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L5[04:27:37]
<Natesky9> What if locomotives put out
different smoke particles depending on the fuel it ran on?
L6[04:28:32]
<Natesky9> I was just thinking about
that while setting up the alumentum to run my trains
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L12[11:10:48]
<liach>
how do you calculate the particles? by color?
L13[11:11:47]
<liach>
or do you want cracked item particles
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L19[12:16:19]
<Natesky9> I'm actually kinda
conflicted
L20[12:16:27]
<Natesky9> I'm using the Fancy
block particles mod
L21[12:16:42]
<Natesky9> and now I can't not
see smoke as not being cubes
L22[12:17:59]
<Forecaster> you just used 3
negatives...
L23[12:19:37]
<Natesky9> Exactly
L24[12:20:22]
<Forecaster> I'm not even going
to try to parse that
L25[12:21:04]
<Natesky9> But yeah, I'm so used
to the cube smoke
L26[12:21:15]
<Natesky9> I forgot how it normally
looked
L27[12:21:43]
<Forecaster> I have no idea what
"cube smoke" is
L28[12:22:12]
<Natesky9> so, uh
L29[12:22:21]
<Natesky9> it's kinda hard to
explain if you haven't seen it yourself
L30[12:22:31]
<Forecaster> so link to a
picture
L31[12:22:33]
<Natesky9> all the flat, 2d particles
are cubic
L32[12:22:56]
<Forecaster> well, then you could have
just said "it makes the particles 3D"
L33[12:23:09]
<Generalcamo> The best I can do is
adjusting the color of the smoke based on a B/W value according to
the fuel value used
L34[12:23:26]
<Generalcamo> Though the more
realistic solution is doing that based on the temperature of the
locomotive's boiler
L35[12:24:03]
<Natesky9> I mean, even just making
"magical" fuels, like nitor, the redcoal from... Extra
utilities?
L36[12:24:16]
<Natesky9> give off different
particles than smoke I guess
L37[12:24:49]
<Generalcamo> Difficult
L38[12:33:20]
<Natesky9> Btw, when the chemlab comes
out, are you guys planning on keeping all the recipes
"realistic", or are you willing to throw a couple of
"magical" elements into it?
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L40[12:38:34]
<Generalcamo> That's up to
CJ
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