 stage
design.
L1138[19:52:43]
⇦ Quits: icefire
(icefire!~icefire@24.115.202.68.res-cmts.pbg.ptd.net) (Read error:
Connection reset by peer)
L1139[19:53:23] <darsie> I won't need
ballast any more :).
L1140[19:54:25] <darsie> Why didn't
anyone tell me when I said I used a micronode as ballast.
L1141[20:02:47] <madmerlyn> if you clip
vernors completely inside a nose do they still work?
L1142[20:03:45] <Black_Eagle> parking a
trailer in the dark is fun
L1143[20:05:46] <JCB> not sure...
L1144[20:05:59] <JCB> I know tail fins
don't work if stuck behind jet engines..
L1145[20:06:50] <Black_Eagle> *except
rapier
L1147[20:11:35] <kmath> YouTube - Acer
Aspire One from 2008 loads up Lubuntu
L1148[20:13:20] <lordcirth> darsie, you
never right-clicked on an SRB?
L1149[20:13:45] <madmerlyn> wait till
darsie finds out about advanced tweakables :O
L1150[20:14:23] <lordcirth> Draconiator,
if you want to obsessively optimize, try running 'systemd-analyze
blame' and 'systemd-analyze critical-chain'
L1151[20:15:12] <madmerlyn> wtf
man-db.service, why you so slow.
L1152[20:15:31] <Alanonzander> gzip and
gunzip of man files is very slow
L1153[20:16:30] <lordcirth> man-db runs
on a schedule, so it should only run on boot if you haven't
rebooted recently
L1154[20:17:27] <lordcirth> Also, not
everything 'blame' shows actually occurred during boot
L1155[20:20:57]
⇦ Quits: ArcadeEngineer
(ArcadeEngineer!uid196613@id-196613.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
L1156[20:21:09]
⇨ Joins: ckindley
(ckindley!~ckindley@c-73-96-55-219.hsd1.or.comcast.net)
L1157[20:27:57] <madmerlyn> so no canard
Gallahad-L can do 18t to orbit easily, but it struggles with 22.5t
on takeoff
L1158[20:28:14] <madmerlyn> I'm thinking
I might have to adjust the engine configuration to get payload
capacity back up into mid 20s
L1159[20:31:14] <JCB> I'm guessing
because you have more weight up front, control surfaces can't put
enough force to rotate the craft
L1160[20:31:52] <JCB> maybe worth seeing
if you can get your payload area centered over the CoM area a bit
more.
L1161[20:33:03]
⇨ Joins: DracoNetbook
(DracoNetbook!~justin@2604:6000:9b04:bf00:5428:6b81:4415:696b)
L1162[20:36:10]
⇨ Joins: SnipersLaww_
(SnipersLaww_!~SnipersLa@99-113-251-124.lightspeed.glptms.sbcglobal.net)
L1163[20:37:22]
⇦ Quits: SnipersLaww
(SnipersLaww!~SnipersLa@99-113-251-124.lightspeed.glptms.sbcglobal.net)
(Ping timeout: 198 seconds)
L1164[20:37:22] ***
SnipersLaww_ is now known as SnipersLaww
L1165[20:42:25]
⇦ Quits: DracoNetbook
(DracoNetbook!~justin@2604:6000:9b04:bf00:5428:6b81:4415:696b)
(Remote host closed the connection)
L1166[20:44:05]
⇨ Joins: Oneiros (Oneiros!webchat@144.130.152.1)
L1167[20:45:16]
⇦ Quits: kdragon (kdragon!~dragon@162.248.90.184) (Quit:
¯\_(ツ)_/¯)
L1168[20:45:34]
⇨ Joins: kdragon
(kdragon!~dragon@162.248.90.184)
L1169[20:50:27] <darsie> lordcirth: If I
did I forgot.
L1170[20:50:45] <darsie> madmerlyn: Is
that a mod?
L1171[20:50:53] <lordcirth> darsie, no,
it's a setting
L1172[20:51:02] <lordcirth> They hid some
of the stuff to be less scary
L1173[20:51:06] <darsie> ok
L1174[20:52:56]
⇦ Quits: Supernovy
(Supernovy!~Supernovy@122-59-117-94.jetstream.xtra.co.nz) (Killed
(NickServ (GHOST command used by
Cynephobn!~Supernovy@122-60-97-116.jetstream.xtra.co.nz)))
L1175[20:53:01]
⇨ Joins: Supernovy
(Supernovy!~Supernovy@122-60-97-116.jetstream.xtra.co.nz)
L1176[21:06:18] <JCB> scary...
overwhelming... eh
L1177[21:17:16]
⇦ Quits: Supernovy
(Supernovy!~Supernovy@122-60-97-116.jetstream.xtra.co.nz) (Killed
(NickServ (GHOST command used by
Cynephobn!~Supernovy@122-61-22-48.jetstream.xtra.co.nz)))
L1178[21:17:21]
⇨ Joins: Supernovy
(Supernovy!~Supernovy@122-61-22-48.jetstream.xtra.co.nz)
L1179[21:21:02]
⇦ Quits: slubman
(slubman!~quassel@2001:910:1024:0:2827:e712:7851:368d) (Remote host
closed the connection)
L1180[21:22:10]
⇨ Joins: slubman
(slubman!~quassel@2001:910:1024:0:b897:630e:4f10:de55)
L1181[21:35:46]
⇦ Quits: JCB (JCB!webchat@S0106a84e3f5d6a13.vs.shawcable.net)
()
L1182[21:42:28]
⇨ Joins: Lupi
(Lupi!~Lupi@97-95-206-24.dhcp.sffl.va.charter.com)
L1183[21:45:15]
⇦ Quits: LupiDragon
(LupiDragon!~Lupi@97-95-206-24.dhcp.sffl.va.charter.com) (Ping
timeout: 200 seconds)
L1184[21:45:40]
⇨ Joins: JCB
(JCB!webchat@S0106a84e3f5d6a13.vs.shawcable.net)
L1185[22:10:40]
⇦ Quits: lordcirth (lordcirth!~lordcirth@45.72.215.107)
(Remote host closed the connection)
L1186[22:11:04]
⇨ Joins: lordcirth
(lordcirth!~lordcirth@45.72.215.107)
L1187[22:17:15]
⇦ Quits: madmerlyn
(madmerlyn!~madmerlyn@ip72-204-59-67.fv.ks.cox.net) (Quit:
Leaving)
L1188[22:18:40]
⇨ Joins: Doty1154
(Doty1154!~Doty1154@2601:648:8000:134f:2806:83e5:ae7c:142f)
L1189[22:21:40]
⇨ Joins: Japa (Japa!~Japa@150.107.178.235)
L1190[22:37:08]
⇦ Quits: Supernovy
(Supernovy!~Supernovy@122-61-22-48.jetstream.xtra.co.nz) (Read
error: Connection reset by peer)
L1191[22:37:39]
⇨ Joins: Supernovy
(Supernovy!~Supernovy@122-61-22-48.jetstream.xtra.co.nz)
L1192[22:38:51]
⇦ Quits: Supernovy
(Supernovy!~Supernovy@122-61-22-48.jetstream.xtra.co.nz) (Killed
(NickServ (GHOST command used by
Cynephobn!~Supernovy@122-60-255-148.jetstream.xtra.co.nz)))
L1193[22:38:56]
⇨ Joins: Supernovy
(Supernovy!~Supernovy@122-60-255-148.jetstream.xtra.co.nz)
L1194[22:45:33]
⇦ Quits: Supernovy
(Supernovy!~Supernovy@122-60-255-148.jetstream.xtra.co.nz) (Killed
(NickServ (GHOST command used by
Cynephobn!~Supernovy@122-60-248-189.jetstream.xtra.co.nz)))
L1195[22:45:38]
⇨ Joins: Supernovy
(Supernovy!~Supernovy@122-60-248-189.jetstream.xtra.co.nz)
L1196[22:47:58]
⇦ Quits: ckindley
(ckindley!~ckindley@c-73-96-55-219.hsd1.or.comcast.net) (Remote
host closed the connection)
L1197[22:56:17]
⇨ Joins: GlassYuri
(GlassYuri!~Kreuzung@122-223-117-138.tokyo.fdn.vectant.ne.jp)
L1198[23:04:26]
⇨ Joins: Dman979
(Dman979!~D^man@2601:47:4180:854:fc3e:b317:9d3a:d809)
L1199[23:08:21] <cringe> ISS Urine Tank
Level: 58%
L1200[23:09:02]
⇨ Joins: Gasher[work]
(Gasher[work]!~Gasher@217.21.212.180)
L1201[23:11:26] <TheKosmonaut> cringe:
when it goes down is it because they're recycling it back into
water
L1202[23:11:46] <cringe> more than just
water
L1203[23:11:57] <cringe> also air
L1204[23:12:07] <JCB> soon.. it'll have
beer in it
L1205[23:12:15] <JCB> or.. used
beer...
L1206[23:12:27] <cringe> beer is a beer,
in space
L1207[23:12:46] <ve2dmn> space beer
L1208[23:13:06] <JCB> not so sure I like
the idea of fizzy water or alcohol in space...
L1209[23:13:19] <JCB> gas bubbles might
get confused with lack of gravity
L1210[23:13:39] <cringe> also, better out
the attic than out the basement
L1211[23:15:04] <cringe> no jimmy neutron
fans i guess
L1212[23:15:44] <TheKosmonaut> JCB: but
there's no German capsule. Need more Astro Germans for iss
beer
L1213[23:15:46] <JCB> post holidays ..
I'm guessing people still out of sorts.
L1214[23:15:56] <TheKosmonaut> They got
Italians up there and an espresso machine
L1215[23:16:54] <JCB> ugh.. I keep
wanting to record something but... a little unsettled on this
rocket's preformance... stage fright I think?
L1216[23:19:04] <TheKosmonaut> Your
rocket isn't up to my arbitrary standards!
L1217[23:19:11] *
TheKosmonaut smashes the dislike button
L1218[23:29:42]
⇦ Quits: darsie
(darsie!~username@84-114-73-160.cable.dynamic.surfer.at) (Ping
timeout: 207 seconds)
L1219[23:29:43]
⇨ Joins: GlsFrg|phone
(GlsFrg|phone!~GlassFrag@133.210.49.163.rev.vmobile.jp)
L1220[23:30:03]
⇨ Joins: Glsfrg2|phone
(Glsfrg2|phone!~GlassFrag@36-2-5-219.tokyo.fdn.vectant.ne.jp)
L1221[23:30:04]
⇦ Quits: GlsFrg|phone
(GlsFrg|phone!~GlassFrag@133.210.49.163.rev.vmobile.jp) (Read
error: Connection reset by peer)
L1222[23:30:09]
⇨ Joins: GlassFragments
(GlassFragments!~Kreuzung@36-2-5-219.tokyo.fdn.vectant.ne.jp)
L1223[23:30:59]
⇦ Quits: Glass|phone
(Glass|phone!~GlassFrag@122-223-117-138.tokyo.fdn.vectant.ne.jp)
(Ping timeout: 194 seconds)
L1224[23:32:22]
⇦ Quits: GlassYuri
(GlassYuri!~Kreuzung@122-223-117-138.tokyo.fdn.vectant.ne.jp) (Ping
timeout: 186 seconds)
L1225[23:42:46] <JCB> blep...
L1226[23:46:48] <Gasher[work]> last
workday
L1227[23:46:49] <Gasher[work]> !