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L16[05:08:53] <victoroos> question! I don't have a power emter next to my auto rolling machine. I guess that is also why the cables don't connect. Can anyone tell me why / which config is causing that?
L17[05:09:55] <victoroos> "bot"
L18[05:10:22] <LuigiHutch> the auto rolling machine uses charge in 1.10+
L19[05:10:39] <victoroos> charge? as in elec / rf?
L20[05:10:56] <LuigiHutch> charge as in rc energy net charge
L21[05:10:57] <victoroos> cause I'm trying to connect a cable (universal, or enderio)
L22[05:11:07] <victoroos> aah, I don't know what that is..yet
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L24[05:11:19] <Forecaster> in 1.10 railcraft only accepts IC2 power
L25[05:11:30] <Forecaster> through a feeder unit
L26[05:11:43] <Forecaster> no other converters have been implemented yet
L27[05:11:58] <victoroos> and different cables as well?
L28[05:12:14] <victoroos> or do I have to disable ic2 then for different energy sources? or won't that work?
L29[05:12:29] <Forecaster> `"no other converters have been implemented yet"`
L30[05:12:45] <Forecaster> `"1.10 railcraft only accepts IC2 power"`
L31[05:14:16] <victoroos> okay, checked!
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L33[05:14:29] <victoroos> I'll look into the feeder unit, w/e/ it is, haha
L34[05:15:16] <Forecaster> it's not new... it's from 1.7
L35[05:15:30] <victoroos> oh, wait, it is the same as for the electric rails, checked!
L36[05:23:56] <victoroos> how would I connect the feeder to the rolling machine? what wires. cause now I palced it next to it, and nothing happens
L37[05:23:57] <victoroos> yet
L38[05:25:01] <Forecaster> you have to apply a redstone signal to the feeder unit
L39[05:25:53] <victoroos> yeah!!
L40[05:25:54] <victoroos> thanks!
L41[05:26:35] <Forecaster> it says in the tooltip.
L42[05:31:26] <victoroos> it does indeed
L43[05:31:31] <victoroos> I'll go be ashamed now
L44[05:31:33] <victoroos> thanks ?
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L56[08:46:08] <liach> @victoroos you can actually use electric tracks as wires
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L61[10:43:55] <Warplord> hey guys! I am a big fan of railcraft, really really missing it in my 1.12 world (pretty much the last very important mod I want), I saw there was a 1.12 build on github, but how do u turn that into
L62[10:44:00] <Warplord> a working mod for MC 1.12?
L63[10:44:52] <MCenderdragon> the short answer: you dont as, it is still indev
L64[10:48:54] <MCenderdragon> Maybe you should put (IRC) behind the name, so the poeple know this is the IRC bot...
L65[10:49:03] <MCenderdragon> Maybe you should put (IRC) behind the name, so the people know this is the IRC bot... [Edited]
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L68[11:08:12] <Chocohead> It does have a bot tag
L69[11:08:18] <Chocohead> Could be worse
L70[11:10:35] <liach> @Chocohead How to recover the old recipes of ic2? It's said that your porting of old recipes (dusts) broke everything according to @Dockter
L71[11:11:07] <Player> what do you mean?
L72[11:11:34] <MCenderdragon> @Chocohead, yeah and the bot tag was confusing me, it look like an autogenreatted message...
L73[11:13:13] <Forecaster> you'll quickly figure out it's someone talking though :P
L74[11:13:16] <Forecaster> then you know
L75[11:13:34] <liach> @Player Mike @Dockter told me that since joint existance things are broken in ic2 1.12, that iron ores macerates to iron dusts
L76[11:13:46] <liach> And he founds no config options to fix those changes
L77[11:14:06] <Forecaster> you have to extract the recipe configs
L78[11:14:08] <Forecaster> and edit them
L79[11:14:10] <Forecaster> they're in the jar
L80[11:14:18] <Player> that's one workaround, yes
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L82[11:14:33] <Dockter> I assume a permeant solution is coming?
L83[11:14:39] <Forecaster> then you put them in config and it will use them over the jar ones
L84[11:14:59] <Forecaster> that's how I add ic2 recipes on the railcraft server
L85[11:15:00] <Player> we obviously have to do something about it, not sure yet
L86[11:17:48] <liach> So sad to hear that
L87[11:18:37] <Forecaster> what?
L88[11:21:06] <liach> that ic2 112 had a non-backward-compatible change
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L93[11:37:39] <travis-ci> Railcraft/Railcraft#996 (liach-1.12.2 - abce2f1 : liach): The build passed.
L94[11:37:39] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/b08e90c53748...abce2f155035
L95[11:37:39] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/374968054
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L99[11:45:49] <Chocohead> Unless you're running with a launch flag nothing had changed now
L100[11:46:24] <Chocohead> And there was never anything non-backwards compatible in terms of anything other than recipes disappearing
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L102[11:53:20] <Chocohead> And they're not even gone either now
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L110[12:54:03] <liach> then why did the recipes broke?
L111[13:07:08] <Chocohead> Nothing broke, it just switched profiles internally for 2 or 3 days to prove a point during the start of April
L112[13:08:13] <Chocohead> The idea is to allow much greater configurability of IC2 to better match how people want to play, such as using the old recipe set without needing a separate download
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L119[15:30:34] <Darkelarious> @Forecaster: btw, did the ticket that we talked about get added?
L120[15:30:42] <Forecaster> yes
L121[15:30:46] <Darkelarious> ok
L122[15:30:58] <Darkelarious> later this or next week i should learn how to add 'em
L123[15:31:03] <Darkelarious> i found some other issues with the posts :0
L124[15:31:04] <Darkelarious> :)
L125[15:31:26] <Darkelarious> single post floating mid air becomes invisible
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L129[18:22:38] <liach> @Darkelarious The ticket is https://github.com/Railcraft/Railcraft/issues/1399
L130[18:24:02] <Darkelarious> ack
L131[18:24:28] <Darkelarious> i am actually very glad that high speed tracks accept locking tracks now
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L133[18:24:43] <Darkelarious> because on slow speeds i can keep the same type of track and still have locks in place
L134[18:24:54] <Darkelarious> without having to go to the normal tracks
L135[18:25:18] <Darkelarious> and at high speed in combination with booster tracks, i can make sure they keep their distance
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