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L1[00:29:40]
<Natesky9> I didn't know vanilla
furnace minecarts could pull carts
L2[00:30:14]
<Generalcamo> But it's broken and
slated for removal
L3[00:30:24]
<Generalcamo> They just haven't
gotten around to it yet
L4[00:32:03]
<Generalcamo> (It breaks as soon as it
gets to a corner)
L5[00:32:28]
<liach>
i don't think it does any more in rc
L6[00:32:32]
<Natesky9> Yeah, but I imagine
that's a similar issue that railcraft had
L7[00:32:42]
<Natesky9> No, this is a vanilla
feature
L8[00:32:49]
<Natesky9> unless RC disables it
L9[00:32:52]
<liach>
rc changes vanilla minecart's hitbox, so it breaks.
L10[00:33:09]
<liach>
@Natesky9 what issue? report to github
L11[00:33:22]
<Generalcamo> Honestly I want to
remove it
L13[00:33:33]
<Generalcamo> No other reason
necessary to remove it
L14[00:34:29]
<Natesky9> I really had hoped that
minecarts were a viable solution
L15[00:35:14]
<Natesky9> I mean, you can tweak
things with mods, but the base game really doesn't have any
demand for it
L16[00:39:19]
<liach>
opened gh issue
L17[00:39:40]
<liach>
if vanilla removed it, we will make it burn items instead.
L18[00:40:12]
<Generalcamo> Ehhhhhhhh
L19[00:40:24]
<Generalcamo> I'm _really_ not
fond of that
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L21[00:49:40] <travis-ci>
liachmodded/Railcraft#47 (indev-1.12.2 - 1ff041e : liach): The
build passed.
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L28[01:18:44]
<Natesky9> Just convert it to a
working furnace, but in a minecart
L29[01:22:46]
<liach>
yeah!
L30[01:26:15]
<Generalcamo> Except handling the
automation would be a nightmare
L31[01:26:32]
<Generalcamo> Sidedness is not exactly
a constant when dealing with entities
L32[01:27:36]
<Natesky9> If you wanted to automate
the furnace minecart, you're assuming it's on a rail,
right?
L33[01:28:01]
<Natesky9> which means you can still
use the top, side, and bottom sided-ness
L34[01:28:30]
<Natesky9> but why would you want to
use a furnace minecart in an automated system, when you easilly
could just use a furnace
L35[01:28:57]
<Generalcamo> Well why bother with
railcraft when teleporters exist?
L36[01:28:58]
<Generalcamo> ?
L37[01:29:40]
<Forecaster> you're right, we
should all quit immidiately
L38[01:30:10]
<Natesky9> Some things we don't
do because it's convenient, but because it's
enjoyable
L39[01:30:26]
<Generalcamo> Indeed
L40[01:30:31]
<Forecaster> seriously though,
there's zero reason to need to automate a furnace
minecart
L41[01:30:41]
<Forecaster> it'd be useful for
smelting on the go, and that's it
L42[01:30:41]
<Generalcamo> You just answered your
own question
L43[01:31:15]
<Natesky9> however, teleporters
don't exist irl, so trains are actually more efficient, so
railcraft exists for those who want to model their game more around
real life
L44[01:31:40]
<Forecaster> just make loaded items go
in the input slots, and unload items from the output slot
L45[01:31:45]
<Generalcamo> My point isn't that
this is all pointless
L46[01:32:03]
<Generalcamo> It's that someone
will challenge themselves to build a fully-automated smelting
train
L47[01:32:15]
<Generalcamo> @Forecaster Ahh but
which input slot?
L48[01:32:27]
<Natesky9> games are pointless. We
stare at a plastic light screen for hours of end to gain nothing
tangible
L49[01:32:46]
<Forecaster> if the item has a fuel
value, make it go into the fuel slot
L50[01:32:56]
<Generalcamo> That's most
items
L51[01:33:15]
<Forecaster> well, it's not going
to be possible to make it behave like a furnace block
L52[01:33:22]
<Forecaster> it'll be up to the
player to deal with the limitations
L53[01:33:23]
<Natesky9> Why not make a furnace
minecart not need fuel if it's linked to a locomotive?
L54[01:33:35]
<Forecaster> (or we could add filter
slots)
L55[01:33:43]
<Generalcamo> >Steals idea and
calls it a steam oven cart
L56[01:34:25]
<Forecaster> then it's not a
furnace cart anymore, and the entire discussion was pointless
:P
L57[01:35:24]
<Generalcamo> As we have previously
established, this is all pointless! ?
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L66[05:50:19]
<Natesky9> what is it, a circle?
L67[05:50:32]
<Hanakocz> just to add to furnace
minecart discussion, for me the solution would be to add it as a
skin to T0 locomotive, that omits the steam step (or has it
hidden), and is brutally ineffective, but still good starting point
before you get industry to produce actual T1 steam
locomotives
L68[05:50:56]
<Natesky9> stirling engine on
wheels
L69[05:51:28]
<Natesky9> Furnace cart really just
needs an inventory, that's all
L70[05:51:28]
<Hanakocz> it is still no big deal
when we have "leg powered" carts and redstone
tracks...
L71[05:52:02]
<Natesky9> I think the worst part is
that the furnace cart only goes like, 20 blocks on one piece of
coal
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L78[08:30:16]
<Hakameda> So uh, on semi-related
note. Anyone try to automate a minecart apiary?
L79[08:31:09]
<Forecaster> I don't think they
automate by default
L80[08:31:20]
<Forecaster> you need an alveary for
that
L81[08:31:31]
<Forecaster> but I believe
there's a setting you can change to allow automation
L82[08:32:10]
<Natesky9> what do you mean?
L83[08:33:00]
<Natesky9> the beehouse is the Tier 1,
can't be automated, Apiary is Tier 2 and can be automated with
hoppers and pipes
L84[08:34:30]
<Forecaster> oh yeah
L85[08:34:54]
<Forecaster> oh wait, he said minecart
apiary
L86[08:35:07]
<Forecaster> I have no idea about
those
L87[08:35:20]
<Forecaster> I'd guess
loaders/unloaders work as you'd expect with them
L88[08:35:31]
<Natesky9> I mean, you *can*
L89[08:35:34]
<Natesky9> but why would you
L90[08:36:43]
<Natesky9> That's prime steel you
could otherwise use for cooler stuff
L91[08:37:30]
<Natesky9> Like locomotive tug of
war
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L93[09:58:29]
<Trinsdar> is it intended that
FluidFuelManager in mods.railcraft.api.fuel doesn't
exist?
L94[09:58:52]
<Forecaster> that sounds like a
#coding issue
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L96[10:15:14]
<Hakameda> @Natesky9 because we are in
a rail only world =p
L97[10:16:05]
<Hakameda> That's why locomotives
not working sucks
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L110[14:56:13]
<Kodos>
Locomotives don't work?
L111[14:56:27]
<Kodos>
Or are you on about newer MC versions
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L113[15:07:38]
<liach>
he is a 17 player
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L115[15:39:35] <travis-ci>
Railcraft/Railcraft#1199 (indev-1.12.2 - cf6b587 : liach): The
build passed.
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L120[15:41:10] <travis-ci>
liachmodded/Railcraft#48 (indev-1.12.2 - cf6b587 : liach): The
build passed.
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L124[16:41:06]
<Hakameda> They work ish
L125[16:41:15]
<Hakameda> Some bad issues
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L129[16:56:43]
<Kodos>
I play 1.7 as well. Only real issue I've noticed is sometimes
a train will disconnect
L130[16:56:50]
<Kodos>
Which is a big one, but as it's 1.7 I tend to just work
through it
L131[16:56:57]
<Kodos>
Since there's not likely to be a bugfix
L132[16:58:57]
<liach>
it should be caused by chunk unloading
L133[17:48:15]
<Trinsdar> is railcraft getting close
to a beta release?
L134[17:48:39]
<Trinsdar> or alpha?
L135[18:03:04]
<liach>
@Trinsdar Depends on how close CovertJaguar is to the end of his
hunting season. Well, whether is is an alpha or beta depends on bug
testing. I wish you can test more and report more bugs.
L136[18:08:33]
<Trinsdar> I will be doing some more
testing but i will also be working on my mod at the same
time.
L137[18:09:19]
<Trinsdar> I was just asking as I
noticed that there was now a changelog.
L138[18:09:28]
<Trinsdar> I was just asking as I
noticed that there is now a changelog. [Edited]
L139[18:17:05]
<liach>
yeah, that is a dummy
L140[18:17:14]
<liach>
too much is changed.
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L143[19:05:52]
<Trinsdar> what's the best way to
find bugs?
L144[19:14:57]
<Trinsdar> also is there any torch
placing cart?
L145[19:24:40]
<Chocohead> The best way to find bugs
is to play with the mod
L146[19:24:49]
<Chocohead> Try everything out, test
possible configurations
L147[19:33:10]
<Trinsdar> I may have already found a
bug: high speed electric track does not transfer energy into
electric locos
L148[19:34:50]
<Trinsdar> I may have already found a
bug: high speed electric track does not transfer energy into moving
electric locos
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L150[19:49:49]
<Trinsdar> "no flex track"
must be a joke.
L151[19:52:55]
<Trinsdar> because I certainly did not
saw a track in half.
L152[20:43:18]
<Generalcamo> @Trinsdar what are you
referring to
L153[21:01:19]
<Trinsdar> if one right clicks a
upgraded track with the upgrade used to upgrade it to what it is,
it says invalid track, not flex track, or already outfitted.
L154[21:01:46]
<Trinsdar> I figured it was refering
to flex tape/seal
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L156[21:54:56]
<liach>
the invalid info is intentional
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