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L12[01:40:41] <mabus> hating this canadian winter :(
L13[01:40:55] <mabus> spent the last 4 years in usa and got used to going without it
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L19[02:09:48] <Blaank> We have like 5 days total snow in Tennessee.
L20[02:10:15] <Blaank> Maybe 2-10 days with snow on the ground.
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L35[03:24:20] <Althego> would be nice to have wind in ksp. for gliding
L36[03:30:13] <Deddly> Yeah
L37[03:30:22] <Deddly> I've always wanted weather to be a thing
L38[03:30:40] <Deddly> Storms would add to the tension
L39[03:30:44] <Althego> it can bea precalculated map even i dont care
L40[03:31:02] <Althego> maybe with daily intensity changes
L41[03:32:04] <Deddly> There was one back in .90
L42[03:32:05] <Deddly> https://forum.kerbalspaceprogram.com/index.php?/topic/86596-090-kerbal-weather-systems-alpha-053-wip-jan-2/
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L44[03:36:38] <BadRocketsCo> Howdy
L45[03:36:50] <Supernovy> Tere hommikust BadRocketsCo
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L62[04:52:55] <JCB> deddly not so much weather but just clouds would be nice
L63[04:53:47] <Deddly> Well that is probably the most requested stock feature, JCB.
L64[04:54:01] <Deddly> At least there are some nice mods that do it, but yeah - stock would be great
L65[04:54:13] * APlayer removes some of the real clouds from the sky and loads them into JCBs game
L66[04:55:17] <APlayer> Also, I don't think stock clouds would be great because my computer sucks at rendering. If the clouds could not be turned off in stock, it would be Kerbal Slideshow Program for me
L67[04:56:53] <TheKosmonaut> There are clouds in stock KSP
L68[04:57:04] <TheKosmonaut> just go to the VAB :p
L69[04:57:05] <APlayer> (E.g. I can barely run the game with EVE and the lightest configs installed, scatterer in any setup kills my game completely)
L70[04:57:21] <TheKosmonaut> APlayer: I tried RO and RVE once.
L71[04:57:23] <TheKosmonaut> Once.
L72[04:57:34] <TheKosmonaut> I was reader
L73[04:57:38] <TheKosmonaut> Deaded
L74[04:57:42] <Althego> ugly jagged horizon
L75[04:57:51] <Althego> green eve
L76[04:58:02] <Althego> i sad goodbye to these in a matter of minutes
L77[04:58:17] <Althego> would have been nice
L78[04:58:54] <APlayer> TBH, I am almost ready to get a new GPU that could handle KSP + scatterer, it's just so beautiful
L79[04:59:05] <Althego> it is just so ugly :)
L80[04:59:09] <APlayer> Nope
L81[04:59:23] * APlayer starts a flamewar
L82[04:59:27] <Althego> to me the aliased hills far away are so immersion breaking that i chose not to have them
L83[04:59:52] <Deddly> I see no reason why something like wouldn't be switchable
L84[04:59:54] <APlayer> I've never seen aliased hills. What setup caused them for you?
L85[05:00:03] <Althego> their default etup
L86[05:00:10] <TheKosmonaut> In Eve?
L87[05:00:12] <Althego> i tried it in several ksp versions and it was always there
L88[05:00:15] <TheKosmonaut> EVE*
L89[05:00:17] <Althego> sve + scatterer
L90[05:00:21] <APlayer> Hence you get a better config pack
L91[05:00:25] <TheKosmonaut> Oh. Never noticed.
L92[05:00:40] <Althego> if you have few pixels it may not be that visible
L93[05:00:40] <TheKosmonaut> I don't always go for it, if I do it's usually just for screenshots
L94[05:00:51] <Althego> but i am accustomed to barely visible pixels
L95[05:00:52] <APlayer> But it's the atmospheric color I am after with scatterer
L96[05:01:03] <Althego> and suddenly there are these huge pixels from 92
L97[05:01:35] <Althego> i made a huge mistake
L98[05:01:52] <Althego> in 2016 i went into a bookstore and bought an interesting looking book
L99[05:01:59] <Althego> that was t eh first volume of expanse
L100[05:02:46] <Althego> and now i am stuck with the hungarian translation (which drives me nuts, who would translate abbreviations so that i cant understand them, not to mention incorrectly) and with several months of lag after american release
L101[05:03:26] <Althego> for example point defense cannons are not PDCs but PVÁs
L102[05:03:40] <Althego> i cant comprehend what MEK would be instead of MCRN
L103[05:04:18] <Althego> and the worst offender is UN which is used as EN, however the correct hungarian name that is is usage is ENSZ
L104[05:04:36] <Althego> also this month the 7th volume is out and i cant get it. in fact i could barely get the 6th
L105[05:05:38] <Althego> oh yes, also OPA KBSZ
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L107[05:09:07] <JCB> well ya.. kinda weird, VAB or maybe even SPH shows clouds yet go for a flight, the whole planet devoid.. oh well.
L108[05:09:39] <JCB> could always make yoru own clouds, most engines put out smoke ;)
L109[05:10:41] <Althego> hehe
L110[05:10:48] <Althego> build a cloud generator!
L111[05:11:24] <Althego> it is quite easy to turn engines to the ground and then they make some kind of fog at least
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L113[05:12:59] <APlayer> The VAB shows clouds because those are basically a fixed texture. This is a shortcut that won't do if you want actual 3D clouds
L114[05:13:30] <Althego> i so want foldable wings and stock electric props. it would be beautiful to drop an electric plane to duna that would jettison an aeroshell after slowing down, unfold wings, turn on the engine and fly around the planet
L115[05:13:54] <APlayer> There are mods for all of the things you mentioned
L116[05:14:14] <Althego> mods
L117[05:14:45] <Althego> at least with the expansion i get my 2 person capsule and the extra diameter modules we need for a correct saturn v :)
L118[05:15:29] <APlayer> A significant fraction of why KSP is awesome is because it is really mod friendly. I don't understand people that just boycott mods for no reason
L119[05:15:43] <JCB> just prop engines period...
L120[05:16:02] <Althego> i built a succesful electric prop once
L121[05:16:04] <Althego> it was ugly
L122[05:16:14] <JCB> welp... 10 tons, 2 monprope engines, 4 sphere tanks not enough to land this base from 14km mun orbit
L123[05:16:24] <Althego> the second, better looking is not working again
L124[05:16:44] <APlayer> JCB: How much dv does it have?
L125[05:17:09] <JCB> no clue... testing with regular bi fuel engines now
L126[05:17:55] <JCB> ran out of mono about 1200m up and was still going 170m/s
L127[05:18:27] <APlayer> How much monoprop is in each sphere tank? What's the engine ISP?
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L129[05:19:50] <Althego> https://www.youtube.com/watch?v=aHuydz0fn3A
L130[05:19:50] <kmath> YouTube - Expedition to New Horizons
L131[05:20:01] <Althego> ok, this is from planetbase, but fits ksp, or any space game too
L132[05:20:42] <JCB> each sphere tanks held 60.. there was 8 of them.
L133[05:21:03] <Epi> https://giant.gfycat.com/MassivePossibleBobwhite.mp4
L134[05:21:33] <JCB> two puff engines, 250isp
L135[05:21:58] <Mat2ch> Epi: Uh, how?
L136[05:22:04] <Althego> hehe leidenfrost effect?
L137[05:22:25] <Mat2ch> possibly
L138[05:22:35] <Mat2ch> But is there enough water on a hand?
L139[05:23:29] <APlayer> Tsiolkovsky says you have about 670 m/s of dv. Should be a close deal, but enough given an efficient landing
L140[05:23:33] <APlayer> @JCB
L141[05:23:51] <Epi> Althego was going to say the same thing hah
L142[05:23:55] <Althego> hehe, yo, tsiolkovsky in da house
L143[05:24:44] <Althego> hmm, there could be an epic rap battles episode with von braun :)
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L145[05:25:52] <APlayer> JCB: How are you landing, then?
L146[05:25:59] <Althego> maybe a von braun vs korolev or something like that
L147[05:26:37] <APlayer> Von Braun vs. The Space Kraken
L148[05:26:58] <APlayer> (tm)
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L150[05:27:29] <JCB> APlayer just did more precise... 498 DV...
L151[05:27:47] <JCB> base was 10.455wet, 8.535 empty mono..
L152[05:27:48] <APlayer> Then it was more than 10 tons while fuelled
L153[05:28:54] <Althego> there is a tesla vs edison, so i thought maybe a von braun vs korolev in rocket science instead of electricity
L154[05:28:58] <JCB> I only got a glance at the weight, was roughing it a little.
L155[05:29:02] <APlayer> Alright, you miss about 100 m/s for a landing
L156[05:29:04] <JCB> then I just rebuilt it
L157[05:30:14] <JCB> ah.. another ring of 4 mono sphere tanks, 692
L158[05:30:30] <APlayer> MOAR fuel
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L160[05:31:25] <JCB> lol... all those spheres, like some christmas tree on the roof
L161[05:31:39] <APlayer> Considered adding an inline tank?
L162[05:33:33] <JCB> maybe... though here see
L163[05:33:33] <JCB> https://imgur.com/a/1fg7g
L164[05:33:33] <kmath> https://i.imgur.com/Nj3wO2i.jpg
L165[05:34:11] <JCB> I'm mostly testing ideas.. wasting time
L166[05:34:33] <APlayer> A 1.25 m inline tank on the top would be alright, I guess
L167[05:34:36] <Althego> so cute
L168[05:34:48] <Althego> why not use bipropellant?
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L170[05:35:10] <APlayer> Engine mass/size?
L171[05:35:15] <APlayer> I guess
L172[05:35:35] <JCB> ended up just with the base, no fuel or engines...
L173[05:35:50] <JCB> they sorta came as after thought..
L174[05:35:59] <JCB> again, just testing an idea...
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L176[05:36:18] <Althego> some kind of strobe light would be nice on top
L177[05:36:28] <APlayer> Also, considered a skycrane approach?
L178[05:52:27] <JCB> going to try cut it down to just two sides instead of four.. inline rcs tank
L179[05:53:17] <JCB> also quad thrusters instead of dual..
L180[05:56:11] <JCB> just barely made it
L181[05:56:16] <JCB> ah well ok time for a bit more rest...
L182[05:56:18] <JCB> lates
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L186[06:34:08] * APlayer wishes himself luck with getting this: http://www.braeunig.us/space/atmmodel.htm#table4 into a single function
L187[06:34:36] <APlayer> Anyone perhaps know a better function that yields approximate air density vs. altitude at Kerbin?
L188[06:35:12] <APlayer> (For reference: I know this is for Earth, but the Wiki says it is very close to Kerbin if you convert the altitude)
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L205[08:07:28] <ve2dmn> APlayer: put a sensor on the ship?
L206[08:08:14] <APlayer> I am already gathering aero data point-by-point, a function would be much more convenient :P
L207[08:08:21] <APlayer> Plus, I am sure there is one somewhere
L208[08:08:34] <ve2dmn> dump data into file, make graph, approximate function?
L209[08:09:38] <ve2dmn> I mean, kOS can do that. (write to file, I mean)
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L212[08:13:14] <ve2dmn> yes steam... since I like space, I would LOVE this game... http://store.steampowered.com/app/720480/Flappy_Galaxy/
L213[08:13:19] <ve2dmn> *sigh*
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L215[08:20:33] <APlayer> Currently I am stuck with the approximate function part
L216[08:21:23] <APlayer> All kinds of software just fails, and the best I got wiggled like crazy between individual data points
L217[08:21:41] <APlayer> I've never done this before and I am kind of lost regarding what I am supposed to do
L218[08:22:41] <APlayer> It's the first time desmos.com failed me, even
L219[08:23:00] <APlayer> Not quite failed, but I feel it won't be done by tomorrow at its current speed
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L221[08:34:28] <ve2dmn> APlayer: https://ksp-kos.github.io/KOS/structures/celestial_bodies/atmosphere.html
L222[08:35:10] <APlayer> Yeah, but I need a function, still
L223[08:35:17] <APlayer> It's for further calculations
L224[08:36:36] <ve2dmn> http://www.wolframalpha.com/input/?i=plot+%7B0.6*exp(-h%2F8000),+1*exp(-h%2F5600)%7D+for+h%3D0+to+50000
L225[08:37:47] <ve2dmn> wait... that's not the right formulas
L226[08:39:11] <APlayer> Also, what sort of regression pattern would you use for such a plot: https://i.imgur.com/lSNk0tw.png
L227[08:39:42] <ve2dmn> what sort of data is that?
L228[08:39:56] <APlayer> Mach number versus rocket Cd
L229[08:40:36] <ve2dmn> https://www.reddit.com/r/KerbalSpaceProgram/comments/37uv0b/i_measured_atmospheric_pressure_on_laythe_and/crqb565/
L230[08:41:02] <APlayer> Not just Cd, but Cd * A
L231[08:41:40] <Althego> anybody who did aerobraking on laythe know that its higher atmosphere is vicious
L232[08:42:02] <APlayer> ve2dmn: Yeah... But I need a function... :D
L233[08:42:18] <Althego> supposedly the exact curves contain several layers, like termosphere and stuff like that
L234[08:42:30] <Althego> bit the exponential function is a very good approximation
L235[08:42:38] <APlayer> You don't have to look for one, I was just asking if anyone knew one already. Thanks a lot anyway
L236[08:43:26] <APlayer> Althego: Do you know where to find this exponential function approximation?
L237[08:43:39] <APlayer> I need one for Kerbin...
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L239[08:43:45] <ve2dmn> https://forum.kerbalspaceprogram.com/index.php?/topic/140040-atmospheric-pressure-equation-or-measurement/&do=findComment&comment=2610009
L240[08:44:05] <Althego> slp * Math.exp(-alt/sch)
L241[08:44:18] <Althego> slp sea level pressure, sch scale height
L242[08:44:24] <Althego> alt is your altitude
L243[08:44:48] <Althego> these two constants are given for each body
L244[08:46:41] <APlayer> Wait, that's exactly what I was looking for. Where can I find the scale height?
L245[08:46:50] <Althego> i got it from the wiki :)
L246[08:47:31] <madmerlyn> greetings fellow kOS engineers
L247[08:47:41] <Althego> but they got it from somewhere, probably some game file has these
L248[08:47:48] <Althego> they even changed several times
L249[08:48:20] <APlayer> Geez, I visited the English and German Wikis. The German one had some numbers, but it was last edited 2014
L250[08:48:29] <Althego> for each planet
L251[08:48:35] <APlayer> I totally missed that the constant is in the table on the right
L252[08:48:48] <Althego> so for example ifyou look up kerbin, there is a separate table at the top right
L253[08:48:51] <Althego> each body has that
L254[08:48:54] <ve2dmn> man... APlayer thanks for the rabbid hole...
L255[08:48:54] <APlayer> Thanks a lot, and sorry for being dumb on occasion
L256[08:48:57] <Althego> and contains atmospheric data
L257[08:49:09] <Althego> always use the english
L258[08:49:36] <ve2dmn> Althego: are you sure that's not the old formula?
L259[08:49:48] <APlayer> ve2dmn: Sorry for that, and thanks for trying to help anyway
L260[08:49:58] <Althego> as i said, there is some complication tothe real one
L261[08:49:58] <APlayer> Will try to avoid such things
L262[08:50:09] <ve2dmn> APlayer: now I'm gonna do my own data gathering :D
L263[08:50:10] <Althego> you can see a diagram how temperature changes by altitude on kerbin
L264[08:50:19] <Althego> and temperature has influence on pressure
L265[08:50:24] <Althego> so it is not exactly exponential
L266[08:50:28] <Althego> but very close
L267[08:50:54] <Althego> what changed in different ksp versions was atmosphere ceiling and the scale height
L268[08:51:39] <Althego> ah yes the exponential function is valid until the top of the atmosphere
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L271[08:53:17] <APlayer> https://i.imgur.com/v1mglzF.png alright, we are getting somewhere
L272[08:54:08] <APlayer> I wish I could split it up into four polynomial functions, but I can't work with that, then
L273[08:56:35] <APlayer> This looks an awful lot like something I could describe by a sum of exponential functions, but I just can't seem to make it work
L274[08:57:20] <madmerlyn> oo a graph
L275[09:00:06] <Althego> what is this graph
L276[09:00:16] <Althego> what is on the axes?
L277[09:01:29] <Althego> you could also try to summon taniwha if he remembers how the atmospheric pressure is calculated :)
L278[09:03:18] <Althego> after one month the new speakers arrived. finally
L279[09:03:30] <Althego> yi hated the headphones
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L282[09:06:13] <ve2dmn> I have data
L283[09:06:30] <ve2dmn> 5605 data points
L284[09:07:44] <ve2dmn> https://imgur.com/a/tF8XH
L285[09:07:44] <kmath> https://i.imgur.com/WOBxJgt.png
L286[09:08:18] <APlayer> Althego: The graph is Mach number vs. Cd * A of a rocket. I got help in #kspacademia, now it looks like this: https://imgur.com/WXa7gYT
L287[09:08:18] <kmath> https://i.imgur.com/WXa7gYT.png
L288[09:09:41] <madmerlyn> I thought it was a graph of NASA's budget over time
L289[09:09:51] <APlayer> LOL
L290[09:10:16] <APlayer> madmerlyn: Did you have a chance to make the KSP meme? :D
L291[09:10:24] <madmerlyn> no?
L292[09:10:43] <madmerlyn> oh the programming one? shoot completely forgot about it
L293[09:11:28] <APlayer> No worries, and don't hurry
L294[09:11:43] <APlayer> Was just wondering if I missed it
L295[09:14:39] <ve2dmn> Data: https://docs.google.com/spreadsheets/d/1fWdlQRR3kqZEoyFNhO_dx3IXNmyZLpGDUtEzHKloc6g/edit?usp=sharing
L296[09:15:43] <APlayer> ve2dmn: That was an atmospheric probe sounding rocket?
L297[09:15:52] <ve2dmn> pretty much
L298[09:16:07] <ve2dmn> 1 SRB + sensor and kOS
L299[09:16:14] <APlayer> Alright, let me see if the data matches the function given in the wiki
L300[09:17:31] <ve2dmn> what's the formula again? I'll make a new colomn to compare
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L303[09:20:48] <APlayer> If I got the format correctly, then 100 * e^(-x/5600)
L304[09:21:00] <APlayer> But no
L305[09:22:58] <APlayer> Desmos refuses to handle so many rows
L306[09:23:50] <APlayer> Ah, I see what you did there
L307[09:24:16] <ve2dmn> it's close enough
L308[09:24:32] <APlayer> Alright, in that case...
L309[09:25:00] <APlayer> Wait, your function returned kPa, right?
L310[09:25:16] <APlayer> Then I got the function wrong, I though this was % ASL
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L312[09:26:28] <ve2dmn> The error is highest at around 6300 with 10% difference
L313[09:26:38] <ve2dmn> as in 32 vs 36
L314[09:27:04] <APlayer> 101.325 * e^(-x/5600) is the correct function, then
L315[09:29:03] <APlayer> 1895 is the max error row, might highlight it
L316[09:31:28] <ve2dmn> there
L317[09:32:12] <ve2dmn> I have to leave, but I'll be back in a few hours
L318[09:32:33] <ve2dmn> feel free to copy the sheet and find a better formula, or better data
L319[09:37:49] <APlayer> Thanks!
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L322[09:49:28] <TheKosmonaut> https://spaceflightnow.com/2017/12/28/time-lapse-video-falcon-heavy-goes-vertical/
L323[09:49:30] <TheKosmonaut> Woooo
L324[09:49:41] <TheKosmonaut> Falcon Heavy is vertical at pad 39a
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L326[09:51:54] <lordcirth> "Sorry Because of its privacy settings, this video cannot be played here." ??
L327[09:52:13] <lordcirth> US-only video or what?
L328[09:52:19] <TheKosmonaut> Dunno
L329[09:52:24] <TheKosmonaut> It is working here in japan
L330[09:53:51] <Oneiros> oboy
L331[09:53:57] <Oneiros> works for me in australia
L332[09:54:43] <Oneiros> i wonder if it has the tesla inside
L333[09:55:04] <lordcirth> Canada here
L334[09:55:06] <madmerlyn> yes it should
L335[09:55:37] <EricPoehlsen> hmm I can't get it either ...
L336[09:55:54] <Oneiros> excellent. i cant wait to see that thing explode.
L337[09:56:10] <Oneiros> i predict a truly KSP style first launch
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L340[09:57:36] <Althego> hehe
L341[09:57:37] <APlayer> So, an explosion with a car emerging out of it?
L342[09:57:43] <Althego> boosters will hit the center stage :)
L343[09:58:05] <Oneiros> haha what a fantastic sight that would be
L344[09:58:13] <APlayer> I wonder if they added some sort of parachute assembly onto the car
L345[09:58:36] <APlayer> Costs little, they have payload mass to spare, car could be rescued in case of explosion
L346[09:58:50] <GlsFrg|phone> "10PCS Micro 130 pony up to four drive dc motor small motor production of 3V" how many ponies are in 1 horsepower
L347[09:58:52] <APlayer> Does not even have to work after being rescued, they'd just launch it next time
L348[09:59:05] <Oneiros> it would probably increase publicity
L349[09:59:18] <Oneiros> put it on display at spacex HQ
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L351[09:59:42] <madmerlyn> while it might make a fantastic episode of mythbusters, FH exploding would be badbadbad
L352[10:00:07] <madmerlyn> last time SpaceX had a failure they had to suspend launches for a few months while FAA investigated IIRC
L353[10:00:11] <Oneiros> but musk even admitted publically that there's a high chance its gonna happen
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L355[10:00:44] <Oneiros> when talking in reference to those two pioneering space tourists who want to go to the moon
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L360[10:34:32] <TheKosmonaut> APlayer: I doubt a car would survive an explosion mid-launch
L361[10:35:00] <TheKosmonaut> The Dragon survived their last incident till it hit the water but it's designed for that at least
L362[10:35:13] <APlayer> I think they are launching mostly a piece of metal there
L363[10:35:27] <TheKosmonaut> It'd be pretty sick to see a cherry red Roadster get shredded up by the atmosphere though
L364[10:35:31] <APlayer> Probably no batteries and perhaps no motor on it
L365[10:36:01] <Althego> the electric motors are not that heavy that they would need removal
L366[10:36:27] <APlayer> No, but they might explode in the unusual environment :P
L367[10:36:42] <Althego> wires? they dont
L368[10:37:05] <APlayer> There is more than wires, though
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L370[10:37:15] <APlayer> And who know how the cooling works
L371[10:37:36] <TheKosmonaut> I loved a recent episode of Grand Tour
L372[10:37:43] <TheKosmonaut> "The car caught fire for 9 days"
L373[10:38:01] <APlayer> Wut
L374[10:38:01] <TheKosmonaut> "They put out one fire, but the next battery cell ruptured or caught fire and the entire thing was up in flames again"
L375[10:38:20] <TheKosmonaut> APlayer: An electric car was totaled and its cells kept rupturing
L376[10:38:36] <TheKosmonaut> Ever see someone pierce a battery?
L377[10:38:55] <APlayer> I did, but the wording confused me
L378[10:39:01] <madmerlyn> well here's the thing though, the Roadster will be in unpressurized vacuum after successful launch
L379[10:39:16] <APlayer> ^
L380[10:39:19] <madmerlyn> lithium batteries explode when punctured because lithium + atmosphere don't mix well
L381[10:39:35] <madmerlyn> the batteries might not fare well in space, but I hardly think they'll be unstable
L382[10:39:50] <APlayer> The acid might boil and who knows what can happen in there...
L383[10:40:11] <APlayer> Also, extreme temperatures
L384[10:40:14] <madmerlyn> is the electrolyte in a lion caustic?
L385[10:40:16] <APlayer> Also, radiation
L386[10:40:46] <madmerlyn> oh there's a lot of things that will be hard on the battery, no doubt
L387[10:40:51] <APlayer> "is the electrolyte in a lion caustic?" pretty sure electrolytes in Mammals are usually Hydrochloric Acid
L388[10:40:54] <APlayer> :P
L389[10:41:04] <madmerlyn> but I think it's just going to swell up and stop being a battery, I don't think anything explosive will happen
L390[10:42:48] <APlayer> Well, I wouldn't want to be close to an electric car in space, even if I had a spacesuit
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L392[10:43:23] <APlayer> The thing is, you never know what exactly could explode
L393[10:43:53] <APlayer> So you better just remove things that are risky, considering you won't need them anyway
L394[10:44:56] <madmerlyn> well I believe he wants the radio to be on so it's going to need a battery
L395[10:45:49] <madmerlyn> going to play "Pen Pineapple Apple Pen" on a loop ad infinitum
L396[10:46:16] <madmerlyn> not really, I dunno what playlist he wants, but hopefully it's not PPAP :P
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L399[10:49:16] <Althego> lol ppap
L400[10:49:34] <Althego> but how would it play music in space?
L401[10:49:56] <APlayer> Remotely
L402[10:50:13] <madmerlyn> the speakers move, but no one hears them
L403[10:50:28] <madmerlyn> he's a billionaire he can do what he wants
L404[10:50:39] <madmerlyn> maybe the interior of the car will be pressurized?
L405[10:50:41] <APlayer> You can hear it by observing the speakers vibration and reconstructing the sound wave based on that
L406[10:50:52] <dreadkopp> Althego: AUX-Out XD
L407[10:51:31] <madmerlyn> maybe he has one of those short-range RF transmitters attached to his radio?
L408[10:51:49] <madmerlyn> like the ones people use to connect their phones to really old radios
L409[10:52:12] <dreadkopp> suggestions for new planets ? i am like maybe 200 hours in New Horizons. but 1st are missions kindof broken sometimes and planets (surfaces) are. any other recommendations ?
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L411[10:57:23] <APlayer> 200 hours in New Horizons? Sorry?
L412[10:58:07] <dreadkopp> New Horizons == planet / solar system replacement for KSP ... 200h playtime with that mod roundabout :P
L413[10:59:16] <APlayer> Ah
L414[10:59:33] <APlayer> I only use OPM
L415[10:59:39] <dreadkopp> i'd really like to give real solar system a shot but i guess it will be too frustrating :P
L416[10:59:51] <APlayer> There are some mods that add interstellar travel, though
L417[10:59:57] <dreadkopp> especially when rockets need to be bigger and my cpu cannot handle it any more
L418[11:00:20] <APlayer> Also, RSS is not too bad once you get the hang of it
L419[11:00:26] <APlayer> Just need bigger rockets
L420[11:02:07] <Mat2ch> dreadkopp: they don't have to be that much bigger. You just have to unnerf them ;)
L421[11:02:25] <Mat2ch> also SpaceY parts pack helps a lot :D
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L423[11:04:01] <dreadkopp> Galileos planet pack looks nice : https://forum.kerbalspaceprogram.com/index.php?/topic/152136-ksp-131-galileos-planet-pack-v1599-22-dec-2017/
L424[11:04:31] <dreadkopp> there was some mod which added real newtonian physics as well... anyone remember the name ?
L425[11:04:31] <Althego> hehe the elite style solar system map
L426[11:04:42] <APlayer> principia?
L427[11:05:12] <dreadkopp> APlayer: thanks :)
L428[11:05:31] <APlayer> The learning curve is steep, but the mod is awesome
L429[11:05:43] <dreadkopp> dunno if my tiny CPU likes it though haha
L430[11:07:15] <Mat2ch> dreadkopp: my computer is five years old. I could play RSS
L431[11:07:44] <dreadkopp> i5 3320M here ... and KSP still pretty single-threaded afaik
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L433[11:08:58] <lordcirth> KSP bottlenecks on one thread for your largest craft in physics range. Better than nothing, though.
L434[11:09:00] <dreadkopp> bloody lagrange points allready messing with my brain haha
L435[11:10:12] <madmerlyn> I wish they could do a performance passover to make KSP multithread better
L436[11:10:29] <madmerlyn> or like.. make certain parts/joints "weld" as far as physics calculations go
L437[11:10:35] <dreadkopp> you just launch your rocket, then do this and voila munar orbit... easy-peasy :P https://camo.githubusercontent.com/eee12ab57501bcb612f922cfbe1b33933a25e8a7/687474703a2f2f692e696d6775722e636f6d2f346d434d3472362e706e67
L438[11:11:02] <Mathuin> Have to admit it's pretty.
L439[11:11:03] <lordcirth> neat
L440[11:11:11] <madmerlyn> if you have 50 wing segments attached to each other to make a big wing, it should calculate that as 1 big wing for physics
L441[11:11:12] <APlayer> dreadkopp: Bad demonstration for the complexity of principia
L442[11:11:19] <madmerlyn> instead of calculating each little piece individually
L443[11:11:26] <lordcirth> madmerlyn, then wings couldn't flex
L444[11:11:28] <APlayer> This is just a triple close encounter with capture on the third one
L445[11:11:36] <dreadkopp> madmerlyn: there is a mod for that though
L446[11:11:46] <lordcirth> yeah, welding
L447[11:11:50] <dreadkopp> in the editor you can weld parts to bigger parts
L448[11:11:56] <lordcirth> Or just procedural wings in the case of wings
L449[11:11:57] <JCB> what was it he said... crafts in KSP are just a collection of parts all flying in very presice formation?
L450[11:12:01] <APlayer> The fourth one, even
L451[11:12:08] <dreadkopp> unless you weld together too many parts with functions it works fine
L452[11:13:07] <JCB> mm... thoughts: many parts with a specific function each, or few parts that share some load of the various functions betweent hem?
L453[11:13:44] <APlayer> Many parts. Definitely many parts.
L454[11:13:59] <dreadkopp> just tested it once mostly welding a giant spaceplane into one piece ... not my brightest idea XD
L455[11:14:30] <dreadkopp> but for combining a few static parts it's fine
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L457[11:14:50] <APlayer> Isn't normal manufacturing exactly that, though? Welding many parts into one big thing?
L458[11:14:52] <JCB> there are a few structual parts in stock... nothing in them, just filler sorta? I sometimes wondered about doing versions which makes use of the space inside of them
L459[11:15:28] <madmerlyn> the Near Future Construction parts often have interior nodes so you can put stuff inside them as well as attach to the outside of them
L460[11:15:57] <madmerlyn> and the octo trusses let you do that, or they have configurations that let you put tanks etc. in
L461[11:16:08] <APlayer> NFT is awesome
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L464[11:17:14] <madmerlyn> there was another mod I saw recently, somethign to do with garages, that basically let you put craft inside a cargo bay or garage, but the craft would not even be loaded into the game or physics at all until you deployed the cargo
L465[11:17:32] <madmerlyn> basically would just ass the mass to the parent part but not have anything actually inside until you deploy
L466[11:17:40] <madmerlyn> to reduce CPU load during atmospheric flight etc.
L467[11:17:49] <madmerlyn> add*
L468[11:17:53] <ve2dmn_phone> madmerlyn: I think that the construction mod
L469[11:18:03] <ve2dmn_phone> +is
L470[11:18:17] <Mathuin> kOS question: I run my lib script to load my functions, but calling my functions doesn't work from the command line -- where it does work when I do it in a script.
L471[11:18:18] <ve2dmn_phone> Stupid phone autocucumber
L472[11:18:32] <Mathuin> Cannot call this lock or function or delegate from the interpreter when it was declared in a program.
L473[11:18:38] <JCB> octo truss...
L474[11:18:52] <ve2dmn_phone> Mathuin: error message?
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L476[11:19:24] <Mathuin> Ah the verbose description sends me to a documentation page which says "don't do that"
L477[11:19:34] <Mathuin> The "Cannot call ..." was the error message.
L478[11:19:49] <dreadkopp> downloading prinicipa + galileo PP ... This evening Jebediah WILL BE REBORN!!!
L479[11:20:27] <APlayer> Mathuin: You run a library, "install" the functions and try to use them from the command line?
L480[11:20:29] <ve2dmn_phone> Weird. And it works in a script?
L481[11:20:50] <madmerlyn> I think if you import it like with `import functions.ks` you have to call the function by full name like this `functions.stage2().`
L482[11:21:03] <madmerlyn> but I'm just spitballing here
L483[11:21:27] <madmerlyn> at least that's how you would do it if you were importing in python interpreter
L484[11:21:28] <Mathuin> APlayer: yes. ve2dmn_phone: yes. madmerlyn: undefined variable name.
L485[11:21:53] <APlayer> Mathuin: This does not work, as the functions are gone as soon as your script stops executing
L486[11:22:01] <Mathuin> The actual kOS docs say it *doesn't* work from the terminal interpreter because the memory in which the scripts live and the memory in which the interpreter lives are different.
L487[11:22:03] <APlayer> You may only use them from inside your script
L488[11:22:15] <Mathuin> This makes the interpreter somewhat less useful.
L489[11:22:23] <APlayer> It does
L490[11:22:28] <ve2dmn_phone> :/
L491[11:22:42] <APlayer> But you may always execute multiple lines in it
L492[11:22:44] <Mathuin> TIL I'll be using vi a lot durin gmy missions in the archive. :-)
L493[11:23:34] <ve2dmn_phone> Mathuin: don't trust the archive: they might disconnect if you lose the signal
L494[11:23:40] <Mathuin> ChangeApo() has two calls to Orbitalvelocity(), yes, it's theoretically possible to force it into a one-liner.
L495[11:23:48] <ve2dmn_phone> Also, vim ftw
L496[11:23:55] <madmerlyn> I'm a gedit scrub
L497[11:23:59] <Mathuin> ve2dmn_phone: this means preplanning every mission. I'm actually using Atom but vi is good in a pinch.
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L500[11:24:10] <APlayer> I use Adobe Brackets
L501[11:24:32] <APlayer> Pretty amazing webdev IDE, but still pretty amazing fro scripting languages such as kOS
L502[11:24:37] <APlayer> for*
L503[11:24:52] <APlayer> The trick is to find a language with similar syntax for the highlighter to work
L504[11:25:04] <APlayer> I settled on Stylus
L505[11:25:06] <Mathuin> The guy who wrote kOS wrote the Atom plugin for it.
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L507[11:25:32] *** Ezriilc_ is now known as Ezriilc
L508[11:25:46] <APlayer> Atom is paid, IIRC?
L509[11:25:56] <madmerlyn> I just set it C++ and highlighting works fine
L510[11:26:14] <dreadkopp> Atom is free and magnificent XD
L511[11:26:32] <ve2dmn_phone> Editor wars
L512[11:26:42] <madmerlyn> if you're consistent with your use of caps C++ highlighting is more than sufficient for kOS scripts
L513[11:26:52] <Mathuin> vi is good for emergency tweaks, Emacs is the one true editor :-)
L514[11:27:02] <dreadkopp> so it begins .... :P
L515[11:27:18] <APlayer> https://xkcd.com/378/
L516[11:27:50] <dreadkopp> XD
L517[11:28:45] <ve2dmn_phone> I use different editors in different occasions
L518[11:29:08] * UmbralRaptor tends towards vi. Runs on everything, doesn't devour resources like an IDE.
L519[11:29:17] <APlayer> The alt text for the comic is mandatory, though
L520[11:29:36] <APlayer> In case anyone missed it
L521[11:29:46] <ve2dmn_phone> Including vi, vim, notepad++, gedit, etc
L522[11:30:46] <ve2dmn_phone> I'm heading back home because this weather is just brutal
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L525[11:31:54] <UmbralRaptor> ve2dmn_phone: hang out next to a nuclear reactor?
L526[11:32:48] <Guest59728> I think he said the other side of the temperature scale :)
L527[11:33:59] <JCB> rather hang out next to an RTG... less radiation, more heat
L528[11:34:44] <Guest59728> there is a notepad++ highlighter - I don't know if it is any good https://www.reddit.com/r/Kos/comments/322us6/i_made_a_userdefined_language_for_notepad/
L529[11:37:20] <ve2dmn_phone> Guest59728: it's -22C outside
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L536[11:42:58] <Mathuin> xeg<TAB><TAB> -- xeger/kos-ramp looks pretty darned awesome.
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L543[11:45:52] <ve2dmn> back home
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L545[11:46:17] <Mathuin> ve2dmn: you wanted to look at someone's code for a lib, there's a lot to look at here: https://github.com/xeger/kos-ramp
L546[11:46:31] <ve2dmn> nice. thanks
L547[11:46:42] <ve2dmn> I'll lit up the fireplace and take a look at it
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L552[11:59:10] <ve2dmn> Mathuin: you can set variables and then run scripts...
L553[11:59:23] <ve2dmn> that would kind of be like calling functions
L554[12:04:57] <ve2dmn> Mathuin: I'm reading https://github.com/xeger/kos-ramp/blob/master/launch_asc.ks
L555[12:05:37] <ve2dmn> using body:atm:height as an indicator for acent profile sounds like a genius idea
L556[12:05:43] <ve2dmn> Why didn't I think of that...
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L559[12:10:06] <madmerlyn> does kOS let you execute commands based on triggers even if you have no kerbnet?
L560[12:10:13] <ve2dmn> I made fire. My ancestors would be proud
L561[12:10:22] <madmerlyn> like could you make a probe that's designed to land itself even if there's no relay in range
L562[12:10:46] <ve2dmn> madmerlyn: yes, but you have to copy the files to local storage
L563[12:11:08] <madmerlyn> nice
L564[12:11:44] <ve2dmn> That's the first thing my scripts does...
L565[12:11:59] <ve2dmn> although, at this point in the game, it's not really useful
L566[12:12:02] <Mathuin> I'm examining this ramp system's copying system via boot.
L567[12:12:05] <madmerlyn> I use a bootloader
L568[12:12:18] <madmerlyn> bootloader loads the appropriate files to local storage
L569[12:12:24] <ve2dmn> Mathuin: I like it, except my ship names are not consistent
L570[12:12:54] <Mathuin> That can be a problem.
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L572[12:14:07] <ve2dmn> I use a simple convention of Function-version_number
L573[12:14:24] <ve2dmn> but then I rename most vessels before launch
L574[12:15:37] <madmerlyn> this career my Spartans are the first probes to go on an interplanetary mission and ultimately become primary relays for those systems
L575[12:15:57] <madmerlyn> spaceplanes are named mostly after Arthurian names
L576[12:16:06] <EricPoehlsen> hmm strange kRPC Vessel.flight().surface_altitude gets values while Vessel.flight().speed remains 0.0 in kRPC anyone know why?
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L578[12:16:19] <madmerlyn> I named one probe after my cat after I had him put down
L579[12:16:34] <madmerlyn> my reusable Dragon-style pod is called the Kraken
L580[12:17:36] <ve2dmn> EricPoehlsen: it's speed compared to what?
L581[12:17:47] <ve2dmn> is it groundspeed or orbit speed?
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L583[12:20:31] <EricPoehlsen> ve2dmn: currently I did this: https://paste.pound-python.org/show/GmwtC8alVmSz238Balbr/
L584[12:21:39] <ve2dmn> EricPoehlsen: https://github.com/krpc/krpc/issues/215
L585[12:22:05] <ve2dmn> "When this is called with no arguments, the vessel’s surface reference frame is used. This reference frame moves with the vessel, therefore velocities and speeds returned by the flight object will be zero. See the reference frames tutorial for examples of getting the orbital and surface speeds of a vessel."
L586[12:22:24] <EricPoehlsen> ah okay
L587[12:23:26] <madmerlyn> it would be cool to build a python app that uses alexmoon calculations and kRPC to plot and execute transfer and mid-course adjustment burns
L588[12:23:29] <ve2dmn> I know nothing or kRPC, I just asked 'the Google'
L589[12:23:33] <Mathuin> What's the process for installing my own ModuleManager patch? RAMP code is big and I dont' want to delete things.
L590[12:24:06] <Mathuin> The patch is very short, makes one tweak to each of four parts.
L591[12:24:12] <madmerlyn> just need to stick a .cfg file in your gamedata folder, I have a folder in my gamedata called "MadMerlynsCustomAssets"
L592[12:24:38] <madmerlyn> make sure you use the FINAL flag in MM script so it supercedes any conflicting patches
L593[12:30:40] <ve2dmn> time to rewrite my entire launch script
L594[12:32:23] <ve2dmn> If you look at my launch script, I had a logging mechanism that would write tons of data to a csv file that I could analyse later...
L595[12:33:00] <ve2dmn> but it would crash at launch it I forgot to put a barometer on the ship
L596[12:33:16] <madmerlyn> I could fix that with maybe 1 line?
L597[12:33:28] <madmerlyn> well 3 or 4 lines
L598[12:33:42] <Mathuin> I like the idea of using sensors if they exist to provide data.
L599[12:34:18] <madmerlyn> before your main loop begins have it check all the parts on the ship, if it can't find one with the barometer experiment, print ABORT YOU FORGOT THE BAROMETER EEDIOT and exit program
L600[12:34:22] <ve2dmn> madmerlyn: the ideal situation would be to check for the presence of each variable, add the value to the string and then log the finished string
L601[12:35:48] <Mathuin> Adding final did nothing :-()
L602[12:35:50] <Mathuin> Sadness.
L603[12:36:08] <Mathuin> And I added it in the right place.
L604[12:36:15] <ve2dmn> this bit: https://github.com/ve2dmn/kOS-Script/blob/master/launch4.ks#L53-L98
L605[12:37:09] <ve2dmn> would print mission time, altitude, target altitude, speed, Q, pressure, etc...
L606[12:37:47] <madmerlyn> it would be cool to have a kOS script record thermometer values too
L607[12:38:03] <madmerlyn> do some real science inside KSP instead of just the specific biome completions
L608[12:38:23] <ve2dmn> check https://ksp-kos.github.io/KOS/structures/vessels/vesselsensors.html
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L610[12:42:45] <Mathuin> Just to confirm -- a part has a module, a module has a setting. I put :final on the module block of my patch, but it's not sticking. Why?
L611[12:44:04] <madmerlyn> should look something like this `@PART[*]:HAS[@MODULE[ModuleCommand]]:FINAL`
L612[12:46:15] <Mathuin> https://github.com/xeger/kos-ramp/wiki/Boot at the bottom has a suggested patch, without :FINAL. It could be rewritten to your format.
L613[12:46:54] <Mathuin> `@PART[kOSMachine1m]:HAS[@MODULE[kOSProcessor]]:FINAL { diskSpace = 524288 }` or something
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L616[12:48:48] <madmerlyn> I think the diskspace portion is what's erroring
L617[12:49:41] <Mathuin> Each part in the kOS addon has a part.cfg which has a MODULE {} block with a name kOSProcessor and a key diskSpace with a value.
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L619[12:51:14] <xShadowx> you're editing 'diskSpace' at PART level
L620[12:51:25] <xShadowx> you need to edit at MODULE level
L621[12:51:56] <Mathuin> https://github.com/xeger/kos-ramp/wiki/Boot has the patch I'm talking about at the bottom. It edits at MODULE level.
L622[12:52:12] <xShadowx> { @MODULE[KOSProcessor] { diskSpace = 524288 } }
L623[12:52:15] <Mathuin> When I put that actual patch in play, no change is observed in the diskSpace variable.
L624[12:52:45] <madmerlyn> `@PART[kOSMachine1m]:HAS[@MODULE[kOSProcessor]]:FINAL {@MODULE[kOSProcessor]{ diskSpace = 524288 }}`
L625[12:52:57] <madmerlyn> first part is the filter, second part is the change
L626[12:53:26] <madmerlyn> although really you could just filter it by name if you're doing explicit naming
L627[12:53:44] <Mathuin> Do I really need the :HAS if all of them can has?
L628[12:54:00] <madmerlyn> if you're doing it by explicit naming you don't need the has filter no
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L630[12:54:32] <Mathuin> Taking the has filter out makes the only change being the addition of :FINAL to the part designation in the existing patch.
L631[12:54:35] <Mathuin> Which I'd already tried.
L632[12:55:01] <Mathuin> Trying again in case it was a typo on my part
L633[12:55:14] <xShadowx> if another mod/patch runs after yours with final, it can overwrite as well
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L635[12:55:31] <xShadowx> also caps matter
L636[12:55:36] <madmerlyn> so name your custom patch folder zzzPatches or something
L637[12:55:45] <madmerlyn> that way it definitely runs last
L638[12:55:48] <xShadowx> ^ even as a test
L639[12:59:21] <Mathuin> The only .cfg files in my GameData that refer to diskSpace are the kOS ones and mine. My file is upper-case, kOS is lower, if upper comes before lower, that might be bad. The kOS ones don't have :FINAL, but I'll try zzz for my file.
L640[13:00:13] <ve2dmn> Upper is before lower
L641[13:00:41] <ve2dmn> ASCII A is #65, ASCII a is #97
L642[13:02:20] <Mathuin> Okay, named it zzz, not seeing a change.
L643[13:02:42] <Mathuin> Destroyed the part, pulled another one out of inventory, there's a change.
L644[13:02:49] <Mathuin> Does that make sense?
L645[13:04:39] <ve2dmn> probably
L646[13:04:59] <Mathuin> Sorry to waste everyone's time then. :-(
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L648[13:05:08] <ve2dmn> it's fine
L649[13:05:46] <madmerlyn> time wasting is what we do around here
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L652[13:27:07] <madmerlyn> ve2dmn I think I'm going to be cruising around kerbin SOI recording temperatures to a spreadsheet now lol
L653[13:27:25] <ve2dmn> :D
L654[13:29:59] <ve2dmn> I'm watching someone play SpaceEngineers... I'm not sure what you are suppose to do in this game
L655[13:30:51] <lordcirth> ve2dmn, well, it's a sandbox, so whatever you want I guess?
L656[13:32:42] <ve2dmn> I was expecting some sort of survival thingy
L657[13:33:29] <ve2dmn> I guess it's the same reason I don't see the appeal of Minecraft Sandbox
L658[13:35:54] <RandomJeb> space engineers looks like one of those games that will disappoint me immensely with all its limitations
L659[13:36:03] <RandomJeb> so I decided not to play [thing] engineers
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L661[13:42:24] <Mathuin> My gravity turn is more efficient but more tuned, xeger's stuff works pretty well.
L662[13:42:49] <madmerlyn> I must see all the gravity turn code to better understand
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L664[13:43:18] <Mathuin> I shared mine yesterday
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L667[13:43:57] <Mathuin> But xeger's RAMP system is amazing. You can preprogram the entire mission.
L668[13:43:59] <ve2dmn> I found the kOS 'way' of getting g0: "SET g TO KERBIN:MU / KERBIN:RADIUS^2."
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L670[13:44:19] <Mathuin> ve2dmn: I like that a lot better than a plain number.
L671[13:44:57] <ve2dmn> it was in the PIDloop example
L672[13:45:03] <Mathuin> Nice.
L673[13:45:24] <ve2dmn> https://ksp-kos.github.io/KOS/tutorials/pidloops.html#proportional-integral-feedback-loop-pi-loop
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L675[13:46:36] <RandomJeb> I was putting together a kOS library once to just preprogram an entire mission, except for collecting science because kOS didn't have hooks into anything I could use at the time to get past the dialog where you send, keep or process the science
L676[13:46:40] <RandomJeb> not sure if it does now
L677[13:47:38] <Mathuin> There appears to be some rudimentary support for science at least.
L678[13:48:01] <RandomJeb> I had launch, orbital maneuvers and transfers down when an update broke most of my scripts and I gave up the project :P
L679[13:48:06] <Mathuin> https://ksp-kos.github.io/KOS/structures/vessels/scienceexperiment.html#scienceexperimentmodule
L680[13:49:03] <ve2dmn> madmerlyn: there are several ways to do a launch script.
L681[13:49:37] <ve2dmn> 1) try to keep Ap at a constant minimum distance so you know you are always going to space
L682[13:50:39] <ve2dmn> 2)Do simple (at time X, pitch Y), (at altitude X, pitch Y), at groundspeed X, pitch Y)
L683[13:51:38] <ve2dmn> 3) Try to estimate the amount of dV loss to air resistance and gravity, and pitch to keep the 2 at a minimum
L684[13:52:53] <ve2dmn> My best launch script would slowly roast the rocket at around 45k of altitude
L685[13:53:30] <ve2dmn> but I had a 80k x 20k orbit before even being out of the atmosphere
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L687[13:53:52] <ve2dmn> I also exploded before being at 60k
L688[13:54:03] <madmerlyn> well that's a little too fast then :P
L689[13:54:22] <madmerlyn> I think I would shoot for just being around -18 to 0km peri by the time I'm entering coast period heh
L690[13:54:25] <ve2dmn> But it did what I asked, so I'm not mad
L691[13:54:32] <madmerlyn> I'm mad.
L692[13:54:38] <EricPoehlsen> hmm yeah my current launch script does the gravity turn a little shallow
L693[13:54:59] <ve2dmn> simple: be more aggresive in turning
L694[13:55:33] <ve2dmn> Pass MaxQ, as long as Time-to-AP is not going down, you are probably fine
L695[13:55:34] <EricPoehlsen> no I meant it goes to 0° pitch at 30000m which is a little too agressive
L696[13:56:57] <EricPoehlsen> I currently start slowly turning based on current speed and altitude until apoapse height reaches 45000 than turning more agressive
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L698[13:59:02] <ve2dmn> EricPoehlsen: I've tried several formulas. My Pitchspeed is "(100-(GROUNDSPEED/12)).", and my AltitudePitch TO (90 - ((SHIP:Altitude /50000 )*90)).
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L700[13:59:39] <EricPoehlsen> okay
L701[14:00:24] <ve2dmn> it goes to 0 degree at 1200 m/s (horizontal) and 50k alitude respectively
L702[14:02:19] <EricPoehlsen> I was thinking about just staying pitched at 90 until 10000m keeping speed below 800m/s and start turning from there to keep the heating under control
L703[14:02:33] <ve2dmn> That's too late
L704[14:02:41] <ve2dmn> I start to turn at 500m
L705[14:02:51] <EricPoehlsen> I do currently at 100m/s
L706[14:03:23] <EricPoehlsen> 80° below 5000m / 60° below 12000m 45° until apoapse 45000
L707[14:03:39] <ve2dmn> Do it more gradual
L708[14:04:19] <EricPoehlsen> it is running gradually the script does target_pitch -= .1 every .15 seconds using the above numbers as limits
L709[14:05:06] <ve2dmn> then it's probably within reasonable margins of 'good enough'
L710[14:05:34] <EricPoehlsen> except in the second part which is based on apoapse height, I am turning too early
L711[14:05:37] <ve2dmn> the only thing is that depending on the TWR of the rocket, you need to be more or less conservative
L712[14:05:49] <ve2dmn> which is why I used more then 1 function
L713[14:06:06] <EricPoehlsen> so I get pretty roasted at 30-35000 m
L714[14:07:24] <ve2dmn> You could do what Mathuin did and simply keep the Time-to-AP close to 60sec
L715[14:08:14] <ve2dmn> It might not be the most efficient use of dV, but it's a safer way to garanty you get to space
L716[14:08:26] <madmerlyn> guarantee
L717[14:08:31] <madmerlyn> you butchered that one m8
L718[14:08:55] <EricPoehlsen> well I just started scripting - so I am currently just messing around - and it is a pretty lazy script. I do the circularization by creating a maneuver node at the apoapse once I am above 70.000 and then adjust its prograde until its periapse comes up to the desired value and using that vector to do the circulization burn
L719[14:09:05] <ve2dmn> madmerlyn: sorry
L720[14:09:53] <EricPoehlsen> I mean started scripting for kRPC
L721[14:10:30] <ve2dmn> Whatever float your boat
L722[14:11:58] <ve2dmn> madmerlyn: the french speealing is 'garantie'
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L724[14:13:39] <Mathuin> I think kRPC is a bad choice for something like a gravity turn.
L725[14:13:48] <ve2dmn> The Anglo-Norman tendendy to replace 'g' with 'w' throws me off quite a bit. I never know if I'm supposed to use 'warranty' or 'guarantee'
L726[14:13:51] <Mathuin> Using kRPC to initiate a launch, which is managed by kOS, makes more sense.
L727[14:14:29] <ve2dmn> Mathuin: but kRPC runs circles around kOS in terms of Operations per seconds
L728[14:14:51] <Mathuin> kOS runs on the vehicle, I think that trumps cycles. YMMV
L729[14:16:02] <ve2dmn> In the end, I use kOS
L730[14:17:25] <EricPoehlsen> I just don't want to add another (very specialized) scripting language to my brain - kRPC allows for using plain python
L731[14:17:30] <madmerlyn> lol I was just correcting spelling, nothing personal
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L733[14:18:16] <madmerlyn> good thing about human brains is they have virtually unlimited capacity for storage, provided you take care of them
L734[14:18:33] <madmerlyn> you can pick up another programming language without hurting your other ones
L735[14:19:05] <ve2dmn> madmerlyn: I welcome the correction
L736[14:19:09] <madmerlyn> also there's the whole idea that a lot of us humans fail to grasp, it's ok to not master everything you learn, don't have to be "fluent" in kOS, just have to know enough to make it work :)
L737[14:19:31] <EricPoehlsen> yeah it is kind of a time thing :) - maybe I'll better put some more C# in
L738[14:20:20] <ve2dmn> I sometime wish people would know the true origins of each word... then I would not have to explain why 'Chai Tea' is simply wrong
L739[14:20:32] <madmerlyn> tea tea
L740[14:20:49] <madmerlyn> Chai Tea is the ancient version of T.T
L741[14:21:53] <ve2dmn> Or that it's a 'croissant (de lune)' because it's a (moon) crescent
L742[14:21:56] <madmerlyn> I think one of the things i need to do with KSP though is now that I've pretty much established my interplanetary comm network, I need to stop multitasking so much and focus on individual missions
L743[14:22:48] <madmerlyn> finish my Mun colony so I can ship supplies and fuel from Mun surface instead of kerbin surface, do my Deep Space Station long duration mission with 4 kerbals, then ultimately do my Lockheed Martin proposal-inspired Duna mission
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L745[14:23:37] <EricPoehlsen> hmm it is a decision of how many kerbal years you want to spend - doing multiple missions one after the other
L746[14:24:00] <madmerlyn> well TBH since they don't age it's really not a big deal to wait around
L747[14:24:19] <EricPoehlsen> but juggling multiple missions with KAC is quiet possible
L748[14:24:33] <ve2dmn> install life support. you are then forced to do multiple refuel-resupply missions in parallel
L749[14:24:34] <madmerlyn> I mean look at what humanity has done in decades, but most of our big milestones were the result of focused mission planning, not a full spread
L750[14:24:44] <madmerlyn> I have life support
L751[14:24:47] <madmerlyn> that's what I mean though
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L753[14:25:19] <madmerlyn> right now I'm so focused on project A) that I'm not putting any mental energy into project B), then I switch to B and project A gets put on the back burner
L754[14:25:34] <EricPoehlsen> or add enough stuff - I am using USI LS in my current career- but I did not go beyond Duna with Kerbals in it yet
L755[14:25:43] <madmerlyn> I've got a half finished Mun base because I've been working on putting a probe on the way to Eeloo
L756[14:26:13] <EricPoehlsen> I am still struggling with the resource harvesting using MKS and Pathfinder
L757[14:26:15] <madmerlyn> I have USI-LS, MKS, all that fun stuff
L758[14:26:39] <madmerlyn> my Mun base really won't be hard to establish, I did a "short term habitation" mission where I put 3 kerbals on the Mun for 100 days
L759[14:26:56] <madmerlyn> I have deployed autonomous probes to 2 of the 4 sites I need to complete the supply chain
L760[14:27:07] <ve2dmn> I have space stations around the Mun and Kerbin. For science
L761[14:27:28] <madmerlyn> site 3 will be where the primary base is and won't need autonomous drills, and site 4 is only needed for silicates so I can manufacture specialized parts
L762[14:28:00] <madmerlyn> sites 1-3 are all on roughly the same longitude, 4 is low priority because it's way off on diff longitude and high latitude
L763[14:28:03] <EricPoehlsen> I got stations for science around mun minmus and kerbin
L764[14:28:39] <EricPoehlsen> with supplies and greenhouses they can host a crew for 1-3 years before resupply and crew replacement is needed
L765[14:28:47] <madmerlyn> apparently the next major USI release will reimplement orbital logistics btw
L766[14:28:57] <ve2dmn> I heard about that
L767[14:29:14] <madmerlyn> so my goal is to have the Mun supply fuel and supplies+fertilizer for interplanetary missions
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L770[14:29:37] <madmerlyn> so I can launch my components for interplanetary vessels to drydock without any wet weight
L771[14:29:46] <madmerlyn> and have a freighter from Mun come and load them up
L772[14:30:22] <madmerlyn> or I could even send interplanetary vessel to a stop-off at Munar orbit before leaving the system
L773[14:30:59] <ve2dmn> get and asteroid in kerbin orbit, mine it for profit?
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L775[14:31:23] <madmerlyn> getting asteroids has proven to be difficult, so far I've only caught a class A which is only 5t of minable mass
L776[14:31:25] <EricPoehlsen> are you using just the kerbol system or planning to go beyond it?
L777[14:31:30] <Supernovy> Evening, Gentlemen.
L778[14:31:45] <ve2dmn> madmerlyn: I have USI ART. a class A is 6k tonnes
L779[14:31:59] <madmerlyn> yeah that makes them even more challenging heh
L780[14:32:08] <EricPoehlsen> I am currently using just OPM because KSS and Galileo are a little heavy on my system
L781[14:32:25] <madmerlyn> I might add OPM later
L782[14:32:31] <madmerlyn> next career perhaps
L783[14:33:02] <madmerlyn> before this current career, I've been playing for almost 2 years mind you, I hadn't done any missions, robotic or otherwise anywhere besides Kerbin system and Duna
L784[14:33:26] <madmerlyn> this career I've hit every primary except Eeloo already, and I've also visited Gilly, Ike, and Laythe on flybys
L785[14:34:47] <madmerlyn> did you fly any of my spaceplanes yet ve2dmn?
L786[14:34:48] <EricPoehlsen> last career (before using USI LS) I went to all planetary bodies with kerbals
L787[14:35:01] <madmerlyn> I'm getting ready to update them all, I've decided to re-engineer them without canards
L788[14:35:15] <ve2dmn> no, but I will as soon as I have the parts unlocked
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L790[14:35:43] <madmerlyn> my 36 kerbal one is going to be the first one that I certify without canards
L791[14:35:58] <madmerlyn> then I'll probably go to the base model Gallahad-L since it's my most used configuration
L792[14:36:58] <madmerlyn> MRS gives me some deployable wings, I wonder if I could make a good VTHL rocket :P
L793[14:37:57] <ve2dmn> I got distracted by my eshop credits
L794[14:41:38] <ve2dmn> also... why do Japanese website always look so... so...
L795[14:43:16] <ve2dmn> (example http://www.cir-ent.com/ )
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L798[14:49:24] <madmerlyn> what's ironic is so many Japanese websites look like they were made for internet in the 1990s
L799[14:49:35] <madmerlyn> and they have some of the fastest average connection speeds of anyone
L800[14:51:18] <ve2dmn> Clearly this is the best choice for my eshop credits: https://www.nintendo.com/en_CA/games/detail/suspension-railroad-simulator-wii-u
L801[14:54:17] <madmerlyn> I *just* got a Nintendo switch for my family this Christmas :)
L802[14:54:29] <madmerlyn> we've had daily Mario Kart matches hehe
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L804[14:56:09] <ve2dmn> I got the Mario+Rabbid game
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L806[14:56:21] <ve2dmn> it's pretty silly, but the gameplay is solid
L807[14:58:15] <lordcirth> So I hear
L808[14:59:08] <ve2dmn> The dash mechanic is kind of weird for someone used to xcom, but otherwise, it's Mario-Rabbid-xcom
L809[14:59:56] <ve2dmn> And luigi snipes with a vaccum cleaner
L810[15:06:28] <madmerlyn> going to get Mario Odyssey and Zelda at some point
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L813[15:24:34] <madmerlyn> so now I kinda want to look at designing a loop to do a gravity turn based on minimizing gravity and air drag losses, but with a lower altitude threshold so I don't end up going 2400m/s at 48km :P
L814[15:33:35] * darsie put a 150 kg micronode on his cheap rescue rocket to lower Ap: http://www.bksys.at/bernhard/temp/screenshot68.png
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L816[15:37:34] <Mathuin> As ballast?
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L818[15:40:26] <lordcirth> $500k from a tourist run, in 2x scale :)
L819[15:40:56] <lordcirth> darsie, that gets into orbit?
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L821[15:49:05] <Draconiator> Wow, Lubuntu runs AMAZING on my netbook...I dunno why I didn't do this before.
L822[15:49:11] <darsie> lordcirth: Yes. And it get's one Kerbal down, too.
L823[15:49:22] <darsie> Mathuin: yes
L824[15:50:11] <darsie> But now my rocket hit the pod of the guy I wanted to rescue in the rendezvous and got damaged. Maybe I can land the Kerbal alone.
L825[15:50:21] <lordcirth> Draconiator, Lubuntu is excellent for old machines
L826[15:50:39] <Ezko_> what's lubuntu
L827[15:50:49] <Ezko_> as in what does the l stand for
L828[15:50:54] <Ezko_> light?
L829[15:50:55] <darsie> Mathuin: I needed something cheap and heavy that does not cause excessive air drag.
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L832[15:52:51] <ve2dmn> Ezko: LXDE
L833[15:52:52] <darsie> Like, I did the plane change spot on and counted how many seconds the separation of the encounter was at 0.0 km when I changed it with the lowes setting of thrust, then went half way back. Bang, collision.
L834[15:53:08] <darsie> lowest*
L835[15:53:36] <darsie> 0.1 km is safer.
L836[15:54:54] <darsie> Mathuin: If I fly lower the rocket explodes from overheat.
L837[15:55:19] <darsie> It always loses the fins, but they are expendable.
L838[15:57:21] <Draconiator> had to use 16.04 though because 17.10 has some weird video issue apparently.
L839[16:01:05] <darsie> Nope, couldn't decelerate enough with the jetpack to avoid deadly overheating.
L840[16:08:30] <ve2dmn> ok, so cleaning of my script is nearly done... now to write one which does automatic rendez-vous...
L841[16:14:33] <darsie> Yeah, I made it. Decelerate with jetpack from orbit to avoid burning up and land (on land) with jetpack.
L842[16:15:08] <darsie> Why don't they learn that in astronaut school and get me to rescue them? :)
L843[16:21:07] <ve2dmn> darsie: that presume they have school
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L845[16:23:01] <lordcirth> The kOS steering PID is making my rocket rotate back and forth while launching. It's kind of annoying even though it's not a problem atm
L846[16:23:26] <lordcirth> Not really sure what the correct variable to tune might be.
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L850[16:27:17] <Mathuin> darsie: how much fuel was left in that pack?
L851[16:31:59] <lordcirth> workaround: rotate rocket in VAB so kOS doesn't turn in the first palce
L852[16:34:03] <ve2dmn> lordcirth: porbably Ki
L853[16:35:43] <darsie> Mathuin: I started out with 4.05 cause I flew after the rocket that crashed in the precise rendezvous. On the ground I had 0.02 left. Had to start thrusting at the right altitude cause I was so low on fuel.
L854[16:35:46] <lordcirth> Suddenly KSP is staging twice when I press once. workaround: empty stage
L855[16:36:00] <Mathuin> Impressive.
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L857[16:38:00] <Guest48046> every time i try to run ksp it crashes
L858[16:38:06] <Guest48046> it refuses to rn
L859[16:38:10] <Guest48046> any ideas
L860[16:38:16] <Guest48046> i did updates and validated
L861[16:38:27] <darsie> Guest48046: It's a feature. Screen work pause. ;)
L862[16:38:42] <Guest48046> huh?
L863[16:38:58] <lordcirth> Guest48046, what does KSP.log say?
L864[16:39:37] <darsie> Don't you have interruptions form screen work to avoid fatigue or so? You must be from USA ;).
L865[16:39:54] <madmerlyn> install any new mods since the last time the game worked?
L866[16:40:08] <Guest48046> i havent played it in a while
L867[16:40:26] <madmerlyn> if you have out of date mods but a recently updated KSP that could be the problem
L868[16:40:27] <Guest48046> opened it for the first time in months i dont think i had any mods
L869[16:40:42] <Guest48046> ok where in my file directory are the mods saved
L870[16:40:47] <madmerlyn> check your gamedata folder, if there's anything in there besides a Squad folder you have mods
L871[16:40:48] <Guest48046> ill delete them and try that
L872[16:41:03] <madmerlyn> everything inside gamedata that's not the Squad folder
L873[16:41:10] <madmerlyn> do not delete Squad :P
L874[16:41:11] <Guest48046> lol had kerbal engineer and mech jeb
L875[16:41:42] <madmerlyn> yeah those were both probably crashing, good news if you want both of those they are updated for 1.3.1
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L878[16:42:17] <Guest48046> that worked!
L879[16:42:20] <Guest48046> thank you!
L880[16:42:39] <Guest48046> best gae ever was hoping it would come to work
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L883[16:49:59] <ve2dmn> darsie: never heard of those. You mean like stretch pauses?
L884[16:51:14] <darsie> ve2dmn: I guess so, yeah.
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L886[17:09:44] <lordcirth> Anyone know a good way / mod to teleport a Kerbal home? Someone snuck onto a rescue ship and it's too far to revert
L887[17:10:53] <JCB> hmm...
L888[17:11:00] <JCB> how long ago since last save?
L889[17:11:13] <JCB> you can still revert.. sorta, just not in game.
L890[17:11:53] <lordcirth> I have quicksaves, but I just finished the rendevouz in Mun orbit, I'd really rather not do it again
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L892[17:12:43] <darsie> You can jetpack back to Kerbin orbit.
L893[17:12:57] <JCB> oh... eh well other than manually editing save file?
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L895[17:13:02] <darsie> Then rescue the sneaker from there.
L896[17:13:13] <ve2dmn> lordcirth: put a capsule on the runway with Jeb. Save. Find Jeb in the save. take note of vessel ID. Remove Jeb from Capsule. Find Kerbal and put him where jeb was
L897[17:13:40] <JCB> lol.. body swap
L898[17:13:42] <lordcirth> What about hyperedit's Land function?
L899[17:13:57] <lordcirth> EVA and hyperedit to Kerbin?
L900[17:14:11] <JCB> let me guess.. jeb crammed himself into the ship before you launched it.. like usual?
L901[17:14:31] <JCB> sometimes times I hate the auto fill function, jeb always being first
L902[17:14:36] <ve2dmn> lordcirth: probably also possible
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L904[17:15:09] <lordcirth> JCB, to be honest, I forgot I was intending to do a rescue as well as tourism and filled the ship with crew for training
L905[17:15:15] <lordcirth> But the effect is the same
L906[17:15:30] <JCB> well.. other than sending a pickup ship... reverting back to pre-rendevouz.. manually editing save file...
L907[17:16:09] <lordcirth> Installed hyperedit, restarting KSP
L908[17:16:13] <JCB> I take it you have a very bad time at doing rendevouz?
L909[17:17:03] <lordcirth> Hmm? No, it's easy enough to be boring, actually
L910[17:17:50] <lordcirth> But I have $4.5M funds, so this should be the last of both rescue and tourism
L911[17:18:25] <JCB> Then, I'd say just revert back... I've had a few moments where I had to do that myself. One track I was doing got somewhat messed up pretty badly
L912[17:18:53] <JCB> eh.. could blame stupid game bugs and power loss at home..
L913[17:19:15] <Mathuin> Why not finish the training mission, and run the rescue mission next?
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L915[17:21:03] <lordcirth> Mathuin, because I already came within 2km, and thus the rescuee has hours of life support left
L916[17:21:41] <JCB> oh feh.. tac lifesupport...
L917[17:21:52] <lordcirth> No, Kerbalism
L918[17:22:22] <Mathuin> lordcirth: whoops
L919[17:22:37] <JCB> either case.. may as well jsut bite the bullet and redo.. better a boring run than struggling with a frustrating one
L920[17:22:42] <lordcirth> Actually, I think it's 5 days, but I'd still rather not
L921[17:22:57] <lordcirth> Oh, but the EC will run out, that's it
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L923[17:23:11] <ve2dmn> lordcirth: make the kerbal grab on for his dear life, rotate every 6h
L924[17:23:27] <lordcirth> lol
L925[17:23:42] <ve2dmn> once back to kerbin, leave jeb in orbit. He can take it for sneaking in
L926[17:24:16] <darsie> Jeb can jetpack back to Kerbin orbit.
L927[17:24:22] <darsie> Then rescue him from there.
L928[17:25:29] <JCB> kind of why I keep seperate save files outside of the game itself...
L929[17:26:30] <lordcirth> JCB, I track saves in git. Works great. I just don't want to revert.
L930[17:27:54] <JCB> then I guess just going to have to do things the hard, manual way, file edit
L931[17:28:28] <JCB> how long does it give kerbals on EVA?
L932[17:28:58] <darsie> irl something like 6 h.
L933[17:28:59] <ve2dmn> and not the 'Tintin' we-are-going-to-run-out-of-oxygen-way
L934[17:29:16] <JCB> ... 6 hours is half day on kerbin..
L935[17:29:24] <darsie> 1 day
L936[17:29:33] <JCB> er.. ya sorry. brain fart
L937[17:29:42] <darsie> irl fart ;)
L938[17:29:57] <JCB> more like, sleep schedual out of wack
L939[17:30:17] <JCB> turkey+left overs sorta messing with my guts a little.
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L941[17:46:02] <JCB> hm.....
L942[17:46:20] <JCB> ugh.. hate second guessing myself
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L948[18:13:13] <madmerlyn> why is xchat worse than the kiwi web app
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L951[18:14:49] <lordcirth> madmerlyn, wasn't xchat replaced by hexchat ages ago? That's what I'm using
L952[18:15:19] <madmerlyn> I dunno, I just have Xchat on my arch install at home heh
L953[18:15:29] <madmerlyn> let us consult the Pacman
L954[18:15:42] <Alanonzander> xchat was encumbered by copyrights for a long long time (don't know it it ever got worked out) making it almost impossible to modernize. Hexchat was the result.
L955[18:16:10] <madmerlyn> installing hexchat after a general package update :P
L956[18:16:35] <madmerlyn> btw new AVP dropped yesterday
L957[18:16:45] <madmerlyn> one of my screenshots made it into his loading screen release :D
L958[18:19:26] <lordcirth> AVP?
L959[18:19:44] <madmerlyn> Astronomer's Visual Pack
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L963[18:24:37] <Draconiator> hmmm...incandescent lightbulbs are getting rare....they never used to be so high in price.
L964[18:25:22] <lordcirth> Draconiator, why do you still need one?
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L966[18:28:35] <madmerlyn> ok I've got Hexchat roughly where I like it
L967[18:28:51] <madmerlyn> wish I could get rid of all the grey UI elements, but better than nothing
L968[18:29:10] <ve2dmn> I use kvirc
L969[18:29:22] <umaxtu> theres a way to install gtk themes for hexchat on windows
L970[18:30:01] <lordcirth> I think gtk themes are normally global on Linux
L971[18:30:41] <umaxtu> I just assumed Windows silly me.
L972[18:31:42] <lordcirth> He mentioned pacman earlier
L973[18:32:11] <madmerlyn> I did I did
L974[18:32:14] <lordcirth> *sigh* I just tried pinging a random website 3 times, and the results are: 197ms,270ms,lost
L975[18:32:35] <lordcirth> I just want useful internet
L976[18:33:17] <Alanonzander> what kind ?
L977[18:33:40] <lordcirth> DSL, 10Mb/s down, 1Mb/s up ( supposedly )
L978[18:33:52] <Alanonzander> 10MB VDSL... nice
L979[18:34:11] <umaxtu> madmerlyn: you use a gui application on Arch? isn't that illegal or something? :P
L980[18:34:39] <lordcirth> XD
L981[18:34:41] <madmerlyn> uh.. no. It's 2017, having no GUI on a desktop would be asinine ;)
L982[18:34:53] <madmerlyn> my server has no GUI on it though, and is headless proper.
L983[18:35:01] <lordcirth> I will admit that when using Arch I used irssi
L984[18:35:04] <Mathuin> I have Arch on my Chromebook. Chromium works, Atom doesn't.
L985[18:35:15] <Mathuin> I also use irssi through a screen session.
L986[18:35:47] <madmerlyn> I do have transparency setup on my hexchat though so I can see what's going on in discord beneath it :P
L987[18:35:54] <umaxtu> I'm just messing with you. I love Arch. (Though I have to confess I'm cheating on it with Fedora right now)
L988[18:35:59] <lordcirth> It was at least a month in before I thought to install a graphical file manager. I wanted to see video thumbnails, so I installed Thunar. Great FM.
L989[18:36:07] <lordcirth> madmerlyn, that sounds terribly confusing
L990[18:36:45] <madmerlyn> nah, the KSP reddit discord is a pretty young crowd so I mostly don't engage unless it's like posting mission pictures or something
L991[18:37:02] <madmerlyn> apparently the average age of an IRC user is a lot higher than a discord one :P
L992[18:37:08] <lordcirth> no, really?
L993[18:37:13] <ve2dmn> madmerlyn: imagine that
L994[18:37:14] <Alanonzander> heh
L995[18:37:21] <madmerlyn> ok so hexchat, how do I make the stupid channel pane go away, it's wasting real estate
L996[18:37:44] <lordcirth> Drag the separator to the edge
L997[18:37:54] <madmerlyn> lol so just cover it up
L998[18:37:59] <madmerlyn> k that works I suppose
L999[18:38:45] <umaxtu> if anyone cares https://imgur.com/zZGSS1h
L1000[18:38:45] <kmath> https://i.imgur.com/zZGSS1h.png
L1001[18:38:47] <madmerlyn> I might have to do some more advanced configuration with hexchat, like some conky stuff or something
L1002[18:39:02] <ve2dmn> I wonder what's the average age for slack
L1003[18:39:06] <madmerlyn> that's a tiny screenshot
L1004[18:39:13] <umaxtu> ?
L1005[18:39:41] <madmerlyn> so you run IRC from terminal?
L1006[18:39:56] <umaxtu> on my laptop yeah
L1007[18:39:59] <madmerlyn> with angry cartoon wallpapers behind it?
L1008[18:40:00] <madmerlyn> :D
L1009[18:40:17] <madmerlyn> my wallpaper is the death star heh
L1010[18:40:32] <Mathuin> I run IRC from terminal, my wallpaper is a constantly-updated image collage from that Japanese satellite.
L1011[18:40:34] <lordcirth> +1 for tmux
L1012[18:40:38] <umaxtu> I was watching a cooptional animated thing on youtube in fullscreen
L1013[18:40:45] <ve2dmn> madmerlyn: my wallpaper is Chrono Trigger
L1014[18:41:03] <umaxtu> lordcirth: I barely have any idea what I'm doing with it.
L1015[18:41:03] <madmerlyn> ok I need to update all my mods and jump in KSP
L1016[18:41:18] <madmerlyn> have I mentioned I don't use CKAN because CKAN on Linux sucked really bad last time I used it?
L1017[18:41:26] <lordcirth> madmerlyn, it's fine now
L1018[18:41:39] <madmerlyn> does it still run in mono?
L1019[18:41:47] <ve2dmn> of course
L1020[18:41:51] <madmerlyn> yuuuuuck
L1021[18:41:56] <ve2dmn> :D
L1022[18:42:01] <Mathuin> CKAN does suck less on Linux.
L1023[18:42:16] <Mathuin> There's code that lets you build a debian, and I have a Dockerfile that works for it as well.
L1024[18:42:49] <ve2dmn> apt-get install 'a debian'
L1025[18:42:50] <JCB> the day when KSP is run on a phone.... we can talk about distractions while doing just about anything
L1026[18:43:29] <madmerlyn> hehe we've already established I'm on arch, .deb files aren't my preferred method of packaging
L1027[18:44:13] <umaxtu> its not in the AUR?
L1028[18:44:24] <madmerlyn> CKAN? Maybe.
L1029[18:44:39] <madmerlyn> but that doesn't mean it's not just a garbage script that installs it in wine or something like that
L1030[18:44:47] <ve2dmn> madmerlyn: didn't you hear? we are in a post-package world where you run everything in Docker in the cloud
L1031[18:44:49] <madmerlyn> lots of questionable packages in AUR because well.. it's AUR :P
L1032[18:45:08] <umaxtu> its in there. I just checked
L1033[18:45:28] <madmerlyn> yaourt says my CKAN is 1.22.6-1
L1034[18:45:35] <madmerlyn> how old is that, 18 months? :P
L1035[18:46:09] <umaxtu> I think its current
L1036[18:46:27] <madmerlyn> lol >yaourt -Ss ckan: aur/ckan, aur/ckan-git, aur/fortune-mod-rickandmorty
L1037[18:46:36] <madmerlyn> oh I see, ckan is in the middle of rickandmorty
L1038[18:46:49] <madmerlyn> "Fortune quotes from Rick and Morty. GOTTA GET SCHWIFTY
L1039[18:46:51] <madmerlyn> ok I'm installing that
L1040[18:47:27] <ve2dmn> madmerlyn: why not install poney-say while you are at it :P
L1041[18:48:09] <madmerlyn> holy crap there are a lot of fortune packages
L1042[18:48:27] <madmerlyn> apparently getting quotes in your terminal is a really popular thing that people don't just write curl scripts for?
L1043[18:48:53] <lordcirth> The quotes have to be assembled somewhere
L1044[18:54:15] <ve2dmn> for those wondering: https://github.com/erkin/ponysay
L1045[18:54:35] * madmerlyn facepalms
L1046[18:54:58] <JCB> ....
L1047[18:55:47] <ve2dmn> I mean... the guy did create a utility to convert any ascii art into 'something-say'...
L1048[18:55:49] <ve2dmn> https://github.com/maandree/util-say
L1049[18:55:59] <madmerlyn> oh right, I was going to make a small MM script to add USI tether to all command modules
L1050[19:10:24] <ve2dmn> I was wondering why my station was moving by itself...
L1051[19:10:52] <ve2dmn> somehow, loading the station triggered loading the boot script for the kOS CPU
L1052[19:14:49] <madmerlyn> I'm rewriting my spaceplane script now
L1053[19:16:18] <JCB> you know.. they joke about the ant engine in game... yet it does surpsing well with a probe core and a couple of oscar tanks.
L1054[19:16:20] <lordcirth> ve2dmn, unpacking a craft always triggers kOS boot
L1055[19:16:37] <lordcirth> JCB, it's great for the last stage of tiny things, yeah.
L1056[19:16:46] <lordcirth> Sometimes I do an Ant + 2,3,4 spiders
L1057[19:17:00] <madmerlyn> I never use ant
L1058[19:17:08] <madmerlyn> if I want a 20 minute burn I'm going ion
L1059[19:17:22] <lordcirth> madmerlyn, if it's 20m, then you should have used a Spark
L1060[19:17:30] <madmerlyn> exactly.
L1061[19:17:31] <lordcirth> Ants are for tiny craft
L1062[19:17:56] <ve2dmn> lordcirth: I did not know that... I guess I'll add 'shutdown.' at the end of all my scripts
L1063[19:17:56] <madmerlyn> if it has an oscar it's not that tiny :P
L1064[19:18:07] <madmerlyn> do they have any smaller stock tanks than oscar?
L1065[19:18:11] <JCB> coulda used spark but then your putting more weight into the engine portion..
L1066[19:18:24] <JCB> I'd probably spark if I need the extra twr for landing somewhere
L1067[19:18:50] <lordcirth> madmerlyn, there is the tiny toroidal tank, that's it
L1068[19:19:16] <madmerlyn> isn't the toroidal bigger than oscar?
L1069[19:19:37] <JCB> huh... with two tanks, ant engine, was only 5 minute burn to mun orbit
L1070[19:19:59] <JCB> its bigger by only 50 percent more I think?
L1071[19:20:16] <JCB> oscar+toroidal = the first FL tank
L1072[19:21:00] <JCB> ... I think...
L1073[19:21:02] <lordcirth> Apparently it is 150% the Oscar-B's size
L1074[19:22:57] <JCB> ok ya.. 18 fuel on oscar, 27 turoid, 45 FL-T100
L1075[19:26:26] <JCB> also.. wish I knew about the aboslute/relative offset setting earlier... >_>
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L1077[19:28:07] <lordcirth> JCB, https://www.youtube.com/watch?v=eVsBNzJ97I8
L1078[19:28:07] <kmath> YouTube - 7 BASIC TIPS & TRICKS to get better at building stuff in Kerbal Space Program (KSP Tutorial)
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L1080[19:28:52] <JCB> its ok.. thanks though. Found out about it through some other video
L1081[19:30:59] <ve2dmn> the lack of ability to go from 1 to 4 and then from 4 to 1 again annoys me to no end
L1082[19:31:04] <lordcirth> There's a lot of good stuff in there that I didn't know about
L1083[19:31:12] <lordcirth> ve2dmn, what do you mean?
L1084[19:31:26] <ve2dmn> 1 quad stack adapter
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L1086[19:31:45] <ve2dmn> 4 science jr
L1087[19:31:50] <ve2dmn> then another adapter
L1088[19:32:07] <ve2dmn> only 1 out of 4 on the second adapter will be connected
L1089[19:32:49] <lordcirth> ve2dmn, oh, right. Yeah KSP stores parts as a tree.
L1090[19:32:50] <JCB> ya.. when you reverse the stack... 4 into one..
L1091[19:33:02] <JCB> its just how the game works in only being able to branch out, instead of together
L1092[19:33:04] <lordcirth> Can't have loops
L1093[19:33:12] <ve2dmn> JCB: if you put docking ports it works, but it's not elegent
L1094[19:33:34] <JCB> heh.. depends on how you do it.. ports aren't exactly strong either
L1095[19:33:40] <ve2dmn> I don't want loop, I just want struts
L1096[19:33:47] <JCB> game complains too when you use ports as decouplers...
L1097[19:34:18] <JCB> my six pack tourist rocket.. I just put stuff on to a centeral spine..
L1098[19:34:27] <JCB> er six.. 12 pack..
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L1100[19:34:57] <darsie> Even cheaper "rescue" rocket: http://www.bksys.at/bernhard/temp/screenshot74.png . Just to get control of the stranded and let it deorbit and land with the jetpack. Hot Kerbal during deorbit :) http://www.bksys.at/bernhard/temp/screenshot73.png
L1101[19:36:32] <darsie> Is there a fix for the tilt of rockets when controls at launch get ready?
L1102[19:36:42] <darsie> That's annoying.
L1103[19:36:50] <darsie> Messes up my launch angle.
L1104[19:37:12] <JCB> depends on the tilt.. is it standing on just the egines?
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L1106[19:38:18] <darsie> No, on a stability enhancer as in the pic.
L1107[19:39:07] <JCB> eh.. looks like it was just placed that way.
L1108[19:39:10] <darsie> That one's at 15 deg but may get down to 20 deg after the tilt.
L1109[19:39:18] <JCB> oh..
L1110[19:39:25] <JCB> put a launch clamp on either side
L1111[19:39:33] <darsie> yeah. But want to save money :)
L1112[19:39:38] <JCB> they can hold up, but they do bed easy
L1113[19:39:42] <JCB> you get them back after
L1114[19:39:46] <JCB> I believe..
L1115[19:39:52] <darsie> checking ...
L1116[19:40:02] <JCB> sides.. they only 200
L1117[19:40:16] <JCB> ugh you really /that/ broke in game?
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L1119[19:40:59] <madmerlyn> testing no canard design on the full size 55t capacity Gallahad now
L1120[19:43:27] <darsie> JCB: Yeah, I got it bck.
L1121[19:43:47] <madmerlyn> yeah.. that didn't work so well
L1122[19:45:58] <JCB> ugh ok.. so .. 5 engines might be a bit too much for this Mk1 pod launcher... trying 3..
L1123[19:46:29] <JCB> looks like doing somethign similar to mercury-atlas launch minus vernier engines mid body
L1124[19:47:13] <darsie> JCB: Ok, there is still a bit of a jerk at launch, but less.
L1125[19:50:35] <JCB> with an angle like that.. I'd just put them to the sides.
L1126[19:50:55] <darsie> Where the fins are now?
L1127[19:51:08] <darsie> I need the fins there.
L1128[19:51:26] <darsie> I could attach them to the fins, but that's ugly.
L1129[19:51:31] <JCB> also... weird I'm getting better preformance out of my booster when take away fuel in the design...
L1130[19:51:44] <JCB> well ok maybe not so weird.. just means I initially had too much fuel, slow launch
L1131[19:51:49] <darsie> Wait, taking out fuel of solid fuel boosters ...?
L1132[19:51:57] <JCB> also cutting down two engines makes it more effiecent
L1133[19:52:06] <JCB> not using solid boosters
L1134[19:52:17] <JCB> doing something of a mercury-atlas design
L1135[19:52:24] <darsie> Ohh, wow, there are solid controls. Fuel and thrust limiter.
L1136[19:52:36] <darsie> SRB controls
L1137[19:52:39] <JCB> it uses a 1.5 stage design.
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L1139[19:53:23] <darsie> I won't need ballast any more :).
L1140[19:54:25] <darsie> Why didn't anyone tell me when I said I used a micronode as ballast.
L1141[20:02:47] <madmerlyn> if you clip vernors completely inside a nose do they still work?
L1142[20:03:45] <Black_Eagle> parking a trailer in the dark is fun
L1143[20:05:46] <JCB> not sure...
L1144[20:05:59] <JCB> I know tail fins don't work if stuck behind jet engines..
L1145[20:06:50] <Black_Eagle> *except rapier
L1146[20:11:35] <Draconiator> https://www.youtube.com/watch?v=RQbZ-a8xn0U - yep I recorded it.
L1147[20:11:35] <kmath> YouTube - Acer Aspire One from 2008 loads up Lubuntu
L1148[20:13:20] <lordcirth> darsie, you never right-clicked on an SRB?
L1149[20:13:45] <madmerlyn> wait till darsie finds out about advanced tweakables :O
L1150[20:14:23] <lordcirth> Draconiator, if you want to obsessively optimize, try running 'systemd-analyze blame' and 'systemd-analyze critical-chain'
L1151[20:15:12] <madmerlyn> wtf man-db.service, why you so slow.
L1152[20:15:31] <Alanonzander> gzip and gunzip of man files is very slow
L1153[20:16:30] <lordcirth> man-db runs on a schedule, so it should only run on boot if you haven't rebooted recently
L1154[20:17:27] <lordcirth> Also, not everything 'blame' shows actually occurred during boot
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L1157[20:27:57] <madmerlyn> so no canard Gallahad-L can do 18t to orbit easily, but it struggles with 22.5t on takeoff
L1158[20:28:14] <madmerlyn> I'm thinking I might have to adjust the engine configuration to get payload capacity back up into mid 20s
L1159[20:31:14] <JCB> I'm guessing because you have more weight up front, control surfaces can't put enough force to rotate the craft
L1160[20:31:52] <JCB> maybe worth seeing if you can get your payload area centered over the CoM area a bit more.
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L1169[20:50:27] <darsie> lordcirth: If I did I forgot.
L1170[20:50:45] <darsie> madmerlyn: Is that a mod?
L1171[20:50:53] <lordcirth> darsie, no, it's a setting
L1172[20:51:02] <lordcirth> They hid some of the stuff to be less scary
L1173[20:51:06] <darsie> ok
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L1176[21:06:18] <JCB> scary... overwhelming... eh
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L1199[23:08:21] <cringe> ISS Urine Tank Level: 58%
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L1201[23:11:26] <TheKosmonaut> cringe: when it goes down is it because they're recycling it back into water
L1202[23:11:46] <cringe> more than just water
L1203[23:11:57] <cringe> also air
L1204[23:12:07] <JCB> soon.. it'll have beer in it
L1205[23:12:15] <JCB> or.. used beer...
L1206[23:12:27] <cringe> beer is a beer, in space
L1207[23:12:46] <ve2dmn> space beer
L1208[23:13:06] <JCB> not so sure I like the idea of fizzy water or alcohol in space...
L1209[23:13:19] <JCB> gas bubbles might get confused with lack of gravity
L1210[23:13:39] <cringe> also, better out the attic than out the basement
L1211[23:15:04] <cringe> no jimmy neutron fans i guess
L1212[23:15:44] <TheKosmonaut> JCB: but there's no German capsule. Need more Astro Germans for iss beer
L1213[23:15:46] <JCB> post holidays .. I'm guessing people still out of sorts.
L1214[23:15:56] <TheKosmonaut> They got Italians up there and an espresso machine
L1215[23:16:54] <JCB> ugh.. I keep wanting to record something but... a little unsettled on this rocket's preformance... stage fright I think?
L1216[23:19:04] <TheKosmonaut> Your rocket isn't up to my arbitrary standards!
L1217[23:19:11] * TheKosmonaut smashes the dislike button
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L1225[23:42:46] <JCB> blep...
L1226[23:46:48] <Gasher[work]> last workday
L1227[23:46:49] <Gasher[work]> !
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