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L3[00:11:48] <GlassNovel> so I just added
"this.isEvil = false;" to my character class
constructor
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L5[00:27:39] <taniwha> black and white,
eh?
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L8[00:40:40] <GlassNovel> taniwha: people
are not born evil, they turn evil (due to the TerroristCharacter()
function)
L9[00:41:20] <ConductorCat> BadS
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L13[00:46:48] <taniwha> GlassNovel: my
point is it should be a float (or double), not a bool
L14[00:47:08] <Althego> fuzzy membership
functions for everything
L15[00:47:30] <SargentSweets> no clue what
y'all talking about :)
L16[00:47:42] <GlassNovel> taniwha: I get
your point, but I'm under time pressure to finish this game and
trying to add a quite complex mechanic
L17[00:48:30] <Althego> the point is, that
being evil is not a boolean but a part of a continuous
spectrum
L18[00:48:44] <Althego> or maybe a
generalzied term for an amalgam of many traits
L19[00:49:33] <GlassNovel> Althego: well
it's only going to be used to check if the party is being held
hostage
L20[00:49:48] <GlassNovel> if there are
evil characters present then everyone else is a hostage
L21[00:50:03] <GlassNovel> I know that it's
a hack but
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L35[02:28:53] <SargentSweets> is 14k to low
for minmus?
L36[02:30:38] <SargentSweets> gonna risk
it
L37[02:34:24] <taniwha> nah, plenty
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L39[02:38:02] <SargentSweets> cool
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L50[03:25:14] <mabus> 14k delta v?
L51[03:25:28] <mabus> you can take off
kerbin, land on minmus, go back to kerbin, and go back to
minmus
L52[03:27:01] <SargentSweets> no twas 14k
altitude
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L55[03:28:36] ***
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L56[03:31:13] <mabus> oh derp of
course
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L58[03:32:41] <SargentSweets> I built a
small waystation and stuck it nice and close to Minmus's surface
and will be using it for surface excursions
L59[03:33:15] <SargentSweets> so anyone
that wants to head to the surface docks there then transfers to a
lander I have docked to it
L60[03:34:40] <SargentSweets> might even
have my mining platforms dock there then transfer the ore to a
cargo ship for transport to my fuel processing station that is in a
higher orbit around minmus, this way I can bring my station part
counts down and hopefully reduce lag around them
L61[03:35:29] <SargentSweets> ended up
putting it at about 16km above the surface
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L68[04:39:25] <Rolf> SargentSweets: tried 3
parts to mun yet ;)
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L70[05:05:17] <SargentSweets> nah, been
working on revamping my stations
L71[05:07:27] <Rolf> lol ok
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L74[05:15:21] <Mat2ch> ...
L75[05:15:23] <Mat2ch> :D
L77[05:17:48] <Fluburtur> also I know a guy
that is friend with like all the chinese companies that make micro
quads and stuff and yesterday he decided that he wanted a good
multi protocol radio so we made a list
L78[05:17:55] <Fluburtur> and he's gonna
tell his chinese friends about that
L79[05:22:44] <SargentSweets> I was really
bumbed my asteroid base I originally had in low minmus orbit
failed
L80[05:23:28] <SargentSweets> when I
brought a ship in for rendesvous, the Kraken struck and broke the
station core on it making it spin uncontrollably
L81[05:23:44] <SargentSweets> so I nuked it
and built a minimal station
L82[05:30:06] <GlassYuri> where the heck is
my smartphone
L83[05:32:11] <SargentSweets> in your
heaaaaaaaaaaaaaaaaad, in yooooour heeeeeeaaad, Zombie,
zombie!!!
L84[05:34:51] <GlassYuri> SargentSweets,
thanks, now I have that song in my ear
L85[05:35:55] <SargentSweets> you are most
welcome
L86[05:35:58] <SargentSweets> ;)
L87[05:39:41] <GlassYuri> found it, it was
between some unpaid utility bills
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L89[05:40:14] <SargentSweets> lol
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L101[06:22:53] <TheKosmonaut> GlassYuri: I
got all my money today.. only to watch all my money go away in
those stupid bills
L102[06:23:38] <TheKosmonaut> You know, it
bothers me very deeply that the Gas and Elec. bill look the same
from a distance only to have a different layout when you look for
the price and due date
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L111[07:01:00] <Fluburtur> eh
L112[07:04:40] <Mat2ch> 3d printed?
L113[07:13:02] <Fluburtur> nah
L114[07:13:23] <Fluburtur> it's the design
I made for my friend that wants his chinese friends to make a
radio
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L119[07:22:07] <Blaank> >550m target
altitude
L120[07:22:10] <Blaank> That's like ......
a hop.
L121[07:23:32] <Fluburtur> well he won't
prove that flat earth is wrong for that altitude
L122[07:23:50] <Blaank> Yeah, and why is
he launching at a 45 degree angle? Is he going for distance?
L123[07:24:17] <Fluburtur> orbital
insertion
L124[07:24:29] <Blaank> Steam also
probably has terrible ISP and you could do better using solid
fuel.
L125[07:24:40] <Blaank> Or just like, a
propeller aircraft.
L126[07:25:22] <Blaank> You can easily get
to 9km on airbreathing propeller engines.
L127[07:25:29] <Blaank> The B-29 did
it.
L128[07:25:38] <Blaank> So 550m is a
joke.
L129[07:26:23] <Blaank> The Cessna 172 can
get to 4km.
L130[07:28:06] <Gasher[work]> Blaank, bee
positive - that guy could maim himself in the process
L131[07:32:42] <SopaXorzTaker> Fluburtur,
apparently, Vanguard 2 had a spin scanning imager
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L134[07:33:01] <SopaXorzTaker> there was a
photocell mounted on the satellite and the satellite spinned at ~50
rpm
L136[07:33:34] <Fluburtur> I forgot the
switches in the first version
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L138[07:35:51] <Mat2ch> looks like a
gamepad :D
L139[07:36:38] <Fluburtur> that's kinda
the point
L140[07:36:48] <Mat2ch> well, the classic
rc controller design was out of the necessity to get the huge rf
stuff and a battery in a case...
L141[07:37:16] <Mat2ch> so making it
smaller, more lightwight, slicker is not entirely possible and
should be done
L142[07:37:17] <Fluburtur> yeah
L143[07:37:34] <Fluburtur> this one will
probably be running on two 18650 cells with the antennas
inside
L144[07:37:35] <Mat2ch> s/not/now
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L153[08:40:13] <RandomJeb> ve2dmn: just
pile on whatever antenna you have that is combinable and strap on
some more boosters
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L156[08:46:39] <UmbralRaptor> Oh, hey. MDK
is free on GOG.
L157[08:49:28] <ve2dmn> RandomJeb: I
managed to unlock the required science node using only a couple of
mun sat that i could de-orbit to the ground (to run material
science/ goo) and I used a polar-orbit mun sat to do all the
'gravity scan high over X'
L158[08:50:28] <ve2dmn> Because I'm
obsessed with dV, my stuff tend to be VASTLY overengineered in
terms of dV (but usually low in TWR)
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L160[08:51:44] <ve2dmn> The tyranny of the
rocket equation is my nemessis
L161[08:55:46] <RandomJeb> same
L162[08:56:22] <RandomJeb> I've built
several mun landers that have a mun TWR below 1 when they start the
retroburn
L163[08:56:27] <RandomJeb> and barely
above it when they land :P
L164[09:01:47] <Iskierka> that penalises
your dV costs you know
L165[09:02:05] <Iskierka> it's possible to
do it that way but for minimum mass you do want to limit burn time
and gravity losses
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L170[09:27:27] <ve2dmn> Iskierka: my stuff
is designed for space mostly. Landers are another beast
entirely
L173[09:39:22] <ve2dmn> Iskierka: how do
you calculate Gravity losses?
L174[09:39:59] <ve2dmn> I understand that
at TWR<1 if you try taking off you lose 100% of the dV...
L175[09:41:42] <Iskierka> the minimum dV
to orbit would be an instantaneous sideways burn into the hohmann
transfer to your desired orbit. Gravity losses are how much extra
you take due to fighting gravity to float yourself at low
speed
L176[09:41:59] <Iskierka> you can find
them by very hard integral or by just trying it
L177[09:42:16] <ve2dmn> I<m not affraid
of math :D
L178[09:43:07] <ConductorCat> Not afraid
to math.
L179[09:43:48] <Iskierka> so set up a
model of how much the craft is able to push sideways at a
particular TWR, given that it must thrust upwards with a component
to oppose gravity, and integrate that along its path as it
accelerates and loses apparent gravity due to gaining orbital
velocity
L180[09:44:59] <Iskierka> personally, I
typically go for a landing TWR averaging around 2 during the
descent burn, if I have appropriate parts to balance it there for
the particular mission
L181[09:45:31] <Iskierka> I've not mathsed
how optimal that is but it's better than only-just-enough-to-land
and isn't excessively heavy (in fact is only twice the engine of
only-just-enough)
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L183[09:49:53] <ve2dmn> My main concern
for gravity loses is less landing, and more launch
L184[09:50:27] <ve2dmn> because I usually
don't plan on taking off for most probe designs
L185[09:50:33] <Iskierka> if you're
launching on the engine you landed with (which is the mode that
makes sense in KSP) then you have higher TWR on launch, since
samples are weightless
L186[09:50:51] <Iskierka> so the limiting
factor is during landings
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L188[09:51:57] <ve2dmn> the point is to
automate launch and landing with kOS. Calculating Gravity losses
would allow me to decide what inclination is the most efficient (as
opposed to air resistance)
L189[09:52:16] <ve2dmn> of course, doing
this on the fly is "Here's a best guess estimation"
L190[09:52:32] <ve2dmn> but it helps to
understand the math to know how much you are off
L191[09:52:50] <Iskierka> the most
efficient inclination is the one = launch latitude
L192[09:52:57] <Iskierka> assuming final
inclination doesn't matter
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L194[09:53:12] <Iskierka> either way
gravity losses are irrelevant and will be relatively constant for
prograde launches
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L197[09:58:16] <ve2dmn> but I can't do
prograde launches with an atmosphere...
L198[09:59:22] <Iskierka> ...?
L199[10:00:57] <ve2dmn> on the mun, you
can simply point toward the horizon and go full speed... making
sure you go fast enough to fall while missing the ground...
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L201[10:01:13] <Iskierka> prograde launch
is the east/west direction you launch
L202[10:01:21] <Iskierka> prograde
launches are still the name with atmospheres
L203[10:01:26] <Iskierka> you just get
some hang-time first
L204[10:01:32] <ve2dmn> yes.
L205[10:02:06] <ve2dmn> how do I minimize
the dV lost in the atmosphere... this has been my obsession for
quite some time
L206[10:02:56] <Deddly> Minimise drag -
long and skinny instead of short and fat craft. Get horizontal
early
L207[10:04:30] <Iskierka> for drag
minimisation it's actually just the absolute length that matters.
Longer means more mass-per-area, therefore more
inertia-per-air-met, which means less deceleration from the
air
L208[10:04:49] <Iskierka> long and skinny
is better for small rockets but it becomes less important with
increasing size, as they already have a large absolute length
L209[10:06:57] <ve2dmn> I sort of
understand that, but my optimisation is figuring out at what
direction to point to
L210[10:07:18] <ConductorCat> Pancake
rocket :3
L211[10:07:25] <ve2dmn> too low and you
lose all your speed to air resistance (or burn)
L212[10:08:33] <ve2dmn> and I don't
understand how much dV I lose by simply pointing upwards until
space and then point towards the horizon
L213[10:09:20] <ve2dmn> I understand it's
not a good idea... but I don't understand by how much
L214[10:09:53] <ConductorCat> How fast do
you need to get into space?
L215[10:10:11] <ve2dmn> I'm at the point
of understanding that I really don't understand anything, yet I can
build stuff that get into orbit with relatively low dV
L216[10:10:30] <ve2dmn> not super low, but
low enough for my needs
L217[10:10:40] <ve2dmn> ConductorCat:
yesterday
L218[10:11:28] <ConductorCat> Spaceplanes
are very efficient, but slow and difficult.
L219[10:11:30] <ve2dmn> I wanna go to
space
L220[10:12:52] <ve2dmn> The carriying
capacity of my spaceplanes are embarrassingly bad
L221[10:13:03] <Deddly> ve2dmn, generally,
gravity losses are greater than friction losses, so going
horizontal should technically always save you Dv. But it's not that
simple, because there is also atmospheric heating to worry about.
So your ideal trajectory should have you at max throttle and just
barely not overheating all the way up.
L222[10:13:18] <Deddly> THere are
exceptions
L223[10:13:28] <Deddly> But that's the
general way it works
L224[10:13:43] <ve2dmn> yeah... MaxQ is
also a concern (for me at least)
L225[10:14:19]
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L228[10:15:27] <ve2dmn> my current formula
is "(90 - ((SHIP:Altitude /60000 )*90))."
L229[10:15:40] <Iskierka> a linear formula
will never do amazing
L230[10:15:47] <ve2dmn> Iskierka: I
know
L231[10:15:58] <Iskierka> spaceplanes are
very slow and not necessarily that efficient if you don't spend
exceptional time managing them and making sure they land perfectly
on-target
L232[10:16:00] <ve2dmn> I also have
"(90 * LN(SHIP:ALTITUDE/TargetAltitude +1))"
L233[10:16:06] <Deddly> Fluburtur, I have
now
L234[10:16:20] <Deddly> Fluburtur, Looks
like a Playstation controller for RC
L235[10:16:30] <Fluburtur> pretty
much
L236[10:16:43] <Fluburtur> a friend wanted
a god multiprotocol radio
L237[10:16:55] <Deddly> Fluburtur, is he
making it?
L238[10:16:56] <Fluburtur> so we made a
list, I made the model and he will call his chinese friends
L239[10:17:06] <Iskierka> get a DS4 and
replace the touchpad with a screen?
L240[10:17:15] <Deddly> Getting it
3D-printed or something, Fluburtur?
L241[10:17:17] <Iskierka> and attach
switches over the top
L242[10:17:23] <Fluburtur> nah
L243[10:17:34] <Fluburtur> he's friend
with a chinese company that makes rc stuff
L244[10:17:49] <Deddly> Oh right, so he
wants them to build it for him
L245[10:17:54] <Fluburtur> so we set out
to ask them to make a radio
L246[10:17:56] <Deddly> Interesting
L247[10:18:00] <ve2dmn> nice
L248[10:18:06] <Fluburtur> tbh if they
nail it that will be a real killer
L249[10:18:20] <Fluburtur> and im pretty
happy witht he model I made too
L250[10:18:27] <ve2dmn> and it will
probably wind up on Aliexpress ?
L251[10:18:42] <Fluburtur> banggood
too
L252[10:18:51] <Fluburtur> the company in
question is called DLFPV
L253[10:19:11] <ve2dmn> what's
banggood?
L254[10:19:26] <Fluburtur> something
better than aliexpress and gearbest
L255[10:19:34] <ve2dmn> what's
gearbest?
L256[10:19:40] <Fluburtur> something
bad
L257[10:20:26] <ve2dmn> I'm doing my xmas
shopping on etsy, ebay and AliExpress
L258[10:20:39] <ve2dmn> AliExpress is for
the crappy exchnage gifts
L259[10:21:12] <Fluburtur> tbh I only buy
stuff from banggood and amazon now
L260[10:21:17] <Fluburtur> mostly
banggood
L261[10:24:02] *
Deddly runs Fluburtur's IP address through a spambot search tool
;)
L262[10:27:35] ⇦
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L263[10:27:42] <Fluburtur> lel
L264[10:28:58] <Deddly> Never heard of
them, but it looks pretty good
L265[10:29:03] <ve2dmn> Fluburtur: tbh,
the high cost of customs on everything is stopping me from buying
online
L266[10:29:18] <Fluburtur> eh
L267[10:29:27] <Fluburtur> banggood
shipping is often free
L268[10:29:33] <Fluburtur> never had a
problem with customs either
L269[10:30:22] <Deddly> Fluburtur, is it a
single company or a bunch of different sellers?
L270[10:30:26] <ve2dmn> I have to pay
extra on every UPS, Fedex or similar shipping services... they
'charge' you to clear custom even if the import tarrif is 0$
L271[10:30:30] <Fluburtur> yeah
L272[10:31:07] <ve2dmn> Canada post is
usually very good, but few US shipper allow for Postal
services
L273[10:32:50] <ve2dmn> I bought stuff
from Thinkgeek were the original price doubled because of shipping
and UPS
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L277[10:34:10] <ve2dmn> ...and I can't use
FedEx because they either: 1) just drop the package on my front
door and go away 2) ask me to drive to the other side of town to
pickup the package... in an industrial sector unaccessible by mass
transit
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L279[10:35:38] <Fluburtur> well good thing
im in a small town and the post guys are good
L280[10:36:15] <ve2dmn> Canada Post, on
the other hand, has local drop off point. Sure they don't often
even try to make a delivery, but I can pickup my box at the counter
a few blocks away
L281[10:37:06] <ve2dmn> The only downside
to Canada Post compared to other country: no weekend
delivery.
L282[10:37:40] <ve2dmn> But I can live
with that since the different drop sites are open all week
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L284[10:40:02] <APlayer> ve2dmn: Do they
glue their postal stamps with maple syrup?
L285[10:40:29] <ve2dmn> Have you seen the
price of maple syrup? No.
L286[10:40:37]
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L287[10:40:48] <ve2dmn> Also, it would be
a really bad glue
L288[10:40:52] <APlayer> Not real canadian
post, then
L289[10:42:53] <ve2dmn> Maybe not, but we
do have the Postal Code H0H0H0 for xmas :D
L290[10:44:28] <ve2dmn> I'm probably gonna
be doing Santa letters again this year
L292[10:47:01] <kmath> YouTube - Write a
letter to Santa and he’ll write back! | Canada Post 2017
L294[10:47:29] <kmath> YouTube - Écrivez
au père Noël et il vous répondra! | Postes Canada 2017
L295[10:50:08] *
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L298[10:53:06] <ve2dmn> Those Santa letter
are very popular with Japanese students for some reason.
L299[10:54:37] <ve2dmn> I heard the
english teachers in Japan use it as a writting exercise, but I
don't know if that is true
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L323[13:23:40] <Leveller> steam autummsale
just kicked in
L324[13:34:43]
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L325[13:35:07] <JCB> dang it... too much
watching of space engineers.. now I wanna see something like base
building you can walk through in KSP
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L350[14:37:33] <Draconiator> CPU clock 800
to 900, Memory clock 500 to 650 - not much of an overclock but it's
stable. CPU can go as high as 1GHZ but then I gfet
artifacting.
L351[14:41:02] <ve2dmn> I just got the
email about the steam sale
L352[14:41:29] <ve2dmn> Draconiator: 800?
is that a rpi?
L353[14:42:47] <SnoopJeDi> oh huh,
ManyATrueNerd is playing KSP?
L354[14:49:05] <sandbox> how can he be so
bad?
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L358[14:56:16] <kubi> why ppl buy rpi
where there is odroid?
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L360[14:57:17] <Draconiator> that's a
Nvidia Geforce GT610
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L363[14:57:34] <ve2dmn> kubi: or OrangePi
ou Beaglebone black ou... whatever is best adapted for the
jorb
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L370[15:15:09] <ve2dmn> Iskierka: I need
that, but in cat format
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L372[15:19:55] <Iskierka> why not human
format
L373[15:20:51] <UmbralRaptor> With
sufficient pressure, a shower is adequate.
L374[15:21:12] <ConductorCat> Because
cat.
L375[15:27:00] <Mat2ch> Fluburtur: again
no Wintergatan update video :(
L376[15:27:09] <Fluburtur> sad
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L384[16:43:07] <xShadowx> do kerbals have
a turkey day?
L385[16:46:29] <UmbralRaptor> Have you
ever seen a kerbal eat?
L386[16:47:06] <icefire> the kerbals give
thanks to their continued survival in the space program
L387[16:49:03] <xShadowx> UmbralRaptor:
they eat snacks atleast
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L390[17:21:44] <Daniel-V> I was wondering
if anybody here knows where a kerbal operating system script
is
L391[17:21:47] <Daniel-V> like a pre made
one
L392[17:26:41] <ve2dmn> Daniel-V: what are
you looking for?
L393[17:27:03] <ve2dmn> There's a few
examples in the kOS documentation
L394[17:27:26] <Daniel-V> like something
that can get me into orbit
L395[17:27:38] <Daniel-V> and also I still
need to learn how to do it manually
L397[17:28:22] <Daniel-V> and also ve2dmn
do you have discord so we can talk a little more in depth while im
playing the game because typing wont really work
L398[17:28:43] <ve2dmn> by the time you
finish the tutorial, you will be able to get in orbit
L399[17:28:55] <Daniel-V> ok
L400[17:29:00] <ve2dmn> it might not be
the most efficient way, but it will be more efficient then by
hand
L401[17:29:05] <ve2dmn> (usually)
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L403[17:29:18] <Daniel-V> ok because I
still cannot get into orbit by hand
L404[17:29:23] <ve2dmn> Sorry, I don't
have discord, no
L405[17:29:31] <Daniel-V> ok
L406[17:30:09] <Eddi|zuHause> surely
kerbals will have a kracken day
L407[17:30:20] <Daniel-V> do you know of
any discord servers that people would know how to get into
orbit
L408[17:31:08] <Eddi|zuHause> so why would
you go on irc to ask about discord?
L410[17:31:12] <kmath> YouTube - Kerbal
Space Program - Career Mode Guide For Beginners - Part 1
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L412[17:32:03] <Daniel-V> because I cant
find a discord online with many people on and im just wondering if
their is one that is actually active
L413[17:32:26] <Daniel-V> and im weirsd
because for some reason I cannot learn from videos
L414[17:32:29] <Daniel-V> weird
L415[17:33:27] <ve2dmn> Daniel-V: terribly
sorry. I'm actually working right now :/
L416[17:33:59] <Daniel-V> its ok
L417[17:35:25] <Eddi|zuHause> the way i
usually go to orbit in early game is, have powerful solid boosters
to get you into space, and have a liquid fuel engine to circularize
(and usually get back)
L418[17:35:44] <ve2dmn> Eddi|zuHause: aka
MOAR BOOSTER!
L419[17:35:48] <Daniel-V> ok
L420[17:35:52] <Eddi|zuHause> then just
fire straight up with the boosters, and fire the liquid engine when
near the AP
L421[17:36:15] <Daniel-V> ill try
that
L422[17:36:37] <Daniel-V> I have kw
rocketery and ill put the largest booster on their and see if I
blow up
L423[17:37:27] <Eddi|zuHause> if you have
some engineering mod that gives you stats about the rocket, try to
have a delta-v above 3500m/s
L424[17:38:20] <Daniel-V> ok ill try
that
L425[17:39:33] <ve2dmn> Should I nominate
KSP for the Steam award?
L426[17:39:48] <Eddi|zuHause> why would
you not?
L427[17:40:02] <ve2dmn> I'm not sure about
which category
L428[17:40:56] <Eddi|zuHause> i vaguely
remember it being in "crash boom bang" (or something like
that) last year
L429[17:41:14] <ve2dmn> new categories
this year
L430[17:41:27] ⇦
Quits: Draconiator
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L432[17:41:43] <Eddi|zuHause> i never
really bothered with the "community" side of steam
L433[17:41:51] <Eddi|zuHause> like sale
cards and stuff
L434[17:42:13] ⇦
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L441[18:11:03] <Supernovy> Evening,
Gentlemen.
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L448[18:23:30] <kmath> YouTube - KSP RP-0
#332 Utility Drop
L449[18:23:48] <oren> look at that
lander
L450[18:28:55] ⇦
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L452[18:51:19] <TheKosmonaut> oren:
tldw
L453[18:51:26] <TheKosmonaut> Is it
asymmetrical?
L454[18:51:48] <TheKosmonaut> Not exactly
unrealistic. Loads of asymmetrical designs irl.
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L462[20:05:11] <xShadowx> space shuttle
;3
L463[20:07:41] <TheKosmonaut> xShadowx:
well even MSL was asymmetrical and needed to offset the weight of
the RTG
L464[20:10:18] <xShadowx> civ5 ai is too
easy >.>
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L469[20:23:11] <Scolar_Visari> Sons and
daughters of Kerbin: What goes up, must come down. Unless it went
sideways real fast.
L471[20:25:49] *
Scolar_Visari notes that the same individual, André Maeder, had
been in the news earlier this year for "An alternative to the
LCDM model: the case of scale invariance", which was also not
the first work on the subject.
L472[20:33:03] ⇦
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L473[20:34:36] *
Scolar_Visari is skeptical of such a far reaching paper being
written by a single person who has a repeated history of similar
papers going nowhere.
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L476[21:07:11] *
Scolar_Visari looks at the list of features on Steam's page for
FlatOut Ultimate Carnage. Notes the most important among them:
"Fully supports Games For Windows live".
L477[21:07:41] ⇦
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Science!)
L478[21:07:56] <Scolar_Visari> I hope they
still support Gaming Zone for Dark Forces 2!
L479[21:09:47] <ConductorCat> :3
L480[21:11:21] <Scolar_Visari> Few things
incur so much pain after death as GFWL
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L483[21:11:59] *
Scolar_Visari shakes a gripping appendage at Fallout 3 and its GFWL
shenanigans before remembering Fallout 3 is simply too buggy to
play anyway.
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