<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:49:40] ⇨ Joins: Nirek (Nirek!~Nirek@ip68-11-40-69.no.no.cox.net)
L2[01:26:46] ⇦ Quits: Nirek (Nirek!~Nirek@ip68-11-40-69.no.no.cox.net) ()
L3[03:18:27] ⇦ Quits: CovertJaguar (CovertJaguar!~you@65.183.205.6) (Ping timeout: 189 seconds)
L4[03:47:40] <krytgames> 1`1`1`1`1111111113242321432323399909897689876876786578678778767878787787676767676755453453452345342343453234234534532343432323122322\=-0-=90-=9890-=0980-=\=-094
L5[03:49:10] <krytgames> 4747
L6[04:39:31] ⇨ Joins: Vexatos (Vexatos!~Vexatos@p200300C107205E583F047CFBFF824A4C.dip0.t-ipconnect.de)
L7[08:08:48] <Haraisuru> @Instinx How long did you have to wait for the Tank to self repair... I am staring at it over 10 minutes after it broke from the portal and it still hasn't reinitialized...
L8[08:55:33] ⇦ Quits: Vexatos (Vexatos!~Vexatos@p200300C107205E583F047CFBFF824A4C.dip0.t-ipconnect.de) (Ping timeout: 190 seconds)
L9[09:04:51] <Instinx> it was instant
L10[09:09:23] ⇨ Joins: Vexatos (Vexatos!~Vexatos@p200300C107453E11C36114C09707B099.dip0.t-ipconnect.de)
L11[09:13:36] <Warlord Wossman> @Haraisuru can you try to just move away from the tank in said dimension with a tp command and tp back t see if it behaves the same as switching dimensions with the portal?
L12[09:16:20] <liach> or build the tank at somewhere far like x,z=1000000,1000000, teleport to spawn, wait 30 secs, and then teleport back to that far place to check
L13[09:17:09] <Warlord Wossman> better wait 45 seconds in case you have bad timing with the auto save ?
L14[09:17:44] <liach> or bad timings with chunk unloading
L15[09:18:14] <Haraisuru> Asking friend to OP me for a bit to try to test...
L16[09:19:14] <Warlord Wossman> trying to come up with new recipes for the various rail items
L17[09:19:19] <Warlord Wossman> not that easy tbh
L18[09:44:16] <Haraisuru> Still no OP permissions but I moved the entire tank to the center of a near by chunk above ground and no matter how long I portaled to the Overworld when I return the Tank is always working.
L19[09:45:30] <Warlord Wossman> did the old position cross a subchunk border?
L20[09:46:01] <Warlord Wossman> I feel like that technically shouldn't matter but would be interesting to know
L21[09:48:29] <Haraisuru> Not sure what a subchunk boarder is... but I think I have found the smoking gun
L22[09:49:16] <Warlord Wossman> the horizontal blue lines are subchunk borders
L23[09:49:42] <Warlord Wossman> each chunk is devided into subchunks that are 16 blocks tall each
L24[09:50:24] <Haraisuru> This is the new tank that was previously working no matter the number of times portal'ed or how long spent in the Overworld...
L25[09:51:05] <liach> hmm, what does the portal do to its surroundings
L26[09:51:37] ⇨ Joins: Hawk777 (Hawk777!~chead@2607:c000:8201:3700:acf8:8ccf:b16d:3ec)
L27[09:51:58] <Haraisuru> liach not sure what you mean...
L28[09:52:50] <Warlord Wossman> it scans a pretty big area for other portals, if there wouldn't be one it might choose valid blocks to create one
L29[09:53:07] <liach> i mean portal might make some blocks no longer air so the multiblock becomes invalid
L30[09:53:56] <Warlord Wossman> also hard to tell if he uses the same code as nether portals
L31[09:54:04] <Haraisuru> Ohh I have not seen anything noticable as far as that goes.
L32[09:54:17] <Warlord Wossman> you wouldn't really see that
L33[09:54:38] <Warlord Wossman> good point tho @liach should probably ask the mod author directly
L34[09:56:45] <Haraisuru> Just for completeness, I also just tested it with the portal frame only (no portal initialized) and it did not cause any issues... so it seems it is something about the active portal that triggers the issue. http://tinyurl.com/y2r6tse7
L35[09:58:48] <Haraisuru> For the moment at least I can fix my issue by moving my portal location away from my Tanks.. which makes me happy.
L36[10:01:37] <liach> seee #support
L37[10:19:59] ⇦ Quits: Hawk777 (Hawk777!~chead@2607:c000:8201:3700:acf8:8ccf:b16d:3ec) (Quit: Leaving.)
L38[10:31:21] <flubb> is there a high speed track type which forces trains to go in only one way? Some trains keep going the wrong way around when launched and i need them to not do that
L39[10:31:36] <liach> use one way track kit
L40[10:31:43] <liach> or high speed transition
L41[10:31:53] <flubb> high speed transition unpowered doesn't stop them from going the wrong way it seems
L42[10:32:11] <flubb> like i think back in 1.7 or smth i remember if you used a control track and tried to drive into it, it wouldn't let you go that way
L43[10:32:28] <flubb> i'm using a train holding track to launch these
L44[10:32:54] <flubb> one way is also not valid for hs
L45[10:33:00] ⇨ Joins: Hawk777 (Hawk777!~chead@2607:c000:8201:3700:acf8:8ccf:b16d:3ec)
L46[10:37:25] <liach> now one way track kit is the control track
L47[10:37:55] <liach> use unpowered transition track and a control track to make sure direction is right
L48[10:40:06] <flubb> but control track is also not compatible with HS
L49[10:40:23] <flubb> will it matter if i have one reinforced rail on slow moving HS?
L50[10:56:14] <liach> it will work fine.
L51[10:59:22] <flubb> thanks ill try this out
L52[11:24:04] <Haraisuru> @liach It seems it is only Aromas portal that causes the Tanks to break a Nether Portal in the same chunk as the Tank does not cause any issues. http://tinyurl.com/y5kkd3aa
L53[11:32:46] <liach> ? don't understand
L54[12:17:00] <CovertJaguar> Interesting, at least now we know it's not the structure code necessarily
L55[12:18:07] <Warlord Wossman> he is basically saying that aromas portals do it and nether portals don't
L56[12:18:12] <Warlord Wossman> he must be doing something weird
L57[12:18:16] <CovertJaguar> I should also point out that Railcraft's structures are actually one block bigger on all sides than they appear, they all have a buffer space around them, which is why you can't build them adjacent
L58[12:18:34] <Warlord Wossman> oh lol
L59[12:18:54] <Warlord Wossman> that would mean his multiblock technically did cross a chunkborder
L60[12:19:03] <CovertJaguar> Yep
L61[12:19:10] <Warlord Wossman> makes sense tho
L62[12:19:26] <Warlord Wossman> since they don't work with stuff directly next to it
L63[12:19:59] <Warlord Wossman> I kinda like the sharing walls in gregtech for multis but it's probably just a different system
L64[12:20:43] <Warlord Wossman> well stuff as in another block that could be part of the same multiblock structure
L65[12:20:59] <CovertJaguar> I made the decision to do it this way to reduce the number of blocks that need to be inspected when testing for completeness
L66[12:21:33] <Warlord Wossman> I am not too worried
L67[12:21:42] <CovertJaguar> Well, technically when propegating changes really
L68[12:22:08] <Warlord Wossman> wanted to investigate some weird behavior when you place blocks fast and happen to place an additional tank wall next to your tank
L69[12:22:15] <Warlord Wossman> but mostly happened in creative so far
L70[12:22:53] <CovertJaguar> You'll notice that you can stack tanks though, so technically the system can handle it
L71[12:22:54] <Warlord Wossman> but I think it was just a matter of breaking 1 block and replacing it to make it reform
L72[12:23:11] <Warlord Wossman> yeah, on top of each other
L73[12:23:25] <Warlord Wossman> or sideways as well? because that would be new to me
L74[12:23:41] <CovertJaguar> No, just on top
L75[12:25:11] <CovertJaguar> I'd like to allow repeatable layers, so you can make them as tall as you want, but I ran into some issues trying to implement that, so for now I still have to specifically define every shape
L76[12:26:07] <CovertJaguar> I am thinking of adding some new Cole oven ahapes
L77[12:27:57] <CovertJaguar> Maybe I should try removing the buffer entirely, but I really feel like there should be some graphical delineation if I allow that, borders on the edges or something, but that's complicated
L78[12:28:28] <Warlord Wossman> hm
L79[12:28:42] <Warlord Wossman> well for coke ovens I use the GTCE ones
L80[12:29:08] <Warlord Wossman> but huge fan of the RC tanks, they look really good
L81[12:30:31] <Warlord Wossman> would be sick if RC had compat to generate additional tiers of the multiblock tanks, maybe a stainless steel and a titanium version if GTCE is around
L82[12:30:39] <Warlord Wossman> really don't like singleblock tanks ?
L83[12:31:46] <CovertJaguar> Just curious, why do you use the GTCE coke ovens?
L84[13:41:43] ⇨ Joins: MCenderdragon (MCenderdragon!~MCenderdr@2.166.184.141)
L85[13:51:03] ⇦ Quits: Hawk777 (Hawk777!~chead@2607:c000:8201:3700:acf8:8ccf:b16d:3ec) (Quit: Leaving.)
L86[15:44:17] <Warlord Wossman> they can share walls, only take 45 seconds for the recipes (you need a lot of fuel for steam in GTCE, more than in RC), they are more fun to automate because you only have access with the hatches which need to be centered on the sides or the bottom and they seem to cause less fps issues
L87[15:44:33] <Warlord Wossman> sorry for late reply, got carried away making a ton of CT scripts
L88[15:45:36] <Warlord Wossman> RC coke ovens are not bad but I usually end up with 32 of them since they are rather slow, not strictly against bulky setups but the sharing walls is really cool
L89[16:34:09] <texaswriter> @CovertJaguar Last last question: How will the central dispatch know what type of train is needed by a semaphore?
L90[16:34:30] <texaswriter> let's say I have chest cart trains
L91[16:34:33] <texaswriter> and tank cart trains
L92[16:34:46] <texaswriter> or maybe even an arbitrary mixed kind
L93[16:36:12] <texaswriter> I'm imaging if I request a train and it has to be generic, then it would be something like locomotive + world spike cart + (OPTIONAL) mine cart. Each inventory source would have to have a way of pre-requesting an appropriate train which would drop off the rest of the train
L94[16:36:25] <texaswriter> I'm imagining if I request a train and it has to be generic, then it would be something like locomotive + world spike cart + (OPTIONAL) mine cart. Each inventory source would have to have a way of pre-requesting an appropriate train which would drop off the rest of the train [Edited]
L95[16:37:26] <texaswriter> I'm guessing that the central dispatch doesn't know or care what type of material is loaded or unloaded by a semaphore.
L96[16:37:54] <texaswriter> Unless I'm wrong.
L97[16:42:22] <Warlord Wossman> wonder what Jag thinks of the idea with the iron and steel tank cart since he didn't respond on GH yet
L98[17:14:33] <texaswriter> Seems like an interesting concept. I guess if drag is more, I'd have to consider putting two locomotives for a train of steel tank carts.
L99[17:16:09] <Warlord Wossman> I think it could be a decision you have to make
L100[17:16:26] <Warlord Wossman> for fluids you don't need much of the iron tank cart would be perfect
L101[17:16:59] <Warlord Wossman> but if you need to transport tons of fluids you wouldn't have to spam tank carts if there is an option that holds twice as much
L102[17:17:34] <Warlord Wossman> was thinking it makes sense if I want the normal tank cart to be small size but pre steel
L103[17:18:06] <Warlord Wossman> and the other one bigger but you need the steel production first
L104[17:23:23] <LuigiHutch> the point is to use more carts in a train not less. Thats why we don't have iron chests carts directly in rc etc
L105[17:24:05] <LuigiHutch> also `less lag` really isn't a vaild reason, especially without any backing/context
L106[17:24:30] <Warlord Wossman> I generally assume that 2 carts would cause more lag than 1
L107[17:25:04] <Warlord Wossman> and also I don't really want OP stuff and I am aware that you downvoted because more carts are legit
L108[17:25:10] <LuigiHutch> well dont use carts at all then if your worrying about imaginary lag
L109[17:25:24] <Warlord Wossman> how is it imaginary
L110[17:25:43] <Warlord Wossman> unless the carts add 0 mspt I don't see your point
L111[17:25:57] <LuigiHutch> does it cauee any actual lag that effects your world using a train?
L112[17:26:04] <Warlord Wossman> with your logic I could make them hold 100mb each on the config and would be fine
L113[17:26:45] <LuigiHutch> does it cause any actual lag that effects your world using a train? [Edited]
L114[17:27:18] <Warlord Wossman> so for a bit of context here: besided playing modded I spend a lot of time playing technical vanilla, that does involve hitting a lag limit at some point when it comes to contraptions
L115[17:28:01] <Warlord Wossman> I am not saying that carts are super laggy here, I was just thinking since my modpack will probably involve more fluid transport than most other modpacks that it could be nice to have an option once you are further into the progression
L116[17:28:30] <Warlord Wossman> so for a bit of context here: besides playing modded I spend a lot of time playing technical vanilla, that does involve hitting a lag limit at some point when it comes to contraptions [Edited]
L117[17:29:30] <Warlord Wossman> at no point do I intend that players unlock any kind of teleportation for fluids because that would encourage not using trains at all once you unlock it
L118[17:30:56] <LuigiHutch> so why can't they use more tank carts? if its 'lag' then they shouldnt be using trains at all then
L119[17:31:22] <LuigiHutch> im guessing you also have some sort of iron chest carts in your pack?
L120[17:31:22] <Warlord Wossman> why not?
L121[17:31:29] <Warlord Wossman> nope
L122[17:31:47] <Warlord Wossman> because I don't think people will have to transport so many items
L123[17:31:48] <LuigiHutch> so your fine with people using more chest carts in a train but not more tank carts
L124[17:32:02] <Warlord Wossman> yeah because I don't expect people to need that many
L125[17:32:31] <Warlord Wossman> GregTech mining had this concept with drilling fluid you need tons of
L126[17:32:53] <Warlord Wossman> and sure I could obv configure the tank cart to hold a lot of fluid
L127[17:33:07] <Warlord Wossman> but the whole point of having it tiered is that there is a progression
L128[17:33:53] <Warlord Wossman> I am just not really seeing your point, do you also disable steel tanks when playing because you could just build 2 iron tanks?
L129[17:34:05] <LuigiHutch> why does RC need that progression?
L130[17:34:25] <Warlord Wossman> idk
L131[17:34:31] <Warlord Wossman> why does RC need anything?
L132[17:35:24] <Warlord Wossman> I have asked for it as an option because RC is one of the mods my modpack will be focused on, even if it happens you could disable it in the entity config
L133[17:35:37] <Warlord Wossman> don't really see how that would be a problem for you
L134[17:36:37] <LuigiHutch> CJ has never really liked direct tiering iirc
L135[17:36:57] <LuigiHutch> I also assume this statement would apply to tank carts as well `Sorry, I won't be adding any "increased storage" carts to Railcraft. You're supposed to use trains.`
L136[17:37:28] <Warlord Wossman> I would like CJ answering himself on that specific topic
L137[17:37:47] <Warlord Wossman> and can obv accept the decision if he is against it
L138[17:38:13] <LuigiHutch> all im saying is that I don't see a need and it goes against the whole point of using trains
L139[17:38:31] <Warlord Wossman> sure, that's a valid opinion
L140[17:40:04] <Warlord Wossman> keep in mind that without one of my suggestions for a blacklist for the chest and cargo cart I could have simply filled the chestcart with shulkerboxes filled with fluid containers making the tank cart 100% useless
L141[17:40:55] <LuigiHutch> k
L142[17:53:59] <CovertJaguar> I was thinking about the train consist thing, I was actually thinking of a system where the ScheduleMaster knows what carts are in the waiting trains and picks accordingly
L143[17:54:31] <CovertJaguar> it could even set the filters on the carts when it sends it out
L144[17:54:32] <Triaxx2> Someone been playing with Logistic Train Networks?
L145[17:56:51] <CovertJaguar> as for the tanks thing, I only added steel tanks as a reaction to Soaryn being an idiot and copying my tanks, only making his slightly more capacity, I honestly kind of regret it
L146[17:58:10] <CovertJaguar> especially since his tanks ended up being buggy laggy messes anyway
L147[18:00:45] <CovertJaguar> any his entire mod died off eventually
L148[18:01:06] <CovertJaguar> and his entire mod died off eventually [Edited]
L149[18:11:36] ⇦ Quits: MrConductor (MrConductor!~MrConduct@81-233-60-160-no71.tbcn.telia.com) (Ping timeout: 198 seconds)
L150[18:24:37] ⇨ Joins: MrConductor (MrConductor!~MrConduct@81-233-60-160-no71.tbcn.telia.com)
L151[19:22:14] ⇦ Quits: MCenderdragon (MCenderdragon!~MCenderdr@2.166.184.141) (Quit: Leaving)
L152[20:06:34] ⇨ Joins: Hawk777 (Hawk777!~chead@2607:c000:8201:3700:3198:da0f:2e1d:4bbc)
L153[20:53:12] ⇦ Quits: Vexatos (Vexatos!~Vexatos@p200300C107453E11C36114C09707B099.dip0.t-ipconnect.de) (Quit: Insert quantum chemistry joke here)
L154[21:56:39] ⇨ Joins: CovertJaguar (CovertJaguar!~you@65.183.205.6)
L155[22:55:27] ⇦ Quits: PitchBright (PitchBright!~PitchBrig@toroon0628w-lp140-04-76-71-7-2.dsl.bell.ca) (Ping timeout: 189 seconds)
L156[22:56:17] ⇨ Joins: PitchBright (PitchBright!~PitchBrig@toroon0628w-lp140-04-76-71-7-2.dsl.bell.ca)
<<Prev Next>> Scroll to Top