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L4[04:31:09]
<Vectrobe
(Paul17041993)> wait, do we not already have
long-distance-signalling?
L5[04:31:20]
<Vectrobe
(Paul17041993)> I suppose not
L6[04:35:55]
<Darkelarious> what do you call
long-distance? i had signal blocks of over 550 blocks long
L7[04:37:09]
<Vectrobe
(Paul17041993)> 3-4 light signal, followed by additional 2-4
light signals for ahead blocks, followed by additional 2-4 light
rail-level signals for ahead block after the turnoff
L8[04:38:16]
<Vectrobe
(Paul17041993)> in some cases they're replaced with
single-light RGB signals
L9[04:39:22]
<Vectrobe
(Paul17041993)> there's also the white
'semaphore' light signals used for shared direction
diesel lines, but that's another thing entirely
L10[04:40:17]
<Vectrobe
(Paul17041993)> guard lights also excluded, though they seem
like a useful addition...
L11[04:41:08]
<Darkelarious> there's block
signals and dual block signals
L12[04:41:16]
<Darkelarious> so upcoming block and
block after that
L13[04:41:47]
<Darkelarious> (look at Forecaster or
CJ for the precise answers)
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L21[15:18:51]
<Natesky9> Just curious, is there an
option to make carts and locomotives immune to damage except for
crowbar?
L22[15:22:20]
<liach>
no. you can try using command blocks though
L23[16:48:52]
<Natesky9> My biggest concern, since
it happened to me, is my train getting hit by lightning
L24[17:10:47]
<bball.psd> the odds of that happening
xD
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L27[17:22:03]
<Natesky9> Just gonna ignore
that
L28[17:22:10]
<Natesky9> But yes, it has actually
happened
L29[17:23:01]
<Natesky9> I came back to a hole in my
roof and my train split in two
L30[17:23:05]
<Natesky9> No other players
L31[17:26:10]
<Forecaster> sigh
L32[17:26:16]
<Forecaster> stupid spam
L33[17:44:03]
<CovertJaguar> lol, I might leave
lightening damage, that's one of the "storytelling"
event type things ?
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L35[17:44:28] <travis-ci>
Railcraft/Railcraft#198 (dev-1.12.2/logic - 863fd5b :
CovertJaguar): The build has errored.
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L40[17:53:34] <travis-ci>
Railcraft/Railcraft#199 (mc-1.12.2 - 4cd2662 : CovertJaguar): The
build has errored.
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L45[18:00:21] <travis-ci>
Railcraft/Railcraft#200 (mc-1.12.2 - d5b2951 : CovertJaguar): The
build passed.
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())
L49[18:10:59]
<Natesky9> I mean, it's more an
inconvenience than anything
L50[18:11:55]
<Natesky9> If there was something that
showed it got struck by lightning, like a shader from immersive,
that'd be neat
L51[18:15:04]
<Natesky9> But having a train
disappear without knowing why... :(
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L55[20:40:45]
<Taeo>
I've been expirementing with highspeed locomotives in 1.12b2
for a few hours, and I can't seem to get them to transition
properly. I'm using power transition tracks, facing the other
way, to act as a brake, but even a half dozen or so of those fail
to slow the train down to normal speeds. In fact I don't think
it slows at all. If I'm reading the wiki right, this is how
they're supposed to work. What am I doing wrong?
L56[20:41:09]
<Taeo>
I've been experimenting with highspeed locomotives in 1.12b2
for a few hours, and I can't seem to get them to transition
properly. I'm using powered transition tracks, facing the
other way, to act as a brake, but even a half dozen or so of those
fail to slow the train down to normal speeds. In fact I don't
think it slows at all. If I'm reading the wiki right, this is
how they're supposed to work. What am I doing wrong?
L57[20:45:06]
<liach>
use throttle track kit
L58[20:48:25]
<Taeo>
to slow it down to 3 arrows or something? I was thinking about
that, but I'd have to rig it up so its only on in one
direction, right?
L59[20:52:38]
<liach>
use crowbar to tweak it. it is only active when it detects
redstone, so you can use a detector
L60[20:52:56]
<liach>
(detector/one-way detector track kit, tweakable with crowbar)
L61[20:53:44]
<Taeo>
Ya, I'll give that a go. I know it didn't have to do
anything like this in 1.7.10, I wonder if this is intended or
not
L62[21:06:46]
<Taeo>
yep, that works. Takes a partial second to switch speeds after
passing that track, so I had to either slow it as best I could with
transitions first or make sure the throttle change was farther away
from the end of the HS track, but it works
L63[22:24:52]
<fLAK>
so
L64[22:25:02]
<fLAK>
I'm retarded
L65[22:25:45]
<Natesky9> be as that may, you're
only telling on yourself
L66[22:25:57]
<fLAK>
I disabled the poor ores and normal lead, copper, tin, silver, etc.
in the config files thinking it would just not spawn
L67[22:26:29]
<fLAK>
since I use IC2 I didn't want RC versions of IC2 ores
spawning
L68[22:26:51]
<fLAK>
well that didn't work
L69[22:29:08]
<fLAK>
so actual question; deleting the world gen configs for the ores I
don't want will stop them from spawning entirely, or will it
just stop them from spawning in the RC "clusters" way
(aka make them spawn like vanilla ore gen)
L70[22:29:20]
<fLAK>
so actual question; deleting the world gen configs for the ores I
don't want will stop them from spawning entirely, or will it
just stop them from spawning in the RC "clusters" way
(aka make them spawn like vanilla ore gen)? [Edited]
L71[22:29:23]
<liach>
it only affects rc ore gen
L72[22:30:00]
<fLAK>
so then how do I stop RC copper lead, etc. from spawning all
together?
L73[22:31:54]
<liach>
rc ore lead etc. only spawn in clusters
L74[22:32:43]
<fLAK>
let me rephrase, how do I stop them from spawning *entirely*
L75[22:34:19]
<liach>
all of them? use your brain,delete all ore mine config files
plz
L76[22:36:28]
<fLAK>
is there a way to just have nickel and zinc spawn without their
poor variants?
L77[22:36:33]
<liach>
in other words, ore spawning in clusters is the entire way of ore
spawning. the 2 options you offered me is the same.
L78[22:37:30]
<liach>
hmm, if you want regular gen, use other gen for now. nickel and
zinc in mines i need to check (camo and cj wrote that)
L79[22:38:15]
<fLAK>
what do you mean "use other gen"?
L80[22:42:58]
<fLAK>
also is there a way to make the metals chest stop converting IC2
metals to RC metals?
L81[22:47:40]
<liach>
hmm, request covertjaguar for that
L82[23:04:10]
<NightwolfBlue> Happy New Year!
L83[23:19:40]
<CovertJaguar> It shouldn't
require slowing the Locomotive throttle. But there was a change to
the speed detection algorithm so it might not be working
correctly
L84[23:21:32]
<CovertJaguar> @fLAK the config
supports diffusion ore spawns, but I'm thinking that part
never quite got fully implemented
L85[23:22:47]
<CovertJaguar> As for the Metals
chest, no not really. It's not really possible to do that
without hard coding recipes for all the mods