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L1[00:06:58] ⇦
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L4[00:07:36] <Epsilon> taniwha: I don't
supppose you've got a bit of time to help me out with the blender
importer, do you? io_object_mu specifically, since that's what's
throwing my error.
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L8[00:24:25] ***
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L11[01:16:18] <taniwha> Epsilon: sure,
what's up?
L12[01:16:25] <taniwha> (sorry, was out for
a while)
L13[01:17:04] <Epsilon> All good. I'm not
the boss of you and all that. :B
L14[01:17:47] <Epsilon> Couple of things
that I can't really pin down correctly. First is getting a Windows
path into the import_craft.py file - sometimes it seems to work,
sometimes it doesn't?
L15[01:18:11] <taniwha> use / not \
L16[01:18:38] <taniwha> / works in all
OSes, \ is a mess in code
L17[01:19:06] <Epsilon> Okay, so I'll
assume that's right for now then.
L18[01:19:10] <taniwha> (since you have to
escape it somehow (either a raw string or using \\ instead of
\)
L19[01:19:30] <Epsilon> Yeah, I ended up
using forward slashes - wasn't sure if it'd parse E:/ correctly
though.
L20[01:19:40] <taniwha> it should
L21[01:19:53] <taniwha> and yeah, the
hard-coded path in import_craft /is/ a problem
L22[01:20:04] <taniwha> (completely forgot
about it when I pushed the code)
L23[01:20:06] <Epsilon> The other one I'm
getting is a stack trace, ending with "AttributeError:
'NoneType' object has no attribute 'replace'
L24[01:20:10] <Epsilon> "
L25[01:20:48] <Epsilon> ... what the
crap
L26[01:21:03] <taniwha> ok, the problem
there is that your craft file does not have a name field
L27[01:21:25] <Epsilon> So I just re-ran
the import to get the error again (was going to try snipping it,)
and suddenly it imported it the second time.
L28[01:21:29] <Epsilon> :I
L29[01:21:35] <taniwha> er, sorry, that's
for parts
L30[01:22:07] <taniwha> but yeah, that's
the most frustrating
L31[01:22:45] <Epsilon> One final question,
and I suspect the answer is yes, but does the script have problems
with procedural parts and/or tweakscaled parts?
L32[01:23:03] <taniwha> yeah, it does
L33[01:23:15] <taniwha> anything that
relies on a part module will be problematic
L34[01:23:40] <taniwha> doesn't mean the
module can't be "duplicated" in python to give support,
though
L35[01:24:38] <taniwha> oh, also, the craft
importer does have problems with textures when the texture names
collide
L36[01:25:03] <Epsilon> The tweakscale is
easy enough, but I imagine the procedural parts would just end up
being a mess. :B
L37[01:25:10] <Epsilon> (fixing manually,
that is)
L38[01:25:22] <Epsilon> hm hm hm
L39[01:25:34] <taniwha> well, you /would/
have to port the PP code to python
L40[01:25:48] <Epsilon> Okay, so it let me
import my test craft. Now to take a shot at something slightly more
complex.
L41[01:26:15] <Epsilon> Well, a tweakscaled
part would just import at normal scale, right? Or would it just
catch fire?
L42[01:26:26] <taniwha> normal scale
L43[01:26:33] ⇨
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L44[01:26:59] <Epsilon> ... huh. REALLY
weird.
L45[01:27:37] <Epsilon> Just tried
importing the test model again, and now I get "TypeError:
SceneObjects.link(): error with argument 1, "object" -
Function.object does not support a 'None' assignment Object
type"
L46[01:27:54] <taniwha> hmm
L47[01:28:16] <Epsilon> Let me rebuild that
real quick with a truly stock fuel tank.
L48[01:28:25] *
Epsilon used something from NovaPunch for the fuel.
L49[01:30:16] <Epsilon> Huh. Nope, doesn't
even like stock parts now.
L50[01:31:21] <Epsilon> Mk. 16 parachute,
Mk. 1 command pod, FL-T800 fuel tank, LV-T45 engine, 4 AV-T1
winglets. About as stock as you can get, and I didn't even add a
decoupler. ;p
L51[01:33:21] <taniwha> yeah, it looks like
there's a lot of breakage in there from when I was doing some
work
L52[01:33:46] <taniwha> try checking out
70e308b (git checkout 70e308b)
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L55[01:37:27] <Epsilon> Ah-hah, alright.
Let me dig around a bit and snag that.
L56[01:38:00] <taniwha> you lose some nice
features for export, though :/
L57[01:38:28] <Epsilon> My intent is 3D
printing anyway.
L58[01:38:48] <Epsilon> Goal? My goal is 3D
printing. My intent is to 3D print.
L59[01:38:52] <Epsilon> I CAN ENGLISH
HONEST
L60[01:40:35] <oren> Finally, I have a
computer capable of running this game the way I want it to
run
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L66[01:43:58] <taniwha> Epsilon: :)
L67[01:44:15] <Epsilon> It's been one of
those weeks. ;p
L68[01:44:33] <Epsilon> (and it's still
failing 4 out of every 5 import attempts >_>)
L69[01:45:04] <taniwha> well, the craft
importer might well be very fragile
L70[01:45:16] <taniwha> the part
importer... dunno :(
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L72[01:50:35] <Epsilon> That's a distinct
(albeit annoying) possibility.
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L74[01:59:20] <Epsilon> taniwha: Hmmm.
Looks like you may be right. The part importer seems to be doing
pretty well (on stock parts, at least)
L75[01:59:50] <taniwha> unfortunately, my
tolerance for python is a little thin at the moment
L76[02:00:27] <taniwha> I find the code
difficult to work with (I really want to get animation
import/export working properly, but the code is...
frustrating)
L77[02:01:11] <Epsilon> I won't claim to
know exactly what you mean, but I can sympathize with the general
concept of "this drives me nuts and I really don't want to
deal with it right now" ;p
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L79[02:02:37] <Epsilon> Thanks for trying
to help, at least. ^_^
L80[02:03:23] <Epsilon> Well. I guess you
technically helped, since I could -probably- import the parts
piecemeal and build them into a simple craft...
L81[02:03:49] <Epsilon> Looks like your
stuff works, and it's the OTHER script that's busted somehow. *nod
self*
L82[02:04:01] <taniwha> all my stuff,
though :/
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L84[02:04:31] <Epsilon> Wait, is it?
There's another name on the io_kspblender script I picked
up...
L85[02:04:40] <Epsilon> Did you take it
over, and I grabbed the wrong one?
L86[02:04:53] <taniwha> io_kspblender? that
one is not mine
L88[02:05:17] <taniwha> I noticed that one
had died so I wrote my own craft importer
L89[02:05:40] <taniwha> (in io_object_mu
itself)
L90[02:05:41] <Epsilon> Ooooo. Okay, that's
most likely part of the problem right there. :P
L91[02:05:54] <Epsilon> hm
L92[02:06:07] <taniwha> because I was able
to import what looks like Kerbal X when I checkout out that git
revision
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L94[02:06:25] <Epsilon> Okay. I'm deleting
both and just reinstalling clean to make damn sure I don't have
anything weird in there.
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L96[02:13:08] <Epsilon> Heh.
L97[02:13:52] <Epsilon>
"FileNotFoundError: [Errno 2] No such file or directory:
'E:/Steam/steamapps/common/Kerbal Space
Program\\Squad/Parts/Aero/HeatShield/Heatshield2.mu'"
L98[02:13:59] <Epsilon> (when attempting to
load the Kerbal X)
L99[02:14:12] <Epsilon> Not that I think it
-should- matter, but what Blender version do you have?
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L101[02:21:03] <taniwha> 2.79.1
L102[02:21:11] <taniwha> (built from git a
few weeks back)
L103[02:21:40] <Epsilon> Huh. Okay, and
I'm on the 2.79 release.
L104[02:22:01] <Epsilon> Only other
difference I can think of is that I'm on Windows and you're
(presumably) on linux.
L105[02:22:25] <taniwha> yeah, linux
here
L106[02:22:42] <taniwha> and it might be
that something in there doesn't like the mix of / and \
L107[02:23:06] <taniwha> is that path
otherwise correct?
L108[02:23:06] <Epsilon> Yeah, that stood
out to me. The \\ does not exist anywhere that -I- put it.
L109[02:23:20] <Epsilon> Yup. And I can
import the individual part just fine.
L110[02:23:23] <taniwha> import_craft.py:
model = os.path.join(self.path, mesh)
L111[02:23:46] <taniwha> guess I should
just do a + '/' + b
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L113[02:24:57] <Epsilon> I assume it's not
as easy as model = os.path(self.path) + '/' + os.path(mesh) ?
L114[02:25:03] <Epsilon> :P
L115[02:25:28] <taniwha> even easier:
self.path + '/' + mesh
L116[02:25:44] <Epsilon> Oh. Huh, easy
enough, let me slap that in there and give it a shot.
L117[02:26:12] <taniwha> it /might/ be
that an empty path ("a//b") is sneaking in there
L118[02:26:30] <taniwha> but I thought
os.path.join was supposed to prevent that :/
L119[02:27:11] <Epsilon> Hm. Still getting
an error on importing the Kerbal-X.
L120[02:27:43] <taniwha> with that tag I
gave earlier?
L121[02:27:48] <Epsilon> Yup.
L122[02:29:23] <Epsilon> In the morning,
I'll see if I can get Blender on my linux box (assuming it's even
running a GUI) and try over there.
L123[02:32:05] <JCB> quit
L124[02:32:29] <JCB> ugh... dump... dumb
fingers...
L125[02:32:36] <JCB> I get sleep..
>_<
L126[02:32:37] ⇦
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L127[02:33:01] *
Epsilon snrks.
L128[02:33:13] <Epsilon> That's sounding
like a good idea here, too.
L129[02:34:42] <Epsilon> taniwha: I'll
keep kicking at it from my end, try it on linux if I've got the
setup for it ready.
L130[02:34:51] <Epsilon> As long as it's a
weekend, once you're feeling up to working on it more, feel free to
give me a ping and I'll be happy to do some testing for you.
L131[02:39:00]
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L132[02:40:01] <urg300> Howdy folks.
L133[02:46:12] <Rolf> lordcirth: no
problem
L134[02:47:36]
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L135[02:47:45] <Rolf> heuy
L136[02:49:27]
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L138[02:53:40] <urg300> How's space?
L139[02:54:07] <Althego> big enough to
take care of itself
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L141[02:55:34] <urg300> Well just for
that, im gonna go put another crater on Mun!
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L147[03:56:55] <Mathuin> How wide are
interplanetary transit windows?
L148[03:58:48] <UmbralRaptor> generally
decently long. A few days either way shouldn't matter.
L149[03:59:13] <Mathuin> So if I have 3-5
flights I want to send, do one per day centered around the real
window
L150[03:59:42] <Mathuin> With the fuel
conscious ones in the middle
L151[04:07:03] <taniwha> Mathuin: it
really depends on how you define that window
L152[04:07:46] <taniwha> because if you
can provide the the ΔV, the window is always open
L153[04:14:38] <Mathuin> I have a probe I
want to fly by Duna and another I want to go into polar orbit
L154[04:15:59] <Mathuin> Looking at the dV
map it's 3.4k to hit LKO, another 1k to leave the SOI, and 150 for
the fly by or 600 for the orbit.
L155[04:16:12] <Mathuin> Flyby has to
return to Kerbin of course. :-)
L156[04:16:46] <Mathuin> So 5.5k for each
is plenty
L157[04:20:17]
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L164[05:05:55] <Mat2ch> So... if 3/4 of
Earth is blown apart... why is there still atmosphere? I ask for a
tv show...
L165[05:27:51]
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L166[05:28:00]
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L167[05:33:52] <taniwha> Mat2ch: crystal
dome?
L168[05:43:15] ⇦
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L172[06:10:39] <Mat2ch> taniwha: didn't
look like that in the show :D
L173[06:11:10] <taniwha> doesn't look like
that now, yet flat earthers...
L174[06:12:50]
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L176[06:14:19] <Mat2ch> Yeah, well, how do
they explain why the oceans didn't fall of the disk already and
how's the atmosphere hold down?
L177[06:21:34] <taniwha> because
"down is down" :/
L178[06:22:30] <Mat2ch> Uhm... well... but
what's keeping us down? :D
L179[06:22:49] <taniwha> "that's what
down is" or some such
L180[06:23:05] <taniwha> I just don't get
that thinking
L181[06:23:42] <Mat2ch> Me neither
L182[06:23:53] <Mat2ch> I overthink stuff
and wonder where gravity is actually coming from
L183[06:24:26] <Gasher> Mat2ch, i suppose
it would not hold
L184[06:24:31] <Mat2ch> I bet on "an
unknown/yet unaccounted force that pushes everything down. This
force is shielded by particles.
L185[06:25:00] <Gasher> also, massarksh
:)
L186[06:26:41]
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L187[06:27:21] <Nugget> hello?
L188[06:27:34] <Nugget> hello?
L189[06:27:50] <Gasher> hi
L190[06:27:50] <Mod9000> Hello,
Gasher
L191[06:28:00] <Nugget> hi
L192[06:28:02] <Mod9000> Hello,
Nugget
L193[06:28:12] <Nugget> hi
L194[06:28:14] <Mod9000> Hello,
Nugget
L195[06:28:28] <Nugget> ur a bot arent
u
L196[06:28:32] <Nugget> ?
L197[06:28:42] <Nugget> hi
L198[06:28:42] <Mod9000> Hello,
Nugget
L199[06:28:44] <Nugget> hi
L200[06:28:47] <Mod9000> Hello,
Nugget
L201[06:28:47] <Nugget> hi
L202[06:28:48] <Mod9000> Hello,
Nugget
L203[06:28:49] <Nugget> hi
L204[06:28:50] <Mod9000> Hello,
Nugget
L205[06:28:56] <Nugget> who are you
L206[06:29:23] ⇦
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L209[06:42:10] <Althego> lol, bot
conversation
L210[06:44:28] <Althego> yo airfoil is so
fat...
L211[06:45:42] <Fluburtur> I wanted to see
the airfoil used on the canadair cl215 and apparently it's a 17%
one
L212[06:45:48] <Fluburtur> and I thought
11% was fat
L213[06:47:49] <Mat2ch> The problem with
the early wing designs is that they didn't understand how particle
dynamics worked and thought they could use Bernoullis fluid
formulas.
L214[06:48:29] <Fluburtur> well the
canadair isn't a really old airplane
L215[06:48:42] <Mat2ch> well, in the 60s
they still thought that way
L216[06:48:49] <Mat2ch> turns out: Air is
not a fluid...
L217[06:48:51] <Fluburtur> but it needs to
be able to fly slowly and carry a lot of weight
L218[06:49:28] <Mat2ch> if you need the
space for girders, you need a big wing ;)
L219[06:49:35] <Fluburtur> yeah
L220[06:49:37] <Mat2ch> also they didn't
have the materials we have now back then :D
L221[06:49:46] <Fluburtur> true
L222[06:49:56] <Fluburtur> anyways, the
canadairs are known for their reliability
L223[06:50:00] <Althego> it can be treated
as fluid for subsonic speeds
L224[06:50:11] <Fluburtur> and they do
look very sturdy, that's why I want to build one
L225[06:51:25] <Mat2ch> but you have to go
reaaaaally slow then
L226[06:52:05] <Fluburtur> like rc plane
slow?
L227[06:52:07] <Mat2ch> below mach
0.3
L228[06:52:15] <Althego> that is slow
enough
L229[06:52:28] <Fluburtur> anyways im
gonna go for an eppler 2005
L230[06:52:46] <Mat2ch> rc planes usually
have such a high TWR, you don't need to think about the wing design
at all :D
L231[06:52:54] <Mat2ch> *don't have
to
L232[06:53:38] <Fluburtur> eh not
really
L233[06:53:42] <Fluburtur> gliders for
example
L234[06:54:04] <Fluburtur> airfoils are
often made to make them stall less bad however
L235[06:54:19] <Fluburtur> and there are a
bunch of airfoil made only for rc stuff
L236[06:54:37] <Fluburtur> I think the PW
and MH series are only made for rc flying wings
L237[06:54:54] <Fluburtur> but they work
well, can almost hover a wing in no wind with a pw106
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L241[07:04:20] <Fluburtur> apparently the
e205 is good for gliders too
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L244[07:17:10] <Fluburtur> I wanted to
make an airfoiled wire cut tail but that will be on version 2
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L251[08:15:02] <Eddi|zuHause> i'm still
kinda uneasy about this steam error message:
L252[08:15:03] <Eddi|zuHause>
"(steam:26512): LIBDBUSMENU-GLIB-WARNING **: Trying to remove
a child that doesn't believe we're it's parent.
L253[08:15:06] <Eddi|zuHause> "
L254[08:15:58] <Althego> hehe
L255[08:16:03] <Althego> lol dbus
L256[08:16:41] <Eddi|zuHause> and the
least of the problems there is the wrong usage of
"it's"
L257[08:22:09] <TheKosmonaut> its'*
L258[08:22:13] <TheKosmonaut> i'ts
L259[08:22:21] <TheKosmonaut> 'i'ts'
L260[08:22:45] <Althego> hehe
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L264[08:33:54] <Fluburtur> my big flying
wing is almost ready
L265[08:34:05] <Fluburtur> so im gonna
charge it quick and try it today if I can
L266[08:34:11] <Fluburtur> before it gets
too dark
L267[08:34:15] <Mat2ch> But it's cold
outside!
L268[08:34:34] <Rolf> thicker air is
easier to fly in
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L270[08:37:19] <Fluburtur> I don't want to
wait 3 months to fly it
L271[08:37:25] <Fluburtur> I don't even
wan to wait 3 days
L272[08:37:59] <Fluburtur> gonna fly it
without winglets too, will be hard to see but im gonna fly it fpv
anyways
L273[08:38:35] <Fluburtur> the motor isn't
super powerful but it has a lot of wing area so im not too
concerned
L274[08:39:48] <SopaXorzTaker> fun fact:
the V-2 rocket ran on ethanol fuel
L275[08:40:21] <SopaXorzTaker> and this is
why von Braun was so brilliant
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L277[08:42:15] <Fluburtur> alcohol and
water
L278[08:42:18] <Fluburtur> mixes
nice
L279[08:42:29] <Fluburtur> just like
me!
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L283[08:48:39] <SopaXorzTaker> Fluburtur,
I wonder if potable fuel affects the mission
L284[08:49:18] <Fluburtur> apparently the
radar coolant on the mig 25 and 31 is alcohol and they have to
refill it pretty often for some reason
L285[08:50:00] <SopaXorzTaker> "for
some reason"
L286[08:50:22] <SopaXorzTaker> radar
coolant too pilot fuel!
L287[09:04:00] <RandomJeb> so many of my
x-planes with RSS-RO were ethanol fueled, good times
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L297[09:51:42] <APlayer> Hi!
L298[09:52:30] <Leveller> Ho!
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L300[10:01:09] <sandbox> it's off to work
we go
L301[10:11:02] <ve2dmn> interesting. They
found a dinosaur tail preserved in amber. It's full of
feather
L302[10:12:40] <APlayer> Source?
L303[10:13:42] <APlayer> (Also,
@UmbralRaptor, might be interesting for you ^)
L304[10:14:26] <taniwha> dinosaurs having
feathers has been known for some time
L305[10:14:42] <ve2dmn> I'm not suprised
by the feather
L306[10:14:50] <ve2dmn> I'm suprised it's
so well preserve
L307[10:15:07] <ve2dmn> APlayer: it's an
old story from 2016... it's on reddit TIL
L308[10:15:14] <taniwha> ah, yeah, that
might be different
L310[10:15:56] <APlayer> ve2dmn, taniwha:
Ah, I thought that was a strong supposition, but not quite
confirmed
L311[10:16:08] <APlayer> Well, in that
case, /me shuts up
L312[10:19:37] <Althego> hehe what else to
expect we know birds are dinosaurs and at least some dinosaurs had
feathers
L313[10:19:48] <Fluburtur> maidenend my
BigS wing
L314[10:19:52] <Fluburtur> might name it
like that
L315[10:19:56] <Fluburtur> flew nice
L316[10:20:15]
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L318[10:20:57] <ve2dmn> Althego: seeing
how well the feathers are in amber is really cool
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L321[10:24:58] <Fluburtur> there are
fireworks soon, I should bring my mini fpv wing
L322[10:25:10] <Fluburtur> but I think the
camera is a cmos so will do bad in the dark
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L325[10:32:14] <kmath> YouTube - BigS
maiden
L326[10:39:04] <Mat2ch> well, you need one
with this Sony sensor and 4 Mio ISO. Or 11 Mio?
L327[10:46:26] <Fluburtur> a sony a7 would
be nice actually
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L331[10:57:07] <ve2dmn> I made fire. my
ancestors would be proud.
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L334[11:05:15] <APlayer> ^ Elon Musk,
probably
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L341[11:11:46] <kmath> YouTube - BLOHM
& VOSS BV 141 - MVVS 116cc FLAT TWIN - LARGE SCALE RC KEN
SHEPPARD AT NLMFC BALDOCK - 2013
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L343[11:20:25] <happy2pester> Hallo! Maybe
a stupid question, but is there a way of transferring a limited
amount of fuel from one craft to another OTHER than just timing the
button presses right?
L344[11:21:06] <happy2pester> Say, 80
units of LF and an equivelant amount of oxidiser
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L347[11:34:17] <Althego> you could use an
intermediate tank to ration it
L348[11:34:20] <Althego> a small one
L349[11:34:41] <happy2pester> That's a
good idea actually. I might think about doing that for next
time
L350[11:35:35] <happy2pester> I have a
refueling station in kerbin orbit, and i was doing a crew
changeover with a badly designed bus. I was thinking about topping
off the bus's tanks by a fraction to deorbit, but then i remembered
i had monopropellant aplenty
L351[11:38:11] <APlayer> In such cases, as
a last resort, get out and push
L352[11:39:06] <APlayer> EVA fuel comes
for free, you can just get that Kerbonaut behind the engine and
make it push the craft retrograde, which works just fine for small
maneuvers (such as LKO deorbits)
L353[11:39:21] <APlayer> Also works for
larger maneuvers, but difficult to get right.
L354[11:39:46] <happy2pester> I was able
to deorbit in this case with the monopropellant that the bus had,
so no need to go to such measures this time, although i will now
design a better bus
L355[11:40:47] <Althego> you just need to
fly it a bit more efficiently to have enough remaining to deorbit.
that is like what 70 m/s?
L356[11:42:21] <APlayer> Althego: Way
less
L357[11:42:28] <happy2pester> I had like 5
m/s left in the tanks according to engineer. But yes, some
additional skill in my flying would not be amiss
L358[11:42:45] <APlayer> 70 m/s gets your
PE below the surface from a 200 km orbit in KScale64
L359[11:43:00] <APlayer> IIRC, that is,
have not flown to orbit in a while
L360[11:43:17] <APlayer> But I am pretty
sure I could deorbit with 30 m/s burns in stock
L361[11:44:35] <happy2pester> Thanks for
the advise though guys, that's a really good idea Althego, about
using the small transfer tank
L362[11:45:06] <APlayer> happy2pester: We
once had an amazing dude here, Red5. Taught me how to properly
achieve orbit in stock KSP. I used to burn 4175 m/s to orbit, with
an error of 20 m/s tops. He told me what to do and it improved to
below 3500 m/s.
L363[11:47:11] <APlayer> Anyway, his
advice summed up was to fly straight up until your velocity is 100
m/s, then pitch about 5 deg to the horizon and follow prograde. Aim
to be at 45 deg by 10 km altitude, correct if necessary and adjust
initial pitchover in the next launch.
L364[11:47:50] <happy2pester> Okay,
because I don't usually start pitching until i hit 10k to begin
with
L365[11:47:57] <APlayer> Whatever you do
afterwards matters little, if you follow prograde right through the
dense part of the atmosphere and up to an altitude of 40 km or
so.
L366[11:48:48] <APlayer> That sounds a lot
like people did pre-1.0 when the atmosphere was soupy
L367[11:49:20] <APlayer> Since 1.0 the
atmosphere model changed a lot and proper gravity turns became
profitable
L368[11:50:04] <happy2pester> I'm just
picking the game back up after a long break to be honest, so i'm
still flying on pre-1.0 common knowledge. I would have sworn blind
80km orbit dV was 4500
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L370[11:51:01] <APlayer> 3300 if you fly
decently, 2900 if you are real good, IIRC. But not sure on that
2900 part, may be wrong here
L371[11:51:28] <Althego> but in current
ksp you can get orbit under 3000 m/s
L372[11:51:33] <APlayer> Can confirm the
3300 part, though, that is certainly possible
L373[11:52:41] <Althego> today you start
your gravity turn early, like 100 m/s and follow it to the horizon,
i am around horizon at 40-45 km usually
L374[11:53:02] <APlayer> happy2pester: The
only other main gameplay change since that, IIRC, are signal
mechanics, but those are straightforward to get started with
L375[11:53:38] <happy2pester> yeah, i've
not got much issue with signal mechanics, although one thing i've
noted, and i'm not sure if it's one of the mods i've got - KerbNet
access?
L376[11:54:11] <happy2pester> I have no
idea what that is and i've not got around to googling it yet
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L378[11:54:30] <APlayer> Never figured out
KerbNet and not even sure what that is
L379[11:54:57] <APlayer> Something about
resource scans, IIRC, but AFAIK SCANsat overwrites it
L380[11:55:44] <APlayer> And I do use
SCANsat, so anyway, I only saw the UI parts related to that in the
short break between installing 1.2 (IIRC?) and the mods for
that
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L410[14:06:42] <Althego> hmm scott v
ideo
L411[14:06:57] <Althego> oh it is not the
nuclear series, i thought it was because of the title
L412[14:09:18] <Althego> the efficient
hairstyle i share both of them :)
L413[14:13:10] <Althego> chek yo ravin
lol
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L427[14:55:14] <Supernovy> Evening,
Gentlemen.
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L430[15:04:05] <umaxtu> Afternoon
L431[15:05:39]
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L433[15:06:12] <Althego> nigth
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L462[15:44:21] <UmbralRaptor> Fluburtur:
birb!
L463[15:44:28] <Fluburtur> good birb
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L500[19:04:15] <Mathuin> So I'm building a
scanning probe. Think survey scanners (M700 and narrow band) and
SCANsat scanners (RADAR, SAR, Multi). I've got one Gigantor XL and
one Communotron HG-55 but I'm not sure how many batteries I want.
Thoughts?
L501[19:04:30] <Mathuin> This will be for
planets inside Jool.
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L518[21:15:12] <Mathuin> Thank you!
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