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L3[00:06:23] <travis-ci>
liachmodded/Railcraft#20 (turbine-staging - a63e906 : liach): The
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L7[00:06:46] <travis-ci>
liachmodded/Railcraft#21 (indev-1.12.2 - 206c49d : liach): The
build passed.
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L12[00:24:31]
<Natesky9> really
L13[00:24:36]
<Natesky9> that's an interesting
mechanioc
L14[00:24:45]
<Natesky9> but what for though?
L15[00:25:15]
<liach>
to prevent overheating
L16[00:25:24]
<liach>
it;'s said rc 1.7 works best with gregtech
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L18[00:26:55]
<Natesky9> I'm wondering what
that would offer over just a simple temp toggle
L19[00:27:07]
<Natesky9> or how it would detect if
there's not that mod
L20[00:27:54]
<Natesky9> maybe a falling edge
restart switch, to let it cool to 0%, so that it doesn't keep
flickering off/on?
L21[00:28:54]
<Generalcamo> And RC 1.12 works best
with.. I dunno
L22[00:29:02]
<Generalcamo> IC2
L23[00:29:22]
<Natesky9> Honestly, Railcraft would
work best with forestry
L24[00:29:28]
<Natesky9> and immersive
L25[00:29:56]
<Natesky9> only two instances I can
see multiple bases requiring transport
L26[00:31:26]
<Generalcamo> We do have official
integration with Forestry in the form of Bee Filters
L27[00:32:02]
<liach>
No, rc really works with gregtech
L28[00:32:09]
<liach>
Otherwise the pipes are too cheap
L29[00:32:42]
<Generalcamo> Pipes?
L30[00:35:17]
<Generalcamo> If you are referring to
GT pipes, those are _really_ expensive
L31[00:38:08]
<liach>
buildcraft pipes are too cheap and too powerful
L32[00:38:28]
<liach>
we need to further reduce the drag of minecarts (now locomotives
are too weak in terms of horsepower)
L33[00:39:10]
<liach>
and locomotives eat waaaaaaaay too much fuel (recall i used 10 coal
blocks to travel from player and my base to neptunepunk's base
on the patron server)
L34[00:39:28]
<Generalcamo> Wait
L35[00:39:36]
<Generalcamo> Why are you using
Buildcraft with GT
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L37[00:39:39]
<Generalcamo> That's not
good
L38[00:39:44]
<Generalcamo> GT has its own item
pipes
L39[00:40:03]
<liach>
I mean if you use rc with buildcraft no one will build
railways
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L41[00:41:07]
<Generalcamo> Creating a 120 block
long pipeline is insane
L42[00:41:37] <Mimiru> I totally built rail
lines for transporting stuff with BC.
L43[00:42:05]
<Generalcamo> I should mention that
railways are a one-size-fits-all deal. They can transport liquids
and items of all sorts
L44[00:42:06]
<liach>
but 120 block pipe is somehow cheaper than 120 block rail
L45[00:42:13]
<Generalcamo> Not really
L46[00:42:23]
<liach>
and now the liquid loader loads liquid way slower than the item
loader
L47[00:42:36]
<abculatter_2> You have to chunkload
the whole pipe, though
L48[00:42:37]
<Generalcamo> How is that
relevant?
L49[00:42:45]
<Generalcamo> (The loader stuff)
L50[00:43:03]
<Generalcamo> Pipes transport fluids a
whole lot slower unless you use gold pipes
L51[00:44:12]
<Generalcamo> Those are not
cheap
L52[00:48:35]
<liach>
pipes are too cheap. In vanilla you transport with hoppers and
droppers which are more expensive than pipes
L53[00:48:52]
<liach>
even if the output of pipe recipes are cut 1/8 they are still
relatively cheap
L54[00:50:29]
<Natesky9> Yeah, that's something
that bothers me about vanilla
L55[00:50:40]
<Natesky9> things are automatable, but
hella expensive
L56[00:50:54]
<Natesky9> 5 iron per block is quite
high
L57[00:51:32]
<Generalcamo> Pipes aren't
equivilent to hoppers though
L58[00:51:43]
<Generalcamo> The closest equivilent
is the Buildcraft Chute
L59[00:51:47]
<liach>
you can use dropper plus water
L60[00:51:55]
<Generalcamo> Which was the original
Hopper
L61[00:52:08]
<Generalcamo> (Anyone remember several
block high chutes on those IC2 machines?)
L62[00:53:36]
<Natesky9> Yeah, it's nice that
vanilla actually implimented some modded concepts into the core
game
L63[00:53:54]
<Natesky9> I think the first of those
being pistons
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L65[01:00:02]
<Natesky9> I've actually been
making great progress in our server, even though I've been
hopping literally all over the place
L66[01:00:20]
<Generalcamo> What server do you play
on?
L67[01:00:41]
<Natesky9> The Thaumcraft 6 beta
server, but also on the TC 4
L68[01:00:47]
<Natesky9> which has all the good
mods
L69[01:00:53]
<Natesky9> (especially
railcraft)
L70[01:01:15]
<Natesky9> One thing that I saw had
great potential was villager trading
L71[01:01:46]
<Natesky9> 2 emeralds effectively
equals 1 diamond, if you get a blacksmith trade
L72[01:05:59]
<Natesky9> The thing about resource
transport in modded, is that rarely do you ever need to transport
things long distances. Even in the case of quarries, it's just
not worth it to set up a station, then have to move it once
it's depleted
L73[01:06:23]
<Generalcamo> Of course you do
L74[01:06:35]
<Generalcamo> Just use a
tesseract
L75[01:06:40]
<Generalcamo> Who needs
stations?
L76[01:06:58]
<Natesky9> But then that defeats the
purpose of trains, if you can teleport items
L77[01:07:05]
<Generalcamo> Exactly...
L78[01:07:31]
<Generalcamo> In our server, I do
actually have a station setup for water transport
L79[01:07:41]
<Natesky9> but that's the
inherent problem with railcraft. It's "Why make an
extensive train network when I don't have to"
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L81[01:08:00]
<Generalcamo> Killed by item
teleportation
L82[01:08:25]
<Generalcamo> The large servers
outright ban the major parts of railcraft
L83[01:09:31]
<Natesky9> so then the question, what
does railcraft do?
L84[01:09:49]
<Generalcamo> _Cosmetics_!
L85[01:09:56]
<Generalcamo> Also some sort of steam
system
L86[01:10:19]
<Generalcamo> I dunno I just made a
boiler and plugged it into my turbine to produce energy
L87[01:12:02]
<Natesky9> I think that's why
railcraft has gotten stuck, is because it doesn't have
identity. Yeah, it's "The trains mod", but what
aspect about it makes people use it?
L88[01:12:03]
<liach>
oh that cheap blast furnace and coke oven
L89[01:12:25]
<liach>
and the trade station
L90[01:12:35]
<liach>
worldspike (world anchor) minecarts
L91[01:12:54]
<Natesky9> That is true, railcraft is
king of chunkloading
L92[01:13:09]
<liach>
not any more, other mods are coming in
L93[01:13:30]
<liach>
there is minemaarten signals adding openttd signals
L94[01:14:56]
<Natesky9> I think for railcraft to
pick back up in popularity, it has to step up in it's role of
"industrializing minecraft"
L95[01:14:58]
<Generalcamo> Not quite
L96[01:15:05]
<Generalcamo> ChickenChunks is more
popular
L97[01:15:31]
<Generalcamo> ...because it's
free
L98[01:15:59]
<Natesky9> True, but I've had
servers corrupted by chickenchunks
L99[01:16:03]
<Natesky9> multiple times
L100[01:16:06]
<liach>
corrupted?
L101[01:16:10]
<liach>
how
L102[01:16:46]
<Generalcamo> Chunks become
unloable
L103[01:16:49]
<Generalcamo> Chunks become unloadable
[Edited]
L104[01:17:01]
<Generalcamo> The only reason it is
popular is because server owners like it more and it's
free
L105[01:17:09]
<liach>
what types of error occur when the chunk break
L106[01:17:16]
<Generalcamo> None
L107[01:17:19]
<Generalcamo> The chunk just
disappears
L108[01:17:28]
<Generalcamo> Never to be seen
again
L109[01:17:30]
<liach>
just become void and player fall in?
L110[01:17:40]
<Natesky9> no, complete
regeneration
L111[01:17:43]
<Generalcamo> I think it gets reloaded
into a fresh chunk usually
L112[01:18:06]
<Natesky9> had half a base get cut
right down the middle, despite the entire thing being loaded by 1
loader
L113[01:18:14]
<Natesky9> made me sad
L114[01:18:15]
<liach>
maybe chicken chunks did not handle the serialization of chunks
properly when the chunk must be unloaded after shutting down the
server, etc
L115[01:18:21]
<Generalcamo> Probably not
L116[01:18:30]
<liach>
too many ticckets?
L117[01:18:37]
<Generalcamo> ChickenBones was a
better graphical programmer
L118[01:18:51]
<liach>
his code is poor indeed
L119[01:18:52]
<Generalcamo> His mods were very
pretty to look at
L120[01:19:34]
<Generalcamo> A lot of mods like
Thermal Expansion rely on his code solely for the rendering for
that reason
L121[01:19:37]
<Natesky9> Oh yeah, thanks for
reminding me, I wanted to make an issue about cart linking
graphics
L122[01:19:48]
<liach>
isn't malisiscore bette
L123[01:20:26]
<Generalcamo> Maybe
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L154[15:55:03]
<Awf>
You make an extensive train network because you WANT to,
dude.
L155[15:55:04]
<Awf>
lol
L156[16:02:20]
<vedrit> I like trains.
L157[16:02:21]
<vedrit> I like trains taking me to my
various quarries and manufacturing locations for inspections and/or
upgrades
L158[16:08:48]
<liach>
trains are fun but they are too slow in railcraft
L159[16:09:07]
<liach>
especially because that the locomotive cannot pull a long traine
effectively
L160[16:09:12]
<bball.psd> *high speed tracks*
L161[16:09:51]
<liach>
they are unstable yet
L162[16:09:55]
<liach>
we need more test on them
L163[16:10:12]
<liach>
btw high speed track is not compatible with locomotives; locos go
really slow on high speed tracks
L164[16:10:35]
<liach>
maybe we need a revamp on locomotives just like how we will rewrite
tunnel bore
L165[16:10:41]
<bball.psd> ❌
L166[16:10:51]
<liach>
locos have ancient code
L167[16:10:56]
<bball.psd> HS track is compatible
with locos
L168[16:10:58]
<liach>
much of them needs redesign
L169[16:11:08]
<bball.psd> as long as they are at max
speed
L171[16:11:27]
<liach>
Well it is not because of a bug
L172[16:11:59]
<liach>
I haven't looked deep into the locos yet because **they do not
break as hell as we port**
L173[16:12:23]
<liach>
But many issues may have been ignored during the porting
L174[16:15:01]
<dustboy> certain mods/features make
railcraft far more powerful
L175[16:16:43]
<liach>
like the trade station?
L176[16:17:07]
<dustboy> that's not what i was
thinking but yes
L177[16:17:38]
<liach>
People often say trade station is the best thing for automation in
villager trading
L178[16:17:54]
<dustboy> iguanatweaks, better with
mods, iberia etc. all make rail lines a lot more useful
L179[16:18:12]
<liach>
Although from a vanila perspective the trade station needs some
feature like trade unlocking
L180[16:18:34]
<liach>
@dustboy how does iguanatweaks enhance rail lines?
L181[16:19:18]
<dustboy> weight restriction mechanic
makes it harder to mine and return home with a ton of
resources
L182[16:20:14]
<dustboy> also the block type slowness
makes certain biomes like deserts and snowy biomes a pain to
traverse until you can build a line through them
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L184[16:45:51]
<Natesky9> imo, the trade station
needs a reqork
L185[16:46:09]
<Natesky9> not gonna bother fixing
that
L186[16:54:02]
<Awf>
my best memories from an ftb server i used to play was when my
friend used the drill thing and bore through the world
L187[16:54:05]
<Awf>
it was magnificent
L188[16:55:49]
<Awf>
he was the best AE user in the server, a cunning technician, and a
good friend
L189[17:02:09]
<Natesky9> You speak as if he's
passed away
L190[17:02:13]
<Natesky9> I hope that isn't the
case
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L192[17:55:09]
<Awf>
no i was just referencing a quote by obi wan kenobi from a new
hope
L193[17:55:10]
<Awf>
lel
L194[18:54:58]
<Natesky9> I should remake the trade
station issue again, now that I have more ideas for it
L195[18:55:42]
<Natesky9> but first
L196[18:55:52]
<Natesky9> what are the plans for the
chem lab?
L197[18:56:04]
<Natesky9> are there any ore
refinement plans?
L198[18:56:23]
<Natesky9> like, is there another
option than just smelting poor ore?
L199[18:57:18]
<liach>
@Natesky9 With ic2 installed you can macerate poor ores
L200[18:58:09]
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L203[18:58:09] <travis-ci>
Railcraft/Railcraft#1121 (indev-1.12.2 - b9fb6f8 : liach): The
build passed.
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L205[19:05:33]
<Natesky9> I haven't really
played with the new railcraft to know how well
L206[19:06:04]
<Natesky9> in 1.7.10, poor ore was
just tossed out like extra cobblestone
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L210[20:25:59] <travis-ci>
Railcraft/Railcraft#1122 (indev-1.12.2 - 65a0621 : liach): The
build passed.
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L214[20:30:52]
<Generalcamo> I'll be making a
proper production chain one of these days
L215[20:31:03]
<Generalcamo> It will support Zinc and
Nickel fully
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