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L1[00:14:43]
<harrynull> Hi. So I was trying to
compile Railcraft for 1.12.2 to play with my friends but it threw
me a signature error. I am wondering if there is a way to run it in
a server?
L2[00:24:15]
<bball.psd> !faq
L3[00:24:15]
<Gearbot> Railcraft for 1.12 is **in
progress**. A public build will come eventually!
L4[00:24:15]
<Gearbot> You can build Railcraft from
source but **cannot** build a jar file. This is intentional.
L5[00:24:16]
<Gearbot> There are no builds for 1.8
or 1.9.
L6[00:25:02]
<harrynull> It is weird to me that an
open-source project disallows distributions of compiled binary
files and even uses code to restrict that, although the authors
undoubtedly have the freedom to put whatever limitation they
want...
L7[00:25:31]
<bball.psd> its more
visible-source
L8[00:26:00]
<bball.psd> and with such a popular
mod somebody IS gonna try to steal it
L9[00:26:29]
<bball.psd> and we have no idea the
stability of it with other mods at the current stage
L10[00:26:57]
<liach>
Again this is covertjaguar's brainchild. That speaks
all.
L11[00:32:13]
<harrynull> It sure uses some help
from the community isn't it? I mean, people are contributing
to the mod a lot but it seems to me that it gives nothing in
return...
L12[00:33:01]
<harrynull> Of course, I have no
standing to accuse the author... just saying
L13[00:34:18]
<harrynull> Anyway, thanks
CovertJaguar for making such a wonderful mod and I really do hope
that the official 1.12.2 version would be out soon, even if it is
just a buggy and unstable beta test.
L14[00:35:59]
<Generalcamo> @harrynull While
it's quite a bit more complete than the 1.10 version,
it's dangerous to use in a server or mod pack
L15[00:36:17]
<Generalcamo> Just 5 minutes ago I
found a nice corruption bug with charge feeders
L16[00:37:26]
<Generalcamo> Unofficial builds are
not fun to keep track of and deal with the inevitable issues that
crop up with them
L17[00:37:54]
<harrynull> I don't really need a
perfectly stable one since I am just playing with a few of my
friends, and I do understand things like "use at my own
risk"
L18[00:38:07]
<harrynull> It would be fine for me if
it just works for the most of the time
L19[00:38:19]
<Generalcamo> There is a difference
between "use at own risk" and "prepare for
everything to break daily"
L20[00:39:22]
<harrynull> Is it really that bad that
it's not even playable?
L21[00:39:58]
<Generalcamo> It's playable in
creative I guess
L22[00:40:03]
<Generalcamo> Forget survival
L23[00:40:59]
<liach>
@Generalcamo What bug with charge feeder? Is it tile entity charge
data loss?
L24[00:41:26]
<Generalcamo> No, the entire block
disappears and corrupts the coordinate
L25[00:41:49]
<Generalcamo> I just discovered this 5
minutes ago, give me some more time to debug this
L26[00:42:39]
<liach>
Let's go to dev
L27[00:45:03]
<harrynull> well if so, i'd wait
until a more stable version is out... Anyway, i'd thank all
the devs for making such a great mod.
L28[00:47:44]
<Generalcamo> I know the wait is
annoying
L29[00:48:23]
<Generalcamo> But when we do release,
it will be better in every way than 1.7.10
L30[00:51:40]
<liach>
Actually the 1.10 version already has a significant improvement
over 1.7 (functional tracks can be based on other types of tracks
and you don't need extra items for switch and wye
tracks)
L31[00:51:50]
<Generalcamo> Indeed, but we
aren't finished
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L34[05:33:37]
<Forecaster> okay... great...
L35[05:33:48]
<Forecaster> there wont be an episode
today...
L36[05:34:06]
<Forecaster> for whatever reason OBS
decided it wasn't going to record the voiceover today.
L37[05:34:24]
<Forecaster> even though it showed the
mic bar moving normally when I was recording...
L38[06:00:17]
<NightwolfBlue> ?
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