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L8[18:08:03] <KillTyrant> Weird thought, but what if tracks "degraded" over time and there was a maintenance cart that repaired said damage? Would that even be a possible feature?
L9[18:33:28] <liach> possible. however, the cost is that your server may be extremely slow
L10[18:33:32] <liach> or your world
L11[18:33:55] <liach> just like what happens when you have a ton of drops on the ground
L12[18:42:41] <KillTyrant> Hmmm
L13[18:44:39] <KillTyrant> The two different things I had in mind was abandoned track for non-electrofied track (over time) and higher loss of current for electrified track.
L14[18:44:40] <KillTyrant> I suppose you're right in that it may put undue burden on servers.
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L16[19:35:48] <liach> waste over time is hard, but waste over cart usage is easier (because then you just need to keep track of minecarts instead of every track block)
L17[19:36:10] <liach> guess people would not like this feature still
L18[19:45:00] <KillTyrant> People prolly dont like that the turbine blades have durability either. If it's a redundant feature that doesn't serve a purpose beyond tedium than I can understand that. Which atm, this idea is. It creates a new feature with no real bonus beyond keeping the status quo. I'm prolly just weird in that I think maintenance should be just as important as laying down the network.
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L20[19:47:09] <liach> imo the rail usage and decay should be done in an addon
L21[20:02:55] <CovertJaguar> the problem is either need tile entities or some kind of external damage storage
L22[20:03:34] <CovertJaguar> and I already rewrote tracks completely once to eliminate tile entities from tracks
L23[20:23:59] <KillTyrant> If not track maintenance what about locomotive?
L24[22:59:38] <Natesky9> I'd say a solid no on that
L25[22:59:54] <Natesky9> trains are already super picky about running without issues
L26[23:00:11] <Natesky9> and that was my least favorite, coming back to see my trains tied in knots
L27[23:00:17] <Natesky9> just because of a vanilla bug
L28[23:00:57] <Natesky9> honestly, there doesn't need to be any "upkeep" if the system is designed properly. That is good game design
L29[23:01:31] <Natesky9> locomotives already need constant fuel and water, why add a random element, or a "needy module"
L30[23:02:12] <Natesky9> imagine if redstone randomly broke. random "bugs" that happened
L31[23:02:19] <Natesky9> not fun.
L32[23:03:09] <Natesky9> because when you set up something properly, you expect it to work the same way, every time.
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