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L1[00:32:16]
<CovertJaguar> @liach @Natesky9 my
"fix" for that crash also has the side effect of
overiding the shaders
L2[00:33:41]
<Natesky9> ah, darn
L3[00:33:48]
<Natesky9> I hope that returns
L4[00:33:52]
<CovertJaguar> IE looks specifically
for the RenderMinecart class or any subclasses, we use RenderCart,
which does not subclass RenderMinecart
L5[00:34:07]
<CovertJaguar> I'm not sure how
feasible it is to support that change
L6[00:34:24]
<Natesky9> RenderCart is railcraft
exclusive, right?
L7[00:34:35]
<Natesky9> and not in vanilla?
L8[00:36:15]
<CovertJaguar> yeah
L9[00:36:22]
<CovertJaguar> we completely take over
cart rendering
L10[00:37:06]
<CovertJaguar> the vanilla renderer
has always have horrible lighting response
L11[00:37:14]
<CovertJaguar> the vanilla renderer
has always had horrible lighting response [Edited]
L12[00:37:30]
<Natesky9> why not let it inherit
RenderCart, and exit the event?
L13[00:38:23]
<Natesky9> if not, I guess Immersive
can make an exception if Railcraft is detected, and use that
subclass instead
L14[00:40:30]
<CovertJaguar> what its actually doing
is replacing the minecart model
L15[00:40:47]
<Natesky9> Oh, uh
L16[00:41:41]
<Natesky9> but it still uses the same
texture though, right? It's just a better lit model
L17[00:43:02]
<CovertJaguar> it might be possible to
extends RenderMinecart and direct out default model to the vanilla
instance
L18[00:43:14]
<Natesky9> Wait a minute... the
Shaders are just an NBT tag, aren't they?
L19[00:43:42]
<Natesky9> if they're consumed
when clicking on a cart in survival, then they
"""work""", just not visually
L20[00:44:08]
<Natesky9> so then it'd just be
as simple as actually allowing the model to use the texture
L21[00:46:19]
<CovertJaguar> the model class IE
replaces it with is fairly complex
L22[00:55:38]
<CovertJaguar> I can inherit from
RenderMinecart, but its not quite as simple as I'd like to
actually use the model
L23[00:55:44]
<CovertJaguar> some refactoring is
required
L24[01:35:37]
<CovertJaguar> and somehow I turned it
all into spaghetti
L25[01:59:51] <MrConductor> *
<CovertJaguar> hits the run button and hopes for the
best
L26[02:01:09]
<CovertJaguar> its always fun trying
to fix code you wrote before you really understood proper
separation of concerns and compartmentalization
L27[02:04:38]
<CovertJaguar> what do you know, it
still works
L28[02:04:56]
<CovertJaguar> whether it actually
works _with_ IE's shaders, I have no idea
L29[02:05:51]
<CovertJaguar> and even if it does,
the wooden tnt and lowered side carts (tank, cargo) still
won't get the shaders
L30[02:08:12]
<CovertJaguar> actually the wooden tnt
might work
L31[02:08:25]
<CovertJaguar> but the lowered sides
ones definitely won't
L32[02:11:47]
<CovertJaguar> I might be able to fix
that with some reflection though
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L34[02:43:11] <travis-ci>
Railcraft/Railcraft#311 (mc-1.12.2 - d66833c : CovertJaguar): The
build passed.
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L43[07:37:12]
<Warlord
Wossman> any hints on when beta 5 will be ready?
L44[07:38:41]
<liach>
not sure, dependent on cj. there is a bug that needs fixing
first
L45[07:39:54]
<Warlord
Wossman> alright
L46[07:40:34]
<Warlord
Wossman> btw I had to just delete the world after that water
tank thingy that happened, hope I will never run into it again
lol
L47[07:43:10]
<liach>
water tank thing?
L48[07:43:29]
<liach>
i thought only firebox boilers crash
L49[07:43:30]
<Warlord
Wossman> the thing I posted in #support yesterday
L50[07:43:33]
<Warlord
Wossman> idk if you read it
L51[07:43:54]
<Warlord
Wossman> it was not a crash, but the world was def
corrupted
L52[07:45:07]
<Warlord
Wossman> fLAK had it happen as well it seems, idk if I can
reproduce it
L53[07:45:36]
<liach>
oh, wooden water tank corruption
L54[07:47:11]
<Warlord
Wossman> I mean I can only guess but I meantioned 3 possible
hints
L55[07:48:17]
<liach>
the iron and steel tanks should be fine. the wooden water tank i
will test, most likely some gui issue or some desync
L56[07:48:38]
<Warlord
Wossman> you saw the screenshot right?
L57[07:49:21]
<Warlord
Wossman> it did very weird things to my inventory (could be a
desync) and I couldn't break chests after, they would break
and then remain with missing texture
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L59[08:32:53] <travis-ci>
Railcraft/Railcraft#312 (fix/1664 - 9ef8a46 : liach): The build
passed.
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L64[08:39:48] <travis-ci>
Railcraft/Railcraft#313 (fix/1664 - e467345 : liach): The build
passed.
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L68[08:51:25]
<CovertJaguar> just fyi. always try
disabling the offending block before removing the mod or deleting
the world
L69[08:54:15]
<CovertJaguar> I've seen the
misaligned slots thing before, a long time ago, I think it might be
caused by the client and server disagreeing on which gui is
open
L70[08:54:25]
<fLAK>
@liach no I had that happen with both my iron tank and my steel
tank
L71[08:55:11]
<Warlord
Wossman> if I run into it again I will test around more for
sure
L72[08:55:29]
<CovertJaguar> or maybe it was a test
world that went belly up and I never figured out why, one of the
two
L73[08:56:57]
<fLAK>
@Warlord Wossman also why did you delete the world? You could just
quit the game and reload and it will be fine as long as you
don't try to move anything in your inventory
L74[08:57:43]
<Warlord
Wossman> well it deleted a bunch of crap already and I
didn't play far yet
L75[08:57:54]
<fLAK>
even if you do move things in your inv, you can do the same thing,
with the possibility of some items lost
L76[08:58:13]
<Warlord
Wossman> my survival test world get reset a lot anyways since I
keep tweaking things that are earlygame
L77[09:09:52]
<Jack
Raiden> Is there any way to produce steel using only Railcraftz?
'cuz I don't see any recipes in JEI
L78[09:09:59]
<Jack
Raiden> Is there any way to produce steel using only Railcraft?
'cuz I don't see any recipes in JEI [Edited]
L79[09:12:04]
<Warlord
Wossman> blast furnace should do that
L80[09:12:13]
<Warlord
Wossman> idk if it works in beta 4 tho
L81[09:12:52]
<Jack
Raiden> Oh
L82[09:12:57]
<Jack
Raiden> Yes, it works
L83[09:13:24]
<Jack
Raiden> Idk why, but JEI don't show it up with common
steel
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L90[09:17:33] <travis-ci>
Railcraft/Railcraft#315 (mc-1.12.2 - 714ebd6 : CovertJaguar): The
build passed.
L91[09:18:04]
<CovertJaguar> are you saying the
reverse lookup doesn't work?
L92[09:18:41]
<CovertJaguar> ie hit 'R' on
the steel ingot in the JEI window
L93[09:18:43]
<Warlord
Wossman> can't test it since I got the blast furnace
disabled ?
L96[09:19:38]
<Jack
Raiden> No Blast Furnace from Railcraft
L97[09:20:29]
<CovertJaguar> but you aren't
asking it how to make a railcraft steel ingot....
L98[09:21:24]
<Warlord
Wossman> did you check for RC steel or just assumed oredict
would include it?
L99[09:21:47]
<Jack
Raiden> Yeah, but there's no Railcraft steel in Jei
L100[09:22:03]
<Jack
Raiden> Yeah, but there's no Railcraft steel in JEI
[Edited]
L101[09:22:21]
<Warlord
Wossman> I assume you play some modpack you have not made
yourself?
L102[09:22:58]
<CovertJaguar> there is in my
JEI
L103[09:23:23]
<Warlord
Wossman> normally it should show up in JEI unless disabled
(which doesn't seem to be the case) or hidden
L104[09:24:05]
<Jack
Raiden> Hmm, then I think it's fault of my
"modpack"
L105[09:24:07]
<Jack
Raiden> Ok
L106[09:24:10]
<Jack
Raiden> thx for answer
L107[09:24:34]
<CovertJaguar> honestly, these unifier
mods cause more problems than they are really worth
L108[09:24:40]
<Warlord
Wossman> actually the blastfurnace does show up for me, I just
disabled the blocks I guess
L109[09:25:12]
<Warlord
Wossman> yeah unification is a double edged sword if you are not
super careful
L110[09:25:43]
<Warlord
Wossman> I might actually go through the pain of only handing
out one type of ingot with CT since I will change most recipes
anyways
L111[09:26:55]
<Warlord
Wossman> should be able to hide dublicates then
L112[09:27:48]
<Jack
Raiden> Yeah
L113[09:27:59]
<Jack
Raiden> Unifiers are not perfect
L114[09:28:22]
<Jack
Raiden> But it helps a lot when you have ~7 mods with
copper
L115[09:30:00]
<Jack
Raiden> But it's still strange that UniDict doesn't
work with Railcraft Steel, even though RC steel has same
oredict
L116[09:31:36]
<CovertJaguar> dunno
L117[09:31:42]
<CovertJaguar> never looked at it that
closely
L118[09:34:12]
<Warlord
Wossman> it's not strange
L119[09:34:28]
<Warlord
Wossman> unidict has a list of supported mods and RC is not on
it ?
L120[09:34:41]
<Warlord
Wossman> the first comment on the mod also confirmes that
btw
L121[09:43:55]
<Jack
Raiden> oh, ok
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L125[17:33:32] <travis-ci>
Railcraft/Railcraft#316 (mc-1.12.2 - 8ba6ace : CovertJaguar): The
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L130[20:06:50] <travis-ci>
Railcraft/Railcraft#317 (fix/1664 - cf8d3be : liach): The build
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