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L16[05:16:32]
<Natesky9> So I'm starting up
rails (finally) in a 1.7.10 world
L17[05:17:01]
<Natesky9> and I have to ask, how are
you supposed to mass produce rails without a mod that adds
autocrafting?
L18[05:18:15]
<Natesky9> Doing the wooden ties with
a bucket is tedious, and there aren't any crafting blocks in
railcraft. The cans (from a different mod) are consumed, which
isn't optimal
L19[05:19:03]
<Natesky9> I think bottles are
returned, but they don't stack
L20[05:22:16]
<Forecaster> if you have forestry you
can use the carpeneter
L21[05:22:22]
<Forecaster> if you have forestry you
can use the carpenter [Edited]
L22[05:23:02]
<Natesky9> I know there are dozens of
ways other mods allow you to, but I was wondering if there were a
way within RC or vanilla to do it
L23[05:23:14]
<Forecaster> no
L24[05:23:23]
<Natesky9> oof
L25[05:25:14]
<Natesky9> Is the carpenter the only
machine that gets reduced creosote usage?
L26[05:25:27]
<Natesky9> or is that up to the
individual mods?
L27[05:25:39]
<Forecaster> that depends how the
recipe is added
L28[05:26:33]
<Natesky9> so if it uses the shaped
crafting, it uses 1 bucket, but if it's a custom recipe, it
uses a preset amount?
L29[05:27:33]
<Forecaster> sure
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L31[05:36:33]
<Forecaster> I tend to use the
carpenter when making ties
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L33[05:38:36]
<Natesky9> I only ask because my
friend brought up a good point about why railcraft is so hard to
get into
L34[05:40:02]
<Forecaster> nobody is forcing anyone
to just play with railcraft :P
L35[05:41:36]
<Natesky9> No, but it simplifies
working through a mod when all the tools are from the same
mod
L36[05:42:02]
<Natesky9> one of the main concepts
that brought together the RF API
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L38[05:42:22]
<Natesky9> and the ore
dictionary
L39[05:42:25]
<Natesky9> etc
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L41[06:01:07] <WatchtowerOrator> Time for a
new episode from Forecaster! You're welcome!
L42[06:01:08] <WatchtowerOrator> Tags on
this video:
crafting,ic2,industrialcraft2,opencomputers,lua,OpenOS,foundry,cabling
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L52[07:31:50]
<Hanakocz> naatesky, obviously
gregtech or buildcraft are superior for autocrafting
L53[07:32:04]
<Hanakocz> back then for sure
L54[07:32:11]
<Hanakocz> back then in 1.7.10 for
sure [Edited]
L55[07:32:42] <MrConductor> *
<LizzyTheSiren> likes Logistics Pipes
L56[07:32:57]
<LizzyTheSiren> sadly it's not
updated past 1.7.10
L57[07:33:22]
<Hanakocz> hm, logi pipes....we
usually got replaced that mod with ae2
L58[07:33:47]
<Hanakocz> logipipes were too much
automatic I think ??
L59[07:34:06]
<LizzyTheSiren> i don't think
there were any more 'automatic' than AE
L60[07:36:19]
<Hanakocz> that's true, but they
definetly were cheaper. Usually you have AE2 stuff locked behind
tech tree, depending on other mods you have, or at least behind
high power usage
L61[07:37:10]
<LizzyTheSiren> i mean, in the later
versions of LP they needed power by default and i'm pretty
sure you were able to adjust stuff
L62[07:57:36]
<Hanakocz> yeah, power was adjustable.
It was so easy to make though, on that iteration of our server
everyone ended with Solars->UUmatter->More solars setup, that
just killed whole economy
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L69[12:35:18]
<St Ransor
| Waddle on CPR> Hullo
L70[12:50:49]
<liach>
hello st sansor
L71[12:50:55]
<liach>
~ransor
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L83[15:49:31]
<liach>
Aye, I recall when 3TUSK spelled CovertJaguar as ConvertJaguar four
years ago. That was silly.
L84[15:59:19]
<3TUSK>
Don't remember, cannot verify
L85[16:08:07]
<liach>
(Was on a mcbbs post talking about railcraft)
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L88[17:19:31]
<3TUSK>
*who cares*
L89[17:34:24]
<liach>
Cuz I thought that was fun. Anyways covertjaguar is away...
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