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L1[00:11:15]
<Generalcamo> I joked about the Bed
Cart being one step closer to the immersive Hobo Experience
L2[00:11:34]
<Generalcamo> I just need to add a
harmonica and we are there
L3[00:12:23]
<Generalcamo> I'm personally fine
with it in the Extras Module
L4[00:12:29]
<Generalcamo> With the other dubious
carts
L5[00:13:40]
<liach>
Anyways the bed cart is the first rideable cart railcraft
gets
L6[00:14:54]
<Generalcamo> Wait
L7[00:15:01]
<Generalcamo> So the vanilla cart
wasn't ridable?
L8[00:15:05]
<liach>
It is
L9[00:15:15]
<liach>
But it is not a custom cart by Railcraft @Generalcamo
L10[00:15:32]
<liach>
The vanilla cart is just a simple subclassing that removes rider
penalty for speed
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L25[09:41:22]
<Resuz>
@liach why do you need LexManos's acceptation?
L26[09:59:49]
<liach>
@Resuz because that is a forge bug
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L30[11:01:02] <WatchtowerOrator> Time for a
new episode from Forecaster! You're welcome!
L32[11:01:02] <WatchtowerOrator> Tags on
this video: landscaping,chisel & bits
L33[11:02:02] ⇦
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L34[11:04:59]
<Darkelarious> .faq
L35[11:05:03]
<Darkelarious> !faq
L36[11:06:05]
<Darkelarious> fine. how's 1.12
coming?
L37[11:06:40]
<liach>
do $faq
L38[11:06:45]
<liach>
use dollar sign
L39[11:06:54]
<liach>
$faq
L40[11:06:55]
<Gearbot> Railcraft for 1.12 is **in
progress**. A public build will come eventually!
L41[11:06:55]
<Gearbot> You can build Railcraft from
source but **cannot** build a jar file. This is intentional.
L42[11:06:55]
<Gearbot> There are no builds for 1.8
or 1.9.
L43[11:08:39]
<liach>
we are porting old stuff while adding new features. We expect an
alpha for patrons only. The alpha will be probably very buggy and
patrons should be enough to spot a ton of bugs
L44[11:37:35]
<Darkelarious> ty
L45[11:38:02]
<Darkelarious> i never understand that
kind of patron concept... you pay to get bugged :P
L46[11:38:14]
<Darkelarious> but then again, i guess
those people pre-order games too...
L47[11:38:25]
<Generalcamo> It's more of a
reward for supporting the development
L48[11:38:34]
<Darkelarious> early access,
true
L49[11:39:13]
<Darkelarious> no, let me rephrase
that, i perfectly understand it in this context
L50[11:39:27]
<Darkelarious> i don't understand
why people accept it as well from commercial enterprises
L51[11:39:30]
<Darkelarious> (read: EA)
L52[11:39:46]
<Darkelarious> community project lives
on support from people
L53[11:39:51]
<Darkelarious> companies exploit
it
L54[11:39:54]
<Darkelarious> /rant
L55[11:40:17]
<Generalcamo> By law they must exploit
it
L56[11:40:30]
<Generalcamo> Publically traded
companies must exist to make a profit
L57[11:41:04]
<Generalcamo> Their shareholders have
a right to expect their investment to grow
L58[11:41:34]
<liach>
I have a testing procedure avaiable. If you cannot understand it
google it
L59[11:41:42]
<Darkelarious> yeah.. and I am making
a pretty accurate guess that if they don't squeeze the maximum
amount of money out of something, they'll get sued/penalized
for "mismanagement" or something
L60[11:42:12]
<Generalcamo> Not necessarily the
_maximum_ amount, but they must grow onto new horizons
L61[11:42:21]
<Generalcamo> For example, take
advantage of the growing mobile market
L62[11:42:23]
<Darkelarious> liach, was that
directed at me btw? --> i know unit tests and swdev
L63[11:42:46]
<Generalcamo> You can build and run
the mod from a dev environment
L64[11:42:52]
<Generalcamo> You cannot compile it
however
L66[11:44:22]
<Darkelarious> as for the 1.12 build,
I'm pretty much done playing around with the 1.10 version,
i'm mildly irritated by the bugs I still have there
L67[11:44:28]
<Darkelarious> also from other
modpacks
L68[11:44:32]
<Darkelarious> that moved on long
ago
L69[11:44:46]
<Generalcamo> FTB AFAIK hasn't
fully moved on yet
L70[11:45:32]
<Darkelarious> lately i'm having
the bug a lot that ghost trains stay after a restart
L71[11:45:48]
<Darkelarious> if i recall it had to
do with a vanilla bug, holding tracks and chunk (re)loading
L72[11:45:59]
<Generalcamo> Ghost trains? They
shouldn't appear except during halloween
L73[11:46:08]
<Darkelarious> the other kind of ghost
trains
L74[11:46:15]
<Darkelarious> invisible, blocking
volumes
L75[11:46:18]
<Generalcamo> Oh
L76[11:46:19]
<Darkelarious> until you shoot them
with bow/arrow
L77[11:46:24]
<Generalcamo> Well
L78[11:46:32]
<Generalcamo> Now you know we have
_actual ghost trains_
L79[11:46:39]
<Darkelarious> that's fucking
sweet btw
L80[11:48:04]
<Darkelarious> how do i properly
#showcase a track/server?
L81[11:48:13]
<Darkelarious> just dump a load of
sshots in there? or?
L82[11:48:46]
<Generalcamo> Put it in a gallery and
then post it if you want
L83[11:49:24]
<Darkelarious> gallery... that was a
thing, wasn't it?
L84[11:49:37]
<Darkelarious> screw it, i'll
write my own gallery script...
L85[11:50:51]
<Generalcamo> Imgur has that
option
L86[11:53:41]
<Darkelarious> i never upload to imgur
in general
L87[11:53:48]
<Darkelarious> ah well, excuse to
quickly code something
L88[12:08:40]
<liach>
discord allows you to upload files too
L89[12:15:21]
<Generalcamo> @liach No, not a
gallery
L90[12:15:26]
<Generalcamo> Not without spamming the
entire channel
L91[12:21:02]
<liach>
oh gallery
L92[12:30:34]
<Darkelarious> my thought
exactly
L93[12:31:32]
<Darkelarious> anyway, linking my
self-written gallery
L94[12:34:47]
<Generalcamo> That photo gallery is
reminding me of the old pantograph PR...
L95[12:36:28]
<Darkelarious> I see nothing wrong
with that :)
L96[12:36:52]
<Darkelarious> besides, quickly
wiriting my own gallery website is a skill on its own
L97[12:37:31]
<Darkelarious> though i admit to
having the framework around it already
L98[13:02:18]
<Darkelarious> I would like to talk
about some buggy behaviour of large powered electric track
nets
L99[13:03:12]
<Darkelarious> i noticed that when i
was working on it, the entire track seems to be redistributing the
power all over the place
L100[13:03:24]
<Darkelarious> since not everything is
chunkloaded, some parts remain powered, others don't
L101[13:03:38]
<Generalcamo> Are you on 1.10 or
1.7
L102[13:03:41]
<Darkelarious> 1.10
L103[13:05:48]
<Generalcamo> Batteries are designed
to help with that problem
L105[13:06:00]
<Generalcamo> Putting them
strategically along the line will keep them powered
L106[13:06:23]
<Generalcamo> Power nodes are probably
excessive, a battery should do the same thing
L107[13:06:42]
<Darkelarious> I didn't know of
batteries yet at that point, i'll look into it
L108[13:06:55]
<Darkelarious> anyway, adding these
power nodes instigates another buggy situation;
L109[13:07:04]
<Darkelarious> it feels like the power
keeps getting redistributed all the time
L110[13:07:08]
<Darkelarious> and it never fully
powers
L111[13:07:14]
<Darkelarious> and lags like
hell
L112[13:07:23]
<Darkelarious> (causing a lot of
skipped ticks)
L113[13:07:31]
<Generalcamo> Another reason batteries
were added
L114[13:07:52]
<Darkelarious> ok
L115[13:08:06]
<Darkelarious> my fix, though, was to
use section separators instead though
L117[13:08:18]
<Generalcamo> I mean that works
too
L118[13:08:25]
<Darkelarious> this way you keep the
total sections smaller, each with about 5000 tracks in there or
so
L119[13:08:44]
<Generalcamo> Is that concrete you are
using for the flooring?
L120[13:08:49]
<Darkelarious> yup
L121[13:08:57]
<Generalcamo> You are going to love
1.12 then
L122[13:09:09]
<Generalcamo> You can now color
concrete
L123[13:09:23]
<Darkelarious> nice
L125[13:09:34]
<Darkelarious> autocraftable?
L126[13:09:43]
<Generalcamo> I'm sure you can
automate it
L127[13:09:56]
<Generalcamo> It uses the same recipe
as strengthened glass for dying
L128[13:10:02]
<Generalcamo> 8 blocks around a
dye
L129[13:10:02]
<Darkelarious> ok
L130[13:10:08]
<Darkelarious> that's
automatable, yes
L131[13:10:20]
<Darkelarious> what about posts? in my
version i couldn't color metal posts yet
L132[13:10:51]
<Generalcamo> They can be colored
now
L133[13:10:59]
<Generalcamo> Along with Force Track
emitters
L134[13:11:05]
<Darkelarious> force track?
L135[13:11:10]
<Darkelarious> oh, those force
tracks
L137[13:11:19]
<Darkelarious> neat
L138[13:11:32]
<Darkelarious> though i actually never
use them, since i like the high speed track more :P
L139[13:12:10]
<Darkelarious> the ghost/bugged trains
were a native vanilla bug that wouldn't get fixed for a while
right?
L140[13:12:56]
<Darkelarious> has anyone reported
crashes with the cosmetic carts btw?
L141[13:13:26]
<Darkelarious> a while ago i placed
some cosmetic addon carts, and it started crashing once i
teleported closeby them
L142[13:13:43]
<Darkelarious> had to use MCEdit to
reclaim access to the area
L143[13:13:48]
<Darkelarious> have't tried to
reproduce it though
L144[13:28:58]
<liach>
@Darkelarious That issue with charge network should not
happen
L145[13:29:14]
<liach>
As long as a world is loaded the whole charge network in that world
is loaded
L146[13:36:12]
<Generalcamo> ^This is correct.
Batteries exist to handle inconsistencies in loading which should
iron out issues with it
L147[13:37:39]
<Darkelarious> how do these batteries
work btw?
L148[13:37:45]
<Darkelarious> how do you use
them?
L149[13:45:41]
<Generalcamo> Attach them to charge
wires
L150[13:45:49]
<Generalcamo> They will charge and
discharge as needed
L151[13:46:01]
<Generalcamo> Currently two batteries
exist
L152[13:46:12]
<Generalcamo> It's a tradeoff
between efficiency and capacity right now
L153[13:46:18]
<Generalcamo> Later more types will be
added
L154[13:50:14]
<Resuz>
some Traincraft trains can even faster than minecart on H.S.
tracks
L155[13:53:23]
<Timothey> Hi there
L156[13:53:29]
<Darkelarious> wasn't there a
config setting for that? :)
L157[13:53:40]
<Timothey> How soon the mod will be
ported on 1.12.2&
L158[13:53:41]
<Timothey> ?
L159[13:53:46]
<bball.psd> $faq
L160[13:53:46]
<Gearbot> Railcraft for 1.12 is **in
progress**. A public build will come eventually!
L161[13:53:46]
<Gearbot> You can build Railcraft from
source but **cannot** build a jar file. This is intentional.
L162[13:53:47]
<Gearbot> There are no builds for 1.8
or 1.9.
L163[13:53:47]
<Timothey> ?
L164[13:54:56]
<Darkelarious> pushing the usual
question a bit, in terms of resolution, is it reasonable to expect
the 1.12 before Q4 2018, or are we looking at Q2 2019?
L165[13:55:31]
<Timothey> ?
L166[13:56:32]
<bball.psd> Based on recent
conversations, a Patron alpha should be coming soon, then the full
release soon™ after that
L167[13:56:33]
<bball.psd> so probably by end of
2018, **NO PROMISES**
L168[13:56:33]
<liach>
I do not know
L169[13:56:40]
<liach>
I do not know when covertjaguar will come back
L170[13:56:50]
<liach>
But what I know is you can build from source and test run
L171[13:56:54]
<liach>
!?run
L173[13:58:05]
<Darkelarious> bball, you may want to
bind the text "no promises" to "No rights can be
derived from the information provided in this message." or
something like that :)
L174[13:58:23]
<bball.psd> nah i avoid the
legalese
L175[13:58:28]
<Darkelarious> heh
L176[13:58:42]
<Timothey> ok than
L177[13:58:45]
<Darkelarious> but thanks, that means
I'll probably first complete another pack in the meanwhile
before starting 1.12 RC
L178[13:58:51]
<Timothey> if i would play with some
other mods
L179[13:58:59]
<Timothey> how can i build it in
L180[13:59:01]
<Timothey> ?
L181[13:59:19]
<Darkelarious> how does that work with
the FTB team, do they decide whether RC ends up in a modpack, or do
you guys push for it to be included?
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L183[14:05:07] <travis-ci>
Railcraft/Railcraft#1125 (indev-1.12.2 - 0e23b39 : Cody Brittain):
The build has errored.
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L187[14:06:37]
<Generalcamo> They decide
L188[14:06:56]
<Generalcamo> Though RC is of such a
high profile it's likely to be included honestly
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<Darkelarious> nice
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L195[16:56:53] <travis-ci>
Railcraft/Railcraft#1126 (indev-1.12.2 - e9e4bdf : liach): The
build passed.
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L204[17:32:17] <travis-ci>
Railcraft/Railcraft#1127 (indev-1.12.2 - b6a55d9 : liach): The
build passed.
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