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L1[00:06:58] ⇦ Quits: Supernovy (~Supernovy@122-59-119-201.jetstream.xtra.co.nz) (Killed (NickServ (GHOST command used by Cynephobn!~Supernovy@122-61-17-86.jetstream.xtra.co.nz)))
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L4[00:07:36] <Epsilon> taniwha: I don't supppose you've got a bit of time to help me out with the blender importer, do you? io_object_mu specifically, since that's what's throwing my error.
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L8[00:24:25] *** Distractedman979 is now known as Dman979
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L11[01:16:18] <taniwha> Epsilon: sure, what's up?
L12[01:16:25] <taniwha> (sorry, was out for a while)
L13[01:17:04] <Epsilon> All good. I'm not the boss of you and all that. :B
L14[01:17:47] <Epsilon> Couple of things that I can't really pin down correctly. First is getting a Windows path into the import_craft.py file - sometimes it seems to work, sometimes it doesn't?
L15[01:18:11] <taniwha> use / not \
L16[01:18:38] <taniwha> / works in all OSes, \ is a mess in code
L17[01:19:06] <Epsilon> Okay, so I'll assume that's right for now then.
L18[01:19:10] <taniwha> (since you have to escape it somehow (either a raw string or using \\ instead of \)
L19[01:19:30] <Epsilon> Yeah, I ended up using forward slashes - wasn't sure if it'd parse E:/ correctly though.
L20[01:19:40] <taniwha> it should
L21[01:19:53] <taniwha> and yeah, the hard-coded path in import_craft /is/ a problem
L22[01:20:04] <taniwha> (completely forgot about it when I pushed the code)
L23[01:20:06] <Epsilon> The other one I'm getting is a stack trace, ending with "AttributeError: 'NoneType' object has no attribute 'replace'
L24[01:20:10] <Epsilon> "
L25[01:20:48] <Epsilon> ... what the crap
L26[01:21:03] <taniwha> ok, the problem there is that your craft file does not have a name field
L27[01:21:25] <Epsilon> So I just re-ran the import to get the error again (was going to try snipping it,) and suddenly it imported it the second time.
L28[01:21:29] <Epsilon> :I
L29[01:21:35] <taniwha> er, sorry, that's for parts
L30[01:22:07] <taniwha> but yeah, that's the most frustrating
L31[01:22:45] <Epsilon> One final question, and I suspect the answer is yes, but does the script have problems with procedural parts and/or tweakscaled parts?
L32[01:23:03] <taniwha> yeah, it does
L33[01:23:15] <taniwha> anything that relies on a part module will be problematic
L34[01:23:40] <taniwha> doesn't mean the module can't be "duplicated" in python to give support, though
L35[01:24:38] <taniwha> oh, also, the craft importer does have problems with textures when the texture names collide
L36[01:25:03] <Epsilon> The tweakscale is easy enough, but I imagine the procedural parts would just end up being a mess. :B
L37[01:25:10] <Epsilon> (fixing manually, that is)
L38[01:25:22] <Epsilon> hm hm hm
L39[01:25:34] <taniwha> well, you /would/ have to port the PP code to python
L40[01:25:48] <Epsilon> Okay, so it let me import my test craft. Now to take a shot at something slightly more complex.
L41[01:26:15] <Epsilon> Well, a tweakscaled part would just import at normal scale, right? Or would it just catch fire?
L42[01:26:26] <taniwha> normal scale
L43[01:26:33] ⇨ Joins: JCB (webchat@S0106a84e3f5d6a13.vs.shawcable.net)
L44[01:26:59] <Epsilon> ... huh. REALLY weird.
L45[01:27:37] <Epsilon> Just tried importing the test model again, and now I get "TypeError: SceneObjects.link(): error with argument 1, "object" - Function.object does not support a 'None' assignment Object type"
L46[01:27:54] <taniwha> hmm
L47[01:28:16] <Epsilon> Let me rebuild that real quick with a truly stock fuel tank.
L48[01:28:25] * Epsilon used something from NovaPunch for the fuel.
L49[01:30:16] <Epsilon> Huh. Nope, doesn't even like stock parts now.
L50[01:31:21] <Epsilon> Mk. 16 parachute, Mk. 1 command pod, FL-T800 fuel tank, LV-T45 engine, 4 AV-T1 winglets. About as stock as you can get, and I didn't even add a decoupler. ;p
L51[01:33:21] <taniwha> yeah, it looks like there's a lot of breakage in there from when I was doing some work
L52[01:33:46] <taniwha> try checking out 70e308b (git checkout 70e308b)
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L55[01:37:27] <Epsilon> Ah-hah, alright. Let me dig around a bit and snag that.
L56[01:38:00] <taniwha> you lose some nice features for export, though :/
L57[01:38:28] <Epsilon> My intent is 3D printing anyway.
L58[01:38:48] <Epsilon> Goal? My goal is 3D printing. My intent is to 3D print.
L59[01:38:52] <Epsilon> I CAN ENGLISH HONEST
L60[01:40:35] <oren> Finally, I have a computer capable of running this game the way I want it to run
L61[01:42:07] <oren> https://imgur.com/a/DBcV8
L62[01:42:08] <kmath> https://i.imgur.com/9y0ysv4.png
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L66[01:43:58] <taniwha> Epsilon: :)
L67[01:44:15] <Epsilon> It's been one of those weeks. ;p
L68[01:44:33] <Epsilon> (and it's still failing 4 out of every 5 import attempts >_>)
L69[01:45:04] <taniwha> well, the craft importer might well be very fragile
L70[01:45:16] <taniwha> the part importer... dunno :(
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L72[01:50:35] <Epsilon> That's a distinct (albeit annoying) possibility.
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L74[01:59:20] <Epsilon> taniwha: Hmmm. Looks like you may be right. The part importer seems to be doing pretty well (on stock parts, at least)
L75[01:59:50] <taniwha> unfortunately, my tolerance for python is a little thin at the moment
L76[02:00:27] <taniwha> I find the code difficult to work with (I really want to get animation import/export working properly, but the code is... frustrating)
L77[02:01:11] <Epsilon> I won't claim to know exactly what you mean, but I can sympathize with the general concept of "this drives me nuts and I really don't want to deal with it right now" ;p
L78[02:02:12] ⇨ Joins: Kalpa^ (~kalpa@87-100-247-101.bb.dnainternet.fi)
L79[02:02:37] <Epsilon> Thanks for trying to help, at least. ^_^
L80[02:03:23] <Epsilon> Well. I guess you technically helped, since I could -probably- import the parts piecemeal and build them into a simple craft...
L81[02:03:49] <Epsilon> Looks like your stuff works, and it's the OTHER script that's busted somehow. *nod self*
L82[02:04:01] <taniwha> all my stuff, though :/
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L84[02:04:31] <Epsilon> Wait, is it? There's another name on the io_kspblender script I picked up...
L85[02:04:40] <Epsilon> Did you take it over, and I grabbed the wrong one?
L86[02:04:53] <taniwha> io_kspblender? that one is not mine
L87[02:05:07] <Epsilon> https://github.com/Dasoccerguy/io_kspblender
L88[02:05:17] <taniwha> I noticed that one had died so I wrote my own craft importer
L89[02:05:40] <taniwha> (in io_object_mu itself)
L90[02:05:41] <Epsilon> Ooooo. Okay, that's most likely part of the problem right there. :P
L91[02:05:54] <Epsilon> hm
L92[02:06:07] <taniwha> because I was able to import what looks like Kerbal X when I checkout out that git revision
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L94[02:06:25] <Epsilon> Okay. I'm deleting both and just reinstalling clean to make damn sure I don't have anything weird in there.
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L96[02:13:08] <Epsilon> Heh.
L97[02:13:52] <Epsilon> "FileNotFoundError: [Errno 2] No such file or directory: 'E:/Steam/steamapps/common/Kerbal Space Program\\Squad/Parts/Aero/HeatShield/Heatshield2.mu'"
L98[02:13:59] <Epsilon> (when attempting to load the Kerbal X)
L99[02:14:12] <Epsilon> Not that I think it -should- matter, but what Blender version do you have?
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L101[02:21:03] <taniwha> 2.79.1
L102[02:21:11] <taniwha> (built from git a few weeks back)
L103[02:21:40] <Epsilon> Huh. Okay, and I'm on the 2.79 release.
L104[02:22:01] <Epsilon> Only other difference I can think of is that I'm on Windows and you're (presumably) on linux.
L105[02:22:25] <taniwha> yeah, linux here
L106[02:22:42] <taniwha> and it might be that something in there doesn't like the mix of / and \
L107[02:23:06] <taniwha> is that path otherwise correct?
L108[02:23:06] <Epsilon> Yeah, that stood out to me. The \\ does not exist anywhere that -I- put it.
L109[02:23:20] <Epsilon> Yup. And I can import the individual part just fine.
L110[02:23:23] <taniwha> import_craft.py: model = os.path.join(self.path, mesh)
L111[02:23:46] <taniwha> guess I should just do a + '/' + b
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L113[02:24:57] <Epsilon> I assume it's not as easy as model = os.path(self.path) + '/' + os.path(mesh) ?
L114[02:25:03] <Epsilon> :P
L115[02:25:28] <taniwha> even easier: self.path + '/' + mesh
L116[02:25:44] <Epsilon> Oh. Huh, easy enough, let me slap that in there and give it a shot.
L117[02:26:12] <taniwha> it /might/ be that an empty path ("a//b") is sneaking in there
L118[02:26:30] <taniwha> but I thought os.path.join was supposed to prevent that :/
L119[02:27:11] <Epsilon> Hm. Still getting an error on importing the Kerbal-X.
L120[02:27:43] <taniwha> with that tag I gave earlier?
L121[02:27:48] <Epsilon> Yup.
L122[02:29:23] <Epsilon> In the morning, I'll see if I can get Blender on my linux box (assuming it's even running a GUI) and try over there.
L123[02:32:05] <JCB> quit
L124[02:32:29] <JCB> ugh... dump... dumb fingers...
L125[02:32:36] <JCB> I get sleep.. >_<
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L127[02:33:01] * Epsilon snrks.
L128[02:33:13] <Epsilon> That's sounding like a good idea here, too.
L129[02:34:42] <Epsilon> taniwha: I'll keep kicking at it from my end, try it on linux if I've got the setup for it ready.
L130[02:34:51] <Epsilon> As long as it's a weekend, once you're feeling up to working on it more, feel free to give me a ping and I'll be happy to do some testing for you.
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L132[02:40:01] <urg300> Howdy folks.
L133[02:46:12] <Rolf> lordcirth: no problem
L134[02:47:36] ⇨ Joins: doublewohli1 (~Jan@port-92-201-109-43.dynamic.qsc.de)
L135[02:47:45] <Rolf> heuy
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L138[02:53:40] <urg300> How's space?
L139[02:54:07] <Althego> big enough to take care of itself
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L141[02:55:34] <urg300> Well just for that, im gonna go put another crater on Mun!
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L147[03:56:55] <Mathuin> How wide are interplanetary transit windows?
L148[03:58:48] <UmbralRaptor> generally decently long. A few days either way shouldn't matter.
L149[03:59:13] <Mathuin> So if I have 3-5 flights I want to send, do one per day centered around the real window
L150[03:59:42] <Mathuin> With the fuel conscious ones in the middle
L151[04:07:03] <taniwha> Mathuin: it really depends on how you define that window
L152[04:07:46] <taniwha> because if you can provide the the ΔV, the window is always open
L153[04:14:38] <Mathuin> I have a probe I want to fly by Duna and another I want to go into polar orbit
L154[04:15:59] <Mathuin> Looking at the dV map it's 3.4k to hit LKO, another 1k to leave the SOI, and 150 for the fly by or 600 for the orbit.
L155[04:16:12] <Mathuin> Flyby has to return to Kerbin of course. :-)
L156[04:16:46] <Mathuin> So 5.5k for each is plenty
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L164[05:05:55] <Mat2ch> So... if 3/4 of Earth is blown apart... why is there still atmosphere? I ask for a tv show...
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L167[05:33:52] <taniwha> Mat2ch: crystal dome?
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L172[06:10:39] <Mat2ch> taniwha: didn't look like that in the show :D
L173[06:11:10] <taniwha> doesn't look like that now, yet flat earthers...
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L176[06:14:19] <Mat2ch> Yeah, well, how do they explain why the oceans didn't fall of the disk already and how's the atmosphere hold down?
L177[06:21:34] <taniwha> because "down is down" :/
L178[06:22:30] <Mat2ch> Uhm... well... but what's keeping us down? :D
L179[06:22:49] <taniwha> "that's what down is" or some such
L180[06:23:05] <taniwha> I just don't get that thinking
L181[06:23:42] <Mat2ch> Me neither
L182[06:23:53] <Mat2ch> I overthink stuff and wonder where gravity is actually coming from
L183[06:24:26] <Gasher> Mat2ch, i suppose it would not hold
L184[06:24:31] <Mat2ch> I bet on "an unknown/yet unaccounted force that pushes everything down. This force is shielded by particles.
L185[06:25:00] <Gasher> also, massarksh :)
L186[06:26:41] ⇨ Joins: Nugget (webchat@dslb-088-075-031-065.088.075.pools.vodafone-ip.de)
L187[06:27:21] <Nugget> hello?
L188[06:27:34] <Nugget> hello?
L189[06:27:50] <Gasher> hi
L190[06:27:50] <Mod9000> Hello, Gasher
L191[06:28:00] <Nugget> hi
L192[06:28:02] <Mod9000> Hello, Nugget
L193[06:28:12] <Nugget> hi
L194[06:28:14] <Mod9000> Hello, Nugget
L195[06:28:28] <Nugget> ur a bot arent u
L196[06:28:32] <Nugget> ?
L197[06:28:42] <Nugget> hi
L198[06:28:42] <Mod9000> Hello, Nugget
L199[06:28:44] <Nugget> hi
L200[06:28:47] <Mod9000> Hello, Nugget
L201[06:28:47] <Nugget> hi
L202[06:28:48] <Mod9000> Hello, Nugget
L203[06:28:49] <Nugget> hi
L204[06:28:50] <Mod9000> Hello, Nugget
L205[06:28:56] <Nugget> who are you
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L207[06:33:26] <Fluburtur> cat https://78.media.tumblr.com/373081d0eceff83c745470f10f3b2993/tumblr_inline_p0ff2v6eKl1ry2q2v_500.png
L208[06:39:57] <Fluburtur> oh my crap this airfoil is so fat http://airfoiltools.com/airfoil/details?airfoil=e207-il
L209[06:42:10] <Althego> lol, bot conversation
L210[06:44:28] <Althego> yo airfoil is so fat...
L211[06:45:42] <Fluburtur> I wanted to see the airfoil used on the canadair cl215 and apparently it's a 17% one
L212[06:45:48] <Fluburtur> and I thought 11% was fat
L213[06:47:49] <Mat2ch> The problem with the early wing designs is that they didn't understand how particle dynamics worked and thought they could use Bernoullis fluid formulas.
L214[06:48:29] <Fluburtur> well the canadair isn't a really old airplane
L215[06:48:42] <Mat2ch> well, in the 60s they still thought that way
L216[06:48:49] <Mat2ch> turns out: Air is not a fluid...
L217[06:48:51] <Fluburtur> but it needs to be able to fly slowly and carry a lot of weight
L218[06:49:28] <Mat2ch> if you need the space for girders, you need a big wing ;)
L219[06:49:35] <Fluburtur> yeah
L220[06:49:37] <Mat2ch> also they didn't have the materials we have now back then :D
L221[06:49:46] <Fluburtur> true
L222[06:49:56] <Fluburtur> anyways, the canadairs are known for their reliability
L223[06:50:00] <Althego> it can be treated as fluid for subsonic speeds
L224[06:50:11] <Fluburtur> and they do look very sturdy, that's why I want to build one
L225[06:51:25] <Mat2ch> but you have to go reaaaaally slow then
L226[06:52:05] <Fluburtur> like rc plane slow?
L227[06:52:07] <Mat2ch> below mach 0.3
L228[06:52:15] <Althego> that is slow enough
L229[06:52:28] <Fluburtur> anyways im gonna go for an eppler 2005
L230[06:52:46] <Mat2ch> rc planes usually have such a high TWR, you don't need to think about the wing design at all :D
L231[06:52:54] <Mat2ch> *don't have to
L232[06:53:38] <Fluburtur> eh not really
L233[06:53:42] <Fluburtur> gliders for example
L234[06:54:04] <Fluburtur> airfoils are often made to make them stall less bad however
L235[06:54:19] <Fluburtur> and there are a bunch of airfoil made only for rc stuff
L236[06:54:37] <Fluburtur> I think the PW and MH series are only made for rc flying wings
L237[06:54:54] <Fluburtur> but they work well, can almost hover a wing in no wind with a pw106
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L241[07:04:20] <Fluburtur> apparently the e205 is good for gliders too
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L244[07:17:10] <Fluburtur> I wanted to make an airfoiled wire cut tail but that will be on version 2
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L251[08:15:02] <Eddi|zuHause> i'm still kinda uneasy about this steam error message:
L252[08:15:03] <Eddi|zuHause> "(steam:26512): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
L253[08:15:06] <Eddi|zuHause> "
L254[08:15:58] <Althego> hehe
L255[08:16:03] <Althego> lol dbus
L256[08:16:41] <Eddi|zuHause> and the least of the problems there is the wrong usage of "it's"
L257[08:22:09] <TheKosmonaut> its'*
L258[08:22:13] <TheKosmonaut> i'ts
L259[08:22:21] <TheKosmonaut> 'i'ts'
L260[08:22:45] <Althego> hehe
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L264[08:33:54] <Fluburtur> my big flying wing is almost ready
L265[08:34:05] <Fluburtur> so im gonna charge it quick and try it today if I can
L266[08:34:11] <Fluburtur> before it gets too dark
L267[08:34:15] <Mat2ch> But it's cold outside!
L268[08:34:34] <Rolf> thicker air is easier to fly in
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L270[08:37:19] <Fluburtur> I don't want to wait 3 months to fly it
L271[08:37:25] <Fluburtur> I don't even wan to wait 3 days
L272[08:37:59] <Fluburtur> gonna fly it without winglets too, will be hard to see but im gonna fly it fpv anyways
L273[08:38:35] <Fluburtur> the motor isn't super powerful but it has a lot of wing area so im not too concerned
L274[08:39:48] <SopaXorzTaker> fun fact: the V-2 rocket ran on ethanol fuel
L275[08:40:21] <SopaXorzTaker> and this is why von Braun was so brilliant
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L277[08:42:15] <Fluburtur> alcohol and water
L278[08:42:18] <Fluburtur> mixes nice
L279[08:42:29] <Fluburtur> just like me!
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L283[08:48:39] <SopaXorzTaker> Fluburtur, I wonder if potable fuel affects the mission
L284[08:49:18] <Fluburtur> apparently the radar coolant on the mig 25 and 31 is alcohol and they have to refill it pretty often for some reason
L285[08:50:00] <SopaXorzTaker> "for some reason"
L286[08:50:22] <SopaXorzTaker> radar coolant too pilot fuel!
L287[09:04:00] <RandomJeb> so many of my x-planes with RSS-RO were ethanol fueled, good times
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L297[09:51:42] <APlayer> Hi!
L298[09:52:30] <Leveller> Ho!
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L300[10:01:09] <sandbox> it's off to work we go
L301[10:11:02] <ve2dmn> interesting. They found a dinosaur tail preserved in amber. It's full of feather
L302[10:12:40] <APlayer> Source?
L303[10:13:42] <APlayer> (Also, @UmbralRaptor, might be interesting for you ^)
L304[10:14:26] <taniwha> dinosaurs having feathers has been known for some time
L305[10:14:42] <ve2dmn> I'm not suprised by the feather
L306[10:14:50] <ve2dmn> I'm suprised it's so well preserve
L307[10:15:07] <ve2dmn> APlayer: it's an old story from 2016... it's on reddit TIL
L308[10:15:14] <taniwha> ah, yeah, that might be different
L309[10:15:16] <ve2dmn> https://www.reddit.com/r/todayilearned/comments/7impnk/til_scientists_discovered_a_dinosaur_tail/
L310[10:15:56] <APlayer> ve2dmn, taniwha: Ah, I thought that was a strong supposition, but not quite confirmed
L311[10:16:08] <APlayer> Well, in that case, /me shuts up
L312[10:19:37] <Althego> hehe what else to expect we know birds are dinosaurs and at least some dinosaurs had feathers
L313[10:19:48] <Fluburtur> maidenend my BigS wing
L314[10:19:52] <Fluburtur> might name it like that
L315[10:19:56] <Fluburtur> flew nice
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L318[10:20:57] <ve2dmn> Althego: seeing how well the feathers are in amber is really cool
L319[10:21:31] <ve2dmn> just the pic: http://cdn.cnn.com/cnnnext/dam/assets/161208121906-dinosaur-amber-3-exlarge-169.jpg
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L321[10:24:58] <Fluburtur> there are fireworks soon, I should bring my mini fpv wing
L322[10:25:10] <Fluburtur> but I think the camera is a cmos so will do bad in the dark
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L324[10:32:14] <Fluburtur> https://youtu.be/yPavDVmpDDo
L325[10:32:14] <kmath> YouTube - BigS maiden
L326[10:39:04] <Mat2ch> well, you need one with this Sony sensor and 4 Mio ISO. Or 11 Mio?
L327[10:46:26] <Fluburtur> a sony a7 would be nice actually
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L331[10:57:07] <ve2dmn> I made fire. my ancestors would be proud.
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L334[11:05:15] <APlayer> ^ Elon Musk, probably
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L340[11:11:46] <Fluburtur> https://www.youtube.com/watch?v=g6daUVpObP8
L341[11:11:46] <kmath> YouTube - BLOHM & VOSS BV 141 - MVVS 116cc FLAT TWIN - LARGE SCALE RC KEN SHEPPARD AT NLMFC BALDOCK - 2013
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L343[11:20:25] <happy2pester> Hallo! Maybe a stupid question, but is there a way of transferring a limited amount of fuel from one craft to another OTHER than just timing the button presses right?
L344[11:21:06] <happy2pester> Say, 80 units of LF and an equivelant amount of oxidiser
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L347[11:34:17] <Althego> you could use an intermediate tank to ration it
L348[11:34:20] <Althego> a small one
L349[11:34:41] <happy2pester> That's a good idea actually. I might think about doing that for next time
L350[11:35:35] <happy2pester> I have a refueling station in kerbin orbit, and i was doing a crew changeover with a badly designed bus. I was thinking about topping off the bus's tanks by a fraction to deorbit, but then i remembered i had monopropellant aplenty
L351[11:38:11] <APlayer> In such cases, as a last resort, get out and push
L352[11:39:06] <APlayer> EVA fuel comes for free, you can just get that Kerbonaut behind the engine and make it push the craft retrograde, which works just fine for small maneuvers (such as LKO deorbits)
L353[11:39:21] <APlayer> Also works for larger maneuvers, but difficult to get right.
L354[11:39:46] <happy2pester> I was able to deorbit in this case with the monopropellant that the bus had, so no need to go to such measures this time, although i will now design a better bus
L355[11:40:47] <Althego> you just need to fly it a bit more efficiently to have enough remaining to deorbit. that is like what 70 m/s?
L356[11:42:21] <APlayer> Althego: Way less
L357[11:42:28] <happy2pester> I had like 5 m/s left in the tanks according to engineer. But yes, some additional skill in my flying would not be amiss
L358[11:42:45] <APlayer> 70 m/s gets your PE below the surface from a 200 km orbit in KScale64
L359[11:43:00] <APlayer> IIRC, that is, have not flown to orbit in a while
L360[11:43:17] <APlayer> But I am pretty sure I could deorbit with 30 m/s burns in stock
L361[11:44:35] <happy2pester> Thanks for the advise though guys, that's a really good idea Althego, about using the small transfer tank
L362[11:45:06] <APlayer> happy2pester: We once had an amazing dude here, Red5. Taught me how to properly achieve orbit in stock KSP. I used to burn 4175 m/s to orbit, with an error of 20 m/s tops. He told me what to do and it improved to below 3500 m/s.
L363[11:47:11] <APlayer> Anyway, his advice summed up was to fly straight up until your velocity is 100 m/s, then pitch about 5 deg to the horizon and follow prograde. Aim to be at 45 deg by 10 km altitude, correct if necessary and adjust initial pitchover in the next launch.
L364[11:47:50] <happy2pester> Okay, because I don't usually start pitching until i hit 10k to begin with
L365[11:47:57] <APlayer> Whatever you do afterwards matters little, if you follow prograde right through the dense part of the atmosphere and up to an altitude of 40 km or so.
L366[11:48:48] <APlayer> That sounds a lot like people did pre-1.0 when the atmosphere was soupy
L367[11:49:20] <APlayer> Since 1.0 the atmosphere model changed a lot and proper gravity turns became profitable
L368[11:50:04] <happy2pester> I'm just picking the game back up after a long break to be honest, so i'm still flying on pre-1.0 common knowledge. I would have sworn blind 80km orbit dV was 4500
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L370[11:51:01] <APlayer> 3300 if you fly decently, 2900 if you are real good, IIRC. But not sure on that 2900 part, may be wrong here
L371[11:51:28] <Althego> but in current ksp you can get orbit under 3000 m/s
L372[11:51:33] <APlayer> Can confirm the 3300 part, though, that is certainly possible
L373[11:52:41] <Althego> today you start your gravity turn early, like 100 m/s and follow it to the horizon, i am around horizon at 40-45 km usually
L374[11:53:02] <APlayer> happy2pester: The only other main gameplay change since that, IIRC, are signal mechanics, but those are straightforward to get started with
L375[11:53:38] <happy2pester> yeah, i've not got much issue with signal mechanics, although one thing i've noted, and i'm not sure if it's one of the mods i've got - KerbNet access?
L376[11:54:11] <happy2pester> I have no idea what that is and i've not got around to googling it yet
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L378[11:54:30] <APlayer> Never figured out KerbNet and not even sure what that is
L379[11:54:57] <APlayer> Something about resource scans, IIRC, but AFAIK SCANsat overwrites it
L380[11:55:44] <APlayer> And I do use SCANsat, so anyway, I only saw the UI parts related to that in the short break between installing 1.2 (IIRC?) and the mods for that
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L410[14:06:42] <Althego> hmm scott v ideo
L411[14:06:57] <Althego> oh it is not the nuclear series, i thought it was because of the title
L412[14:09:18] <Althego> the efficient hairstyle i share both of them :)
L413[14:13:10] <Althego> chek yo ravin lol
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L418[14:21:34] <JCB> oh
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L427[14:55:14] <Supernovy> Evening, Gentlemen.
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L430[15:04:05] <umaxtu> Afternoon
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L433[15:06:12] <Althego> nigth
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L444[15:28:31] <Fluburtur> https://cdn.discordapp.com/attachments/372444178510249998/389166415753642014/DSC_6719.JPG
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L462[15:44:21] <UmbralRaptor> Fluburtur: birb!
L463[15:44:28] <Fluburtur> good birb
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L500[19:04:15] <Mathuin> So I'm building a scanning probe. Think survey scanners (M700 and narrow band) and SCANsat scanners (RADAR, SAR, Multi). I've got one Gigantor XL and one Communotron HG-55 but I'm not sure how many batteries I want. Thoughts?
L501[19:04:30] <Mathuin> This will be for planets inside Jool.
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L517[21:08:20] <lordcirth> Mathuin, https://forum.kerbalspaceprogram.com/index.php?/topic/157896-131-fusebox-continued-electric-charge-tracker-and-build-helper/
L518[21:15:12] <Mathuin> Thank you!
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