<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:26:41]
<Natesky9> Oh, uh
L2[00:26:51]
<Natesky9> Apparently, if you turn on
the subtitles for the game
L4[00:26:57]
<liach>
whaddup natesky
L5[00:27:09]
<Natesky9> Immersive has a custom
sound for the diesel generator
L6[00:27:12]
<liach>
oh, in theory rc subtitle should work as well
L7[00:27:35]
<liach>
though rc might need a custom rock crusher sound so that the
subtitle is correct
L8[00:28:23]
<Natesky9> *crushing
intensifies*
L9[01:28:16]
<CovertJaguar> I think the golem death
sound is firmly entrenched at this point
L10[01:32:32]
<liach>
@CovertJaguar We just need a new sound event so that we can add a
custom subtitle. btw a pr is ready for you to check
L11[01:36:34]
<CovertJaguar> Will check in a
bit
L12[01:37:01]
<CovertJaguar> I'm not that
opposed to a new sound, the current one just ammuses me
L13[01:47:28]
<liach>
i enjoy it as well. might find some hack for 2 sound events to
share the same sound file
L14[02:13:34] ⇨
Joins: travis-ci
(travis-ci!~travis-ci@ec2-54-83-93-113.compute-1.amazonaws.com)
L15[02:13:35] <travis-ci>
Railcraft/Railcraft#319 (fix/1558 - 912d0f0 : liach): The build
passed.
L17[02:13:35] ⇦
Parts: travis-ci
(travis-ci!~travis-ci@ec2-54-83-93-113.compute-1.amazonaws.com)
())
L19[02:26:48]
<小纸条>
hi
L20[02:31:38]
<liach>
hello
L21[03:09:41] ⇨
Joins: travis-ci
(travis-ci!~travis-ci@ec2-54-209-140-50.compute-1.amazonaws.com)
L22[03:09:41] <travis-ci>
Railcraft/Railcraft#321 (mc-1.12.2 - 7c15bf2 : liach): The build
passed.
L25[03:09:41] ⇦
Parts: travis-ci
(travis-ci!~travis-ci@ec2-54-209-140-50.compute-1.amazonaws.com)
())
L26[04:29:22] ⇨
Joins: Vexatos
(Vexatos!~Vexatos@p200300C107205E787E564E24D6712B7D.dip0.t-ipconnect.de)
L27[09:33:28] ⇦
Quits: Icedream (Icedream!~icedream@212.83.173.97) (Ping timeout:
190 seconds)
L28[09:36:41] ⇨
Joins: Icedream (Icedream!~icedream@212.83.173.97)
L29[12:03:58]
<Darkelarious> hey
L30[12:04:06]
<Darkelarious> let me see, what was
that status command again...
L31[12:04:08]
<Darkelarious> .faq
L32[12:04:19]
<Darkelarious> ?faq [Edited]
L33[12:04:23]
<Darkelarious> ?faq
L34[12:04:39]
<Darkelarious> !faq
L35[12:04:39]
<GearBot> Railcraft for 1.12 is **in
progress** still!
L36[12:04:40]
<GearBot> You can build Railcraft from
source but **cannot** build a jar file. This is intentional.
L37[12:04:40]
<GearBot> There are no builds for 1.8,
1.9 or 1.11.
L38[12:04:43]
<Darkelarious> there we go
L39[12:12:10] ⇨
Joins: MikrySoft
(MikrySoft!~mikrysoft@89-79-169-147.dynamic.chello.pl)
L40[15:16:38] ⇨
Joins: MCenderdragon
(MCenderdragon!~MCenderdr@46.79.91.239)
L41[16:07:57]
<texaswriter> does anybody have any
experience adding "Poor lead ore" to the Scannable
mod's "common ore" list. (l think i need it's
ore dictionary name, but oreLead is already added to
scannable's common ore list?
L42[16:10:15]
<texaswriter> Trying to find zinc ore
in 1.12.2 and haven't had any luck in this build.. finding
lots of poor lead ore (huge veins), and it's hindering me
using the same technique to search for assumedly similar colors of
zinc veins (also assuming they would be large)
L43[16:21:32]
<texaswriter> maybe zinc ore
isn't in veins like the others. it's not an poor ore and
probably isn't using railcraft gen. weird, never had problems
finding zinc ore before
L44[16:27:10] ⇦
Quits: MCenderdragon (MCenderdragon!~MCenderdr@46.79.91.239) (Quit:
Leaving)
L45[16:31:26]
<CovertJaguar> the poor ore has its
own ore tag
L46[16:31:50]
<CovertJaguar> orePoorLead
L47[16:34:17]
<texaswriter> thanks. that will
help!!
L48[18:04:49] ⇦
Quits: Vexatos
(Vexatos!~Vexatos@p200300C107205E787E564E24D6712B7D.dip0.t-ipconnect.de)
(Quit: Insert quantum chemistry joke here)
L49[18:52:13] ⇨
Joins: Hawk777
(Hawk777!~chead@2607:c000:8131:7d00:2c9e:2ee1:d9ad:6681)
L50[19:13:47] ⇨
Joins: travis-ci
(travis-ci!~travis-ci@ec2-3-82-248-97.compute-1.amazonaws.com)
L51[19:13:48] <travis-ci>
Railcraft/Railcraft#322 (fix/1558 - bb18bba : liach): The build
passed.
L54[19:13:48] ⇦
Parts: travis-ci
(travis-ci!~travis-ci@ec2-3-82-248-97.compute-1.amazonaws.com)
())
L55[20:03:37] ⇦
Quits: Hawk777
(Hawk777!~chead@2607:c000:8131:7d00:2c9e:2ee1:d9ad:6681) (Quit:
Leaving.)
L56[20:09:28]
<texaswriter> hrrm. haven't been
able to find any zinc ore. Have traveled extensively throughout
biomes. Can't seem to find poor zinc ore or zinc ore. Has
anybody confirmed finding this on a 1.12.2 world? I don't
override worldgen with RC... whatever worldgen is default is what I
have.
L57[20:21:01]
<texaswriter> Gonna try adding oreZinc
and orePoorZinc to the rare ore list for Scannable even though they
should already by default (due to not being on common list)
L58[20:49:56]
<texaswriter> Hrrm, going to go and
assume that zinc ore is not generating in this world as I have
checked 100s of chunks with the scanner set to rare ores. Is this
an RC bug? Should zinc spawn in with default worldgen (modded, but
all default settings with regards to worldgen as far as I
know)
L59[20:54:41]
<liach>
it should spawn
L60[20:58:11]
<texaswriter> I can try to find one of
the biomes it is supposed to be "rich" in.
L61[20:58:20]
<texaswriter> I guess that is my last
resort.
L62[20:58:24]
<texaswriter> biomes/biomes
types
L63[20:58:40]
<texaswriter> BoP seems to respect the
biome types even with its own biomes, so should work with BoP
L64[21:00:48]
<liach>
try increasing its frequency and generate again
L65[21:04:08]
<texaswriter> oof, rc-retrogen is
1.10.
L66[21:04:26]
<texaswriter> If I change the
settings, can I visit new chunks in my existing world to get
it?
L67[21:08:58]
<liach>
yes. make sure you turn of `generateDefaultConfigs` in
`railcraft.cfg`
L68[21:16:04]
<texaswriter> Okay, it is set false. I
will leave that setting alone.
L69[21:16:04]
<texaswriter> Thanks
L70[21:18:05]
<liach>
if things still go wrong, try turn on skyGen in railcraft cfg and
create a new world and see
L71[21:29:54]
<Kane
Hart> Hmm does IC2 have advancements?
L72[21:35:12]
<liach>
No. Ic2 team dislike new advancements; thus they did not add
any
L73[21:35:18]
<Kane
Hart> lmao
L74[21:35:31]
<Kane
Hart> Hope they don't dislike 14 and just not update
?
L75[21:36:48]
<liach>
2 out of the 3 most prominent ic2 devs are working on snapshot mod
api fabric (player and chocohead, both here)
L76[21:36:56]
<Kane
Hart> ❤
L77[21:37:01]
<Kane
Hart> good to know
L78[21:37:36]
<liach>
their claim is that jump to 1.13 is not worth as 1.14 change a few
more stuff, so a straight jump to 1.14 saves energy (railcraft team
probably agree)
L79[21:37:51]
<Kane
Hart> Yeah I agree on that too
L80[21:38:07]
<Kane
Hart> Forge might of as well if they were not rebuilding for
1.13 for so long lol
L81[21:38:23]
<liach>
for forge, moving to 1.13 before 1.14 is a good step
L82[21:38:42]
<liach>
it does not have too many features, but it needs to adapt to what
is there
L83[21:39:01]
<liach>
and forge is actually already fairly stable on 1.13
L84[21:39:37]
<liach>
lex's jenkins is already building, though it is just not
releasing files to the public due to stability concerns
L85[21:39:47]
<Kane
Hart> ahh
L86[21:40:15]
<Kane
Hart> I like the idea of the future of modded Minecraft I just
hope it does not end up fragmented
L87[22:28:14]
<coderbot> Luckily it seems that Rift
and Fabric could be like Liteloader in that they coexist with Forge
rather than conflict
L88[23:53:37]
<texaswriter> cool. found some zinc
ore finally. poor zinc ore. was searching at wrong levels.
L89[23:54:03]
<texaswriter> it's in slightly
narrow levels and I was searching well above and well below