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L1[00:48:22]
<KillTyrant> I dont think you should
conflate a feature with a bug. I was more focused on tracks more so
than trains but I dont think its a bridge to far. id just have to
think of a way to balance it so it wouldnt seem like needless
tedium.
L2[00:53:25]
<CovertJaguar> such things are
typically referred to as "resource sinks" in the game
design community, rather than goals, they are a way to consume a
player's output so they don't ever have quite enough
resources
L3[00:55:44]
<CovertJaguar> in Factorio it's
research, in Space Engineers (with modded enemies) its
ammunition
L4[00:55:46]
<texaswriter> I'd have to agree
with Nate.. I hated this City simulator tha tmade me repair
roads...
L5[00:55:58]
<texaswriter> i ended up having to
congest my already congested roads
L6[00:55:58]
<CovertJaguar> Minecraft doesn't
have many resource sinks
L7[00:56:11]
<texaswriter> with traffic to keep the
roads maintained... unmaintained roads congested roads too.
L8[00:56:32]
<texaswriter> congest congested roads
to prevent congested roads
L9[00:56:40]
<texaswriter> that's some
inception-level congestion right there
L10[00:57:13]
<CovertJaguar> Tools and enchantment
roulette are about the only non-modded resource sinks
L11[00:57:48]
<CovertJaguar> For Railcraft its
generally fuel
L12[00:58:53]
<CovertJaguar> and honestly, a lot
mods are about "solving" resource sinks, rather than
creating new ones
L13[00:59:46]
<CovertJaguar> the end result almost
always being pseudo-creative mode
L14[01:01:30]
<CovertJaguar> as for whether
Railcraft needs a metals resource sink.... I have no idea...
I'd lean no just because, yes maintenance type resource sinks
are always painful and hard to make "fun"
L15[01:02:28]
<texaswriter> If RC was used by
itself, it probably uses plenty of resources.
L16[01:02:45]
<texaswriter> combined with a tech
mod, other than crafting cost, the continuous cost isn't too
bad
L17[01:03:09]
<texaswriter> a lot of mods make
maintenance (power usage) ... at least for electric, not too
painful
L18[01:04:20]
<CovertJaguar> don't mistake me,
resource sinks _are_ necessary to create challenging and fun
gameplay, you just have to be careful that your resource sink add
challenge rather than tedium
L19[01:05:06]
<CovertJaguar> fuel is one that adds
challenge, because it makes you seek out or build better fuel
sources
L20[01:05:57]
<CovertJaguar> which if Forestry is
your primary source fuel, adds it own resources sinks... and
suddenly you have an economy of sorts to balance and manage
L21[01:06:22]
<CovertJaguar> which if Forestry is
your primary source of fuel, it adds it own resources sinks... and
suddenly you have an economy of sorts to balance and manage
[Edited]
L22[01:06:46]
<CovertJaguar> which is
"fun", rather than tedious
L23[01:09:56]
<CovertJaguar> anyway that's my
thoughts, I need to get to sleep
L24[01:24:08]
<KillTyrant> I know RC doesnt exist in
a vacuum but too often im seeing other mods brought up as a
"counter" of sorts. If we can be blunt and honest, the
stuff RC does, other mods do faster and more efficient. However,
the purpose of this mod is to scratch a certain itch that only
rails and trains can do. I kinda brought up the idea of maintenance
as a green hat idea. Just threw the idea out there and see where we
can potenti
L25[01:24:08]
<KillTyrant> thought of degradation to
eventual replacement with "abandoned tracks". Maybe with
trains, it can be sand and oil (sand helps with climbing elevation
and oil lubricates). With electric trains there could be capacitors
(or insert some other component) that needs to be replaced over
time. I just think it adds a layer of gameplay that I think would
be interesting. Perhaps I just suck at selling the idea is
all
L26[01:36:13]
<texaswriter> Everybody has ideas.
it's good to be able to express one's ideas
L27[01:36:38]
<texaswriter> Having options is always
nice
L28[01:36:48]
<texaswriter> Such a thing might be a
config option
L29[01:36:55]
<texaswriter> definitely, real world
railroads need maintenance
L30[01:37:00]
<texaswriter> like all things
L31[01:56:53]
<KillTyrant> Im also a sucker for
punishment of wrong choices. I come from an era in gaming where a
memory card didnt exist and you had to beat a game in one sitting
so I enjoy the rough path. Makes overcoming them all the more
enjoyable for me. I know I might the minority so I try to keep my
ideas tempered with that in mind
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L34[06:59:55]
<Darkelarious> in that respect, I
think that railcraft could consider to abandon some of the less
relevant blocks, like coke ovens and steam turbines, but on the
other hand, that would create a dependency on other mods. I think
dependency on other mods is dangerous because that means that when
others decide to drop or change certain features, it breaks your
mod instead
L35[07:03:07]
<LuigiHutch> what? so it should remove
its blocks because other mods have copied RC and have added
them?
L36[07:04:11]
<LuigiHutch> that makes no sense
L37[07:59:05]
<Natesky9> well, yes and no
L38[07:59:26]
<Natesky9> Vanilla added core features
that started out as mods
L39[07:59:37]
<Natesky9> and then those mods were
unnecesary
L40[07:59:58]
<Natesky9> for example, pistons and
hoppers
L41[08:00:12]
<Natesky9> but that doesn't mean
that there can't exist similar features
L42[08:00:34]
<Natesky9> after all, a good mod is
one that doesn't need anything but itself and vanilla to
function
L43[08:02:31]
<KillTyrant> Funny enough I thought
the piston mod was still better.
L44[08:02:53]
<KillTyrant> Hoppers were from BC
right?
L45[08:06:37]
<KillTyrant> @Darkelarious
L46[08:06:37]
<KillTyrant> I dont think coke ovens
and the turbine are irrelevant. They are an optional step in
processing but one that depending on mod pack, may be necessary. I
could understand if there was let's say a less efficient coke
oven that is so easily made obsolete then I would say there is
merit in that thought process. However, I think you might be
conflating your own play style and tastes with "fat" on a
mod.
L47[08:11:45]
<Natesky9> I have never used the rock
crusher unless there was a craftweaker recipe
L48[08:11:57]
<Natesky9> it's simply too
expensive
L49[08:12:06]
<Darkelarious> imagine that you have
railcraft, industrialcraft and immersive engineering
L50[08:12:18]
<Darkelarious> immersive engineering
has coke ovens too
L51[08:12:25]
<Darkelarious> and industrialcraft
provides for generators
L52[08:12:34]
<Darkelarious> in theory you could
take components out of railcraft now
L53[08:12:44]
<Darkelarious> but that would also
make it a demand to install immersive as well
L54[08:12:56]
<Darkelarious> what if i don't
want to play immersive? what if it crashes me so i dont' want
it?
L55[08:13:17]
<Darkelarious> those are reasons *not*
to want to depend on other mods
L56[08:13:42]
<Darkelarious> on the other hand, if i
have enderio, immersive, industrialcraft and railcraft, i have 2 or
3 kinds of coal coke, 4 different generators and so on
L57[08:13:48]
<Darkelarious> do they have to be
interoperable?
L58[08:13:58]
<Darkelarious> should i have 2 kinds
of coke ovens? etc
L59[08:14:06]
<Darkelarious> i think it's
pretty compatible by now
L60[08:14:20]
<Darkelarious> but i'm saying
that I don't consider it selfexplanatory or implied that this
is how it should work
L61[08:14:48]
<Darkelarious> for the record,
i'm not pushing one or the other statements in favour or
against
L62[08:15:20]
<Darkelarious> but if the decision
were to made for railcraft to depend on specific mods, then
railcraft could focus solely on rail stuff like signals, tracks and
trains
L63[08:15:28]
<Darkelarious> without having to
maintain the dependencies around it
L64[08:16:08]
<Natesky9> yes, if it depended on
another mod, it could focus more on it's own features, than
having to reinvent things that already exist
L65[08:17:00]
<Darkelarious> exactly
L66[08:17:14]
<Darkelarious> of course, also the
other disadvantages I brought up against that :)
L67[08:18:05]
<Forecaster> we're not going to
get rid of coke ovens and turbines
L68[08:19:39]
<Darkelarious> it was just any generic
example, nor am I asking for any of that to be removed (i think it
would also be ridiculous to be demanding or asking that in the
first place)
L69[08:19:55]
<Forecaster> Railcraft is intended to
operate with no other mods
L70[08:20:14]
<Darkelarious> \* raises hand to ask a
question \*
L71[08:20:30]
<Darkelarious> what about
industrialcraft for power? or is that something that now is no
longer necessary?
L72[08:20:42]
<Forecaster> what do you mean
L73[08:20:58]
<Natesky9> though, that is a good
question. If there is a better say, coke oven, available within a
modpack, should railcraft disable theirs in favor of the
other?
L74[08:21:00]
<Darkelarious> electric trains were
powered with IC2 power/EU last time i played
L75[08:21:12]
<Forecaster> yeah... in the alpha
versions...
L76[08:21:14]
<Natesky9> electric trains now are
powered with charge
L77[08:21:17]
<Forecaster> that don't have
boilers
L78[08:21:22]
<Darkelarious> ah, ok
L79[08:21:28]
<Darkelarious> I missed that,
excellent, I like that
L80[08:21:55]
<Darkelarious> but as Nate points out,
that's the kind of consideration that exists
L81[08:22:02]
<Darkelarious> on the other hand, you
would also depend on the other mod's progression
L82[08:22:10]
<Darkelarious> in railcraft, coke
ovens require nether
L83[08:22:15]
<Forecaster> that's up to the
pack creator
L84[08:22:21]
<Darkelarious> what if my mod makes a
coke oven that only uses sand and cobble?
L85[08:22:42]
<Darkelarious> or worse, what if my
coke coal is not compatible with railcraft?
L86[08:24:21]
<KillTyrant> Think ore dictionary
takes care of that last worry, right? (Never made a mod pack so
I'm not 100% familiar)
L87[08:32:02]
<KillTyrant> That said, you're
looking at RC through the lens of other mods. You cant view
individual mods in that fashion because you lose the flavor that
mod brings to the table. RC is more or less meant to scratch and
itch that instant goods transportation cant. There is a reason alot
of people use RC as a means to transport people mostly and even
that is quickly made obsolete with instant transmission mods or
plugins. Whi
L88[08:32:02]
<KillTyrant> should be changed or cut
based on over abundance or ease of use from other mods. Modpack
authors can make the call on how they want to tailor their
modpacks. RC shouldn't do it for em.
L89[08:32:02]
<KillTyrant> Does that make
sense?
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L91[11:38:08]
<Rail
Network Chief> Uh
L92[11:48:07]
<Rail
Network Chief> Yes. That's true. But some people like to do
those team bases on servers but don't have insta TP or item
transfer available. Railcraft brings a nice change in
transportation of everything. Tying averagely well with Coms and
mods like botania or Steve's, they bring more fun to MC a
whole. It's more fun to see trains of manacarts traveling to
the eastern parts of the Rail Network from the Northern smoke
fil
L93[11:48:07]
<Rail
Network Chief> massive trains loaded with piles of essentia
crystals to the Southern City of Mages from the advanced tech city
of Yîs in the West.
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L104[18:59:02]
<KillTyrant> I 100% agree with you.
Hence why I'm a bit on the unrelenting side. I've always
used RC because it was off the beaten path and harder to do right.
So when you got that multiple connections going and you watch at
trains full of your extracted goods are converted into refined and
finished product to be shipped elsewhere. It's a kind of
amazing sight to behold.
L105[19:26:33]
<xXxNeeD4BlooDxXx> agree with what u
just said @KillTyrant at 200%, everytime i've been playing
when RC is on the pack im using i just have to do it that way
L106[19:26:54]
<xXxNeeD4BlooDxXx> even item sorting
systems i've done them with RC and advance loaders
L107[19:27:41]
<xXxNeeD4BlooDxXx> i tend to build far
appart where i have small bases each one for a certain mod and i
use RC to move items around
L108[19:28:28]
<xXxNeeD4BlooDxXx> i remember once
having a 23 line station recieving about 40 trains each min
L109[19:29:17]
<xXxNeeD4BlooDxXx> shame the world is
lost otherwhise i would post a ScreenSHot
L110[19:31:50]
<KillTyrant> Sad to hear
L111[19:34:12]
<xXxNeeD4BlooDxXx> minght end up doing
a Creative build just to show off xD
L112[19:34:25]
<xXxNeeD4BlooDxXx> or just build one
in the server LOL
L113[19:34:33]
<xXxNeeD4BlooDxXx> well, im out, Cya
tmrow
L114[19:38:06]
<KillTyrant> Lata m8y
L115[19:41:57]
<Rail
Network Chief> Hahahahaha
L116[19:43:04]
<Rail
Network Chief> You should try. Making your own ME system with
RC, proj red, wrcbe, a few coms and some brains
L117[19:44:00]
<Rail
Network Chief> Then try doing that
L118[19:44:03]
<Rail
Network Chief> In vanilla
L119[19:44:09]
<Rail
Network Chief> Omfl
L120[19:45:21]
<CovertJaguar> I just want to add....
_ALL_ that stuff you guys are talking about as "being
redundant", was _first_ seen in Railcraft before everyone else
copied it
L121[20:05:36]
<KillTyrant> Indeed. Haha the OG of
coke ovens
L122[21:50:44]
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