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L3[01:24:44]
<Natesky9> Hmm
L4[01:25:00]
<Natesky9> I'm actually
disappointed about the uses for the Arc furnace from IE
L5[01:25:10]
<Natesky9> Just built my first one,
and I have to say... it's pretty useless
L6[01:27:05]
<Natesky9> I... guess I can make steel
faster in it?
L7[01:29:24]
<Natesky9> for the amount of power it
draws, the requirement for HOP graphite, and the size of it... I
would expect at least 3x ore production
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L11[03:54:36]
<Kodos>
Well, keep in mind that most mods will balance around themselves
and vanilla, so even with doubling it's not bad
L12[03:54:43]
<Kodos>
But yes, I agree, it definitely needs more uses
L13[03:55:05]
<Kodos>
I was actually complaining in Blu's channel the other day
about how I wish we had a 'regular' furnace to do things
like cook food, smelt stone, glass, etc in
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L15[04:51:45]
<Natesky9> Yeah, with the restriction
of only being able to smelt ores, it seems almost redundant for
such a large machine to effectively do the same as what a vanilla
furnace does
L16[04:52:07]
<Kodos>
Not to mention with IE's external heater, it's super easy
to set up lines
L17[04:52:13]
<Kodos>
As I was taught the other day
L18[04:53:20]
<Natesky9> I actually hope that it
turns into a processing chain kind of thing, where ore fron the
crusher gets a bonus vs smelting straight ore
L19[04:53:38]
<Natesky9> Though, the crushed ore
would have to be different than the dust
L20[04:53:43]
<Natesky9> wait... IC2 does that
already
L21[04:53:56]
<Natesky9> it has 3 different
steps
L22[04:54:15] <Kodos> Yes, I -love-
IC2's ore processing. It's easily on par for my favorite,
tied with Mekanism
L23[04:54:44] <Kodos> Railcraft's Rock
Crusher isn't bad, but without AOBD it doesn't cover
everything I don't think
L24[04:55:26]
<Natesky9> The only thing not great
about IC2's method is that it gives the bonuses in tiny piles
of dust, which requires a full line of compressors to
process...
L25[04:56:04]
<Forecaster> no it doesn't
L26[04:56:06]
<Natesky9> That, and the purified
versions of ore only look slightly different
L27[04:56:08]
<Natesky9> huh?
L28[04:56:11]
<Forecaster> it just requires one
compressor and a sorting machine
L29[04:56:11] <Kodos> I use LP to make sure
that tiny piles only ever go into a compressor if there's 9
available
L30[04:56:19] <Kodos> Sorting machine would
work, too
L31[04:56:21] <Kodos> But I like LP
L32[04:56:31]
<Natesky9> what's LP?
L33[04:56:39]
<Forecaster> Logistics Pipes
L34[04:56:40]
<Natesky9> Oh
L35[04:56:42]
<Natesky9> Eh
L36[04:56:46]
<LizzyTheSiren> I like LP
L37[04:56:52]
<Forecaster> there's none of that
past 1.7 is there?
L38[04:57:16]
<Natesky9> Buildcraft kinda died off,
I don't even think they updated to 1.10
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L40[04:57:27]
<Forecaster> they skipped 1.10
L41[04:57:45]
<Natesky9> Oh yeah
L42[04:57:50]
<Natesky9> Covert's in charge of
that now
L43[04:57:56]
<Forecaster> no he's not
L44[04:58:04] <Kodos> Honestly, it'll
take a LOT of mods to be updated for me to move off of 1.7
L46[04:58:29]
<Forecaster> @cloakable leads the
buildcraft development
L47[04:58:33]
<Forecaster> dangit
L48[04:58:44]
<Forecaster> @AEnterprise leads the
buildcraft development
L49[04:58:47]
<Forecaster> there
L50[05:01:15]
<Natesky9> If you consider the
material costs of building the arc furnace, by the way, it's
11 blocks of steel, 27 heavy blast bricks, more steel, and yet more
steel for engineering blocks. PLUS, you need to stock it with
electrodes, which, for some reason, degrade *very* rapidly
L51[05:01:55]
<Natesky9> 3 stacks of steel outta do
*something* better than a vanilla furnace... It's certainly
not faster
L52[05:02:07]
<Natesky9> Can't cook mah steak
in it
L53[05:02:14]
<Natesky9> so, whaddit do??
L54[05:03:32] <Kodos> but mah ore
dublin
L55[05:04:18]
<Natesky9> crusher already doubles
though
L56[05:04:29]
<Forecaster> @Natesky9 why did you
post a screenshot of the buildcraft project page?
L57[05:04:38] <Kodos> Also the arc furnace
does alloys
L58[05:04:55] <Kodos> But ofc, one ingot
one dust
L59[05:04:57] <Kodos> Which seems
silly
L60[05:05:21]
<Natesky9> all alloys you can make the
dust for by combining the dust, then smelting
L62[05:05:25]
<Natesky9> because that
L63[05:05:36]
<Natesky9> I just posted to show that
he's owner on curseforge
L64[05:05:49]
<Forecaster> that doesn't mean
he's leading the project...
L65[05:07:07]
<Forecaster> trust me, he's
not
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L67[05:08:48]
<LuigiHutch> AlexIIL is in charge of
the project now, AEnterprise is the comunity manager sort of
thing
L68[05:09:05]
<Forecaster> right, that
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L70[06:57:57] <daniel> So, I have heard
that there will be a modding API for the win10 version. Any
predictions how many mods will move to that? Or if modded Minecraft
(java) will stabilize on some version?
L71[06:59:12] <Kodos> I fully expect
Microsoft to try, and fail, to kill off the Java edition once
Bedrock Edition has at least some of the major mods
"ported"
L72[06:59:25] <Kodos> Since they're
talking like it will be similar to Forge in function
L73[07:08:49] <daniel> That's kind of
what I was thinking. And if they stop making new java MC versions,
we will finally have all mods for the same game version.
L74[07:10:03] <daniel> That's what I
hope anyways
L75[07:11:00] <Kodos> Indeed. It would be
interesting to see whether mods update and start to stabilize, or
if it would stagnate and die
L76[07:13:24] <daniel> And since I will
most likely not be able to play bedrock edition, I hope that the
Java survives and will continue to see more content through mods
;)
L77[07:15:22]
<Natesky9> I still hope for the day
where there comes an API that.... what's the word? Converts?
from methods into functions
L78[07:15:36]
<Natesky9> I'm probably not using
the right term
L79[07:17:13]
<TehStoneMan> What language would this
new API be using?
L80[07:17:20] *
daniel is confused
L81[07:18:43]
<Natesky9> Well, it wouldn't
matter what language it would be written in, the purpose for it is
to act as a conversion between generic functions and their
respective mod language counterpart
L82[07:19:12]
<Forecaster> what...
L83[07:20:14]
<Natesky9> for example, if Minecraft
changes how inventories work, the "code" that is written
through the IDE doesn't change, but the language update's
it's methods to fit the new standard
L84[07:20:28]
<Natesky9> uhh.... what's a
better example
L85[07:20:49]
<Forecaster> you can only do that with
very minor changes
L86[07:21:32]
<Natesky9> because the code base is so
specific between versions
L87[07:22:20]
<TehStoneMan> I mean if they make a
modding API for the Win10 version. What language would it be
in?
L88[07:23:37]
<Natesky9> if they made a modding API
for Win10? I would assume C++ or C#
L89[07:24:18]
<Natesky9> If they went through that
much effort to create a special version (bedrock is it?) then I
assume they're trying to lose the dependency on Java
L90[07:26:22]
<Natesky9> Oh, bedrock is just the
MCPE engine?
L91[07:27:04]
<Forecaster> if they stop developing
the java version people will just stop at the last version
L92[07:28:01]
<Natesky9> but on the flip side
L93[07:28:22]
<Natesky9> if they keep updating, mod
devs will stop, and that last version is what we get
L94[07:28:55]
<Natesky9> Why do you think 1.7.10 is
still one of the top downloaded versions, *to this day*
L95[07:29:22]
<Forecaster> because people are
attached to certain mods and refuse to leave them
L96[07:29:48]
<Natesky9> I can name several great
mods that have not even updated past 1.8
L97[07:29:58]
<Forecaster> good for you
L98[07:31:08]
<Kodos>
Why so salty?
L99[07:32:30]
<Natesky9> It's
understandable
L100[07:32:40]
<Forecaster> why assume I'm
"salty"
L101[07:32:50]
<Forecaster> I simply don't care
that you can name "several great mods"
L102[07:33:25]
<Kodos>
Well
L103[07:33:31]
<Kodos>
I'm not so much attached to certain mods
L104[07:33:37]
<Kodos>
But more along the lines of I like to have all their features
L105[07:33:40]
<Kodos>
Railcraft being one example
L106[07:33:53]
<Forecaster> ...that's pretty
much the same thing
L107[07:33:59]
<Forecaster> the mods *are* their
features
L108[07:35:03]
<Natesky9> Well, it's one thing
that a mod isn't updated in a long time, but it's another
for a new version of the game to get little pieces of what made it
whole, one at a time
L109[07:35:27]
<Forecaster> what
L110[07:35:44]
<Natesky9> Imagine getting a new car,
but you have to install all the parts all over again before
it's "new"
L111[07:35:54]
<Natesky9> That's what waiting
for mods to update feels like
L112[07:36:21]
<Kodos>
Would you rather play 1.7 with your top 10 mods being 100% feature
complete, or $latest with your top 10 mods, each of which have
abour 40% of their total features
L113[07:36:27]
<Natesky9> 1.7
L114[07:36:30]
<Natesky9> hands down
L115[07:36:52]
<Natesky9> If you asked me to compare
stable mods against new vanilla features
L116[07:36:56]
<Kodos>
(For the sake of the argument of the question, let's assume
those 10 mods are the only ones you will be running)
L117[07:37:07]
<Natesky9> fact still stands
L118[07:37:10]
<Kodos>
Indeed
L119[07:37:15]
<Natesky9> even if they're *more
stable*
L120[07:37:27]
<Natesky9> I'd still choose that
over new "vanilla" features
L121[07:37:35]
<Forecaster> this has strayed too far
from the original topic...
L122[07:37:42]
<Kodos>
I'm still curious as to your answer though, Fore
L123[07:37:50]
<Kodos>
100% features vs 40% on latest MC
L124[07:39:00]
<Forecaster> I have no preference in
this generic scenario
L125[07:39:19]
<Kodos>
aka you'd rather play 1.7 in this scenario but don't want
to admit it
L126[07:39:28]
<Kodos>
Like most $latest advocates
L127[07:39:31]
<Forecaster> sure, assume that if you
want
L128[07:39:37]
<Forecaster> I'm not advocating
anything
L129[07:39:42]
<Kodos>
It's logic, not assumption
L130[07:39:43]
<Natesky9> the point is, the update
process is detrimental to the lifetime of mods. When new versions
come out every 3 months, and each requires a hefty rewrite... that
just isn't going to work. Mod developers are essentially
volunteer workers, and it isn't right to force them into the
situation where their job is to "do the paperwork",
rather than do what they started modding for in the first
place
L131[07:39:53]
<Kodos>
No one in their right mind would willingly want to play with
missing features
L132[07:39:58]
<Kodos>
if the option for feature completeness is present
L133[07:40:18]
<Kodos>
That, too Nate
L134[07:40:37] <Kodos> Wow, seriously? You
kicked me from the Discord?
L135[07:41:03] <Kodos> I thought I was
being quite civil, but apparently not
L136[07:41:17]
<Forecaster> You put words in my mouth
calling me a "latest advocate" when I haven't said
anything to that end
L137[07:41:36]
<Forecaster> I don't appreciate
that.
L138[07:41:53] <Kodos> I never directly
said you said it, I simply had the opinion that you were
L139[07:41:54]
<Natesky9> Let's not...
let's not get too carried away
L140[07:42:01] <Kodos> But excuse me for
having one
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L142[07:45:11]
<Forecaster> Yeah, because
"it's just like, my opinion man, how dare you get
offended"
L143[07:45:46]
<Forecaster> good grief
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L150[09:43:05]
<AEnterprise> i got pinged?
L151[09:44:45]
<AEnterprise> seems luigi awnsered
already, a bit confused why i only now got the ping, guess discord
did something funky cause it's an edited message?
L152[09:45:50]
<Forecaster> yeah, sorry
L153[09:46:25]
<AEnterprise> just read through it,
was more then fine pinging me, just was a bit confused as i saw a
ping pop up but there was no chat for 2h here
L154[09:46:53]
<Forecaster> wait really?
L155[09:46:58]
<Forecaster> it showed up now?
L156[09:47:31]
<AEnterprise> as for the project page
on CF for buildcraft, guess i should talk to CJ to maybe make a new
account that's named 'buildcraft team' or so to be
the owner to make things more clear
L157[09:47:46]
<AEnterprise> on my tablet behind me
yes, not on the desktop version
L158[09:47:50]
<AEnterprise> ¯\_(ツ)_/¯
L159[09:48:00]
<Forecaster> that's weird, I
didn't edit that now...
L160[09:49:02]
<AEnterprise> well doesn't matter
much, weird but not the end of the world
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L179[13:30:54]
<NuclearMegalodon> I got a question: I
saw in the config from railcraft for 1.10.2 "mines" what
exactly are mines? How do I need to imagine them?
L180[13:33:50]
<Forecaster> they're custom
ore-veins
L181[13:34:13]
<Forecaster> there may be an option
called "sky-gen" somewhere, I'm not sure if
that's in the public version yet
L182[13:34:28]
<Forecaster> but if it is it will
generate the veins in the air above-ground if you turn it on
L183[13:34:33]
<Forecaster> lets you see what they
look like
L184[13:36:15]
<NuclearMegalodon> ah sounds good,
always wanted some realistic ore gen, IE has a cool solution but I
like real ore spawn
L185[13:36:58]
<Forecaster> basically they're
massive mines of one or two ores depending on the configuration,
but they're rare
L186[13:37:10]
<Forecaster> they contain a mix of
poor and some full ore
L187[13:38:08]
<NuclearMegalodon> If you know The
Settles, I would love a mod that makes the finding of ores like
that, some areas with huge ore deposits but you need to find
them
L188[13:38:55]
<Forecaster> I don't know what
that is
L189[13:40:08]
<NuclearMegalodon> they had a special
unit that finds ores on mountains so there was a chance that there
is no ore in a mountain, a system like that would be pretty
nice
L190[13:40:43]
<Forecaster> do you mean "The
Settlers"?
L191[13:40:47]
<NuclearMegalodon> yea
L192[13:40:58]
<NuclearMegalodon> sorry my
mistake
L193[13:41:22]
<Forecaster> I've never played
that :P
L194[13:42:04]
<NuclearMegalodon> Oh you missed a
lot! But not the new ones, play the second or the fourth one
L195[13:42:55]
<Natesky9> @NuclearMegalodon check out
TerraFirmaCraft for some realistic ore veins
L196[13:43:47]
<NuclearMegalodon> I know about
TerraFirmaCraft, but I'm not sure if its compatible with the
50+ mods I love
L197[13:44:05]
<Forecaster> probably not :P
L198[13:44:27]
<NuclearMegalodon> And thats why I
need a mod ? would make one myself but dont know anything about
modding :/
L199[13:49:10]
<SkySom> Perhaps it's time to
learn!
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