<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:25:26] ⇦
Quits: Cast0077 (~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
(Quit: Poof)
L2[00:52:29] ⇨
Joins: ImQ009 (~ImQ009@89-64-1-134.dynamic.chello.pl)
L3[03:03:06] ⇨
Joins: Vexatos
(~Vexatos@p200300556E4D3D197C7C9EA08695B3C7.dip0.t-ipconnect.de)
L4[03:28:16] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@ptr-908g3ot8yo0ddsifgyp.18120a2.ip6.access.telenet.be)
L5[04:53:17] ⇨
Joins: MCenderdragon (~MCenderdr@46.79.231.49)
L6[05:48:15] ⇦
Quits: neptunepink (~root@c-73-15-112-96.hsd1.ca.comcast.net) (Ping
timeout: 195 seconds)
L7[06:47:20] ⇨
Joins: Cast0077
(~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
L8[07:35:52] ⇦
Quits: Hgrebnednav
(~Hgrebnedn@ptr-908g3ot8yo0ddsifgyp.18120a2.ip6.access.telenet.be)
(Ping timeout: 195 seconds)
L9[07:53:47] ⇦
Quits: smbarbour (~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
(Ping timeout: 183 seconds)
L10[07:56:51] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@ptr-908g3oqg7tit2q631u3.18120a2.ip6.access.telenet.be)
L11[08:04:44] ⇨
Joins: smbarbour
(~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
L12[08:04:44]
ChanServ sets mode: +v on smbarbour
L13[08:15:37] ⇨
Joins: Xilandro
(~Kodos@2602:306:ce20:6c30:ac79:ed95:76b1:16cb)
L14[08:17:56] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:15de:f62c:16e9:e610) (Ping
timeout: 183 seconds)
L15[08:40:02] ⇨
Joins: Abculatter_2
(~abculatte@ip70-171-55-27.ga.at.cox.net)
L16[10:30:41] ⇦
Quits: Cast0077 (~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
(Quit: Poof)
L17[10:58:57] ⇨
Joins: Michiyo (~Michiyo@mail.pc-logix.com)
L18[11:04:26] ⇦
Quits: Michiyo (~Michiyo@mail.pc-logix.com) (Ping timeout: 204
seconds)
L19[11:08:19] ⇦
Quits: Hgrebnednav
(~Hgrebnedn@ptr-908g3oqg7tit2q631u3.18120a2.ip6.access.telenet.be)
(Ping timeout: 195 seconds)
L20[11:28:29] ⇨
Joins: Michiyo (~Michiyo@mail.pc-logix.com)
L21[14:36:26] ⇦
Quits: MCenderdragon (~MCenderdr@46.79.231.49) (Quit:
Leaving)
L22[14:43:22] ⇨
Joins: neptunepink
(~root@2601:640:c300:1620:8cb3:70e5:713c:f411)
L23[14:49:42] ⇨
Joins: Cast0077
(~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
L24[14:59:25] ⇦
Quits: Cast0077 (~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
(Quit: Poof)
L25[15:19:40] ⇦
Quits: Vexatos
(~Vexatos@p200300556E4D3D197C7C9EA08695B3C7.dip0.t-ipconnect.de)
(Ping timeout: 204 seconds)
L26[15:30:37] ⇨
Joins: Backslash
(~Backslash@ip-178-203-97-177.hsi10.unitymediagroup.de)
L27[15:31:00] ⇦
Quits: Backslash_
(~Backslash@ip-178-203-97-177.hsi10.unitymediagroup.de) (Ping
timeout: 204 seconds)
L28[15:33:06] ⇨
Joins: Vexatos
(~Vexatos@p200300556E4D3D797C7C9EA08695B3C7.dip0.t-ipconnect.de)
L29[15:39:18] ⇦
Quits: ImQ009 (~ImQ009@89-64-1-134.dynamic.chello.pl) (Read error:
Connection reset by peer)
L30[15:45:23] ⇨
Joins: Cast0077
(~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
L31[15:59:07] ⇦
Quits: Cast0077 (~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
(Quit: Poof)
L32[16:02:41]
<BookerTheGeek> Heyo! Just a quick
question. What mods out there for 1.10 do people feel complement
Railcraft the best? My son wants to play a pack built around
Railcraft without mods that distract from it.
L33[16:03:40]
<Ardy>
You mean "Derail" from it?
L34[16:03:49]
<BookerTheGeek> lol... Yes
L35[16:03:55]
<Ardy>
Sorry couldnt resist
L36[16:04:04]
<Natesky9> Immersive engineering is a
good companion mod
L37[16:04:13]
<Ardy>
Yeah. It fits aesthetically
L38[16:04:24]
<Ardy>
Actually i have a question in the same vein.
L39[16:04:41]
<Ardy>
What mods would you say give the best Industrial Revoloution
vibe?
L40[16:04:54]
<BookerTheGeek> Nice. I think I would
also use the Immersive Petroleum Addon then to.
L41[16:04:58]
<Natesky9> Forestry gives a nice
mechanical, production-based gameplay
L42[16:06:31]
<BookerTheGeek> So Forestry, and IE. I
think I'm not going to add any magic mods. I want to build it
so you have to use the train system to move things, so no magical
movement. I wish Factorization was not abandoned.
L43[16:07:48]
<BookerTheGeek> Magneticraft looks
really good to.
L44[16:07:50]
<Natesky9> If you're looking to
stick with the industrial feel, ic2 is a very good one to explore,
though you have to remember to not get stuck in the rabbit hole of
creating
L45[16:07:59]
<Natesky9> If you're looking to
stick with the industrial feel, ic2 is a very good one to explore,
though you have to remember to not get stuck in the rabbit hole of
crafting
L46[16:10:28]
<BookerTheGeek> IC2 would be nice, I
know I love it. Balancing IC2 and IE would take a bit of work I
would think.
L47[16:14:32]
<Natesky9> You'd be surprised.
Both are pretty in-line. In fact, the only bonuses that Ic2 offer
over IE is very late game
L48[16:16:41]
<BookerTheGeek> Gotcha.
L49[16:16:48]
<Natesky9> Both offer high crop
outputs, both can create extra resources, and both can process
almost equally
L50[16:17:32]
<Natesky9> The two of them have
different power systems as well, which separates the power demands
between them
L51[16:20:13]
<BookerTheGeek> I feel that ATG would
also work good some epic terrain.
L52[16:28:53] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L53[16:34:42]
<BookerTheGeek> Thank you for the
ideas. Let me know if you come up with any other mods that would
fit. ?
L54[16:42:23] ⇦
Quits: Hgrebnednav (~Hgrebnedn@d8D872A6E.access.telenet.be) (Quit:
Leaving)
L55[16:43:59] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L56[16:45:37]
<liach>
@Natesky9 no ie, it sucks!
L57[16:45:44]
<liach>
use ic2 instead
L58[16:46:21]
<liach>
@neptunepunk Why did you abandon factorization?
L59[16:49:21]
<BookerTheGeek> lol. Why does IE suck
@liach ?
L60[16:51:54]
<Natesky9> The only downside of IE is
that it's outperformed by many mods in several aspects
L61[16:52:37]
<Natesky9> However, it still has the
coolest fucking multiblocks around
L62[16:52:46]
<Natesky9> Sorry, Greg
L63[17:13:21]
<liach>
It has bad compatibility with railcraft
L64[17:13:30]
<liach>
And is too realistic
L65[17:22:59]
<Natesky9> Too realistic? You mean to
say that dumping cows into a grinder and cooking the beef in an arc
furnace is too realistic?
L66[17:31:16]
<liach>
Its textures are, however
L67[17:42:14]
<BookerTheGeek> So in your opinion
then @liach , what would be the 5 mods you would have to have that
complement Railcraft?
L68[17:52:52] ⇨
Joins: sinkillerj
(~sinkiller@nc-67-232-14-168.dhcp.embarqhsd.net)
L69[18:20:38] ⇦
Quits: Vexatos
(~Vexatos@p200300556E4D3D797C7C9EA08695B3C7.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye β)
L70[18:30:12] ⇨
Joins: travis-ci
(~travis-ci@ec2-54-87-5-59.compute-1.amazonaws.com)
L71[18:30:13] <travis-ci>
Railcraft/Railcraft#823 (fluids - 9a379f3 : liach): The build
passed.
L74[18:30:13] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-87-5-59.compute-1.amazonaws.com)
())
L75[18:44:26]
<liach>
jei, ic2, buildcraft, forestry, dynamic lights
L76[18:48:24] ⇨
Joins: travis-ci
(~travis-ci@ec2-174-129-96-232.compute-1.amazonaws.com)
L77[18:48:25] <travis-ci>
Railcraft/Railcraft#825 (fluids - 63481de : liach): The build
passed.
L80[18:48:25] ⇦
Parts: travis-ci
(~travis-ci@ec2-174-129-96-232.compute-1.amazonaws.com)
())
L82[18:51:37]
<Natesky9> Hardcore darkness,
lol
L83[18:52:28] ⇨
Joins: travis-ci
(~travis-ci@ec2-54-87-5-59.compute-1.amazonaws.com)
L84[18:52:29] <travis-ci>
Railcraft/Railcraft#827 (fluids - a5d2229 : liach): The build
passed.
L87[18:52:29] ⇦
Parts: travis-ci
(~travis-ci@ec2-54-87-5-59.compute-1.amazonaws.com)
())
L88[18:54:45] ***
Xilandro is now known as Kodos
L89[18:56:03]
<liach>
?
L90[18:56:12]
<liach>
about the fluid stuff?
L91[19:02:08] ⇦
Quits: yorick (~yorick@ip51cd0513.speed.planet.nl) (Ping timeout:
204 seconds)
L92[19:02:39] ⇨
Joins: yorick (~yorick@ip51cd0513.speed.planet.nl)
L93[19:19:08] ⇦
Quits: Hgrebnednav (~Hgrebnedn@d8D872A6E.access.telenet.be) (Ping
timeout: 204 seconds)
L94[19:25:09]
<Natesky9> No, I was saying
that's one he could try out
L95[19:25:46]
<Natesky9> If you want that fresh
perspective of feeling like you're playing a new game
L96[19:26:05]
<Natesky9> Complete darkness will give
that
L97[20:43:59] ⇨
Joins: travis-ci
(~travis-ci@ec2-174-129-96-232.compute-1.amazonaws.com)
L98[20:44:00] <travis-ci>
Railcraft/Railcraft#829 (fix/1318 - 886d6c5 : liach): The build
passed.
L101[20:44:00] ⇦
Parts: travis-ci
(~travis-ci@ec2-174-129-96-232.compute-1.amazonaws.com)
())
L102[21:30:14] ⇦
Quits: smbarbour (~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
(Ping timeout: 204 seconds)
L103[21:31:43]
<Kodos>
If you think IE is too realistic, but are okay with mods like
Forestry and IC2, you're something special
L104[21:31:52]
⇨ Joins: smbarbour
(~smbarbour@c-73-211-171-154.hsd1.il.comcast.net)
L105[21:31:54]
ChanServ sets mode: +v on smbarbour
L106[21:34:59]
<BookerTheGeek> The only issue is that
Currently the latest Public Railcraft is 1.10, and BC skipped 1.10,
so.... meh.
L107[21:35:00]
<BookerTheGeek> Once they are on the
same version that will be great though.
L108[21:35:34]
<Natesky9> I don't actually like
Buildcraft
L109[21:36:39]
<BookerTheGeek> I love the pipe
system.
L110[21:37:28]
<Natesky9> I think it was a novel mod,
back in the day, but it's been... stagnant in terms of
content. Everything it has to offer has been done better, and more
efficiently, while it has refused to evolve along with other
mods
L111[21:37:41]
<BookerTheGeek> I've not found
anything I can't do with BC Pipes that I can do with a
different pipe system. The only issue would be speed of item
movement.
L112[21:38:23]
<BookerTheGeek> And really, I can do
stuff with the BC Pipes I can't do with any other
system.
L113[21:38:42]
<Natesky9> Logistics pipes is the only
saving grace for BC item transport. If not for that mod, they would
be useless, in my opinion
L114[21:39:54]
<Natesky9> Honestly, if I had to
choose an item transport method, it's tied between three
different mods'
L115[21:39:54]
<Natesky9> Thermal expansion for
flexibility
L116[21:39:55]
<Natesky9> EnderIO for
functionality
L117[21:39:55]
<Natesky9> Railcraft for
distance
L118[21:42:23]
<BookerTheGeek> Thermal expansion has
not thought behind it though, it is literally just plug and play.
There is no thinking behind it. Also, you can't sort with it
like you can Buildcraft pipes.
L119[21:42:24]
<BookerTheGeek> Ender IO is nice, But
as it comes with the rest of the mod and not standalone It will
have to be a pass. (Mod is great, just to much duplication of
things already in)
L120[21:42:24]
<BookerTheGeek> As for Logistics
pipes, I only ever used it for water movement or the Autocrafting
back in the day.
L121[21:42:40]
<BookerTheGeek> Thermal expansion has
no thought behind it though, it is literally just plug and play.
Also, you can't sort with it like you can Buildcraft
pipes.
L122[21:42:40]
<BookerTheGeek> Ender IO is nice, But
as it comes with the rest of the mod and not standalone It will
have to be a pass. (Mod is great, just to much duplication of
things already in)
L123[21:42:40]
<BookerTheGeek> As for Logistics
pipes, I only ever used it for water movement or the Autocrafting
back in the day.
L124[21:46:10]
<liach>
EIO is breaking balance
L125[21:46:37]
<Natesky9> I will agree, EnderIO has
way too many bonuses to output, for very little effort
L126[21:51:05]
<Natesky9> Thermal expansion does have
the limit that you can't sort based on mod owner, but you can
filter several items, and you can always uses caches for bulk
storage anyway. EnderIO has alot of potential, with it's item
transport being multi-channeled and immediate. Also, the multiple
conduits in a single block seems dumb, but actually lends itself to
alot of creative builds. The filters and retreivers have a very
useful mechanic where you
L127[21:51:05]
<Natesky9> maximum number of items
within one single inventory, which comes in handy, trust me
L128[22:11:34] <daniel> In my opinion all
piping systems I have seen are just too cheap/easy. Except
pneumatic craft maybe.
L129[22:12:51]
<Kodos>
Logistics Pipes
L130[22:13:15]
<Kodos>
In addition to actual resource cost, configuration of LP is
technical enough to feel rewarding once you set it up
L131[22:13:29] <daniel> Still to cheap.
Especially for what it can do
L132[22:14:33] <daniel> To little
maintenance cost. Supports too long distance
L133[22:15:30] <daniel> I like a hard
limit on distance for pipeing to encourage the use of rails
;)
L134[22:16:32] <daniel> But I guess
that's just how I like to play the game
L135[22:21:18] <daniel> If there was a way
to limit the maximum size of a LP network - that might work for
me.
L136[22:21:56] <daniel> Maybe sth. Like 20
- 25 pipes at most
L137[22:43:40] ⇦
Quits: sinkillerj (~sinkiller@nc-67-232-14-168.dhcp.embarqhsd.net)
(Quit: γΎγγ)
L138[22:47:49] ⇦
Quits: Lathanael|Away (~Lathanael@p54960E43.dip0.t-ipconnect.de)
(Ping timeout: 186 seconds)
L139[22:54:06]
⇨ Joins: Lathanael|Away
(~Lathanael@p54960F23.dip0.t-ipconnect.de)
L140[23:06:46]
⇨ Joins: Sketchy
(~Sketchy@dsl-74-83-186-97.fuse.net)
L141[23:35:02]
<Natesky9> That's extremely
small
L142[23:36:04]
<Natesky9> If you consider low tech
Applied energistics (a cable network with a limit of 8
connections), you will quickly exceed 20 blocks of cable
L143[23:36:57]
<Natesky9> I don't think a system
should be limited by it's size, rather, by the
complexity
L144[23:57:56]
⇨ Joins: Hawk777
(~chead@d75-157-139-36.bchsia.telus.net)