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L1[03:05:42] ⇦
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L3[05:58:10]
<Resuz>
suggestion: diagonal laser tracks
L4[05:58:32]
<Resuz>
I mean up-down
L5[05:59:09]
<Resuz>
and maybe vertical
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L7[06:12:55]
<Forecaster> that's not really
their intended purpose
L8[06:13:11]
<Forecaster> vertical would be neat,
laser elevator tracks
L9[06:13:25]
<Forecaster> could have a slight speed
boost
L10[06:13:40]
<Forecaster> although, it may be weird
if they react to redstone in the same way
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L13[07:15:39]
<TC25>
@Generalcamo I was reading back on the chat to try and keep up to
date with how the mod is going and I saw you mention Diesel loco
back on 7/17/18 about couples both ways. It question me, is there
gonna be diesel locomotives added to Railcraft?
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L15[07:37:22]
<LuigiHutch> Maybe one day, it’s been
discussed and in planning for a while now
L16[07:46:02]
<Forecaster> they're in the
works
L17[07:46:22]
<Forecaster> the plan is to get the
fuel production infrastructure implemented first
L18[08:34:37]
<abculatter_2> Will it run on
basically processed coal with only RC installed?
L19[08:38:47]
<Forecaster> I think so
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L21[08:48:40]
<abculatter_2> Are there plans for a
renewable alternative? Not that I think there *has* to be
L22[08:49:27]
<abculatter_2> I assume that it will
take a lot more fuel types then just RC Diesel
L23[08:53:49]
<Forecaster> you'll probably be
able to make biodiesel from charcoal at a lesser rate
L24[08:55:24]
<abculatter_2> Ah, cool
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L28[10:31:32]
<qwusshchsh> hi
L29[10:43:48]
<Forecaster> Hello
L30[10:50:41]
<qwusshchsh> are you a pro
railcrafter
L31[11:03:07] ⇦
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L32[11:04:28]
<Generalcamo> No it will not run on
Coal
L33[11:04:53]
<Generalcamo> Liquefacted coal may be
one option
L34[11:05:16]
<Generalcamo> Renewable Alternatives:
Forestry Integration is very strong, bioethanol will be one of the
options
L35[11:18:37]
<qwusshchsh> can someone help me
L36[11:18:57]
<qwusshchsh> can someone help me
please? i have a question about railcraft mod [Edited]
L37[11:29:28]
<Chocohead> Ask away
L38[11:33:01]
<qwusshchsh> do steam enignes explode
if there red
L39[11:33:26]
<qwusshchsh> i always turn them off
just incase but its kinda annoying how they need to power up
again
L40[11:42:50]
<Generalcamo> Use a gate
L41[11:43:15]
<Generalcamo> They have integration
with Buildcraft so they can be shut off if read
L42[11:43:16]
<Generalcamo> They have integration
with Buildcraft so they can be shut off if red [Edited]
L43[11:45:15]
<qwusshchsh> how do i use a gate
L44[11:48:34]
<Generalcamo> Put it on a kinesis
pipe
L45[11:48:53]
<Generalcamo> And configure it to shut
off the redstone signal if the engine is red
L46[11:48:56]
<Generalcamo> Buildcraft has a wiki
for that
L47[11:49:22]
<qwusshchsh> wait you can do
that
L48[11:50:02]
<Generalcamo> Yes
L49[11:50:15]
<qwusshchsh> thats cool
L50[11:54:28]
<Forecaster> They don't
explode
L51[11:54:50]
<Forecaster> They will shut down if
they overheat
L52[11:55:54]
<qwusshchsh> im using 1.7.10 version
does it have that feature?
L53[11:59:42]
<Generalcamo> Yes
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L56[13:51:30]
<abculatter_2> Camo, liquidated coal,
or a mechanic similar to it, was what I meant when I said
'basically processed coal'
L57[13:53:53]
<abculatter_2> I am curious about the
details of implementation there, since it introduces potential for
benefits and downsides to the use of liquid coal vs burning it
directly in a steam loco, though I know it hasn't been
implemented yet
L58[14:27:08]
<Generalcamo> The diesel locomotive
isn't a pure Diesel engine in my mind. It will actually be a
diesel-electric engine that burns fuel for charge, which is then
used to power the locomotives. This makes it less wasteful than a
steam engine but less infrastructure dependant than an electric
locomotive
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L65[14:34:42]
<Generalcamo> Electric engines are the
most efficient since they can use full sized gas turbines and steam
turbines, but they require a large amount of infrastructure
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L73[20:01:07]
<abculatter_2> So, since the diesel
locos are the easiest and most flexible to run and maintain,
shouldn't they be the least energy efficient, from a gameplay
perspective?
L74[20:01:33]
<abculatter_2> Otherwise, I feel like
they'd just be a direct upgrade to steam locos
L75[20:01:47]
<abculatter_2> So, since the diesel
locos will be the easiest and most flexible to run and maintain,
shouldn't they be the least energy efficient, from a gameplay
perspective? [Edited]
L76[20:02:55]
<abculatter_2> That, or require
special and ideally expensive infrastructure to produce fuel for
them, or require specific materials to make that fuel
L77[20:04:50]
<Natesky9> How about, since RC is
based around transporting items/fluids and train routing, the
material required to make the better tier locomotives comes from
using the existing infrastructure to achieve some goal?
L78[20:06:08]
<Natesky9> I've been playing a
bunch of Immersive Engineering and No Man's Sky, and at first,
they don't seem to correllate, but the upgrade path in both of
those require actually using the lower tiers before you can upgrade
to the high-tech solutions
L79[20:07:01]
<abculatter_2> Gating based on initial
recipe is really meh, since it's only a one-time cost
L80[20:07:49]
<Natesky9> I'm not talking about
just "build this machine to enter age X"
L81[20:07:49]
<abculatter_2> All that it will mean
is that most people will wait until they habe the infrastructure
for the superior item, and then use it exclusively
L82[20:08:00]
<Natesky9> again, not what I'm
talking about
L83[20:08:02]
<abculatter_2> All that it will mean
is that most people will wait until they have the infrastructure
for the superior item, and then use it exclusively [Edited]
L84[20:08:18]
<Natesky9> I'm talking about
using Tier 1 to get Tier 2, etc
L85[20:08:50]
<abculatter_2> Yes, that is what I
understood you meant
L86[20:09:30]
<abculatter_2> It still means that
you're gating based on a one-time cost, since you only have to
build each tier once
L87[20:10:55]
<abculatter_2> If you mean making the
fuel with previous infrastructure... well, the only previous
infrastructure there would be in this situation is charcoal, and
possibly steam turbines, if you consider electric to be tier
2
L88[20:12:15]
<abculatter_2> Which... I guess that
wouldn't be too bad of a progression, I kinda like it tbh,
though it still comes with the downside of being a one-time cost
per upgrade
L89[20:12:46]
<Natesky9> It's moreso for each
train. It's an upgrade *per locomotive*
L90[20:13:10]
<Natesky9> which, if you tie the
resource to the use of the trains
L91[20:14:46]
<abculatter_2> But even a small
infrastructural set up like described above can make and fuel more
locos then your average user is likely to ever need
L92[20:18:41]
<Natesky9> That's where the
balancing factor comes in
L93[20:19:04]
<Natesky9> the demand for resources vs
the capacity to obtain them
L94[20:20:26]
<Natesky9> The void miners from
environmental tech are actually like this
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L96[20:46:15]
<Generalcamo> It requires a full
chemlab and is still less efficient than the electric locomotive
and only runs on nonrenewable material
L97[20:58:18]
<Natesky9> I'm not that fond of
non-renewable energy in games. It either is too common and just
litters the world, or unbelievably rare and not worth searching
for
L98[20:58:28]
<Natesky9> sorry, resources, not
energy
L99[21:44:24]
<Dame-E-in> I don't actually know
what Railcraft is. Seems like a pretty popular mod, so I don't
know how I've avoided it all my life
L100[21:45:46]
<Dame-E-in> And I know like half of
these people from the Buildcraft server.
L101[21:46:10]
<Natesky9> Well, railcraft is a mod
that lets you redefine your rails
L102[21:46:44]
<Natesky9> It's supposed to offer
alternatives and cheaper recipes for long distance transport in the
form of trains
L103[21:47:12]
<Natesky9> one thing that I always
take advantage of is the ability to substitute bronze for tracks
and carts
L104[21:47:26]
<Natesky9> also, it has a pretty
strong RF power generator
L105[21:47:44]
<Dame-E-in> Oh so you don't waste
a double chest of iron and gold on going a few hundred blocks
L106[21:48:54]
<Natesky9> Yeah, railcraft, with the
aid of a few machines, can stretch your resources to craft dozens
of times more rails
L107[21:49:19]
<Dame-E-in> I like the idea.
L108[21:49:35]
<Dame-E-in> does it have more
efficient powered rails that can send you further?
L109[21:49:42]
<Natesky9> Absolutely
L110[21:49:52]
<Dame-E-in> Oh then it's
literally a no-brainer
L111[21:50:13]
<Natesky9> The reinforced rails give a
passive speed boost, while the High speed tracks make you go
zooooom
L112[21:50:47]
<Natesky9> So, on the cheaper recipes,
top is vanilla, bottom is Railcraft
L114[21:51:00]
<Dame-E-in> oh thats nice
L115[21:51:40]
<Dame-E-in> I wonder if the powered
rails are comparitive to the double block tall ice on bottom and
trapdoor on top jumpy thing
L116[21:51:49]
<Dame-E-in> if ya know what im talking
about
L117[21:52:12]
<Natesky9> Yeah, the thing people use
in the nether, that drains your hunger like crazy?
L118[21:52:17]
<Dame-E-in> yeah
L119[21:52:22]
<Natesky9> I'm not sure on the
blocks/s speed
L120[21:53:05]
<Dame-E-in> well im gonna screw around
with it so bye
L121[21:53:34]
<Natesky9> The 1.12 version is still
work in progress
L122[21:53:58]
<Dame-E-in> I kind of assumed
L123[21:54:20]
<Natesky9> 1.7.10 is the most complete
version, and is imo the most fun
L124[21:54:27]
<Dame-E-in> I feel like 1.12.2 is
gonna be another 1.7.10 with the new item update stuff
L125[21:54:46]
<Dame-E-in> and 1.13 will be another
1.8
L126[21:56:13]
<Natesky9> Unless the game reaches a
stable state, it's going to be hell for modders to make
ground
L127[21:56:26]
<Dame-E-in> yup
L128[21:56:42]
<Dame-E-in> remember how many modders
just quit when 1.8 rolled around
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L131[22:39:18]
<Kobayen> Stable as in, unupdated for
a year?
L132[22:44:12]
<Kobayen> Oddly enough I always liked
RC for the industrial aspect if anything. Large superheavy
machines, ~making transport easier, as if someone here actually had
a sense of scale.
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L134[23:47:45]
<liach>
the 1.12 version can run.
L135[23:48:28]
<Natesky9> not quite survival-world
ready yet
L136[23:55:21]
<abculatter_2> The 1.12 version is
capable of existing
L137[23:55:39]
<abculatter_2> It can make an
attempt
L138[23:55:51]
<Natesky9> It can do the thing
L139[23:56:04]
<abculatter_2> ... Possibly.
L140[23:56:12]
<abculatter_2> ... Possibly
[Edited]