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L14[06:52:04]
<Natesky9> I actually intended to set
up a bunch of tech stuff lately, but I got sucked into thaumcraft,
and now i'm making a golem-powered grenade factory
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L26[07:38:42]
<liach>
hmm, we need to find out a thaumcraft way to produce railways
L27[07:39:32]
<Natesky9> I don't know
L28[07:39:48]
<Natesky9> alchemy and steelworks are
two different sides of the table
L29[07:40:03]
<Natesky9> I *am* loving the void
crowbar, however
L30[07:40:18]
<liach>
never used the void crowbar.
L31[07:40:25]
<liach>
How is it like actually?
L32[07:40:29]
<liach>
auto repair?
L33[07:40:41]
<Natesky9> Gets around the very low
durability of the crowbars
L34[07:41:00]
<Natesky9> as long as you don't
hold right click, it's a self-regenerating tool
L35[07:41:11]
<Natesky9> makes you kinda crazy
though, but that's to be expected
L36[07:41:23]
<Natesky9> OH!
L37[07:41:40]
<Natesky9> I just had an idea for a
very good cross-mod mechanic
L38[07:42:23]
<Natesky9> Some type of armor that
allows you to effectively zoop around above rails
L39[07:43:08]
<Natesky9> Not quite flight, because
you're restricted to ~5 blocks above the track, but something
to help travel down tracks (without getting ran over)
L40[07:44:03]
<Natesky9> Almost reminds me of the
Hoverboards from the Uglies trilogy
L41[07:45:34]
<Natesky9> God, that would be
amazing
L42[08:10:33]
<Hanakocz> the problem is that
railcraft does not have track-tracking. Even signals have to be in
straight line for that, so this would be probably limited by same
thing. Unless there would be "fake" cart.
L43[08:11:57]
<Hanakocz> It is not hard to
"sit" you 5 blocks in the air above the cart, but the
tricky way would be to make that cart with no collision and going
through other carts. Then it would need to consume all of your vis
and that would be also hard to do , probably ??
L44[08:12:30]
<Hanakocz> and I don't know if I
would like the idea and the looking of it after all.
L45[08:13:48]
<Natesky9> Well there is the
thaumostatic harness
L46[08:15:44]
<Natesky9> I imagine you could have a
limited creative-style flight within a 5x5x5 area of any tracks,
concrete, iron bars, anything with metal
L47[08:17:05]
<liach>
Track tracking is a waste of performance
L48[08:17:31]
<liach>
It may cause extreme lag on the server. Cart tracking, in
comparison, is more realistic.
L49[08:18:49]
<liach>
Yes, @Natesky9 smacking carts with a crowbar is absolutely a bad
idea. It gives very little boost while the crowbar loses 3 points
of durability
L50[08:19:38]
<liach>
Ah @CovertJaguar is just up. Wondering how things go, cuz you had
begun active every year around early March in last two years.
L51[08:20:20]
<CovertJaguar> it does seem to be a
pattern
L52[08:42:28]
<Natesky9> I've noticed a pattern
where I work 3 months on, 3 months off
L53[08:42:47]
<Natesky9> though, I really
shouldn't do that if I want to actually be productive
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L55[08:48:39]
<Natesky9> Why would you need to track
tracks for that, liach?
L56[08:50:14]
<Natesky9> Wouldn't that just be
a block search every x seconds?
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L58[08:50:42]
<Natesky9> that is, if you're
going for creative mode flight near rails
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L61[09:10:49]
<Natesky9> also, I had to use the
pushing ability of the crowbar, because of the bug with
cornercutting kept jamming my trains together
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L69[12:39:31]
<St Ransor
| Waddle on CPR> Could you make Railcraft for Minecraft
PE?
L70[12:39:38]
<bball.psd> no
L71[12:39:40]
<St Ransor
| Waddle on CPR> Is it possible to rewrite the code for
PE?
L72[12:39:46]
<bball.psd> mods aren't possible
in PE
L73[12:39:50]
<St Ransor
| Waddle on CPR> Oh
L74[12:39:52]
<St Ransor
| Waddle on CPR> Why not?
L75[12:39:58]
<bball.psd> they just
aren't
L76[12:40:10]
<St Ransor
| Waddle on CPR> :`: :upset: :`:
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L80[14:34:46]
<Forecaster> yay, I've officially
moved!
L81[14:35:48]
<liach>
moved your real life home?
L82[14:35:56]
<liach>
congrats!
L83[14:37:32]
<Forecaster> yes
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L85[14:53:54] <travis-ci>
Railcraft/Railcraft#950 (fix/1335 - c9974cb : liach): The build was
broken.
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L96[18:39:53] <travis-ci>
Railcraft/Railcraft#951 (overhaul - b329395 : liach): The build
failed.
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