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L2[00:18:50] <Generalcamo> The major problem with it in a survival setting is tile entities resetting on a world reload
L3[00:19:52] <Natesky9> What causes that?
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L5[00:27:28] <abculatter_2> You touching yourself at night
L6[00:27:45] <Natesky9> D:
L7[00:31:52] <Generalcamo> Probably lack of saving of the state
L8[00:32:09] <Generalcamo> Liach probably knows more, I'll admit I'm not very fond of tile entities in geenral
L9[00:32:13] <Generalcamo> Liach probably knows more, I'll admit I'm not very fond of tile entities in general [Edited]
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L14[10:04:03] <liach> @Generalcamo which tes reset? you mean just charge ones?
L15[11:21:52] <Report> !1.12.2
L16[11:21:53] <GearBot> https://github.com/Railcraft/Railcraft/issues/1454
L17[11:22:21] <Report> !faq
L18[11:22:22] <GearBot> Railcraft for 1.12 is **in progress**. A public build will come eventually!
L19[11:22:22] <GearBot> You can build Railcraft from source but **cannot** build a jar file. This is intentional.
L20[11:22:22] <GearBot> There are no builds for 1.8 or 1.9.
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L57[22:57:05] <Kobayen> Sssay, how well does Railcraft interact with Immersive Engineering? Has anyone tried?
L58[22:57:31] <Kobayen> More specifically, how well does IE's fluid pipe scheme talks with Railcrafts'?
L59[23:00:34] <Natesky9> They work pretty well together
L60[23:15:15] <Kobayen> And RC machines can just use the power from IE without headaches?
L61[23:19:41] <Natesky9> Yeah, absolutely
L62[23:21:53] <Kobayen> Hum.
L63[23:21:53] <Kobayen> I'm gonna try that.
L64[23:26:43] <liach> @Kobayen no. ie uses forge energy
L65[23:30:11] <Natesky9> wait, what version are you talking about
L66[23:35:11] <Kobayen> I'm talking about 1.12, I dont wanna set up an entire enviroinment for RC just to plug in what I want and have it blow on my face.
L67[23:35:31] <Kobayen> I'm talking about 1.12, I dont wanna set up an entire JDK environment for RC just to plug in what I want and have it blow on my face. [Edited]
L68[23:36:35] <Natesky9> Oh, for 1.12, I have no clue
L69[23:36:49] <Natesky9> I've played with it only for a bit, and I was only testing charge and worldgen
L70[23:36:55] <Natesky9> and smokers
L71[23:39:36] <Kobayen> And they play nice on 1.10 then.
L72[23:39:36] <Kobayen> Maybe I should try that instead.
L73[23:52:04] <Generalcamo> The only compatibility you're going to get us the ability to transfer Forge energy into charge using the flux Transformer
L74[23:52:23] <Generalcamo> When the time comes to I will ensure that any fuels from IE are compatible with railcraft
L75[23:57:55] <Kobayen> ... hmn. Understood.
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