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L1[00:40:05]
<Report> !faq
L3[00:42:13]
<Forecaster> you know you can just...
click the @ button in the top right to see the last pings received
right....?
L4[01:17:01]
<liach>
or go to the servers bar and click @ next to the settings on
mobile
L5[01:27:38] ⇨
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L9[01:27:39] <travis-ci>
Railcraft/Railcraft#1213 (indev-1.12.2 - b7c7bcb : liach): The
build is still failing.
L10[01:42:14] ⇦
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L12[04:08:28]
<Scai>
[GearBot] "...and all will return fully in 1.12" THIS!!
So much this! I vote for this and quality of life improvements like
cross-mod compatibility and maybe a small in-game book to search
and learn from. No new mechanics or gadgets. Just make it easy for
people to get it and play it, make it easy for people to
incorporate it with other mods in their builds. Let the average Joe
like me just enjoy the mod. I am very muc
L13[04:08:29]
<Scai>
remember playing it last, a year ago for 1.10, and there was
nothing there from what i remembered. Just a barebone mod. I wanted
to make electric rail and there was no power generation and it
didn't accept power from other mods. This seems like a rant...
I just want to urge @CovertJaguar to concentrate more on
accessibility, and less on adding new stuff. Thank you for your
time!
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L15[04:27:48]
<Forecaster> @Scai because the 1.10
version is an incomplete port, because Covert has been away and
have not been able to work on the mod until now
L16[04:28:15]
<Forecaster> it's not like the
missing things were thrown away on purpose
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L18[04:54:21]
<Scai>
Got it @Forecaster ! Thanks for the reply!
L19[05:34:33]
<Resuz>
diagonal laser tracks (up-down)
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L21[07:40:40]
<Mey Ha
Zah> Yo, you don't know me, but Railcraft was an important
mod to me during the 1.7.10 era. I LOVED building rail systems
between locations, with villagers acting as engineers and
such.
L22[07:41:59]
<Mey Ha
Zah> It was a fun time, and being in 1.12 with new content and
old, it really made me miss it, but going back to 1.7.10 without
some of the newer mods irked me, because they have been such a new
part of the system
L23[07:42:37]
<Mey Ha
Zah> I hope you get this developed quickly, properly, and with
minimal complications... hope to see this soon.
L24[07:55:19]
<Forecaster> we can't promise
quickly, but we'll definitely do it properly
L25[08:50:21]
<wormzjl> Suggestion: factorio
trains
L26[08:52:40]
<wormzjl> What RC really need is
something which make railworks simpler
L27[08:53:19]
<wormzjl> Not so many people want to
use the bore machine tbh
L28[08:53:47]
<wormzjl> What RC really need is
something which makes railworks simpler [Edited]
L29[08:54:31]
<Hanakocz> bore machine is actually
really simple
L30[08:54:48]
<wormzjl> Yeah it's not that
complicated
L31[08:55:15]
<wormzjl> But it's slow, and
limited by gravel
L32[08:55:37]
<Hanakocz> slow....once you find GT
granite ?
L33[08:56:00]
<Hanakocz> it is more like fire and
forget machine than something to speed up your mining
L34[08:56:09]
<wormzjl> And cannot place two lanes
of rails at the same time
L35[08:56:25]
<Hanakocz> that can be fixed by having
2 bores though xD
L36[08:56:51]
<wormzjl> What I have in mind is
something which can dig and place blocks on pattern
L37[08:57:39]
<wormzjl> And configure devices such
as signals automatically
L38[08:59:16]
<Hanakocz> well that's
BuildCraft
L39[08:59:24]
<? Auden
?> Hope you guys have fun developing the mod :>
L40[08:59:28]
<wormzjl> Mod players tends to evade
rails as much as they can
L41[08:59:43]
<wormzjl> So something needs to be
done
L42[09:00:18]
<Hanakocz> Historically, IC2, BC, RC,
and even Forestry....did their job, but together they fitted into
each other. And did not copied ideas more than needed
L43[09:00:43]
<Hanakocz> because why add own pipes
when everyone already plays with buildcraft etc.
L44[09:01:16]
<Hanakocz> only new copypasta mods
that tried to steal users, while providing less quality, did
"everything"
L45[09:01:35]
<wormzjl> Advanced TBM anyone?
L46[09:02:54]
<Hanakocz> if it would be me, I would
design one intersection, then make buildcraft blueprint of it and
paste it whenever you want it...same for rail segments
L47[09:02:55]
<? Auden
?> icbc packs are fun still tbh
L48[09:03:19]
<? Auden
?> I don't like too many mods in my packs because it's
overwhelming and feels wrong
L49[09:03:32]
<? Auden
?> People like to have more content than they'll ever
use
L50[09:03:40]
<Hanakocz> the technology offers it,
we just need *someone* to make comprehensive lets play of it and
let people build those things on mass, not by hand.
L51[09:04:03]
<? Auden
?> I think doing something in vanilla is far more engaging
L52[09:04:19]
<wormzjl> Such stuff is not suitable
for most people
L53[09:04:28]
<? Auden
?> there are cases where vanilla mechanics fail, that's
where mods come in like open crate from botania
L54[09:04:34]
<Hanakocz> you just plop down the
buildcraft builder, put in blueprint and materials - plop, done,
another 64 blocks segment built
L55[09:04:37]
<wormzjl> It needs to be more
accessible
L56[09:04:48]
<wormzjl> And bc builder is
broken
L57[09:05:11]
<Hanakocz> is it?
L58[09:05:29]
<wormzjl> As always
L59[09:05:30]
<Hanakocz> it's a while since I
used it
L60[09:05:47]
<Hanakocz> then you also have
architect mod that can do same
L61[09:05:48]
<? Auden
?> what's the purpose of @GearBot
L62[09:06:13]
<wormzjl> Let CJ judge it
L63[09:06:15]
<Hanakocz> search for his
messages
L64[09:08:48]
<? Auden
?> I think
L65[09:09:09]
<? Auden
?> Logistics Pipes was peak
L66[09:09:14]
<? Auden
?> in storage stuff
L67[09:31:19]
<Shovinus> I have a pack that
basically forces rails use by removing vanilla ore gen and making
different ores spawn in different biomes with no simple way to get
between them, working quite well in test runs but waiting on RC
1.12 to come out.
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L69[10:03:11]
<Generalcamo> You might be interested
in Railcraft's mine generation
L70[10:03:24]
<Generalcamo> Which spawns ores in
giant clusters far apart rather than a diffuse style
generation
L71[10:09:05]
<? Auden
?> I want stuff like Greg tech ore veing
L72[10:09:14]
<? Auden
?> I like one big cluster of ores
L73[10:12:58]
<Natesky9> I had a concept for
condensed ores which could work amazingly with Railcraft
L74[10:13:03]
<Hanakocz> those are similar
L75[10:13:19]
<Hanakocz> they just need to be more
about regular ore sizes than poor ores tbh
L76[10:13:40]
<Hanakocz> or even better, densed
ores
L77[10:13:46]
<? Auden
?> I don't really like poor ores
L78[10:13:53]
<? Auden
?> idk
L79[10:14:19]
<? Auden
?> dunno ugh
L80[10:14:27]
<Shovinus> I already use custom ore
gen, its much more flexible
L85[10:27:20]
<Its_Chris_2003> the whole idea around
it basically, expand your locomotive and cart range ?
L86[10:27:35]
<Its_Chris_2003> im sorry that its so
long xD
L87[10:39:36]
<Natesky9> I think overhead lines were
discussed, and I think even someone made them
L88[10:45:02]
<Natesky9> In my personal opinion, the
mod needs more purpose. Ores are a great place to start, but even
with the veins, a player can still just carry 3 metric tons out of
a mine
L89[10:46:39]
<Natesky9> Out of any packs that
I've ever played, TerraFirmaCraft was the *only* instance
where I needed to carry 40 stacks of ore
L90[10:47:52]
<Natesky9> And that was because each
stack equated to 4 ingots, and you needed alot, for tools, armor,
etc. So literally only on that pack ha have I ever had to revisit a
mine
L91[10:48:24]
<Natesky9> And that was because each
stack equated to 4 ingots, and you needed alot, for tools, armor,
etc. So literally only on that pack have I ever had to revisit a
mine [Edited]
L92[10:55:43]
<Hanakocz> GT has config to change any
stacksizes, and hardcored gt players used it to limit ores to be
stackable by 16 for example....many people reeeeeeeeeeeee hard even
if they get just 2 planks from one log, this stacking is even
harder for them
L93[10:57:41]
<Natesky9> The planks I can see,
because that's always been a core part of Minecraft.
L94[10:59:22]
<Hanakocz> but it is same issue...core
part of minecraft does not care to be railroad friendly
L95[10:59:35]
<Natesky9> The only time you care
about using wood is early game, and that's the only real
limitation, so this screws over new players and doesn't add
content, and the only thing it encourages is to make a roll
L96[10:59:42]
<Natesky9> The only time you care
about using wood is early game, and that's the only real
limitation, so this screws over new players and doesn't add
content, and the only thing it encourages is to make a tool
[Edited]
L97[11:00:20]
<Natesky9> No, vanilla Minecraft is
not rail friendly. If they're ever used, it's for furnace
automation
L98[11:00:30]
<Hanakocz> well it encourages you to
do progress and have that progress shown by getting better yields
from same raw materials. It is rewarding to get every such
progress
L99[11:01:49]
<Hanakocz> I can't wait for
"reeeee we cannot transport those new railcraft goodies with
our inventories but trains" xD
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L104[14:03:38]
<Mey Ha
Zah> Oh can I say something in suggestion? Can there different
styles of engines? Just cosmetic I mean.
L105[14:04:45]
<Mey Ha
Zah> I know you can color engines, but maybe something to make
them look different or sound different?
L106[14:16:46]
<Shovinus> You can easily make a pack
need rails for good use, you just have higher tier items that need
loads of resources and no other insta travel way of transporting
them, but in a bog standard world no it is not something people
would do unless they just liked messing with trains.
L107[14:16:46]
<Shovinus> I like immersive
railroading, but automating trains on that is hard, however it does
and model gauge rails which is cool, it would be awesome to see
railcraft add a model size system using multipart, but I think that
would be an entirely new add on.
L108[14:16:47]
<Shovinus> One thing that would be
amazing is a more intelligent rail system mimicing how factorio
rails work, however this would need to be able to path find through
chunks and I don't think it would realistically be possible,
or if possible would again be a different rail mod.
L109[14:18:14]
<Shovinus> You can easily make a pack
need rails for good use, you just have higher tier items that need
loads of resources and no other insta travel way of transporting
them, but in a bog standard world no it is not something people
would do unless they just liked messing with trains.
L110[14:18:14]
<Shovinus> I like immersive
railroading, but automating trains on that is hard, however it does
add model gauge rails which is cool, it would be awesome to see
railcraft add a model size system using multipart, but I think that
would be an entirely new add on.
L111[14:18:14]
<Shovinus> One thing that would be
amazing is a more intelligent rail system mimicing how factorio
rails work, however this would need to be able to path find through
chunks and I don't think it would realistically be possible,
or if possible would again be a different rail mod. [Edited]
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L117[17:15:51]
<Shovinus> oh nice, does this work
even through unloaded chunks do you know?
L118[17:17:09]
<Affect> I don't know. But i
Think exsist some upgrade with chunkloader for carts
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L120[17:30:58]
<Shovinus> no thats not the issue, I
am talking about path finding over massive distances
L121[17:32:25]
<Shovinus> the easiest way of course
is to create a database of paths and destinations and update it any
time a block is made/ destroyed/changed irrelevant of the chunk
loading
L122[17:32:56]
<Hanakocz> I can imagine the
performace hit from that
L123[17:33:18]
<Shovinus> should not actually be that
bad
L124[17:33:42]
<Shovinus> it is of course basically a
list of connected nodes
L125[17:33:48]
<Shovinus> thats all
L126[17:34:01]
<Shovinus> and directions of the
nodes
L127[17:43:27]
<ChiefLogan> My view on it is that RC
doesn’t need to give you a reason to use rails. That’s the job of a
pack dev, changing the stack size of ores or the generation of them
isn’t something I think RC should do. I think of RC as more of a
set of tools than as a mod to increase your power level, which is
where a lot of mods have gone wrong recently.
L128[17:43:41]
<Shovinus> ^ exactly
L129[17:44:54]
<ChiefLogan> As was said earlier, BC
and RC are very similar, they both expand upon vanilla content
without replacing it, you don’t have to work towards some end-game
armour or items, they just help you automate things
L130[17:48:20]
<Hanakocz> providing also tools to
actually make those reasons (and solutions for that reasons) is
perfectly fine, I guess
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L132[17:50:17]
<Tallywort> On that note, I quite like
using Reasonable Realism's Harder Ores, for the
big-veins-that-require-me-to-make-mines itch.
L133[17:56:36]
<Shovinus> I just use poor ore with a
splattering of normal
L134[17:57:23]
<Shovinus> approx 10-1 ratio, you have
to mine ALOT to get any amount of ore, but the motherloads are
huge
L135[17:57:34]
<LuigiHutch> That with dense ores is
great ?
L136[17:57:39]
<Shovinus> and the ration of ore to
stone is about 4-1
L137[17:58:03]
<Shovinus> so for 1 ingot you need to
mine about 20 blocks XD
L138[18:11:42]
<CovertJaguar> Railcraft's
routing table are essentially the same thing as global routing
table
L139[18:11:49]
<CovertJaguar> and actually easier to
setup imo
L140[18:12:16]
<CovertJaguar> as long as you plan
your network naming scheme properly
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L142[19:00:30]
<AlexJ6301> Signal mod doesn't
seem to place nice (or at all) with Railcraft, as expected... But
it does have a more Factorio signalling-type implementation.
L143[19:00:42]
<AlexJ6301> Signal mod doesn't
seem to play nice (or at all) with Railcraft, as expected... But it
does have a more Factorio signalling-type implementation.
[Edited]
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L150[21:39:16]
<Mey Ha
Zah> I always liked Conveyer belts for factory style shit
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