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L4[04:31:09] <Vectrobe (Paul17041993)> wait, do we not already have long-distance-signalling?
L5[04:31:20] <Vectrobe (Paul17041993)> I suppose not
L6[04:35:55] <Darkelarious> what do you call long-distance? i had signal blocks of over 550 blocks long
L7[04:37:09] <Vectrobe (Paul17041993)> 3-4 light signal, followed by additional 2-4 light signals for ahead blocks, followed by additional 2-4 light rail-level signals for ahead block after the turnoff
L8[04:38:16] <Vectrobe (Paul17041993)> in some cases they're replaced with single-light RGB signals
L9[04:39:22] <Vectrobe (Paul17041993)> there's also the white 'semaphore' light signals used for shared direction diesel lines, but that's another thing entirely
L10[04:40:17] <Vectrobe (Paul17041993)> guard lights also excluded, though they seem like a useful addition...
L11[04:41:08] <Darkelarious> there's block signals and dual block signals
L12[04:41:16] <Darkelarious> so upcoming block and block after that
L13[04:41:47] <Darkelarious> (look at Forecaster or CJ for the precise answers)
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L21[15:18:51] <Natesky9> Just curious, is there an option to make carts and locomotives immune to damage except for crowbar?
L22[15:22:20] <liach> no. you can try using command blocks though
L23[16:48:52] <Natesky9> My biggest concern, since it happened to me, is my train getting hit by lightning
L24[17:10:47] <bball.psd> the odds of that happening xD
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L26[17:17:56] <lantar> Sex Dating > http://discord.amazingsexdating.com
L27[17:22:03] <Natesky9> Just gonna ignore that
L28[17:22:10] <Natesky9> But yes, it has actually happened
L29[17:23:01] <Natesky9> I came back to a hole in my roof and my train split in two
L30[17:23:05] <Natesky9> No other players
L31[17:26:10] <Forecaster> sigh
L32[17:26:16] <Forecaster> stupid spam
L33[17:44:03] <CovertJaguar> lol, I might leave lightening damage, that's one of the "storytelling" event type things ?
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L35[17:44:28] <travis-ci> Railcraft/Railcraft#198 (dev-1.12.2/logic - 863fd5b : CovertJaguar): The build has errored.
L36[17:44:28] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-166-5-31.compute-1.amazonaws.com) ())
L37[17:44:28] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/96009369
L38[17:44:28] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/26bc0f39e55d...863fd5b39a40
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L40[17:53:34] <travis-ci> Railcraft/Railcraft#199 (mc-1.12.2 - 4cd2662 : CovertJaguar): The build has errored.
L41[17:53:34] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/0b948dbf34dd...4cd2662fceec
L42[17:53:34] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/96009530
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L45[18:00:21] <travis-ci> Railcraft/Railcraft#200 (mc-1.12.2 - d5b2951 : CovertJaguar): The build passed.
L46[18:00:21] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/4cd2662fceec...d5b2951c81d8
L47[18:00:21] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/96009585
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L49[18:10:59] <Natesky9> I mean, it's more an inconvenience than anything
L50[18:11:55] <Natesky9> If there was something that showed it got struck by lightning, like a shader from immersive, that'd be neat
L51[18:15:04] <Natesky9> But having a train disappear without knowing why... :(
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L55[20:40:45] <Taeo> I've been expirementing with highspeed locomotives in 1.12b2 for a few hours, and I can't seem to get them to transition properly. I'm using power transition tracks, facing the other way, to act as a brake, but even a half dozen or so of those fail to slow the train down to normal speeds. In fact I don't think it slows at all. If I'm reading the wiki right, this is how they're supposed to work. What am I doing wrong?
L56[20:41:09] <Taeo> I've been experimenting with highspeed locomotives in 1.12b2 for a few hours, and I can't seem to get them to transition properly. I'm using powered transition tracks, facing the other way, to act as a brake, but even a half dozen or so of those fail to slow the train down to normal speeds. In fact I don't think it slows at all. If I'm reading the wiki right, this is how they're supposed to work. What am I doing wrong?
L57[20:45:06] <liach> use throttle track kit
L58[20:48:25] <Taeo> to slow it down to 3 arrows or something? I was thinking about that, but I'd have to rig it up so its only on in one direction, right?
L59[20:52:38] <liach> use crowbar to tweak it. it is only active when it detects redstone, so you can use a detector
L60[20:52:56] <liach> (detector/one-way detector track kit, tweakable with crowbar)
L61[20:53:44] <Taeo> Ya, I'll give that a go. I know it didn't have to do anything like this in 1.7.10, I wonder if this is intended or not
L62[21:06:46] <Taeo> yep, that works. Takes a partial second to switch speeds after passing that track, so I had to either slow it as best I could with transitions first or make sure the throttle change was farther away from the end of the HS track, but it works
L63[22:24:52] <fLAK> so
L64[22:25:02] <fLAK> I'm retarded
L65[22:25:45] <Natesky9> be as that may, you're only telling on yourself
L66[22:25:57] <fLAK> I disabled the poor ores and normal lead, copper, tin, silver, etc. in the config files thinking it would just not spawn
L67[22:26:29] <fLAK> since I use IC2 I didn't want RC versions of IC2 ores spawning
L68[22:26:51] <fLAK> well that didn't work
L69[22:29:08] <fLAK> so actual question; deleting the world gen configs for the ores I don't want will stop them from spawning entirely, or will it just stop them from spawning in the RC "clusters" way (aka make them spawn like vanilla ore gen)
L70[22:29:20] <fLAK> so actual question; deleting the world gen configs for the ores I don't want will stop them from spawning entirely, or will it just stop them from spawning in the RC "clusters" way (aka make them spawn like vanilla ore gen)? [Edited]
L71[22:29:23] <liach> it only affects rc ore gen
L72[22:30:00] <fLAK> so then how do I stop RC copper lead, etc. from spawning all together?
L73[22:31:54] <liach> rc ore lead etc. only spawn in clusters
L74[22:32:43] <fLAK> let me rephrase, how do I stop them from spawning *entirely*
L75[22:34:19] <liach> all of them? use your brain,delete all ore mine config files plz
L76[22:36:28] <fLAK> is there a way to just have nickel and zinc spawn without their poor variants?
L77[22:36:33] <liach> in other words, ore spawning in clusters is the entire way of ore spawning. the 2 options you offered me is the same.
L78[22:37:30] <liach> hmm, if you want regular gen, use other gen for now. nickel and zinc in mines i need to check (camo and cj wrote that)
L79[22:38:15] <fLAK> what do you mean "use other gen"?
L80[22:42:58] <fLAK> also is there a way to make the metals chest stop converting IC2 metals to RC metals?
L81[22:47:40] <liach> hmm, request covertjaguar for that
L82[23:04:10] <NightwolfBlue> Happy New Year!
L83[23:19:40] <CovertJaguar> It shouldn't require slowing the Locomotive throttle. But there was a change to the speed detection algorithm so it might not be working correctly
L84[23:21:32] <CovertJaguar> @fLAK the config supports diffusion ore spawns, but I'm thinking that part never quite got fully implemented
L85[23:22:47] <CovertJaguar> As for the Metals chest, no not really. It's not really possible to do that without hard coding recipes for all the mods
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