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L1[00:32:16] <CovertJaguar> @liach @Natesky9 my "fix" for that crash also has the side effect of overiding the shaders
L2[00:33:41] <Natesky9> ah, darn
L3[00:33:48] <Natesky9> I hope that returns
L4[00:33:52] <CovertJaguar> IE looks specifically for the RenderMinecart class or any subclasses, we use RenderCart, which does not subclass RenderMinecart
L5[00:34:07] <CovertJaguar> I'm not sure how feasible it is to support that change
L6[00:34:24] <Natesky9> RenderCart is railcraft exclusive, right?
L7[00:34:35] <Natesky9> and not in vanilla?
L8[00:36:15] <CovertJaguar> yeah
L9[00:36:22] <CovertJaguar> we completely take over cart rendering
L10[00:37:06] <CovertJaguar> the vanilla renderer has always have horrible lighting response
L11[00:37:14] <CovertJaguar> the vanilla renderer has always had horrible lighting response [Edited]
L12[00:37:30] <Natesky9> why not let it inherit RenderCart, and exit the event?
L13[00:38:23] <Natesky9> if not, I guess Immersive can make an exception if Railcraft is detected, and use that subclass instead
L14[00:40:30] <CovertJaguar> what its actually doing is replacing the minecart model
L15[00:40:47] <Natesky9> Oh, uh
L16[00:41:41] <Natesky9> but it still uses the same texture though, right? It's just a better lit model
L17[00:43:02] <CovertJaguar> it might be possible to extends RenderMinecart and direct out default model to the vanilla instance
L18[00:43:14] <Natesky9> Wait a minute... the Shaders are just an NBT tag, aren't they?
L19[00:43:42] <Natesky9> if they're consumed when clicking on a cart in survival, then they """work""", just not visually
L20[00:44:08] <Natesky9> so then it'd just be as simple as actually allowing the model to use the texture
L21[00:46:19] <CovertJaguar> the model class IE replaces it with is fairly complex
L22[00:55:38] <CovertJaguar> I can inherit from RenderMinecart, but its not quite as simple as I'd like to actually use the model
L23[00:55:44] <CovertJaguar> some refactoring is required
L24[01:35:37] <CovertJaguar> and somehow I turned it all into spaghetti
L25[01:59:51] <MrConductor> * <CovertJaguar> hits the run button and hopes for the best
L26[02:01:09] <CovertJaguar> its always fun trying to fix code you wrote before you really understood proper separation of concerns and compartmentalization
L27[02:04:38] <CovertJaguar> what do you know, it still works
L28[02:04:56] <CovertJaguar> whether it actually works _with_ IE's shaders, I have no idea
L29[02:05:51] <CovertJaguar> and even if it does, the wooden tnt and lowered side carts (tank, cargo) still won't get the shaders
L30[02:08:12] <CovertJaguar> actually the wooden tnt might work
L31[02:08:25] <CovertJaguar> but the lowered sides ones definitely won't
L32[02:11:47] <CovertJaguar> I might be able to fix that with some reflection though
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L34[02:43:11] <travis-ci> Railcraft/Railcraft#311 (mc-1.12.2 - d66833c : CovertJaguar): The build passed.
L35[02:43:11] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/06e1023f5898...d66833c96d25
L36[02:43:11] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97915092
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L43[07:37:12] <Warlord Wossman> any hints on when beta 5 will be ready?
L44[07:38:41] <liach> not sure, dependent on cj. there is a bug that needs fixing first
L45[07:39:54] <Warlord Wossman> alright
L46[07:40:34] <Warlord Wossman> btw I had to just delete the world after that water tank thingy that happened, hope I will never run into it again lol
L47[07:43:10] <liach> water tank thing?
L48[07:43:29] <liach> i thought only firebox boilers crash
L49[07:43:30] <Warlord Wossman> the thing I posted in #support yesterday
L50[07:43:33] <Warlord Wossman> idk if you read it
L51[07:43:54] <Warlord Wossman> it was not a crash, but the world was def corrupted
L52[07:45:07] <Warlord Wossman> fLAK had it happen as well it seems, idk if I can reproduce it
L53[07:45:36] <liach> oh, wooden water tank corruption
L54[07:47:11] <Warlord Wossman> I mean I can only guess but I meantioned 3 possible hints
L55[07:48:17] <liach> the iron and steel tanks should be fine. the wooden water tank i will test, most likely some gui issue or some desync
L56[07:48:38] <Warlord Wossman> you saw the screenshot right?
L57[07:49:21] <Warlord Wossman> it did very weird things to my inventory (could be a desync) and I couldn't break chests after, they would break and then remain with missing texture
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L59[08:32:53] <travis-ci> Railcraft/Railcraft#312 (fix/1664 - 9ef8a46 : liach): The build passed.
L60[08:32:53] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/commit/9ef8a462f9e4
L61[08:32:53] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97923116
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L64[08:39:48] <travis-ci> Railcraft/Railcraft#313 (fix/1664 - e467345 : liach): The build passed.
L65[08:39:48] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/9ef8a462f9e4...e46734509917
L66[08:39:48] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97923286
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L68[08:51:25] <CovertJaguar> just fyi. always try disabling the offending block before removing the mod or deleting the world
L69[08:54:15] <CovertJaguar> I've seen the misaligned slots thing before, a long time ago, I think it might be caused by the client and server disagreeing on which gui is open
L70[08:54:25] <fLAK> @liach no I had that happen with both my iron tank and my steel tank
L71[08:55:11] <Warlord Wossman> if I run into it again I will test around more for sure
L72[08:55:29] <CovertJaguar> or maybe it was a test world that went belly up and I never figured out why, one of the two
L73[08:56:57] <fLAK> @Warlord Wossman also why did you delete the world? You could just quit the game and reload and it will be fine as long as you don't try to move anything in your inventory
L74[08:57:43] <Warlord Wossman> well it deleted a bunch of crap already and I didn't play far yet
L75[08:57:54] <fLAK> even if you do move things in your inv, you can do the same thing, with the possibility of some items lost
L76[08:58:13] <Warlord Wossman> my survival test world get reset a lot anyways since I keep tweaking things that are earlygame
L77[09:09:52] <Jack Raiden> Is there any way to produce steel using only Railcraftz? 'cuz I don't see any recipes in JEI
L78[09:09:59] <Jack Raiden> Is there any way to produce steel using only Railcraft? 'cuz I don't see any recipes in JEI [Edited]
L79[09:12:04] <Warlord Wossman> blast furnace should do that
L80[09:12:13] <Warlord Wossman> idk if it works in beta 4 tho
L81[09:12:52] <Jack Raiden> Oh
L82[09:12:57] <Jack Raiden> Yes, it works
L83[09:13:24] <Jack Raiden> Idk why, but JEI don't show it up with common steel
L84[09:15:58] <Jack Raiden> hmmm http://tinyurl.com/y7jhec8k
L85[09:16:56] <Jack Raiden> hmmm http://tinyurl.com/ydawh7lt
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L88[09:17:33] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97924286
L89[09:17:33] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/d66833c96d25...714ebd6b05aa
L90[09:17:33] <travis-ci> Railcraft/Railcraft#315 (mc-1.12.2 - 714ebd6 : CovertJaguar): The build passed.
L91[09:18:04] <CovertJaguar> are you saying the reverse lookup doesn't work?
L92[09:18:41] <CovertJaguar> ie hit 'R' on the steel ingot in the JEI window
L93[09:18:43] <Warlord Wossman> can't test it since I got the blast furnace disabled ?
L94[09:19:17] <Jack Raiden> http://tinyurl.com/ydcq6pye
L95[09:19:23] <Jack Raiden> http://tinyurl.com/ycn2dmyo
L96[09:19:38] <Jack Raiden> No Blast Furnace from Railcraft
L97[09:20:29] <CovertJaguar> but you aren't asking it how to make a railcraft steel ingot....
L98[09:21:24] <Warlord Wossman> did you check for RC steel or just assumed oredict would include it?
L99[09:21:47] <Jack Raiden> Yeah, but there's no Railcraft steel in Jei
L100[09:22:03] <Jack Raiden> Yeah, but there's no Railcraft steel in JEI [Edited]
L101[09:22:21] <Warlord Wossman> I assume you play some modpack you have not made yourself?
L102[09:22:58] <CovertJaguar> there is in my JEI
L103[09:23:23] <Warlord Wossman> normally it should show up in JEI unless disabled (which doesn't seem to be the case) or hidden
L104[09:24:05] <Jack Raiden> Hmm, then I think it's fault of my "modpack"
L105[09:24:07] <Jack Raiden> Ok
L106[09:24:10] <Jack Raiden> thx for answer
L107[09:24:34] <CovertJaguar> honestly, these unifier mods cause more problems than they are really worth
L108[09:24:40] <Warlord Wossman> actually the blastfurnace does show up for me, I just disabled the blocks I guess
L109[09:25:12] <Warlord Wossman> yeah unification is a double edged sword if you are not super careful
L110[09:25:43] <Warlord Wossman> I might actually go through the pain of only handing out one type of ingot with CT since I will change most recipes anyways
L111[09:26:55] <Warlord Wossman> should be able to hide dublicates then
L112[09:27:48] <Jack Raiden> Yeah
L113[09:27:59] <Jack Raiden> Unifiers are not perfect
L114[09:28:22] <Jack Raiden> But it helps a lot when you have ~7 mods with copper
L115[09:30:00] <Jack Raiden> But it's still strange that UniDict doesn't work with Railcraft Steel, even though RC steel has same oredict
L116[09:31:36] <CovertJaguar> dunno
L117[09:31:42] <CovertJaguar> never looked at it that closely
L118[09:34:12] <Warlord Wossman> it's not strange
L119[09:34:28] <Warlord Wossman> unidict has a list of supported mods and RC is not on it ?
L120[09:34:41] <Warlord Wossman> the first comment on the mod also confirmes that btw
L121[09:43:55] <Jack Raiden> oh, ok
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L125[17:33:32] <travis-ci> Railcraft/Railcraft#316 (mc-1.12.2 - 8ba6ace : CovertJaguar): The build passed.
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L127[17:33:32] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97937793
L128[17:33:32] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/714ebd6b05aa...8ba6acec0c11
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L130[20:06:50] <travis-ci> Railcraft/Railcraft#317 (fix/1664 - cf8d3be : liach): The build passed.
L131[20:06:50] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/e46734509917...cf8d3be9a46b
L132[20:06:50] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97940668
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