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L16[05:08:53] <victoroos> question! I
don't have a power emter next to my auto rolling machine. I
guess that is also why the cables don't connect. Can anyone
tell me why / which config is causing that?
L17[05:09:55]
<victoroos> "bot"
L18[05:10:22]
<LuigiHutch> the auto rolling machine
uses charge in 1.10+
L19[05:10:39]
<victoroos> charge? as in elec /
rf?
L20[05:10:56]
<LuigiHutch> charge as in rc energy
net charge
L21[05:10:57]
<victoroos> cause I'm trying to
connect a cable (universal, or enderio)
L22[05:11:07]
<victoroos> aah, I don't know
what that is..yet
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L24[05:11:19]
<Forecaster> in 1.10 railcraft only
accepts IC2 power
L25[05:11:30]
<Forecaster> through a feeder
unit
L26[05:11:43]
<Forecaster> no other converters have
been implemented yet
L27[05:11:58]
<victoroos> and different cables as
well?
L28[05:12:14]
<victoroos> or do I have to disable
ic2 then for different energy sources? or won't that
work?
L29[05:12:29]
<Forecaster> `"no other
converters have been implemented yet"`
L30[05:12:45]
<Forecaster> `"1.10 railcraft
only accepts IC2 power"`
L31[05:14:16]
<victoroos> okay, checked!
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L33[05:14:29]
<victoroos> I'll look into the
feeder unit, w/e/ it is, haha
L34[05:15:16]
<Forecaster> it's not new...
it's from 1.7
L35[05:15:30]
<victoroos> oh, wait, it is the same
as for the electric rails, checked!
L36[05:23:56]
<victoroos> how would I connect the
feeder to the rolling machine? what wires. cause now I palced it
next to it, and nothing happens
L37[05:23:57]
<victoroos> yet
L38[05:25:01]
<Forecaster> you have to apply a
redstone signal to the feeder unit
L39[05:25:53]
<victoroos> yeah!!
L40[05:25:54]
<victoroos> thanks!
L41[05:26:35]
<Forecaster> it says in the
tooltip.
L42[05:31:26]
<victoroos> it does indeed
L43[05:31:31]
<victoroos> I'll go be ashamed
now
L44[05:31:33]
<victoroos> thanks ?
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L56[08:46:08]
<liach>
@victoroos you can actually use electric tracks as wires
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L61[10:43:55]
<Warplord> hey guys! I am a big fan of
railcraft, really really missing it in my 1.12 world (pretty much
the last very important mod I want), I saw there was a 1.12 build
on github, but how do u turn that into
L62[10:44:00]
<Warplord> a working mod for MC
1.12?
L63[10:44:52] <MCenderdragon> the short
answer: you dont as, it is still indev
L64[10:48:54]
<MCenderdragon> Maybe you should put
(IRC) behind the name, so the poeple know this is the IRC
bot...
L65[10:49:03]
<MCenderdragon> Maybe you should put
(IRC) behind the name, so the people know this is the IRC bot...
[Edited]
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L68[11:08:12]
<Chocohead> It does have a bot
tag
L69[11:08:18]
<Chocohead> Could be worse
L70[11:10:35]
<liach>
@Chocohead How to recover the old recipes of ic2? It's said
that your porting of old recipes (dusts) broke everything according
to @Dockter
L71[11:11:07]
<Player> what do you mean?
L72[11:11:34] <MCenderdragon> @Chocohead,
yeah and the bot tag was confusing me, it look like an
autogenreatted message...
L73[11:13:13]
<Forecaster> you'll quickly
figure out it's someone talking though :P
L74[11:13:16]
<Forecaster> then you know
L75[11:13:34]
<liach>
@Player Mike @Dockter told me that since joint existance things are
broken in ic2 1.12, that iron ores macerates to iron dusts
L76[11:13:46]
<liach>
And he founds no config options to fix those changes
L77[11:14:06]
<Forecaster> you have to extract the
recipe configs
L78[11:14:08]
<Forecaster> and edit them
L79[11:14:10]
<Forecaster> they're in the
jar
L80[11:14:18]
<Player> that's one workaround,
yes
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L82[11:14:33]
<Dockter> I assume a permeant solution
is coming?
L83[11:14:39]
<Forecaster> then you put them in
config and it will use them over the jar ones
L84[11:14:59]
<Forecaster> that's how I add ic2
recipes on the railcraft server
L85[11:15:00]
<Player> we obviously have to do
something about it, not sure yet
L86[11:17:48]
<liach>
So sad to hear that
L87[11:18:37]
<Forecaster> what?
L88[11:21:06]
<liach>
that ic2 112 had a non-backward-compatible change
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L93[11:37:39] <travis-ci>
Railcraft/Railcraft#996 (liach-1.12.2 - abce2f1 : liach): The build
passed.
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L99[11:45:49]
<Chocohead> Unless you're running
with a launch flag nothing had changed now
L100[11:46:24]
<Chocohead> And there was never
anything non-backwards compatible in terms of anything other than
recipes disappearing
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L102[11:53:20]
<Chocohead> And they're not even
gone either now
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L110[12:54:03]
<liach>
then why did the recipes broke?
L111[13:07:08]
<Chocohead> Nothing broke, it just
switched profiles internally for 2 or 3 days to prove a point
during the start of April
L112[13:08:13]
<Chocohead> The idea is to allow much
greater configurability of IC2 to better match how people want to
play, such as using the old recipe set without needing a separate
download
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L119[15:30:34]
<Darkelarious> @Forecaster: btw, did
the ticket that we talked about get added?
L120[15:30:42]
<Forecaster> yes
L121[15:30:46]
<Darkelarious> ok
L122[15:30:58]
<Darkelarious> later this or next week
i should learn how to add 'em
L123[15:31:03]
<Darkelarious> i found some other
issues with the posts :0
L124[15:31:04]
<Darkelarious> :)
L125[15:31:26]
<Darkelarious> single post floating
mid air becomes invisible
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L130[18:24:02]
<Darkelarious> ack
L131[18:24:28]
<Darkelarious> i am actually very glad
that high speed tracks accept locking tracks now
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L133[18:24:43]
<Darkelarious> because on slow speeds
i can keep the same type of track and still have locks in
place
L134[18:24:54]
<Darkelarious> without having to go to
the normal tracks
L135[18:25:18]
<Darkelarious> and at high speed in
combination with booster tracks, i can make sure they keep their
distance
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