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L1[00:26:41] <Natesky9> Oh, uh
L2[00:26:51] <Natesky9> Apparently, if you turn on the subtitles for the game
L3[00:26:52] <Natesky9> https://media.discordapp.net/attachments/400369005493485569/536426497616117762/unknown.png
L4[00:26:57] <liach> whaddup natesky
L5[00:27:09] <Natesky9> Immersive has a custom sound for the diesel generator
L6[00:27:12] <liach> oh, in theory rc subtitle should work as well
L7[00:27:35] <liach> though rc might need a custom rock crusher sound so that the subtitle is correct
L8[00:28:23] <Natesky9> *crushing intensifies*
L9[01:28:16] <CovertJaguar> I think the golem death sound is firmly entrenched at this point
L10[01:32:32] <liach> @CovertJaguar We just need a new sound event so that we can add a custom subtitle. btw a pr is ready for you to check
L11[01:36:34] <CovertJaguar> Will check in a bit
L12[01:37:01] <CovertJaguar> I'm not that opposed to a new sound, the current one just ammuses me
L13[01:47:28] <liach> i enjoy it as well. might find some hack for 2 sound events to share the same sound file
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L15[02:13:35] <travis-ci> Railcraft/Railcraft#319 (fix/1558 - 912d0f0 : liach): The build passed.
L16[02:13:35] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97946326
L17[02:13:35] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-83-93-113.compute-1.amazonaws.com) ())
L18[02:13:35] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/146983b3943b^...912d0f037209
L19[02:26:48] <小纸条> hi
L20[02:31:38] <liach> hello
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L22[03:09:41] <travis-ci> Railcraft/Railcraft#321 (mc-1.12.2 - 7c15bf2 : liach): The build passed.
L23[03:09:41] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/8ba6acec0c11...7c15bf21381a
L24[03:09:41] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97947486
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L29[12:03:58] <Darkelarious> hey
L30[12:04:06] <Darkelarious> let me see, what was that status command again...
L31[12:04:08] <Darkelarious> .faq
L32[12:04:19] <Darkelarious> ?faq [Edited]
L33[12:04:23] <Darkelarious> ?faq
L34[12:04:39] <Darkelarious> !faq
L35[12:04:39] <GearBot> Railcraft for 1.12 is **in progress** still!
L36[12:04:40] <GearBot> You can build Railcraft from source but **cannot** build a jar file. This is intentional.
L37[12:04:40] <GearBot> There are no builds for 1.8, 1.9 or 1.11.
L38[12:04:43] <Darkelarious> there we go
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L41[16:07:57] <texaswriter> does anybody have any experience adding "Poor lead ore" to the Scannable mod's "common ore" list. (l think i need it's ore dictionary name, but oreLead is already added to scannable's common ore list?
L42[16:10:15] <texaswriter> Trying to find zinc ore in 1.12.2 and haven't had any luck in this build.. finding lots of poor lead ore (huge veins), and it's hindering me using the same technique to search for assumedly similar colors of zinc veins (also assuming they would be large)
L43[16:21:32] <texaswriter> maybe zinc ore isn't in veins like the others. it's not an poor ore and probably isn't using railcraft gen. weird, never had problems finding zinc ore before
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L45[16:31:26] <CovertJaguar> the poor ore has its own ore tag
L46[16:31:50] <CovertJaguar> orePoorLead
L47[16:34:17] <texaswriter> thanks. that will help!!
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L51[19:13:48] <travis-ci> Railcraft/Railcraft#322 (fix/1558 - bb18bba : liach): The build passed.
L52[19:13:48] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/912d0f037209...bb18bba76264
L53[19:13:48] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97974521
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L56[20:09:28] <texaswriter> hrrm. haven't been able to find any zinc ore. Have traveled extensively throughout biomes. Can't seem to find poor zinc ore or zinc ore. Has anybody confirmed finding this on a 1.12.2 world? I don't override worldgen with RC... whatever worldgen is default is what I have.
L57[20:21:01] <texaswriter> Gonna try adding oreZinc and orePoorZinc to the rare ore list for Scannable even though they should already by default (due to not being on common list)
L58[20:49:56] <texaswriter> Hrrm, going to go and assume that zinc ore is not generating in this world as I have checked 100s of chunks with the scanner set to rare ores. Is this an RC bug? Should zinc spawn in with default worldgen (modded, but all default settings with regards to worldgen as far as I know)
L59[20:54:41] <liach> it should spawn
L60[20:58:11] <texaswriter> I can try to find one of the biomes it is supposed to be "rich" in.
L61[20:58:20] <texaswriter> I guess that is my last resort.
L62[20:58:24] <texaswriter> biomes/biomes types
L63[20:58:40] <texaswriter> BoP seems to respect the biome types even with its own biomes, so should work with BoP
L64[21:00:48] <liach> try increasing its frequency and generate again
L65[21:04:08] <texaswriter> oof, rc-retrogen is 1.10.
L66[21:04:26] <texaswriter> If I change the settings, can I visit new chunks in my existing world to get it?
L67[21:08:58] <liach> yes. make sure you turn of `generateDefaultConfigs` in `railcraft.cfg`
L68[21:16:04] <texaswriter> Okay, it is set false. I will leave that setting alone.
L69[21:16:04] <texaswriter> Thanks
L70[21:18:05] <liach> if things still go wrong, try turn on skyGen in railcraft cfg and create a new world and see
L71[21:29:54] <Kane Hart> Hmm does IC2 have advancements?
L72[21:35:12] <liach> No. Ic2 team dislike new advancements; thus they did not add any
L73[21:35:18] <Kane Hart> lmao
L74[21:35:31] <Kane Hart> Hope they don't dislike 14 and just not update ?
L75[21:36:48] <liach> 2 out of the 3 most prominent ic2 devs are working on snapshot mod api fabric (player and chocohead, both here)
L76[21:36:56] <Kane Hart> ❤
L77[21:37:01] <Kane Hart> good to know
L78[21:37:36] <liach> their claim is that jump to 1.13 is not worth as 1.14 change a few more stuff, so a straight jump to 1.14 saves energy (railcraft team probably agree)
L79[21:37:51] <Kane Hart> Yeah I agree on that too
L80[21:38:07] <Kane Hart> Forge might of as well if they were not rebuilding for 1.13 for so long lol
L81[21:38:23] <liach> for forge, moving to 1.13 before 1.14 is a good step
L82[21:38:42] <liach> it does not have too many features, but it needs to adapt to what is there
L83[21:39:01] <liach> and forge is actually already fairly stable on 1.13
L84[21:39:37] <liach> lex's jenkins is already building, though it is just not releasing files to the public due to stability concerns
L85[21:39:47] <Kane Hart> ahh
L86[21:40:15] <Kane Hart> I like the idea of the future of modded Minecraft I just hope it does not end up fragmented
L87[22:28:14] <coderbot> Luckily it seems that Rift and Fabric could be like Liteloader in that they coexist with Forge rather than conflict
L88[23:53:37] <texaswriter> cool. found some zinc ore finally. poor zinc ore. was searching at wrong levels.
L89[23:54:03] <texaswriter> it's in slightly narrow levels and I was searching well above and well below
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