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L1[00:14:43] <harrynull> Hi. So I was trying to compile Railcraft for 1.12.2 to play with my friends but it threw me a signature error. I am wondering if there is a way to run it in a server?
L2[00:24:15] <bball.psd> !faq
L3[00:24:15] <Gearbot> Railcraft for 1.12 is **in progress**. A public build will come eventually!
L4[00:24:15] <Gearbot> You can build Railcraft from source but **cannot** build a jar file. This is intentional.
L5[00:24:16] <Gearbot> There are no builds for 1.8 or 1.9.
L6[00:25:02] <harrynull> It is weird to me that an open-source project disallows distributions of compiled binary files and even uses code to restrict that, although the authors undoubtedly have the freedom to put whatever limitation they want...
L7[00:25:31] <bball.psd> its more visible-source
L8[00:26:00] <bball.psd> and with such a popular mod somebody IS gonna try to steal it
L9[00:26:29] <bball.psd> and we have no idea the stability of it with other mods at the current stage
L10[00:26:57] <liach> Again this is covertjaguar's brainchild. That speaks all.
L11[00:32:13] <harrynull> It sure uses some help from the community isn't it? I mean, people are contributing to the mod a lot but it seems to me that it gives nothing in return...
L12[00:33:01] <harrynull> Of course, I have no standing to accuse the author... just saying
L13[00:34:18] <harrynull> Anyway, thanks CovertJaguar for making such a wonderful mod and I really do hope that the official 1.12.2 version would be out soon, even if it is just a buggy and unstable beta test.
L14[00:35:59] <Generalcamo> @harrynull While it's quite a bit more complete than the 1.10 version, it's dangerous to use in a server or mod pack
L15[00:36:17] <Generalcamo> Just 5 minutes ago I found a nice corruption bug with charge feeders
L16[00:37:26] <Generalcamo> Unofficial builds are not fun to keep track of and deal with the inevitable issues that crop up with them
L17[00:37:54] <harrynull> I don't really need a perfectly stable one since I am just playing with a few of my friends, and I do understand things like "use at my own risk"
L18[00:38:07] <harrynull> It would be fine for me if it just works for the most of the time
L19[00:38:19] <Generalcamo> There is a difference between "use at own risk" and "prepare for everything to break daily"
L20[00:39:22] <harrynull> Is it really that bad that it's not even playable?
L21[00:39:58] <Generalcamo> It's playable in creative I guess
L22[00:40:03] <Generalcamo> Forget survival
L23[00:40:59] <liach> @Generalcamo What bug with charge feeder? Is it tile entity charge data loss?
L24[00:41:26] <Generalcamo> No, the entire block disappears and corrupts the coordinate
L25[00:41:49] <Generalcamo> I just discovered this 5 minutes ago, give me some more time to debug this
L26[00:42:39] <liach> Let's go to dev
L27[00:45:03] <harrynull> well if so, i'd wait until a more stable version is out... Anyway, i'd thank all the devs for making such a great mod.
L28[00:47:44] <Generalcamo> I know the wait is annoying
L29[00:48:23] <Generalcamo> But when we do release, it will be better in every way than 1.7.10
L30[00:51:40] <liach> Actually the 1.10 version already has a significant improvement over 1.7 (functional tracks can be based on other types of tracks and you don't need extra items for switch and wye tracks)
L31[00:51:50] <Generalcamo> Indeed, but we aren't finished
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L34[05:33:37] <Forecaster> okay... great...
L35[05:33:48] <Forecaster> there wont be an episode today...
L36[05:34:06] <Forecaster> for whatever reason OBS decided it wasn't going to record the voiceover today.
L37[05:34:24] <Forecaster> even though it showed the mic bar moving normally when I was recording...
L38[06:00:17] <NightwolfBlue> ?
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